Now days usually when I tell the guys at work I even play computer games they just give a retarded look and a snide comment about how I need to grow up and get with the real world.(I'm 50 yrs old) Then they all resume the football talk and how they are going to the game tonight all liquored up and with thier entire face painted different colors and what kind of an animal they are going dressed as. Yeah they are all way more mature than I am. I think they are all just jealous cause I make more money than them and have more fun. Oh I also play rock guitar in a band.
More 50 year olds need to play rock guitar in a band.
I wonder if we work at the same place?
I also build and repair computers. Am I really a geek? Helz yes and loving every minute of it! Didn't know you played Sovrath that is aweseome my man!
Well, I majored in classical guitar for a while "all the while" experimenting with odd electric guitar endeavors.
though I'm actually 43. But with time and a good attitude I'll get to 50.
And yes I believe that Lineage 2 things is true.
Getting back to the topic and Lineage 2, recall the 2nd class quest took a few days and was grueling. So grueling that I vowed never to do another one again. Only to then do the 3rd class quest and the sub class queest.
As I mentioned, one of them reequired that the player be a part of a raid that takes down 3 raid bosses.
I remember parking my character somewhere in the tower of insolence only to log in, find out that I had clan members up there and that they were taking part in the raid I needed.
I realize that with many of today's games most game play needs to wrap itself up in a tidy amount of time (and I do understand, really I do) but nothing beats some of the epic quests I had to take part in just to progress in Lineage 2.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Originally posted by Emergence Originally posted by lizardbones
Originally posted by Wrender I want a MMO game where a quest might last 3 days or so to complete. Of course there would have to be opportunities along the way to advance your character as well. Only one quest at a time here and if the quest proved to difficult you could cancel it and take up another different quest. No kill x mobs and return to npc crap either. This would be the perfect sandbox based game. Imaging telling my friends when im at work or somewhere that when I get home I cannot go to bed cause I must venture out into the wilderness on a quest. The same quest I was on yesterday.
It would be kind of like playing HalfLife 2 or something. I think that could be cool. I would probably go to work and talk about it, but that's because I'm a nerd. Which I'm find with. Imagine how many people are going to work talking about Call of Duty: Black Ops. The week this released, EVERYONE was talking about it. If you didn't know of someone bragging about getting it...you must be sleeping too much. Console games are so mainstream, even rednecks incapable of intellectual thought brag about playing Call of Duty, lol.
Actually, that was a major topic of conversation today. They were talking about recording matches and until they mentioned machine guns, I thought they were talking about FIFA 2011. :-) That was a weird moment. `Machine guns are legal in soccer? I gotta get this game!` Most of the people I work with have at least one console in addition to their PC.
I can not remember winning or losing a single debate on the internet.
What about LoTRO where the main story arc is really one continuous story chain broken into pieces? For a quest to last as long as you are saying they would likely just give you MASSIVE numbers of things to do. Example:
Quest: Protect Hamletville
Objectives:
Slay 500 Brigands
Slay 500 wolves
Collect 150 brass weapons
Slay Brigand leader
Slay Boss wolf
Find the stone of light
Use the stone to purge the curse from the well
Etc. etc.
I think a quest that long would be the same content we have now just lumped up.
What about LoTRO where the main story arc is really one continuous story chain broken into pieces? For a quest to last as long as you are saying they would likely just give you MASSIVE numbers of things to do. Example:
Quest: Protect Hamletville
Objectives:
Slay 500 Brigands
Slay 500 wolves
Collect 150 brass weapons
Slay Brigand leader
Slay Boss wolf
Find the stone of light
Use the stone to purge the curse from the well
Etc. etc.
I think a quest that long would be the same content we have now just lumped up.
You could have the same thing, but without the list. "Eliminate the entire Red Bandit Population."
Want to know how? Go to the local tavern and you'll get tips, or ask the community in /zone if you can help.
Talk to NPC's in town. Or just go out and explore- and murder every red bandit you see. Work up your tracking skill.
I think it would be more interesting to have quests to obtain quests to finish an arc. Want to find out that the third step is to kill the boss wolf? Quest to obtain that information.
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
Now days usually when I tell the guys at work I even play computer games they just give a retarded look and a snide comment about how I need to grow up and get with the real world.(I'm 50 yrs old) Then they all resume the football talk and how they are going to the game tonight all liquored up and with thier entire face painted different colors and what kind of an animal they are going dressed as. Yeah they are all way more mature than I am. I think they are all just jealous cause I make more money than them and have more fun. Oh I also play rock guitar in a band.
More 50 year olds need to play rock guitar in a band.
I wonder if we work at the same place?
I also build and repair computers. Am I really a geek? Helz yes and loving every minute of it! Didn't know you played Sovrath that is aweseome my man!
Well, I majored in classical guitar for a while "all the while" experimenting with odd electric guitar endeavors.
though I'm actually 43. But with time and a good attitude I'll get to 50.
And yes I believe that Lineage 2 things is true.
Getting back to the topic and Lineage 2, recall the 2nd class quest took a few days and was grueling. So grueling that I vowed never to do another one again. Only to then do the 3rd class quest and the sub class queest.
As I mentioned, one of them reequired that the player be a part of a raid that takes down 3 raid bosses.
I remember parking my character somewhere in the tower of insolence only to log in, find out that I had clan members up there and that they were taking part in the raid I needed.
I realize that with many of today's games most game play needs to wrap itself up in a tidy amount of time (and I do understand, really I do) but nothing beats some of the epic quests I had to take part in just to progress in Lineage 2.
My biggest problem.
In a society of overworked people who often have heavy responsibilities and limited time in their lives-- what is the point of gaming the best MMORPG ever when people are only able to play for 1 or 2 hours a week at most?
It's depressing to think that so many people in the world have such little time to enjoy things like video games. I blame US society which overworks its people, forcing them to spend the majority of their life working, while the family takes a backburner, and if children are involved then most likely 0% free time for everyone involved.
I won't trail off into politics, but if low paying jobs payed more and worked people less, I believe there would be more efficiency in business as well as less corporate greed and a better dispersement of wealth.
I don't even have children, just a partner, and I find it very difficult to make time to do anything. Let alone play games which I want to enjoy. Most of my freetime is working on Emergence (as well as my work time...lol...)
I honestly don't understand how so many husbands and fathers who work full time, somehow find enough time to play more hours of Call of Duty than I did even when I was a jobless teenage student.
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
Probably not. I prefer the quest chain, since it breaks that 3 day quest down into smaller chunks. Same outcome, just a more accessible way of getting there.
Agreed. Scarlet Monastary would have sucked if it was one huge continuous thing. As four parts it was a really fun run time and again.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I once played a game where it took me over nine months to finish a quest. It was ffxi's black belt quest for my monk. Three days is a drop in the bucket.
Quests being real quests and not just silly errands?
Where do i sign up?
im sure if you take a quest today and finish it three days from today, it will most likely be a freakin silly errand.... lol think about it, a quest that last 72 hours has to be a chain in order to last that long so you can just stop when finishing a part and take breaks and sleep and go to work or school, and then continue later on..... which will make more than 3 days then.... i dont think id play it, 3 days to get what, 1 or 2 lvls afther the whole quest ends? meh
I want a MMO game where a quest might last 3 days or so to complete. Of course there would have to be opportunities along the way to advance your character as well. Only one quest at a time here and if the quest proved to difficult you could cancel it and take up another different quest. No kill x mobs and return to npc crap either. This would be the perfect sandbox based game. Imaging telling my friends when im at work or somewhere that when I get home I cannot go to bed cause I must venture out into the wilderness on a quest. The same quest I was on yesterday.
In the MMO I play, I've been involved in a campaign since late August. 3 day quest? lol. 6 months...
i like these long quests. i remember my necromancer epic-quest in EQ1. for the last stage i had support of about 100 guys from 5-6 guilds. i had to organize that raid of course, because most people got no clue about the nec-epic.
my favourite MMORPG would have just such quests, or at least lasting some hours. i dont need these short quests. they could be easily replaced by more intelligent (AI) encounters and more tactical versatilty in gameplay. perhaps the dynamic event-system could also help to get rid of those unholy short-quests.
Well to be perfectly honest MOST people have been hiding out in simpleton,hold your hand games...ahem Wow for one,they not only show you the exclamation mark over the npc head,but the yalso show you on map where to go,no thought needed,no anything really,why even bother.
Try just about ANY quest in FFXi without looking on the net for answers and you will find MOST take 3 days ,many you wouldn't even be able to figure out,it truly was a VERY challenging game.
The problem is people who work in the devs offices leak info to their friends then it gets leaked more and more until it is posted on several sites.Also there is always people peeking into the hidden files for answers as well.Then there is exploits and cheats to also compund EASY mode,seems MOST really have a simple mind set for playing a game,they want instant gratification,even if it is handed to them.
ANY noob to gaming can do a Wow quest,try it ,then go to a FFXI trial and tell me you don't see a HUGE difference in challenge?This is also what guilds shoudl be about,working together to solve clues/quests.Instead MMORPG is dumbed down al lthe way to Wow and seems MOST like it that way,no challenge.
Never forget 3 mile Island and never trust a government official or company spokesman.
If it had a great story, had meaning, was difficult and challenging, and promised a good reward (not only material, but also reputation, for example), then YES.
I like having quests that take awhile to complete as i get bored easily running around in circles doing small ones. Anyway Just so you know I am proud to be a Gamer Girl
I havent read the whole thread but I'm fairly sure - and what postings I scanned over did not prove otherwise - pretty much anybody prefers long quests over short ones.
I'd actually like to do epic quests again. Another thing I wanna touch upon are instances nowadays. They're like 30 minutes long, wtf happened to the 2+ hour ones, it felt great to finish those.
Asking for quests to go up to 3 days is asking for a ton of attention deficit behaviour and whining. For me I'd rather explore and do my own things instead of following a linear treadmill that 99% of the other players are doing.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
Originally posted by Adamantine I havent read the whole thread but I'm fairly sure - and what postings I scanned over did not prove otherwise - pretty much anybody prefers long quests over short ones.
There's a difference between "ongoing" and long. A three day quest that you couldn't log out in the middle of because you'd have to start over would be a pain in the butt.
There are a lot of quests that can last three days or longer, but they are quest chains, not a single quest. Having the same thing as a quest chain, but wrapped up in a single quest is pretty much just semantics. Same thing, different wrapper.
But yeah, quests are the ideal long term activity in an MMO. You're mostly doing it yourself, so there's no need to wait on other people (for solo quests) and you can pick it up and put it down as needed.
I can not remember winning or losing a single debate on the internet.
I once played a game where it took me over nine months to finish a quest. It was ffxi's black belt quest for my monk. Three days is a drop in the bucket.
Yep so true, imagine without the internet to even tell you where and what you had to kill.
Like another poster mentioned,lock out or needing to logoff would need to be considered,this would only come into effect in an instance anyhow,i am not in favor of instances at all to begin with.
Never forget 3 mile Island and never trust a government official or company spokesman.
Most of MMO players jump into a game, kill XX mobs, finish XX quests in about 1-2 hours and jump back to real life. Key sucsess of MMO's is that you can have sense of acomplishment in short time. You can even lvl up in just one day in most of MMO's. Forcing players to work on quest for 3 days would just make them frustrated.
I want a MMO game where a quest might last 3 days or so to complete. Of course there would have to be opportunities along the way to advance your character as well. Only one quest at a time here and if the quest proved to difficult you could cancel it and take up another different quest. No kill x mobs and return to npc crap either. This would be the perfect sandbox based game. Imaging telling my friends when im at work or somewhere that when I get home I cannot go to bed cause I must venture out into the wilderness on a quest. The same quest I was on yesterday.
Yeah please make sure to tell this to all girls you meet at work or somewhere too. Stuff like this turns them on.
If they're gamer girls, then yes. Yes it would.
You don't have to be an a-hole just because someone else loves adventure and the sense of excitement of rushing home to play a thrilling video game.
It's called enjoying life. Don't miss it while you're busy collecting herpes.
I wonder what kind of people you are dating. hahaha.
3day+ quests would kind of be the ultimate subscription scam, be a pretty "good" way to sustain longer lasting sub's lol. So I think the only way I would accept such a thing if it were a sub-free game, time isn't costing money then so, yeah why not.
Comments
Well, I majored in classical guitar for a while "all the while" experimenting with odd electric guitar endeavors.
though I'm actually 43. But with time and a good attitude I'll get to 50.
And yes I believe that Lineage 2 things is true.
Getting back to the topic and Lineage 2, recall the 2nd class quest took a few days and was grueling. So grueling that I vowed never to do another one again. Only to then do the 3rd class quest and the sub class queest.
As I mentioned, one of them reequired that the player be a part of a raid that takes down 3 raid bosses.
I remember parking my character somewhere in the tower of insolence only to log in, find out that I had clan members up there and that they were taking part in the raid I needed.
I realize that with many of today's games most game play needs to wrap itself up in a tidy amount of time (and I do understand, really I do) but nothing beats some of the epic quests I had to take part in just to progress in Lineage 2.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Imagine how many people are going to work talking about Call of Duty: Black Ops.
The week this released, EVERYONE was talking about it. If you didn't know of someone bragging about getting it...you must be sleeping too much.
Console games are so mainstream, even rednecks incapable of intellectual thought brag about playing Call of Duty, lol.
Actually, that was a major topic of conversation today. They were talking about recording matches and until they mentioned machine guns, I thought they were talking about FIFA 2011. :-) That was a weird moment. `Machine guns are legal in soccer? I gotta get this game!` Most of the people I work with have at least one console in addition to their PC.
I can not remember winning or losing a single debate on the internet.
What about LoTRO where the main story arc is really one continuous story chain broken into pieces? For a quest to last as long as you are saying they would likely just give you MASSIVE numbers of things to do. Example:
Quest: Protect Hamletville
Objectives:
Slay 500 Brigands
Slay 500 wolves
Collect 150 brass weapons
Slay Brigand leader
Slay Boss wolf
Find the stone of light
Use the stone to purge the curse from the well
Etc. etc.
I think a quest that long would be the same content we have now just lumped up.
The problem IMO is how dull those objectives are.
Kill [x] monsters. Obtain [x] items. Slay [x] named. Click on [x] object.
You could have the same thing, but without the list. "Eliminate the entire Red Bandit Population."
Want to know how? Go to the local tavern and you'll get tips, or ask the community in /zone if you can help.
Talk to NPC's in town. Or just go out and explore- and murder every red bandit you see. Work up your tracking skill.
I think it would be more interesting to have quests to obtain quests to finish an arc. Want to find out that the third step is to kill the boss wolf? Quest to obtain that information.
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
My biggest problem.
In a society of overworked people who often have heavy responsibilities and limited time in their lives-- what is the point of gaming the best MMORPG ever when people are only able to play for 1 or 2 hours a week at most?
It's depressing to think that so many people in the world have such little time to enjoy things like video games. I blame US society which overworks its people, forcing them to spend the majority of their life working, while the family takes a backburner, and if children are involved then most likely 0% free time for everyone involved.
I won't trail off into politics, but if low paying jobs payed more and worked people less, I believe there would be more efficiency in business as well as less corporate greed and a better dispersement of wealth.
I don't even have children, just a partner, and I find it very difficult to make time to do anything. Let alone play games which I want to enjoy. Most of my freetime is working on Emergence (as well as my work time...lol...)
I honestly don't understand how so many husbands and fathers who work full time, somehow find enough time to play more hours of Call of Duty than I did even when I was a jobless teenage student.
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
Agreed. Scarlet Monastary would have sucked if it was one huge continuous thing. As four parts it was a really fun run time and again.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I miss the time when you had to take a week out of real life to do a dungeon...oh happy days...
Quests being real quests and not just silly errands?
Where do i sign up?
I once played a game where it took me over nine months to finish a quest. It was ffxi's black belt quest for my monk. Three days is a drop in the bucket.
im sure if you take a quest today and finish it three days from today, it will most likely be a freakin silly errand.... lol think about it, a quest that last 72 hours has to be a chain in order to last that long so you can just stop when finishing a part and take breaks and sleep and go to work or school, and then continue later on..... which will make more than 3 days then.... i dont think id play it, 3 days to get what, 1 or 2 lvls afther the whole quest ends? meh
too much sillyness for me
In the MMO I play, I've been involved in a campaign since late August. 3 day quest? lol. 6 months...
Give me liberty or give me lasers
i like these long quests. i remember my necromancer epic-quest in EQ1. for the last stage i had support of about 100 guys from 5-6 guilds. i had to organize that raid of course, because most people got no clue about the nec-epic.
my favourite MMORPG would have just such quests, or at least lasting some hours. i dont need these short quests. they could be easily replaced by more intelligent (AI) encounters and more tactical versatilty in gameplay. perhaps the dynamic event-system could also help to get rid of those unholy short-quests.
played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds
Well to be perfectly honest MOST people have been hiding out in simpleton,hold your hand games...ahem Wow for one,they not only show you the exclamation mark over the npc head,but the yalso show you on map where to go,no thought needed,no anything really,why even bother.
Try just about ANY quest in FFXi without looking on the net for answers and you will find MOST take 3 days ,many you wouldn't even be able to figure out,it truly was a VERY challenging game.
The problem is people who work in the devs offices leak info to their friends then it gets leaked more and more until it is posted on several sites.Also there is always people peeking into the hidden files for answers as well.Then there is exploits and cheats to also compund EASY mode,seems MOST really have a simple mind set for playing a game,they want instant gratification,even if it is handed to them.
ANY noob to gaming can do a Wow quest,try it ,then go to a FFXI trial and tell me you don't see a HUGE difference in challenge?This is also what guilds shoudl be about,working together to solve clues/quests.Instead MMORPG is dumbed down al lthe way to Wow and seems MOST like it that way,no challenge.
Never forget 3 mile Island and never trust a government official or company spokesman.
If it had a great story, had meaning, was difficult and challenging, and promised a good reward (not only material, but also reputation, for example), then YES.
This is the way quests should be, a smaller amount of player driven quests rather than endless amounts of "kill 50 wolves" quests.
I like having quests that take awhile to complete as i get bored easily running around in circles doing small ones. Anyway Just so you know I am proud to be a Gamer Girl
I havent read the whole thread but I'm fairly sure - and what postings I scanned over did not prove otherwise - pretty much anybody prefers long quests over short ones.
Yes.
I'd actually like to do epic quests again. Another thing I wanna touch upon are instances nowadays. They're like 30 minutes long, wtf happened to the 2+ hour ones, it felt great to finish those.
Asking for quests to go up to 3 days is asking for a ton of attention deficit behaviour and whining. For me I'd rather explore and do my own things instead of following a linear treadmill that 99% of the other players are doing.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
There's a difference between "ongoing" and long. A three day quest that you couldn't log out in the middle of because you'd have to start over would be a pain in the butt.
There are a lot of quests that can last three days or longer, but they are quest chains, not a single quest. Having the same thing as a quest chain, but wrapped up in a single quest is pretty much just semantics. Same thing, different wrapper.
But yeah, quests are the ideal long term activity in an MMO. You're mostly doing it yourself, so there's no need to wait on other people (for solo quests) and you can pick it up and put it down as needed.
I can not remember winning or losing a single debate on the internet.
Yep so true, imagine without the internet to even tell you where and what you had to kill.
Like another poster mentioned,lock out or needing to logoff would need to be considered,this would only come into effect in an instance anyhow,i am not in favor of instances at all to begin with.
Never forget 3 mile Island and never trust a government official or company spokesman.
Most of MMO players jump into a game, kill XX mobs, finish XX quests in about 1-2 hours and jump back to real life. Key sucsess of MMO's is that you can have sense of acomplishment in short time. You can even lvl up in just one day in most of MMO's. Forcing players to work on quest for 3 days would just make them frustrated.
vps hosting-My VPS hosting choice || web hosting-My Web hosting blog
I wonder what kind of people you are dating. hahaha.
Bite Me
3day+ quests would kind of be the ultimate subscription scam, be a pretty "good" way to sustain longer lasting sub's lol. So I think the only way I would accept such a thing if it were a sub-free game, time isn't costing money then so, yeah why not.