I'm not really into space based gaming. That said, I'd like to hear some of your opinions on whether or not there is anything they could do to improve this aspect. While still sticking to their overall goal with it. Movie like, fast paced, action oriented space combat?
Discuss.:)
They should allow you to eject your ship, log out, delete your character, uninstall, and cancel your account all in one command. It would save everyone a lot of trouble.
I am sure Bioware is losing sleep because you think they can't make an RPG... *rolls eyes* Not like Mass Effect and Dragon Age didn't win all kinds of awards and the majority of the people that played it didn't like it....... I am sure your little opinion will change everything. *sighs*
I have never seen such hate for a game that isn't even released or such a useless group of lifeless losers who are just frothing at the mouth praying to their god that this game will fail.
Me personally.... I hope it is successful and a great game to play. I would rather have another good game to play than to be able to tell the world, "I TOLD YOU SO," because the game sucks.
I'm of the opinion that you either add space the right way or don't do it at all.
In my opinion, they aren't doing it right. They should have just held off on it and added a better, more open version of it later.
Agreed 100%
I've read somewhere that they hope to add group missions and PvP in space later . . . which to me backs you up: they're doing it but not doing it right.
It's not a gamebreaker for me, but it's not the best news ever. It also looks like it would be more comfortable to control with a gamepad than a mouse, and I am not getting another gamepad for my PC -- I have a console for that.
Does anyone have a link to this vid where the devs say space is just about mining asteroids? That really pisses me off and clearly ignores the awesomeness that was the X-Wing & TIE Fighter series and the Wing Commander series. Not all space is Eve. Fuck, only Eve is Eve.
My basic concern for this game is that after I finish a story, I won't give a shit. Which means I will buy it anyway, but try to fly through at least one of the stories fast enough to not pay another subscription. I doubt the game will completely suck -- but I'm worried it will be like DAO: fascinating enough of a story that I try out all the origins, but not fascinating enough combat (even on hard I might add) or character progression to keep me interested enough to finish the game with every origin.
I'm of the opinion that you either add space the right way or don't do it at all.
In my opinion, they aren't doing it right. They should have just held off on it and added a better, more open version of it later.
Agreed 100%
It is proof that EA is in full panic. Forums were mad there wasn't a space game at launch. So they added something in space ...which doesn"t connect directly to the in game play mechanics.
If I were them, I would be panicing too. Story telling, NPC henchmen, Voice over, ...
And ... a publication date that comes awefully close.
The game has to launch at the end of March or they are in deep deep trouble. Sooner is not possible (not even in half open Beta) and later is catastrophic: summer is a killer for a new MMO. Lotro and Aoc launched both at the end of May and the result were empty servers around June.
No, as I see it : they simply have no time left to include a fully fledged space game.
SW:TOR is squeezed between one juggernaut (millions of cataclysm players next winter) and another upcoming giant that simply is free to play GW2 (next automn/winter).
Not even talking about Diablo3 .
EA is afraid of launching yet another fail. They can't afford it. Launch too early and they sign the end of their role in the lucrative MMO market. Launch too late and they would end up against games that are free to play.
I'm of the opinion that you either add space the right way or don't do it at all.
In my opinion, they aren't doing it right. They should have just held off on it and added a better, more open version of it later.
Sums up my feelings. Space is too important to this IP to slap something in like this.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
I'm of the opinion that you either add space the right way or don't do it at all.
In my opinion, they aren't doing it right. They should have just held off on it and added a better, more open version of it later.
The only person I ever heard say that is Jack Emmert of Cryptic so this actually makes me feel easier about Biowares decision to do it the way they are doing it now.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
I'm of the opinion that you either add space the right way or don't do it at all.
In my opinion, they aren't doing it right. They should have just held off on it and added a better, more open version of it later.
The only person I ever heard say that is Jack Emmert of Cryptic so this actually makes me feel easier about Biowares decision to do it the way they are doing it now.
Agreed. There simply isn't any "exploration" in Star Wars. Space in the movies was a method to get from point a to point b... kinda like a tunnel...
I'm not really into space based gaming. That said, I'd like to hear some of your opinions on whether or not there is anything they could do to improve this aspect. While still sticking to their overall goal with it. Movie like, fast paced, action oriented space combat?
I'm of the opinion that you either add space the right way or don't do it at all.
In my opinion, they aren't doing it right. They should have just held off on it and added a better, more open version of it later.
The only person I ever heard say that is Jack Emmert of Cryptic so this actually makes me feel easier about Biowares decision to do it the way they are doing it now.
Agreed. There simply isn't any "exploration" in Star Wars. Space in the movies was a method to get from point a to point b... kinda like a tunnel...
Open doesn't necessarily mean exploration -- I'm not getting that link.
For me, space being done right means massive multiplayer online battles -- whether it's done like Star Fox or done like TIE Fighter, it would have to be more open for the PvP to feel like it has more meaning. Hell, they can make it like Snoopy's Flying Ace from X-Box arcade -- that was some of the best simple flying PvP I've played, and the best $10 I'd spent in a long time.
I'm of the opinion that you either add space the right way or don't do it at all.
In my opinion, they aren't doing it right. They should have just held off on it and added a better, more open version of it later.
The only person I ever heard say that is Jack Emmert of Cryptic so this actually makes me feel easier about Biowares decision to do it the way they are doing it now.
Agreed. There simply isn't any "exploration" in Star Wars. Space in the movies was a method to get from point a to point b... kinda like a tunnel...
I guess you missed A New Hope and Return of the Jedi then.
EA is afraid of launching yet another fail. They can't afford it. Launch too early and they sign the end of their role in the lucrative MMO market. Launch too late and they would end up against games that are free to play.
Not very sound reasoning ( not that I was expecting any).
GW2 is B2P, meaning you can play it next to a sub you're holding on to. Many people have already stated that that's what they intend to do. I plan to myself as well.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Agreed. There simply isn't any "exploration" in Star Wars. Space in the movies was a method to get from point a to point b... kinda like a tunnel...
Good point. Exploration is a terrible element in MMORPGs. MMORPGs should be more linear like movies are.
It just doesn't fit with the ip, and it's certainly not necessary.
Do people whine and cry because you can't hop into a boat while playing WoW and explore the oceans? Nope.
This game has an incredible amount of content, whining about a lack of space exploration is rediculous. It just seems like people who want to hate this game are grasping at anything they can.
It just doesn't fit with the ip, and it's certainly not necessary.
Do people whine and cry because you can't hop into a boat while playing WoW and explore the oceans? Nope.
This game has an incredible amount of content, whining about a lack of space exploration is rediculous. It just seems like people who want to hate this game are grasping at anything they can.
You're right again. People don't cry and whine because you can't hop in a boat while playing WoW and explore the oceans.
Edit: Although WoW didn't add a boat adventure where you shoot at other boats while sailing to where you need to go.
This game does appear to have an incredible amount of content. I can't wait to play it to be honest. In my opinion, they should have left space out for now. And in my opinion, a larger open space would have been a lot better to add in the future after they ensured a solid ground game.
You're right again. People don't cry and whine because you can't hop in a boat while playing WoW and explore the oceans.
Edit: Although WoW didn't add a boat adventure where you shoot at other boats while sailing to where you need to go.
This game does appear to have an incredible amount of content. I can't wait to play it to be honest. In my opinion, they should have left space out for now. And in my opinion, a larger open space would have been a lot better to add in the future after they ensured a solid ground game.
I agree with this TBH. Not that I think they need "a larger open space" segment, even in the future. Then again, as I said I'm not into space based gaming.
I'm far more worried about the game as a whole being solid. At one point I didn't care how launches went for MMO's, simply because I do not buy them at launch. Still, this thinking is clearly wrong. A bad launch destroys the greatest part of an MMO, community. WIthout it, an MMO is nothing. TOR as a game may be enjoyable for the story. Yet without a community, it will be nothing more than that, a game, and people only play a game so many times.
Space as I see it, looks like a feature added only to smooth over the angst in those looking for a space portion. That idea obviously backfired. Not to say there won't be an audience for it. I just think the whole idea behind it failed to accomplish the idea behind it. :Pleasing those wanting a few stars, with their Star Wars:.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Similar to the movies, yes. If you have a problem with this Star Wars game resembling Star Wars, then what can anyone say?
There is an argument to whether a MMORPG should resemble the Star Wars movie or the Star Wars universe.
I've posted on this numerous times. There is no way a MMORPG should resemble a Star Wars movie. A Star Wars movie has a main character on which the story is focused and you get the 90 minute highlight reel of their greatest adventure.
When creating a single-player RPG such as Mass-Effect, you're essentially creating a longer movie. It's the same concept, main character, their greatest adventure, just the highlights. This stretches to about 25 hours.
When creating a MMORPG, you're not creating one-person's experience, you're creating the world, where that character and thousands of other characters all live, all have lives, adventures, etc. In a movie, there is no time to go into exactly what Han does on a day-to-day basis, exactly how he dropped that shipment from Jabba, exactly how he smuggles stuff, etc. But when you make an MMORPG that incluses Han-type characters, this is exactly what should be the focus.
Different type of media have different opportunities and limitations. Luke blowing up the deathstar is an amazing movie moment. But you cannot make a MMORPG game that is entirely comprised of Luke blowing up deathstars, because whereas in a movie it will occupy 10% of the film's running time, in a MMORPG, it'll occupy 0.000001% of the game's running time.
It's true that "space exploration" is a small part of Star Wars, it's not star trek after all. However, space travel, space adventure, space combat, space interaction, etc... are a huge part of star wars. Luke is a pilot, Han is a pilot, Chewie is a pilot, Lando is a pilot, Anakin is a pilot. No, they aren't flying 24/7, but that is who they are and what they do.
And while I really don't want to partake in the silly semantic argument that space gets less screen time than ground in the movies, i do want to point out that while space gets less time than ground, it still gets exponentially more time than lightsaber play or force use. Just because these these things aren't shown as much as others, doesn't mean that they do not define who certain characters are or what they do. Personally, I believe as much in having diplomatic missions and personal trials for force-sensitive characters as i do in having space gameplay (not just combat!) for pilots and smugglers and bounty hunters. It's ALL part of the star wars world.
Ultimately, i do understand that BioWare is really just making a single-player-type game with multiplayer elements, so that's why it makes sense for them to take the direction they are. Yes, i'm disappointed in this, but not really surprised. Plus, there is always room to improve.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
Agreed. There simply isn't any "exploration" in Star Wars. Space in the movies was a method to get from point a to point b... kinda like a tunnel...
Good point. Exploration is a terrible element in MMORPGs. MMORPGs should be more linear like movies are.
There's exploration. Just not space exploration.
Similar to the movies, yes. If you have a problem with this Star Wars game resembling Star Wars, then what can anyone say?
There's no exploration in the ground portion of the star wars movies either. Perhaps they should remove that and make the rest of the game more linear to fit the movies.
Besides, I don't really care about "exploration". There is a wide gap between exploration and not being able to turn left.
I'm not really into space based gaming. That said, I'd like to hear some of your opinions on whether or not there is anything they could do to improve this aspect. While still sticking to their overall goal with it. Movie like, fast paced, action oriented space combat?
Discuss.:)
Remove the wheelchair.
Outright copy the X-Wing series and you get movie-like, fast-paces, action oriented space combat that's not 30 years out of date.
I'm not really into space based gaming. That said, I'd like to hear some of your opinions on whether or not there is anything they could do to improve this aspect. While still sticking to their overall goal with it. Movie like, fast paced, action oriented space combat?
Discuss.:)
of course there isnt much you can do with it because its a tunnel shooter.
the fact that you need to ask this question or open it to debate shows that its a shallow pre-set experience.
so no. it has a pretty low roof with no room for creativity.
in an open space environment, however, there were tons of stuff they could have done. unfortunately they only thought about asteroid mining and deemed that non-starwarsy.
but what about asteroid military, logistic, depots, etc bases which could have served as hubs for quests, refueling, hanging out... perhaps even offering housing possibilities for the extravagant...
or space stations, for similar purposes or as a means to gain control over space sectors in the galactic war...
i mean.
why do WE have to think of this sort of stuff?
you don't need a phd in advanced systems crativity design to figure out how a star wars MMO can be made properly.
Give me good enough controls and plenty of crap to shoot at and I'm sold.
Really I'm looking forward to the space combat as is since it looks like a nice distraction when I get bored of the typical MMO mechanics that are making it in to the game already.
I'm not really into space based gaming. That said, I'd like to hear some of your opinions on whether or not there is anything they could do to improve this aspect. While still sticking to their overall goal with it. Movie like, fast paced, action oriented space combat?
Discuss.:)
of course there isnt much you can do with it because its a tunnel shooter.
the fact that you need to ask this question or open it to debate shows that its a shallow pre-set experience.
so no. it has a pretty low roof with no room for creativity.
in an open space environment, however, there were tons of stuff they could have done. unfortunately they only thought about asteroid mining and deemed that non-starwarsy.
but what about asteroid military, logistic, depots, etc bases which could have served as hubs for quests, refueling, hanging out... perhaps even offering housing possibilities for the extravagant...
or space stations, for similar purposes or as a means to gain control over space sectors in the galactic war...
i mean.
why do WE have to think of this sort of stuff?
you don't need a phd in advanced systems crativity design to figure out how a star wars MMO can be made properly.
and what about dentists offices? and grocery stores? And puppy mills?
There are 1000's of things NOT in this game. Are we going to whine and cry about all of them?
well, in an OPEN space environment, anything can be added and chucked in.
dentist offices i dont think anyone would miss them but maybe weaponsmith shops ein? runned by players preferably.
if you put a TUNNEL SHOOTER, or should i say, a space ARCADE experience, you can't add anything to it.
you can add more ARCADE experiences in time, but what will change? the background? the enemy ships? the story you're being told.
Comments
They should allow you to eject your ship, log out, delete your character, uninstall, and cancel your account all in one command. It would save everyone a lot of trouble.
I am sure Bioware is losing sleep because you think they can't make an RPG... *rolls eyes* Not like Mass Effect and Dragon Age didn't win all kinds of awards and the majority of the people that played it didn't like it....... I am sure your little opinion will change everything. *sighs*
I have never seen such hate for a game that isn't even released or such a useless group of lifeless losers who are just frothing at the mouth praying to their god that this game will fail.
Me personally.... I hope it is successful and a great game to play. I would rather have another good game to play than to be able to tell the world, "I TOLD YOU SO," because the game sucks.
Agreed 100%
I've read somewhere that they hope to add group missions and PvP in space later . . . which to me backs you up: they're doing it but not doing it right.
It's not a gamebreaker for me, but it's not the best news ever. It also looks like it would be more comfortable to control with a gamepad than a mouse, and I am not getting another gamepad for my PC -- I have a console for that.
Does anyone have a link to this vid where the devs say space is just about mining asteroids? That really pisses me off and clearly ignores the awesomeness that was the X-Wing & TIE Fighter series and the Wing Commander series. Not all space is Eve. Fuck, only Eve is Eve.
My basic concern for this game is that after I finish a story, I won't give a shit. Which means I will buy it anyway, but try to fly through at least one of the stories fast enough to not pay another subscription. I doubt the game will completely suck -- but I'm worried it will be like DAO: fascinating enough of a story that I try out all the origins, but not fascinating enough combat (even on hard I might add) or character progression to keep me interested enough to finish the game with every origin.
Playing: Eve, LoL
Played: EQ, SWG, EQII, MxO,DDO CoX, WoW, & LoTRO
Awaiting: GW2, Rift, Earthrise, TOR
It is proof that EA is in full panic. Forums were mad there wasn't a space game at launch. So they added something in space ...which doesn"t connect directly to the in game play mechanics.
If I were them, I would be panicing too. Story telling, NPC henchmen, Voice over, ...
And ... a publication date that comes awefully close.
The game has to launch at the end of March or they are in deep deep trouble. Sooner is not possible (not even in half open Beta) and later is catastrophic: summer is a killer for a new MMO. Lotro and Aoc launched both at the end of May and the result were empty servers around June.
No, as I see it : they simply have no time left to include a fully fledged space game.
SW:TOR is squeezed between one juggernaut (millions of cataclysm players next winter) and another upcoming giant that simply is free to play GW2 (next automn/winter).
Not even talking about Diablo3 .
EA is afraid of launching yet another fail. They can't afford it. Launch too early and they sign the end of their role in the lucrative MMO market. Launch too late and they would end up against games that are free to play.
In both cases they loose the battle.
Sums up my feelings. Space is too important to this IP to slap something in like this.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
The only person I ever heard say that is Jack Emmert of Cryptic so this actually makes me feel easier about Biowares decision to do it the way they are doing it now.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Agreed. There simply isn't any "exploration" in Star Wars. Space in the movies was a method to get from point a to point b... kinda like a tunnel...
Not sure, never played it.
Open doesn't necessarily mean exploration -- I'm not getting that link.
For me, space being done right means massive multiplayer online battles -- whether it's done like Star Fox or done like TIE Fighter, it would have to be more open for the PvP to feel like it has more meaning. Hell, they can make it like Snoopy's Flying Ace from X-Box arcade -- that was some of the best simple flying PvP I've played, and the best $10 I'd spent in a long time.
Playing: Eve, LoL
Played: EQ, SWG, EQII, MxO,DDO CoX, WoW, & LoTRO
Awaiting: GW2, Rift, Earthrise, TOR
Good point. Exploration is a terrible element in MMORPGs. MMORPGs should be more linear like movies are.
I guess you missed A New Hope and Return of the Jedi then.
Playing: Eve, LoL
Played: EQ, SWG, EQII, MxO,DDO CoX, WoW, & LoTRO
Awaiting: GW2, Rift, Earthrise, TOR
Not very sound reasoning ( not that I was expecting any).
GW2 is B2P, meaning you can play it next to a sub you're holding on to. Many people have already stated that that's what they intend to do. I plan to myself as well.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
It just doesn't fit with the ip, and it's certainly not necessary.
Do people whine and cry because you can't hop into a boat while playing WoW and explore the oceans? Nope.
This game has an incredible amount of content, whining about a lack of space exploration is rediculous. It just seems like people who want to hate this game are grasping at anything they can.
You're right again. People don't cry and whine because you can't hop in a boat while playing WoW and explore the oceans.
Edit: Although WoW didn't add a boat adventure where you shoot at other boats while sailing to where you need to go.
This game does appear to have an incredible amount of content. I can't wait to play it to be honest. In my opinion, they should have left space out for now. And in my opinion, a larger open space would have been a lot better to add in the future after they ensured a solid ground game.
I agree with this TBH. Not that I think they need "a larger open space" segment, even in the future. Then again, as I said I'm not into space based gaming.
I'm far more worried about the game as a whole being solid. At one point I didn't care how launches went for MMO's, simply because I do not buy them at launch. Still, this thinking is clearly wrong. A bad launch destroys the greatest part of an MMO, community. WIthout it, an MMO is nothing. TOR as a game may be enjoyable for the story. Yet without a community, it will be nothing more than that, a game, and people only play a game so many times.
Space as I see it, looks like a feature added only to smooth over the angst in those looking for a space portion. That idea obviously backfired. Not to say there won't be an audience for it. I just think the whole idea behind it failed to accomplish the idea behind it. :Pleasing those wanting a few stars, with their Star Wars:.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
There's exploration. Just not space exploration.
Similar to the movies, yes. If you have a problem with this Star Wars game resembling Star Wars, then what can anyone say?
There is an argument to whether a MMORPG should resemble the Star Wars movie or the Star Wars universe.
I've posted on this numerous times. There is no way a MMORPG should resemble a Star Wars movie. A Star Wars movie has a main character on which the story is focused and you get the 90 minute highlight reel of their greatest adventure.
When creating a single-player RPG such as Mass-Effect, you're essentially creating a longer movie. It's the same concept, main character, their greatest adventure, just the highlights. This stretches to about 25 hours.
When creating a MMORPG, you're not creating one-person's experience, you're creating the world, where that character and thousands of other characters all live, all have lives, adventures, etc. In a movie, there is no time to go into exactly what Han does on a day-to-day basis, exactly how he dropped that shipment from Jabba, exactly how he smuggles stuff, etc. But when you make an MMORPG that incluses Han-type characters, this is exactly what should be the focus.
Different type of media have different opportunities and limitations. Luke blowing up the deathstar is an amazing movie moment. But you cannot make a MMORPG game that is entirely comprised of Luke blowing up deathstars, because whereas in a movie it will occupy 10% of the film's running time, in a MMORPG, it'll occupy 0.000001% of the game's running time.
It's true that "space exploration" is a small part of Star Wars, it's not star trek after all. However, space travel, space adventure, space combat, space interaction, etc... are a huge part of star wars. Luke is a pilot, Han is a pilot, Chewie is a pilot, Lando is a pilot, Anakin is a pilot. No, they aren't flying 24/7, but that is who they are and what they do.
And while I really don't want to partake in the silly semantic argument that space gets less screen time than ground in the movies, i do want to point out that while space gets less time than ground, it still gets exponentially more time than lightsaber play or force use. Just because these these things aren't shown as much as others, doesn't mean that they do not define who certain characters are or what they do. Personally, I believe as much in having diplomatic missions and personal trials for force-sensitive characters as i do in having space gameplay (not just combat!) for pilots and smugglers and bounty hunters. It's ALL part of the star wars world.
Ultimately, i do understand that BioWare is really just making a single-player-type game with multiplayer elements, so that's why it makes sense for them to take the direction they are. Yes, i'm disappointed in this, but not really surprised. Plus, there is always room to improve.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
There's no exploration in the ground portion of the star wars movies either. Perhaps they should remove that and make the rest of the game more linear to fit the movies.
Besides, I don't really care about "exploration". There is a wide gap between exploration and not being able to turn left.
Remove the wheelchair.
Outright copy the X-Wing series and you get movie-like, fast-paces, action oriented space combat that's not 30 years out of date.
of course there isnt much you can do with it because its a tunnel shooter.
the fact that you need to ask this question or open it to debate shows that its a shallow pre-set experience.
so no. it has a pretty low roof with no room for creativity.
in an open space environment, however, there were tons of stuff they could have done. unfortunately they only thought about asteroid mining and deemed that non-starwarsy.
but what about asteroid military, logistic, depots, etc bases which could have served as hubs for quests, refueling, hanging out... perhaps even offering housing possibilities for the extravagant...
or space stations, for similar purposes or as a means to gain control over space sectors in the galactic war...
i mean.
why do WE have to think of this sort of stuff?
you don't need a phd in advanced systems crativity design to figure out how a star wars MMO can be made properly.
Give me good enough controls and plenty of crap to shoot at and I'm sold.
Really I'm looking forward to the space combat as is since it looks like a nice distraction when I get bored of the typical MMO mechanics that are making it in to the game already.
Have ducks fly past and give us a shotgun graphic?
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
well, in an OPEN space environment, anything can be added and chucked in.
dentist offices i dont think anyone would miss them but maybe weaponsmith shops ein? runned by players preferably.
if you put a TUNNEL SHOOTER, or should i say, a space ARCADE experience, you can't add anything to it.
you can add more ARCADE experiences in time, but what will change? the background? the enemy ships? the story you're being told.
its all very limiting in the end.
Lets refrain from baiting guys. Stay on the topic of the thread. Thanks!