I'll just say that the launch was about what I expected. I also expect the congestion/lag issues to diminish after the free month as those not really interested in the game will leave. As for the delay with menus and dialog, I really do hope they fix that soon... Along with some of these other bugs I hear people keep experiencing. Like the Bazaar issue people keep experiencing.
This is NOT a Tanaka game,i actually did a lot of homework and had a great PROOF post with lots of quotes ,but firefox and this site don't seem to get along,so i lost the post 2x and am not about to redo it a 3rd time.I do have the QA's saved though for reference.
Tanaka ran all of FFXI excpet the story,this time around he ran almost nothing,he let other guys run the show...bad move imo.I mentioned the looks inside the city looked like previous console games like FFXII and FFXIII,well guess what,the same art director as FFXII was in charge of FFXIV,ya no kidding,was very obvious to me.
What really makes me laugh is so much hate from fanbois that refused to admit the problems,like it was something personal or something.Well it isn't personal it is just FACTS.The fact is that Square has already ackowledged all the problems people have been complaining about and have already fixed them or are still working on them.You don't make fixes if there isn't any problems.
What really drew me to FFXI was i saw a game that some serious thought went into,it really looked like a great effort for a PS2 game.This game with all the other people running it and designing it,it looked to me right away like a big mess of ideas gone wrong.I will leave one quote from Tanka as just a reminder ...WHY?
PT: I personally believe FFXI is an example of the best form of MMORPGs, and I feel proud of what FFXI has become over the past 8 years. However, my opinion is not the only one out there, and others have a different idea of what the ideal MMORPG is. FFXIV was the product of what Director Komoto and the others thought would make the ideal MMORPG.
Never forget 3 mile Island and never trust a government official or company spokesman.
Heh, how cute. People actually amazed at lag happening at a MMO game launch. The surprise! The shock! Never experienced it before at a MMO launch!
5-10 seconds of lag in order to sell something or transfer items, even while on a 30 download/ 20 upload fios connection? It took me 20 minutes to trasfer about 60 items from my retainer tonight in an empty market ward.
I'm currently playing and have been since head start, but this game faces some serious problems in my eyes. I'm just going to ramble here and post what pisses me off the most.
For starters, the menu lag and, generally, input lag is painfully bad. No matter where you go, there is input lag. My connection is perfect, but it still persists.
It's a visually stunning world, but when I'm trying to find an NPC, I get to stand there for 15-30 seconds waiting for characters to load. This also happens almost everywhere.
The controls suck. I would elaborate, but it's hard to put into words. The first word that pops into my head when I think of FFXIV controls is "mud."
NOTHING is intuitive.
EVERYTHING is over-complicated. Do we really need no less than four seperate menus to vendor a single item, and then have to repeat the process for every item?
Why can't I sort my inventory?
Where the hell is the mailbox?
I know there's not supposed to be an auction house, but the current system is laughably terrible. Maybe most MMO's have an auction house for a reason. Hmm, what could that be? Oh, I don't know, because THEY WORK! SE has gone out of their way to be different, but some things just don't need to change. Basic controls, UI, and an easy way to search for/trade goods are things that every MMO should have perfectly polished before launch. Lack of content, glitches, and bugs happen -- I expect them to, but very basic things should be working very smoothly by launch, and in XIV some of them don't even exist yet.
The crafting system is extremely robust at the expense of being extremely complex. I like crafting, but the more I progress into crafting the more and more frustrated I get. I wanted to specialize and be a Blacksmith/Miner, but half the shit I need for Blacksmithing comes from other crafts. So, I either rely on the horribleness that is the "player-run-economy" or have to go and level almost every single craft. Well, fuck, so much for being free to make choices in this game. I think crafts that have crossover is a good thing, but there's just too much of it.
Basically, SE has gone out of their way to be different and stand out, and in doing so have over-complicated things to the point of taking the focus off of the fun and focused attention on the tedium, poorly designed interfaces, and general "muddiness" of the entire game. This is a paid beta in my opinion -- this game needs another few months of development.
All that said, the game world is stunning, the story is immersive, and there's an air of mystery about the game. If you can overlook shocking flaws and problems, then play the game now. If you want a polished product wait until next year.
Heh, how cute. People actually amazed at lag happening at a MMO game launch. The surprise! The shock! Never experienced it before at a MMO launch!
It might be that people thought there would be no lag because the so-called beta testers were claiming that there was a patch in late beta that fixed the lag. We thought they were testing, but apparently they thought their job was marketing.
I picked up the game on the 1st, and I didn't feel like it was overly laggy, and I only had a couple of issues getting set up. A lot better than any other MMO I've played during a launch / heavy expansion period. That being said, at this point the game just isn't very good. Yes it's nice to see the community come together and figure out how mechanics work, but the fact is the game is just barren in terms of content, more so than any other western MMO I've played. And certain mechanics have inexplicable delays that can easily be mistaken for lag, like time time it takes to go though the various stages of gathering a node, or opening an NPC shop window. As far as chat goes, I'd kill for Barrens chat at this point. So far I may have heard 3 people speak in /say, and I'm at lvl 10 physical right now.
So far it's been pretty smooth sailing for me. I've not been locked out or had serious issues... better than wow, eq2, ao, daoc, eq1, uo, ac1, ac2, ...<trails off into a list of games>, although I've seen better releases too. I'd say they managed an 8/10 on release alone. Still think the ui blows though and since its more than partially server side it's double blows.
Heh, how cute. People actually amazed at lag happening at a MMO game launch. The surprise! The shock! Never experienced it before at a MMO launch!
Stupid comment. They had a closed AND open beta to sort out any such issues. What's the point of testing phases if you're not going to test and make it ready for launch? I can tell you in any other type of business we use the test phases or beta if you like, to make sure EVERYTHING runs smooth at startup. That's the whole point of it.
I also distinctly remember fanbois on there saying that the lag in beta was due to stress and server testing.. so then that must mean they didn't learn anything from all that testing then?
Play: - Played: FFXIV, WAR, Allods, Aion, AoC, DDO, EQ2, GW, Lotro, Tabula Rasa, Vanguard, WoW
C'mon now people...the release is silky smooth, the problem is on your end - and if you think gameplay sucks you're playing it wrong.
So you're telling me that your menus work just as fast as any other game and DON'T delay at all? Almost every menu action takes a good 3 seconds to go off. Whereas in any other game, with the exception of unoptimized betas and Mortal Online, these things would go off in less than a second. Much like typing on a keyboard.
And if you think the combat is good, than that is fine, but when my leve quest updates my kill count BEFORE my animation even executes, and the mob shows any visible damage being taken, then I have a problem with the system.
I'd say the lag is more like half to one second long.
Heh, how cute. People actually amazed at lag happening at a MMO game launch. The surprise! The shock! Never experienced it before at a MMO launch!
Stupid comment. They had a closed AND open beta to sort out any such issues. What's the point of testing phases if you're not going to test and make it ready for launch? I can tell you in any other type of business we use the test phases or beta if you like, to make sure EVERYTHING runs smooth at startup. That's the whole point of it.
I also distinctly remember fanbois on there saying that the lag in beta was due to stress and server testing.. so then that must mean they didn't learn anything from all that testing then?
I guess FF 14 invented lag. All MMO's have been through those betas and not a single one has had a "perfect" launch yet. I wonder how many people really know how hard and how much these games take. I mean, I hope one day some company will get it just right where 100% of us are satisfied and the launch is flawless. I dont think it will happen. If you do then I think you might have your hopes to high which in part is the reason so any complain on lauches.
All this time I thought people was referring to lag as in game lag. I see now most are talking about the UI lag. I am not sure that is all lag. Some of it might be but I think most of it is just a flaw in the way the UI handles the menus. I dont think it will ever be instant as soon as you press the button. Just my opinion.....
I'm currently playing and have been since head start, but this game faces some serious problems in my eyes. I'm just going to ramble here and post what pisses me off the most.
For starters, the menu lag and, generally, input lag is painfully bad. No matter where you go, there is input lag. My connection is perfect, but it still persists.
It's a visually stunning world, but when I'm trying to find an NPC, I get to stand there for 15-30 seconds waiting for characters to load. This also happens almost everywhere.
The controls suck. I would elaborate, but it's hard to put into words. The first word that pops into my head when I think of FFXIV controls is "mud."
NOTHING is intuitive.
EVERYTHING is over-complicated. Do we really need no less than four seperate menus to vendor a single item, and then have to repeat the process for every item?
Why can't I sort my inventory?
Where the hell is the mailbox?
I know there's not supposed to be an auction house, but the current system is laughably terrible. Maybe most MMO's have an auction house for a reason. Hmm, what could that be? Oh, I don't know, because THEY WORK! SE has gone out of their way to be different, but some things just don't need to change. Basic controls, UI, and an easy way to search for/trade goods are things that every MMO should have perfectly polished before launch. Lack of content, glitches, and bugs happen -- I expect them to, but very basic things should be working very smoothly by launch, and in XIV some of them don't even exist yet.
The crafting system is extremely robust at the expense of being extremely complex. I like crafting, but the more I progress into crafting the more and more frustrated I get. I wanted to specialize and be a Blacksmith/Miner, but half the shit I need for Blacksmithing comes from other crafts. So, I either rely on the horribleness that is the "player-run-economy" or have to go and level almost every single craft. Well, fuck, so much for being free to make choices in this game. I think crafts that have crossover is a good thing, but there's just too much of it.
Basically, SE has gone out of their way to be different and stand out, and in doing so have over-complicated things to the point of taking the focus off of the fun and focused attention on the tedium, poorly designed interfaces, and general "muddiness" of the entire game. This is a paid beta in my opinion -- this game needs another few months of development.
All that said, the game world is stunning, the story is immersive, and there's an air of mystery about the game. If you can overlook shocking flaws and problems, then play the game now. If you want a polished product wait until next year.
Well it looks like I saved a ton of money on this deal, what with the upgrade requirements, (sic) controller and hours of reading sites just to figure out low level operations. But hey, some people got a smooth launch and others, well many others, can come back in...someday when things get...better.
Lag to start a quest, lag to see a movie, lag to get back in to the normal play mode, lag to try and harvest. This is all in the areas where there is only one or two people around you late at night.
It plains sucks, and don't be jealous of the fools ( Me ) that said cool a collector edition here is my money rob me blind.
2 minutes of picking and choosing options to just get a hand full of sand?
Love the getting warm, warmer, red hot, opps ice cold here is a pebble.
Plus the torrent system for updates?
Third party vendor in england to charge for your account?
No list of any of the items you can create or rewarded which is listed in the chat and can be gone before you write down in the real world?
I don't think this will be popular in the WOW spoiled MMO players. The Final Fantasy online before this had a better interface and it was mostly script or typed commands, but you could still do more and be faster in that version.
Heh, how cute. People actually amazed at lag happening at a MMO game launch. The surprise! The shock! Never experienced it before at a MMO launch!
Stupid comment. They had a closed AND open beta to sort out any such issues. What's the point of testing phases if you're not going to test and make it ready for launch? I can tell you in any other type of business we use the test phases or beta if you like, to make sure EVERYTHING runs smooth at startup. That's the whole point of it.
I also distinctly remember fanbois on there saying that the lag in beta was due to stress and server testing.. so then that must mean they didn't learn anything from all that testing then?
I guess FF 14 invented lag. All MMO's have been through those betas and not a single one has had a "perfect" launch yet. I wonder how many people really know how hard and how much these games take. I mean, I hope one day some company will get it just right where 100% of us are satisfied and the launch is flawless. I dont think it will happen. If you do then I think you might have your hopes to high which in part is the reason so any complain on lauches.
All this time I thought people was referring to lag as in game lag. I see now most are talking about the UI lag. I am not sure that is all lag. Some of it might be but I think most of it is just a flaw in the way the UI handles the menus. I dont think it will ever be instant as soon as you press the button. Just my opinion.....
I do agree it might not be lag as we know it, it could be down to bad UI design. But really this isn't rocket science. Many of us work in far more harder areas of business and our customers would never have accepted lag or broken products.
IF there had been a way to return these "broken" games to resellers, then we would have flawless launches. They would not be able to afford to create half-finished products if they knew there would be a lot of returns.
Play: - Played: FFXIV, WAR, Allods, Aion, AoC, DDO, EQ2, GW, Lotro, Tabula Rasa, Vanguard, WoW
Heh, how cute. People actually amazed at lag happening at a MMO game launch. The surprise! The shock! Never experienced it before at a MMO launch!
Stupid comment. They had a closed AND open beta to sort out any such issues. What's the point of testing phases if you're not going to test and make it ready for launch? I can tell you in any other type of business we use the test phases or beta if you like, to make sure EVERYTHING runs smooth at startup. That's the whole point of it.
I also distinctly remember fanbois on there saying that the lag in beta was due to stress and server testing.. so then that must mean they didn't learn anything from all that testing then?
I guess FF 14 invented lag. All MMO's have been through those betas and not a single one has had a "perfect" launch yet. I wonder how many people really know how hard and how much these games take. I mean, I hope one day some company will get it just right where 100% of us are satisfied and the launch is flawless. I dont think it will happen. If you do then I think you might have your hopes to high which in part is the reason so any complain on lauches.
All this time I thought people was referring to lag as in game lag. I see now most are talking about the UI lag. I am not sure that is all lag. Some of it might be but I think most of it is just a flaw in the way the UI handles the menus. I dont think it will ever be instant as soon as you press the button. Just my opinion.....
I do agree it might not be lag as we know it, it could be down to bad UI design. But really this isn't rocket science. Many of us work in far more harder areas of business and our customers would never have accepted lag or broken products.
IF there had been a way to return these "broken" games to resellers, then we would have flawless launches. They would not be able to afford to create half-finished products if they knew there would be a lot of returns.
I am not saying I disagree. All I am saying is unfinished broken bugged up games have been around computers before MMO's were even thought of. They have ALWAYS patched after release for the last 12 years I have been playing. That is why I was not fond of consoles becoming more like computers. Console games for the most part use to be complete and bug free on release. Now with them being more like computers they can release them half finished and bugged up too. Games being released and then fixed has plagued computers since their existence. MMO's...nor FF 14 invented it.
Comments
I'll just say that the launch was about what I expected. I also expect the congestion/lag issues to diminish after the free month as those not really interested in the game will leave. As for the delay with menus and dialog, I really do hope they fix that soon... Along with some of these other bugs I hear people keep experiencing. Like the Bazaar issue people keep experiencing.
Reason is wasn't a smooth launch?
This is NOT a Tanaka game,i actually did a lot of homework and had a great PROOF post with lots of quotes ,but firefox and this site don't seem to get along,so i lost the post 2x and am not about to redo it a 3rd time.I do have the QA's saved though for reference.
Tanaka ran all of FFXI excpet the story,this time around he ran almost nothing,he let other guys run the show...bad move imo.I mentioned the looks inside the city looked like previous console games like FFXII and FFXIII,well guess what,the same art director as FFXII was in charge of FFXIV,ya no kidding,was very obvious to me.
What really makes me laugh is so much hate from fanbois that refused to admit the problems,like it was something personal or something.Well it isn't personal it is just FACTS.The fact is that Square has already ackowledged all the problems people have been complaining about and have already fixed them or are still working on them.You don't make fixes if there isn't any problems.
What really drew me to FFXI was i saw a game that some serious thought went into,it really looked like a great effort for a PS2 game.This game with all the other people running it and designing it,it looked to me right away like a big mess of ideas gone wrong.I will leave one quote from Tanka as just a reminder ...WHY?
PT: I personally believe FFXI is an example of the best form of MMORPGs, and I feel proud of what FFXI has become over the past 8 years. However, my opinion is not the only one out there, and others have a different idea of what the ideal MMORPG is. FFXIV was the product of what Director Komoto and the others thought would make the ideal MMORPG.
Never forget 3 mile Island and never trust a government official or company spokesman.
5-10 seconds of lag in order to sell something or transfer items, even while on a 30 download/ 20 upload fios connection? It took me 20 minutes to trasfer about 60 items from my retainer tonight in an empty market ward.
I'm currently playing and have been since head start, but this game faces some serious problems in my eyes. I'm just going to ramble here and post what pisses me off the most.
For starters, the menu lag and, generally, input lag is painfully bad. No matter where you go, there is input lag. My connection is perfect, but it still persists.
It's a visually stunning world, but when I'm trying to find an NPC, I get to stand there for 15-30 seconds waiting for characters to load. This also happens almost everywhere.
The controls suck. I would elaborate, but it's hard to put into words. The first word that pops into my head when I think of FFXIV controls is "mud."
NOTHING is intuitive.
EVERYTHING is over-complicated. Do we really need no less than four seperate menus to vendor a single item, and then have to repeat the process for every item?
Why can't I sort my inventory?
Where the hell is the mailbox?
I know there's not supposed to be an auction house, but the current system is laughably terrible. Maybe most MMO's have an auction house for a reason. Hmm, what could that be? Oh, I don't know, because THEY WORK! SE has gone out of their way to be different, but some things just don't need to change. Basic controls, UI, and an easy way to search for/trade goods are things that every MMO should have perfectly polished before launch. Lack of content, glitches, and bugs happen -- I expect them to, but very basic things should be working very smoothly by launch, and in XIV some of them don't even exist yet.
The crafting system is extremely robust at the expense of being extremely complex. I like crafting, but the more I progress into crafting the more and more frustrated I get. I wanted to specialize and be a Blacksmith/Miner, but half the shit I need for Blacksmithing comes from other crafts. So, I either rely on the horribleness that is the "player-run-economy" or have to go and level almost every single craft. Well, fuck, so much for being free to make choices in this game. I think crafts that have crossover is a good thing, but there's just too much of it.
Basically, SE has gone out of their way to be different and stand out, and in doing so have over-complicated things to the point of taking the focus off of the fun and focused attention on the tedium, poorly designed interfaces, and general "muddiness" of the entire game. This is a paid beta in my opinion -- this game needs another few months of development.
All that said, the game world is stunning, the story is immersive, and there's an air of mystery about the game. If you can overlook shocking flaws and problems, then play the game now. If you want a polished product wait until next year.
It might be that people thought there would be no lag because the so-called beta testers were claiming that there was a patch in late beta that fixed the lag. We thought they were testing, but apparently they thought their job was marketing.
I picked up the game on the 1st, and I didn't feel like it was overly laggy, and I only had a couple of issues getting set up. A lot better than any other MMO I've played during a launch / heavy expansion period. That being said, at this point the game just isn't very good. Yes it's nice to see the community come together and figure out how mechanics work, but the fact is the game is just barren in terms of content, more so than any other western MMO I've played. And certain mechanics have inexplicable delays that can easily be mistaken for lag, like time time it takes to go though the various stages of gathering a node, or opening an NPC shop window. As far as chat goes, I'd kill for Barrens chat at this point. So far I may have heard 3 people speak in /say, and I'm at lvl 10 physical right now.
So far it's been pretty smooth sailing for me. I've not been locked out or had serious issues... better than wow, eq2, ao, daoc, eq1, uo, ac1, ac2, ...<trails off into a list of games>, although I've seen better releases too. I'd say they managed an 8/10 on release alone. Still think the ui blows though and since its more than partially server side it's double blows.
Shadus
Stupid comment. They had a closed AND open beta to sort out any such issues. What's the point of testing phases if you're not going to test and make it ready for launch? I can tell you in any other type of business we use the test phases or beta if you like, to make sure EVERYTHING runs smooth at startup. That's the whole point of it.
I also distinctly remember fanbois on there saying that the lag in beta was due to stress and server testing.. so then that must mean they didn't learn anything from all that testing then?
Play: -
Played: FFXIV, WAR, Allods, Aion, AoC, DDO, EQ2, GW, Lotro, Tabula Rasa, Vanguard, WoW
I'd say the lag is more like half to one second long.
I guess FF 14 invented lag. All MMO's have been through those betas and not a single one has had a "perfect" launch yet. I wonder how many people really know how hard and how much these games take. I mean, I hope one day some company will get it just right where 100% of us are satisfied and the launch is flawless. I dont think it will happen. If you do then I think you might have your hopes to high which in part is the reason so any complain on lauches.
All this time I thought people was referring to lag as in game lag. I see now most are talking about the UI lag. I am not sure that is all lag. Some of it might be but I think most of it is just a flaw in the way the UI handles the menus. I dont think it will ever be instant as soon as you press the button. Just my opinion.....
If the gameplay sucks you just dont like that game. I can live with that...can you?
Well it looks like I saved a ton of money on this deal, what with the upgrade requirements, (sic) controller and hours of reading sites just to figure out low level operations. But hey, some people got a smooth launch and others, well many others, can come back in...someday when things get...better.
Lag to start a quest, lag to see a movie, lag to get back in to the normal play mode, lag to try and harvest. This is all in the areas where there is only one or two people around you late at night.
It plains sucks, and don't be jealous of the fools ( Me ) that said cool a collector edition here is my money rob me blind.
2 minutes of picking and choosing options to just get a hand full of sand?
Love the getting warm, warmer, red hot, opps ice cold here is a pebble.
Plus the torrent system for updates?
Third party vendor in england to charge for your account?
No list of any of the items you can create or rewarded which is listed in the chat and can be gone before you write down in the real world?
I don't think this will be popular in the WOW spoiled MMO players. The Final Fantasy online before this had a better interface and it was mostly script or typed commands, but you could still do more and be faster in that version.
I do agree it might not be lag as we know it, it could be down to bad UI design. But really this isn't rocket science. Many of us work in far more harder areas of business and our customers would never have accepted lag or broken products.
IF there had been a way to return these "broken" games to resellers, then we would have flawless launches. They would not be able to afford to create half-finished products if they knew there would be a lot of returns.
Play: -
Played: FFXIV, WAR, Allods, Aion, AoC, DDO, EQ2, GW, Lotro, Tabula Rasa, Vanguard, WoW
I am not saying I disagree. All I am saying is unfinished broken bugged up games have been around computers before MMO's were even thought of. They have ALWAYS patched after release for the last 12 years I have been playing. That is why I was not fond of consoles becoming more like computers. Console games for the most part use to be complete and bug free on release. Now with them being more like computers they can release them half finished and bugged up too. Games being released and then fixed has plagued computers since their existence. MMO's...nor FF 14 invented it.