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Well did they.
SE has lost a greta deal of cash and they deserve it for releasing a half finished turd.
Guess they couldn't just put the final fantasy name on a crap game and get a million subs...
Do you think SEs failure will have other development houses take notice?
maybe they will think twice about releasing trash?
I think FFXIV is the best thing to happen to this genre, maybe just maybe the quality level will rise.
"Hey guys! We have to release this game as is!!!!'
"Dont worry our hype will generate sales!!!!!!!!!!!!!!!"
"Wait hold the phone!!!!!! Do you really wanna "FFXIV" it?
"OMG your right!!!! Lets push it back six months!"
Comments
Eh SE will blow up and boast the numbers and to some companies they're still going to see.
"no matter what crap we throw out there 100,000 disposable incomes will find our purses har har!"
I imagine they all talk like Dick Dastardly from Wacky Racers btw.
Hard to say.
If they push it back 6 month. Their be burning 6 month of development without income.
I heard some story about other games, for example Fallen Earth, in which they are supposely to not release their game so early. But for money problem they have to.
Maybe the money involved is just too much. They rather release a half finish product than lossing more money.
I was looking forward to XIV for awhile. But once I actually tried it, I decided to cancel my account until the PS3 release, and hope it's improved. It has one of the best groundworks for an MMO I've played, but sadly it's just bones atm, with some bad issues. I don't think it can recover to be nearly as big as it could've been with a better launch.
Glad to hear Arena Net has copied Blizzards theology, about releasing only when it's ready. Guild Wars 2 is the only MMO I'm looking forward to atm.
Playing - EVE, Wurm
Retired - Final Fantasy XI, Anarchy Online, Mabinogi
Waiting - ArcheAge, Salem
i doubt it, if no developers learned from Vanguard (including SE) then they aren't going to start now.
I reallyh don't feel that it's buggy other than some minor annoyances.
still, it does feel incomplete as there are things in the game that really are place holders. Such as elevators or the chocobo stands.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It's not even the fact that the game is half unfinished that bothered me the most.
It's the obvious game mechanic and gameplay choices that they actually thought were good ideas, that bothers me the most.
Didn't we say the same thing when Funcom Released AOC. Remember Funcoms flop and the bailing of investors. http://wowriot.gameriot.com/blogs/Epidemic-Obesity/Funcom-Investors-Jump-Ship-as-Age-of-Conan-Founders
Then there's Cryptic and their release of the abysmal failure known as STO?
If those weren't messages, along with other mediocre mmo releases, I really dont know what it'll take. In any event, Im placing hope in Tera, Rift, Bioware and ANET. As for the other devs that have already failed or failed to succeed nearly as well as they should have, I hope none of them show up on the team of any other future mmo's that I'm interested in.
Did developers wake up when AOC or WAR were released? No.
Did developers wake up when Darkfall or mortal online were released? No.
Did developers wake up when hellgate london, Tabula Rasa, APB... or the host of other horrific game failures that have been released since 2004? No.
IMO the people who are creating games are simply out of touch with folks playing games. Untill a gamer and a creator get on the same page we are going to continue to get crap releases.
I wouldn't be surprised if these types of failures leads to lower grade MMO's being more commonplace. The mentality of Dev's switching to "make a much smaller product, with less of everything, so the initial costs aren't as high. If it takes off then dump the extra money into it to add some content"
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
RE: Did Final Fanstasy send a message to other developers? No more half finished, buggy mmos!!!!!
No they didn't send the message because they didn't get it themselves.
I'm quite sure this will continue to be a problem for years to come.
I agree. And many more since.
I personally think that the genre as a whole has reached its pinnacle, and as such, has no where else to go but down. I mean, this is starting to be the new normal as far as releases go.
Unfortunately, I don't think the practice of releasing half-baked MMORPGs in a bid to quickly grab money and patch later (much later) will stop. It will keep going just like it has for years and years now.
As for Square Enix, they're getting ripped up even back in their homebase of Japan.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
Well...did they?
I mean AoC's launch was bad.
Then WAR's launch was...probably not THAT bad but still far from decent.
Aion same.
FFXIV same.
P.S: The best MMO is always the unreleased one.
I agree.
They were good ideas, for SE's bottom line. Those systems are obviously designed to keep a person running on the hamster wheel as long as possible and avoid "completing" a character. There is no other sensible reason for them. If we all didn't go up in arms and start a @^#*storm of trouble for SE all over the net they'd still be cramming it down peoples throats happily.
I don't get why people say things like "SE is doing everything they can to fix it! They care about us!"
..... No they don't, they got caught red handed and now they are backpedaling to save their burning game. That's not caring about you friends that's still caring about their bottom line. That is the reality of the situation.
I think this will send a clear message to the industry if people make it a clear message. There are still far to many people sending mixed signals to the company. " I hate most of the things about the game but I am going to give them my money anyways and hope in 21months the game turns into something that doesn't make me vomit.".
I read this in different places around the net and I just shake my head in wonder at the logic these folks are using lol
"I'm not cheap I'm incredibly subconsciously financially optimized"
"The worst part of censorship is ------------------"
This.
The mere fact of the matter is we should not even be having this discussion about FF14. It has been well known that since WoW's launch that the half arsed crap isnt going to fly anymore.
AAA titles that I can think of.....War, AoC, Aion, Vanguard, STO, and CO. Indy titles MO and DF.
Every one of these titles were eaten alive at launch. The only game I can think of since WoW that got good launch hype is LoTRO. What did that game have? Polish of course.
It doesnt take rocket science. I dont care if you are aiming for main stream, or for a niche following.....folks expect a level of quality, and more than 30ish hrs of non-repeated content from their MMOs these days.
Of all the MMOs due around 2011, the 3 I think will be polished for sure are TOR, GW2, and Rift. Their sales numbers, combined with customer satisfaction will more resemble LOTRO/WoW than it will the failed launches I mentioned.
At least that is the way I am seeing it.
FF14 had a golden opportunity. They screwed it up by not launching what was widely accepted as an above average product.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
This is so true.
I basically have a development digest already written up for what I hope / dream / want EverQuest Next to be.
You should send it to SOE. I guarantee it's better than the one they've got.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-
Or did minecraft tell developers they can release alpha stage, one man, zero budget games and rake in the cash...
Anyways, there are so many examples on both sides(success and fail) that half finished and buggy really isn't what keeps people from playing, buying, or staying.
Forever looking for employment. Life is rather dull without it.
The short answer is 'not a snowball's chance in hell' and the long answer is 'ya know, there's supposed to be this really cold part of hell at the bottom.'
The short answer, in a bit more detail, is that as gaming has become more and more popular it has become easy for Developers and Publishers to see games as merely a product. We have been seeing a larger portion of games that are not bad, or at least not simply bad, but clearly unfinished, unrefined or unfocused come out in the past decade and this is not only mmorpgs. Some of these games that are unrefined are wildly popular, such as Left 4 Dead and Left 4 Dead 2, and from this example it should be clear that I mean that the company putting out the game had the ability and finances to do better. Some of these games that are unfinished and unfocused, such as Elemental: War of Magic, and from this example it should be clear that I mean that the company putting out the game does not have a strong handle on what should be going on. (We could also look at The Ball but I think the point has been made.) Ultimately, this sad state of affairs effects every genre but PC gaming far more than console gaming and the ubiquitous excuse is that there are far too many different machines, that a perfect game cannot be made. What is missed by companies and fanboys alike is that gamers aren't asking for perfection but rather quality and competence. The state of affairs we have has been going on for at least the last decade and found its momentum with the rise of inexpensive broadband connexions to deliver 'patches' and 'downloadable content.' The state of affairs isn't going to end until gamers admit that, on the whole, they really are in charge of their purchasing decisions and do not have to buy bad or unfinished games.
The long answer, in a bit more detail, is that while the problem isn't going to be resolved in the near future we do need to see several things happen in order to change this around. First, prominent companies actually have to suffer serious financial consequences for their actions, viz. releasing bad or unfinished games. Companies who only care about their bottom line will demonstrate that with the products they sell and how they sell them, therefore the only way to get them to offer quality products is to choose to not be a fool and buy inferior products. Second, gamers need to stop bitching amongst themselves and form mature communities. When this is done gamers can come together in respect to a game and/or company to intelligently offer constructive feedback or ideas. If the company refuses to take the feedback and ideas in stride then the gamers have the responsibility to not buy their products. (Of course, by this, I don't mean to say that if gamers' ideas aren't taken that a boycott should ensue. What I mean is that when criticism is given in a beta and after release in an intelligent and mature fashion it needs to be listened to and in glaring cases followed.) Third, gamers have to stop being so fickle and take a honest interest in learning about how games are developed. This will help gamers better understand what can be done, can't be done and by all rights ought be done in respect to developing and maintaining games. Now, when I say 'fickle' I mean that gamers need to let developers develop games and play the game developed, not complaining because it doesn't ultimately bend to their every whim. This also means that developers have to create games that gamers want to play, stories they want to experience. If both sides cannot come together to exercise their roles responsibly things just can't get better.
So, did FFXIV send a message to other developers? No, but it should have sent a message to players. Will other companies take notice of this and not release poor titles? They did notice but they aren't going to change, at least not yet. Companies understand that if you market something poor well enough that people really are stupid enough to buy it. It's an unpleasant notion but it's true. Until companies recognise that their bottom line's really are in jeopardy there is not a snowball's chance in hell things will change. Let's hope it's cold at the bottom.
(1)TL:DR must be your way of saying that thinking hurts. Then again, this may explain why it looks like you responded to the post without using your brain.
(2) It's not about community, is it? You just have nothing better to do.
I'd like to think it did, but just, because that's what I'd like to think doesn't mean that's even remotely what happened.
I think that the MMO market is turning more and more into a market based on making a grab for quick cash rather than providing a quality sustainable product. Unfortunately, certain games have given developers an indication that is an acceptable approach and that we, as gamers and consumers, will buy into it.
I think anything a game like this does poorly, it does send a message that there are a good portion of consumers that are more discerning and will refuse to support a product that doesn't meet a certain standard.
Whether or not that message is heeded is something that will yet remain to be seen.
If we want quality games, we as a community of gamers and consumers, need to be more demanding about the product that is given to us initially. A game should not be horrible and get better later. A game should be good or great now and get even better later.
We have the means to demand that with the way we spend our currency. If you feel a game is not providing you with what you consider quality do not support it. That is the only way that a clear message will be heeded.
A lot of companies have the "It can't happen to us" mentality. When successful game after successful game was released by SE (or Squaresoft and Enix, before merging) it gives you a sense of invulnerability that you can't make a bad game no matter what. I know they've been kicked to their knees and I personally feel (hope *crosses fingers*) that more companies will see this now that somebody like SquareEnix has dropped the ball, rather than XionWater Industries from some place in India.
He who keeps his cool best wins.
The answer is NO... and Vanguard prove my point.
For those that didn't knew:
http://www.gamesindustry.biz/articles/2010-11-05-square-enix-earnings-tumble-by-75-percent
Jikes!
"You don't have much choice when trouble's riding your back so tight it makes the leather squeak. Sometimes you outsmart it, sometimes you outfight it, and sometimes you just have to outrun it... full throttle."
Is this the first MMO fail?
Did ANY company coming after a fail learn?
Did we not see the same issues coming up over and over?
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert