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What did you think would happen?

maskedweaselmaskedweasel Member LegendaryPosts: 12,197

There seems to be a lot of the community that is *disgruntled* to say the least with the information that GW2 may be selling content packs or other items like consumables etc.  

 

Lets take a look at what GW sells currently.  

We have costume packs.

We have content packs.

We have unlock packs for skills, weapons, armor and pets.

We have storage, character slot and makeover packs.

 

Most if not all of this stuff can be bought within the game,  but buying the packs is, of course easier then playing the game to get all of these things.

 

This is what GW1 already has,  and yet it really hasn't changed the face of what GW1 offers. GW2 has spoken about buying additional dungeon packs, possible boosts, or ultimately -- anything they feel the community is clamoring for.  

 

After seeing what they've been selling for guild wars 1.  Seeing what type of payment model they are using for Guild Wars 2...  I have to ask some of those that are unhappy with this news:  What did you think would happen?



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Comments

  • SouzetsuAeriSouzetsuAeri Member UncommonPosts: 120

    Originally posted by maskedweasel

    Lets take a look at what GW sells currently.  

    We have costume packs.

    We have content packs.

    We have unlock packs for skills, weapons, armor and pets.

    We have storage, character slot and makeover packs.

     

    Most if not all of this stuff can be bought within the game,  but buying the packs is, of course easier then playing the game to get all of these things.

    Not most at all. Only thing you can also aquire in game on that list are the skills, but buying the skill packs only unlocks them for PvP use, no harm there. They sell a standalone PvP access for those who don't care for the PvE content who otherwise wouldn't be able to aquire these skills.

     

    This topic is just more useless propaganda from someone who obviously has no idea what he or she is talking about.

     

    Just a word of advice before this topic is deleted... actually have experience with the game and legit info to back up your topic next time.

  • tort0429tort0429 Member UncommonPosts: 297

    As I stated in a recent post, I could care less as long as I'm offered the choice of one or another.  If I'm given the choice between buying content in game through earning it or take a short cut and flat out buy it outside the game, then I'm happy.  Just give me the choice and don't force me to do one or the other.

     

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Originally posted by iceissocold

    Originally posted by maskedweasel

    Lets take a look at what GW sells currently.  

    We have costume packs.

    We have content packs.

    We have unlock packs for skills, weapons, armor and pets.

    We have storage, character slot and makeover packs.

     

    Most if not all of this stuff can be bought within the game,  but buying the packs is, of course easier then playing the game to get all of these things.

    Not most at all. Only thing you can also aquire in game on that list are the skills, but buying the skill packs only unlocks them for PvP use, no harm there. They sell a standalone PvP access for those who don't care for the PvE content who otherwise wouldn't be able to aquire these skills.

     

    This topic is just more useless propaganda from someone who obviously has no idea what he or she is talking about.

     

    Just a word of advice before this topic is deleted... actually have experience with the game and legit info to back up your topic next time.

    Uhm,  yeah  the skill unlocks you get in game.  When I played GW you had to unlock items and runes in PvE before you could use them in PvP,  not all skills were given to you either.   Perhaps *most* of the stuff you can buy cannot be gotten in the game,  but most of the "gamechanging" things like skills and items could be.  

     

    Also, I never needed to purchase any packs as everything I gained in game was through the PvE campaigns.   I haven't played the game in a few years though.



  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by maskedweasel

    There seems to be a lot of the community that is *disgruntled* to say the least with the information that GW2 may be selling content packs or other items like consumables etc.  

     

    Lets take a look at what GW sells currently.  

    We have costume packs.

    We have content packs.

    We have unlock packs for skills, weapons, armor and pets.

    We have storage, character slot and makeover packs.

     

    Most if not all of this stuff can be bought within the game,  but buying the packs is, of course easier then playing the game to get all of these things.

     

    This is what GW1 already has,  and yet it really hasn't changed the face of what GW1 offers. GW2 has spoken about buying additional dungeon packs, possible boosts, or ultimately -- anything they feel the community is clamoring for.  

     

    After seeing what they've been selling for guild wars 1.  Seeing what type of payment model they are using for Guild Wars 2...  I have to ask some of those that are unhappy with this news:  What did you think would happen?

    That line is important because you can tell them what you don't want and they won't have it in there. WTF don't you get? Of course you guys don't understand that you can decide to play the game without touching the store (I am a perfect example cos I haven't touched the store in GW1 even to this day, I didn't even buy the mission packs).

    But of course, you can't do that, you've gotta spend money on stuff that doesn't make you better at the game.

    Hopefully when the game comes out all the bullshit will die down. But I guess I'll be too busy playing the game to find out.

    This is not a game.

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by maskedweasel

    Originally posted by iceissocold


    Originally posted by maskedweasel

    Lets take a look at what GW sells currently.  

    We have costume packs.

    We have content packs.

    We have unlock packs for skills, weapons, armor and pets.

    We have storage, character slot and makeover packs.

     

    Most if not all of this stuff can be bought within the game,  but buying the packs is, of course easier then playing the game to get all of these things.

    Not most at all. Only thing you can also aquire in game on that list are the skills, but buying the skill packs only unlocks them for PvP use, no harm there. They sell a standalone PvP access for those who don't care for the PvE content who otherwise wouldn't be able to aquire these skills.

     

    This topic is just more useless propaganda from someone who obviously has no idea what he or she is talking about.

     

    Just a word of advice before this topic is deleted... actually have experience with the game and legit info to back up your topic next time.

    Uhm,  yeah  the skill unlocks you get in game.  When I played GW you had to unlock items and runes in PvE before you could use them in PvP,  not all skills were given to you either.   Perhaps *most* of the stuff you can buy cannot be gotten in the game,  but most of the "gamechanging" things like skills and items could be.  

     

    Also, I never needed to purchase any packs as everything I gained in game was through the PvE campaigns.   I haven't played the game in a few years though.

    Err.. no dude, ALL the skills AND ALL the runes can be unlocked through pure pvp. You've gotta know what you're talking about before you talk about it dude. And NO "gamechanging" things can be bought in the in-game store. Having all the skills doesn't make you better just gives you more options faster. I bought all my PvP skills with Balthazar Faction which is earned through fighting in the PvP arenas. And when you unlock the skills in PvP it also unlocks the skills for your heroes in PvE and PvP but not your PvE characters.

    This is not a game.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Originally posted by Zeroxin

    Originally posted by maskedweasel

    There seems to be a lot of the community that is *disgruntled* to say the least with the information that GW2 may be selling content packs or other items like consumables etc.  

     

    Lets take a look at what GW sells currently.  

    We have costume packs.

    We have content packs.

    We have unlock packs for skills, weapons, armor and pets.

    We have storage, character slot and makeover packs.

     

    Most if not all of this stuff can be bought within the game,  but buying the packs is, of course easier then playing the game to get all of these things.

     

    This is what GW1 already has,  and yet it really hasn't changed the face of what GW1 offers. GW2 has spoken about buying additional dungeon packs, possible boosts, or ultimately -- anything they feel the community is clamoring for.  

     

    After seeing what they've been selling for guild wars 1.  Seeing what type of payment model they are using for Guild Wars 2...  I have to ask some of those that are unhappy with this news:  What did you think would happen?

    That line is important because you can tell them what you don't want and they won't have it in there. WTF don't you get? Of course you guys don't understand that you can decide to play the game without touching the store (I am a perfect example cos I haven't touched the store in GW1 even to this day, I didn't even buy the mission packs).

    But of course, you can't do that, you've gotta spend money on stuff that doesn't make you better at the game.

    Hopefully when the game comes out all the bullshit will die down. But I guess I'll be too busy playing the game to find out.

     

    Thats very true Zeroxin.  No one is forcing you to buy anything.  Like I was saying, with what is currently being sold,  nothing is NECESSARY to play the game, or enjoy the current content.    Arenanet wants to make more money of course,  so they will sell what they feel the community wants to buy,  but it doesn't mean people will have to buy it.  

     

    Some people seem surprised that Anet is *considering* selling things like dungeon packs, etc.  I just don't understand why they thought the shop would be different then what is currently in the GW shop, none of which is truly gamechanging in the least.



  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by maskedweasel

    Originally posted by Zeroxin


    Originally posted by maskedweasel

    There seems to be a lot of the community that is *disgruntled* to say the least with the information that GW2 may be selling content packs or other items like consumables etc.  

     

    Lets take a look at what GW sells currently.  

    We have costume packs.

    We have content packs.

    We have unlock packs for skills, weapons, armor and pets.

    We have storage, character slot and makeover packs.

     

    Most if not all of this stuff can be bought within the game,  but buying the packs is, of course easier then playing the game to get all of these things.

     

    This is what GW1 already has,  and yet it really hasn't changed the face of what GW1 offers. GW2 has spoken about buying additional dungeon packs, possible boosts, or ultimately -- anything they feel the community is clamoring for.  

     

    After seeing what they've been selling for guild wars 1.  Seeing what type of payment model they are using for Guild Wars 2...  I have to ask some of those that are unhappy with this news:  What did you think would happen?

    That line is important because you can tell them what you don't want and they won't have it in there. WTF don't you get? Of course you guys don't understand that you can decide to play the game without touching the store (I am a perfect example cos I haven't touched the store in GW1 even to this day, I didn't even buy the mission packs).

    But of course, you can't do that, you've gotta spend money on stuff that doesn't make you better at the game.

    Hopefully when the game comes out all the bullshit will die down. But I guess I'll be too busy playing the game to find out.

     

    Thats very true Zeroxin.  No one is forcing you to buy anything.  Like I was saying, with what is currently being sold,  nothing is NECESSARY to play the game, or enjoy the current content.    Arenanet wants to make more money of course,  so they will sell what they feel the community wants to buy,  but it doesn't mean people will have to buy it.  

     

    Some people seem surprised that Anet is *considering* selling things like dungeon packs, etc.  I just don't understand why they thought the shop would be different then what is currently in the GW shop, none of which is truly gamechanging in the least.

    The funny thing is we've been talking about the in-game shop even before they announced it and people started yammering on. It seemed like people were Okay with it but I guess that was a select few. Either way, I'm just gonna go hibernate for the next few months till GW2 come out (... I wish).

    This is not a game.

  • MajinashMajinash Member Posts: 1,320

    Originally posted by Zeroxin

    Err.. no dude, ALL the skills AND ALL the runes can be unlocked through pure pvp. You've gotta know what you're talking about before you talk about it dude. And NO "gamechanging" things can be bought in the in-game store. Having all the skills doesn't make you better just gives you more options faster. I bought all my PvP skills with Balthazar Faction which is earned through fighting in the PvP arenas. And when you unlock the skills in PvP it also unlocks the skills for your heroes in PvE and PvP but not your PvE characters.

    This is actually somewhat new.  Not very new, but for the first few years of GW to get skills, you had to unlock them in PvE, but you are right, now you can completely ignore PvE and still eventually cap all the skills.  It has in fact become far eaiser to unlock skills with faction and just buy tomes than actually go out and cap the skills these days.

     

    My guess is we'll see them go a bit further in GW2 than in GW1.  they already mentioned XP boosts ect, but really the entire MMO market is moving in this direction, so I do see them selling some gamechanging things for real cash in the future.

    Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  • sungodrasungodra Member Posts: 1,376

    Originally posted by Zeroxin

    The funny thing is we've been talking about the in-game shop even before they announced it and people started yammering on. It seemed like people were Okay with it but I guess that was a select few. Either way, I'm just gonna go hibernate for the next few months till GW2 come out (... I wish).

     I would say it is because most people were lead to believe that this game would be B2p and you pay for the Xpacs every 6 months, now it is turning into F2p style cash shops. Not too thrilled about it, we will have to see what the extent of these cash shops are.

     

    Maybe I will still buy the game, but this whole DLC idea is not what I was hoping for.

    image


    "When it comes to GW2 any game is fair game"

  • grimm6thgrimm6th Member Posts: 973

    I think people are more upset about the way the article that said we would be buying dungeons when, in fact ,Anet said that they aren't taking such options off the table.  I say that selling playable content that isn't in the expansion packs is a bad Idea, but thats because it would splinter the community, not because it would cost too much.  and even if Anet does sell such things, which I find unlikely based on the fact that the rational for thinking they will is equivalent to a mutual friend of 2 people saying to one that the other would buy dinner for all 3, when that person said nothing of the sort (mutual friend is PCgamer, and what they said in their article on thursday was not factual, and I am tired of people being surprised that 1) micro-transactions are going to be in the game, and 2) Anet is going to decide what goes in the in-game store based on what the players really want.)

    I used to TL;DR, but then I took a bullet point to the footnote.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Originally posted by Zeroxin

    Originally posted by maskedweasel


    Originally posted by iceissocold


    Originally posted by maskedweasel

    Lets take a look at what GW sells currently.  

    We have costume packs.

    We have content packs.

    We have unlock packs for skills, weapons, armor and pets.

    We have storage, character slot and makeover packs.

     

    Most if not all of this stuff can be bought within the game,  but buying the packs is, of course easier then playing the game to get all of these things.

    Not most at all. Only thing you can also aquire in game on that list are the skills, but buying the skill packs only unlocks them for PvP use, no harm there. They sell a standalone PvP access for those who don't care for the PvE content who otherwise wouldn't be able to aquire these skills.

     

    This topic is just more useless propaganda from someone who obviously has no idea what he or she is talking about.

     

    Just a word of advice before this topic is deleted... actually have experience with the game and legit info to back up your topic next time.

    Uhm,  yeah  the skill unlocks you get in game.  When I played GW you had to unlock items and runes in PvE before you could use them in PvP,  not all skills were given to you either.   Perhaps *most* of the stuff you can buy cannot be gotten in the game,  but most of the "gamechanging" things like skills and items could be.  

     

    Also, I never needed to purchase any packs as everything I gained in game was through the PvE campaigns.   I haven't played the game in a few years though.

    Err.. no dude, ALL the skills AND ALL the runes can be unlocked through pure pvp. You've gotta know what you're talking about before you talk about it dude. And NO "gamechanging" things can be bought in the in-game store. Having all the skills doesn't make you better just gives you more options faster. I bought all my PvP skills with Balthazar Faction which is earned through fighting in the PvP arenas. And when you unlock the skills in PvP it also unlocks the skills for your heroes in PvE and PvP but not your PvE characters.

    No doubt you'd probably know better then I did,  I played primarily PvE, and never really made a pure PvP character.  The only character I ever used in PvP was my elementalist.    

     

    As for skill packs being gamechanging... yeah,  they are the closest thing to gamechanging in the game.  If someone has access to all the skills up front instead of having to work for them,  that can change your character out of the gate.

     

    But really I can't pretend to know about how the game has changed since last I played it, or if its changed at all, its been years.  Ultimately the OP stands firm though.  If they are selling this kind of stuff now,  I don't see why people would think they wouldn't sell them in GW2.



  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Originally posted by Majinash

    Originally posted by Zeroxin



    Err.. no dude, ALL the skills AND ALL the runes can be unlocked through pure pvp. You've gotta know what you're talking about before you talk about it dude. And NO "gamechanging" things can be bought in the in-game store. Having all the skills doesn't make you better just gives you more options faster. I bought all my PvP skills with Balthazar Faction which is earned through fighting in the PvP arenas. And when you unlock the skills in PvP it also unlocks the skills for your heroes in PvE and PvP but not your PvE characters.

    This is actually somewhat new.  Not very new, but for the first few years of GW to get skills, you had to unlock them in PvE, but you are right, now you can completely ignore PvE and still eventually cap all the skills.  It has in fact become far eaiser to unlock skills with faction and just buy tomes than actually go out and cap the skills these days.

     

    Thanks for that Majinash,  I thought I was going crazy!  I guess you can tell the last time I PvP'd in GW image



  • sungodrasungodra Member Posts: 1,376

    Originally posted by grimm6th

    I think people are more upset about the way the article that said we would be buying dungeons when, in fact ,Anet said that they aren't taking such options off the table.  I say that selling playable content that isn't in the expansion packs is a bad Idea, but thats because it would splinter the community, not because it would cost too much.  and even if Anet does sell such things, which I find unlikely based on the fact that the rational for thinking they will is equivalent to a mutual friend of 2 people saying to one that the other would buy dinner for all 3, when that person said nothing of the sort (mutual friend is PCgamer, and what they said in their article on thursday was not factual, and I am tired of people being surprised that 1) micro-transactions are going to be in the game, and 2) Anet is going to decide what goes in the in-game store based on what the players really want.)

     Well, they need to take it off the table. Hopefully with enough outcry and backlash over this notion they may decide to do just that.

    image


    "When it comes to GW2 any game is fair game"

  • LydonLydon Member UncommonPosts: 2,938

    I, for one, have absolutely no problem whatsoever with forking over my cash to a company like ANet. What we're getting for no monthly fee is amazing to say the least, and we can't expect them to continually slave away for nothing. How will content packs be different from expansions? Both you pay for...for all we know the content packs could be massive, and very reasonably priced.

     

    Seriously, wait for the actual game to arrive before complaining about expansion content.

  • MalevilMalevil Member Posts: 468

    Originally posted by sungodra

    Originally posted by grimm6th

    I think people are more upset about the way the article that said we would be buying dungeons when, in fact ,Anet said that they aren't taking such options off the table.  I say that selling playable content that isn't in the expansion packs is a bad Idea, but thats because it would splinter the community, not because it would cost too much.  and even if Anet does sell such things, which I find unlikely based on the fact that the rational for thinking they will is equivalent to a mutual friend of 2 people saying to one that the other would buy dinner for all 3, when that person said nothing of the sort (mutual friend is PCgamer, and what they said in their article on thursday was not factual, and I am tired of people being surprised that 1) micro-transactions are going to be in the game, and 2) Anet is going to decide what goes in the in-game store based on what the players really want.)

     Well, they need to take it off the table. Hopefully with enough outcry and backlash over this notion they may decide to do just that.

     

    I realy realy hope, that they will not listen to vocal minority ( that has match problems to actualy count what costs less money for player) . I dont wanna pay subs for unknown content, if you want, go play P2P game like wow,

  • grimm6thgrimm6th Member Posts: 973

    Originally posted by sungodra

    Originally posted by grimm6th

    I think people are more upset about the way the article that said we would be buying dungeons when, in fact ,Anet said that they aren't taking such options off the table.  I say that selling playable content that isn't in the expansion packs is a bad Idea, but thats because it would splinter the community, not because it would cost too much.  and even if Anet does sell such things, which I find unlikely based on the fact that the rational for thinking they will is equivalent to a mutual friend of 2 people saying to one that the other would buy dinner for all 3, when that person said nothing of the sort (mutual friend is PCgamer, and what they said in their article on thursday was not factual, and I am tired of people being surprised that 1) micro-transactions are going to be in the game, and 2) Anet is going to decide what goes in the in-game store based on what the players really want.)

     Well, they need to take it off the table. Hopefully with enough outcry and backlash over this notion they may decide to do just that.

    Im just saying that the only reason we are looking at this from the perspective that we are (that Anet is really actually considering this option) is because a PCgamer article said that they WERE going to be doing this (based on a non-answer to a direct question, no less).  Nothing has changed except that peoples perception of the statement you highlighted.

    I agree that leaving such decisions ambiguous is frustrating but they aren't going to make any decisions before people actually play the game and tell Anet what they actually want.  I don't think that refusing to sell something people potentially want, but I guess in this case, with enough people making a stink about it, they could make a statement saying that obviously this kind of thing would be unpopular, wo they wont sell it.

    I am not saying they should make such a statement as all the talk about the topic has been very energetic and lacks a proper amount of rationality (this thread is one such example) and people just need time to think.  I mean when Anet TOLD us they would be selling T-stones there was a big stink (including that being able to sell the items to other players in game would ruin the economy.  Anet never said they would be tradable, it was just some people who got worked up and made assumptions that  were less than rational) and then they softened they statement by saying that you might be able to get the items by playing the game somehow.

    Basically, Why change a non-statement when doing so would just be making a decision because a bunch of irrational hotheads got hot headed irrationally.

    I used to TL;DR, but then I took a bullet point to the footnote.

  • cheyanecheyane Member LegendaryPosts: 9,407

    So  what you all going to do boycott the game is it if they decide to sell it. I do not see that happening and to be perfectly honest I see a lot of greed in the community. You want everything at practically nothing. If the game is good I am willing to spend any amount to support them . My criteria is value. You give me a good game I will pay for it a sub,or for content anything as long as I think it is worth it.

    Garrus Signature
  • SpandexDroidSpandexDroid Member Posts: 277

    I care less about the shop. I got a couple of friends that are not even playing any MMOs and are going to play GW2 when it's released. This is going to be so much fun :D

  • bansanbansan Member Posts: 367

    Hey, guys, why don't you read a little and use some comprehension?  It is extremely funny and sad at the same time to watch two people duke it out while they are saying the same thing.

  • MurashuMurashu Member UncommonPosts: 1,386

    Actually, I would love to play a game where I could spend the money and get the content I want, when I want it. Raiding the same single instance in WoW for 6-9 months gets old quick. For those who like to clear content faster, you would have to spend more money and for those who take their time, you would spend less. Sounds like a win/win to me.

  • yoyoyoblakayoyoyoblaka Member Posts: 199

    Originally posted by Lydon

    I, for one, have absolutely no problem whatsoever with forking over my cash to a company like ANet. What we're getting for no monthly fee is amazing to say the least, and we can't expect them to continually slave away for nothing. How will content packs be different from expansions? Both you pay for...for all we know the content packs could be massive, and very reasonably priced.

     

    Seriously, wait for the actual game to arrive before complaining about expansion content.

    so you saying wait for the actual game as one point, but on the other hand you're saying how much they already offer when the game hasn't even been released? For all you know half of the stuff won't be in the game, for all we know the content packs could be small and over priced lol. 

    I know its a pessimistic view, but you can't say wait for the game to arrive and still assume all this stuff you're just setting yourself up for possible disappointment. 

    I'm personally one of those people that didn't like GW1, and one of those people that would rather pay a consistent subscription fee than have the option of buying "extra" stuff. It just segregates the player base, where people like me who have decent paying jobs will always be tempted to buy rather than work for it. You'll always have that feud between people who worked for it and say wtf was the point if I could just buy it. 

  • lucid4lifelucid4life Member Posts: 8

    Originally posted by sungodra

    Originally posted by grimm6th

    I think people are more upset about the way the article that said we would be buying dungeons when, in fact ,Anet said that they aren't taking such options off the table.  I say that selling playable content that isn't in the expansion packs is a bad Idea, but thats because it would splinter the community, not because it would cost too much.  and even if Anet does sell such things, which I find unlikely based on the fact that the rational for thinking they will is equivalent to a mutual friend of 2 people saying to one that the other would buy dinner for all 3, when that person said nothing of the sort (mutual friend is PCgamer, and what they said in their article on thursday was not factual, and I am tired of people being surprised that 1) micro-transactions are going to be in the game, and 2) Anet is going to decide what goes in the in-game store based on what the players really want.)

     Well, they need to take it off the table. Hopefully with enough outcry and backlash over this notion they may decide to do just that.

    Even if they would sell dungeons as DLC,they would not do it right off the bat with Gw2 launch.

    Gw2 by itself will have tons of dungeons incorporated.At the very bare minimum 1 every 10 lvls,thats 8.Not considering endgame would have more then that average.

    Their talk about that kind of DLC and "what players want" is for a future date after launch.

    Be it expansion or dungeon with DLC it doesn't matter.

    If we want quality new stuff after launch it can take many forms.

    I for one would rather they put it into expansions with new areas and such but whatever route they take its all dandy.

  • yoyoyoblakayoyoyoblaka Member Posts: 199

    Originally posted by Murashu

    Actually, I would love to play a game where I could spend the money and get the content I want, when I want it. Raiding the same single instance in WoW for 6-9 months gets old quick. For those who like to clear content faster, you would have to spend more money and for those who take their time, you would spend less. Sounds like a win/win to me.

    This is an ignorant comment since 1) WoW has never had a 6 month period where they haven't added something, that is the advantage of a subscription fee its constantly being updated with new content that isn't part of an expansion. 

    Vanilla WoW is a perfect example, original had basically MC and the regular instance. They added BWL, they added AQ, and they added naxx + battle grounds, etc etc non of which were part of an expansion.

    - basically my point is in between WoW expansions there is a shit load of stuff they add and thats what you pay for with a subscription fee. Everyone gets it not just people who want it, so you're not looking for a group and have people say "oh I don't have that content pack" 

  • NightAngellNightAngell Member Posts: 566
    Originally posted by sungodra


    Originally posted by Zeroxin

    The funny thing is we've been talking about the in-game shop even before they announced it and people started yammering on. It seemed like people were Okay with it but I guess that was a select few. Either way, I'm just gonna go hibernate for the next few months till GW2 come out (... I wish).

     I would say it is because most people were lead to believe that this game would be B2p and you pay for the Xpacs every 6 months, now it is turning into F2p style cash shops. Not too thrilled about it, we will have to see what the extent of these cash shops are.

     

    Maybe I will still buy the game, but this whole DLC idea is not what I was hoping for.

     

    Dont think for one moment that your beloved swtor wont have DLC. BioWare love making people pay for DLC, swtor will be just the same but you will also be paying a monthly sub. GW1 has had these things for ages it should not supprise you or anyone else that GW2 has might have these things.

    I bet you will still buy swtor and pay a sub and have to pay for DLC, right?
  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    Originally posted by maskedweasel

    Originally posted by iceissocold


    Originally posted by maskedweasel

    Lets take a look at what GW sells currently.  

    We have costume packs.

    We have content packs.

    We have unlock packs for skills, weapons, armor and pets.

    We have storage, character slot and makeover packs.

     

    Most if not all of this stuff can be bought within the game,  but buying the packs is, of course easier then playing the game to get all of these things.

    Not most at all. Only thing you can also aquire in game on that list are the skills, but buying the skill packs only unlocks them for PvP use, no harm there. They sell a standalone PvP access for those who don't care for the PvE content who otherwise wouldn't be able to aquire these skills.

     

    This topic is just more useless propaganda from someone who obviously has no idea what he or she is talking about.

     

    Just a word of advice before this topic is deleted... actually have experience with the game and legit info to back up your topic next time.

    Uhm,  yeah  the skill unlocks you get in game.  When I played GW you had to unlock items and runes in PvE before you could use them in PvP,  not all skills were given to you either.   Perhaps *most* of the stuff you can buy cannot be gotten in the game,  but most of the "gamechanging" things like skills and items could be.  

     

    Also, I never needed to purchase any packs as everything I gained in game was through the PvE campaigns.   I haven't played the game in a few years though.

    You're incorrect, if you mean that the skills you buy from the store allow use in the PVE campaign. They only unlock things for PVP characters, to aid in people who play ONLY the PVP edition of the game. "yeah the skill unlocks you get in game" is ambiguous so if that's not what you meant then, my bad. When heroes were introduced to the game, those skill unlock packs also let you give the skills to your heroes, but you yourself still needed to go look for them ingame before you could use them. Sort of annoying, but I guess that's to prevent one person who acquired the skill hunter titles from making brand new noob characters with the best skills in the game.

    Runes and things were only for use on PVP characters as well. PvE characters had to get the runes themselves.

    I bought the packs for my heroes since I solo 99% of the game. PvP, they're helpful, but Guild Wars pvp isn't something you win based on your skillset. Best skills in the game won't get you anywhere unless you're a good PvPer already.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

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