Avatar Creations definitely rocked teh stage. But they need to work hard now and fix bugs, polish the game engine, fis lag issues etc. And start putting together some new stuff so that people can start building their structures.
Im sure if they can get enough support for their game that they will deliver.. They rolled out frequent fixes and content during open beta and now they got a little bit of sub money so should be ok..
I just hope they don't sale out PO prematurley like White Wolf did with EvE to CCP.. I really think a sandbox game like this is diamond in the rough and has tons of potential.
Currently Playing: Rift + Starcraft II + Gears Of War 3 Beta
Avatar Creations definitely rocked teh stage. But they need to work hard now and fix bugs, polish the game engine, fis lag issues etc. And start putting together some new stuff so that people can start building their structures.
Im sure if they can get enough support for their game that they will deliver.. They rolled out frequent fixes and content during open beta and now they got a little bit of sub money so should be ok..
I just hope they don't sale out PO prematurley like White Wolf did with EvE to CCP.. I really think a sandbox game like this is diamond in the rough and has tons of potential.
you obvoiusly havent played the POS you call a diamond
Avatar Creations definitely rocked teh stage. But they need to work hard now and fix bugs, polish the game engine, fis lag issues etc. And start putting together some new stuff so that people can start building their structures.
Im sure if they can get enough support for their game that they will deliver.. They rolled out frequent fixes and content during open beta and now they got a little bit of sub money so should be ok..
I just hope they don't sale out PO prematurley like White Wolf did with EvE to CCP.. I really think a sandbox game like this is diamond in the rough and has tons of potential.
you obvoiusly havent played the POS you call a diamond
Actually i have, i beta tested it for quite a while and i'd be subbing now if they didn't just take paypal.
What, are you enjoying Cataclysm too much?
Currently Playing: Rift + Starcraft II + Gears Of War 3 Beta
Don't get me wrong for saying this but trying to compare sandbox developing to theme park developing is like trying to compare compare a choose your own adventure book (themepark) to a Mad Libs book (sandbox). If a indie company had any hopes of making a descent mmo, sandbox is the easy way out...
Nevertheless mad props to Avatar Creations. I played the beta, pre-ordered and plan to sub/play until the next batch of mmos surface.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Originally posted by reanor Avatar Creations definitely rocked teh stage. But they need to work hard now and fix bugs, polish the game engine, fis lag issues etc. And start putting together some new stuff so that people can start building their structures.
Im sure if they can get enough support for their game that they will deliver.. They rolled out frequent fixes and content during open beta and now they got a little bit of sub money so should be ok..
I just hope they don't sale out PO prematurely like White Wolf did with EvE to CCP.. I really think a sandbox game like this is diamond in the rough and has tons of potential.
Think is that a lot of small companies make games to sell them on western market. They sell them for more than they used to make them = profit. At this point for Avatar Creations there is only 2 ways out, because right now they feel kinda STUCK. They either sell the game to some other company = immediate profit or they find some kind of investor to at least provide players with lag free game play. I am getting sick little by little that my bots just stop all of a sudden and rubberbend if I control manually. If they don't fix lag by the end of my pay cycle - its obvious that they won't be able to pull it off and I am most likely won't renew my time.
I played APB and there was very little sound from developers corner. While I see GMs and DEVs in game almost every day I don't really see any assurance that they are working on anything. It feels like PO is on hold pattern right now because Avatar Creations doesn't know if this worth to continue or not. There is maybe 300-400 players on at the same time and about 1000 subs overall most of those subs are alts, so you can easily divide 1000 by 3 = number of actual gamers in game.
I also start noticing the difference between those who started to play pre-release and myself who started at release date. A lot of people are already getting into Assault bots and some into mechs. I will be able to get into Termis in a week from now. And it takes me quite a few hours a day of play to achieve anything. I am member of corp but you still need to make your own profit in order to get things from corp cheap. Or you need to contribute enough to count on say some 'reward' for your contributions.
Most of the people I know in corp they have 2-4 accounts and they play since pre-release. I mine like 4 hours a day on 3 accounts and I barely have enough ore for termis. Too much effort for too little reward. Its fun to be in corp, do PvE and PvP missions but in the end you still have to spend most of your time mining and or hauling stupid ore from one distant outpost to another to be able to do anything. I think I am running out of fuel on this game. Boredom is getting me little by little so its very possible that I won't even last until the end of my first month.
Getting to the point where I feel that I am working instead of playing and having fun.
I have the up most respect for indie companies and I have always been a fan and supporter of the indie community. I do not, however, support a company that basically just takes the entire design, structure, and ideas from another game and then builds their game the same exact way, menus and all.
When I jumped into Perpetuum, I never needed to do any tutorial simply because I had played EvE. With that I was able to completely understand everything in Perpetuum. I understand that all games borrow from one another, it is an ongoing process, however, Perpetuum is simply even with Mechs. Even the character creation is taken right from EvE.
What I find funny is that Perpetuums character creation, while stolen from EvE, copied their old character creation which EvE has since updated because they admitted it was too confusing for new players to understand the choices they were making. So not only did Perpetuum copy EvE, they copied outdated mechanics that did not work well.
If a company wants to make a game, compete in the MMO market and charge a monthly fee, then they should be treated as any other developer. If they want to get their feet wet in the gaming industry, make money and establish them self as a company, MMOs are not the way to begin, especially when you just copy everything from someone elses game.
Avatar Creations definitely rocked teh stage. But they need to work hard now and fix bugs, polish the game engine, fis lag issues etc. And start putting together some new stuff so that people can start building their structures.
Im sure if they can get enough support for their game that they will deliver.. They rolled out frequent fixes and content during open beta and now they got a little bit of sub money so should be ok..
I just hope they don't sale out PO prematurely like White Wolf did with EvE to CCP.. I really think a sandbox game like this is diamond in the rough and has tons of potential.
Think is that a lot of small companies make games to sell them on western market. They sell them for more than they used to make them = profit. At this point for Avatar Creations there is only 2 ways out, because right now they feel kinda STUCK. They either sell the game to some other company = immediate profit or they find some kind of investor to at least provide players with lag free game play. I am getting sick little by little that my bots just stop all of a sudden and rubberbend if I control manually. If they don't fix lag by the end of my pay cycle - its obvious that they won't be able to pull it off and I am most likely won't renew my time.
I played APB and there was very little sound from developers corner. While I see GMs and DEVs in game almost every day I don't really see any assurance that they are working on anything. It feels like PO is on hold pattern right now because Avatar Creations doesn't know if this worth to continue or not. There is maybe 300-400 players on at the same time and about 1000 subs overall most of those subs are alts, so you can easily divide 1000 by 3 = number of actual gamers in game.
Your numbers are flagrantly wrong. At Early Access there were over 1500 accounts purchased. I know this because there used to be an account activity graphic that showed every account. They removed that graphic soon after for obvious reasons. During this time with about 1500 accounts there was about 300-400 players online at peak times.
After the game went "live" and started getting good reviews and ratings, the population went up to about 600+ daily players. It has since peaked to nearly 1000. I would safely say that theres likely around 3000 accounts active currently. Sure, that doesnt sound like much, but it is considerably higher than your estimate. You have some crazy thoughts on what % of the account base is online at any given time, which is laughably high for any MMO. I at least have some solid evidence behind my estimations.
By the way, todays peak was around 950, which would mean, by your count, that 95% of their current active accounts were logged in at the exact same time. You really haven't thought this through much, have you?
Avatar Creations definitely rocked teh stage. But they need to work hard now and fix bugs, polish the game engine, fis lag issues etc. And start putting together some new stuff so that people can start building their structures.
Im sure if they can get enough support for their game that they will deliver.. They rolled out frequent fixes and content during open beta and now they got a little bit of sub money so should be ok..
I just hope they don't sale out PO prematurely like White Wolf did with EvE to CCP.. I really think a sandbox game like this is diamond in the rough and has tons of potential.
Think is that a lot of small companies make games to sell them on western market. They sell them for more than they used to make them = profit. At this point for Avatar Creations there is only 2 ways out, because right now they feel kinda STUCK. They either sell the game to some other company = immediate profit or they find some kind of investor to at least provide players with lag free game play. I am getting sick little by little that my bots just stop all of a sudden and rubberbend if I control manually. If they don't fix lag by the end of my pay cycle - its obvious that they won't be able to pull it off and I am most likely won't renew my time.
I played APB and there was very little sound from developers corner. While I see GMs and DEVs in game almost every day I don't really see any assurance that they are working on anything. It feels like PO is on hold pattern right now because Avatar Creations doesn't know if this worth to continue or not. There is maybe 300-400 players on at the same time and about 1000 subs overall most of those subs are alts, so you can easily divide 1000 by 3 = number of actual gamers in game.
Your numbers are flagrantly wrong. At Early Access there were over 1500 accounts purchased. I know this because there used to be an account activity graphic that showed every account. They removed that graphic soon after for obvious reasons. During this time with about 1500 accounts there was about 300-400 players online at peak times.
After the game went "live" and started getting good reviews and ratings, the population went up to about 600+ daily players. It has since peaked to nearly 1000. I would safely say that theres likely around 3000 accounts active currently. Sure, that doesnt sound like much, but it is considerably higher than your estimate. You have some crazy thoughts on what % of the account base is online at any given time, which is laughably high for any MMO. I at least have some solid evidence behind my estimations.
By the way, todays peak was around 950, which would mean, by your count, that 95% of their current active accounts were logged in at the exact same time. You really haven't thought this through much, have you?
3 accounts logged at same time is pretty much the standard and they all show in chat as separate people. I have even seen transport missions done by one player with 3 alts on follow after the first one like nice little train (i did ask the person so its possible).
You Neoxx, your account must be played by two different pople because on the perpetuum forums you are an attention seeking troll that puts down all newcomers as soon as they ask for help or question game balance/mechanics? ! mean you and all your alts there must be the reason people don't stick around because you want the game all to yourself?
It is by far not the standard to have 3 accounts logged in on the same person. Yes, people do it often, but it being the majority is certainly far from true. I have 3 accounts, and I will have 2 logged in at one time at most. Generally I only have 1, though. I'm not even going to make any figures because of your crazy assumption that everyone on average is logged in with 3 clients all the time. If I were to make a guess, I would say that on average each player was logged into 1.6-1.75 accounts at a time. The majority still only being on 1 account, a lot on 2, and the mission runners on 3 or more. This of course does not say anything about how many accounts these people have, just how many they have logged in at 1 time, which is the only factor when looking at the server population graphs.
Maybe there should be a poll put up (or just asked on the main forums) about how many accounts your have and how many you have logged in at 1 time. I doubt many people would be ashamed to post a number, and we'd get a good idea of how people play Perpetuum.
Comments
Im sure if they can get enough support for their game that they will deliver.. They rolled out frequent fixes and content during open beta and now they got a little bit of sub money so should be ok..
I just hope they don't sale out PO prematurley like White Wolf did with EvE to CCP.. I really think a sandbox game like this is diamond in the rough and has tons of potential.
Currently Playing:
Rift + Starcraft II + Gears Of War 3 Beta
you obvoiusly havent played the POS you call a diamond
Actually i have, i beta tested it for quite a while and i'd be subbing now if they didn't just take paypal.
What, are you enjoying Cataclysm too much?
Currently Playing:
Rift + Starcraft II + Gears Of War 3 Beta
Don't get me wrong for saying this but trying to compare sandbox developing to theme park developing is like trying to compare compare a choose your own adventure book (themepark) to a Mad Libs book (sandbox). If a indie company had any hopes of making a descent mmo, sandbox is the easy way out...
Nevertheless mad props to Avatar Creations. I played the beta, pre-ordered and plan to sub/play until the next batch of mmos surface.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Think is that a lot of small companies make games to sell them on western market. They sell them for more than they used to make them = profit. At this point for Avatar Creations there is only 2 ways out, because right now they feel kinda STUCK. They either sell the game to some other company = immediate profit or they find some kind of investor to at least provide players with lag free game play. I am getting sick little by little that my bots just stop all of a sudden and rubberbend if I control manually. If they don't fix lag by the end of my pay cycle - its obvious that they won't be able to pull it off and I am most likely won't renew my time.
I played APB and there was very little sound from developers corner. While I see GMs and DEVs in game almost every day I don't really see any assurance that they are working on anything. It feels like PO is on hold pattern right now because Avatar Creations doesn't know if this worth to continue or not. There is maybe 300-400 players on at the same time and about 1000 subs overall most of those subs are alts, so you can easily divide 1000 by 3 = number of actual gamers in game.
I also start noticing the difference between those who started to play pre-release and myself who started at release date. A lot of people are already getting into Assault bots and some into mechs. I will be able to get into Termis in a week from now. And it takes me quite a few hours a day of play to achieve anything. I am member of corp but you still need to make your own profit in order to get things from corp cheap. Or you need to contribute enough to count on say some 'reward' for your contributions.
Most of the people I know in corp they have 2-4 accounts and they play since pre-release. I mine like 4 hours a day on 3 accounts and I barely have enough ore for termis. Too much effort for too little reward. Its fun to be in corp, do PvE and PvP missions but in the end you still have to spend most of your time mining and or hauling stupid ore from one distant outpost to another to be able to do anything. I think I am running out of fuel on this game. Boredom is getting me little by little so its very possible that I won't even last until the end of my first month.
Getting to the point where I feel that I am working instead of playing and having fun.
I have the up most respect for indie companies and I have always been a fan and supporter of the indie community. I do not, however, support a company that basically just takes the entire design, structure, and ideas from another game and then builds their game the same exact way, menus and all.
When I jumped into Perpetuum, I never needed to do any tutorial simply because I had played EvE. With that I was able to completely understand everything in Perpetuum. I understand that all games borrow from one another, it is an ongoing process, however, Perpetuum is simply even with Mechs. Even the character creation is taken right from EvE.
What I find funny is that Perpetuums character creation, while stolen from EvE, copied their old character creation which EvE has since updated because they admitted it was too confusing for new players to understand the choices they were making. So not only did Perpetuum copy EvE, they copied outdated mechanics that did not work well.
If a company wants to make a game, compete in the MMO market and charge a monthly fee, then they should be treated as any other developer. If they want to get their feet wet in the gaming industry, make money and establish them self as a company, MMOs are not the way to begin, especially when you just copy everything from someone elses game.
My Guild Wars 2 Vids
OP an indie studio rips off an existing 7 year old game: whats so original/innovating about that. isn't that the cancer killing the industry?
Your numbers are flagrantly wrong. At Early Access there were over 1500 accounts purchased. I know this because there used to be an account activity graphic that showed every account. They removed that graphic soon after for obvious reasons. During this time with about 1500 accounts there was about 300-400 players online at peak times.
After the game went "live" and started getting good reviews and ratings, the population went up to about 600+ daily players. It has since peaked to nearly 1000. I would safely say that theres likely around 3000 accounts active currently. Sure, that doesnt sound like much, but it is considerably higher than your estimate. You have some crazy thoughts on what % of the account base is online at any given time, which is laughably high for any MMO. I at least have some solid evidence behind my estimations.
By the way, todays peak was around 950, which would mean, by your count, that 95% of their current active accounts were logged in at the exact same time. You really haven't thought this through much, have you?
http://content.perpetuum-online.com/feeds/user_peak_graph_600.png
3 accounts logged at same time is pretty much the standard and they all show in chat as separate people. I have even seen transport missions done by one player with 3 alts on follow after the first one like nice little train (i did ask the person so its possible).
You Neoxx, your account must be played by two different pople because on the perpetuum forums you are an attention seeking troll that puts down all newcomers as soon as they ask for help or question game balance/mechanics? ! mean you and all your alts there must be the reason people don't stick around because you want the game all to yourself?
It is by far not the standard to have 3 accounts logged in on the same person. Yes, people do it often, but it being the majority is certainly far from true. I have 3 accounts, and I will have 2 logged in at one time at most. Generally I only have 1, though. I'm not even going to make any figures because of your crazy assumption that everyone on average is logged in with 3 clients all the time. If I were to make a guess, I would say that on average each player was logged into 1.6-1.75 accounts at a time. The majority still only being on 1 account, a lot on 2, and the mission runners on 3 or more. This of course does not say anything about how many accounts these people have, just how many they have logged in at 1 time, which is the only factor when looking at the server population graphs.
Maybe there should be a poll put up (or just asked on the main forums) about how many accounts your have and how many you have logged in at 1 time. I doubt many people would be ashamed to post a number, and we'd get a good idea of how people play Perpetuum.