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FFXIV Combat Flavors

AericynAericyn Member UncommonPosts: 394

So in FFXIV combat how many little intricacies have you encountered?

There is a lot more of interest than what is on the surface.

Consider the lowbie Mushrooms (everyone complained about the poison) – did anyone realize they only spray poison if you attack while they are puffed up for a moment? Side step to their back, wait a second for deflate, and then hit them.

How about the Moles – how many people stand there when they go underground? I’ve seen a lot of people just stay still. Step back 5 or 6 paces and it misses you. Also, the mole picks someone specific in the group, not necessarily the highest agro from what I have seen. However, the pop-up point is already decided when they disappear. So everyone should move.

You can dodge (side-step) special attacks from Yarzon, Dodo, and the Marmots. Gladiators don’t have to take Sleep in the face... You can disable specials with certain melee attacks. You can get Rear hits (increase “to-hit” damage %) and Flank hits anytime even if the mob is focused on you.

These are the initial creatures. I suspect the detail and requirements to counter higher level mobs will increase as well. Anyone encounter or recognize stimulating mob behavior?

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Comments

  • ReizlaReizla Member RarePosts: 4,092

    I'm a lowbee for the moment, and have fought only one paddo to spray poison on me so far. But now you say, you have a good point there. Looks like SE really thought this through very good.

    The bad side of these excellent features... Players with a low-end machine might not be able to see the paddo to puff up, and thus miss the opportunity to evade....

    The moles I've read complaints about on the official "forums" (have not seen them yet). But it's obvious to step back a bit (these kind of monsters are also in LotRo). It should be obvious IMO ;-)

  • Jamel-IriefJamel-Irief Member Posts: 17

    I've also noticed it to, there are many attacks and skills that can be dodged when you fight various mobs. Can't think of any other than those already mentioned. It (for me atleast) adds a fun perspective to the games combat  system when you have to remember various ways to fight and dodge mobs.

     

    But because it isn't explained to you in bold letters in a tutorial when you start the game it must be bad game design right??!!... Seems to be that many people would think so on this forum. 

     

  • geldonyetichgeldonyetich Member Posts: 1,340

    It's a very good point to bring up here that there is a lot more interaction you can get out of Final Fantasy XIV's combat if you take the effort to do so.  In addition to some of those you noticed:


    • Fighting Puks I discovered that while they're charging up their attacks they can be sidestepped.

    • Fighting Spirits/Bogeys, it seems they'll occationally teleport to a random position.  You'll want to react quickly to avoid taking extra flank damage.

    I can't say I really got past the initial creatures, though, since I'm going for a generalist character who advances everything more or less evenly.  I'm thinking I might start specializing soon, I'm thinking I'll take my THM to 15 and then take PUG to 20.

  • seabeastseabeast Member Posts: 748

    Originally posted by Jamel-Irief

    I've also noticed it to, there are many attacks and skills that can be dodged when you fight various mobs. Can't think of any other than those already mentioned. It (for me atleast) adds a fun perspective to the games combat  system when you have to remember various ways to fight and dodge mobs.

     

    But because it isn't explained to you in bold letters in a tutorial when you start the game it must be bad game design right??!!... Seems to be that many people would think so on this forum. 

     

     On this forum? LOL surely you jest, check out gamestop: "Colorful spells and some fun animations and sound effects give group battles a little oomph that solo battles lack, but even here, Final Fantasy XIV sucks out much of the fun, particularly if you want to play a support role" and 3 other professional review sites that say much worse than this. You certainly have a low view of those who visit this site huh? 

  • geldonyetichgeldonyetich Member Posts: 1,340

    Originally posted by seabeast

    Originally posted by Jamel-Irief

    I've also noticed it to, there are many attacks and skills that can be dodged when you fight various mobs. Can't think of any other than those already mentioned. It (for me atleast) adds a fun perspective to the games combat  system when you have to remember various ways to fight and dodge mobs.

    But because it isn't explained to you in bold letters in a tutorial when you start the game it must be bad game design right??!!... Seems to be that many people would think so on this forum. 

     On this forum? LOL surely you jest, check out gamestop: "Colorful spells and some fun animations and sound effects give group battles a little oomph that solo battles lack, but even here, Final Fantasy XIV sucks out much of the fun, particularly if you want to play a support role" and 3 other professional review sites that say much worse than this. You certainly have a low view of those who visit this site huh? 

    And getting lower considering you totally missed the point of what we're saying here.  We're not talking about eye candy, we're talking about how FFXIV introduces opportunities for the players to do certain unusual things that actually make a difference in combat if you pay attention to what's going on.

  • lynxielynxie Member Posts: 103

    Originally posted by geldonyetich

    Originally posted by seabeast


    Originally posted by Jamel-Irief

    I've also noticed it to, there are many attacks and skills that can be dodged when you fight various mobs. Can't think of any other than those already mentioned. It (for me atleast) adds a fun perspective to the games combat  system when you have to remember various ways to fight and dodge mobs.

    But because it isn't explained to you in bold letters in a tutorial when you start the game it must be bad game design right??!!... Seems to be that many people would think so on this forum. 

     On this forum? LOL surely you jest, check out gamestop: "Colorful spells and some fun animations and sound effects give group battles a little oomph that solo battles lack, but even here, Final Fantasy XIV sucks out much of the fun, particularly if you want to play a support role" and 3 other professional review sites that say much worse than this. You certainly have a low view of those who visit this site huh? 

    And getting lower considering you totally missed the point of what we're saying here.  We're not talking about eye candy, we're talking about how FFXIV introduces opportunities for the players to do certain unusual things that actually make a difference in combat if you pay attention to what's going on.

    I have a feeling this isn't about FFXIV anymore.

    People made up their mind that this game fails and anyone who says something else is just a fanboy.

    I know this game has some issues, but the drama of the haters is getting a little too much for me. People should calm down and relax, you don't like it, then walk away from it and never touch it again.

    They happy, we happy, everyone happy.

     

    Anyway, I really love the combat system, it has a lot in it, many people just clik their skills, and that is all, FFXIV isn't designed to play like that.

    I gonna try if I can evade those monkeys skills, those kicks really hurt.

    image

  • Werecool01Werecool01 Member UncommonPosts: 60

    I knew about being able to sidestep attacks from certain mobs and also to run away from moles when they burrow, but I didn't know about the mushroom thing. I wonder if there are general tactics like that for all monsters... I better pay more attention to combat next time XD

  • DrGreenbacksDrGreenbacks Member Posts: 214

    Originally posted by lynxie

    Originally posted by geldonyetich


    Originally posted by seabeast


    Originally posted by Jamel-Irief

    I've also noticed it to, there are many attacks and skills that can be dodged when you fight various mobs. Can't think of any other than those already mentioned. It (for me atleast) adds a fun perspective to the games combat  system when you have to remember various ways to fight and dodge mobs.

    But because it isn't explained to you in bold letters in a tutorial when you start the game it must be bad game design right??!!... Seems to be that many people would think so on this forum. 

     On this forum? LOL surely you jest, check out gamestop: "Colorful spells and some fun animations and sound effects give group battles a little oomph that solo battles lack, but even here, Final Fantasy XIV sucks out much of the fun, particularly if you want to play a support role" and 3 other professional review sites that say much worse than this. You certainly have a low view of those who visit this site huh? 

    And getting lower considering you totally missed the point of what we're saying here.  We're not talking about eye candy, we're talking about how FFXIV introduces opportunities for the players to do certain unusual things that actually make a difference in combat if you pay attention to what's going on.

    I have a feeling this isn't about FFXIV anymore.

    People made up their mind that this game fails and anyone who says something else is just a fanboy.

    I know this game has some issues, but the drama of the haters is getting a little too much for me. People should calm down and relax, you don't like it, then walk away from it and never touch it again.

    They happy, we happy, everyone happy.

     

    Anyway, I really love the combat system, it has a lot in it, many people just clik their skills, and that is all, FFXIV isn't designed to play like that.

    I gonna try if I can evade those monkeys skills, those kicks really hurt.

    Personally, I feel burned by SE. I suspect many others do as well. I understand that you like this game, but to me, it sucks. I'm agitated about MMO's in general after a string of bad releases, but this one took the cake. SE has other MMO's. They SHOULD know better than to release trash. One man''s trash is another man's treasure though. 

  • ThachsanhThachsanh Member Posts: 331

    Originally posted by lynxie

    Anyway, I really love the combat system, it has a lot in it, many people just clik their skills, and that is all, FFXIV isn't designed to play like that.

    I gonna try if I can evade those monkeys skills, those kicks really hurt.

    Glad, Lan and Pug get weapon skills later on which aim at the leg. Those can disable the kick.

  • HomituHomitu Member UncommonPosts: 2,030

    Originally posted by Aericyn

    How about the Moles – how many people stand there when they go underground? I’ve seen a lot of people just stay still. Step back 5 or 6 paces and it misses you.

    No way.  My first reaction when i first saw a mole dive underground was to gtfo.  Many times now, I've run far more than 5 or 6 steps away.  I've put my character into passive mode and ran 20 steps away, still to have the mole hit me with his TP ability.  Not only that, but now i have to get my character to retarget the mole, get back into active mode and maybe just maybe attack once more to finish it off.  Except that this can take up to 8 seconds with the poor controls and laggy UI.  Meanwhile the mole is beating away on me as I stand there like a tard.  Fun stuff... Not. 

  • geldonyetichgeldonyetich Member Posts: 1,340

    Originally posted by Homitu

    Originally posted by Aericyn



    How about the Moles – how many people stand there when they go underground? I’ve seen a lot of people just stay still. Step back 5 or 6 paces and it misses you.

    No way.  My first reaction when i first saw a mole dive underground was to gtfo.  Many times now, I've run far more than 5 or 6 steps away.  I've put my character into passive mode and ran 20 steps away, still to have the mole hit me with his TP ability.  Not only that, but now i have to get my character to retarget the mole, get back into active mode and maybe just maybe attack once more to finish it off.  Except that this can take up to 8 seconds with the poor controls and laggy UI.  Meanwhile the mole is beating away on me as I stand there like a tard.  Fun stuff... Not. 

    Actually, dodging moles emerging from the ground works for me rather consistantly, and not even that far away.  If you're still having that happen, chances are you might have been lagged so the server thought you were still back at the mole even though the client had somewhere else.

  • XzenXzen Member UncommonPosts: 2,607

    Can't wait to see how involved some of the harder mob and boss fights will get.

  • bored2deathbored2death Member Posts: 48

    Originally posted by geldonyetich

    Originally posted by Homitu


    Originally posted by Aericyn



    How about the Moles – how many people stand there when they go underground? I’ve seen a lot of people just stay still. Step back 5 or 6 paces and it misses you.

    No way.  My first reaction when i first saw a mole dive underground was to gtfo.  Many times now, I've run far more than 5 or 6 steps away.  I've put my character into passive mode and ran 20 steps away, still to have the mole hit me with his TP ability.  Not only that, but now i have to get my character to retarget the mole, get back into active mode and maybe just maybe attack once more to finish it off.  Except that this can take up to 8 seconds with the poor controls and laggy UI.  Meanwhile the mole is beating away on me as I stand there like a tard.  Fun stuff... Not. 

    Actually, dodging moles emerging from the ground works for me rather consistantly, and not even that far away.  If you're still having that happen, chances are you might have been lagged so the server thought you were still back at the mole even though the client had somewhere else.

    Yeah it has to be something on his end. I've been dodging them since day one. I don't go into passive mode either, I just run away. Homitu, you should just move away when they burrow under, don't bother with switch to passive. 

    I did notice a few of these "flavors" I did not know about the sleep one with the Dodos. I will have to try that. I tend to move around while meleeing but not so much with caster classes like Conjurer. I'll have to play around with this some. 

    Great post OP.

  • eyeswideopeneyeswideopen Member Posts: 2,414

    Originally posted by geldonyetich

    Originally posted by Homitu


    Originally posted by Aericyn



    How about the Moles – how many people stand there when they go underground? I’ve seen a lot of people just stay still. Step back 5 or 6 paces and it misses you.

    No way.  My first reaction when i first saw a mole dive underground was to gtfo.  Many times now, I've run far more than 5 or 6 steps away.  I've put my character into passive mode and ran 20 steps away, still to have the mole hit me with his TP ability.  Not only that, but now i have to get my character to retarget the mole, get back into active mode and maybe just maybe attack once more to finish it off.  Except that this can take up to 8 seconds with the poor controls and laggy UI.  Meanwhile the mole is beating away on me as I stand there like a tard.  Fun stuff... Not. 

    Actually, dodging moles emerging from the ground works for me rather consistantly, and not even that far away.  If you're still having that happen, chances are you might have been lagged so the server thought you were still back at the mole even though the client had somewhere else.

    They need to tweak the targeting system.

    I have no problem avoiding the moles and such, what I have a problem with is when you have more than 1 mob on you and after killing the first mob, the damn cursor tabs to every other mob in the vicinity EXCEPT the second mob you were fighting that's standing right in front of you.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • LohdownLohdown Member UncommonPosts: 78

    I definately knew about moving to avoid the moles, but not about the poison from the shrooms.  Good call.

    This is sorta combat related but I noticed that everytime my little Lalafel evades an attack he lets out a little high-pitched giggle.  It puts a smile on my face everytime I hear it.

    The moment I read "It's like" or "WoW" is the moment I stop reading your post.

  • eyeswideopeneyeswideopen Member Posts: 2,414

    Originally posted by Lohdown

    I definately knew about moving to avoid the moles, but not about the poison from the shrooms.  Good call.

    This is sorta combat related but I noticed that everytime my little Lalafel evades an attack he lets out a little high-pitched giggle.  It puts a smile on my face everytime I hear it.

    Where's your avatar pic from? Is that a Miqo'te?

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • AericynAericyn Member UncommonPosts: 394

    Originally posted by eyeswideopen

    ...

    They need to tweak the targeting system.

    I have no problem avoiding the moles and such, what I have a problem with is when you have more than 1 mob on you and after killing the first mob, the damn cursor tabs to every other mob in the vicinity EXCEPT the second mob you were fighting that's standing right in front of you.

    Agreed, the targeting is particularly chaotic. Especially in group scenarios. I blast feedback to Square on it here: http://support.na.square-enix.com/contacttop.php?id=902&la=1

    On the Moles run back in a straight direction when you turn around you should be able to target fast pressing Enter. If there is nothing else next to it of course... As much as I hate to say it, the controller helps here a lot. :p

    Another option is to create a Macro (/targetnpc), which I use as Ctrl+2 and it targets whatever is right in front of me. Pretty reliable and will not target group players.

  • eyeswideopeneyeswideopen Member Posts: 2,414

    Originally posted by Aericyn

    Originally posted by eyeswideopen


    ...

    They need to tweak the targeting system.

    I have no problem avoiding the moles and such, what I have a problem with is when you have more than 1 mob on you and after killing the first mob, the damn cursor tabs to every other mob in the vicinity EXCEPT the second mob you were fighting that's standing right in front of you.

    Agreed, the targeting is particularly chaotic. Especially in group scenarios. I blast feedback to Square on it here: http://support.na.square-enix.com/contacttop.php?id=902&la=1

    On the Moles run back in a straight direction when you turn around you should be able to target fast pressing Enter. If there is nothing else next to it of course... As much as I hate to say it, the controller helps here a lot. :p

    Another option is to create a Macro (/targetnpc), which I use as Ctrl+2 and it targets whatever is right in front of me. Pretty reliable and will not target group players.

    I'm using a controller.:p

    I'll try the macro and see how that goes.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • MetzaMetza Member Posts: 160

    Originally posted by eyeswideopen

    Originally posted by Lohdown

    I definately knew about moving to avoid the moles, but not about the poison from the shrooms.  Good call.

    This is sorta combat related but I noticed that everytime my little Lalafel evades an attack he lets out a little high-pitched giggle.  It puts a smile on my face everytime I hear it.

    Where's your avatar pic from? Is that a Miqo'te?

     I believe that is a still shot from the Japanese commercial for FF14, There are live action versions of alot of the characters in it I seen it a month or so back, I think you can see it on youtube.

     

    edit: http://www.youtube.com/watch?v=SE1SqJ2GIQM

    image

  • LohdownLohdown Member UncommonPosts: 78

    Originally posted by Metza

    Originally posted by eyeswideopen

    Originally posted by Lohdown

    I definately knew about moving to avoid the moles, but not about the poison from the shrooms.  Good call.

    This is sorta combat related but I noticed that everytime my little Lalafel evades an attack he lets out a little high-pitched giggle.  It puts a smile on my face everytime I hear it.

    Where's your avatar pic from? Is that a Miqo'te?

     I believe that is a still shot from the Japanese commercial for FF14, There are live action versions of alot of the characters in it I seen it a month or so back, I think you can see it on youtube.

     

    edit: http://www.youtube.com/watch?v=SE1SqJ2GIQM

     

    Thanks.  I was having trouble finding the video again as it has now been buried over time.  Yeah, I just paused the video and took a screenshot.

    The moment I read "It's like" or "WoW" is the moment I stop reading your post.

  • eyeswideopeneyeswideopen Member Posts: 2,414

    Originally posted by Lohdown

    Originally posted by Metza


    Originally posted by eyeswideopen


    Originally posted by Lohdown

    I definately knew about moving to avoid the moles, but not about the poison from the shrooms.  Good call.

    This is sorta combat related but I noticed that everytime my little Lalafel evades an attack he lets out a little high-pitched giggle.  It puts a smile on my face everytime I hear it.

    Where's your avatar pic from? Is that a Miqo'te?

     I believe that is a still shot from the Japanese commercial for FF14, There are live action versions of alot of the characters in it I seen it a month or so back, I think you can see it on youtube.

     

    edit: http://www.youtube.com/watch?v=SE1SqJ2GIQM

     

    Thanks.  I was having trouble finding the video again as it has now been buried over time.  Yeah, I just paused the video and took a screenshot.

    Nice. Thanks guys.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • CalerxesCalerxes Member UncommonPosts: 1,641

    I was up in East Thanalan in a duo and we came across one of those little Catuar (not sure if that the right name) cacti and we were doing quite well as it was orange, so when we got it down to about 25% health its started to spin and hit us with a spray of cactus needles, ko'd us in one move, so look out for that guys a swell.

    I must say as I progress up into harder mobs areas its great to see each mob has special skills that really need to be avoided unless you are many levels above them, the moles caught me out quite a few times until I learned to listen out for the unique sound they make before they burrow. Also been caught out by those Bogey's in the caves a few times as well with the teleport move.

    Really looking to see where the combat is going its getting more interesting by the day, and thanks for the Fuguar pointer I'm farming them for mats at the moment so will avoid that move.

     

    Cal. 

     

     

       

    This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  • skoreanimeskoreanime Member Posts: 219

    Originally posted by Calerxes

    I was up in East Thanalan in a duo and we came across one of those little Catuar (not sure if that the right name) cacti and we were doing quite well as it was orange, so when we got it down to about 25% health its started to spin and hit us with a spray of cactus needles, ko'd us in one move, so look out for that guys a swell.

    I must say as I progress up into harder mobs areas its great to see each mob has special skills that really need to be avoided unless you are many levels above them, the moles caught me out quite a few times until I learned to listen out for the unique sound they make before they burrow. Also been caught out by those Bogey's in the caves a few times as well with the teleport move.

    Really looking to see where the combat is going its getting more interesting by the day, and thanks for the Fuguar pointer I'm farming them for mats at the moment so will avoid that move.

     

    Cal. 

     

       

    I wouldn't call them interesting combat mechanics.  It's the same in a lot of other MMOs really.

    The Cacti AoE move isn't all that different from the slugs I encountered on Battle leves.  They do a little squirm, start glowing a purple colour then bam, everyone within 15-20foot radius KO'd.

    I am definitely not seeing this "higher level of AI" that SE was raving about in last years interviews. 

  • SovrathSovrath Member LegendaryPosts: 32,939

    I figured it out with the moles, though in truth I was "hit" sometimes when I was at a distance. could have been lag.

    I never noticed with the mushrooms.

    But something to take into account when fighting anything.

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  • fyerwallfyerwall Member UncommonPosts: 3,240

    Originally posted by skoreanime

    Originally posted by Calerxes

    I was up in East Thanalan in a duo and we came across one of those little Catuar (not sure if that the right name) cacti and we were doing quite well as it was orange, so when we got it down to about 25% health its started to spin and hit us with a spray of cactus needles, ko'd us in one move, so look out for that guys a swell.

    I must say as I progress up into harder mobs areas its great to see each mob has special skills that really need to be avoided unless you are many levels above them, the moles caught me out quite a few times until I learned to listen out for the unique sound they make before they burrow. Also been caught out by those Bogey's in the caves a few times as well with the teleport move.

    Really looking to see where the combat is going its getting more interesting by the day, and thanks for the Fuguar pointer I'm farming them for mats at the moment so will avoid that move.

     

    Cal. 

     

       

    I wouldn't call them interesting combat mechanics.  It's the same in a lot of other MMOs really.

    The Cacti AoE move isn't all that different from the slugs I encountered on Battle leves.  They do a little squirm, start glowing a purple colour then bam, everyone within 15-20foot radius KO'd.

    I am definitely not seeing this "higher level of AI" that SE was raving about in last years interviews. 

    Aye, it's basically just taking what other MMOs had in raid/boss encounters and adding it to basic mobs. Basically at X% health or X% time engaged mob will do Y attack or special. It's not a higher level of AI.

    But I can also see it from the other peoples POV in that it does add a bit of challenge to the otherwise basic and boring mobs the game uses.

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