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Whats wrong with Star Wars Galaxies?

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  • MaxxxMaxxx Member UncommonPosts: 389


    Originally posted by xplororor
    Originally posted by Maxxx When was the last time you played AO or SWG?
    Off and on within the past month. Both games. image I don't play SWG as hardcore as I did the first year it was out. When I was online 12-18 hours a day, every single day LOL. Seems like you get all of your info just reading websites and forums.
    You obviously never checked out the links in my sig. I get my info from reading websites, forums, as well as the official website, forums, as well as from actually playing every single game I comment on and about. image
    The things you post have nothing to do with the game.
    If that is your opinion It does not matter to me. I have been posting on these forums for a very long time. You are the first to claim I do not play the games I comment on, that everything I post has nothing to do with the games I play. I cannot force you to click on the links in my sig. I will as usual leave it up to the lurkers to come to their own decisions about me. imageimageimage If you ever played AO then you'd know what I ment when I talk about AO's PvP for landcontrol vs SWG's PvP for.... nothing of substance.
    In AO if players on Omni side control a strech of land, and even while they're logged off if a player from the opposing side wanders through, that player risks getting killed. In addition, players on opposing sides have a chance to take over land controled by say.. players on Omni side, while the other side is online (pure PvP) or offline (Indirect PvP. This allows the PvE loving players to indirectly engage in PvP, without worrying about any, any, of the negatives associated with pure PvP.)
    In SWG a rebel player can romp around a player "imperial" city with no worries.
    In AO it's possible for Omni players to litterally control 95% of the entire planet (except the NPC cities. Then again, except the non-Omni NPC cities... so make that... 98% of the entire planet.) Players from the opposing side would litterally risk getting killed every time they logged in, or stepped outside of their NPC safe city. They only thing they could do was battle back to re-take some or all of the land the Omni players control.
    http://www.anarchy-online.com/content/game/notumwars/map/atlantean.html
    http://www.anarchy-online.com/content/game/notumwars/map/rimor.html
    http://www.anarchy-online.com/content/game/notumwars/map/dieneuewelt.html
    SWG does not have this. No side in SWG can control land, or a planet, in such a way that while they're online, or offline, players on the opposing side will get killed if they tresspass.
    ------------------------------------
    AO still has the best ever atmospheric flight out of any MMORPG.
    AO still has the most ways to travel out of any MMORPG.
    EQ still has the best ever swim feature out of any MMORPG.
    SWG has the best ever crafting system and player economy.
    SWG has the best skill based character development. (SWG is unofficially UO2, so you UO fans do not go yelling "What about UO!" LOL!)
    EvE Online has the best space features for...... large, capital, mega-huge, spaceships.

    lol you really don't know what you are talking about do you?

    if you actually played the game instead of reading off websites you would know what you are talking about.




  • Originally posted by Elnator

    If you ever played AO then you'd know what I ment when I talk about AO's PvP for landcontrol vs SWG's PvP for.... nothing of substance.

    Wrong, SWG has land control. Just like AO does.

       Really? In SWG can I come along and destroy the buildings you made and own? While you are either onlline or offline?

    In AO if players on Omni side control a strech of land, and even while they're logged off if a player from the opposing side wanders through, that player risks getting killed. In addition, players on opposing sides have a chance to take over land controled by say.. players on Omni side, while the other side is online (pure PvP) or offline (Indirect PvP. This allows the PvE loving players to indirectly engage in PvP, without worrying about any, any, of the negatives associated with pure PvP.)

    True in SWG as well

       False. In SWG as long as a player on the opposing side is not overt, even though they are on the opposing side, they can romp around cities, and areas, controlled by players on the other side.

     In AO if you attempt to go romping around in any area controlled by the opposing side, you 100% of the time, all the time, every time, risk getting blasted and killed. No matter of the other players are online, or offline.

    In SWG a rebel player can romp around a player "imperial" city with no worries.

    Not true, if you are factioned as a rebel combat or special forces and you walk around in an imp city NPC guards WILL attack you, in force and will call for backup. So if you go into an imp city as a rebel combattant you run a risk of dying.. Also, players in SWG have the choice of being PVP enabled or just GCW enabled. If PVP enabled (Spec forces) other players can attack them. If just GCW enabled (combat) then enemy NPC's will attack them. And there's also civvie (neutral) status in which both sides are neutral toward the player and will leave them alone. If a player ever grows weary of PVP or of GCW they can go 'on leave' which places them in a provisional 'neutral' status. If you get scanned by a patrol, however, you can get flipped back to combat or spec forces status if they discover your identity.

       You fell into my trap. Re-read what I posted. I was not talking about a player romping around inside NPC cities. I was talking about a player romping around in player controlled cities. Which in theory is land controlled by players.

     In AO if a player attempts to romp around the land or area controlled by other players (not the NPC cities, but the land and areas controlled by other players) then 100% of the time they risk getting killed.

      "GCW" enabled is simply PvE. Which ALL mmorpgs have LOL! In AO if you are on the opposing side, you are the enemy plain and simple. You risk getting killed 100% of the time. No PvE players can work as "spies" for PvP players.

    In AO it's possible for Omni players to litterally control 95% of the entire planet (except the NPC cities. Then again, except the non-Omni NPC cities... so make that... 98% of the entire planet.) Players from the opposing side would litterally risk getting killed every time they logged in, or stepped outside of their NPC safe city. They only thing they could do was battle back to re-take some or all of the land the Omni players control.

    In SWG it's common for rebels or imps to control entire planets or entire sectors. What's your point? Same thing goes... if you logged out in Theed while imps control it and the rebels managed to take over, odds are you will die when you log in to the, now rebel, city.

      In SWG only if you are overt, and PvP enabled. (A PvE player for example cannot defend, or kill other players. A PvE player has no risk of death from other players even if they are on the opposing side.)

      In AO you risk death no matter what. No matter if you are Netural, Clan, or Omni. There will be some area on the planet you risk death by other players and/or their security guarding their land, if you go there.

    SWG does not have this. No side in SWG can control land, or a planet, in such a way that while they're online, or offline, players on the opposing side will get killed if they tresspass.

    Wrong. it's quite obvious that you haven't played SWG lately, or even bothered reading up on the PVP updates on the official site.

       We can go back and forth on this point. I will leave it to the lurkers, and other posters, to experience AO and SWG for theirselves and reach their own conclusions on the differences in PvP in AO and SWG.


    AO still has the best ever atmospheric flight out of any MMORPG.
    Agree, there is no atmospheric flight in SWG.

      I agree with you agreeing. image

    AO still has the most ways to travel out of any MMORPG.
    Please explain how you figure this? 20 mounts, over 10 vehicles. Over 30 space ships. Shuttles, etc. In SWG. I'll be the first to admit I haven't fully experienced AO because I got fed up with the level grind after level 30. But All I ever saw for travel was teleporters and vehicles.

      Some of the many ways to travel in AO are - Spaceships (some call them "planes".), flying through the air like Superman (more like Magneto from the X-Men comics, the type of posture he uses while flying), shape-shifting into flying animals and creatures, shape-shifting into land animals and monsters that move quicker, land vehicles, water vehicles, using the "Grid" which is reminincent to how travel is in the movie "Tron",  (your character transforms into a cursor and it looks like you are inside of a giant circut board of a computer.), as well as other ways of travel.

    EQ still has the best ever swim feature out of any MMORPG.
    Agree...

      I agree with you agreeing! image

    and I still don't understand why they don't implement it in SWG. It uses the same engine as EQ2.

       False. SWG and EQ2 used different game engines. Different game DEV teams. Both games cost 25 million to make. Both games designed their seperate game engines from the ground up.

    SWG has the best ever crafting system and player economy.
    Yep

     I agree with you agreeing! image

    SWG has the best skill based character development. (SWG is unofficially UO2, so you UO fans do not go yelling "What about UO!" LOL!)
    Actually I would rate UO and SWG Skill Systems as different but equal.

      I think I agree with you agreeing! Well, since you say in your opinion they are equal which supports what I said about both being NICE... then I agree with you agreeing! image

    EvE Online has the best space features for...... large, capital, mega-huge, spaceships.
    Dissagree I FAR prefer SWG's space environment to EVE. I think EVE has better space GRAPHICS but I think the feel of space in SWG is far superior... Personally I detest the feel of EVE, I find it horrendously boring. In SWG combat I'm on the edge of my seat trying to pull barrel rolls and immelmans and loops and Sweeping S to get out of the line of fire of my opponent. SWG combat is MUCH deeper in space than in EVE. You don't just have to worry about strategy, you also have to worry about combat tactics. In EVE it's just point-click-wait for the most part. In EVE you can't evade your enemy, you have to hope your skills and armor are enough.



     EvE's current strength is the idea of being able to use and pilot mega-huge ships. Which SWG does not have. Mega-huge ships realistically perform differently than fighter ships. Now if SWG ever allows players to control Star Destroyers, Super Star Destroyers, Mon Cal Cruisers, Mon Cal Capital ships and battleships.... imageand maybe a few Death Stars image then SWG would put EvE into a permenant coffin. image

     BTW, in case you don't know, I am a looong time fan of SWG. imageimageimage 

     * So what say you we shake?*

    For a while I was even the only person at this site defending SWG LOL! Feel free to browse the SWG forums at this site from page 1-20. People even claimed I worked for SONY just because I defended and stood up for SWG. image

  • PuoltryPuoltry Member Posts: 956

    AO needs an update desperatley.The game is ugly and its old.It wont survive much longer with better games that have more original ideas than a "mission booth".

    Ive seen XBOX titles that are more fun than AO.

    Want to ENJOY an mmo?

    Dont start a guild and dont be a leader or volunteer to be coleader or captain.

    Just play the damn game:)

  • ElnatorElnator Member Posts: 6,077


    Originally posted by xplororor
    Originally posted by Elnator
    If you ever played AO then you'd know what I ment when I talk about AO's PvP for landcontrol vs SWG's PvP for.... nothing of substance.
    Wrong, SWG has land control. Just like AO does.
    Really? In SWG can I come along and destroy the buildings you made and own? While you are either onlline or offline?
    In AO if players on Omni side control a strech of land, and even while they're logged off if a player from the opposing side wanders through, that player risks getting killed. In addition, players on opposing sides have a chance to take over land controled by say.. players on Omni side, while the other side is online (pure PvP) or offline (Indirect PvP. This allows the PvE loving players to indirectly engage in PvP, without worrying about any, any, of the negatives associated with pure PvP.)
    True in SWG as well
    False. In SWG as long as a player on the opposing side is not overt, even though they are on the opposing side, they can romp around cities, and areas, controlled by players on the other side.
    In AO if you attempt to go romping around in any area controlled by the opposing side, you 100% of the time, all the time, every time, risk getting blasted and killed. No matter of the other players are online, or offline.
    In SWG a rebel player can romp around a player "imperial" city with no worries.
    Not true, if you are factioned as a rebel combat or special forces and you walk around in an imp city NPC guards WILL attack you, in force and will call for backup. So if you go into an imp city as a rebel combattant you run a risk of dying.. Also, players in SWG have the choice of being PVP enabled or just GCW enabled. If PVP enabled (Spec forces) other players can attack them. If just GCW enabled (combat) then enemy NPC's will attack them. And there's also civvie (neutral) status in which both sides are neutral toward the player and will leave them alone. If a player ever grows weary of PVP or of GCW they can go 'on leave' which places them in a provisional 'neutral' status. If you get scanned by a patrol, however, you can get flipped back to combat or spec forces status if they discover your identity.
    You fell into my trap. Re-read what I posted. I was not talking about a player romping around inside NPC cities. I was talking about a player romping around in player controlled cities. Which in theory is land controlled by players.
    In AO if a player attempts to romp around the land or area controlled by other players (not the NPC cities, but the land and areas controlled by other players) then 100% of the time they risk getting killed.
    "GCW" enabled is simply PvE. Which ALL mmorpgs have LOL! In AO if you are on the opposing side, you are the enemy plain and simple. You risk getting killed 100% of the time. No PvE players can work as "spies" for PvP players.
    In AO it's possible for Omni players to litterally control 95% of the entire planet (except the NPC cities. Then again, except the non-Omni NPC cities... so make that... 98% of the entire planet.) Players from the opposing side would litterally risk getting killed every time they logged in, or stepped outside of their NPC safe city. They only thing they could do was battle back to re-take some or all of the land the Omni players control.
    In SWG it's common for rebels or imps to control entire planets or entire sectors. What's your point? Same thing goes... if you logged out in Theed while imps control it and the rebels managed to take over, odds are you will die when you log in to the, now rebel, city.
    In SWG only if you are overt, and PvP enabled. (A PvE player for example cannot defend, or kill other players. A PvE player has no risk of death from other players even if they are on the opposing side.)
    In AO you risk death no matter what. No matter if you are Netural, Clan, or Omni. There will be some area on the planet you risk death by other players and/or their security guarding their land, if you go there.
    SWG does not have this. No side in SWG can control land, or a planet, in such a way that while they're online, or offline, players on the opposing side will get killed if they tresspass.
    Wrong. it's quite obvious that you haven't played SWG lately, or even bothered reading up on the PVP updates on the official site.
    We can go back and forth on this point. I will leave it to the lurkers, and other posters, to experience AO and SWG for theirselves and reach their own conclusions on the differences in PvP in AO and SWG.
    AO still has the best ever atmospheric flight out of any MMORPG.Agree, there is no atmospheric flight in SWG.
    I agree with you agreeing. image
    AO still has the most ways to travel out of any MMORPG.Please explain how you figure this? 20 mounts, over 10 vehicles. Over 30 space ships. Shuttles, etc. In SWG. I'll be the first to admit I haven't fully experienced AO because I got fed up with the level grind after level 30. But All I ever saw for travel was teleporters and vehicles.
    Some of the many ways to travel in AO are - Spaceships (some call them "planes".), flying through the air like Superman (more like Magneto from the X-Men comics, the type of posture he uses while flying), shape-shifting into flying animals and creatures, shape-shifting into land animals and monsters that move quicker, land vehicles, water vehicles, using the "Grid" which is reminincent to how travel is in the movie "Tron", (your character transforms into a cursor and it looks like you are inside of a giant circut board of a computer.), as well as other ways of travel.
    EQ still has the best ever swim feature out of any MMORPG.Agree...
    I agree with you agreeing! image
    and I still don't understand why they don't implement it in SWG. It uses the same engine as EQ2.
    False. SWG and EQ2 used different game engines. Different game DEV teams. Both games cost 25 million to make. Both games designed their seperate game engines from the ground up.
    SWG has the best ever crafting system and player economy.Yep
    I agree with you agreeing! image
    SWG has the best skill based character development. (SWG is unofficially UO2, so you UO fans do not go yelling "What about UO!" LOL!)Actually I would rate UO and SWG Skill Systems as different but equal.
    I think I agree with you agreeing! Well, since you say in your opinion they are equal which supports what I said about both being NICE... then I agree with you agreeing! image
    EvE Online has the best space features for...... large, capital, mega-huge, spaceships.Dissagree I FAR prefer SWG's space environment to EVE. I think EVE has better space GRAPHICS but I think the feel of space in SWG is far superior... Personally I detest the feel of EVE, I find it horrendously boring. In SWG combat I'm on the edge of my seat trying to pull barrel rolls and immelmans and loops and Sweeping S to get out of the line of fire of my opponent. SWG combat is MUCH deeper in space than in EVE. You don't just have to worry about strategy, you also have to worry about combat tactics. In EVE it's just point-click-wait for the most part. In EVE you can't evade your enemy, you have to hope your skills and armor are enough. EvE's current strength is the idea of being able to use and pilot mega-huge ships. Which SWG does not have. Mega-huge ships realistically perform differently than fighter ships. Now if SWG ever allows players to control Star Destroyers, Super Star Destroyers, Mon Cal Cruisers, Mon Cal Capital ships and battleships.... imageand maybe a few Death Stars image then SWG would put EvE into a permenant coffin. image
    BTW, in case you don't know, I am a looong time fan of SWG. imageimageimage
    * So what say you we shake?*
    For a while I was even the only person at this site defending SWG LOL! Feel free to browse the SWG forums at this site from page 1-20. People even claimed I worked for SONY just because I defended and stood up for SWG. image


    I'm not going to bicker with you because for the most part we agree on things.... but your information on how the GCW works is out of date or you haven't played and experienced it how it is now. A covert player can't go spy on a base. Just can't... because the NPC's will wipe him out. Even fully buffed I don't dare get too close to a factional base because I'll get swarmed by stormtroopers. I can take 6 or 7 of them out easily enough but when 20 of the lil buggers start coming after me it's time to hit /burst and get the hell out of there :) And from what I've seen on TC5 after the CURB it's going to be even harder to do things like that as they're boosting factional NPC's etc and removing the god buffs from the game.

    No: Players can't destroy each others houses but if the player city you decide to "romp around in" has purchased a couple factional bases, which triggers patrolls in the area, yes, players of the opposing faction WILL get attacked on site.

    And GCW enabled is NOT PVE it is GCW. Your information is out of date my friend. They revamped PVP about 2 months ago there isn't any such thing as 'overt' and 'covert' any longer.... you better go check your facts because you are dead wrong.

    You can be:
    1) PVP enabled - Opposing faction NPC's will attack you on sight and Opposing Faction Players may attack you as well.
    2) GCW Enabled - Opposing faction NPC's will attack you on sight. Players cannot attack you.
    3) Civillian (non GCW) - Neutral... no PVP and NPC's from both factions are 'neutral' towards you.
    There is also a "on leave" status that players who are tired of combat can go on which effectively makes them a provisional civillian. However, if scanned by a patrol there's a chance it'll turn your pvp or gcw flag back on. So even if you're "on leave" you aren't necessarily 100% safe from enemy NPC's or players.

    As to your arguement that AO is better because you're always at risk of PVP if you join one of the factions I'm not sure I agree with you. I like that I can choose to be GCW or PVP or just plain civillian. It allows people who want to participate in the "Star Wars" storyline but don't like PVP to do so. It lets those who want to engage in true PVP to do so and it lets those who just want to play without worrying about an army of storm troopers or rebel commandos from obliterating them to do that too. It's a versatile system that allows lots of different playstyles to enjoy the same game in the same areas of the game. Thus nobody is prevented from going wherever they want to go because they 'might get killed'.

    I personally like a full on PVP environment from time to time... which is why I play PlanetSide... but I think the method SWG has implemented is better than AO's because it lets everyone experience the same game but gives players the options to turn on more features at their discretion. Also in SWG you don't have to spend 10 years leveling to level 200 to participate in PVP... heh. AO is one hellish level grind.

    Your information on the GCW is out of date, I suggest you go re-read the PVP information on the SWG site. PVP is dramatically different than it was 2 months ago.

    The ONLY thing your post was 100% correct on was houses. And, personally, I don't like having my house that I spent tons of time putting together, decorating, etc blown up. That's one of the reasons I don't play Shadowbane.... The GCW allows players to take control of entire planets my friend. You REALLY need to go re-read the dev updates for PVP in SWG before arguing about this any further. Because you don't know what you're talking about.

    Also, are you sure that EQ2 built a whole new engine from the ground up? The way I understood it was they improved on the SWG engine but it's basically the same engine? I haven't done a lot of research on EQ2, however, because I honestly don't like it much. I play because I get it free with the SOE All Access Pass... I'd rather play WOW for my Fantasy Fix than EQ2 to be honest :)

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • ScorpesScorpes Member Posts: 830

    Needing to group in SWG must be a relatively new thing, back when the game started my best memories was playing with people, but since the doctor buffs and later the chef class was fixed people would have stats that made grouping detrimental. That meant SWG was pretty much a solo game and last i played "few months ago" still was. The combat upgrade i heard before i left said they would fix that though.

    As one of the original players who has had times where i hated the game I can say why alot of people left a few months after it came out because the star wars development team were INCREDIBLY indept. Professions were broken for well over a year and when i mean broken, not "you can deal with the bugs things" but it was game breaking for that profession. They didnt listen or care to the community at all, almost every thread on the forums were people complaining. Most of it being quite valid. The forums unlike now werent even able to be read by the general public, likely because if anyone wanted to read the forums to join would have been scared away. Mass banning was the norm and even the community representitives that they tried to implement to calm down the masses also quit in protest. I left the game shortly after that..

    Joined again after about 8 months, and most of the problems were fixed, Dev team werent as clueless and unresponsive and a fair amount of new content. But the problem this game has now and will likely have for awhile is that the game has a huge learning curve, biggest of any MMO easily, especially the crafting aspect.

    If you play SWG and have limited time, its almost impossible to be a successfull crafter. In order to make steady amount of money as a crafter you need to be a 12 pointer with resources that are no longer available or cost huge amounts of credits. A beginner WS AS, Doc, etc who wants to craft has no chance. would likely cost a minimum of 50million to compete. Crafting will take up all your skillpoints plus will need vendors. Crafting is a job by itself, literally, a real life job would take less maintenance. If you want to play any combat, you need to buy another account, since you cant have multiple characters on the same server. The above is not so much as whats wrong with SWG but an example of the gigantic learning curve and why it makes it harder for people to join the game. Its not newbie friendly, but if you want something that can suck up all your time and a second job without pay, SWG is for you.

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Scorpes
    Needing to group in SWG must be a relatively new thing, back when the game started my best memories was playing with people, but since the doctor buffs and later the chef class was fixed people would have stats that made grouping detrimental. That meant SWG was pretty much a solo game and last i played "few months ago" still was. The combat upgrade i heard before i left said they would fix that though.As one of the original players who has had times where i hated the game I can say why alot of people left a few months after it came out because the star wars development team were INCREDIBLY indept. Professions were broken for well over a year and when i mean broken, not "you can deal with the bugs things" but it was game breaking for that profession. They didnt listen or care to the community at all, almost every thread on the forums were people complaining. Most of it being quite valid. The forums unlike now werent even able to be read by the general public, likely because if anyone wanted to read the forums to join would have been scared away. Mass banning was the norm and even the community representitives that they tried to implement to calm down the masses also quit in protest. I left the game shortly after that..Joined again after about 8 months, and most of the problems were fixed, Dev team werent as clueless and unresponsive and a fair amount of new content. But the problem this game has now and will likely have for awhile is that the game has a huge learning curve, biggest of any MMO easily, especially the crafting aspect. If you play SWG and have limited time, its almost impossible to be a successfull crafter. In order to make steady amount of money as a crafter you need to be a 12 pointer with resources that are no longer available or cost huge amounts of credits. A beginner WS AS, Doc, etc who wants to craft has no chance. would likely cost a minimum of 50million to compete. Crafting will take up all your skillpoints plus will need vendors. Crafting is a job by itself, literally, a real life job would take less maintenance. If you want to play any combat, you need to buy another account, since you cant have multiple characters on the same server. The above is not so much as whats wrong with SWG but an example of the gigantic learning curve and why it makes it harder for people to join the game. Its not newbie friendly, but if you want something that can suck up all your time and a second job without pay, SWG is for you.

    The combat update which is in currently in testing will change the game to be a far more group dependant game. Currently grouping is not needed for much.

    As for your comments on crafting, as far as I know thats only a problem on a few of the original servers of the game, crafters do fine on the server I am. I suggest you try another server, you may see a world of difference. And since currently you can have 3 professions you can easily craft on the same server that you fight on, you just do it all on one toon.

    I can't really agree with our outlook of SWG, I got hooked on it from the 2 week trial and when I went All Access Pass it was the first new game I picked up eager to play it again. I don't craft currently, crafting is something I have never wanted to do primarly. And SWG hardly sucks up all my time, as a matter of fact, its the one game currently I can log in and spend only a few hours at and get a level when I feel like. You can do alot in little time in SWG.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • ScorpesScorpes Member Posts: 830

    Sorry, should have been clearer, crafting is what will take time. As for needing to go to another server, to craft. Not my problem, I was speaking from someone who has done crafting, over a billion in credits when i left. Just stating that as a crafter at least on my server it was impossible to get into the business unless you had the stuff like, 12+ in experimentation tapes, 10-30 types of resources of the VERY best, since the games started etc, im talking about resources that sell for 200cpu +, best havla, best pyrollian cake, 43+ crafting station, and ALOT of knowledge about what your doing, not even going into the lots you need for harvesting/storage/etc.

    Of course all servers are different and some are less populated and/or not a tight competitive market.
    Their were about 5 12WS and about the same number AS and their was no room to compete, sure your guns could be 1/8th the cost of the 12 point smiths, but people still wont buy them if it has lower damage and speed and condition, etc etc

    But you're right if you stay away from crafting you can just play for a few hours, and have a good time.
    At the same time though without the funding that most crafters make, hard to buy the exceptional weapons and components, so pvp "on my server again" was a nightmare if you didnt have that gear. Its totally unfair to new players or actually the VAST majority of players who cant even begin to touch that stuff. Of course the combat rebalance and the poison/fire dots cant be unlimited anymore might fix that.

    As for 3 professions, not sure of what you mean, have they added more skill points? A crafter template for pvp or even most pve is extremely gimped. dont have the math on me, but to be a master crafter plus get whatever you need in merchant for vendors will only allow you to be something like a brawler 4443. How can you fight like that?

  • ErillionErillion Member EpicPosts: 10,329

    >>>>>>>>>>>

    If you play SWG and have limited time, its almost impossible to be a successfull crafter. In order to make steady amount of money as a crafter you need to be a 12 pointer with resources that are no longer available or cost huge amounts of credits.

    >>>>>>>>>>>>

    That may be true for any combat related crafting professions (AS, WS, Doc) on highly populated servers with stiff competition (e.g. Bria).

    Its not that hard to be successful on normal servers.

    And its very easy to start crafting successfully from day 1 of joining SWG if you are in the right professions ... e.g. novice architect  (Small houses) or tailor (specific clothing) or shipwright (ammo).

    Have fun

    Erillion

  • ScorpesScorpes Member Posts: 830

    Sure in those professions you can start up without a gazillion dollars to start up but goes back to what i was originally saying that crafting is a time intensive profession. ARC and SW are known for crafters burnout since its a fulltime job to keep a moderate operation going.
    ARC,SW to do it right takes alot of time, especially SW or ARC, as they require huge mountains of resources and unless the guild helps out and donates lots often and puts them down and the hours and hours of surveying then putting down harvesters, coordinating friends and guildies to put them down, buying harvesting power, etc its a full time job.

    Now of course if you just want to dabble and do a little bit, like small houses and just ammo, yeah i guess you could make a couple credits a day without a ton of work. so sure, if you want to earn 5000-credits a day as a gimped crafter, taking away points that would make you a far better combat profession to earn alot more why bother crafting at all.

    Only making small houses and ammo doesnt require alot of skill points, but you will for Tailor, only tailors on my server who get business are tailors who make master items. Craft or fight, or what almost all crafters do, buy another account.

    I was just explaining whats wrong with SWG and the fact that its almost impossible "on some servers" to be competitive. Because thats what most of us want to be, at least be in the same ballpark as others and right now the game makes it almost impossible.

  • PeterPainPeterPain Member Posts: 41

    I tried SWG, but cound't get hooked into the game, I felt like completly lost. I'm on a city,and honestly, don't have a clue of what to do.

    Is a pity, because SW brings me some sweet memories (I'm not a hardore fan).

    My SOE All Access Account is inactive right now, but i might give the game a try.

    Any help to get started right will be appreciatted.

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  • ErillionErillion Member EpicPosts: 10,329

    Scorpes,

    :- D     Sorry !!! 

    Your post makes me smile. I AM one of the larger and successful Shipwrights on my server and I do NOT need to spend dozens of hours crafting. And still ... hundreds of my ships with thousands of my components are up in space, inlcuding a dozen Firesprays. I cant say I make 5000 credits a day ... more like 300 k. Not as much as some WS and AS in their best days, but I cannot complain. Does not sound like dabbling, does it ?

    And shipwrighting is by definition more hand crafting than your typical crafting profession cause we cant use factories for 80 % of our stuff. /whisper if you can keep a secret ... I am selling lots of reverse engineered parts, which are usually better than I could craft them with PERFECT resources. Lots of the parts is loot from my own forays into space, the rest from guild and friends. I could also buy them from the galactic bazaar if I am lazy.

    Did I mention that I am also using this character as a fighter ? She is master pistoleer and I kept some part of my smuggler career. Mercenary warlords die in 3 seconds (against an unbuffed shipwright :-) ... okay okay, I got me a fine weapon :-)

    Crafting CAN be like a real time job ... and lead to burnout .. IF YOU ALLOW IT TO HAPPEN ! Just dont allow it :-) Its as simple as that. You MIGHT earn a bit less money ... not that there is anything to spend THAT much money on. And STILL, customers DO come back. They rarely mind waiting a bit for superior quality products. Those that cant wait are usually the first to leave a game for new pastures .. and that has already happened in SWG.

    Have fun

    Erillion




    Originally posted by Scorpes

    Sure in those professions you can start up without a gazillion dollars to start up but goes back to what i was originally saying that crafting is a time intensive profession. ARC and SW are known for crafters burnout since its a fulltime job to keep a moderate operation going.
    ARC,SW to do it right takes alot of time, especially SW or ARC, as they require huge mountains of resources and unless the guild helps out and donates lots often and puts them down and the hours and hours of surveying then putting down harvesters, coordinating friends and guildies to put them down, buying harvesting power, etc its a full time job.
    Now of course if you just want to dabble and do a little bit, like small houses and just ammo, yeah i guess you could make a couple credits a day without a ton of work. so sure, if you want to earn 5000-credits a day as a gimped crafter, taking away points that would make you a far better combat profession to earn alot more why bother crafting at all.
    Only making small houses and ammo doesnt require alot of skill points, but you will for Tailor, only tailors on my server who get business are tailors who make master items. Craft or fight, or what almost all crafters do, buy another account.
    I was just explaining whats wrong with SWG and the fact that its almost impossible "on some servers" to be competitive. Because thats what most of us want to be, at least be in the same ballpark as others and right now the game makes it almost impossible.



  • ErillionErillion Member EpicPosts: 10,329

    Hi Peter Pain,

    I have a standing invitation to anyone who would like to play on Naritus. There is a great community there as some of the forum readers who recently joined us can attest and me and my friends would be happy to help you get started. That includes a whole package of stuff (vehicle, money, weapons, armor, house, ship, droid etc.) and hands-on advice ... without any strings attached. If you WANT, you can join my guild and the player city I live in, but its not mandatory.

    Please contact Novarider or Delos on Naritus (I am playing on European time) or Viskyn or Mep or Glawk or Teti (on US time). Or maybe even Morgaan (a reader from this forum who recently started on Naritus).

    We will gladly get your started in Star Wars Galaxies,

    Have fun

    Erillion




    Originally posted by PeterPain

    I tried SWG, but cound't get hooked into the game, I felt like completly lost. I'm on a city,and honestly, don't have a clue of what to do.
    Is a pity, because SW brings me some sweet memories (I'm not a hardore fan).
    My SOE All Access Account is inactive right now, but i might give the game a try.
    Any help to get started right will be appreciatted.



  • ScorpesScorpes Member Posts: 830

    Your post makes me smile. I AM one of the larger and successful Shipwrights on my server and I do NOT need to spend dozens of hours crafting. And still ... hundreds of my ships with thousands of my components are up in space, inlcuding a dozen Firesprays. I cant say I make 5000 credits a day ... more like 300 k. Not as much as some WS and AS in their best days, but I cannot complain. Does not sound like dabbling, does it ?

    And shipwrighting is by definition more hand crafting than your typical crafting profession cause we cant use factories for 80 % of our stuff. /whisper if you can keep a secret ... I am selling lots of reverse engineered parts, which are usually better than I could craft them with PERFECT resources. Lots of the parts is loot from my own forays into space, the rest from guild and friends. I could also buy them from the galactic bazaar if I am lazy.

    Did I mention that I am also using this character as a fighter ? She is master pistoleer and I kept some part of my smuggler career. Mercenary warlords die in 3 seconds (against an unbuffed shipwright :-) ... okay okay, I got me a fine weapon :-)

    Crafting CAN be like a real time job ... and lead to burnout .. IF YOU ALLOW IT TO HAPPEN ! Just dont allow it :-) Its as simple as that. You MIGHT earn a bit less money ... not that there is anything to spend THAT much money on. And STILL, customers DO come back. They rarely mind waiting a bit for superior quality products. Those that cant wait are usually the first to leave a game for new pastures .. and that has already happened in SWG.

    Have fun

    Erillion

    Crafting CAN be like a real time job ... and lead to burnout .. IF YOU ALLOW IT TO HAPPEN !

    Not sure why your making such a fuss on that note, I said it can be like a realtime job and lead to burnout, i didnt say it was a sure thing or even likely just that it CAN happen.


    My original post was also including the fact, that theirs also a huge learning curve to do all of what you said. Someone who just logged on the server couldnt even begin to understand the complexities and knowledge of what you do.
    Are you one of those new players who logged on recently who did all this? Well thats what my point is and has been. This topic is "Whats wrong with SWG" not, im veteran player who does well in crafting.

    Its good you are having fun and can squeeze in some combat skill in your build, but almost ALL the master crafters ive met decided that is not enough and have 2+ accounts. The ones who had only 1 account split between crafting and fighting is rare. You are proving to be more an exception than a rule.

    Regardless, Their is a reason why only a handfull of other crafters are well known on their servers where all the veterans get their equipment. If it was so easy as everyone here makes it seem then their should be hundreds of those in demand crafters.

    The few brightspots is that the CU will change and shift all the resources around so that even the top level crafters will have to rededicate their lives to the stockpiling of the new resources and also allows a window of opportunity for the lesser/newer players/crafters to join in since its almost an even playing field.

  • deidesdeides Member Posts: 197

    holy cow, this thread is still alive??

    hehe well week 3, still playing SWG
    AND LOVING IT.

    it is the best game out there,... im really glad i tried it out

    image

  • ErillionErillion Member EpicPosts: 10,329


    Not sure why your making such a fuss on that note, I said it can be like a realtime job and lead to burnout, i didnt say it was a sure thing or even likely just that it CAN happen.

    ---> If that came across too strong I apologize. I often hear that crafting is so demanding but in fact with a little help its actually quite easy. SWG is now 2 years old. If you join a guild or make some friends you will get all the old top resources and create superior product right from the start. And usually you get that stuff for free or for a small share of the profit. Also you can get the crappy resources to level up quickly to master if that is how you want to do it (architect --> 2 hours, shipwright --> 4 hours).


    My original post was also including the fact, that theirs also a huge learning curve to do all of what you said.

    --> If you have no one to give you some tips, thats true. Otherwise you can learn most tricks of the trade within a week from a friend.

    Someone who just logged on the server couldnt even begin to understand the complexities and knowledge of what you do.

    --> He can, if he reads the FAQ posts on the profession forums and asks some remaining questions on the boards. Or have a friend talk him through it ... and those you usually find in any good guild (and there are plenty of those ... e.g. I have a standing invitation to Naritus for everyone interested .. with no strings attached).


    Are you one of those new players who logged on recently who did all this?

    --> Nope, but I am a recruiter for my guild and often talk people through their first steps in the game. And what looks like a HUGE learning curve mountain in front of you is actually an easy hike if you do it one small step after the other while enjoying the scenery.

    Well thats what my point is and has been. This topic is "Whats wrong with SWG" not, im veteran player who does well in crafting.

    --> You will see others posts of mine earlier in this thread which are closer to this topic :-)   

    Its good you are having fun and can squeeze in some combat skill in your build, but almost ALL the master crafters ive met decided that is not enough and have 2+ accounts. The ones who had only 1 account split between crafting and fighting is rare. You are proving to be more an exception than a rule.

    ---> Hhmm , most crafters that I know have one fighting profession. But its quite common to have a merchant friend in the guild sell your wares ... so maybe that explains where  the skill points come from.

    Regardless, Their is a reason why only a handfull of other crafters are well known on their servers where all the veterans get their equipment. If it was so easy as everyone here makes it seem then their should be hundreds of those in demand crafters.

    ---> hmm, on the 3 servers I know (one highly populated, 2 medium populated, one of them European) there ARE hundreds of "in-demand-crafters". And the galactic vendor search has brought most of those into light, where before they were more like insider tips. No more searching through empty vendors ... you would ever wanted right at your fingertips. And prices vary from a pitance to a fortune :-) It just depends on how much time you spend browsing the galaxy for sweet deals.

    The few brightspots is that the CU will change and shift all the resources around so that even the top level crafters will have to rededicate their lives to the stockpiling of the new resources and also allows a window of opportunity for the lesser/newer players/crafters to join in since its almost an even playing field.

    --> To my knowledge that only applies to armorsmiths. And to a lesser degree shipwright ... or more generally speaking all new schematics that utilize asteroid ore.

    --> Have fun,   Erillion



  • TigerchaTigercha Member Posts: 182

    I played SWG for approximately 10 Months, I had three separate accounts, the best I can say is that SWG is not really fun, it is quite the opposite, it forces you to grind and preys on some instinctual yearning to wile away your live endlessly grinding some pointless profession, this game has a lot in common with soap opera’s, the disease called soaps/SWG is one where you watch/play because you don’t want to miss anything so you play/watch every episode in the hope that it will get good, but no it never does neither have any content, this game was derived from a Dnd Game, where the feck did the two handed swords man come from or the fencer or the extinct TeraKasi’s or for that matter the plethora of Jedi, A game where there are more Jedi then people, because there is nothing else to do, all I can add is a game should be fun, it should be mission led, nice missions bound by a multi threaded store with lore where one path follows seamlessly into another with plot twists and character  choices thoughout that split and make you decide which side you belong to good/bad ect...<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

    I have had the misfortune to meet people in SWG who like soap opera watchers actually take the thing seriously, really seriously, where they are prepared to attempt to find out your real Identity so they can exact some sort of physical revenge for some virtual rule you may have broken that you never actually knew existed.

    So I would like to add one last thing, here is the test. Every day when you log onto your game ask yourself this question, am I about to have fun and adventure in a virtual world of enjoyment, or am I about to commit the next few hours of my life to some endless grinding activity due to the fact the games designers have no idea how to build in true content, CONTENT, Content is not pretty pixel wrapped polygons, Content is adventure, my best example is a personal one and that would be Ultima Underworld 2, a game that takes you on an enjoyable well scripted adventure that lasts unfortunately only 40 - 60 game play hours or so, and when it ends and you overcome evil you are left thinking, wow imagine a game like this you could play with your mates and what happens 15 years later we now have the ability but big enterprise had killed the will.

    I dont expect SWG players to agree, why would they they still have the illness, and the cure is a reality check.

    Hope I did not bore you too much image

     

  • neo1716neo1716 Member Posts: 6

    my first post is dedicated to the awesomeness of Star Wars Galaxies. Im amazed people think it sucks.

    One word: Awesome.

    image

  • ErillionErillion Member EpicPosts: 10,329

    Tigercha ...

    I play SWG since summer 2003 now. EVERY day I log in I have at least 5 things to do ... and meeting friends online always takes precedence over these plans as COMMUNITY is the most important thing. I dont grind ... I am having fun. Not that I am not familiar with grinding ... I mastered professions in anything from 2 hours to 1.5 years.

    Every time I log in I AM having fun. And even after 20+ months I still have not seen soooo many things in SWG .... I avoided crafter burnout, I avoided Jedi burnout ... I did NOT avoid enjoying this GAME.

    I am not sure who told you that there are more Jedi than people to be seen in the game ... its simply not true. In a typical month of playing SWG (almost daily) I maybe see half a dozen Jedi openely and the same number covert in disguise ... and usually you see several at the same time (high end content dungeons or factional PvP battles). In your typical everyday gameplay you dont see much Jedi unless you are into PvP.

    It does sound to me like you played the game in 2004 ... at the height of the holocron insanity where the game showed its most ugly and useless sides and devs and CSR did their best to suck big time. But SWG 2005 is very different from these times. Much better. I doubt that will lure you back to the game ... but just check the SWG forum here on this site and you will see several formerly bitter critics telling about their coming back to SWG .... coming back to something it should have been in 2003. Yes, it took SOE a long time ..... but only what is now matters ... and NOW its a good game IMHO.

    Have fun

    Erillion

  • ScorpesScorpes Member Posts: 830

    To my knowledge that only applies to armorsmiths. And to a lesser degree shipwright ... or more generally speaking all new schematics that utilize asteroid ore.

    You might want to check up on the Combat Update a bit more thoroughly, its almost en entire remake of the game. Huge changes to almost every crafter profession. Doctor profession is dead, changes to BE, WS, etc, almost all classes will be re-directed.

    Possibly get some loose ends whatever they might be wrapped up. Afterwards it'll be another game.

  • deidesdeides Member Posts: 197

    i dont get people who say SWG forces you to grind.

    WOW is a single player game in an online environment - you got quests, you do quests, your char evolves... and most mmorpgs now are based on that same principle.  In wow, what happens if you dont do the quests? 

    a few games out there dont force you to do anything - UO, EVE, and SWG.  You got quests, but theyre more of a "way to make some credits" than anything else.  Do them or dont, it doesnt change much. 

    People who say SWG is all about grinding just wanna have jedi chars... if thats your only goal, instead of complaining just buy an account from ebay.  SWG has player interaction, so does EVE... the players make the fun, not the quests.

     

     

    image

  • deidesdeides Member Posts: 197

    Tigercha:

    • all I can add is a game should be fun, it should be mission led, nice missions bound by a multi threaded store with lore where one path follows seamlessly into another with plot twists and character  choices thoughout that split and make you decide which side you belong to good/bad ect...

    Thats all fine and dandy, but What happens when you've done all the missions?  whats left? 

    *cough*points to wow*cough*

    A MAssively only rpg should NOT be dominated by quests... players shouldnt have to do something that is basically single player to have fun... thats why some people find swg, uo, or EVE boring... they are waiting for the games to hand them a story and tell them what to do.

     

     

     

    <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /> 

    image

  • ErillionErillion Member EpicPosts: 10,329



    Originally posted by Scorpes

    You might want to check up on the Combat Update a bit more thoroughly, its almost en entire remake of the game. Huge changes to almost every crafter profession. Doctor profession is dead, changes to BE, WS, etc, almost all classes will be re-directed.



    I play Test center about 3 times a week. Yes, for WS there will be a hard cap on some stats so some UBER Weaponsmiths  cant dominate the market. Beat me, but that sounds like an improvement.

    Armorsmith changes a lot and they made some funky decisions to change required resources. But it boils down to it that most of the resources gathered have been optimized for composite armor making and thats now one of 12 equally interesting armor types ... so AS have to get looking for new resources anyway. They changed back from the need to get much more natural resources, which WAS a bad decision. Overall once again its clear that the devs want more personal contact between AS and customer, customizing armor in front of the customer, instead of one UBER armorsmith running 1000 pieces armor parts for half the server.

    The role of the doctor has completely changed ... away from crafting ... its now an adventuring / combat support profession. Some will like it, some will hate it. Those who liked the crafting aspects are free to change their profession to Bio-Engineer who is now the doc-crafter. And the change is FREE ... just a reassignment of skill boxes. Docs will once again be the glue that keeps groups  together and alive. They will NOT be spam-macroing money makers standing around in front of Coronet starport or Dantooine outpost.

    Artisan has a change in powerups to fit the new weapon rules. Nothing dramatic. Powerups now have a good effect compensated by a bad effect.

    Shripwright has the new parts for multiplayer ships, and parts that need asteroid ore. Also soon mining lasers, tractor beams and ore cargo holds.

    Yes .. changes .... but necessary ones.

     

    have fun

    Erillion

  • ErillionErillion Member EpicPosts: 10,329

    >>>>

    Thats all fine and dandy, but What happens when you've done all the missions?  whats left? 

    >>>>

    Do the next quests that come out in 14 days or one month with the next patch ?

    Do the next 100 quests that come out with the next expansion in 6 months or one year ?

    Do all the quests from the list I posted earlier on the SWG forum here that you have NOT done yet ? Cause I want to see the one that says he has done ALL the quests on that list already .....

    Have fun

    Erillion

  • deidesdeides Member Posts: 197

    you missunderstood my point man, someone was trying to say swg was boring because i didnt have intricate quests :)

    image

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