Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

FFXIV's graphics and environments explained: there's no 'laziness', it's design choices

1235»

Comments

  • SoulSurferSoulSurfer Member UncommonPosts: 1,024

    I did not play the beta, but I basically listened to ambient SFX/ music while talking to my brother for a few days on skype.  

    It was a total deal-maker, everyone keeps on begging me to try the beta, but I'm like, meh , just go all out when the game launches live next week.  

    Where is my controller???

  • BelarionBelarion Member Posts: 570

    I have a question. I want to and cant wait to play FF14. But I dont understand something. If SE is using "tiles" then why didnt they make more "tile" types, not to say there isnt already a lot. But if its the process of having the data on a tile that can be easily drawn from files and produced on the screen, why does that stop SE from making more varied tiles. It doesnt does it? I mean the whole copy and paste thing, doesnt that still apply?

     

    Could SE not have made more varied "tiles" and had them scattered around the environment, and then as you go from one tile to the next it loads, thats how it works right? 

     

    What am I not understanding?

    I love snails.
    I love every kinda snail.
    I just want to hug them all, but I cant.
    Cant hug every snail.

  • UldahUldah Member Posts: 162

    Originally posted by Belarion

    I have a question. I want to and cant wait to play FF14. But I dont understand something. If SE is using "tiles" then why didnt they make more "tile" types, not to say there isnt already a lot. But if its the process of having the data on a tile that can be easily drawn from files and produced on the screen, why does that stop SE from making more varied tiles. It doesnt does it? I mean the whole copy and paste thing, doesnt that still apply?

     

    Could SE not have made more varied "tiles" and had them scattered around the environment, and then as you go from one tile to the next it loads, thats how it works right? 

     

    What am I not understanding?

    Is about Memory. If you have 100 objects to load at once the load is obviously higer than if you have 50 objects , tweaked around enough to look diferent.

    Go watch the "Making a realm" video when they talk about the diferent sets of armor, they explain it pretty well there.

    http://www.youtube.com/watch?v=wc0ilSksWBQ&feature=channel

    Is explained perfectly there, and the same aplys to the landscapes that people call copy/pasted. If they wished to they could easily make few tweaks and doesnt look the same anymore. Is easy to work with the same model and its less load on your system.

    Problem is imo they didnt have the time to do it, but its not imposible that they could tweak this thins a bit more post release.I personally dont care about this, i find anyone who thinks this is a big deal an perfectionist maniac.

  • BelarionBelarion Member Posts: 570

    /sigh i dont get it.

    I think what ur saying is, in order to "load the whole environment" its easier if there is lots of similar tiles in the environment that are using alot of the same data, so that the amount of memory being used is less because its using the same stuff in the cache over and over. I think I get it. SE needed the data used to be as similar as possible to reduce the memory footprint,

     

    ultimately i think they did a good job of moving and tweeking the stuff around, so that unless you are looking for it, liike that dbag on youtube who runs in cricles and turns around, you cannot tell.

    I love snails.
    I love every kinda snail.
    I just want to hug them all, but I cant.
    Cant hug every snail.

  • UldahUldah Member Posts: 162

    Originally posted by Belarion

    /sigh i dont get it.

    I think what ur saying is, in order to "load the whole environment" its easier if there is lots of similar tiles in the environment that are using alot of the same data, so that the amount of memory being used is less because its using the same stuff in the cache over and over. I think I get it. SE needed the data used to be as similar as possible to reduce the memory footprint,

     

    ultimately i think they did a good job of moving and tweeking the stuff around, so that unless you are looking for it, liike that dbag on youtube who runs in cricles and turns around, you cannot tell.

    More or les,

    Still just wach the video they really put it up very clear why and how there lol.

    Funy this video was up ages before chouji came making such a fuz somethin they already have explained ages ago.

    Funy times we live in.

  • Psycho2kPsycho2k Member Posts: 63

    Originally posted by Fortenc

    The eye can only register around 30 FPS.  Movies are shot at around 29.97 FPS or so.  The more you know.  Yay, randomness.

    Off topic but I can't help myself, that's actually a common misconception, the eye CAN register more than 30 fps, some studies actually suggest that the eye can process more than 200 fps, I think I remember reading one from the US Airforce claiming something like 220 fps.

    image

  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

    Originally posted by aesperus

    Originally posted by vkaraoke


    Originally posted by choujiofkono

         Design choice is exactly right.  The choice to COPY-PASTE 30% of their maps. 

         Examples and ground view screenshots can be found in this previous thread...

         http://www.mmorpg.com/discussion2.cfm/thread/290874/page/1   

         No need to repeat what has already been written.  ; )

    You can add this picture to your copy and paste arsenal. GOD is a lazy f*** isn't he?

    Clever.

    I guess as long as it's SE, you don't care what you're money's buying. As long as you can play as a female cat person.

    That just sounds like malice and contempt for SE.

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  • geldonyetichgeldonyetich Member Posts: 1,340

    Originally posted by Miles-Prower

    Originally posted by SoulSurfer


    Originally posted by vkaraoke


    Originally posted by choujiofkono

         Design choice is exactly right.  The choice to COPY-PASTE 30% of their maps. 

         Examples and ground view screenshots can be found in this previous thread...

         http://www.mmorpg.com/discussion2.cfm/thread/290874/page/1   

         No need to repeat what has already been written.  ; )

    You can add this picture to your copy and paste arsenal. GOD is a lazy f*** isn't he?

    L M F A O ! 

    While this is unfortunate as far as immersion goes, it ultimately is a decision based on hardware limitations. I really don't find this to be a game breaking issue. It's about as annoying as tiling in Oblivion. That is to say, not very.

    ~Miles "Tails" Prower out! Catch me if you can!

    I don't really want to promise this, because I can't be certain, but considerign the beta client is only about a third of the size of the release client, it's entirely possible that the cuting and pasting we're seeing in the beta is actually just to cut down on space of the beta client.

    If so, that would be tragic, because all this effort ot point out Square-Enix was a bunch of lazy muthers for having reused assets (which is hardly an unusual industry practice to be found in any game with big, sprawling worlds) would have end up being misplaced in the end.   Lots of poor smucks out there would never had had a chance to enjoy the game because they believed someone spazzing out about it in beta.

    Actually, I guess not too many people would be affected.  I wager at least 95% of the people that spaz out about it are haters of the game anyway and are just looking for something solid they can pin their malace on.

  • AnimatorKidAnimatorKid Member Posts: 208

    Originally posted by geldonyetich

    Originally posted by Miles-Prower


    Originally posted by SoulSurfer


    Originally posted by vkaraoke


    Originally posted by choujiofkono

         Design choice is exactly right.  The choice to COPY-PASTE 30% of their maps. 

         Examples and ground view screenshots can be found in this previous thread...

         http://www.mmorpg.com/discussion2.cfm/thread/290874/page/1   

         No need to repeat what has already been written.  ; )

    You can add this picture to your copy and paste arsenal. GOD is a lazy f*** isn't he?

    L M F A O ! 

    While this is unfortunate as far as immersion goes, it ultimately is a decision based on hardware limitations. I really don't find this to be a game breaking issue. It's about as annoying as tiling in Oblivion. That is to say, not very.

    ~Miles "Tails" Prower out! Catch me if you can!

    I don't really want to promise this, because I can't be certain, but considerign the beta client is only about a third of the size of the release client, it's entirely possible that the cuting and pasting we're seeing in the beta is actually just to cut down on space of the beta client.

    If so, that would be tragic, because all this effort ot point out Square-Enix was a bunch of lazy muthers for having reused assets (which is hardly an unusual industry practice to be found in any game with big, sprawling worlds) would have end up being misplaced in the end.   Lots of poor smucks out there would never had had a chance to enjoy the game because they believed someone spazzing out about it in beta.

    Actually, I guess not too many people would be affected.  I wager at least 95% of the people that spaz out about it are haters of the game anyway and are just looking for something solid they can pin their malace on.

    Not to sure what the full version will bring, more mobs,npcs, quests and storyline for 3 seperate areas. Not onyl that but you would have to assume that there will be a bunch of bug fixes from all 3 phases included as well. aslo its not uncommon to have content included for later use down the line. Similar to those DLC that are only 12mb big but unlock 3 hours of extra content.

    This Beta could very well be 85% of what we see come launch.

Sign In or Register to comment.