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SWGs demise

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Comments

  • deidesdeides Member Posts: 197



    Originally posted by TheWarc

    Let me do the same as you Erillion

    A) profession check ... OK .. same as before
    b) weapons . check .. Nice, can't use my weapons anymore, only a silly scout blaster, I do 170 dmg now instead of my 1400 which I did before cu, VERY BAD!

    c) Armor .. Changed my composite into ubese, not a big problem

    d) Go outside .. shoot some easy stuff ... Only minor worrts die in one shot, worrts in 2 or 3 and I get incapped by mutant womp rat image

    e) Did a 1k mission, was super easy before CU, now I only hurt the guys for 10% and then get incapped

    I guess I don't like the CU



    so the only reason you dont like it is because its harder?

    Youll have to sweat to kill high-end stuff now, get the adrenaline pumping... no more watching tv while your dude spams the specials.

    Im surprised at your reaction man, i thought you had a wee more depth from your posts :-

    HAs anyone tried soloing a rancor yet? hahah this IS how the game is supposed to be!

    image

  • ArtifacTArtifacT Member Posts: 222

    not so much that its harder but when u cant kill a f***ing dog (huurton) with a blaster or a sword i think theres something wrong and what about ppl that log in and everyones offline like me i live in california and when i log in most of the peepz are already offline so what do i do pay $15 a month to go outside of cnet and kill the stupid butterflies (with 3-4 hits) for 3 hours every night.....or buy a better game and play that where they have real combat balances not this nerfing everthing they can to force huge groups to take out like 1 lair.

  • ErillionErillion Member EpicPosts: 10,329

    Or you could switch to one of the west coast servers OR any server that has a time zone that matches better with your play time.

    I am a European on a US server and playing a crafter fighter hybrid ... and I am not fighting butterflies, but mercenaries, corsairs and the like. Not exactly Super battle droids, but interesting enough. But you need tactics .. like rooting and delaying your enemy, and managing your action points and special attack recovery times. Its not a bout spamming the meanest special anymore.

    Have fun

    Erillion

  • JorevJorev Member Posts: 1,500

    The problem is that when you change the game this drastically after release, you are gonna piss a lot of people off and create a huge imbalance between those who raised stats  and characters based on the old ways vs the new players experiences.

    This is very drastic nerfing and really shows how poorly this game was tested prior to original release.

    It would be better if they just  wiped all characters and started over.

    image
    "We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it."
    Brad McQuaid
    Chairman & CEO, Sigil Games Online, Inc.
    Executive Producer, Vanguard: Saga of Heroes
    www.vanguardsoh

  • ArtifacTArtifacT Member Posts: 222


    Originally posted by Erillion
    Or you could switch to one of the west coast servers OR any server that has a time zone that matches better with your play time.
    I am a European on a US server and playing a crafter fighter hybrid ... and I am not fighting butterflies, but mercenaries, corsairs and the like. Not exactly Super battle droids, but interesting enough. But you need tactics .. like rooting and delaying your enemy, and managing your action points and special attack recovery times. Its not a bout spamming the meanest special anymore.
    Have fun
    Erillion


    im on a west coast server
    and the root and delay "tactics" are bugged to hell they dont work on animals/NPCs on my server but they sure as hell work on JEDI ::::27::::::26::::::27::::::26::::::27::

  • admriker444admriker444 Member Posts: 1,526

    damage multiplier has no place in SWG. It basically makes crafters pointless. Why bother buying items from a 12 point smith with the best resources and also using loot components when that lvl 55 creature will beat your lvl 50 hide every single time. No matter how good your weapon, armor, skill tapes, and strategy is you'll lose every time.

    Now I can wear any crappy armor cause the results of every battle will have zero effect on what im equipped with.

    And for those making comments that grouping will be a good thing, etc. You wont be singing SOE's praises after you try this mess. I for one so very much looked forward to the CU and a return to the old days but this just plain stinks. If you thought the game was out of balance before, you should see it now. It took 90% of my force power to kill a lvl 14 peko (im lvl 65) and many heals and then i got to wait 9 min for my force bar to recharge. And since the mob was so low i got zero xp. Try and fight something close to your lvl and watch how fast you die.

    Typical of SOE, they pushed this out too early and didnt listen to the testers. Sound familiar ? cough, launch, cough

     

  • ErillionErillion Member EpicPosts: 10,329

    To test the things mentioned here I took several missions from the mission terminals, which gets you appropriately leveled targets, and also hunted for some mobs in the wild.

    I am Level 60 .. my targets varied between 58 and 64.  Mostly 60 and lower ...a mix of animals and NPC. Except for the level 64 Canyon Krayt I had no problems. Took longer than before combat revamp. If its higher than you, getting some healing helps a lot (in my case from a friend). If you have three or more rating 58 enemies its imperative to root the rest and drag away one target so you can kill it. Having to fight more than 2 at a time is tough.

    Animals are easier than NPCs .. same as before, as they use less specials. Krayts overall are ridiculously easy compared to before combat revamp, especially if you are a level 80 fighter. Takes you no more than 1 min to kill one. Thats why you see Quite a few jedi out hunting Krayt dragons at the moment.

    I also moved into the Tusken/Jawa battle ... a dozen Level 30 Tusken attacking me. No problem really. As long as you dont stay in the same spot and let them melee attack you (including armor break attacks) you are perfectly safe.

    Problems I heard from guild chat .. mission terminals not giving the right mission (ok, delete mission, get a new one .. but usually its EASIER than the chosen mission) and some mobs being MUCH tougher than the rest for no discernable reason. But rare events. Did not encounter any of that myself.

    Have fun

    Erillion

  • LasitterLasitter Member Posts: 14

    Haven't really had any bad experiences myself...I've been a master commando/master smuggler for a long time now...I'm adapting...but one of the things I have noticed, is that the game really ISNT balanced after this Upgrade...

     

    Used to be TKM/Pikeman running around soloing everything.  Now, its pistoleers and bountyhunter combos doing it..so we've traded one set of super classes for another.

    Not griping, this doesn't really bother me...I could care less if pistoleers want to run around killing krayts...I play for the GCW aspect, and only hunt Imperial NPCs via the rebel mission terminals.

    However, those who say that the game is now balanced, I'd suggest a reality check.  Give it two months, and you'll see everyone becoming one of the new super classes.

  • akitarakitar Member Posts: 3

    come on now the best thing, forgetting all thats has alredy been sed, this game is just no fun & thats the thing dont matter if yr in a group of 1, 8 or 20, the combat is not any fun, i tryed so hard on the test center, but found my self loging in less than an hour.

    "NO FUN NO FUN NO FUN you ever feel like yve been cheeted" John Lydon

     

  • BaronJuJuBaronJuJu Member UncommonPosts: 1,832

     I have to say I was a big skeptic of the CU. I thought for sure that I would be stuck in town forever searching for groups to go do missions or hunt. So when I logged on for the first time to the CU live I was pretty much ready to just cancel my subscription.

    But I was very surprised. I could do more with the CU than before. I could go out, hunt, do whatever I wanted. The combat methods have changed and it took about an hour to get used to but I am having a blast. Combat is more of a challenge and I have to pick targets carefully. I have a wide variety of weapons, new and old to choose from. I have even completely respec'd my character from what I was back to an old favorite, Creature Handler, and I am have a ton of fun. No groups, no buffs (THANK YOU SOE!!!!) and still having fun. Everyone I have talked to in game says the same thing ...takes some getting used to but overall they really like it. This is from new and old players.

    Now before ou all start "well you must have just gotten SWG" and all that stupid nonsense, I have been a member since Sept 3rd, 2003. I was there before vehicle, player cities, buff, mounts, you name it.

    You don't like it and want to give it a chance? Fine, sign off now and move on because no matter how much you cry, complain and threaten to end your account SOE is going forward with this. Change happens, yes this is a major one, but one thats not going to be undone.

    Give it a chance folks...you might be pleasently surprised.

    "If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"

  • akitarakitar Member Posts: 3
    yes it was probly a lot of very hard work, and thay put many hours into it, & it wold be such a shame for them to lose all that hard work thay put in to give us this cu, but thay r getting paid for it and it is there job, but it is no fun, i got all the time in the world to play, but imho is no fun, its a game & all the rest can go out the window. lets all stop fighting with each other & play nice. but come on this cu is on the whole not good & it needs to go ia there any 1 that would rerly have a problem if it went in the bin. So thanks for trying but, no ill pass thanx
  • BaronJuJuBaronJuJu Member UncommonPosts: 1,832
    Can I have your stuff? image

    "If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"

  • admriker444admriker444 Member Posts: 1,526

    this illustrates the problem perfectly for SWG. Reposted from SWG's site before it gets deleted again...


    I have tested the CU since it hit Beta and have been following the CU since publish 7.

    There are a number of unexpected problems with the implementation of the CU as it stands in Live (and how it developed in beta) that do not track with the available information given over the year since it was announced.

     

    The way the current implementation of the CU is made up has several glaring variances from the previously released info - in that there was one central item that I have identified has caused the majority of the imbalances and problems encountered with the CU.

    Putting a 'level' system on top of a skill based system.

     

    This was not in the original CU documentation released on 03/31/05, and data from public statements of sources inside the CU 'sandbox' scheme (without violating NDA) have confirmed that it was never discussed with them to the degree it was implemented.

     

    Herein I will list the worst issues reported about the CU and show that they are all tied directly to the 'level system' implementation that was added to the functional design of the CU.

     

    1. Crafter Death - Crafters are 1 shotted by every aggro mob on every starter planet. The fragility of crafter characters at 'combat level' 1 is extreme. Surveying alone is impossible since spawns will appear under vehicles in motion and mobs will kill crafters in less than 2 seconds.

    The ability to at least run away has been removed - this makes crafters unable to function at a basic level.

     

    The 'level' system has a damage multiplier. You will see this in further points. This damage multiplier makes anything higher level than you equivalent to instant death. Five levels above you will always kill you. Again, this point will be repeated.

    Since crafters will not have any combat rating unless they become a hybrid and drop pure crafting, they will always take max damage.

     

    Furthermore, every animal will use the damage multiplier against a base value. There is no such thing, therefore, as a 'safe' enemy for crafters.

     

    This is the result of the 'level' system.

    Before, each mob had different resists and damage ranges. They had a "threat" level, which was based on how high their offensive and defensive values were. Under the old system, that was the basis of the /con result. 

    This threat level has NO relationship to the current 'combat level' system, no matter what the devs claim in the HOC chat.

    The threat level was an EVALUATION of an existing mob.

     

    A 'combat level' is a MODIFICATION of a base value mob "angry bag" put into whatever 'skin' is appropriate, i.e, a level 34 dune lizard is the same as a level 34 peko peko.

     

    The new COMBAT LEVEL defines the offensive and defensive values - not the other way around.

    This is an important distinction, and is critical to understanding the conclusion about the combat level system and why it was added to the CU at such a late date.

     

     

    2. XP gains and lack of same: A significant number of people are finding odd results from attacking mobs slightly below their level and higher - as in getting little to no XP. The response of the devs is to have people focus on just fighting even leveled mobs.

     

    The real question is: Why was the XP variance put in the CU in the first place?

    XP gains or rates of gains was NEVER addressed as a concern in the Combat Upgrade. It did not affect combat in any way, shape, or form in PVP, nor were there "problems" about the flavor of combat that were caused by XP being gained by anything you defeated.

     

    It was never an issue at all.

     

    However, in 'level' based systems, the paradigm is that LEVEL DETERMINES XP AT ALL TIMES.

     

    In a skill based system, mobs are worth what they are worth - period.

     

    The XP dilemma is a byproduct of the introduction of the level based combat overlay - and that is it.

    It offers NO positive effects to the pace of combat, the usability and distinction of all combat professions, the tactical nature of combat - in fact, it hinders advancement. It does nothing that the CU was written to do - at all. It has no purpose.

     

    It has nothing to do with lessening the effects of overpowered buffs and armor and does nothing to address ANY SINGLE ITEM mentioned in the CU Documentation.

     

    It is, in fact, the unavoidable side effect of the use of the level system. It was NEVER a goal of the CU and is present ONLY because a level system was introduced.

    The reason why it was is the kicker.

     

     

    3. Certifications of weapons being based on level - Many people think that this was INTENDED. It was not.

    This was a FIX put in to deal with the fact that the level system made xp vanish from 'low level' mobs for people grinding their 2nd elite combat prof. The 'level' system FORCED the removal of certs tied to skills. Else, a TKM attempting to grind pistols would never be able to do so as long as the level system was in place - he couldn't kill anything ever that gave him Pistol XP.

     

    So they pulled pistols (and all other weapons) from skill boxes and tied them to 'combat levels' as a work around for this unplanned-for circumstance. They did this with all the weapons at first, then came back to address the idea of a TKM/Ranger using a beam rifle. So a very few 'iconic' weapons were tied to skill boxes.

     

    This is a cheat.

     

    The original design of the CU, again, had NOTHING in it about un-latching the weapons from skill boxes.

     

    It was because - simply put - The CU Was Never To Be Level Based.

     

    XP was therefore NEVER supposed To Be 'Gated' to mob level comparisons.

    Crafters Were Never Supposed to be unable to walk outside.

    Weapons Were Never to be "floating" - they were supposed to be ADDITIVE*

    *(Commando/Rifleman was supposed to be able to use a beam weapon with a rifle special - ADDITIVE as in Ranged do ranged - melee does melee and the certs ADD)

     

     

    So - if you've read this far - you're asking yourself "Why the hell did they put in the level system? What POSSIBLE use could it be?"

    Mobs. Mobs, deadlines, and stats.

    Converting all the existing mobs to be balanced before May 5th was impossible. The only explanation is that they imposed the level system on the mobs because a level system makes the generation of mobs EASY.

     

    You have 2 types of mobs - Humanoid and Non-Humanoid. You have 2 types of each of those - melee only, and ranged primary/melee secondary.

    These make each mob into an "angry bag" that can have a skin thrown on it, and the level system DEFINES THE DAMAGE DONE AT ALL TIMES TO ANYONE.

     

    Quick. Easy. Fast.

     

    No coding 350 different 'species' each with different xp values, resists, and attack values (not to mention individual, named mobs). Just a bag with a level, attack subroutine, and a skin on it. Damage multipliers (remember those?) will automatically generate "challenge". Damage mitigation due to level differences will SIMULATE weakening defenses.

    Bam. Done.

    Quick. Easy. Fast.

    And WORTHLESS.

     

    That's what they did. That's the MAIN problem with the CU.

    Take out the level system - leaving everything else in - and you have a viable product. You have crafters able to run away from things even without buffs and armor

    You have people able to still use the weapons they expect to use.

    And you won't encounter people UNABLE to progress in their profession.

    You have to do one thing though - you have to work on mobs and MAKE THEM WORK RIGHT.

     

     

    It takes time which they claim they don't have.

    The Level system is like putting wallpaper over a broken window.

    It's a cheap easy and BAD fix that made more problems than they understood.

    Without it, the CU would work.

    With it, SWG is dead.
  • exiled_childexiled_child Member UncommonPosts: 20

    SWG error


    Unexpected Signal : EXCEPTION_PRIV_INSTRUCTION (0xc0000096) occurred at PC=0x3D133F8
    Function=java.lang.String.<init>(Ljava/lang/StringBuffer;)V (compiled Java code)
    Library=(N/A)

    Current Java thread:

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    0x5D300000 - 0x5D388000  C:WINDOWSsystem32hhctrl.ocx
    0x77690000 - 0x776B1000  C:WINDOWSsystem32NTMARTA.DLL
    0x65E20000 - 0x65E44000  C:WINDOWSsystem32itss.dll
    0x59A60000 - 0x59B01000  C:WINDOWSsystem32DBGHELP.dll
    0x76BF0000 - 0x76BFB000  C:WINDOWSsystem32PSAPI.DLL

    Heap at VM Abort:
    Heap
     def new generation   total 3904K, used 1967K [0x101b0000, 0x105e0000, 0x10910000)
      eden space 3520K,  44% used [0x101b0000, 0x1033be78, 0x10520000)
      from space 384K, 100% used [0x10520000, 0x10580000, 0x10580000)
      to   space 384K,   0% used [0x10580000, 0x10580000, 0x105e0000)
     tenured generation   total 50400K, used 30413K [0x10910000, 0x13a48000, 0x161b0000)
       the space 50400K,  60% used [0x10910000, 0x126c34e0, 0x126c3600, 0x13a48000)
     compacting perm gen  total 4608K, used 4582K [0x161b0000, 0x16630000, 0x1a1b0000)
       the space 4608K,  99% used [0x161b0000, 0x16629930, 0x16629a00, 0x16630000)

    Local Time = Sun May 01 20:55:57 2005
    Elapsed Time = 5189
    #
    # HotSpot Virtual Machine Error : EXCEPTION_PRIV_INSTRUCTION
    # Error ID : 4F530E43505002EF
    # Please report this error at
    # http://java.sun.com/cgi-bin/bugreport.cgi
    #
    # Java VM: Java HotSpot(TM) Client VM (1.4.2-b28 mixed mode)
    #

  • admriker444admriker444 Member Posts: 1,526
    Posted for emphasis, these last points really make sense and explain the stupidity of SOE. It all came down to lazyness and money/time. Our only hope is enough players will quit and force SOE to get off their lazy rears and recode those "angry bags" to be unique again and dump that damage multiplier.

     

    So - if you've read this far - you're asking yourself "Why the hell did they put in the level system? What POSSIBLE use could it be?"

    Mobs. Mobs, deadlines, and stats.

    Converting all the existing mobs to be balanced before May 5th was impossible. The only explanation is that they imposed the level system on the mobs because a level system makes the generation of mobs EASY.

     

    You have 2 types of mobs - Humanoid and Non-Humanoid. You have 2 types of each of those - melee only, and ranged primary/melee secondary.

    These make each mob into an "angry bag" that can have a skin thrown on it, and the level system DEFINES THE DAMAGE DONE AT ALL TIMES TO ANYONE.

     

    Quick. Easy. Fast.

     

    No coding 350 different 'species' each with different xp values, resists, and attack values (not to mention individual, named mobs). Just a bag with a level, attack subroutine, and a skin on it. Damage multipliers (remember those?) will automatically generate "challenge". Damage mitigation due to level differences will SIMULATE weakening defenses.

    Bam. Done.

    Quick. Easy. Fast.

    And WORTHLESS.

     

    That's what they did. That's the MAIN problem with the CU.

    Take out the level system - leaving everything else in - and you have a viable product. You have crafters able to run away from things even without buffs and armor

    You have people able to still use the weapons they expect to use.

    And you won't encounter people UNABLE to progress in their profession.

    You have to do one thing though - you have to work on mobs and MAKE THEM WORK RIGHT.

     

     

    It takes time which they claim they don't have.

    The Level system is like putting wallpaper over a broken window.

    It's a cheap easy and BAD fix that made more problems than they understood.

    Without it, the CU would work.

    With it, SWG is dead.
  • BaronJuJuBaronJuJu Member UncommonPosts: 1,832

    Well, since we are going to post other folks stuff on here, thought this was a good post to sum it up..

    Quoted from AsarAlubat

    Lets see if we can flesh all this frustration and fact out folks...
    • Some like the CU.
    • Some dont.
    • Both like to express their opinion...and both do.
    • Pro CU people are tired of hearing the negative, non productive, vagrant, vulgar rants and "protests".
    • Non CU people are tired of anyone who says they like it (because theres something to b*tch about anything they point out they like!) and once again...return to the vulgar, vagrant comebacks out of pure frustration with the game as they see it (I can post clikies of examples if you wish).
    • Flames and emotions run wild about this game we all chose to play....

    So in the end we have 2 groups of poeple with a different opinion, Ok.  So either you are upset and unhappy with the CU and want to voice your opionion of it or protest or you enjoy it and are actually playing it.  If anyone has wondered why you havent seen any pro CU posts from me as of late...its because Bloodfin is up and I can play.  I just got done spending approx 5 hours dueling at the Krayt graveyard with happy strangers (and rl gf and her friend) enjoying the game more than we all were weeks ago.  Its amazing how many people are really getting into it and learning alot about pvp and pve and sharing it with others.  But you wont find us at Coronet trying in vain to discuss what you dont like about it, were out enjoying the game, learning, dusting ourselves off gaining experience for the next confrontation.

    The ones unhappy about the CU are protesting in Coronet, spamming vulgar and abusive rants about SOE, or the big bad wolf "devs" who are trying to bring out the biggest publish with the most changes ever to the live game we all used to complain they arent working on.   Which is your opinion, your choice completely and your free to do so as far as im concerned (even though intentionally lagging starports is not polite and could be argued as being malicious to the community but theres plenty of room in the galaxy).

    The question is though....how long will you protest and pay to have your character stand in the starport spamming rants?

    This new system will be patched for bugs and tuned, but its not going away folks.....and if paying for standing in the starport spamming is not more enjoyable than the CU, you have 2 reason to quit.

    /freeopinionclose

    *modified title to warn of potential positivity image

    Message Edited by AsarAlubat on 04-30-2005 05:07 AM

    150)?150:this.scrollHeight)">_______________________________________________________________________________________
    Jedi / Bounty Hunter / Content

    **********************************************************************************
    No matter how much you cry and moan, CU is here to stay. Again, if you don't like it fine, move on and play something else. For every one of you that leaves, 5 more will be right behind you...especially after episode 3 release.

    Tons of folks are on now, having fun and enjoying the CU. try it and see.

    "If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Could they have pre-CU servers for all the unhappy peoples?

     

    I never play SWG and never will, but sound to me that it would be quite easy to have both options on 2 types of servers...

     

    Of course they could announce the servers with old rules to be available only in a month, so peoples try the new CU a lot.

     

    It is not like they have to work that hard to offer both rules systems, and the amount of subscriptions might be worth it.

     

    After according to where players are, they may focus expensions more on 1 side or the other...

     

    I always wonder why all the servers must be updated with the new expensions...actually there could be a fee to moving from server to server, and no server never get any expension...so instead of paying for the expension, you pay to move on a new server with the expension on it...Paying $30 for an expension or to move on a server with the expension, hardly change anything, and can change the folks I group with!  So the game always cost $50, and it is always possible to start on the latest server or the oldest for no fees change...It would lead to many servers merging, but that is no more work then updating all the old servers all the time, especially that you always have empty servers to work the expensions on, which is an incredible edge for the CS, no downtime for players while you update servers, you merely transfer characters to a new server for a fee when the servers with the expensions are ready to launch.  With such a feature, I would prolly still be playing EQ on the LDoN server, and if they would have enought players there, maybe we would have gotten a group(no raid) expension for us and move there...

    - "If I understand you well, you are telling me until next time. " - Ren

  • Azash_ATAzash_AT Member Posts: 23

    This I think would have ehelped SWG 8 months ago.  However all the people who would appreciate this upgrade have since left the game. Cause it was to easy and boring.

    The whole idea of one guy pistol whipping a rancor to death is idiotic and it made the games content to shallow.  If you played that game for 2 months you could go through about 4 months worth of content patches.  That meant for two months you had jack to do.   Eveery thing was too easy and the pvp was about as pointeless as it pvp could be.

    Good try but its to late.  The only thing that would make me come back to this game would be an open pvp server or one that hard locked you in your faction when you made your faction choice.

    What plagued SWG from the beginning IMO was a lack of an end game, it was geared way to heavily towards craibear gamers who just wanted PHATLOOTZ to show off in there houses.

    Things that would have made SWG the best MMO out there IMO:

    1) The combat upgrade 8 months ago

    2) Hard locking your faction choice that makes you open to pvp at all times.

    3) All  assets should have been destroyable.

    4) A way to limit urban sprawl (If SB could do 3&4 easily without issue SOE shouldnt have had a problem. Those were the only things SB did right)

  • ErillionErillion Member EpicPosts: 10,329

    I agree with Baron JuJu .... positive voices are less common on the boards these days because A LOT of people are in game playing and not posting as much on the boards (and I am one of them) ... I think I never seen so many people online in guild chat in the last 6 months !

    So despite the current  bugs and imbalances there are plenty of people online playing at the moment.

    Have fun

    Erillion

  • KeltikKeltik Member UncommonPosts: 89

    To be honest, I'm not all that keen on the CU personaly. I didn't go to the forums to whine, I just cancelled.
    Its only a game after all, if you don't like it - don't play it, let the ones who enjoy it play in peace.
    On a lighter note, anyone care to suggest a new sci fi mmorpg ( I don't like AO now either ::::01::).

  • BaronJuJuBaronJuJu Member UncommonPosts: 1,832
    I would suggest EVE. It has great graphics, strong player base and the skill system is one of best I have seen so far (you can learn skills while you are offline).  It aslo has a 14 day free trial...always a nice plus!

    "If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"

  • jck87jck87 Member UncommonPosts: 54

    It does seem to be one of the worst updates ever according to all these posts. I hope SWG will give another trial for other people to judge itimage

  • ErillionErillion Member EpicPosts: 10,329

    keltik .. EVE is my poison of choice when I want some change from SWG. Its perfect because your character gets better wether you are online or offline. No grinding skills like in other games.

    Its free download and 10 day trial so you can check it out any time. There are also some great in game movies on the EVE website.

    I prefer SWG twitch spaceflight, but EVE space combat is more tactical.

    And there is only ONE universe .. all players play in the same "server". Now THATS what I call competition.

    Have fun

    Erillion

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