Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Guild Wars 2: Hands On with the Charr Necro

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

At the recent New York Comic Con, MMORPG.com Industry Relations Manager, Garrett Fuller, had the opportunity to spend some hands on time with the Charr Necromancer. Not only does Garrett have some general thoughts about the Necromancer class, but he's got a lot to say about the Charr Necro as well. Read Garrett's hands-on look and then let us know what you think about the bad-ass Charr Necro!

The Charr Necromancer jumped into the world and I noticed right away I had a dagger and a war horn. GW 2 developer, Colin Johanson quickly leaned over to tell me what a lethal combination that was. I was excited to see it work. With a much more spell oriented approach to the necromancer I ran off in a random direction to see what I could find. One technique I have always used when demoing games, which is pick a random direction and run to see what they throw at you. Sure the quests and story line are waiting, but I want to get a feel for my character first. The zone we played in was higher level so I had a lot of skills and spells to choose from.

Read more Guild Wars 2: Hands On with the Charr Necro.



¯\_(ツ)_/¯ 


«1

Comments

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    Thanks for sharing your impressions of the game play.  While I am trying to not get overly caught up in the hype this title continues to show promise.  I was an avid GW1 player so I have been looking forward to this title since around 2006 when they first announced they were working on it.  It appears from what I've seen/heard/read so far that it has been worth the wait.  However, the more info that comes out the harder the waiting gets.

    Steam: Neph

  • n3verendRn3verendR Member UncommonPosts: 452

    Was your character level 1?

     

    Because I am rather impressed if you were able to create a character and do all that you just stated with a brand new character. Please reply.

    People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan

  • eye_meye_m Member UncommonPosts: 3,317

    can't wait for this game, great review!

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • jinxxed0jinxxed0 Member UncommonPosts: 841

    all this new info has driven me to play guild wars 1 again so i can unlock all the stuff with the hall of monuments. I never realised how fun guild wars can be because i never really bothered with all the hard stuff.

     

    can wait to unloack everything for guild wars two.

  • demonic87demonic87 Member UncommonPosts: 438

    Originally posted by Reizlanzer

    Was your character level 1?

     

    Because I am rather impressed if you were able to create a character and do all that you just stated with a brand new character. Please reply.

    Charr characters in the demo are level 45.

  • KuppaKuppa Member UncommonPosts: 3,292

    Thanks for your thoughts on your hands on time with the demo. It sounds like it is shaping up to be a great game with a big fun factor. I love the sound of many of the design ideas they are incorporating into the game, but the fun factor is what is really dragging me in(besides the fact that Im an abid GW player ;)

    image


    image

  • TalinTalin Member UncommonPosts: 923

    The positive feedback continues to flow. I'm very interested to see what comes out of the lift of beta testing and the lifting of the NDA (whenever that might be). Thanks for the quick article.

  • EvilGeekEvilGeek Member UncommonPosts: 1,258


    The first thing I noticed was how intricate the character selection process was. I am no longer one to quickly randomize a character and jump into the game. I took my time and was happy with all of the selections available to players. The way I have always approached MMOs is that they are a marathon, not a sprint. I will be staring at my character for countless hours of game play, so I better damn well like the way they look. Guild Wars 2 offers a lot of options in character creation. This was refreshing to see and something I look forward to really taking time with at launch.

    I'm intrigued, I thought that character creation at earlier demos only allowed selection of a pre-made, did they allow access to more at Comic Con? I'd like to know more details about character customisation.

    image
  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Originally posted by Reizlanzer

    Was your character level 1?

     

    Because I am rather impressed if you were able to create a character and do all that you just stated with a brand new character. Please reply.

    I think he mentioned skills were unlocked at a higher level (prob: Charr area 45-50?).

    Also as EvilGeek mentions, anymore details on the Character Customisation, sounds like they unlocked it?

    I liked the write-up and agree in several ways: First impressions and seeing if the combat feels right is good to hear. You forget to mention your thought on the Charr as well as Necromancer profession?

  • andromegaandromega Member Posts: 16

    Yeah I too definitely want to know more about character customization.  What options did you have at comic-con?

    image

  • Interesting article BUT what will make or break GW2 for me is whether the dynamic quest system works well. Will it mean that players pull together and group without thinking about it? Will it mean that the world does feel alive and vibrant and affected by what you do? Does it really take you away from that quest grind gameplay that we all know so well?

     

    Will it work when the servers open up and it is actually put to the test?

     

    If the answers are yes then I think GW2 will change the MMO genre. This is not to say that the content of the article is irrelevant. These things - like back from the brink skills and the feel of combat - add depth and maturity but will be somewhat wasted if the dynamic quest system does not hold together.

  • RipclawRipclaw Member UncommonPosts: 190

    Awesome, thanks so much for sharing this. The more I hear, the more I like.

    I was so thrilled when I heard Nerco class was gonna be in part 2 and seeing the awesome vids of the class in action has really began to seal the deal for me with this game. Not to mention all the other amazing ground breaking stuff Arena Net is promissing.

    I've been a huge fan of Necros ever since Diablo 2. But for me, I haven't been able to find a Nerco class I've liked in pretty much any other game since the one in D2. Didn't even like the one in GW1. But the one in GW2 has suprised me ever since I've been keeping my eye on it. I

    Can't wait.

  • spike05spike05 Member Posts: 3

    it's all going to work out somehow. those guys know what they're doing

    it's about time we start playing a new era of mmorpg.

     

    there's no denying the truth here, as time passes, things either only get better or worse

    companies that learn from their mistakes and listen to their communities will only keep getting better.

     

    and my god.  those screens look epic

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Strap

    Interesting article BUT what will make or break GW2 for me is whether the dynamic quest system works well. Will it mean that players pull together and group without thinking about it? Will it mean that the world does feel alive and vibrant and affected by what you do? Does it really take you away from that quest grind gameplay that we all know so well?

    Will it work when the servers open up and it is actually put to the test?

    If the answers are yes then I think GW2 will change the MMO genre. This is not to say that the content of the article is irrelevant. These things - like back from the brink skills and the feel of combat - add depth and maturity but will be somewhat wasted if the dynamic quest system does not hold together.

    Agreed, or at least that is half of it, the PvP with the mist and G vs G is the other half.

    But the question about dynamic events is if they will be fun for a long time or not. I am sure they will work for a short while but how will it be in the long run?

    Since it never been done before we can just guess. But it is a new idea and I am tired of having my quest log filled with loads of quests that I really don't care about, doing single thing at a single time will be a welcome change I think....

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    Originally posted by Loke666



    Originally posted by Strap

    Interesting article BUT what will make or break GW2 for me is whether the dynamic quest system works well. Will it mean that players pull together and group without thinking about it? Will it mean that the world does feel alive and vibrant and affected by what you do? Does it really take you away from that quest grind gameplay that we all know so well?

    Will it work when the servers open up and it is actually put to the test?

    If the answers are yes then I think GW2 will change the MMO genre. This is not to say that the content of the article is irrelevant. These things - like back from the brink skills and the feel of combat - add depth and maturity but will be somewhat wasted if the dynamic quest system does not hold together.

    Agreed, or at least that is half of it, the PvP with the mist and G vs G is the other half.

    But the question about dynamic events is if they will be fun for a long time or not. I am sure they will work for a short while but how will it be in the long run?

    Since it never been done before we can just guess. But it is a new idea and I am tired of having my quest log filled with loads of quests that I really don't care about, doing single thing at a single time will be a welcome change I think....


     

    I'm looking at the dynamic events like this.... 

     

    In UO we had the champion spawns and GM ran events that really made the game worth playing. 

    FFXI my favorite things was Besieged and Campaign (If you don't know what these are you really should check out the systems as they were a great deal of fun) which really made the game fun and it was a nice, nice break from the grind. 

    The World Quests that War offered were praised as the best of War, though I haven't experienced them I have heard them spoke of fondly often though the discussion usually included "they could have been better..."

    CO did something similar to War and this was actually one of the better parts of CO. 

     

    These were all static minus the GM ran events in UO and these were all parts of the games that made them fun. 

     

    Taking that into consideration and taking into count what I've read about the Dynamic events in GW2 all I can conclude is that ,barring some bizarre turn of events, these dynamic events should be something that I will enjoy seeing as how they are expanding on concepts from previous devs and making them dynamic. 

     

    If Static events like this can draw praise and attention and lead to a great deal of fun for players, then I can't think of a reason that dynamic versions wouldn't. 

     

    Ahh I also forgot to mention Garrison in FFXI, that was fun as hell as well lol. 

  • HyperfishHyperfish Member Posts: 101

    Originally posted by Loke666



    Originally posted by Strap

    Interesting article BUT what will make or break GW2 for me is whether the dynamic quest system works well. Will it mean that players pull together and group without thinking about it? Will it mean that the world does feel alive and vibrant and affected by what you do? Does it really take you away from that quest grind gameplay that we all know so well?

    Will it work when the servers open up and it is actually put to the test?

    If the answers are yes then I think GW2 will change the MMO genre. This is not to say that the content of the article is irrelevant. These things - like back from the brink skills and the feel of combat - add depth and maturity but will be somewhat wasted if the dynamic quest system does not hold together.

    Agreed, or at least that is half of it, the PvP with the mist and G vs G is the other half.

    But the question about dynamic events is if they will be fun for a long time or not. I am sure they will work for a short while but how will it be in the long run?

    Since it never been done before we can just guess. But it is a new idea and I am tired of having my quest log filled with loads of quests that I really don't care about, doing single thing at a single time will be a welcome change I think....


     

    Agreed.

    While it sounds like there's some great ideas going into GW2 it remains to be seen if the all of the elements of their concept can fit into a cohesive whole. I remain optimistic but then I was optimistic about WAR as well and that had some great ideas and look what happened there :P   

  • yegnatsyegnats Member Posts: 157

    Originally posted by Hyperfish

    Originally posted by Loke666



    Originally posted by Strap

    Interesting article BUT what will make or break GW2 for me is whether the dynamic quest system works well. Will it mean that players pull together and group without thinking about it? Will it mean that the world does feel alive and vibrant and affected by what you do? Does it really take you away from that quest grind gameplay that we all know so well?

    Will it work when the servers open up and it is actually put to the test?

    If the answers are yes then I think GW2 will change the MMO genre. This is not to say that the content of the article is irrelevant. These things - like back from the brink skills and the feel of combat - add depth and maturity but will be somewhat wasted if the dynamic quest system does not hold together.

    Agreed, or at least that is half of it, the PvP with the mist and G vs G is the other half.

    But the question about dynamic events is if they will be fun for a long time or not. I am sure they will work for a short while but how will it be in the long run?

    Since it never been done before we can just guess. But it is a new idea and I am tired of having my quest log filled with loads of quests that I really don't care about, doing single thing at a single time will be a welcome change I think....


     

    Agreed.

    While it sounds like there's some great ideas going into GW2 it remains to be seen if the all of the elements of their concept can fit into a cohesive whole. I remain optimistic but then I was optimistic about WAR as well and that had some great ideas and look what happened there :P   

     

    What happened "there" is that they got bought out by EA and got rushed, using design concepts that were still fresh and sketchy and still needed lots of reworking to be fully enjoyable. A-Net delivered on their promises with Guild Wars, considering the over 6 million sold copies. I find it a good sign that they aren't giving in to people begging to know the release date, sticking with a "when it's ready" release timetable is what made WoW such a success. And the fact that the game is B2P with some cosmetic and account related utility for micro-transactions, A-Net has to release this game in a virtually perfect state, otherwise news of the suckage will spread like a wildfire, as we've seen with FFXIV recently.

    Once you go go whack, you'll never go back.

    What is this "whack", you say? Check out the links!
    http://www.thenewmystics.com
    http://www.joyrevolution.com
    http://www.thenewecstatics.co.uk

  • WaizerWaizer Member Posts: 125

    nice hands on review. First thing I've read about this game despite the hype and have to say I am slightly interested in finding out more about it now

  • xiRelentlessxiRelentless Member Posts: 4

    Cannot wait for this game to finnaly come out... I'll definitely stop playing Aion for this.

    ~Currently Playing~
    - Aion (Private Server/Retail)
    - Vindictus Closed Beta

  • robin1232robin1232 Member Posts: 42

    I so want a human nuker (e.g. fire ele) again.

    image

  • Jimmy562Jimmy562 Member UncommonPosts: 1,158

    Originally posted by yegnats



    Originally posted by Hyperfish


    Originally posted by Loke666



    Originally posted by Strap

    Interesting article BUT what will make or break GW2 for me is whether the dynamic quest system works well. Will it mean that players pull together and group without thinking about it? Will it mean that the world does feel alive and vibrant and affected by what you do? Does it really take you away from that quest grind gameplay that we all know so well?

    Will it work when the servers open up and it is actually put to the test?

    If the answers are yes then I think GW2 will change the MMO genre. This is not to say that the content of the article is irrelevant. These things - like back from the brink skills and the feel of combat - add depth and maturity but will be somewhat wasted if the dynamic quest system does not hold together.

    Agreed, or at least that is half of it, the PvP with the mist and G vs G is the other half.

    But the question about dynamic events is if they will be fun for a long time or not. I am sure they will work for a short while but how will it be in the long run?

    Since it never been done before we can just guess. But it is a new idea and I am tired of having my quest log filled with loads of quests that I really don't care about, doing single thing at a single time will be a welcome change I think....


     

    Agreed.

    While it sounds like there's some great ideas going into GW2 it remains to be seen if the all of the elements of their concept can fit into a cohesive whole. I remain optimistic but then I was optimistic about WAR as well and that had some great ideas and look what happened there :P   

     

    What happened "there" is that they got bought out by EA and got rushed, using design concepts that were still fresh and sketchy and still needed lots of reworking to be fully enjoyable. A-Net delivered on their promises with Guild Wars, considering the over 6 million sold copies. I find it a good sign that they aren't giving in to people begging to know the release date, sticking with a "when it's ready" release timetable is what made WoW such a success. And the fact that the game is B2P with some cosmetic and account related utility for micro-transactions, A-Net has to release this game in a virtually perfect state, otherwise news of the suckage will spread like a wildfire, as we've seen with FFXIV recently.


     

    Many developers have stuck with a "When its ready" approach. Every game no matter B2P or F2P, P2P, micro-transactions etc has to be perfect nowadays. To much compitition is around as well as alternatives. If its not perfect, people will go to the other games. So this something not only A-net must get right, but also Bioware and development teams for TERA and RIFT (can't remember who is making them).

    Its hard to say if Anet delivered with GW. I'm sure millions just bought it to try it out since it was a B2P. Whether or not those people stuck with the game remains to be seen.

    GW2 is shaping up to be a nice game IF they can deliver. I don't however, believe it will be the second coming of jesus as some people believe.

  • fundayzfundayz Member Posts: 463

    @Jimmy562

    Anet absolutely delivered with GW1. It was innovative, fun, had some of the most unique and and competitive PvP scenes, proved that a P2P model is not absolutely necessary, etc

    You don't sell 6 million copies by accident. People had to make they choice to whether to spend money on GW1 or another game.

    And it doesn't matter if people didn't play it for years since, as far as profits go, Anet cares mostly about the game purchase.

    I think this something people are seriously underestimating. Unlike subscription games, GW2 doesn't need to keep the same players spending countless hours in their game. They just need them to try it out, and hopefully stick around long enough to spend a few bucks here and there.

    Think about it, how many of you would dish out $50-$60 bucks for a AAA MMO that you can play as much as you want, whenever you want, without EVER paying a subscription. I know I would, and so will a large part of the MMO community even if it doesn't become their "main" game.

  • Jimmy562Jimmy562 Member UncommonPosts: 1,158

    Originally posted by fundayz

    @Jimmy562

    Anet absolutely delivered with GW1. It was innovative, fun, had some of the most unique and and competitive PvP scenes, proved that a P2P model is not absolutely necessary, etc

    You don't sell 6 million copies by accident. People had to make they choice to whether to spend money on GW1 or another game.

    And it doesn't matter if people didn't play it for years since, as far as profits go, Anet cares mostly about the game purchase.

    I think this something people are seriously underestimating. Unlike subscription games, GW2 doesn't need to keep the same players spending countless hours in their game. They just need them to try it out, and hopefully stick around long enough to spend a few bucks here and there.

    Think about it, how many of you would dish out $50-$60 bucks for a AAA MMO that you can play as much as you want, whenever you want, without EVER paying a subscription. I know I would, and so will a large part of the MMO community even if it doesn't become their "main" game.

    GW1 was succsessful. 6 Million copies is good but how many played the game more than 1 minute? more than 1 hour? Anet may not care if players stay or leave as they already got their profit but players care. Not many people want to play a game that has a community size of 100 (for example).

    People shell out $50-60 on AAA MMO's that they can play whenever they want, as much as they want and it DOES have a subscription. Sure sometimes people many have a bit of a financial issue and maybe have to cut back but then you shouldn't be playing MMO's if you get to this point, should be working out how you can get out of the mess your in to be honest.

    GW2 will be succsessful, but i don't play MMO's because they are making a profit. I play it because its good. Sales and quality of product are not the same thing.

  • bazeragibazeragi Member UncommonPosts: 40

    This game will be sooo much fun, i am replaying GW at the moment forgot how epic the game is!

  • DiabhailDiabhail Member Posts: 7

    Originally posted by Jimmy562

    Originally posted by yegnats



    Originally posted by Hyperfish

    Originally posted by Loke666



    Originally posted by Strap

    Interesting article BUT what will make or break GW2 for me is whether the dynamic quest system works well. Will it mean that players pull together and group without thinking about it? Will it mean that the world does feel alive and vibrant and affected by what you do? Does it really take you away from that quest grind gameplay that we all know so well?

    Will it work when the servers open up and it is actually put to the test?

    If the answers are yes then I think GW2 will change the MMO genre. This is not to say that the content of the article is irrelevant. These things - like back from the brink skills and the feel of combat - add depth and maturity but will be somewhat wasted if the dynamic quest system does not hold together.

    Agreed, or at least that is half of it, the PvP with the mist and G vs G is the other half.

    But the question about dynamic events is if they will be fun for a long time or not. I am sure they will work for a short while but how will it be in the long run?

    Since it never been done before we can just guess. But it is a new idea and I am tired of having my quest log filled with loads of quests that I really don't care about, doing single thing at a single time will be a welcome change I think....


     

    Agreed.

    While it sounds like there's some great ideas going into GW2 it remains to be seen if the all of the elements of their concept can fit into a cohesive whole. I remain optimistic but then I was optimistic about WAR as well and that had some great ideas and look what happened there :P   

     

    What happened "there" is that they got bought out by EA and got rushed, using design concepts that were still fresh and sketchy and still needed lots of reworking to be fully enjoyable. A-Net delivered on their promises with Guild Wars, considering the over 6 million sold copies. I find it a good sign that they aren't giving in to people begging to know the release date, sticking with a "when it's ready" release timetable is what made WoW such a success. And the fact that the game is B2P with some cosmetic and account related utility for micro-transactions, A-Net has to release this game in a virtually perfect state, otherwise news of the suckage will spread like a wildfire, as we've seen with FFXIV recently.


     

    Many developers have stuck with a "When its ready" approach. Every game no matter B2P or F2P, P2P, micro-transactions etc has to be perfect nowadays. To much compitition is around as well as alternatives. If its not perfect, people will go to the other games. So this something not only A-net must get right, but also Bioware and development teams for TERA and RIFT (can't remember who is making them).

    Its hard to say if Anet delivered with GW. I'm sure millions just bought it to try it out since it was a B2P. Whether or not those people stuck with the game remains to be seen.

    GW2 is shaping up to be a nice game IF they can deliver. I don't however, believe it will be the second coming of jesus as some people believe.

     EA, Where possible good games go to die. You most likely shouldn't use that as an example as crushed hopes, EA does stupid things like that quite frequently.

Sign In or Register to comment.