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Star Wars: The Old Republic: Warzones and Crafting Overview

13

Comments

  • mmogawdmmogawd Member Posts: 732

    Originally posted by Nazgol

    Originally posted by heartless



    Originally posted by Nazgol


    Originally posted by heartless



    Originally posted by Nazgol


    Originally posted by heartless

    After watching that video and seeing the players stand there whacking at each other with lightsabers, I have to pass on this one. Ultima Online, a game released in 1997, had a much more involved combat.

    At least we have story and voiceovers, right?

    Your a space bar jumper eh? But really I thought the animations have greatly improved.

    Have you even played Ultima Online? You cannot jump in it.


     

    This was what I was referencing.

    I was referring to the fact that there is no movement and no fluidity to the combat. I've experienced this game's PvE combat and just like in most MMOs, PvE is pretty stationary and static. However, if you watch the PvP videos of most MMOs (including UO), they are much more action packed. But this PvP video looked very static. That was my point.

    I'm a huge Star Wars and BioWare fan so I'm sort of hoping that this game will turn out to be great but every recent bit of information seems to disappoint me.


     

    I thought it looked pretty action packed and fluid. Are you sure we are watching the same video? Were there some parts that looked a little stiff, sure, but overall the combat looked fluid to me.

    The difference is, you haven't aleady decided to hate this game.

  • NetuddkiNetuddki Member Posts: 13

    I don't follow this game closely, but I play mmorpgs only for crafting.

     

    Now, as far as I understand "companions" are NPC characters and they will do all my work as a crafter.

    Nice.

    Ladies and gentleman: we have star trek online reskinned to star wars.

    That game sucked too, because I had to grind in solo mode BECAUSE of my companions. There was no need to meat anybody in the game.

    No thanks. Not again.

    image

  • SabrelSabrel Member UncommonPosts: 41

    I only ever PvP in battlegrounds style environments anyway, so that is not much of a concern. Open world PvP tends to lack objectives and any semblence of balance. Some folks are into that, but not me.

    I am mildly concerned about the crafting, and not because of which character "actually" does it. The fact that they mention crafting can continue offline means that there is crafting that takes enough time for you to want to do it offline. That's a depature from the nearly standard rapid crafting of WoW, LotRO, EQII, and on and on.

    I can't think of a single reason why extending the timescale of crafting in Fallen Earth fashion would be more "fun" for a crafter. I like being able to hook up my friends with the things I can craft as they need them. I'll be much less inclined to throw things together to help people out if takes me an extended period of time above and beyond finding materials to have the items ready.

    It really seems like a purly artificial timesink move. Hopefully Bioware some big surprise about it to prove me wrong.

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    Originally posted by Nekrataal

    The 2 key words for Bioware in designing this game are "Story" & "Accessibility".

    Up until now, we were informed in ample supply about the story part.

    Now, we've just been informed about the second part. The one that everyone was clamouring about.

    Bioware is sticking to its words & now present to you the "Accessibility" part.

    Is it a good thing, a bad thing, thats for you to judge...

    ...just thinking about this.  Its a bad thing for 'you', the audience to judge.  It's a bad thing for the audience to opine.  Its a bad thing for the audience to point out what they perceive as weakness or short-commings.  /shrug  Some just get their tighty-whiteys in a bunch when someone has a different opinion.

     

    The only thing Bioware has continued to demonstrate, to me at least, is that aside from story, which I dont care about, the game-play is WoW with light-sabers.  In this case, I think :accessibility" is code for dumbed-down, pve-centric.

  • jaxsundanejaxsundane Member Posts: 2,776

    Originally posted by Netuddki

    I don't follow this game closely, but I play mmorpgs only for crafting.

     

    Now, as far as I understand "companions" are NPC characters and they will do all my work as a crafter.

    Nice.

    Ladies and gentleman: we have star trek online reskinned to star wars.

    That game sucked too, because I had to grind in solo mode BECAUSE of my companions. There was no need to meat anybody in the game.

    No thanks. Not again.

     Sorry but you are comparing apples to oranges with the Star Wars and STO comparisons.  For one most people solo'd in STO because there was simply no need to group the content is neither challenging nor compelling.  In ground missions (which most people including Cryptic themselves agree is less interesting than space combat) is the only place that the companion comparison you make even fits when in space you are on 1 ship and those companions serve simply as your ships powers which leads to the first point I made, the content in STO is neither challenging nor compelling enough for most people to group up.

    I have seen about ten of you people now post how "npc characters do all your crafting" and am wondering are you actually reading the press release or just trying to anticipate what they are saying.  No where in the article is it even suggested that your player character is restricted from crafting they just explained how using them for it works.

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • whilanwhilan Member UncommonPosts: 3,472

    WOW with lightsabers to me is code for massive success. Thanks for the positive reinforcement there. Frankly to me accessibility is how well can i do the things in the game. We will take FF14 for example (sorry guys) but if you have to go through 4 menus to sell an item thats not very accessible, if you can't jump in and start playing right away because of one thing or another thats not very accessible.

    Frankly if the story and choices in that story and the IP don't impress you, then this game won't impress you, it's your standard MMO in a star wars universe with a story you can make choices in.  The big question is can they do the MMO part well. Frankly if they stick with what is already well done then they shouldn't have a problem. 

    Back on topic. Some people like open PVP it makes it more of a refreshing world and makes the world feel more real when your in danger of dying all the time.  Thats fine no problems with that. There are other people who like PvP to occur in designated areas so as not to have to worry about dying from someone else all the time.  These two types are a style choice. You either go full on PVP or you put it in designated areas.  For me i prefer the designated areas, too many bad encounters with a group standing outside of town (the only places your safe) taunting you to walk out so you can get lobbed with 3 fireballs and die immediately,

    As for crafting: meh a lot of games are now doing the off line crafting, it's the new thing, it started with Eve with their off line skill research then migrated over to crafting with FE and now ToR is picking it up. I was never a big crafter so i can plop a few items like bandages in FE and let them go.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • UsulDaNeriakUsulDaNeriak Member Posts: 640

    a spaceship is not a cookie.

    consider, that in EVE it takes months to craft a Titan. it is absolutely ok, that you just start a crafting process and then dont care anymore. such things take days, weeks or longer in a scifi mmo! this is not EQ2 where you can stare on your minigame for a few minutes and its done.  

    played: Everquest I (6 years), EVE (3 years)
    months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
    weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
    days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    Originally posted by whilan

    WOW with lightsabers to me is code for massive success. Thanks for the positive reinforcement there. Frankly to me accessibility is how well can i do the things in the game. We will take FF14 for example ..

    ...i'll just mention that the other mature, established and AAA studios that had such a development platform in the past 6 years, which didnt amount to much in terms of sustained subscribership, but mediocrity, probably had a board-room of developers saying the same thing, before they were embarrassed at their utter failure compared to WoW.

  • NetuddkiNetuddki Member Posts: 13

    Originally posted by UsulDaNeriak

    a spaceship is not a cookie.

    consider, that in EVE it takes months to craft a Titan. it is absolutely ok, that you just start a crafting process and then dont care anymore. such things take days, weeks or longer in a scifi mmo! this is not EQ2 where you can stare on your minigame for a few minutes and its done.  

     

    I want to be involved in crafting. If you would have played pre-cu swg, you would know, how long it took to craft something good even with "minigames".

    That is the problem with your kind: you think, just because something is in the game, you have to do it, and if you don't want to do it, then either it shouldn't be in the game or it should be handled automatically.

    No. Let the crafting for people, who want to craft and you can do, whatever you want to do.

    I don't understand, why your kind thinks that it is better to let the system craft instead of letting crafters craft? You don't craft either way.

    If you don't want to craft, then don't. It's ok, but now I have nothing to play in this crap and EA just voluntarily dismissed revenue from my pocket. Very clever.

    image

  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by Cik_Asalin

    Originally posted by whilan

    WOW with lightsabers to me is code for massive success. Thanks for the positive reinforcement there. Frankly to me accessibility is how well can i do the things in the game. We will take FF14 for example ..

    ...i'll just mention that the other mature, established and AAA studios that had such a development platform in the past 6 years, which didnt amount to much in terms of sustained subscribership, but mediocrity, probably had a board-room of developers saying the same thing, before they were embarrassed at their utter failure compared to WoW.

    The problem is you can compare any game in existant to WoW and make that statement. WoW success was it's followers and accessability. I see a lot of similarities with these two companies. First off blizzard had a proven track record with Diablo and starcraft. BW has a proven track record with Neverwinter nights and knights of the old republic.   Blizzard has a grand following of followers when they brought WoW out. Bw also has that same followership. So yeah i see both having the same pluses, if WoW does well then no reason ToR can't as well.

    Will it succeed, no idea, but it has the same chance at being good as every other game out there and frankly thats all i'm worried about.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • NicroxNicrox Member Posts: 140

    I think the making of this game is like plastic wrapping there investment. With the money there dumping into this game they are making sure that no one can farm or macro bot the crafting system. With such effort put into this mmo they are betting that there effort into this mmo will pull players away from other mmo's and kill off some of the competition.

  • urthal22urthal22 Member UncommonPosts: 108

    So Crafting will basicly be the same as any other MMOs ... But instead of you clicking a button.

    You Crew Will have a timer and will acheive the item or whatever...

    Sounds like they didnt stirr the pot much on that one.

    And as for what some people were saying above. The Animations looks crap ...all of them for a game that is to release in 2011 (2012?). Defend it all you want but it wont help the game on having any type of fluidity. I really hope what they showed us so far IS only pre-alpha randering for animations and movements.

    Anyhow ill still be looking back and forth about the game but since they trickled informations it as only disseapointed me more and more.  From a I must have it ! to a , We'll see after a few months into release.

  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by mmogawd

    The difference is, you haven't aleady decided to hate this game.

    Being critical of something doesn't mean that I hate it. I love the Star Wars IP and I'm a pretty big BioWare fan. I want this game to be good because I want to play a Star Wars MMO. As of this moment, after the last few info releases, it doesn't look like I will be playing it. However, I am hoping that BioWare pulls off a miracle and turns this into a truly epic game so that I can truly let the "geek" out.

    Perhaps I am being overly critical but that is simply because I expect a lot better that what we have seen from a development team with BioWare's track record and skill set.

    But either way, don't take criticism so close to heart, it's not your game.

    image

  • FreddyNoNoseFreddyNoNose Member Posts: 1,558

    Originally posted by heartless

    Originally posted by mmogawd

    The difference is, you haven't aleady decided to hate this game.

    Being critical of something doesn't mean that I hate it. I love the Star Wars IP and I'm a pretty big BioWare fan. I want this game to be good because I want to play a Star Wars MMO. As of this moment, after the last few info releases, it doesn't look like I will be playing it. However, I am hoping that BioWare pulls off a miracle and turns this into a truly epic game so that I can truly let the "geek" out.

    Perhaps I am being overly critical but that is simply because I expect a lot better that what we have seen from a development team with BioWare's track record and skill set.

    But either way, don't take criticism so close to heart, it's not your game.

    It's not your game either.  But you should make your own game or write up a properly developed design document for everyone to dump their opinions on.  Let's see if you are up to the task.

  • NormikeNormike Member Posts: 436

    Originally posted by Netuddki

    Originally posted by UsulDaNeriak

    a spaceship is not a cookie.

    consider, that in EVE it takes months to craft a Titan. it is absolutely ok, that you just start a crafting process and then dont care anymore. such things take days, weeks or longer in a scifi mmo! this is not EQ2 where you can stare on your minigame for a few minutes and its done.  

     

    I want to be involved in crafting. If you would have played pre-cu swg, you would know, how long it took to craft something good even with "minigames".

    That is the problem with your kind: you think, just because something is in the game, you have to do it, and if you don't want to do it, then either it shouldn't be in the game or it should be handled automatically.

    No. Let the crafting for people, who want to craft and you can do, whatever you want to do.

    I don't understand, why your kind thinks that it is better to let the system craft instead of letting crafters craft? You don't craft either way.

    If you don't want to craft, then don't. It's ok, but now I have nothing to play in this crap and EA just voluntarily dismissed revenue from my pocket. Very clever.

    What is the difference between having a skill that orders your companion to hammer a wooden board or having a skill that orders your character's hand to hammer a wooden board?

     

    I don't get it. The crafting process will still take time either way. And you can stand behind your companion and watch her hammer that board you ordered her to hammer... Are we missing something?

  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by FreddyNoNose

    Originally posted by heartless


    Originally posted by mmogawd



    The difference is, you haven't aleady decided to hate this game.

    Being critical of something doesn't mean that I hate it. I love the Star Wars IP and I'm a pretty big BioWare fan. I want this game to be good because I want to play a Star Wars MMO. As of this moment, after the last few info releases, it doesn't look like I will be playing it. However, I am hoping that BioWare pulls off a miracle and turns this into a truly epic game so that I can truly let the "geek" out.

    Perhaps I am being overly critical but that is simply because I expect a lot better that what we have seen from a development team with BioWare's track record and skill set.

    But either way, don't take criticism so close to heart, it's not your game.

    It's not your game either.  But you should make your own game or write up a properly developed design document for everyone to dump their opinions on.  Let's see if you are up to the task.

    I don't have a problem with criticism. As a matter of fact, I do design work and I welcome it as it not only makes me a better designer but also makes the project better.

    I actually value negative feedback more than overly positive because sometimes people have this thing where they don't want to tell you the truth and "hurt your feelings" and that contributes nothing to the project. Or people get so excited that they overlook the negatives and again contribute nothing to the project. Remember Vanguard when the fanboys kept shouting down anyone who dared to post anything negative because the game was perfect? Where is Vanguard now?

    BTW, when you're creating a product that is going to be released to the general public, you cannot honestly expect only positive feedback.

    image

  • whilanwhilan Member UncommonPosts: 3,472

    Theres nothing wrong with negative opinions or stating you don't like something. The problem some people (including myself have) is saying this game will fail because of x reason. To me that doesn't help the project either. It's not stating what can be done to make it better, it just stating it will be bad.

    Criticism is good when it comes with constructive ways to correct the problem.   Overly positive or over negative stand points don't help the game. you can easily say this is a great feature and this is the type of thing we should have in games, showing that they are doing the right thing.

    This isn't directed at anyone but quite a few people have stated that because it doesn't have X it will fail when X wouldn't really fit into that style of play very well but they keep going on about how X is still needed and BW is failing because they don't know their player base when in fact they don't have one yet (i'm referring to the MMO player base not the single player one.)

    Just like you i welcome useful feedback to the game, i want this game to succeed as much as everyone else. The kinds of things i go after are comments like, it's a single player game, theres no pvp, theres no open world it's all instance. When in fact the devs have stated the complete opposite.

    The animation could be better yes, and i hope they polish it up some, for now though it looks pretty good for pre beta. How it looks in beta will be a major factor on how well it looks.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • wandericawanderica Member UncommonPosts: 371

    Originally posted by MMOrUS



    About time a developer thought of taking the grind out of crafting, I am really looking forward to this new type of crafting, to me this means that my companions and the hunt to find new and interesting companions will be a major focus of my gameplay, they will become just as important as that piece of epic loot, will different companions have different bonuses to harvesting skills or crafting skills, will they have better access to recipes, etc etc etc, I look forward to reading more on this.

     


     

    My thoughts exactly.  Just because a crafting system isn't as active, does NOT mean that it is any less involved.  I could be way off base here, but I'm looking forward to strategically setting up companions to benefit me in the areas I choose (whether that's crafting, combat, romance, or whatever), and not being locked into the same carbon copy as every other player.  Instead of grinding hours on end for specific crafting components, I simply have to work (through story!) for the right companions.  For years we crafters have begged MMO companies to "think outside of the box," and finally someone has.


  • SabrelSabrel Member UncommonPosts: 41

    Originally posted by FreddyNoNose



    Originally posted by heartless


    Originally posted by mmogawd



    The difference is, you haven't aleady decided to hate this game.

    Being critical of something doesn't mean that I hate it. I love the Star Wars IP and I'm a pretty big BioWare fan. I want this game to be good because I want to play a Star Wars MMO. As of this moment, after the last few info releases, it doesn't look like I will be playing it. However, I am hoping that BioWare pulls off a miracle and turns this into a truly epic game so that I can truly let the "geek" out.

    Perhaps I am being overly critical but that is simply because I expect a lot better that what we have seen from a development team with BioWare's track record and skill set.

    But either way, don't take criticism so close to heart, it's not your game.

    It's not your game either.  But you should make your own game or write up a properly developed design document for everyone to dump their opinions on.  Let's see if you are up to the task.


     

    People knee jerk toss this around at every critizing post of almost anything, and it's utter rubbish. A consumer does not need any experience or skill at making a product to criticize it. You don't need to "make your own game" to dislike features of another game any more than you need to build your own car to dislike the handling on someone else's. A consumer evaluates a product on whether it fits their needs and whether or not, in their own estimation, it is worth the asking price.

     

    The effort or skill involved in making the product is utterly irrelevant.

  • obeloviper95obeloviper95 Member Posts: 84

    Im always open to somthing new to me in crafting... as for pvp. it looks like the first time i might actually be interested in it  ... looks intense... fun even... ha

    cant freakin waittt!!!

  • solarinesolarine Member Posts: 1,203

    Originally posted by whilan

    Theres nothing wrong with negative opinions or stating you don't like something. The problem some people (including myself have) is saying this game will fail because of x reason. To me that doesn't help the project either. It's not stating what can be done to make it better, it just stating it will be bad.

    Criticism is good when it comes with constructive ways to correct the problem.   

    ....

     

    I'm sorry, but that's just bullcrap. Criticism is not constructive, it's deconstructive. What you're talking about is advice and suggestion. Criticism does not need to focus on ways to correct a problem, because it does not function like part of the production. What it's good for is analysis, plain and simple. It's the producers' job to take good points out of it and turn it into something constructive.

    So, yes, you can write something filled with negativity and only negativity, and that could still be valid criticism. It could also be made useful if so desired by the competent, but all that's merely a side effect, a separate process, because criticism is not written for the benefit of producers, it's written for the benefit of its readers. Otherwise you'd just be unpaid workforce for the production. 

    If there's a lot of negative criticism on a game that's in production, even if most of them unfounded (like I think is the case most of the time), it's the producers' job to take something of value out of it all and turn it into good results. 

  • obeloviper95obeloviper95 Member Posts: 84

    Originally posted by urthal22

    So Crafting will basicly be the same as any other MMOs ... But instead of you clicking a button.

    You Crew Will have a timer and will acheive the item or whatever...

    Sounds like they didnt stirr the pot much on that one.

    And as for what some people were saying above. The Animations looks crap ...all of them for a game that is to release in 2011 (2012?). Defend it all you want but it wont help the game on having any type of fluidity. I really hope what they showed us so far IS only pre-alpha randering for animations and movements.

    Anyhow ill still be looking back and forth about the game but since they trickled informations it as only disseapointed me more and more.  From a I must have it ! to a , We'll see after a few months into release.

     this crafting sytse seems rather original to me... for now... but besides that.. is this the first game u have follow during preduction? because its always a trickle.... i remember WoW being talked about and bits and peace for years... same with diablo 3. starcraft 2. lodr of the rings online. star trek online. ... if it wasnt a trickle and thye gave us all the info it would kill the hype...

  • twruletwrule Member Posts: 1,251

    Originally posted by solarine

    Originally posted by whilan

    Theres nothing wrong with negative opinions or stating you don't like something. The problem some people (including myself have) is saying this game will fail because of x reason. To me that doesn't help the project either. It's not stating what can be done to make it better, it just stating it will be bad.

    Criticism is good when it comes with constructive ways to correct the problem.   

    ....

     

    I'm sorry, but that's just bullcrap. Criticism is not constructive, it's deconstructive. What you're talking about is advice and suggestion. Criticism does not need to focus on ways to correct a problem, because it does not function like part of the production. What it's good for is analysis, plain and simple. It's the producers' job to take good points out of it and turn it into something constructive.

    So, yes, you can write something filled with negativity and only negativity, and that could still be valid criticism. It could also be made useful if so desired by the competent, but all that's merely a side effect, a separate process, because criticism is not written for the benefit of producers, it's written for the benefit of its readers. Otherwise you'd just be unpaid workforce for the production. 

    If there's a lot of negative criticism on a game that's in production, even if most of them unfounded (like I think is the case most of the time), it's the producers' job to take something of value out of it all and turn it into good results. 

    I'd say you have a misunderstanding of the concept of "constructive criticism."

    Yes, criticism is analytical in nature (and could in-itself be called "deconstructive"), however what is meant by the phrase "constructive criticism" is criticism with content.  The word criticism itself implies that you acknowledge and attempt to articulate issues with something.  Pure opinions that offer no information about what parts of a project need improvement or why something is good or bad gives the producer nothing to work with, and are therefore, not even criticism by definition.

    If you give an opinion such as "this is bad, this is going to fail, etc" and you want anyone to take it as something more than pure opinion, you are responsible for making an argument with substance.

  • solarinesolarine Member Posts: 1,203

    Originally posted by twrule

    I'd say you have a misunderstanding of the concept of "constructive criticism."

    Yes, criticism is analytical in nature (and could in-itself be called "deconstructive"), however what is meant by the phrase "constructive criticism" is criticism with content.  The word criticism itself implies that you acknowledge and attempt to articulate issues with something.  Pure opinions that offer no information about what parts of a project need improvement or why something is good or bad gives the producer nothing to work with, and are therefore, not even criticism by definition.

    If you give an opinion such as "this is bad, this is going to fail, etc" and you want anyone to take it as something more than pure opinion, you are responsible for making an argument with substance.

     

    That's not constructive criticism, that's the very definition of criticism. 

  • obeloviper95obeloviper95 Member Posts: 84

    Originally posted by solarine

    Originally posted by twrule

    I'd say you have a misunderstanding of the concept of "constructive criticism."

    Yes, criticism is analytical in nature (and could in-itself be called "deconstructive"), however what is meant by the phrase "constructive criticism" is criticism with content.  The word criticism itself implies that you acknowledge and attempt to articulate issues with something.  Pure opinions that offer no information about what parts of a project need improvement or why something is good or bad gives the producer nothing to work with, and are therefore, not even criticism by definition.

    If you give an opinion such as "this is bad, this is going to fail, etc" and you want anyone to take it as something more than pure opinion, you are responsible for making an argument with substance.

     

    That's not constructive criticism, that's the very definition of criticism. 

     i ahvnt been falling what all yinz have said... but maybe this will help...lol

     

     


    Main Entry:

    constructive criticism

    Part of Speech:

    n

    Definition:

    criticism or advice that is useful and intended to help or improve something, often with an offer of possible solutions

     

     

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