I think we need to be looking more into this sort of stuff. While the content in daggerfall wasn't great that game is 14 years old.
Plenty of games use procedurely generated content now that is touched up by people afterwards. I think MMO's are where this sort of thing could best come through.
Are you guys bad mouthing Daggerfall? It is still Bethesdas best game and I for one had a lot of fun in it.
DF did have map travel however, making a MMO that size do require that.
I do think that modern MMOs are too small, in games like AoC it just takes minutes to move from one end of a zone to the other and that is way too little.
Of course the smaller zones you have the better graphics can you have but I think you can make big zones with acceptable graphics today.
As for randomly generated dungeons it is Diablo that is the real master of that, but several MMOs have them too. It is not quit as fun as a intelligently made dungeon but since we so most dungeons in a MMO a zillion times it actually works to have a few of them.
Randomly generated bosses is however something I think the genre really misses.
Having realistic game-worlds really doesn't make any sense. You wouldn't have to run for an hour to cross the world, you'd have to run for *MONTHS* if not *YEARS* to get from one side to the other, assuming the world was Earth-sized. Never mind the detailing, having to go to the other side of the planet for a quest would be absurd unless you have magical teleporting technology or somesuch.
EVE isn't realistically scaled, at all. Space is very very big. LIke, unconceivably big.
100AU at the speed of light would take 14hrs. (yeah, I just did the math) You do it in EVE in about 2min. I think Warp drive in EVE is under the speed of light, but don't quote me I can't remember. Yes, I understand that ratings are in AU/s, but yeah.... that's just.... well nvm.
So......... that would make it the most UN-Realistically scaled MMO of them all.
The most Realistically scaled MMO I think is WWII Online. I believe it's a 1:1 model of Europe. I think Fallen Earth is also a 1:1 model of the Grand Canyon, or just slightly less. So, it's probably a tie between those 2.
Illusionary scale is really pretty meaningless. If we look at each system in EvE as a zone, what's really in each one? At least one gate, one or two stations, maybe some asteroids and a lot of stuff to look at but you can't interact with it. In any other game, would you consider that to be a good zone? I certainly wouldn't. Otherwise, how is that any different than a game saying it's a billion light years between everything in the game, but you teleport there instantly?
Having realistic game-worlds really doesn't make any sense. You wouldn't have to run for an hour to cross the world, you'd have to run for *MONTHS* if not *YEARS* to get from one side to the other, assuming the world was Earth-sized. Never mind the detailing, having to go to the other side of the planet for a quest would be absurd unless you have magical teleporting technology or somesuch.
Having realistic game-worlds really doesn't make any sense. You wouldn't have to run for an hour to cross the world, you'd have to run for *MONTHS* if not *YEARS* to get from one side to the other, assuming the world was Earth-sized. Never mind the detailing, having to go to the other side of the planet for a quest would be absurd unless you have magical teleporting technology or somesuch.
Thing is, you are assuming it would be just another typical MMO situated in a realistically sized world which would obviously NOT work as you point out.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
EVE isn't realistically scaled, at all. Space is very very big. LIke, unconceivably big.
100AU at the speed of light would take 14hrs. (yeah, I just did the math) You do it in EVE in about 2min. I think Warp drive in EVE is under the speed of light, but don't quote me I can't remember. Yes, I understand that ratings are in AU/s, but yeah.... that's just.... well nvm.
So......... that would make it the most UN-Realistically scaled MMO of them all.
The most Realistically scaled MMO I think is WWII Online. I believe it's a 1:1 model of Europe. I think Fallen Earth is also a 1:1 model of the Grand Canyon, or just slightly less. So, it's probably a tie between those 2.
186000 miles/second = the speed of light
186000 miles = 5.66 AUs
Speed of light = 5.66 AUs/second
Ships in EVE travel anywhere from .75 AUs/second to 13.5 AUs per second.
So, unless I messed up hardcore, for a ship traveling just under the speed of light (5 AUs/second), it would take a ship 20 seconds to travel 100 AUs. Not 14 hours or whatever.
Vanguard and Fallen Earth have the best scaled world.
Vanguard's world is awesome, and my favorite in a MMO. I would play it if SOE updated it, but I'm not paying 15 dollars a month to a game that is now stagnant and never updated...and FE world is really nice, but I'm not a fan of the game itself.
LOTRO has the worst scaled world in any MMO and game I've played...bree 30 seconds from Combe, if even that...Combe 10-15 seconds from Archet? Horrible, horrible, horrible. Which is a shame since the world its based in, is awesome.
I actually think WoW world is scaled pretty well too...yeah its small, especially compared to FE and VG, but it actually feels like I need to travel to get between towns and stuff. Its a way better scaled world than LOTRO at any rate.
Asheron's Call world is HUGE, or at least thats how I remember it being. It was scaled really well, if I remember right. The game is nothing like it used to be, though.
And I think Ultima Online had a really nice sized, good scaled world, but I don't remember now.
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Land based game: Lineage 2...no zones, no loading screens, only problem is teleporters can move you anywhere, but it's great to go out in a zone and run for 30 minutes and still not be blocked in by a cubicle of hills/mountains.
EVE isn't realistically scaled, at all. Space is very very big. LIke, unconceivably big.
100AU at the speed of light would take 14hrs. (yeah, I just did the math) You do it in EVE in about 2min. I think Warp drive in EVE is under the speed of light, but don't quote me I can't remember. Yes, I understand that ratings are in AU/s, but yeah.... that's just.... well nvm.
So......... that would make it the most UN-Realistically scaled MMO of them all.
The most Realistically scaled MMO I think is WWII Online. I believe it's a 1:1 model of Europe. I think Fallen Earth is also a 1:1 model of the Grand Canyon, or just slightly less. So, it's probably a tie between those 2.
186000 miles/second = the speed of light
186000 miles = 5.66 AUs
Speed of light = 5.66 AUs/second
Ships in EVE travel anywhere from .75 AUs/second to 13.5 AUs per second.
So, unless I messed up hardcore, for a ship traveling just under the speed of light (5 AUs/second), it would take a ship 20 seconds to travel 100 AUs. Not 14 hours or whatever.
"An astronomical unit (abbreviated as AU, au, a.u., or sometimes ua) is a unit of length equal to about 149,597,870.7 kilometres[1] (92,955,807.27 miles) or approximately the mean Earth–Sun distance."
To try and give you some scale 1 AU is roughly distance from sun to earth which takes light roughly 8.3 minutes to travel. Ships in eve can go 13.5 AU/s for light to travel 13.5 AU would take roughly 112 minutes and they are doing that every second.
EVE isn't realistically scaled, at all. Space is very very big. LIke, unconceivably big.
100AU at the speed of light would take 14hrs. (yeah, I just did the math) You do it in EVE in about 2min. I think Warp drive in EVE is under the speed of light, but don't quote me I can't remember. Yes, I understand that ratings are in AU/s, but yeah.... that's just.... well nvm.
So......... that would make it the most UN-Realistically scaled MMO of them all.
The most Realistically scaled MMO I think is WWII Online. I believe it's a 1:1 model of Europe. I think Fallen Earth is also a 1:1 model of the Grand Canyon, or just slightly less. So, it's probably a tie between those 2.
186000 miles/second = the speed of light
186000 miles = 5.66 AUs
Speed of light = 5.66 AUs/second
Ships in EVE travel anywhere from .75 AUs/second to 13.5 AUs per second.
So, unless I messed up hardcore, for a ship traveling just under the speed of light (5 AUs/second), it would take a ship 20 seconds to travel 100 AUs. Not 14 hours or whatever.
"An astronomical unit (abbreviated as AU, au, a.u., or sometimes ua) is a unit of length equal to about 149,597,870.7 kilometres[1] (92,955,807.27 miles) or approximately the mean Earth–Sun distance."
To try and give you some scale 1 AU is roughly distance from sun to earth which takes light roughly 8.3 minutes to travel. Ships in eve can go 13.5 AU/s for light to travel 13.5 AU would take roughly 112 minutes and they are doing that every second.
And, I see an issue with your stuff. Look at your last sentence. You say that ships in EVE go 13.5 AU/second. Then you go on to say that it would take 112 minutes to go that far if they were traveling at that speed every second.
That is just false. Because the ship would cover 13.5 AU in 1 second. Because, you know, the ships go 13.5 AU/second. (Faster than Light speed)
Edit: I understand what you are saying about the conversion now. But the point is kind of moot except to correct my lack of paying attention to the converter properly. It takes ships a certain amount of time to travel a certain amount of distance in EVE. 13.5 AU/second is quite fast and it covers large distances within solar systems fast.
Edit #2: Additionally, I misunderstood your last sentence after all. Now I see that you are basically saying that light is much, much slower than 13.5 AU/second. Sorry for the misunderstanding of your statement.
I'd say one of the most realistically sized games I've played is City of Heroes. It is not very large, but within each piece the objects' size in relation to your character is realistic. In a game like Vanguard, which is huge, the mountains are still not really mountains, the scale is wrong, compressed. In LoTRO you can run out of a town, and within 2 minutes be in the next town. The scale is wrong.
In CoH, you are mostly in a city, with realistically scaled buildings, streets, cars, people, etc. When you get a travel power, like superspeed, it really does speed you up to 60mph, scaled realistically. The other amazing thing about CoH is that it is 3-D, meaning every window ledge, every mailbox, every powerline strung between poles, exists in 3-d space and can be stood on or run into.
For sheer world size, I would go with Vanguard. It is seamless from one coast to the other, there is no "zoning". There is also virtually no instancing.
EVE isn't realistically scaled, at all. Space is very very big. LIke, unconceivably big.
100AU at the speed of light would take 14hrs. (yeah, I just did the math) You do it in EVE in about 2min. I think Warp drive in EVE is under the speed of light, but don't quote me I can't remember. Yes, I understand that ratings are in AU/s, but yeah.... that's just.... well nvm.
So......... that would make it the most UN-Realistically scaled MMO of them all.
The most Realistically scaled MMO I think is WWII Online. I believe it's a 1:1 model of Europe. I think Fallen Earth is also a 1:1 model of the Grand Canyon, or just slightly less. So, it's probably a tie between those 2.
186000 miles/second = the speed of light
186000 miles = 5.66 AUs
Speed of light = 5.66 AUs/second
Ships in EVE travel anywhere from .75 AUs/second to 13.5 AUs per second.
So, unless I messed up hardcore, for a ship traveling just under the speed of light (5 AUs/second), it would take a ship 20 seconds to travel 100 AUs. Not 14 hours or whatever.
Another way to look at AU is: it is 93 million miles, the distance from the Sun to the Earth. Light at 186,000 per second takes how long to go 93 million miles?
A lot. Since they are generated procedurally on-the-fly, they cannot easily be counted. But we tried to respect realistic numbers. Expect a galaxy with up to hundreds of billions of worlds. You will not be able to visit them all in your whole lifetime, even if you were to spend only one second per world!
How realistic is the universe ?
We do not like the word "realistic"; We prefer the word "believable", or coherent. We are primarily doing a game, so we're not interested in making a realistic game for the sole purpose of being realistic. However, when something realistic is fun, we will use it. In particular, the game universe recreates a wide range of celestial bodies, including many types of suns (sometimes binary or trinary systems), planet types, moons, asteroids, nebulaes, black holes, etc.. with believable orbits (moons orbit their planet, themselves orbiting a sun). Scales are also realistic: you will not find a planet of a few kilometers radius in Infinity. Our approach is pretty close to a planetarium software, like Celestia.
EVE isn't realistically scaled, at all. Space is very very big. LIke, unconceivably big.
100AU at the speed of light would take 14hrs. (yeah, I just did the math) You do it in EVE in about 2min. I think Warp drive in EVE is under the speed of light, but don't quote me I can't remember. Yes, I understand that ratings are in AU/s, but yeah.... that's just.... well nvm.
So......... that would make it the most UN-Realistically scaled MMO of them all.
The most Realistically scaled MMO I think is WWII Online. I believe it's a 1:1 model of Europe. I think Fallen Earth is also a 1:1 model of the Grand Canyon, or just slightly less. So, it's probably a tie between those 2.
186000 miles/second = the speed of light
186000 miles = 5.66 AUs
Speed of light = 5.66 AUs/second
Ships in EVE travel anywhere from .75 AUs/second to 13.5 AUs per second.
So, unless I messed up hardcore, for a ship traveling just under the speed of light (5 AUs/second), it would take a ship 20 seconds to travel 100 AUs. Not 14 hours or whatever.
Right, I see that now. It only reinforces how off you were though.
If something goes 13.5 AU/second, it is going fast enough to make the EVE universe seem realistic. If a ship can go 5 AU/second (which they do in EVE), then it would only take 20 seconds to go 100 AU - not 14 hours.
This is correct no matter how retarded I was when I converted AU to miles.
btw, largest is not the same as well scaled. people seem to get confused on this point.
no game i've played is anywhere close to reality in overall world scaling except maybe EVE which really isn't well scaled either if you consider how prominent a lot of the spacial phenmena (rings, asteroid fields, etc) are.. these are nowhere near true scale.
one game that comes to mind is lotro, it's cities and buildings are very well scaled imo. the distance between world locations is obvoiusly compressed, but actual locations are very well scaled.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
btw, largest is not the same as well scaled. people seem to get confused on this point.
no game i've played is anywhere close to reality in overall world scaling except maybe EVE which really isn't well scaled either if you consider how prominent a lot of the spacial phenmena (rings, asteroid fields, etc) are.. these are nowhere near true scale.
one game that comes to mind is lotro, it's cities and buildings are very well scaled imo. the distance between world locations is obvoiusly compressed, but actual locations are very well scaled.
I would agree with that and I would throw Vanguard in there as well. If you have ever been to Khal I think that city is scaled pretty well.
Vanguard's world is so big they should've went with single server approach instead of typical multiple servers, even more so becaue it's community is so small.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
I'm surprised actually no one has said it, but Everquest by far has the most explorable mass, though it does 'zoning', the zones themselves are incredibly large and complex.
DAoC has some pretty large zones (ToA, SI, Labby), but EQ I believe would take most MMOs hands down if we actually did a land mass math test. (someone earlier mention SWGs planets, they were actually quite immense, but there weren't many of them compared to the number of EQ zones/worlds)
Perfect World's zone is pretty damn large, but it's a single world, and wouldn't compare in size to the 3 I just mentioned (but a zone by zone comparison it might be larger than any single zone of the three mentioned prior)
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Dark & Light had the most massive landmass for a MMO. (Note landmass is not equal to the void of space.)
Part of the reason why it failed actually. All that space couldn't be filled quick enough to seem meaningful.
Are you guys bad mouthing Daggerfall? It is still Bethesdas best game and I for one had a lot of fun in it.
DF did have map travel however, making a MMO that size do require that.
I do think that modern MMOs are too small, in games like AoC it just takes minutes to move from one end of a zone to the other and that is way too little.
Of course the smaller zones you have the better graphics can you have but I think you can make big zones with acceptable graphics today.
As for randomly generated dungeons it is Diablo that is the real master of that, but several MMOs have them too. It is not quit as fun as a intelligently made dungeon but since we so most dungeons in a MMO a zillion times it actually works to have a few of them.
Randomly generated bosses is however something I think the genre really misses.
Having realistic game-worlds really doesn't make any sense. You wouldn't have to run for an hour to cross the world, you'd have to run for *MONTHS* if not *YEARS* to get from one side to the other, assuming the world was Earth-sized. Never mind the detailing, having to go to the other side of the planet for a quest would be absurd unless you have magical teleporting technology or somesuch.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
Illusionary scale is really pretty meaningless. If we look at each system in EvE as a zone, what's really in each one? At least one gate, one or two stations, maybe some asteroids and a lot of stuff to look at but you can't interact with it. In any other game, would you consider that to be a good zone? I certainly wouldn't. Otherwise, how is that any different than a game saying it's a billion light years between everything in the game, but you teleport there instantly?
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
Planes?..
Thing is, you are assuming it would be just another typical MMO situated in a realistically sized world which would obviously NOT work as you point out.
186000 miles/second = the speed of light
186000 miles = 5.66 AUs
Speed of light = 5.66 AUs/second
Ships in EVE travel anywhere from .75 AUs/second to 13.5 AUs per second.
So, unless I messed up hardcore, for a ship traveling just under the speed of light (5 AUs/second), it would take a ship 20 seconds to travel 100 AUs. Not 14 hours or whatever.
Vanguard and Fallen Earth have the best scaled world.
Vanguard's world is awesome, and my favorite in a MMO. I would play it if SOE updated it, but I'm not paying 15 dollars a month to a game that is now stagnant and never updated...and FE world is really nice, but I'm not a fan of the game itself.
LOTRO has the worst scaled world in any MMO and game I've played...bree 30 seconds from Combe, if even that...Combe 10-15 seconds from Archet? Horrible, horrible, horrible. Which is a shame since the world its based in, is awesome.
I actually think WoW world is scaled pretty well too...yeah its small, especially compared to FE and VG, but it actually feels like I need to travel to get between towns and stuff. Its a way better scaled world than LOTRO at any rate.
Asheron's Call world is HUGE, or at least thats how I remember it being. It was scaled really well, if I remember right. The game is nothing like it used to be, though.
And I think Ultima Online had a really nice sized, good scaled world, but I don't remember now.
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Land based game: Lineage 2...no zones, no loading screens, only problem is teleporters can move you anywhere, but it's great to go out in a zone and run for 30 minutes and still not be blocked in by a cubicle of hills/mountains.
WWII Online, Darkfall, EVE.
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"An astronomical unit (abbreviated as AU, au, a.u., or sometimes ua) is a unit of length equal to about 149,597,870.7 kilometres[1] (92,955,807.27 miles) or approximately the mean Earth–Sun distance."
1 AU = 149,597,870.700 ± 0.003 km ≈ 92,955,807.273 ± 0.002 mi ≈ 8.317 light minutes ≈ 499 light-seconds
http://en.wikipedia.org/wiki/Astronomical_unit
your off by about a factor of 500.
To try and give you some scale 1 AU is roughly distance from sun to earth which takes light roughly 8.3 minutes to travel. Ships in eve can go 13.5 AU/s for light to travel 13.5 AU would take roughly 112 minutes and they are doing that every second.
Into the breach meatbags
Lets clear up where I got my info.
http://www.unitconversion.org/length/miles-to-a-u-of-lengths-conversion.html
I used that converter.
And, I see an issue with your stuff. Look at your last sentence. You say that ships in EVE go 13.5 AU/second. Then you go on to say that it would take 112 minutes to go that far if they were traveling at that speed every second.
That is just false. Because the ship would cover 13.5 AU in 1 second. Because, you know, the ships go 13.5 AU/second. (Faster than Light speed)
Edit: I understand what you are saying about the conversion now. But the point is kind of moot except to correct my lack of paying attention to the converter properly. It takes ships a certain amount of time to travel a certain amount of distance in EVE. 13.5 AU/second is quite fast and it covers large distances within solar systems fast.
Edit #2: Additionally, I misunderstood your last sentence after all. Now I see that you are basically saying that light is much, much slower than 13.5 AU/second. Sorry for the misunderstanding of your statement.
I'd say one of the most realistically sized games I've played is City of Heroes. It is not very large, but within each piece the objects' size in relation to your character is realistic. In a game like Vanguard, which is huge, the mountains are still not really mountains, the scale is wrong, compressed. In LoTRO you can run out of a town, and within 2 minutes be in the next town. The scale is wrong.
In CoH, you are mostly in a city, with realistically scaled buildings, streets, cars, people, etc. When you get a travel power, like superspeed, it really does speed you up to 60mph, scaled realistically. The other amazing thing about CoH is that it is 3-D, meaning every window ledge, every mailbox, every powerline strung between poles, exists in 3-d space and can be stood on or run into.
For sheer world size, I would go with Vanguard. It is seamless from one coast to the other, there is no "zoning". There is also virtually no instancing.
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2024: 47 years on the Net.
1 AU = 149,597,870.7km
C = 299,792.458km/s
1 AU / C = 499s
100 AU / C = 49900
49900 / 60^2 = 13.9hr
Yeah. You grossly under valued the length of an AU.
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Another way to look at AU is: it is 93 million miles, the distance from the Sun to the Earth. Light at 186,000 per second takes how long to go 93 million miles?
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2024: 47 years on the Net.
pshhh infinity's got this
How many solar systems are present in Infinity ?
A lot. Since they are generated procedurally on-the-fly, they cannot easily be counted. But we tried to respect realistic numbers. Expect a galaxy with up to hundreds of billions of worlds. You will not be able to visit them all in your whole lifetime, even if you were to spend only one second per world!
How realistic is the universe ?
We do not like the word "realistic"; We prefer the word "believable", or coherent. We are primarily doing a game, so we're not interested in making a realistic game for the sole purpose of being realistic. However, when something realistic is fun, we will use it. In particular, the game universe recreates a wide range of celestial bodies, including many types of suns (sometimes binary or trinary systems), planet types, moons, asteroids, nebulaes, black holes, etc.. with believable orbits (moons orbit their planet, themselves orbiting a sun). Scales are also realistic: you will not find a planet of a few kilometers radius in Infinity. Our approach is pretty close to a planetarium software, like Celestia.
http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=view&id=106&Itemid=26
http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=view&id=114&Itemid=26
Now if only it will come out soon :P
Right, I see that now. It only reinforces how off you were though.
If something goes 13.5 AU/second, it is going fast enough to make the EVE universe seem realistic. If a ship can go 5 AU/second (which they do in EVE), then it would only take 20 seconds to go 100 AU - not 14 hours.
This is correct no matter how retarded I was when I converted AU to miles.
btw, largest is not the same as well scaled. people seem to get confused on this point.
no game i've played is anywhere close to reality in overall world scaling except maybe EVE which really isn't well scaled either if you consider how prominent a lot of the spacial phenmena (rings, asteroid fields, etc) are.. these are nowhere near true scale.
one game that comes to mind is lotro, it's cities and buildings are very well scaled imo. the distance between world locations is obvoiusly compressed, but actual locations are very well scaled.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
I would agree with that and I would throw Vanguard in there as well. If you have ever been to Khal I think that city is scaled pretty well.
EvE is the most realistic bar none.
However EvE also has warping on all ships.
A discussion of Maps and worlds without a disucssion of how you travel them is essentially poinltess.
EvE is much much bigger than any MMO but it also gives something like instantaneous travel with limits and delays(jump gates)
Vanguard. World is massive and very immersive
The largest area wise for me..
Wurm Online, 512sq KM on the premium servers.
The second would be,
Roma Victor, as it was 30x 30km but was scaled down to 2:1 ratio. So it went from 900sq. km to 450ish.
WWII Online (Battleground Europe) being the only other LARGE game.
And it was technically the biggest at 30,000sq. km at half scale. So still around 15k sq.km.
Eve Online is the LARGEST sci-fi game on the market currently, and will likely stay that way for sometime.
So much crap, so little quality.
Vanguard's world is so big they should've went with single server approach instead of typical multiple servers, even more so becaue it's community is so small.
I'm surprised actually no one has said it, but Everquest by far has the most explorable mass, though it does 'zoning', the zones themselves are incredibly large and complex.
DAoC has some pretty large zones (ToA, SI, Labby), but EQ I believe would take most MMOs hands down if we actually did a land mass math test. (someone earlier mention SWGs planets, they were actually quite immense, but there weren't many of them compared to the number of EQ zones/worlds)
Perfect World's zone is pretty damn large, but it's a single world, and wouldn't compare in size to the 3 I just mentioned (but a zone by zone comparison it might be larger than any single zone of the three mentioned prior)
Battleground Europe is a half scale WWII MMO and it really does a good job of it. If your infantry you will need a ride.