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Rate each class by ability to level quickly 1-10 and 1-10 by how useful it is at endgame.
For example:
Warrior/Tank: Leveling 6, Endgame 9
Mage: Leveling 7, Endgame 8
Hunter: Leveling 10, Endgame 4
(obviously a WoW reference in the example)
Comments
All classes are useful for endgame. Hunters and Rune-Keepers provide ranged dps; Champions provide melee dps; Guardians and Wardens are tanks; Burglars and Loremasters are great debuffers and can also retrait as dps; Captains provide fellowship wide buffs and secondarily provide healing assistance; Minstrels are the go-to healers with RKs able to heal as well,
In leveling up, I would rate Hunters, RKs, Champions as the fastest (9-10), Guardians, Wardens and Captains are the slowest (3-5) with the rest in the middle. However, all classes can solo their way to cap if they want to. (Whether to solo in an MMORPG is a topic for another thread.)
Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams.
By default wouldn't that make them "overplayed" and thus lower their endgame score/usefulness. Especially hunters whom mass FTP players would be grabing.
Hunter 10-5
Great solo leveler But lots (whole lots) of them on all servers so unless you have good raiding/dungeon Kin hard to get groups.
Lore Master 9-8
Another good soloer, levels pretty fast and lot easier to get groups end game.
Guardian 5-9
Average leveler, hard to kill them but fights can take a while. Always groups looking for good tank.
Champion 7-7
Above average leveler, and about the best farmer at end game for cash or whatever. Lot of them around too at times, so might be a bit hard to get in groups at end.
Minstrel 6-10
Bit easier to level than guardian, same thing too fight may take a while but hard to kill them. And about the most sought after for groups at end game. Good minstrel will get offers for all kinds of end game stuff.
Thats all the ones that i had any time playing when i played:) So all i can talk about.
I think thoose points seem very accurate. I will try to add:
Burglar 6-7
Not a dps machine but because of stealth can do some quests solo that others can not. For end game they are abit underated imo, the debuffs and CC is wanted but can usually be replaced. Conjunctions isn't that importand anymore but can make a difference
Captain 6-8
Pretty slow levelers but very hard to get killed and overall have very little down time which speeds things up. They are not a must for end game but they certinaly make things much easier. They are the jack of all trades so can fill any spot. Buffs, heals, off-tank, combat rezzes and decent dps. Last stand+In harms way combo is a life saver for groups/raids.
Warden 8-8
Very strong soloer they are hard to kill, have good dps, run buff and can teleport around the world. Good tanks for end game but are harder to play than a guardian which means people may not trust you as a main tank. A well played Warden makes a huge difference.
Rune kepeer 8-9
High dps which makes soloing fast. But you have to be carefull since you die easy and don't deal with surpise adds very well. At end game they can be used both as dps and as a main healer. Not as stong as hunter or minstrel, but close.
(this is my opinion and have not played all classes to cap)
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and WAR = Led Zeppelin
Then LotrO = Pink Floyd
I have a Guardian (42) and a Minstrel (49) and I disagree that it's hard to solo with them. Both have full DPS modes (2 handed with "berserk" mode for Guardian, and Warspeech for Minstrel (with traits) - both produce much better DPS and I kill a lot faster with them than with my burglar
Then again, If I ever wish to use my minstrel as a healer in raids, I will need to completely re-trait him. This is both a burden and the beauty - you can use all classes in multiple ways, but switching modes is not so simple (and costs money too
DB
Denial makes one look a lot dumber than he/she actually is.
Burglar 4 / 8
Loremaster 8 / 10
Hunter 10 / 5
Guardian 7 / 8
Champion 9 / 6
Captain 6 / 8
Warden 7 / 8
Runekeeper 5 / 8
Minstrel 7 / 10
REALITY CHECK
Hmm im not sure, why only a 4 for solo Burglars? They are tougher than champions and outdps captains or wardens. I can't outright think of any situation where a burglar would have trouble while leveling, atleast not more trouble than any class besides LM or warden ... And champions i would rate higher in groups, if only for clobber and AE. Minstrel and RK i would switch in the group rating, because RKs are welcome as healers and DPS, while minstrels only as healers. But yeah otherwise it looks good.
Though imho you can't visualize this very good with two numbers alone. For example if a group has a healer but no tank they wouldn't take another minstrel over a guardian. Same with a with a hunter, its easy to reach a point in your groupsetup where you rather take a hunter than a warden or captain with you. Sure some classes are more common, but of some classes you can easily take more in a group. For example 4 Champs, Warden and Minstrel. Awesome group.
4 for burglar because the question was leveling quickly. You can skip almost everything as a burglar with their stealth thus not needing to kill everything in the way to get to your objective. Therefore they level slower. I would change the list just a bit though but not by much.
Burglar 4 / 8 - They can skip a lot (so the level slow) but are great for groups.
Loremaster 5 / 10 - I felt I leveled really slow with this class until I got the lynx pet.
Hunter 10 / 3 - Very soloable but with thousands of them around tough to get groups. Single target DPS.
Guardian 6 / 10 - I felt they soloed decently but it still takes a while to get that kill (even in OP mode). Almost always needed in a group. Less population of them also so pretty easy to get a group.
Champion 9 / 6 - Can slay many things at once, nicknamed the meat grinder (multi-target DPS). Other classes usually get picked before this one for groups though. They tend to break roots and mezzes.
Captain 6 / 8 - More of a survivor that can take on many things at once. They do kill pretty slow though. In fact in some places before you finish killing something that you killed has already spawned back in on you. Always wanted in groups.
Warden 10 / 1 - Probably one of the most powerful classes in the game but you need to know what you are doing at all times. You must always be on your "A" game with this class. In my personal experience I have never grouped as a warden and never been asked to group. I actually have 3 of them.
Runekeeper 7 / 8 - Again another powerful class can choose to DPS or Heal depending on the situation. They can fill in as hunters but lately have been used as main healers.
Minstrel 7 / 10 - Much like the guardian they are the backbone of the group. Most instances require a minstrel. Once again a low population of players for this class. So easy times for grouping.
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The only issue with Wardens leveling is in a group situation they need to have people allow them to get enough aggro at first. They initially do not have their threat steal gambits to make up for that. But that is not a leveling issue. They simply do not start with all their tanking tools.
One has to keep in mind there are differences between the servers, and maybe even more between EU/US region, so opinions will vary. But some things always stay true:
1. Maintanks are in demand and low supply, Guardian/Warden.
2. Mainheals are in demand and low supply, RK/Minstrel.
If DPS/utility classes have a problem getting into goups its ALWAYS because of lack of the above classes. Because otherwise 4 DPS classes could just get together, make a new group and just get a healer and tank. There is no class that is truly unwanted in groups, but seabass is right that Wardens are hard to play and even harder to master. And a bad Warden, due to his position in a group as tank, is probably more devastating than any other class being played badly.
Burglar was the first class I played, in 2007 at release, things changed since then. He definetly was the weakest leveler at that time with the worst DPS. He's at 60, I didnt get him throught Mirkwood yet, but the leveling in Moria 50-60 wasn't much better either. It's no wonder its one of the least played class, if not the least.
REALITY CHECK
Warden 10 for solo for sure.
100% concentration? I trust everyone want that
kill a on lvl mob in 1-3 strike when well prepared. or 5-6 strike when caught in suprise.
Can take a 5 on lvl mobs camp single handed
can kill 2 lvl high elite single handed
when escape route avalible can assassin boss
run faster than hunter and port to many important place
I believe you can be a good grouper, just I am not.
100% concentration , cause you need to remember all the combos.
Big problem with Warden is that if you ever go and play some other class for a lonegr time, and than return to Warden. Remembering all the combos is a pain.
And yes they are OP
Alas they are not as fast levelers as Hunters, nor they are asked for in groups as Guardian
Still all that said. One of more amazing classes in MMOs generally
Personally i never understood whats supposed to be so hard about remembering the wardens gambits. If you take a look at this(and maybe print it out) you will notice that there are only a couple main lines. For example all self healing is along the green + red repeat line. Green + Red, small heal. Green + Red + Green, bigger heal and so forth.
Same for the threat leaches, morale leaches, dot attacks or self dps buffs. All interrupts for example are on the red + green repeat line. There are only a few special cases like Warcry or the dark before dawn.
Even when i didn't play my warden for months it only takes a couple minutes to get back to it, i think its a better idea to spend the time gaining understanding of the underlying systematic once than to try to remember each gambit on its own.
I LOL'd at this. I'm guessing you never played an RK before.
LM's just seem too hard for typical players to begin with. I haven't leveled one with the new f2p changes but previously they are rather slow quite hard to stay alive at very low levels. It is very true though that after 30 with lynx and spec'ing your red line for damage they become rather easy. It gets even easier with eagle and dual wielding.
It is a rare class that starts out looking like a caster class but without the dps then matures into one of the most powerful and well rounded classes of any game out there.
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I played back when 60 was the cap. Every instance, raid, pvp, etc, they were always looking for a few certain classes.
Tanks (usually guardian, as it seemed it was much easier to tank with. The warden is a great tank, but tanks a good player to play well). Healers (always a Mini or two, with a RP off healing). Captains (incombat rez, heals, buffs, great utlity). CC (many classes fill this roll, but usually burgs or LM)
Warden runs faster and can port around the world even though it's self port only. When it comes to taking on multiple mobs the warden is king.
Warden has four types of heals with stacking, we really are a one man killing machine.
I two box a 65 minstrel and a 65 warden, it's very rare that i come across anything i can't kill. On my server Laurelin the only official RP server in lotro it might be different than US servers.
People are always asking me to group but i do like to off tank mainly with my warden and have another tank in group.
as being someone who's main was a burglar i agree on the slow leveling solo but i think you have them ranked to high for groups i hate to admit becasue i love the burg but a LM can cc better and hunter and champ can dps better. We are in my opinion the most fun class to play but not the masters in what they can do another class can do our specialties better.
I also disagree with the champions being wanted in group as they always destroy CC with there aoe attacks. as a burg nothing makes me feel more usless when i got a a aoe mad champion breaking all my mezzes.
Warden is my favorite class but I just can't remember all the gambits so I have one for my fun but would never group with it if I was relied upon to actually tank.
I have to say I love my guardian. I don't like being a tank but I like how the guardian plays, the survivability, etc.
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Warden is by far the most fun and most rewarding to play if it 'clicks' with you. I love mine (3 of them now), just cann't get enough of them. But I do mean that litterally, that it has to 'click' with you as a player before you will enjoy them. I have a couple friends who have tried them and the rythm just isn't there for them, and they know it. They can do good things on thier wardens dont get me wrong, but even they know they aren't great at it, and they also know they dont enjoy them as much as thier guardian or LM. For solo or group I'd rate a warden as a 9/9 if its your class and your team knows how to work with a warden up front. And yes it takes the team to know how they work for them to work in a team environment. They can't be jumping the gun at every encounter, they have to wait the extra second above what they would with a guardian at the point. Its a different rythm in the team when a warden is up front. A good team that knows how a warden works can make the warden shine, just like a team that doesn't understand them can make the warden look like trash regardless of the player behind the keys.
Sorry I dont have alot of input on the other classes as the only thing besides wardens I have actually leveled up is an RK. Love him to death too, but its just not as exciting as the warden to me. I did try a Captain once, rerolled him I think 6 times before I gave up at around lvl 20 from boredom. Again, not the fault of the class, just not my style of play. Great on a team though, but still, just boring to me.
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
100% concentration , cause you need to remember all the combos.
Big problem with Warden is that if you ever go and play some other class for a lonegr time, and than return to Warden. Remembering all the combos is a pain.
And yes they are OP
Alas they are not as fast levelers as Hunters, nor they are asked for in groups as Guardian
Still all that said. One of more amazing classes in MMOs generally
Warden is my favorite class but I just can't remember all the gambits so I have one for my fun but would never group with it if I was relied upon to actually tank.
I have to say I love my guardian. I don't like being a tank but I like how the guardian plays, the survivability, etc.
When in group i like to play off tank with another main guardian as tank. I just use the first spear mastery gambit called precise blow.
Dont forget transfers, conviction for heals and dance of spears but dont get to carried away and draw all agro.
This is all you need with good communication.