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this is the first game where all of my characters are almost permanent debuffed while hunting, either a Wolf slows me and when it wears off the next wolf slows me or a bear debuffs me for 5 mins then the next bear does the same. never mind if playing a low level character or higher level, it only gets worse and the durations are longer the higher level mobs are.
Up to Level 60 i think i was debuffed 90% of my hunting time, sometimes i had 5 mins debuff with -170 Will/Fate or i got all my resists debuffed to Zero.
Sometimes i had 2 Wound Effects, 2 Poison effect on my character and if unlucky a 5 mins resist debuff...
I am not sure why Turbine feels that debuffing players forever while hunting/questing is fun, for me its frustrating to see a 5 mins debuff wearing off and 20 sec later i am having it again. The same counts for all the runspeed slows that are caused by animals and some hunter types of mobs.
its not fun beeing slowed and crawling for 30 mins until a quest goal is achieved Turbine......
p.s btw Potions are way pointless, they dont protect after cureing. The next mob can debuff you again.......... its possible to burn through 30 potions if thats fun for someone.... its not for me.
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I concur, all mobs should totally buff the player instead so that it can feel more "heroic".
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Im not running into this, admittingly im not in my 60s yet in game but the debuffs seem in line with other games.
Playing: Rift, LotRO
Waiting on: GW2, BP
I never ran into as much debuff you're talking about. An occasional limp from a wolf here and there, but not 90% for sure.
mellee classes are debuffed all time while range classes arent. turbine has to reduce the durations of all the debuffs, some are just annoying and there is no way to avoid them as mellee.
a hunter can play debuff free, a loremaster too but captain, warden, guardian, burglar etc etc suffer from turbines crazy debuff code.
potions help but usually you are debuffed again seconds after
Im leveling with a good old Sword and board Guard and haevnt had this problem.
maybe im not seeing it because I come from some rather hardcore sandbox games and have been out of the more timid themepark sub genre for a while?
Im having a blast leveling in this game and find the entire experienced incredibly balanced.
Playing: Rift, LotRO
Waiting on: GW2, BP
I've got a Warden and a Champion and have never had the problem you seem to have.
BTW the pot's are for correcting, not protecting so if you are posioned and don't want to wait for it to wear off, just toss a pot and it's gone. I've played for hours and never even used a single one.
Really sounds like you're more used to getting multi row buff's. While you can get a few in LotRO none are urber style.
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I play a burg (44 atm) and while certain types of mobs (wargs usually) do snare me mroe than others, it's certainly nowhere near the level you're talking about. I do spec to have at least some wound resists and stuff though. Not hardcore, but i have a trait or two with it, so maybe that helps.
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The debuffs were a pain, particularly at lower levels when you have low resists.
What I disliked most was that for some debuffs, if soloing, you had to wait for debuffs to wear off between fights before you were able to continue. This was an annoying timesink.
At one stage, Turbine were removing debuffs very quickly once you were out of combat. This reduced boring downtime between fights. I am not sure if this is still the case as I only play intermittently now.
Huh, my problem with the combat in this game was not the debuffs, but how hard it was to stay awake during combat
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Most debuffs do not matter, just ignore them. The annoying ones are the -runspeed wound mostly caused by wargs, the shorter but deadly disarm debuff(wound again) and the -will/fate disease/fear you mentioned. The rest is just whatever, even the will/fate debuff can be completely ignored by melee classes, its not like any of them gear for will/fate, just use food for regen between fights. Also they are mostly tied to specific mobs, wargs and undead for example.
And yes, obviously having wound/disease/fear/poison resists helps, alot.
I've experienced some 3-5 minute debuffs fighting level 60+ mobs, but none of them are completely debilitating to where I can't keep on fighting. The really horrible debuffs only last for 5-30 seconds, all the other ones can simply be ignored unless you're trying to fight mobs much higher than your level.
While 90% seems a little high, I've honestly never payed attention, because 90% of the debuffs in the game don't really matter a whole lot.
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Yeah, most of them are rather insignificant anyways besides the snare and root ones.
Outside of what can happen in dungeon gameplay anyways.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
on the us lotro forums there are some threads about wound effects and debuffs duration. many players there complain exactly about the same problem as the OP here.
the NOV update seems to correct some debuffs , maybe that helps
l8r
Still not sure what the big deal is but I suppose for those that it seems to be an issue for then this is good news for them.
Although, there's an argument to be made for how much easier can they make things for players but that's a post for another day in another topic.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Well I play a captain but I duo with another meleer and I have noticed I'm debuffed a lot.
Enough to complain?
No. It's not that big of a deal, just how they seemed to have made the game. You're put into a dire situation that's a little more complicated than draining hp only. The debuff from being around 'scary' things in LORTO is more harsh than the 'decreased wound resistance'.
Sounds like you just need to play with friends. Make some friends.
I also get really annoyed, especially when a mob hits me, takes away my hp and inconveniences me. Burglars need our *stare of death* skill. I need to be able to just look at a mob and it should just, die.
Those goblins also need to shut the heck up. It really annoys me that they are talking back as I'm killing them.
Hehe, Creeps would go apeshit. God, would be kind of funny if they did it for just one day least in PvM play.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
The OP isn't incorrect - the amount of debuffs that you run into in this game is simply insane. Granted, they're mostly minor inconveniences, but the sheer number of them is really high. It's throughout the game as well. If you're not seeing them, you're simply not paying attention. The human caster mobs are especially bad. The ones in Mirkwood, for example, spam no less than threedifferent fear debuffs every single fight. Most four legged beasties have two wound attacks. Orcs and goblins usually have two wound debuffs, and then a disease, poison, or fear debuff.
Let's take my original scenario in Mirkwood. Let's say that I'm unlucky and pull a sorceror, a warg, and a shaman all at once. Throughout the course of the fight, I'm going to have to deal with (though probably not all at once unless I'm unlucky):
4 fear debuffs
3 wound debuffs
2 poisons
That's a total of nine different debuffs that'll be on my character, and would be rather absurd if it weren't for the fact that they're minor.
I personally don't mind the debuffs. They do help to make combat a bit more dynamic than seeing who can knock the other's morale down the quickest. Also, if you pay attention and time your pots well, it helps your effectiveness considerably.
I agree with this. I think any situations where your debuffs would truly debilitate you, well you will probably have someone who can heal you along with you anyway.
Other than that, I just have to say that its a shame that such a small part of the game could be driving players away. I would suggest rolling a Loremaster to get your revenge! Not only will you be able to rain down debuffs upon your enemies in return for what they have done to you, but you will also have the choice to be able to heal multiple disease and wound effects at once, for your entire party.
Well at least dem ol' bears don't tear your legs and arms off and nom nom them in front of your screaming face. Owww.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Honestly, the debuffs don't bother me and I'm somewhat surprised that someone is actually complaining about them. I think it makes the combat more interesting and varied. I don't think Turbine should remove/lessen the debuffs. They are part of the game and really don't slow the hunting process that much, if any. It's a petty thing to complain about.
I would rather Turbine work on the combat animations, the pudding hair, and the annoying horse animation glitch where I'm not in sync with the horse while riding.
I assume there is no class that can remove debuffs?
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Judging by the OP[object Window]s tone, that almost sounds preferable.
Yes, there are classes that can. There are also potions one can take to remove the debuffs. Well, most types anyways.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.