All of that just to tell us you're afraid of something new. What you seem to be relaying is all you want are more WoW clones in the MMO market. "Skip the story because people want aimless but customizable avatars and nothing but grinding." Why don't you ask them to throw in some quests hunting boar knuckles and to remove ships because its like player housing and thats not traditional because WoW doesnt have it. Tell them not to worry about more story when characters reach end game so they can just grind for gear that will be worthless in a couple of months with the next patch becuase thats what MMOs are all about. Really, in my opinion, it seem absurd. I for one am so very glad that at least one company has the courage to put the RPG into MMORPG.
I don't think anyone is really saying "skip the story" in terms of a world having no lore, no factions, no rhyme nor reason behind things being the way they are. I think some folks (me included) are saying "toss the script"; plant us in a world with a background, current events and factions, then turn us loose to choose our own direction.
What I'm wanting to avoid in MMO's is something like this:
Player: Hey, I can't leave the tutorial. A door is open, but I cannot leave it.
Dev: You must first kiss the princess; it's part of the story.
Player: But, I don't want to kiss the princess; she's ugly.
Dev: You have to kiss her, it's part of the story.
Player: Well, I won't.
Dev: Then you cannot leave the tutorial.
Player: Why must I kiss the princess?
Dev: Because we wrote it in so you would know what to do.
Player: I don't need you to tell me whether or not I can kiss someone.
Dev: It's in the script, please follow the storyline.
Player: No.
Dev: Maybe MMORPG's are not for you.
Player: Maybe you don't know what an MMORPG is. If you have to have a script, go makes movies, not games.
(At this point, Player kicks the Dev in the 'nads and body slams him into the wall, then sticks out his chest and marches out of the room without kissing the princess.)
But the cool thing about choice is that you don't have to kiss the princess you can chose not to. I mean really now?
But the cool thing about choice is that you don't have to kiss the princess you can chose not to. I mean really now?
In AOC, trying moving down the jungle path in Tortage, past the tied up captive girl, without talking to her or doing the quest. Can't do it; game won't let you simply step around her and continue on; you have to talk to her and you MUST do the quest the dev's designed.
This is the type of thing I'm talking about; follow-the-script stuff.
Now, I do not know that SWTOR will have this sort of design; I don't know. But folks keep praising the "storytelling" strengths of Bioware and it makes me wonder what kind of game they are coming out with. Just a red flag to me; nothing more.
I think it would be a good idea to read and watch some videos if you "don't know" so that you will know. TOR is not like AOC, you don't have a completely instanced world until level 20. You play the entire game from start to finish in a completely open world. Don't want to do the personal quests? Go grind mobs for an hour. Want to group with a friend at level 4, go do it. There is nothing holding you back, or limiting you from progressing by not doing the story. The only things you may not get would be certain story specific items... like your starship may require you to do a storyline quest.. personal or otherwise. Some abilities you will need to do a quest to get. Alignment might be slightly tougher to get if you never quest (either personal or group quests)...
But you won't be stuck at level 5 because you don't want to make a choice to kill or not kill the rancor.
All of that just to tell us you're afraid of something new. What you seem to be relaying is all you want are more WoW clones in the MMO market. "Skip the story because people want aimless but customizable avatars and nothing but grinding." Why don't you ask them to throw in some quests hunting boar knuckles and to remove ships because its like player housing and thats not traditional because WoW doesnt have it. Tell them not to worry about more story when characters reach end game so they can just grind for gear that will be worthless in a couple of months with the next patch becuase thats what MMOs are all about. Really, in my opinion, it seem absurd. I for one am so very glad that at least one company has the courage to put the RPG into MMORPG.
I don't think anyone is really saying "skip the story" in terms of a world having no lore, no factions, no rhyme nor reason behind things being the way they are. I think some folks (me included) are saying "toss the script"; plant us in a world with a background, current events and factions, then turn us loose to choose our own direction.
What I'm wanting to avoid in MMO's is something like this:
Player: Hey, I can't leave the tutorial. A door is open, but I cannot leave it.
Dev: You must first kiss the princess; it's part of the story.
Player: But, I don't want to kiss the princess; she's ugly.
Dev: You have to kiss her, it's part of the story.
Player: Well, I won't.
Dev: Then you cannot leave the tutorial.
Player: Why must I kiss the princess?
Dev: Because we wrote it in so you would know what to do.
Player: I don't need you to tell me whether or not I can kiss someone.
Dev: It's in the script, please follow the storyline.
Player: No.
Dev: Maybe MMORPG's are not for you.
Player: Maybe you don't know what an MMORPG is. If you have to have a script, go makes movies, not games.
(At this point, Player kicks the Dev in the 'nads and body slams him into the wall, then sticks out his chest and marches out of the room without kissing the princess.)
That has nothing to do with their being a story or not. It has more to do with the devs not giving choice.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
But the cool thing about choice is that you don't have to kiss the princess you can chose not to. I mean really now?
In AOC, trying moving down the jungle path in Tortage, past the tied up captive girl, without talking to her or doing the quest. Can't do it; game won't let you simply step around her and continue on; you have to talk to her and you MUST do the quest the dev's designed.
This is the type of thing I'm talking about; follow-the-script stuff.
Now, I do not know that SWTOR will have this sort of design; I don't know. But folks keep praising the "storytelling" strengths of Bioware and it makes me wonder what kind of game they are coming out with. Just a red flag to me; nothing more.
I agree with you completely. But as I mentioned above, this has nothign to do with story and everything to do with not giving choice.
That girl should be there. But there should be consequences to allowing her to come along or not.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
But the cool thing about choice is that you don't have to kiss the princess you can chose not to. I mean really now?
In AOC, trying moving down the jungle path in Tortage, past the tied up captive girl, without talking to her or doing the quest. Can't do it; game won't let you simply step around her and continue on; you have to talk to her and you MUST do the quest the dev's designed.
This is the type of thing I'm talking about; follow-the-script stuff.
Now, I do not know that SWTOR will have this sort of design; I don't know. But folks keep praising the "storytelling" strengths of Bioware and it makes me wonder what kind of game they are coming out with. Just a red flag to me; nothing more.
Most mmorpgs place either optional or forced hooks into the game to get the player to progress into and through story arcs. The alternative is no story, and players in modern mmos want a plot from the game designers.
There is no problem with the story in TOR. The problem comes from some people who are to lazy to actually do the research on the game.
The story is there, you can follow it or not. If you choose to do so, you will be able to experience all the content the game has to offer. If you don't, you can still do open world quests, pvp, crafting and raiding, just like every other mmo.
I don't see how having a in-depth personal/world story can hurt a mmorpg game. Having more options in a game is a benifit not a minus.
The usuall criticism from the mmorpg.com crew against serious NONE-free to play games.
Why care about mmorpg.com's opinion? SWTOR will be a great story driven game and will most probably have great other mmo features in the same class/style as WoW or any other well made P2P mmo's.
It's just pathetic that you dont see the crew here criticise f2p games(as such games are roughly about 80% of their game list) as often as they do to p2p.
Anyway, have a nice day and im 99%sure that SWTOR will be a big success.
Seems all the bioware fans can't handle swtor being questioned. If you want to be on a forum that does not question bioware or other mmorpg then head on back to swtor.com instead of crying on these forums because a mmorpg reporter decides to give his opinion and question Bioware.
Many of you may be " let's not question bioware because they are teh gods" but these forums are made up of mmorpg gamers first and not bioware fanatics.
Sorry but this is not swtor.com where anyone who forms a different opinion than the bioware fanatics is called a troll. Bioware have already got your money and they know that even if they were to serve up a stinking pile of crap you would still buy the game.
Enjoy paying $50 for the game and then a monthly sub for kotor 1-2-3-4-5-6-7. If you cant handle bioware being questioned then tuff luck. It's plain to see from the hype meter that many on these forums are not blinded by the Bioware name.
Seems all the bioware fans can't handle swtor being questioned. If you want to be on a forum that does not question bioware or other mmorpg then head on back to swtor.com instead of crying on these forums because a mod decides to give his opinion and question Bioware. Many of you may be " let's not question bioware because they are teh gods" but these forums are made up of mmorpg gamers first and not bioware fanatics. Sorry but this is not swtor.com where anyone who forms a different opinion than the bioware fanatics is called a troll. Bioware have already got your money and they know that even if they were to serve up a stinking pile of crap you would still buy the game. Enjoy paying $50 for the game and then a monthly sub for kotor 1-2-3-4-5-6-7. If you cant handle bioware being questioned then tuff luck. It's plain to see from the hype meter that many on these forums are not blinded by the Bioware name.
Being a fan of this game or it's developers has nothing to do with people like yourself that continues to constantly harp on issues that has been answered and or even proven you guys wrong in videos and hands on events.
It's kinda a funny that ANET is pushing the same story gameplay and for some unknown reason it gets a pass. I only know english, so if you can't understand that TOR will have a personal/world story on top of open world quests, raiding, crafting and pvp, then i guess you need a translator.
Now as I stated that I can comment. So are they just making a Bioware RPG and just throwing an multiplayer option in? It seems that SWTOR will be more an RPG than MMO. Also, don't give me BS about how one isn't forced to play story... So, you don't get everything if you don't play it? That's forcing to play story, also it's likely most optimal way to level and thus people play it... I don't see it as an MMO realy. Also, will there be real options or is player just limited to three options namely neutral, goody-goody and nasty(no real evil, you just kill one to be evil or don't help...) On same subject, so is there realy much difference in path exept a few cosmetic choises or one split-way point? I'm not saying story wouldn't be hi-quality, but it likely doesn't have too much real options.... So, 8 different stories and 2 sub-arcs for each, lot to play, but is there quality after those? Somewhat it would have been better to push out 8 games instead of one like half-year apart. SWTOR will likely sell a couple million copies, but keeping the subscribers for 6 months might be hard...
Just, exploring won't make an great game, still it's content for someone. What would realy be intresting would be something like early days of AO, a great long story-arc where players can effect on how world changes on grand scale. Just wouldn't work with too many servers...
I am a PC gamer who hasn't lost hope that some company, somewhere, will create a dynamic MMO experience that is both fun for subscribers and financially successful to the company. I don't know how close BioWare will come to the mark, but they only need to come closer than the vast array of "beautiful & content-less" or "ugly & buggy" games already out there.
Until you've had a chance to really play the game, it's all conjecture. I'm not going to let nay-sayers OR fanbois to convince of anything, I'm going to wait until I see how the game pans out for ME. So I shell out $60.00 and one month of sub time, big deal. It's my decision and I'll give it a thumbs up or down when my own judgement has been made, based on gameplay experience.
Until that time, let people rant and rave either way. It won't impact me because I take forum discussions at face value and that's about it.
If at first you don't succeed, pay someone who will.
Didnt you read about being able to have a group on your story line quests? I think there are alot more options to your char, than you are knowing. if you listen to just one reporter on this you are not getting the whole story. but that being said it seems like 70% of the MMO players like the dull grinding of mmo's. I for one dont like that and ive playered 60% of all MMOs since 1998. its boring and dull. If you like boring and dull feel free to play the grinders and level like a goldfarmer. i hope this game is 80% story and i cant wait for it to come out.
As the first comments poster said, at least we gotta give credit to Bioware for risking such an approach.
Personally, I do not think it will work as an MMO in the long term, while it will at least succeed to cover its initial investement with some profit at lauch from box sales. So investors should not have anything to fear in that regard.
But as players we are not really concerned by financial success of the games we play what we are after is having FUN. And I simply think that this MMO's fun will be short lived, unless, its story has no end, then again, won;t it become repetitive if it does not?
So how much story content is there? How many voice overs? enogh for 1 month 2 months 3 months of play? And then? What happens then? What do the players do? To my knowledge there is no real crafting systems no housing not even a descent space game...how about in game community building? I have to agree with the OP here, it looks and sounds restrictive....and I would not mind playing for the Story if this was a Solo game such as KOTOR, but in an MMO I expect being able running my own stories with other people, not playing a pre-scripted one, and the only real difference tis that this will be a KOTOR I have to pay a subscription to finish, quite expensive for a solo game if you ask me. Is that really what the MMO genre has reduced itself to be nowdays? Buy a box sub for three months and then change game?
I honnestly have no held another 5 year long sub since Ultima Online... what changed between then and now so that MMOs become the way they are? That is actually the real question here.
- Duke Suraknar - Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
Well with so much smoke, there usually is a fire somewhere as well. With so many people questioning the approach, I guess they will have a problem. I mean story is nice, but tbh I prefer freedom over replaying some prewritten story. But that's just me.
I think if anything can be said about gamers to be certain, it is that they are suspicious to change and love things as they were always used to it. Dunno why EA/Bioware thought to make it all different. The MMO formula as it were worked for me. /shrug
Well with so much smoke, there usually is a fire somewhere as well. With so many people questioning the approach, I guess they will have a problem. I mean story is nice, but tbh I prefer freedom over replaying some prewritten story. But that's just me.
I think if anything can be said about gamers to be certain, it is that they are suspicious to change and love things as they were always used to it. Dunno why EA/Bioware thought to make it all different. The MMO formula as it were worked for me. /shrug
Some of us don't have a problem with the story(I like how GW2 is doing personal stories) but they barily talk about how it will work in game. On top of that instead of talking about that or any MMO sytle features in the last two con they gave the same basic level 2 demos and talked about their less then starfox space solo only minigame.
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
this MMO's fun will be short lived, unless, its story has no end, then again, won;t it become repetitive if it does not?
What MMO is not repetitive?
I prefer freedom over replaying some prewritten story
Name an mmo with out a prewrittne story or pure freedom.
The best adventuring I have ever had in all my years of gaming came through teaming up with someone for mutual survival
This was very common about 4ish years ago,but i have seen the trend of Player 1 sees player 2 in the same area,they both nee d to kill Boss XYZ,They team up-kill the boss- and drop party and go seperate ways.
At the rate its going You mite as well just find some hack N slash (titan quest/d2/d3/torch light) title to go play. I mean if all you care about is Combat,loot, and Xp they are perfect. Dont get me wrong I love me lootz xp and good combat too. but when you have played multiple mmos and they all have the same basic quest strucute Click,Click,click-GO THAT tends to get stale.
I think the effort BWA is putting into SW:tor will shine threw post launch,just my IMO (and im not a fanboi)
Personally I can't wait to try out this "new breed" of MMO's. MMO's haven't been any fun for years with the current trend in marketing and cost vs. entertainment value.
You are better off watching a movie you like 200 times in a year for entertainment than play most of these MMO's that are nothing more than grindfests and a system designed to sell you virtual toys in an item shop.
"I'm not cheap I'm incredibly subconsciously financially optimized" "The worst part of censorship is ------------------"
The fact that this is a "story driven game" is by far the best feature. I mean come on FF7 was great why? Its story was deep and really amazing. I always thought the typical MMORPG was missing story. I never really felt apart of a MMORPG game.. I just felt like a game player. To have the story of an MMO in a MMORPG is huge step and im glad Bioware is making that step with a Star Wars Game.
Comments
But the cool thing about choice is that you don't have to kiss the princess you can chose not to. I mean really now?
I don't care about innovation I care about fun.
Good article, exactly my opinion.
I think it would be a good idea to read and watch some videos if you "don't know" so that you will know. TOR is not like AOC, you don't have a completely instanced world until level 20. You play the entire game from start to finish in a completely open world. Don't want to do the personal quests? Go grind mobs for an hour. Want to group with a friend at level 4, go do it. There is nothing holding you back, or limiting you from progressing by not doing the story. The only things you may not get would be certain story specific items... like your starship may require you to do a storyline quest.. personal or otherwise. Some abilities you will need to do a quest to get. Alignment might be slightly tougher to get if you never quest (either personal or group quests)...
But you won't be stuck at level 5 because you don't want to make a choice to kill or not kill the rancor.
That has nothing to do with their being a story or not. It has more to do with the devs not giving choice.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I agree with you completely. But as I mentioned above, this has nothign to do with story and everything to do with not giving choice.
That girl should be there. But there should be consequences to allowing her to come along or not.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
In AOC, trying moving down the jungle path in Tortage, past the tied up captive girl, without talking to her or doing the quest. Can't do it; game won't let you simply step around her and continue on; you have to talk to her and you MUST do the quest the dev's designed.
This is the type of thing I'm talking about; follow-the-script stuff.
Now, I do not know that SWTOR will have this sort of design; I don't know. But folks keep praising the "storytelling" strengths of Bioware and it makes me wonder what kind of game they are coming out with. Just a red flag to me; nothing more.
There is no problem with the story in TOR. The problem comes from some people who are to lazy to actually do the research on the game.
The story is there, you can follow it or not. If you choose to do so, you will be able to experience all the content the game has to offer. If you don't, you can still do open world quests, pvp, crafting and raiding, just like every other mmo.
I don't see how having a in-depth personal/world story can hurt a mmorpg game. Having more options in a game is a benifit not a minus.
Whats the difference between that and 50 people standing around waiting to kill the same boss over and over again as we did in older MMO's?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The usuall criticism from the mmorpg.com crew against serious NONE-free to play games.
Why care about mmorpg.com's opinion? SWTOR will be a great story driven game and will most probably have great other mmo features in the same class/style as WoW or any other well made P2P mmo's.
It's just pathetic that you dont see the crew here criticise f2p games(as such games are roughly about 80% of their game list) as often as they do to p2p.
Anyway, have a nice day and im 99%sure that SWTOR will be a big success.
Many of you may be " let's not question bioware because they are teh gods" but these forums are made up of mmorpg gamers first and not bioware fanatics.
Sorry but this is not swtor.com where anyone who forms a different opinion than the bioware fanatics is called a troll. Bioware have already got your money and they know that even if they were to serve up a stinking pile of crap you would still buy the game.
Enjoy paying $50 for the game and then a monthly sub for kotor 1-2-3-4-5-6-7. If you cant handle bioware being questioned then tuff luck. It's plain to see from the hype meter that many on these forums are not blinded by the Bioware name.
If a MMO launches in the west at 800 boxes per minute and an MMO launches from the east at 700 boxes per minute, at what point do they implode?
Drop the next-gen marketing and people will argue if the game itself has merit.
Being a fan of this game or it's developers has nothing to do with people like yourself that continues to constantly harp on issues that has been answered and or even proven you guys wrong in videos and hands on events.
It's kinda a funny that ANET is pushing the same story gameplay and for some unknown reason it gets a pass. I only know english, so if you can't understand that TOR will have a personal/world story on top of open world quests, raiding, crafting and pvp, then i guess you need a translator.
Hmm, I don't know anything.
Now as I stated that I can comment. So are they just making a Bioware RPG and just throwing an multiplayer option in? It seems that SWTOR will be more an RPG than MMO. Also, don't give me BS about how one isn't forced to play story... So, you don't get everything if you don't play it? That's forcing to play story, also it's likely most optimal way to level and thus people play it... I don't see it as an MMO realy. Also, will there be real options or is player just limited to three options namely neutral, goody-goody and nasty(no real evil, you just kill one to be evil or don't help...) On same subject, so is there realy much difference in path exept a few cosmetic choises or one split-way point? I'm not saying story wouldn't be hi-quality, but it likely doesn't have too much real options.... So, 8 different stories and 2 sub-arcs for each, lot to play, but is there quality after those? Somewhat it would have been better to push out 8 games instead of one like half-year apart. SWTOR will likely sell a couple million copies, but keeping the subscribers for 6 months might be hard...
Just, exploring won't make an great game, still it's content for someone. What would realy be intresting would be something like early days of AO, a great long story-arc where players can effect on how world changes on grand scale. Just wouldn't work with too many servers...
Well, my pappy always said, "Tht proof is in the puddin'"
.......Now where did I leave my goldang spoon.
If Ya Ain't Dyin, Ya Ain't Tryin
Oh, and to the dude who said he refuses to kiss the princess? Stated on an MMORPG comment section?
Keep the stereotype alive, brother!
I am a PC gamer who hasn't lost hope that some company, somewhere, will create a dynamic MMO experience that is both fun for subscribers and financially successful to the company. I don't know how close BioWare will come to the mark, but they only need to come closer than the vast array of "beautiful & content-less" or "ugly & buggy" games already out there.
Until you've had a chance to really play the game, it's all conjecture. I'm not going to let nay-sayers OR fanbois to convince of anything, I'm going to wait until I see how the game pans out for ME. So I shell out $60.00 and one month of sub time, big deal. It's my decision and I'll give it a thumbs up or down when my own judgement has been made, based on gameplay experience.
Until that time, let people rant and rave either way. It won't impact me because I take forum discussions at face value and that's about it.
If at first you don't succeed, pay someone who will.
Didnt you read about being able to have a group on your story line quests? I think there are alot more options to your char, than you are knowing. if you listen to just one reporter on this you are not getting the whole story. but that being said it seems like 70% of the MMO players like the dull grinding of mmo's. I for one dont like that and ive playered 60% of all MMOs since 1998. its boring and dull. If you like boring and dull feel free to play the grinders and level like a goldfarmer. i hope this game is 80% story and i cant wait for it to come out.
As the first comments poster said, at least we gotta give credit to Bioware for risking such an approach.
Personally, I do not think it will work as an MMO in the long term, while it will at least succeed to cover its initial investement with some profit at lauch from box sales. So investors should not have anything to fear in that regard.
But as players we are not really concerned by financial success of the games we play what we are after is having FUN. And I simply think that this MMO's fun will be short lived, unless, its story has no end, then again, won;t it become repetitive if it does not?
So how much story content is there? How many voice overs? enogh for 1 month 2 months 3 months of play? And then? What happens then? What do the players do? To my knowledge there is no real crafting systems no housing not even a descent space game...how about in game community building? I have to agree with the OP here, it looks and sounds restrictive....and I would not mind playing for the Story if this was a Solo game such as KOTOR, but in an MMO I expect being able running my own stories with other people, not playing a pre-scripted one, and the only real difference tis that this will be a KOTOR I have to pay a subscription to finish, quite expensive for a solo game if you ask me. Is that really what the MMO genre has reduced itself to be nowdays? Buy a box sub for three months and then change game?
I honnestly have no held another 5 year long sub since Ultima Online... what changed between then and now so that MMOs become the way they are? That is actually the real question here.
Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
Well with so much smoke, there usually is a fire somewhere as well. With so many people questioning the approach, I guess they will have a problem. I mean story is nice, but tbh I prefer freedom over replaying some prewritten story. But that's just me.
I think if anything can be said about gamers to be certain, it is that they are suspicious to change and love things as they were always used to it. Dunno why EA/Bioware thought to make it all different. The MMO formula as it were worked for me. /shrug
Some of us don't have a problem with the story(I like how GW2 is doing personal stories) but they barily talk about how it will work in game. On top of that instead of talking about that or any MMO sytle features in the last two con they gave the same basic level 2 demos and talked about their less then starfox space solo only minigame.
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
this MMO's fun will be short lived, unless, its story has no end, then again, won;t it become repetitive if it does not?
What MMO is not repetitive?
I prefer freedom over replaying some prewritten story
Name an mmo with out a prewrittne story or pure freedom.
The best adventuring I have ever had in all my years of gaming came through teaming up with someone for mutual survival
This was very common about 4ish years ago,but i have seen the trend of Player 1 sees player 2 in the same area,they both nee d to kill Boss XYZ,They team up-kill the boss- and drop party and go seperate ways.
At the rate its going You mite as well just find some hack N slash (titan quest/d2/d3/torch light) title to go play. I mean if all you care about is Combat,loot, and Xp they are perfect. Dont get me wrong I love me lootz xp and good combat too. but when you have played multiple mmos and they all have the same basic quest strucute Click,Click,click-GO THAT tends to get stale.
I think the effort BWA is putting into SW:tor will shine threw post launch,just my IMO (and im not a fanboi)
Personally I can't wait to try out this "new breed" of MMO's. MMO's haven't been any fun for years with the current trend in marketing and cost vs. entertainment value.
You are better off watching a movie you like 200 times in a year for entertainment than play most of these MMO's that are nothing more than grindfests and a system designed to sell you virtual toys in an item shop.
"I'm not cheap I'm incredibly subconsciously financially optimized"
"The worst part of censorship is ------------------"
This is Biowares one way ticket if they fail one this one so is this first and last 150m budget they ever gona get no more mmo's in that budget.
The fact that this is a "story driven game" is by far the best feature. I mean come on FF7 was great why? Its story was deep and really amazing. I always thought the typical MMORPG was missing story. I never really felt apart of a MMORPG game.. I just felt like a game player. To have the story of an MMO in a MMORPG is huge step and im glad Bioware is making that step with a Star Wars Game.