Heh, interesting thread, and you can also immediately see what preferences in MMORPG's people have. Not many surprises in choices there, based on former posting behaviour of people.
Anyway, since I'm an MMORPG gamer that loves story and atmosphere in his games I'd go for Bioware. I think with their background they're most able to capture the essence and spirit of Star Wars in a game, better than the other game companies and probably even better than the man George Lucas himself.
CCP would be a great alternative choice, but I get the feeling that they would end up just making a space/land scifi MMORPG with merely a Star Wars skin. Better to let them just follow their own path, other franchises like Vampire: the Masquerade are better for them, darker theme and such.
Bungie would be an interesting choice. I don't think they'd be able the Star Wars spirit as good as Bioware in the game they'd make, but I think they'd infuse their own flavor to it which could be intriguing: also, a Star Wars MMOFPS a la Planetside but then deeper would be something I'd give a shot.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I get the feeling they could pull off making a very convincing, in depth, and enjoyable Star Wars universe. In addition, they already have the whole space engine from Eve to draw off of. A combination of Eve's space gameplay with a star wars flavor, tied in with a decent ground game would be exactly what the SWG vets have been pining for.
i second this.
mmorpgs should be about freedom, not following a story line as single player games might.
i really enjoy bioware games, but i fear they've taken the path of extending the content of a regular single player game and plug it into the internet. woohoo!
today, as far as mmorpgs are concerned, only CCP gets it.
If that were the case, every sandbox fan would be subscribed, and there wouldnt be a need to try to impose your gaming style upon TOR.
EQ had the subs before WoW, and now WoW holds the top card. Sandboxes dont even come close, so to sit there and say "so and so gets it"....get for real.
If a game is fun, people are going to play it. PERIOD. End of discussion.
If BW hadnt made this game, then perhaps Activisions studio Raven. They put out quality products, and they understand fun. It would be a huge step up to MMOs. That said, anything beats another sandbox IMO. Would rather watch paint dry, as it is just as exciting to me, and doesnt cost 15 a month.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
If BW hadnt made this game, then perhaps Activisions studio Raven. They put out quality products, and they understand fun. It would be a huge step up to MMOs.
Wow...Raven would have actually been a fantastic 2nd choice. Having done a great job with the Jedi Knight series, they at least KNOW Star Wars. Like you say, big step up to MMOs, but Raven could pull it off. They have a fantastic community behind them too with a lotta locals willing to help em out with ideas, testing and consulting...I'd say Madison folks are pretty much #1 in terms of MMO/Star Wars knowledge
If BW hadnt made this game, then perhaps Activisions studio Raven. They put out quality products, and they understand fun. It would be a huge step up to MMOs.
Wow...Raven would have actually been a fantastic 2nd choice. Having done a great job with the Jedi Knight series, they at least KNOW Star Wars. Like you say, big step up to MMOs, but Raven could pull it off. They have a fantastic community behind them too with a lotta locals willing to help em out with ideas, testing and consulting...I'd say Madison folks are pretty much #1 in terms of MMO/Star Wars knowledge
Tux...
I will not play it off like I played the Jedi games. I missed out on a lot of gaming, during the 90s, due to college/work/begining a family/health....there was always something going on, and in free time it was either watching hockey/football. The biggest game I probably missed out on was Zelda, as folks talk till this very day. Not to mention things like Half Life(although I have HL 2, and Planescape:Torment).
My choice of Raven was simply on X-Men Legends 1/2, Marvel Ultimate Alliance, X:Men Origins: Wolverine, and Singularity. I game to enjoy myself....and Revan fits that to a "T". Hah...what a typo....meant Raven.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
I will not play it off like I played the Jedi games. I missed out on a lot of gaming, during the 90s, due to college/work/begining a family/health....there was always something going on, and in free time it was either watching hockey/football. The biggest game I probably missed out on was Zelda, as folks talk till this very day. Not to mention things like Half Life(although I have HL 2, and Planescape:Torment).
My choice of Raven was simply on X-Men Legends 1/2, Marvel Ultimate Alliance, X:Men Origins: Wolverine, and Singularity. I game to enjoy myself....and Revan fits that to a "T". Hah...what a typo....meant Raven.
As I said at the start of this thread...I'm a Star Wars fanatic Moaky. I haven't missed a Star Wars games release since I 1st played Rogue Squadron. My family always comes 1st, but I find the time to play Star Wars games. None of the games you mentioned come even close to a Star Wars game IMO. I guess this is good too...means Raven (or Revan) appeals to more people than I thought.
I happen to love Bioware and I'm a Star Wars fanatic...from the moment I 1st heard the rumor about Bioware developing a Star Wars MMO (within weeks of the NGE), I've been excited about what they could develop. Every day there seem to be more complaints about Bioware and the fact that they are developing this game. While I understand concern and player passions about what "they" would love to see in the game (I have my own list too), I am also shocked by all the hate I see directed towards Bioware.
So let me ask - Who would you rather see developing the next Star Wars MMO?
Blizzard? CCP? SoE? Cryptic? NCSoft? Of that list, I'm still THRILLED we have Bioware designing this game. It won't be everything everyone wants it to be (no game is), but of all the companies out there, Bioware is hands down my favorite.
Bioware is fine as the developer of this MMO. I think they have the ability to make it a good one. However, based upon what is known so far I think they are focusing too much on story. Now before that draws a lot of fire let me say that I want story and expect story in this MMO. But let me also say that I expect to see more to do once I finish with the story then just PvP, raiding and crafting....and we haven't seen a lot regarding any of those. I think from what I have seen so far that the story will draw in a good number of people.
My actual FEAR is that EA is going to allow this game to be released in an unfinished state. Let me correct that. EA might not allow Bioware to finish the game and therefore force its release in an unfinished state. If anything could kill the game it would be that EA in their rush to see a monetary return won't allow it to be finished.
I get the feeling they could pull off making a very convincing, in depth, and enjoyable Star Wars universe. In addition, they already have the whole space engine from Eve to draw off of. A combination of Eve's space gameplay with a star wars flavor, tied in with a decent ground game would be exactly what the SWG vets have been pining for.
i second this.
mmorpgs should be about freedom, not following a story line as single player games might.
i really enjoy bioware games, but i fear they've taken the path of extending the content of a regular single player game and plug it into the internet. woohoo!
today, as far as mmorpgs are concerned, only CCP gets it.
If that were the case, every sandbox fan would be subscribed, and there wouldnt be a need to try to impose your gaming style upon TOR.
EQ had the subs before WoW, and now WoW holds the top card. Sandboxes dont even come close, so to sit there and say "so and so gets it"....get for real.
If a game is fun, people are going to play it. PERIOD. End of discussion.
If BW hadnt made this game, then perhaps Activisions studio Raven. They put out quality products, and they understand fun. It would be a huge step up to MMOs. That said, anything beats another sandbox IMO. Would rather watch paint dry, as it is just as exciting to me, and doesnt cost 15 a month.
that is like saying that every themepark fan would / should subscribe to WoW or whatever.
there are elements in EVE i don't particularly like, so i don't subscribe - for instance, no avatars.
there are elements in darkfall i don't particularly like, for instance, FFA loot.
some people like themeparks but can't stand goblins or orcs or whatever (ie mediaval fantasy stuff).
and im not imposing anything, i'm giving my opinion.
in fact, its me who should tell you to go play single player games instead. there are loads to chose from - nice and linear.
I get the feeling they could pull off making a very convincing, in depth, and enjoyable Star Wars universe. In addition, they already have the whole space engine from Eve to draw off of. A combination of Eve's space gameplay with a star wars flavor, tied in with a decent ground game would be exactly what the SWG vets have been pining for.
Sorry, the CCP koolaid has an odd smell...
Eve sucks. Sorry, but that's the way it is. It caters to a tiny number of people. BioWare's game will bring in millions of players.
350 thousand is a tiny amount of people? this isnt including the thousands of people constantly running trials and the millions of people that were subbed at one point and just arent in the game right now (probably waiting for Incarna lol)...
I would never consider a game that that freaking many people enjoyed bad.
Even if i disliked the game myself.
Addition: OP, Bioware will be fine with TOR... they're making a themepark mmo after all. which is basically just a single player rpg anyway. Its going to be epic no worries.
How can SWTOR be "basically just a single player rpg" when it will have an auction house, crafiting, guilds, PvP, multiplayer story dialog in groups, rewards for grouping, and only 10% of the game is instanced?
I get the feeling they could pull off making a very convincing, in depth, and enjoyable Star Wars universe. In addition, they already have the whole space engine from Eve to draw off of. A combination of Eve's space gameplay with a star wars flavor, tied in with a decent ground game would be exactly what the SWG vets have been pining for.
Yes! I can see it now! CCP would totally revolutionize ground combat in an MMO! Instead of using pesky actionbars, we would get right-click menus and spreadsheets for everything! Just imagine it... an epic battle between a sith and jedi auto-rotating around each other while selecting different attacks that occur several seconds afterwards. That sounds AMAZING!!!
And the space game would be even more incredible!! It would take at least two hours to get where you need to go and it could double as a space screensaver!! I'm totally in.
Seriously though, Bioware is the only company I would trust with this project...
Shame you don't realize that CCP is in the midst of developing their own ground based MMO called "World Of Darkness", which is based off of the Whitewolf franchise of the same name.
Ironic too...
Apparently it's okay to bash CCP as having a reputation for making a "spreadsheet" game, but god forbid anyone insinuate that Bioware has been making hand-holding linear storyline games lately.
I did love playing EvE for a while... Eventually got tired of not having an immersive story. Mining was not fun, playing the "exchange" was not fun, and there wasn't enough constant pvp to be fun. All in all the game felt kind of spreadsheet-y. Is that bashing? ?? Hopefully World of Darkness will make these areas it's strengths. But we don't know yet.
Not sure how anyone can say BW has made "hand-holding linear storyline games lately." Compared to which other major games? lol Mass Effect 1+2, and Dragon Age are the primary rpg games with branching storylines and varied character customization. What other games allow that much storyline choice? Witcher, Bioshock, Oblivion, Fall Out 3, Gothic 2? Not really, great games but I think Mass Effect 2 defecated on them. Maybe even DA too lol. Seriously, ME2 is the first game in almost 4 years to make my jaw drop. Party members choices, storyline, visuals, voice, music, combat, detail.
I love bioware too but making WoW in space... they are just playing it safe to make a big bucks and also since its their first mmo. very disapointing.
Well, the one thing they've consistently bragged about and advertised is something that is virtually non-existent in WoW. The fourth pillar. It may not be interesting to you in any way, but it is certainly something that distinguishes it.
I don't understand the argument that it is a strike against Bioware for not having developed an MMO before. They have an excellent track record with putting out extremely high quality RPG games and this seems like the natural evolution of their gaming.
Second, most veteran companies of MMOs produce lackluster second or third attempts. Case in point:
Richard Garriot - Tabula Rasa
Mythic - WAR
Cryptic - CO, STO
Brad McQuaid - Vanguard
SOE - Anything and everything.
Funcom - AOC
Personally, it seems to me each development co/studio gets one shot at making a good MMO; anything they follow up on turns to be garbage.
I am looking forward to TOR because it is from a studio which has no other MMO titles. On a sidenote: as much as I am excited about World of Darkness, I have strong misgivings because of the developer, as well as anything Blizzard might be working on (though I consider WoW a commercial rather than artisitic phenom). The only exception to this may be ArenaNet, but then again I never really considered Guild Wars in the same category as the aforementioned.
People aren't seriously asking for a better dev house than Bioware for SW:TOR are they?
SW:ToR has probably the best team it could have working on it.
Bioware and Mythic merged: You have one of the best 3D RPG developers out there combined with the MMO experience of Mythic.
EA: One of the biggest publishers out there. They can advertise and promote the hell out of this MMO which is what they need to do because that is one of the biggest reasons WoW is so popular. There have been so many ad campaigns and commercials for WoW that most people would have had to be living in a cave for 5 or more years to not heard of it.
LA: This is the only place that SW:ToR may falter. Ultimately LA is going to control a lot. Lucas has always been fairly particular in all things Star Wars. So you can pretty much bet on the fact that LA retains a large portion of creative control over SW:ToR.
But as far as developers go, it really couldn't be in better hands with the exception of maybe Bethesda but if Bethesda did it you'd likely end up with a sandbox. LA seems to want a themepark SW's MMO. When it didn't pan out with SWG, they went to someone else to try again.
Shame you don't realize that CCP is in the midst of developing their own ground based MMO called "World Of Darkness", which is based off of the Whitewolf franchise of the same name.
Ironic too...
Apparently it's okay to bash CCP as having a reputation for making a "spreadsheet" game, but god forbid anyone insinuate that Bioware has been making hand-holding linear storyline games lately.
I did love playing EvE for a while... Eventually got tired of not having an immersive story. Mining was not fun, playing the "exchange" was not fun, and there wasn't enough constant pvp to be fun. All in all the game felt kind of spreadsheet-y. Is that bashing? ?? Hopefully World of Darkness will make these areas it's strengths. But we don't know yet.
Not sure how anyone can say BW has made "hand-holding linear storyline games lately." Compared to which other major games? lol Mass Effect 1+2, and Dragon Age are the primary rpg games with branching storylines and varied character customization. What other games allow that much storyline choice? Witcher, Bioshock, Oblivion, Fall Out 3, Gothic 2? Not really, great games but I think Mass Effect 2 defecated on them. Maybe even DA too lol. Seriously, ME2 is the first game in almost 4 years to make my jaw drop. Party members choices, storyline, visuals, voice, music, combat, detail.
Saying eve is a very number oriented game that feels like playing with spreadsheets isn't bashing CCP, it's an opinion about Eve. Saying that CCP is only good at making spreadsheet games, is bashing CCP. It's just a comment on the hipocracy of basing a company's ability to create a decent MMO based solely on the shortcomings of their previous project/s -- Which would be similar to someone claiming with absolute belief that SWTOR will suck because Bioware only has experience making Single Player games that are designed around very strict story structure.
As per the Bioware making "hand-holding linear storyline games lately" remark, it's because they have been. If you actually analyse the deeper structure of Bioware's latest games, you'll see that they're very linear. Yes, they do provide some measure of "choices", however no matter what choices you make, you're still limited to limited measure of outcomes, which all feed back into the same linear story. There is no "open" world in Bioware games, you're always confined to explore only the places the game allows you to, and only when you're supposed to go there. There's rarely many opportunities to go off and explore off the beaten path and find something interesting. This was not the case in Bioware's older games such as Baldur's gate and NWN, but it is for DA:O and ME.
I'd get CCP to create a space game. Not just copy EVE, but to make it based around Star Wars priorities - smuggling, bounty hunting and planetary control warfare.
I'd get Funcom to make the ground game.
I'd get Raph Koster to oversee the two projects and work in ways for them to interact meaningfully.
You'd be able to buy and play each part of the game separately, but the sub fee would grant you access to both.
"Buying the box" for each part would open up all the skills associated with that part of the game but not owning it wouldn't restrict you from seeing the content. For example, you'd be able to board and travel on other people's spaceships if you only own the ground part, but you wouldn't have the skills to do anything on them or the skills to own one. The same thing vice versa, pilots would be able to go to ground locations and go around, but they'd have no access to any of the skills required to do stuff on ground.
I love bioware for the games that they've made. I thought it would be a good idea for them to make a Star Wars game. I did not expect that they would approach it exactly the same as all their other games. I don't agree with this approach to making a MMORPG. I think it'll still be fun, but it's not what I would have wanted in a SW MMORPG. I'd rather they just made 5 more KOTOR games and left the MMO rights to someone else.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
I will not play it off like I played the Jedi games. I missed out on a lot of gaming, during the 90s, due to college/work/begining a family/health....there was always something going on, and in free time it was either watching hockey/football. The biggest game I probably missed out on was Zelda, as folks talk till this very day. Not to mention things like Half Life(although I have HL 2, and Planescape:Torment).
My choice of Raven was simply on X-Men Legends 1/2, Marvel Ultimate Alliance, X:Men Origins: Wolverine, and Singularity. I game to enjoy myself....and Revan fits that to a "T". Hah...what a typo....meant Raven.
As I said at the start of this thread...I'm a Star Wars fanatic Moaky. I haven't missed a Star Wars games release since I 1st played Rogue Squadron. My family always comes 1st, but I find the time to play Star Wars games. None of the games you mentioned come even close to a Star Wars game IMO. I guess this is good too...means Raven (or Revan) appeals to more people than I thought.
I enjoyed those games for the combat mechanics, and they featured my favorite set of comic heroes(Marvel).
Singularity belongs in the sci-fi shooter category, and only part way thru, but seems to have a good alternate universe storyline.
As far as "everything SWs"...not me. I have spent a ton of money(not to mention my parents) since the 70s on SWs. I buy things for the "wow that looks awesome" appeal(like action figures every so often.....Boba and Darth for 30th ann being the latest), and games that look to appeal to my gaming style. TFU 2 will be the next game I pick up.
BTW...did you miss the Revan(character from KOTOR) reference? That was an actual typo, and when I saw it, I thought I would leave it in.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
It's not what the collectable and comics store keeper told me last week.
Except for some kiddie stuff from the TV series, nothing sells.
Perhaps the US has a different market, but in EU SW hardly means anything ATM.
Well, if the comic book store guy in your specific country in your specific town isn't selling a lot of Star Wars stuff, then it's obviously dead for all of Europe.
Comments
Heh, interesting thread, and you can also immediately see what preferences in MMORPG's people have. Not many surprises in choices there, based on former posting behaviour of people.
Anyway, since I'm an MMORPG gamer that loves story and atmosphere in his games I'd go for Bioware. I think with their background they're most able to capture the essence and spirit of Star Wars in a game, better than the other game companies and probably even better than the man George Lucas himself.
CCP would be a great alternative choice, but I get the feeling that they would end up just making a space/land scifi MMORPG with merely a Star Wars skin. Better to let them just follow their own path, other franchises like Vampire: the Masquerade are better for them, darker theme and such.
Bungie would be an interesting choice. I don't think they'd be able the Star Wars spirit as good as Bioware in the game they'd make, but I think they'd infuse their own flavor to it which could be intriguing: also, a Star Wars MMOFPS a la Planetside but then deeper would be something I'd give a shot.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Give Lucas full control of what goes in / stays out
If that were the case, every sandbox fan would be subscribed, and there wouldnt be a need to try to impose your gaming style upon TOR.
EQ had the subs before WoW, and now WoW holds the top card. Sandboxes dont even come close, so to sit there and say "so and so gets it"....get for real.
If a game is fun, people are going to play it. PERIOD. End of discussion.
If BW hadnt made this game, then perhaps Activisions studio Raven. They put out quality products, and they understand fun. It would be a huge step up to MMOs. That said, anything beats another sandbox IMO. Would rather watch paint dry, as it is just as exciting to me, and doesnt cost 15 a month.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
Wow...Raven would have actually been a fantastic 2nd choice. Having done a great job with the Jedi Knight series, they at least KNOW Star Wars. Like you say, big step up to MMOs, but Raven could pull it off. They have a fantastic community behind them too with a lotta locals willing to help em out with ideas, testing and consulting...I'd say Madison folks are pretty much #1 in terms of MMO/Star Wars knowledge
Tux...
I will not play it off like I played the Jedi games. I missed out on a lot of gaming, during the 90s, due to college/work/begining a family/health....there was always something going on, and in free time it was either watching hockey/football. The biggest game I probably missed out on was Zelda, as folks talk till this very day. Not to mention things like Half Life(although I have HL 2, and Planescape:Torment).
My choice of Raven was simply on X-Men Legends 1/2, Marvel Ultimate Alliance, X:Men Origins: Wolverine, and Singularity. I game to enjoy myself....and Revan fits that to a "T". Hah...what a typo....meant Raven.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
Dear God NO!
거북이는 목을 내밀 때 안 움직입니다
As I said at the start of this thread...I'm a Star Wars fanatic Moaky. I haven't missed a Star Wars games release since I 1st played Rogue Squadron. My family always comes 1st, but I find the time to play Star Wars games. None of the games you mentioned come even close to a Star Wars game IMO. I guess this is good too...means Raven (or Revan) appeals to more people than I thought.
Bioware is fine as the developer of this MMO. I think they have the ability to make it a good one. However, based upon what is known so far I think they are focusing too much on story. Now before that draws a lot of fire let me say that I want story and expect story in this MMO. But let me also say that I expect to see more to do once I finish with the story then just PvP, raiding and crafting....and we haven't seen a lot regarding any of those. I think from what I have seen so far that the story will draw in a good number of people.
My actual FEAR is that EA is going to allow this game to be released in an unfinished state. Let me correct that. EA might not allow Bioware to finish the game and therefore force its release in an unfinished state. If anything could kill the game it would be that EA in their rush to see a monetary return won't allow it to be finished.
Let's party like it is 1863!
that is like saying that every themepark fan would / should subscribe to WoW or whatever.
there are elements in EVE i don't particularly like, so i don't subscribe - for instance, no avatars.
there are elements in darkfall i don't particularly like, for instance, FFA loot.
some people like themeparks but can't stand goblins or orcs or whatever (ie mediaval fantasy stuff).
and im not imposing anything, i'm giving my opinion.
in fact, its me who should tell you to go play single player games instead. there are loads to chose from - nice and linear.
How can SWTOR be "basically just a single player rpg" when it will have an auction house, crafiting, guilds, PvP, multiplayer story dialog in groups, rewards for grouping, and only 10% of the game is instanced?
Honestly confused about that quote...
I did love playing EvE for a while... Eventually got tired of not having an immersive story. Mining was not fun, playing the "exchange" was not fun, and there wasn't enough constant pvp to be fun. All in all the game felt kind of spreadsheet-y. Is that bashing? ?? Hopefully World of Darkness will make these areas it's strengths. But we don't know yet.
Not sure how anyone can say BW has made "hand-holding linear storyline games lately." Compared to which other major games? lol Mass Effect 1+2, and Dragon Age are the primary rpg games with branching storylines and varied character customization. What other games allow that much storyline choice? Witcher, Bioshock, Oblivion, Fall Out 3, Gothic 2? Not really, great games but I think Mass Effect 2 defecated on them. Maybe even DA too lol. Seriously, ME2 is the first game in almost 4 years to make my jaw drop. Party members choices, storyline, visuals, voice, music, combat, detail.
I love bioware too but making WoW in space... they are just playing it safe to make a big bucks and also since its their first mmo. very disapointing.
My blog:
Well, the one thing they've consistently bragged about and advertised is something that is virtually non-existent in WoW. The fourth pillar. It may not be interesting to you in any way, but it is certainly something that distinguishes it.
I don't understand the argument that it is a strike against Bioware for not having developed an MMO before. They have an excellent track record with putting out extremely high quality RPG games and this seems like the natural evolution of their gaming.
Second, most veteran companies of MMOs produce lackluster second or third attempts. Case in point:
Richard Garriot - Tabula Rasa
Mythic - WAR
Cryptic - CO, STO
Brad McQuaid - Vanguard
SOE - Anything and everything.
Funcom - AOC
Personally, it seems to me each development co/studio gets one shot at making a good MMO; anything they follow up on turns to be garbage.
I am looking forward to TOR because it is from a studio which has no other MMO titles. On a sidenote: as much as I am excited about World of Darkness, I have strong misgivings because of the developer, as well as anything Blizzard might be working on (though I consider WoW a commercial rather than artisitic phenom). The only exception to this may be ArenaNet, but then again I never really considered Guild Wars in the same category as the aforementioned.
People aren't seriously asking for a better dev house than Bioware for SW:TOR are they?
SW:ToR has probably the best team it could have working on it.
Bioware and Mythic merged: You have one of the best 3D RPG developers out there combined with the MMO experience of Mythic.
EA: One of the biggest publishers out there. They can advertise and promote the hell out of this MMO which is what they need to do because that is one of the biggest reasons WoW is so popular. There have been so many ad campaigns and commercials for WoW that most people would have had to be living in a cave for 5 or more years to not heard of it.
LA: This is the only place that SW:ToR may falter. Ultimately LA is going to control a lot. Lucas has always been fairly particular in all things Star Wars. So you can pretty much bet on the fact that LA retains a large portion of creative control over SW:ToR.
But as far as developers go, it really couldn't be in better hands with the exception of maybe Bethesda but if Bethesda did it you'd likely end up with a sandbox. LA seems to want a themepark SW's MMO. When it didn't pan out with SWG, they went to someone else to try again.
Saying eve is a very number oriented game that feels like playing with spreadsheets isn't bashing CCP, it's an opinion about Eve. Saying that CCP is only good at making spreadsheet games, is bashing CCP. It's just a comment on the hipocracy of basing a company's ability to create a decent MMO based solely on the shortcomings of their previous project/s -- Which would be similar to someone claiming with absolute belief that SWTOR will suck because Bioware only has experience making Single Player games that are designed around very strict story structure.
As per the Bioware making "hand-holding linear storyline games lately" remark, it's because they have been. If you actually analyse the deeper structure of Bioware's latest games, you'll see that they're very linear. Yes, they do provide some measure of "choices", however no matter what choices you make, you're still limited to limited measure of outcomes, which all feed back into the same linear story. There is no "open" world in Bioware games, you're always confined to explore only the places the game allows you to, and only when you're supposed to go there. There's rarely many opportunities to go off and explore off the beaten path and find something interesting. This was not the case in Bioware's older games such as Baldur's gate and NWN, but it is for DA:O and ME.
I'd get CCP to create a space game. Not just copy EVE, but to make it based around Star Wars priorities - smuggling, bounty hunting and planetary control warfare.
I'd get Funcom to make the ground game.
I'd get Raph Koster to oversee the two projects and work in ways for them to interact meaningfully.
You'd be able to buy and play each part of the game separately, but the sub fee would grant you access to both.
"Buying the box" for each part would open up all the skills associated with that part of the game but not owning it wouldn't restrict you from seeing the content. For example, you'd be able to board and travel on other people's spaceships if you only own the ground part, but you wouldn't have the skills to do anything on them or the skills to own one. The same thing vice versa, pilots would be able to go to ground locations and go around, but they'd have no access to any of the skills required to do stuff on ground.
I love bioware for the games that they've made. I thought it would be a good idea for them to make a Star Wars game. I did not expect that they would approach it exactly the same as all their other games. I don't agree with this approach to making a MMORPG. I think it'll still be fun, but it's not what I would have wanted in a SW MMORPG. I'd rather they just made 5 more KOTOR games and left the MMO rights to someone else.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
None.
Star Wars is old, so old. Much too old.
I want a new and original space opera. Not some redone lore "from the 70's movies".
40 years of Jedi Knights with Light sabres was enough.
Even the movies 1-2-3 were a remake of 4-5-6 . Same theme, same story, same plot.
Milking it, but the cow outside of the US is dead.
Sorry to tell ya bud, but Star Wars will outlive even you.
I enjoyed those games for the combat mechanics, and they featured my favorite set of comic heroes(Marvel).
Singularity belongs in the sci-fi shooter category, and only part way thru, but seems to have a good alternate universe storyline.
As far as "everything SWs"...not me. I have spent a ton of money(not to mention my parents) since the 70s on SWs. I buy things for the "wow that looks awesome" appeal(like action figures every so often.....Boba and Darth for 30th ann being the latest), and games that look to appeal to my gaming style. TFU 2 will be the next game I pick up.
BTW...did you miss the Revan(character from KOTOR) reference? That was an actual typo, and when I saw it, I thought I would leave it in.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
It's not what the collectable and comics store keeper told me last week.
Except for some kiddie stuff from the TV series, nothing sells.
Perhaps the US has a different market, but in EU SW hardly means anything ATM.
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Well, if the comic book store guy in your specific country in your specific town isn't selling a lot of Star Wars stuff, then it's obviously dead for all of Europe.
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