I don't know, I happen to agree that too much info is a bad thing. I'm so sick of every development company releasing tons of info about amazing features that never end up in the actual game.
Everyones creaming over all the ToR information and just like every other MMO we will likely not get the game we expect. Atleast with DCUO we can't expect anything at this point.
So, I agree that too much info is bad but so is too little. There are still NO PC specs posted anywhere on this game, which should go gold in a week or two.
I have a pre-order on this but am worried that they are taking the console approach to game development without working through the PC version to make sure it works on a wide array of platforms, etc.
I want it to launch and be stellar but am concerned. Past experience has made me gunshy to trust these companies to launch in good shape.
I kinda like the "Little to No' info SoE is making available. In the past I've found SoE would hype their games too much and when I got into them I was only let down. V:SoH is one of the best examples of that. I remember the over load of info released and I didn't find any of it correct when the game went live. Most of the info about DCU is all 3rd party first hand experience info....I like it....can't wait to play...
I find it funny that so many know about making games on here that they know what goes into balancing and such. I know a ton of you have played MMO's for years and you know they patch and patch and patch and etc.... you get the point. Balancing doesn't happen right away no matter how long you are in beta. You can beta test for a year but all it takes is a few dedicated individuals to find an exploit. If the game sucks then you will find out when it comes out.
I remember all the info being tossed around by Cryptic years before they released City of Heroes. I remember their claim of being able to select any power they have. Then came their internal testing and they found out that was not a good idea. About a couple of months before the game came out they had to tell everyone about this awesome new feature "Archtypes" (basically a class system for super heroes). You can see where releasing too much info can backfire and not releasing enough also backfire.
Those who want to play it despite lack of info will play it. Those who don't won't. Those on the fence will figure out where they stand after a week of release based on reviews and player feedback.
"You think this "A" stands for France?" Captain America
..I see this plane as day, with the lack of solid info, lack of BETA, lack of Website design and detail. I was looking forward to this title too, but i fear.........Warning, Warning Danger WILL ROBINSON!!!
....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!
I find it funny that so many know about making games on here that they know what goes into balancing and such. I know a ton of you have played MMO's for years and you know they patch and patch and patch and etc.... you get the point. Balancing doesn't happen right away no matter how long you are in beta. You can beta test for a year but all it takes is a few dedicated individuals to find an exploit. If the game sucks then you will find out when it comes out.
I remember all the info being tossed around by Cryptic years before they released City of Heroes. I remember their claim of being able to select any power they have. Then came their internal testing and they found out that was not a good idea. About a couple of months before the game came out they had to tell everyone about this awesome new feature "Archtypes" (basically a class system for super heroes). You can see where releasing too much info can backfire and not releasing enough also backfire.
Those who want to play it despite lack of info will play it. Those who don't won't. Those on the fence will figure out where they stand after a week of release based on reviews and player feedback.
This is a perfect example of why a game should be well tested by players before release. The problem isn't that they released the information to the public. The problem was that they released the information before it was tested. The design concept sounded good on paper, but once exposed to players it didn't turn out to be good and needed a pretty large overhaul. Had they tested the design first they wouldn't have made misleading statements.
Now think about how that would have happened if COH only realized their design needed changing after the game was released and players were a few months into building their characters. The scary part is that soe seems to have a policy of quick release and revamp after players have bought the game. SWG: combat upgrade, nge; EQ2: combar revamp; Free Realms:Combat Revamp; The Matrix: Combat Revamp.
Oddly enough, COH turned out to be a fine game despite having to change some of the information they released. DCU is 5 weeks away from release and almost nothing is known about the game.
Yeah, very good point. The only things they've really shown off are short clips of the game, with no real focus on anything specific. Little info has been released about key features, customization, powers, etc. If they were still a year away from release, it would be a bad sign. But to be 2 months or so out..... scary.
All this BETA testing talk is complete BS. 99% of people who want beta testing rights only want them to use it as a free trial of the game before they buy it. Majority of beta testers just use beta to make jump conclusion on the game and never really test anything. Why does a company have to let the general public play test the game before it ships? The answer is they don't. Console games come out all the time with no public betas and an mmo can be done the same way and be polished and run fine. the main reason mmo's use large scale closed betas or open betas is for server testing.
The game may suck or be good just have to wait and see
Steam has now posted system requirements for the PC version. I am not sure if all here has seen them and I know many do not use steam. 30GB HDD space.....WOWZA.
All this BETA testing talk is complete BS. 99% of people who want beta testing rights only want them to use it as a free trial of the game before they buy it. Majority of beta testers just use beta to make jump conclusion on the game and never really test anything. Why does a company have to let the general public play test the game before it ships? The answer is they don't. Console games come out all the time with no public betas and an mmo can be done the same way and be polished and run fine. the main reason mmo's use large scale closed betas or open betas is for server testing.
The game may suck or be good just have to wait and see
You are confusing Open/Public beta testing (which is just a marketing tool to promote a game) with Closed beta testing which is a small group of people that communicate and work with the developers. Yes a lot of people just want to "beta test" the game to check it out, but a lot of people will do serious testing in a closed environment and it isn't hard to weed out those who don't want to. MMOs need beta testing to figure how things work with large groups of people, how systems work and how fun things are.
A single player console game can be tested with a handful of people, because that is how it is designed. MMOs are massive and there are so many moving parts that it takes a lot of people to really find out how things work when everything is put into motion. Not to mention mmos are designed to keep players playing... and paying... for long periods of time. It is in the best interest of the developers to see just how long players enjoy something or describe what is lacking.
Warhammer beta testing showed the developers that their initial ideas of scenarios being the major focus of RvR were very lacking, so they created the keep seige system. To bad they reacted to slowly and didn't have time to really test how it worked in game once large amounts of players got ahold of it.
All this BETA testing talk is complete BS. 99% of people who want beta testing rights only want them to use it as a free trial of the game before they buy it. Majority of beta testers just use beta to make jump conclusion on the game and never really test anything. Why does a company have to let the general public play test the game before it ships? The answer is they don't. Console games come out all the time with no public betas and an mmo can be done the same way and be polished and run fine. the main reason mmo's use large scale closed betas or open betas is for server testing.
The game may suck or be good just have to wait and see
You are confusing Open/Public beta testing (which is just a marketing tool to promote a game) with Closed beta testing which is a small group of people that communicate and work with the developers. Yes a lot of people just want to "beta test" the game to check it out, but a lot of people will do serious testing in a closed environment and it isn't hard to weed out those who don't want to. MMOs need beta testing to figure how things work with large groups of people, how systems work and how fun things are.
A single player console game can be tested with a handful of people, because that is how it is designed. MMOs are massive and there are so many moving parts that it takes a lot of people to really find out how things work when everything is put into motion. Not to mention mmos are designed to keep players playing... and paying... for long periods of time. It is in the best interest of the developers to see just how long players enjoy something or describe what is lacking.
Warhammer beta testing showed the developers that their initial ideas of scenarios being the major focus of RvR were very lacking, so they created the keep seige system. To bad they reacted to slowly and didn't have time to really test how it worked in game once large amounts of players got ahold of it.
Even an Open Beta that goes on for 3 or so months can reveal a lot of potential problems and exploits AND provide some time to fix them. Not that a closed beta isn't necessary too.
Too many companies try to skip the essential polishing phase in an MMO. That's why the market for MMOs is dominated by WoW after all these years. Plenty of good ideas, but there's even more bad execution. DCUO looks to be more of the same.
This is gonna be another heavily instanced turd........
Eh, but one person on the forums seems to be insisting they could be as great as AoC and Warhammer were at launch!
That depends your determination of how the game would be "as great" as they were. If you're talking about sales, I think it may be a possibility if they market this game correctly to the console market. If you're talking about retention, I think that depends on the amount of content.
Am I missing something? This game appears close to launch but I don't see any listing of powers or any examples of character creation. City of Heroes not only showed previews of power sets but also had a Beta for people to test drive them out. SOE has an extremely bad track record and I'm not sure how they can expect someone to run out and buy a copy of a game that has absolutely no infomation about it other than a pretty animated video. I think the other gamers here have a legitimate worry here and their advice to hold off on buying the game makes the most sense to me. To preorder this game would be a big risk.
Featuring an in game store with power ups does indicate they may go hybrid payment model from launch here. It could just indicate they are keeping their options open of course, by having the in game shop a quick conversion could be made after launch to a cash shop.
Defiantly one to watch, but wait till at least a month after it launches, check the reviews not the previews.
You guys rather want them to spew out all kinds of bullshit and details that gets you really excited?? wait for the game too come out try it, and if it sucks atleast u didnt get hugley dissapointed.
Your expecting SOE to give a free trial at launch for this?
No one wants them the 'spew bullshit', but the lack of information for this title IS off putting, no matter what some say.
Compare them to Trion... I mean I know x10 more about Rift then I do DCUO, and thats in alpha still.
Pay attention to sites other than MMORPG and you might actually learn some things about DCUO.
Like for example, after the tutorial heroes will not start in metropolis, villains in gotham. Heroes and Villains will both start in different parts of both cities dependent on their tutor (ie magical folk will start in Chinatown).
If you really want information, look for it. The only real things we don't know about right now are exact power/skill system details, the level cap (which we know may still be fluctuating), and how the detective system works. Everything else is out there or can be reasonably inferred (ie, WASD is the likely control default, there will be kill 10 Gorrillas missions, there will be raids).
Pay attention to sites other than MMORPG and you might actually learn some things about DCUO.
Like for example, after the tutorial heroes will not start in metropolis, villains in gotham. Heroes and Villains will both start in different parts of both cities dependent on their tutor (ie magical folk will start in Chinatown).
If you really want information, look for it. The only real things we don't know about right now are exact power/skill system details, the level cap (which we know may still be fluctuating), and how the detective system works. Everything else is out there or can be reasonably inferred (ie, WASD is the likely control default, there will be kill 10 Gorrillas missions, there will be raids).
This is true, though we do know many of the power sets that will be in the game. There are supposedly 12 power sets to be in the game currently, DCUO Source has 11 sets listed. ::edit:: actually on the newly released Q&A they also mentioned that shapeshifting will be another pool of powers, maybe that makes the 12th set?
Hmm I don't read anyone slamming or trolling this game. They just want info and there is none. For a mmo with no info does not and never has helped it. Were talking SOE. My guess is delay. Which is ok.. just say it now..
Comments
why this smells bad to me
So, I agree that too much info is bad but so is too little. There are still NO PC specs posted anywhere on this game, which should go gold in a week or two.
I have a pre-order on this but am worried that they are taking the console approach to game development without working through the PC version to make sure it works on a wide array of platforms, etc.
I want it to launch and be stellar but am concerned. Past experience has made me gunshy to trust these companies to launch in good shape.
I kinda like the "Little to No' info SoE is making available. In the past I've found SoE would hype their games too much and when I got into them I was only let down. V:SoH is one of the best examples of that. I remember the over load of info released and I didn't find any of it correct when the game went live. Most of the info about DCU is all 3rd party first hand experience info....I like it....can't wait to play...
I find it funny that so many know about making games on here that they know what goes into balancing and such. I know a ton of you have played MMO's for years and you know they patch and patch and patch and etc.... you get the point. Balancing doesn't happen right away no matter how long you are in beta. You can beta test for a year but all it takes is a few dedicated individuals to find an exploit. If the game sucks then you will find out when it comes out.
I remember all the info being tossed around by Cryptic years before they released City of Heroes. I remember their claim of being able to select any power they have. Then came their internal testing and they found out that was not a good idea. About a couple of months before the game came out they had to tell everyone about this awesome new feature "Archtypes" (basically a class system for super heroes). You can see where releasing too much info can backfire and not releasing enough also backfire.
Those who want to play it despite lack of info will play it. Those who don't won't. Those on the fence will figure out where they stand after a week of release based on reviews and player feedback.
"You think this "A" stands for France?" Captain America
..I see this plane as day, with the lack of solid info, lack of BETA, lack of Website design and detail. I was looking forward to this title too, but i fear.........Warning, Warning Danger WILL ROBINSON!!!
....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!
This is a perfect example of why a game should be well tested by players before release. The problem isn't that they released the information to the public. The problem was that they released the information before it was tested. The design concept sounded good on paper, but once exposed to players it didn't turn out to be good and needed a pretty large overhaul. Had they tested the design first they wouldn't have made misleading statements.
Now think about how that would have happened if COH only realized their design needed changing after the game was released and players were a few months into building their characters. The scary part is that soe seems to have a policy of quick release and revamp after players have bought the game. SWG: combat upgrade, nge; EQ2: combar revamp; Free Realms:Combat Revamp; The Matrix: Combat Revamp.
Oddly enough, COH turned out to be a fine game despite having to change some of the information they released. DCU is 5 weeks away from release and almost nothing is known about the game.
Yeah, very good point. The only things they've really shown off are short clips of the game, with no real focus on anything specific. Little info has been released about key features, customization, powers, etc. If they were still a year away from release, it would be a bad sign. But to be 2 months or so out..... scary.
All this BETA testing talk is complete BS. 99% of people who want beta testing rights only want them to use it as a free trial of the game before they buy it. Majority of beta testers just use beta to make jump conclusion on the game and never really test anything. Why does a company have to let the general public play test the game before it ships? The answer is they don't. Console games come out all the time with no public betas and an mmo can be done the same way and be polished and run fine. the main reason mmo's use large scale closed betas or open betas is for server testing.
The game may suck or be good just have to wait and see
Steam has now posted system requirements for the PC version. I am not sure if all here has seen them and I know many do not use steam. 30GB HDD space.....WOWZA.
OS: Windows XP 32-bit
Processor: 2.4+ GHZ Dual Core Processor
Memory: 2 GB RAM
Hard Disk Space: 30 GB of Free Hard Drive Space
Video: NVIDIA 7800GTX+ or ATI x1300+ Video Card
You are confusing Open/Public beta testing (which is just a marketing tool to promote a game) with Closed beta testing which is a small group of people that communicate and work with the developers. Yes a lot of people just want to "beta test" the game to check it out, but a lot of people will do serious testing in a closed environment and it isn't hard to weed out those who don't want to. MMOs need beta testing to figure how things work with large groups of people, how systems work and how fun things are.
A single player console game can be tested with a handful of people, because that is how it is designed. MMOs are massive and there are so many moving parts that it takes a lot of people to really find out how things work when everything is put into motion. Not to mention mmos are designed to keep players playing... and paying... for long periods of time. It is in the best interest of the developers to see just how long players enjoy something or describe what is lacking.
Warhammer beta testing showed the developers that their initial ideas of scenarios being the major focus of RvR were very lacking, so they created the keep seige system. To bad they reacted to slowly and didn't have time to really test how it worked in game once large amounts of players got ahold of it.
Even an Open Beta that goes on for 3 or so months can reveal a lot of potential problems and exploits AND provide some time to fix them. Not that a closed beta isn't necessary too.
Too many companies try to skip the essential polishing phase in an MMO. That's why the market for MMOs is dominated by WoW after all these years. Plenty of good ideas, but there's even more bad execution. DCUO looks to be more of the same.
This is gonna be another heavily instanced turd........
Eh, but one person on the forums seems to be insisting they could be as great as AoC and Warhammer were at launch!
That depends your determination of how the game would be "as great" as they were. If you're talking about sales, I think it may be a possibility if they market this game correctly to the console market. If you're talking about retention, I think that depends on the amount of content.
Am I missing something? This game appears close to launch but I don't see any listing of powers or any examples of character creation. City of Heroes not only showed previews of power sets but also had a Beta for people to test drive them out. SOE has an extremely bad track record and I'm not sure how they can expect someone to run out and buy a copy of a game that has absolutely no infomation about it other than a pretty animated video. I think the other gamers here have a legitimate worry here and their advice to hold off on buying the game makes the most sense to me. To preorder this game would be a big risk.
SoE + all the CoH animation and graphics = failed game.
I have no faith in SoE to produce anything of quality.
Featuring an in game store with power ups does indicate they may go hybrid payment model from launch here. It could just indicate they are keeping their options open of course, by having the in game shop a quick conversion could be made after launch to a cash shop.
Defiantly one to watch, but wait till at least a month after it launches, check the reviews not the previews.
Your expecting SOE to give a free trial at launch for this?
No one wants them the 'spew bullshit', but the lack of information for this title IS off putting, no matter what some say.
Compare them to Trion... I mean I know x10 more about Rift then I do DCUO, and thats in alpha still.
You say 'hybrid', I say double dipping.
SOE are the worst carpet baggers out there today. They make NCSoft look like a charity.
I wont play the games of a corperation that has one hand constantly in my pocket feeling for loose change or notes.
Pay attention to sites other than MMORPG and you might actually learn some things about DCUO.
Like for example, after the tutorial heroes will not start in metropolis, villains in gotham. Heroes and Villains will both start in different parts of both cities dependent on their tutor (ie magical folk will start in Chinatown).
If you really want information, look for it. The only real things we don't know about right now are exact power/skill system details, the level cap (which we know may still be fluctuating), and how the detective system works. Everything else is out there or can be reasonably inferred (ie, WASD is the likely control default, there will be kill 10 Gorrillas missions, there will be raids).
This is true, though we do know many of the power sets that will be in the game. There are supposedly 12 power sets to be in the game currently, DCUO Source has 11 sets listed. ::edit:: actually on the newly released Q&A they also mentioned that shapeshifting will be another pool of powers, maybe that makes the 12th set?
Edit - Wow i was drunk when i posted that
The lack of information on this game at this stage, so close to release is scary.
SOE is not usually so closed mouthed about it's offerings.
And to those of you who say wait till the game out is out, you go ahead and spend the money for a game in a box that you know little about.
I will wait and see on this game before buying, I don't have a good feeling about it.
typichal nay sayer trolls slam the game before its out.. anyway they just entered beta so .. more info should follow
Hmm I don't read anyone slamming or trolling this game. They just want info and there is none. For a mmo with no info does not and never has helped it. Were talking SOE. My guess is delay. Which is ok.. just say it now..