Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

MMO where instead of PVE or PVP you can focus on Economy?

IcegotenIcegoten Member UncommonPosts: 138

I want to focus on money making strategies in games rather than grinding for EXP or killing other players. I know that in most games you could just farm certain mobs for their loot over and over to sell or do a dungeon or something with your guild to sell the rare drops.

Is there a game where managing your money can be its own play style instead of worrying about combat all of the time? Something like being able to buy a town and hire NPCs and you get a cut of the profit or something like that.

«1

Comments

  • chrislekochrisleko Member Posts: 200

    Only game i can think of that allows that as a complete playstyle is EvE.  You can go into manufacturing.  It takes awhile to get efficient at it, and figuring the difference between BPOs and BPCs (and which is better to use in a given situation) can be a bit of a headache, but it is quite different from any other gaming experience.  I believe there's also a game set in Egypt that caters to crafters (and this has no combat)... A tale in the desert I think it's called, but I haven't played and don't know much about the game, other than the graphics look dated (but that's only from screenshots).  

  • GruugGruug Member RarePosts: 1,794

    Like everyone else has said so far...first game that comes to mind is EVE Online.

    Let's party like it is 1863!

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219
  • neorandomneorandom Member Posts: 1,681

    Originally posted by MumboJumbo

    Microsoft Excel: The Game - aka EvE.

    ^^^ this ^^^

     

    eve doesnt have any fun or excitement, but rather its all harvest and build economy

  • hockeyplayrhockeyplayr Member UncommonPosts: 604

    You can consider it an mmo, runescape allowed you to focus solely on the economy.  They have the grand exchange where you can read price rise/drop graphs over a certain period of time and make predictions on what to invest in and when to dump it to maximize profit.  Then when you get a ton of money you can buy one of those neat little rares that they dropped back in 2000.

  • DeathTouchDeathTouch Member UncommonPosts: 508
  • mmo4lifemmo4life Member Posts: 136

    EVE

     

    I build nothing.  I don't grind mobs. I don't do missions.

     

    All i do is market PVP.

     

    Everything i do is based on trade, markets, and economic game play.

     

    At the moment, im working a 250b Isk scheme, after just completing a 110b Isk set up.

     

     

    EVE = Economic  MMO Game Play

  • DatarinDatarin Member CommonPosts: 164

    I really wouldn't recommend playing this game, but as a variation to EVE and being F2P: Wonderland Online. It's fully based on crafting to gain money since the monsters don't drop gold.

    Problem is, IGG's the publisher (warning signs plastered all over) and all support for it's kinda dropped to an all-time low (according to friends who still play it) these days... so EVE it is.

    Forums: The best real-time interactive MMORPG you'll ever be in.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by Icegoten

    Is there a game where managing your money can be its own play style instead of worrying about combat all of the time? Something like being able to buy a town and hire NPCs and you get a cut of the profit or something like that.

    EVE Online is great for that kind of gameplay.  Massive market, buy and sell orders, contracts, exchange system (items for items instead of item for game currency), historical market data for every item, multiple markets and a host of skills to extend where and how you can buy items.

    Here's some links you might want to check out:

    - the recent Quarterly Economic Newsletter

    - the Market Guide in the EVE Wiki

    - and a page of links to wiki and community made sites and tools

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • JeneleaJenelea Member Posts: 22

    Unchartered Waters has a Merchant Class....give it a try its not horrible.

  • hockeyplayrhockeyplayr Member UncommonPosts: 604

    eve just seems to be a major time sink.. not to be discouraging.. it just should be known prior to playing (its why i stopped)

  • TweFojuTweFoju Member UncommonPosts: 1,236

    though i must say all that i can think of is EVE, yes

    but remember this game have 8 years of Economic history, and it would be hard to start into the economy right off the bat, but with the right guidance from some large or medium coorporate, you might find it fun

    So What Now?

  • PhelimReaghPhelimReagh Member UncommonPosts: 682

    Folks have already addressed EvE, so I'll skip past that.

     

    Runescape doesn't force you into combat, and you can gather, craft and merchant (i.e., buy low, sell high, etc.) to your heart's delight. There are still 500K-1 Million subscribers, and maybe almost as many free players, so the economy is very robust (their "Auction House", called the "Grand Exchange", is cross server, so your markets are all the players who play the game, not just your server). A bad part is that a lot of people "merchant", a clique of in-game rich players pretty much dictate what happens in the markets, and there are secondary/tertiary markets that exists outside the imperfect Grand Exchange, and to learn how those work takes a lot of time and work.

     

    A Tale in the Desert is supposedly a combat-less game that is entirely run by the players. The bad part, from what I read in the forums, is that the game is entirely run by the players. Most aspects of the game seem to be political and drama-filled. I always read a game's forums before I download the game, and reading that game's forums turned me off right away.

     

    Other than that, I don't think there are any other real market-driven games that don't require combat in one form or another. Good luck in your search.

  • LeekyLeeky Member Posts: 16

    perpetuum. its only been out for alittle over a week so the economies still building. its an indie game thats basically stEVE on the ground with mechs rather than spaceships

     

    http://www.perpetuum-online.com/

  • YauchyYauchy Member UncommonPosts: 298

    Positive example:  EvE

    Negative example:  FFXIV

     

    Pick your poison, either way...its going to be a hell of a time sink.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    A Tale In The Desert is an Economy/Political based game. There is no combat. You work on manufacturing, economy and politics in that you can run for office and actually rule areas, even if it's much more a democracy than you would have found in ancient Egypt.

    *edit*
    There is also the F2P 'Business Tycoon' where one of your first quests is to spend a dollar in the cash shop. I can't decide if that's brilliant or if the greedy weasel syndrome took over the developers' brains.

    I can not remember winning or losing a single debate on the internet.

  • DaitenguDaitengu Member Posts: 442

    Second life perhaps, if you think you can make real money as some people do.

  • ObakiObaki Member Posts: 27

    I know MojiKan is a game in development where you can sell your entire portal and net value back for real money and the in game currency is compared against the US dollar... But I dunno if a browser game is what you are looking for.

  • KarbleKarble Member UncommonPosts: 750

    Originally posted by Icegoten

    I want to focus on money making strategies in games rather than grinding for EXP or killing other players. I know that in most games you could just farm certain mobs for their loot over and over to sell or do a dungeon or something with your guild to sell the rare drops.

    Is there a game where managing your money can be its own play style instead of worrying about combat all of the time? Something like being able to buy a town and hire NPCs and you get a cut of the profit or something like that.

    There are only a few games out there that really push this type of play as THE main draw of the game.

     

    Capitalism 2:

    The player creates and controls a business empire. This in-depth strategy game covers almost every aspect of business that could be encountered in the real world; including marketing, manufacturing, purchasing, importing, and retailing.

     

    Sim City 4

    Build, control, manage, and micromanage a whole city. All the financial details. All the growth. The taxation. The expansion. This really is an epic game with alot of realism and some comedy.

     

    These two are main examples. Not really your MMO multi-player types but still very important for learning about real managing of money and other assets.

     

    As far are MMOs go you can pick a good many that have economies.

    Darkfall:

    I liked the challenges of crafting weapons or armor or other means of Non-combat and getting good enuff to start making money.

    Ultima Online.

    You own your own house and can set up many vendors and set your own prices and everything. Tons to make in that game and lots of players will want it. Would not be a bad choice if you found a server with a big population.

  • Sid_ViciousSid_Vicious Member RarePosts: 2,177

    EVE or Darkfall.

     

    Want to be controlling a ship in space or an avatar in dark ages setting?

    NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA

  • PheushiaPheushia Member Posts: 3

    You could also try out Perpetuum Online, which is a recent game with a lot of similarities to eve (but with mechs). However, it's new, so less polished, but it also means that there are no superrich people with trillions in assets or old time veterans with years of skills ahead of you.

     

    http://www.perpetuum-online.com/

  • Jah92Jah92 Member Posts: 21

    If you like pirates and stuff, Pirates of the Burning Sea has a freetrader class. Also you can make towns or ports your manufacturing place(s) like making wood to making ships. However  you have to kill and do pve until you get the quest to start your manufacturing. I also believe it is the most interesting factor about PotBS because so far the only thing you can do end-game is pvp.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Sid_Vicious

    EVE or Darkfall.

    Want to be controlling a ship in space or an avatar in dark ages setting?

    Yours and mine definition of dark ages differs a lot...

    UO is really old but one of the few games you can do fine by trading in.

  • VrikaVrika Member LegendaryPosts: 7,991

    EVE

    Project Entropia, but there only the few richest people can really play the game as mecrachant.

    A Tale in The Desert has no combat

    Wakfu, once it will be released, has very deep crafting, gathering, politics, and ecology simulation.

     
Sign In or Register to comment.