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If this year was the worst year for MMOs, will next year be the best?

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Comments

  • OzmodanOzmodan Member EpicPosts: 9,726

    Nope!

    GW2 might be decent, other than that, the rest are loaded with negatives.

    SWTOR - is just Wow in space.  It might be fun initially, but it has the exact same problems as Wow does.

    TERA - is just another Korean game in a long line of failures to port to the west.  The player caricatures are ridiculous, the weapons and armor also.

    Rift - cute idea, but lacking content.  Expect to be bored within the first month.

    DC Universe - another in a line of hero games that many of us have no interest in.  Will do ok, but it differs little from the competition.

    Reams of f2p games, most pay to win, none have any content to speak of and usually are major grindfests.

    Why is it so hard to drop the dumb level/class system and use a skill based one?  The only place you ever find a class/level system is in MMO's.   Why don't these developers understand we are bored silly with this dumb design, how about something different.

  • ClyptsoClyptso Member Posts: 147

    Originally posted by Ozmodan

    Nope!

    GW2 might be decent, other than that, the rest are loaded with negatives.

    SWTOR - is just Wow in space.  It might be fun initially, but it has the exact same problems as Wow does.

    TERA - is just another Korean game in a long line of failures to port to the west.  The player caricatures are ridiculous, the weapons and armor also.

    Rift - cute idea, but lacking content.  Expect to be bored within the first month.

    DC Universe - another in a line of hero games that many of us have no interest in.  Will do ok, but it differs little from the competition.

    Reams of f2p games, most pay to win, none have any content to speak of and usually are major grindfests.

    Why is it so hard to drop the dumb level/class system and use a skill based one?  The only place you ever find a class/level system is in MMO's.   Why don't these developers understand we are bored silly with this dumb design, how about something different.

    GW2 is one time buy and no subs which is all good if it is half way good.

    SWTOR looks good. And i just knew someone would say SWTOR is WOW in space lol! Stories should be part of mmoRPG. Bioware is one of the best companies so high hopes.

    Rift looks good. Suppose to have 10 normal and 10 expert dungeons at launch. A 10 man raid zone and a 20 man raid zone at launch. Thats a decent amount end game content if its in.

    DCUO is fun. Action MMO with superheroes. Will be able to log in and jump in and have some fun. MMORPGs tend to like the action toned down and slower though so not for everyone.

  • thamighty213thamighty213 Member UncommonPosts: 1,637

    Depends on TOR tbh if its as good as i believe/hope and gives me another game to play for 5 years then 2011 will have been a success if yet again a year goes by with no MMO to hold my interest past 30-90 days then its a failiure.

  • donkeysdonkeys Member Posts: 239

    Tera: Failure

    Rift: Failure

    DC Univers: Failure

    SWTOR: success

    GW2: success

    Collector's editions are scams.

  • KruulKruul Member UncommonPosts: 482

     

    Originally posted by donkeys

    Tera: Failure

    Rift: Failure

    DC Univers: Failure

    SWTOR: success

    GW2: success

     I agree with you except for DCUO. I've been in the beta and it's SOEs best work to date (which isnt saying much). RIFT will be a big fail

  • kilunkilun Member UncommonPosts: 829

    Originally posted by Ozmodan

    Why is it so hard to drop the dumb level/class system and use a skill based one?  The only place you ever find a class/level system is in MMO's.   Why don't these developers understand we are bored silly with this dumb design, how about something different.

    The only place?  Class/level system has been around for a long time, its a standard for RPGs.

    I personally prefer a pre-cu system, a skill point system which allows you a maximum amount of points you can devote into your characer, thus doing what you wish, a skill based one.  Although I don't like Guild Wars, its 8 skill per loadout was a unique twist that added a lot of depth to the game, but I agree get rid of the per level grind we got.

     

    As for best ever?  Not sure.  But with the sheer amount of alleged quality titles, its sure to be a good one.  And MMO gaming is not by itself a lot of Non-MMO titles are going to be released as well that I'll be picking up. 

  • WarmakerWarmaker Member UncommonPosts: 2,246

    Originally posted by Clyptso

    Originally posted by Ozmodan

    Nope!

    GW2 might be decent, other than that, the rest are loaded with negatives.

    SWTOR - is just Wow in space.  It might be fun initially, but it has the exact same problems as Wow does.

    TERA - is just another Korean game in a long line of failures to port to the west.  The player caricatures are ridiculous, the weapons and armor also.

    Rift - cute idea, but lacking content.  Expect to be bored within the first month.

    DC Universe - another in a line of hero games that many of us have no interest in.  Will do ok, but it differs little from the competition.

    Reams of f2p games, most pay to win, none have any content to speak of and usually are major grindfests.

    Why is it so hard to drop the dumb level/class system and use a skill based one?  The only place you ever find a class/level system is in MMO's.   Why don't these developers understand we are bored silly with this dumb design, how about something different.

    *snip*

    SWTOR looks good. And i just knew someone would say SWTOR is WOW in space lol! Stories should be part of mmoRPG. Bioware is one of the best companies so high hopes.

    *snip*

    DCUO is fun. Action MMO with superheroes. Will be able to log in and jump in and have some fun. MMORPGs tend to like the action toned down and slower though so not for everyone.

    SWTOR?  WoW in space + space rail shooter.  A big, predetermined story where the fate of your character is all predetermined.  Not much RPG in that, where everything's decided already.  Might as well roll your character and run a straight line in player progression.  And, taking center stage is having NPCs fill out your party.  You need other players for this game, right?  Haha, I dunno.  This game strips away alot of qualities of an MMORPG, but that's just me.

    As for DCUO, I was a bit curious about it.  At first.  Then I saw SOE's name on it and decided to steer clear of it.  F*ck those sheisty bastards.

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • MalhavokMalhavok Member Posts: 35

    RIFT:  Depends on the whole "dynamic world" panning out. Lots have promised it, none have ever accomplished it. The only time worlds are dynamic is in PvP games with world building, and those tend to be limited to a handful of predefined buildable locations.

    TERA: Another Korean MMO clone of L2 with gameplay as predictable as its graphics, if it even launches in 2011.

    GW2: Not really an MMO, will be succesful.

    DCUO: Newer version of CoH. Mild success, nothing really new however.

    SWTOR: The only interesting thing in 2011. Note interesting, not good. Huge budget, emphasis on the story, uses the HeroEngine which has poor graphics/animations instead of the cookie cutter Unreal3 or Gamebryo. How well trying to turn a single player RPG into a MMO remains to be seen. At least its something different.

     

     

     

     

     

  • TerranahTerranah Member UncommonPosts: 3,575

    I think SWTOR is the only mmo I'm really, really looking forward too at the moment.  GW2 looks good though.  DCUO looks like fun but comic book games are niche so I don't know...I hope it does well and I'm pretty sure I'm picking up a copy.

     

    Not so sure about Tera or Rift.

     

    APB Reloaded comes out next year.  It's probably not on 98% of people's radar but I hope it comes back and is good.   I loved that game.

  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by Warmaker

    Originally posted by Clyptso


    Originally posted by Ozmodan

    Nope!

    GW2 might be decent, other than that, the rest are loaded with negatives.

    SWTOR - is just Wow in space.  It might be fun initially, but it has the exact same problems as Wow does.

    TERA - is just another Korean game in a long line of failures to port to the west.  The player caricatures are ridiculous, the weapons and armor also.

    Rift - cute idea, but lacking content.  Expect to be bored within the first month.

    DC Universe - another in a line of hero games that many of us have no interest in.  Will do ok, but it differs little from the competition.

    Reams of f2p games, most pay to win, none have any content to speak of and usually are major grindfests.

    Why is it so hard to drop the dumb level/class system and use a skill based one?  The only place you ever find a class/level system is in MMO's.   Why don't these developers understand we are bored silly with this dumb design, how about something different.

    *snip*

    SWTOR looks good. And i just knew someone would say SWTOR is WOW in space lol! Stories should be part of mmoRPG. Bioware is one of the best companies so high hopes.

    *snip*

    DCUO is fun. Action MMO with superheroes. Will be able to log in and jump in and have some fun. MMORPGs tend to like the action toned down and slower though so not for everyone.

    SWTOR?  WoW in space + space rail shooter.  A big, predetermined story where the fate of your character is all predetermined.  Not much RPG in that, where everything's decided already.  Might as well roll your character and run a straight line in player progression.  And, taking center stage is having NPCs fill out your party.  You need other players for this game, right?  Haha, I dunno.  This game strips away alot of qualities of an MMORPG, but that's just me.

    As for DCUO, I was a bit curious about it.  At first.  Then I saw SOE's name on it and decided to steer clear of it.  F*ck those sheisty bastards.

    Let me start off with aknowledging your opinon and saying your entitled to it.

    Now let me go with some things that i feel you may be misinformed on.

    First off i agree that it's somewhat more restricting for your character then say a sandbox would be,  but most people don't worry about stories or making character histories anyway when they make a character in a theme park game.  Usually (at least i feel) it goes, oh okay i wanna be an orc, shadowknight.  Okay then they pick a few facial features. then off to grind levels and get gear.  Story is just added on top.  Some people i'm sure make their own stories in game but i'm not sure how much of a majority that really is.

    Second, you and a companion don't really make a full party (you can only have 1 companion at a time) thus encounters where it requires more then 2 people would be somewhat difficult for a person to do by themselves.

    Yes they have stated you would need other people, in regards to crafting (because you simply can't craft everything unless you make a lot of alts, but then you could do that in any MMO)  Plus you have group quests, and raids.  I'm quite sure you can't do the raids by yourself, even if you have a companion.

    Finally lets take some MMO Qualities into consideration

    Crafting- With crew skills yes you can do crafting

    Gathering- Yes they have shown either you or your companion can pick up random outcropings of materials

    Quests- Yes they are there, they are even marked, for those who don't like to go hunting for em.

    Parties- Yep, up to 4.

    PvP- Yep, both instances and open

    Servers- Yep at least 2, PvE and PvP along (possibly) with a few others maybe RP who knows.

    Group encounters- Yep they are called flashpoints

    Lore/story -It's Bioware, this is a given

    Open worlds- Yep, you have instanced and open areas.

    It seems to me they have every single quality that a normal MMO has and then some for example

    Cover system- You can hide behind objects to get better defense, some do it better then others of course

    Arcing stories- where you can change how they play out.

    Realistic combat- Okay this is more a graphic standpoint but when lightsabers visually block blaster bolts and a trooper can knock a sith out of the sky in mid jump (this one is recent, probably after the quoted post), thats pretty dang realistic to me.

    Space combat- Okay regardless of whether you like it or not.  Frankly action space combat is something new to the genre.  Debates are out whether thats a good thing but it certainly isn't being done anywhere else i can see. Unless black prophecy is doing it.

    Granted its still going to feel like a themepark game, because frankly thats exactly what it is. it's a themepark game.  Other then the quests being the main way to progress. it holds little resemblance to WoW then it does to every other mmo in existance (barring the sandbox ones of course) and adds some on top.  This is my opinion of course, but it is the way i see it.  Frankly if it can replicate WoW's success then thats all i can hope for.  I certainly wouldn't want it to die trying to be too different from WoW when simply that is what works for now.

    Now granted it does quite a few things similar to how wow does it.  But these are more of a theme park standard and the way that term (wow in space) is being thrown around makes it sound like it's some sub par version of it. when everything else has stated otherwise (current info, reviews, hands on time)  Is it WoW in space? in parts but thats only because those parts work and are what people like.  If i was a company i would make what works and then smash it with something else that works and hope it sells well.  i don't make something completely different when i'm going for a theme to just be different, thats shooting in the dark hoping you'll hit something, and honestly with BW rep they can't make a bad game.  It would hurt em more then anything as it breaks up their great track record.

     

    Frankly all it did was take what others MMO do, add in a few things (like the cover system and companions) and stick what could be a really good story on top.  Will that work in the end? I really hope so, because i'm buying the box and subbing to it.  Right now i can't tell from here but it does look like (from here) that this could be a real success.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • PigozzPigozz Member UncommonPosts: 886

    Originally posted by Malhavok

    GW2: Not really an MMO, will be succesful.

    Oh for GOD SAKE!!!! Get some info before posting!!!this is like the first thing you learn about GW2 that it will NOT be instanced....Seriously I thoought we're out of those times...

     

    Anyway based on that sentence, your opinion helds no value for me or anyone else in here most probably..

    I think I actually spent way more time reading and theorycrafting about MMOs than playing them

  • scythe99scythe99 Member Posts: 326

    Honestly no, not until these devs stop regurgatating(sp?) the exact same mmorpg formula's in a diffrent wrapping paper. Typical mmo's are easy to dev compared to something orignal but the problem is there is far to many of them, and most of them suck as well. There are general a few main "types" of mmorpgs

    The Korean grinder: Pretty much every free to play title fits this

    The Traditional mmorpg (Also known as the wow clone now a days)

    and then the UO types, like darkfall, the gritty mmo's that are pvp based and tend to have very low sub numbers.

    What we need is something that tries something unique. DCUO is bascally a wow clone with a slightly diff (and horribly boring I might add) battle system, GW2 probally the same, Tera: well this is most likely yet another crappy korean grinder. SWToR: Traditional mmorpg that will probally suck like star trek online, but will make a decent profit due to the star wars fanboi's/tards.

    I'd like to see a decent sci-fi or space mmorpg myself, Only decent sci-fi mmorpg is Anarchy Online, and there isin't really a decent space mmorpg yet. Eve doesn't count as a game in my book, since its mostly a glorified excel spreadsheet, with the lack of gameplay to match.

    Anyway I bascally predict another year of lackluster mmorpg releases, more of the same old "we've done that" feeling to mmorpgs, though at least 1 devoloper named Trion Worlds didn't lie about it like most do. They said that their game was a classic traditional mmorpg with the rift system and tri-soul class system as its unique things.

    Most mmorpg's devs lie horribly about what their game is going to be and usually causes a major backlash since rarely if ever a mmo dev delivers what they promised.

    All and all to save yourself some grief: i'd not expect anything special from GW2, Rift, Tera, SWToR or any other mmo thats coming out in 2011 or 2012. I do admit tera's combat system might be something a bit diff, but other than that it has korean grinder written all over it.

    "An MMORPG could be completely diffirent from WoW. Just look at games like Dofus, Wizard101 or EVE. But as it is, most of the Western MMOs are trying to succeed by out-WoWing WoW. It's like an army of 10 sports games made about same sports, and barely none about other sports. WoW clone is an accurate description of those games, it manages to convey much information with only two words."
    -Poster on mmorpg.com

    Rift: World of Warcraft clone #9321 Nothing special to see here move along.

  • scythe99scythe99 Member Posts: 326


    Originally posted by CruncherSix
    It can't be any worse anyway but the best year for MMORPGs was probably some ten years ago.

    ^ This poster has it right, hasn't been all that great once mmo's hit main stream as I said in my last post in this thread, pretty much its the same game being released over and over in a slightly diffrent wrapper. Thing I never understood is why am I the only one who seems to relise this issue...

    "An MMORPG could be completely diffirent from WoW. Just look at games like Dofus, Wizard101 or EVE. But as it is, most of the Western MMOs are trying to succeed by out-WoWing WoW. It's like an army of 10 sports games made about same sports, and barely none about other sports. WoW clone is an accurate description of those games, it manages to convey much information with only two words."
    -Poster on mmorpg.com

    Rift: World of Warcraft clone #9321 Nothing special to see here move along.

  • scythe99scythe99 Member Posts: 326


    Originally posted by Malhavok
    RIFT:  Depends on the whole "dynamic world" panning out. Lots have promised it, none have ever accomplished it. The only time worlds are dynamic is in PvP games with world building, and those tend to be limited to a handful of predefined buildable locations.
    TERA: Another Korean MMO clone of L2 with gameplay as predictable as its graphics, if it even launches in 2011.
    GW2: Not really an MMO, will be succesful.
    DCUO: Newer version of CoH. Mild success, nothing really new however.
    SWTOR: The only interesting thing in 2011. Note interesting, not good. Huge budget, emphasis on the story, uses the HeroEngine which has poor graphics/animations instead of the cookie cutter Unreal3 or Gamebryo. How well trying to turn a single player RPG into a MMO remains to be seen. At least its something different.
     
     
     
     
     

    I get the feeling that trying to turn a single player rpg into a mmorpg probally won't pan out that well. If i wanted a rpg with story I can play dragon age or something, I think SWToR should just be made into a single player game maybe with free online play (ala diablo 2 for example). because honestly, from what I read it pretty much sounds like one to me.

    Rift: I kinda respect Trion for not lying about what they planned to deliver, Almost all mmo's that have come out have lied thru their teeth about game features and such. Trion said Rift is gonna be a classic traditional (aka wow clone now a days) mmorpg with the rift invasions and I guess u can call it a Tri-class system as its unique points.

    DCUO: Played the beta, got horribly bored after a short time never went back. Story and VA was decent but gameplay blew chunks.

    GW2: I don't expect much here, so i'll be pleasently surprized if its good. Then again I never looked up much info on it since I never cared for GW1. I heard its more traditonal.. but if I want that I could just play wow.

    Tera: 95% chance it'll be yet another korean grindfest mmo, nothing to see here.

    "An MMORPG could be completely diffirent from WoW. Just look at games like Dofus, Wizard101 or EVE. But as it is, most of the Western MMOs are trying to succeed by out-WoWing WoW. It's like an army of 10 sports games made about same sports, and barely none about other sports. WoW clone is an accurate description of those games, it manages to convey much information with only two words."
    -Poster on mmorpg.com

    Rift: World of Warcraft clone #9321 Nothing special to see here move along.

  • BenthonBenthon Member Posts: 2,069

    TERA - Success

    Rift - Success

    DCUO - Success

    SWTOR -Success

    GW2 - Success

     

    Oh, wait, that's right, success = WoW's subscription numbers, not a healthy 300k+... my bad! Sorry, move along.

    He who keeps his cool best wins.

  • travdotytravdoty Member UncommonPosts: 274

    Originally posted by CruncherSix

    It can't be any worse anyway but the best year for MMORPGs was probably some ten years ago.

    image

     

    The best years of MMO's are behind us. The industry is dying--quickly. The glory days were back when EQ1 actually had people playing... when SWG was pre-NGE... those were the days. I'm not saying Warcraft was 100% the cause, but it had a lot to do with it by setting many things in motion and ever since it's release the industry has been exponentially declining. MMO developers get greedy and see WoW's success and think that copying aspects of the game will give them WoW's success. They don't realize that there is a hugely untapped market in the sandbox/classless game design. A lot of that market is past EQ1/SWG/UO players who currently hop around between games unable to fill the excitement that their old games used to give them and refuse to go back to those games because the severely low population makes it very hard to play them. However, I believe much of that market is people who were introduced to the genre with WoW or even have just heard of MMO's in general that think games like WoW/AOC/WAR are the only style of game out there. They see these games as too easy and don't care to even try them. There's a few games promising to bring good true classless sandbox gameplay (Xsyon being the most promising, look it up) that might begin to tap into this market but I honestly don't have much hope for the genre these days. It's time for us to accept the fact that the genre is more or less dead and to not hope for much at all. That way when games like SWTOR are released we won't be heavily disappointed (even though a lot of us are going to try SWTOR because it's a bioware game and a Star Wars MMO, we all know it's going to suck after playing for a few weeks) and will be pleasantly surprised if any truly great new games come out.

     

    Blah, tired rambling at its finest. Lol... Merry christmas everyone image

  • shamallshamall Member CommonPosts: 516

    I can't wait for SWTOR to come out. The cries from all the peoples high expectations getting crushed by reality will cause a great disturbance in the force.

    I have this bad feeling about SWTOR, the same feeling I had about FFXIV before it was released. I couldnt wait for that game to come out yet I had this feeling that something wasnt right.

    The Brave Do Not Fear The Grave

  • NightAngellNightAngell Member Posts: 566

    I think it can go either way,SWTOR will be a hit and everyone is shocked how BioWare have given us a MMO that satisfies both classic mmo gamers and current.


     


    GW2 IMO wont get here until early 2012 or if it'as late 2011 then it will be a great year.


     


    I have been one of the doubters about SWTOR but after both beta weekends with rift,anything will be better.


     


    I actually think BioWare might actually pull it off and GW2 will be a massive hit as well.


     


    As far as single RPG gaming goes then it's a giant year.


     


    MMOs


    Drakensang  http://www.drakensang-online.de/ not every ones  taste but i am a big fan of the single RPG Drakensang series.


    SWTOR


    GW2


    TERA


     


    Single RPG.


    The Witcher 2 Assassin Of Kings.


    Skyrim.


    DAO 2


    Risen 2

  • BenthonBenthon Member Posts: 2,069

    Originally posted by travdoty

    Originally posted by CruncherSix

    It can't be any worse anyway but the best year for MMORPGs was probably some ten years ago.

    image

     

    The best years of MMO's are behind us. The industry is dying--quickly. The glory days were back when EQ1 actually had people playing... when SWG was pre-NGE... those were the days. I'm not saying Warcraft was 100% the cause, but it had a lot to do with it by setting many things in motion and ever since it's release the industry has been exponentially declining. MMO developers get greedy and see WoW's success and think that copying aspects of the game will give them WoW's success. They don't realize that there is a hugely untapped market in the sandbox/classless game design. A lot of that market is past EQ1/SWG/UO players who currently hop around between games unable to fill the excitement that their old games used to give them and refuse to go back to those games because the severely low population. However, I believe much of that market is people who were introduced to the genre with WoW or even have just heard of MMO's in general that think games like WoW/AOC/WAR are the only style of game out there. They see these games as too easy and don't care to even try them. There's a few games promising to bring good true classless sandbox gameplay (Xsyon being the most promising, look it up) that might begin to tap into this market but I honestly don't have much hope for the genre these days. It's time for us to accept the fact that the genre is more or less dead and to not hope for much at all. That way when games like SWTOR are released we won't be heavily disappointed (even though a lot of us are going to try SWTOR because it's a bioware game and a Star Wars MMO, we all know it's going to suck after playing for a few weeks) and will be pleasantly surprised if any truly great new games come out.

     

    Blah, tired rambling at its finest. Lol... Merry christmas everyone image

     Just because your burnt out doesn't mean you can speak for the rest of us. If you add up all the MMO game subscriptions previous to World of Warcraft, you won't even come near the half way point. The MMO market is still growing.

    Most of your post seems like you used to be a EQ1 or something-other player, and just personally projected your views onto the minds of others to make your point more valid.

    If you add up the number of bunny hoppers from EQ1/SWG/UO right now that are hopping, you probably won't have enough to catch a beggars eye.

    He who keeps his cool best wins.

  • whilanwhilan Member UncommonPosts: 3,472

    The funny thing here is not all EQ1 players think the old days were the best ever.  What made EQ1 great wasn't the mechanics itself, but more of the people in it.  You had some of the best people (community) in them.  Sure you got some problem people but you weeded them out and you were left with some really great people.

    I know this because i actually went back after being gone for 10+ years (long enough for the charm to wear off) and looked at it again.  Basically you have several classes and you grind mobs to get enough money to get better gear until mobs start dropping gear.  Then you grind to get higher levels to get better gear, rinse and repeat.

     

    I love EQ, it was some of the best MMO years of my life but i've also realized something.  The game was infinitely better because of the community. Not the game itself.  As an avid EQ lover, as it was my first and i spent 5+ Years playing it, i'm still looking forward to SWTOR, why? because the story element which is so prevalent will attract those that like to take their time, and are more laid back.  Thus promoting a community that i'd prefer to play with.

     

    Personally myself it's not about the game (although that helps) it's about the community it fosters.  Every single MMO will get boring and tiresome after a while if your doing it alone.  you need other people for it to work.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • AdamantineAdamantine Member RarePosts: 5,094

    Originally posted by Shoju

    Every year for the past 5 years has pretty much been the 'worst year for MMOs', and the cycle will continue for as long as we, as consumers, continue to support developers that release half-baked products.  Hopefully the ass-pounding that Square Enix received this year will be a bit of wake-up call for the industry, but I don't find myself being overly optimistic about things.

    Nah.

    To me, Vanguard is the best MMORPG ever to date, and that was 2007.

    I would still happily play it if it wasnt hopelessly dead. Last change is from the beginning of 2010 ...

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