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List all the cons here

LienhartLienhart Member UncommonPosts: 662

Don't know enough about the game.

Give me constructive critism. The following is not constructive:

"button mashing game sucks".

Explain why it is button mashing, I have seen this all over the place and from what I have read so far, it's just people who have never touched a game besides MMOs or got their ass handed to them in fighters saying this.

 

Forgot to mention, I am debating on buying this game. However, LBP2 is around the corner, RIft is soon, TERA will probably be soon as well, DIablo 3 is slated some time this year, I still have loads of games to finish plus I have a butt load of work to do this term so I am debating whether or not I should spend money on this game.

I live to go faster...or die trying.
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Comments

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Any and every con I can give you right now would have to do with game balance which I feel is a major factor in this game.

     

    Balancing isn't just powers,  (but a number of powers were bugged the last week of launch)  its also the enemies you fight.

     

    Some mobs were able to do special moves with roughly no cooldown timer,  which isn't so bad if you know how to counter them,  but when you are surrounded it makes it much tougher to follow the mobs with these attacks and it could spell disaster if you get caught off guard while taking out other enemies.   

     

    Some sets could use some balancing,  like fire powers would stack and ice had problems with reflect damage,  mental did as well and had a shield that would absorb all damage for an undetermined amount of hits over a short period of time.  

     

    In nature the animal forms like dog form (not wolf) seemed to have some overly powerful melee moves, when before it was used primarily as a support and defense buffer rather then an attack style,  but sure enough it was putting out more damage then many weapon skills, and it had increased regen capabilities.  

     

    There are other minor problems visually, or at least there were at the end of beta.  For the most part though,  the balance will be the real curve here.  I don't know what to expect on launch day,  but I can only hope these balance issues have been fixed, or else I'll be quite unhappy in PvP.  Especially on hero side as it seems villain side looks to be more popular with the hardcore PvP crowd.



  • LienhartLienhart Member UncommonPosts: 662

    Hm...balance problems I think I can deal with because people will QQ enough and make devs do something about it (or lose a bunch of subs).

    I suppose the main thing I am worried about is what would cause the game to become boring?

    I live to go faster...or die trying.
  • SpellshaperSpellshaper Member UncommonPosts: 419

    - GUI is made for consoles and cant use PC inputs like mouse or keyboard (scrollling, right mouse button, shortcuts, more button combinations and so on...)

    - Chat is the worst part and its useless and by that I mean really useless

    - Groups, guilds and social interaction is limited, console players cant do that, so we also cant on PC

    - Targeting, I would remove it from the game as it only majes thing worse

    _____________________________
    Mundus vult decipi, ergo decipiatur.

  • zanfirezanfire Member UncommonPosts: 971

    Originally posted by Spellshaper

    - GUI is made for consoles and cant use PC inputs like mouse or keyboard (scrollling, right mouse button, shortcuts, more button combinations and so on...)

    - Chat is the worst part and its useless and by that I mean really useless

    - Groups, guilds and social interaction is limited, console players cant do that, so we also cant on PC

    - Targeting, I would remove it from the game as it only majes thing worse

    I havent really played much of the game, but how is it limiting? If you mean the console limits you because its a console....well ten your mistaken, otherwise i would like to know why it dont work.

  • markt50markt50 Member Posts: 132

    Ok, trying to be constructive here.



    The biggest con for me was the control system on the PC version, it was just horrible and did not control well with the mouse and keyboard, if you're planning on playing the PS3 version then ignore this, if you're one of those people who will actually play a MMO on a pc using a joypad then ignore this (Although for the life of me I just cannot understand why anyone would want to do this). Somehow the devs have managed to take the superior control system of mouse+keyboard and turn it into a horrible mess.



    If people want specifics for my issues with the control system then it is as follows, they have done away with the free floating mouse pointer like in almost every other mmo, so just moving your mouse around does not move a pointer on the screen, it moves the camera viewpoint. I like having a cursor to control that I can move with the mouse to click on abilities. There is also something slightly wrong with the way the camera moves around your character, it is difficult to explain but it is like you are controlling a camera a few feet behind and slightly to the side of your character and the movement of it just feels wrong.



    And for the record I'm a big PC and Console gamer, a huge fighting game fan, being a massive fan of Tekken and Street Fighter and played games using a pad since the days of the megadrive and SNES, so I know it is not my lack of ability in using a pad. I'm perfectly comfortable chilling out on my 360 and PS3 using the pad to play any number of games, this doesn't change the fact that the control system on PC sucks imho.



    other cons I found were:



    Horrible chat system limited social interaction.

    Lack of character customisation, I get that the idea is to find costume pieces through gameplay, but that's just stupid imho.

    very limited choice of powersets, my guess is that this is so they can sell any new ones for smed bucks on some ingame store.

    It's from SOE, sorry but it has to be listed as a big con for me given their track record with various games.

    Don't like the limit to the number of abilities you can use in combat, didn't like it in Guildwars, don't like it DCUO.



    I'll admit that I tried the beta on PC and PS3, I went into the game knowing that I dislike SOE as a company and the things they do with their games, but I was willing to be won over if the game was good enough. For me it wasn't, it felt far too light on content and I just cannot escape the feeling that they are going to sell this to players through the ingame store in piecemeal fashion, and expect you to still pay a monthly fee for the privilege.



    I actually hope to be proven completely wrong, if 6 or 12 months from now SOE have put in 10 new powersets, for no extra cost, as well as added a load more content for only the cost of the subscription (Whilst limiting the ingame store to only genuine cosmetic items) then I would be suprised, but also very happy for those that do decide to play the game. I wish them well and I hope that those who enjoy the game have a blast with it, but for me the biggest con was that it just wasn't good enough to win me over as I actually quite liked many elements of the game.

  • NC4OMNC4OM Member Posts: 16

    -SoE

    Been bangn' since pong

  • godzilr1godzilr1 Member UncommonPosts: 550

    6 load-able powers on your skill bar, 15 points to use.

    6 overall power sets, very cookie cutter.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Originally posted by markt50

    Ok, trying to be constructive here.



    The biggest con for me was the control system on the PC version, it was just horrible and did not control well with the mouse and keyboard, if you're planning on playing the PS3 version then ignore this, if you're one of those people who will actually play a MMO on a pc using a joypad then ignore this (Although for the life of me I just cannot understand why anyone would want to do this). Somehow the devs have managed to take the superior control system of mouse+keyboard and turn it into a horrible mess.



    If people want specifics for my issues with the control system then it is as follows, they have done away with the free floating mouse pointer like in almost every other mmo, so just moving your mouse around does not move a pointer on the screen, it moves the camera viewpoint. I like having a cursor to control that I can move with the mouse to click on abilities. There is also something slightly wrong with the way the camera moves around your character, it is difficult to explain but it is like you are controlling a camera a few feet behind and slightly to the side of your character and the movement of it just feels wrong.




     

     

    Not saying that you aren't being truthful, just saying that I never experienced a problem with the camera or the control system.  Its like a basic TPS or action game camera view.  You are directly behind your character,  the mouse pointer controls the look, WASD controls movement.  You cannot unlock the mouse pointer mainly because you don't need to.  

     

    Clicking skills would be a no-no in this game,  it would essentially be like unlocking your mouse pointer in halo to switch weapons.   Once in the menus the mouse pointer fully comes into effect,  you can click other menus, or change costume styles with it,  and its very simple to use,  but while running through the world, unlocking your mouse pointer would hurt more than help.

     

    Chat UI does need some work,  but a little know how goes a long way.  By accessing the chat box you unlock the mouse pointer again, and you can do your selections from there,  but showing what chat channel you are defaulted in would be the best thing.  In beta that didn't really happen.



  • LienhartLienhart Member UncommonPosts: 662

    This is what I was afraid of:

    Final Fantasy XIV was developed first on PC, and was supposed to be ported to consoles. However, the problem is that they kept the console in mind and screwed over the PC interface too much. It might have been okay when FFXI released....but not now (mind you, I clocked over 1 year in /played for FFXI).

    It appears from all I am reading that DC Universe suffers from the same issues. I can deal with bad balance issues, but I cannot deal with a bad UI >,<

    I live to go faster...or die trying.
  • markt50markt50 Member Posts: 132

    Originally posted by maskedweasel

     

    Not saying that you aren't being truthful, just saying that I never experienced a problem with the camera or the control system.  Its like a basic TPS or action game camera view.  You are directly behind your character,  the mouse pointer controls the look, WASD controls movement.  You cannot unlock the mouse pointer mainly because you don't need to.  

     

    Clicking skills would be a no-no in this game,  it would essentially be like unlocking your mouse pointer in halo to switch weapons.   Once in the menus the mouse pointer fully comes into effect,  you can click other menus, or change costume styles with it,  and its very simple to use,  but while running through the world, unlocking your mouse pointer would hurt more than help.

     

    Chat UI does need some work,  but a little know how goes a long way.  By accessing the chat box you unlock the mouse pointer again, and you can do your selections from there,  but showing what chat channel you are defaulted in would be the best thing.  In beta that didn't really happen.

    Absolutely agree with you in that just because I have an issue with the controls, doesn't mean everyone else will. It is actually something that is difficult to put into words exactly what is wrong with the control system for me, the best way I can describe it is to say that it just feels incredibly clunky for me, I get what people are saying about no need to unlink the mouse from the camera control, but for me personally it just feels wrong.

    Maybe the best way I can describe it is to say that I'm a player who has to invert the up/down controls for every game I play, first person, third person, PC, console it doesn't matter. I have played games in the past where there was no option to invert (Aion in beta as an example), I was eventually able to compensate but it felt clunky and had they not included the option at launch I would not have purchased the game.

    The big question though is, on the PC version, why not give people the option ? they must know that many MMO players are used to a mouse control system that isn't hard linked to the camera control, why not put a tick box in the options to enable a more standard control scheme, just let me have the mouse unlinked to the camera by default and with a click and hold of the right mouse button it snaps to the camera control, I'd map the second action button to mouse button 3 or something.

     

    I don't want to just fixate on this issue of the camera control anyway, it was just an example of the clunkyness I find with the control system, something that is difficult to explain, but none the less it is there for me and I know there are others who are finding the same issue, and I find it somewhat strange that some people chalk it up to PC gamers not being able to use pads, or not being used to a more action oriented control scheme when I know for a fact that I play hours on action games on consoles with a pad and have no issue, something for me  is definately off with the controls in the game.

  • QoojoQoojo Member Posts: 28

    Originally posted by JinDeo

    -SoE

    hahaha

    That and can't play it yet.

  • NaowutNaowut Member UncommonPosts: 663

    Want to start by saying that I have not played the beta so I dont know anything about this game.

     

    My biggest concern are the controls. Im a gaming who refuses to play mmorpgs with a controller so this might get a little rough for me. Fortunatly I have a razer naga so I have more buttosn to spam with my thumb than you on your controller.

  • LienhartLienhart Member UncommonPosts: 662

    Originally posted by psyknx

    Want to start by saying that I have not played the beta so I dont know anything about this game.

     

    My biggest concern are the controls. Im a gaming who refuses to play mmorpgs with a controller so this might get a little rough for me. Fortunatly I have a razer naga so I have more buttosn to spam with my thumb than you on your controller.

    Controllers, in my opinion, are inferior for many games so you aren't alone:

    Racing: Get a wheel, I rarely lose any races on GT5, and have Gold across almost all the licenses (except S, got lazy). Yes, I'm THAT good and when I use a controller I start wall humping like a NFS noob.

    Fighter: Stick. Unless it's MK. MK, however, is and will never be a real fighter (unless for some god forsaken reason the next MK Is decent and is actually present at EVO as a serious game)

    FPS: LOL I don't want to get started on this because I'm gonna get jumped on by the new wave of Halo/CoD players.

    TPS: Same thing as above.

    Now the only thing that I feel controllers have a place in are platformers, and things like Prototype (NOT GTAIV) with an auto lock/aim system. Besides that.............I hate controllers with a passion.

    EDIT: Forgot JRPGs are made for controllers. And also forgot to mention, try playing SC2 with a controller at Diamond level LOL

    I live to go faster...or die trying.
  • IkedaIkeda Member RarePosts: 2,751

    If one would REMOVE the camera from the mouse, then flying would be FAR less seemless.  It would be absolutely freakin retarded to have a mouse moving all over the place but when I want to fly around I have to hold down a key.  Let ALONE when I fly and use another ability that involves looking say straight down.

    To incorporate a silly idea like this would have OTHER people complaining that flying or other abilities suck.

    You can't please everyone.

  • NaowutNaowut Member UncommonPosts: 663

    Originally posted by Lienhart

    Originally posted by psyknx

    Want to start by saying that I have not played the beta so I dont know anything about this game.

     

    My biggest concern are the controls. Im a gaming who refuses to play mmorpgs with a controller so this might get a little rough for me. Fortunatly I have a razer naga so I have more buttosn to spam with my thumb than you on your controller.

    Controllers, in my opinion, are inferior for many games so you aren't alone:

    Racing: Get a wheel, I rarely lose any races on GT5, and have Gold across almost all the licenses (except S, got lazy). Yes, I'm THAT good and when I use a controller I start wall humping like a NFS noob.

    Fighter: Stick. Unless it's MK. MK, however, is and will never be a real fighter (unless for some god forsaken reason the next MK Is decent and is actually present at EVO as a serious game)

    FPS: LOL I don't want to get started on this because I'm gonna get jumped on by the new wave of Halo/CoD players.

    TPS: Same thing as above.

    Now the only thing that I feel controllers have a place in are platformers, and things like Prototype (NOT GTAIV) with an auto lock/aim system. Besides that.............I hate controllers with a passion.

    Exactly, I own a PS3 but the only games I buy are platform games and I enjoyed assassins creed 2.

    But everything else mouse + keyboard > controller.

     

    Get some CoD cross platform servers and see them whine :P

  • nachofootnachofoot Member UncommonPosts: 122

    Originally posted by Lienhart

    Controllers, in my opinion, are inferior for many games so you aren't alone:

    Now the only thing that I feel controllers have a place in are platformers, and things like Prototype (NOT GTAIV) with an auto lock/aim system. Besides that.............I hate controllers with a passion.

    EDIT: Forgot JRPGs are made for controllers. And also forgot to mention, try playing SC2 with a controller at Diamond level LOL

     

    Some games are made for controllers.  A lot of mindless console ports work well with controllers.  Not all ports are screwed up.  Ports just don't work well without a controller.

     

    I got a Logitech Chillstream on clearance.  Its made just like an xbox controller and has 3 fan ports on each hand to cool your palms while playing.  Its freaky at first and awesome once you get used to it.  They also make them in playstation versions.

  • hanshotfirsthanshotfirst Member UncommonPosts: 712

     


    Cons:


     


    1. It isn't Ultima Online.


    2. It isn't pre-CU SWG.


    3. It isn't DAOC.


    4. It isn't World of Warcraft.


     


    If you're looking for a game with extensive crafting, housing and a UI that takes up two thirds of your display with action bars... this isn't it.


     


    However, if you're looking for something more akin to Batman Arkham Asylum you can play in a persisent world with literally hundreds, if not thousands, of other people... then BINGO, you're golden.


     


    Yes, some folks won't be happy that you can only equip six abilities at a given time (if you enjoyed Guild Wars, then this is no big deal).


     


    Yes, the chat system is a little awkward (but far from useless). If you're familiar with traditional slash commands (like /tell) then you'll be fine. If you have a headset you'll be even better as the game directly supports in-game voice.


     


    Yes, targeting (pardon the pun) can be a little hit or miss. Nine times out of ten it's perfect, but occasionally it will do something really stupid like pick an inanimate object from across the map instead of the goons standing right in front of you. Can it be annoying? Is there room for improvement? Certainly, but it's far from gamebreaking.


     


    Yes, the initial character costume creator is no where near as extensive as Champions Online or City of Heroes (though it does have a Hue/Saturation/Brightness interface for choosing your color palette, which *is* vastly superior). Though bear in mind that's by design: a significant part of character progression is *earning* new costume pieces to outfit your avatar.


     


    And finally, yes, this *is* a button masher. You can't simply just stroll on over to an opponent, fire up auto-attack, and go make a sandwich. You'll have to move around... a lot. You'll have to dodge, block and take cover. You'll also have to press your attack buttons (often in fairly elaborate combinations) in order to execute every punch, kick, blast or swing. This truly is an action game, through and through. I did just fine with a mouse and keyboard, but honestly found playing with a controller thoroughly more enjoyable. If you have an Xbox or PS3 gamepad, plug it in!


     


    That's my take from Beta, anyway. If any of the above appeals to you, then I'd recommend trying it for yourself before listening to the naysayers. I didn't have very high expectations (nor am I particularly fond of SOE), but found the game surprisingly entertaining. If however you're looking for something a bit more traditional in the MMO genre, then head on over to Rift: Planes of Telara (I beta tested that as well and it also was quite fun).

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Originally posted by markt50

    Originally posted by maskedweasel

     

    Not saying that you aren't being truthful, just saying that I never experienced a problem with the camera or the control system.  Its like a basic TPS or action game camera view.  You are directly behind your character,  the mouse pointer controls the look, WASD controls movement.  You cannot unlock the mouse pointer mainly because you don't need to.  

     

    Clicking skills would be a no-no in this game,  it would essentially be like unlocking your mouse pointer in halo to switch weapons.   Once in the menus the mouse pointer fully comes into effect,  you can click other menus, or change costume styles with it,  and its very simple to use,  but while running through the world, unlocking your mouse pointer would hurt more than help.

     

    Chat UI does need some work,  but a little know how goes a long way.  By accessing the chat box you unlock the mouse pointer again, and you can do your selections from there,  but showing what chat channel you are defaulted in would be the best thing.  In beta that didn't really happen.

    Absolutely agree with you in that just because I have an issue with the controls, doesn't mean everyone else will. It is actually something that is difficult to put into words exactly what is wrong with the control system for me, the best way I can describe it is to say that it just feels incredibly clunky for me, I get what people are saying about no need to unlink the mouse from the camera control, but for me personally it just feels wrong.

    Maybe the best way I can describe it is to say that I'm a player who has to invert the up/down controls for every game I play, first person, third person, PC, console it doesn't matter. I have played games in the past where there was no option to invert (Aion in beta as an example), I was eventually able to compensate but it felt clunky and had they not included the option at launch I would not have purchased the game.

    The big question though is, on the PC version, why not give people the option ? they must know that many MMO players are used to a mouse control system that isn't hard linked to the camera control, why not put a tick box in the options to enable a more standard control scheme, just let me have the mouse unlinked to the camera by default and with a click and hold of the right mouse button it snaps to the camera control, I'd map the second action button to mouse button 3 or something.

     

    I don't want to just fixate on this issue of the camera control anyway, it was just an example of the clunkyness I find with the control system, something that is difficult to explain, but none the less it is there for me and I know there are others who are finding the same issue, and I find it somewhat strange that some people chalk it up to PC gamers not being able to use pads, or not being used to a more action oriented control scheme when I know for a fact that I play hours on action games on consoles with a pad and have no issue, something for me  is definately off with the controls in the game.

    Of course, to each their own.  Just for the record though,  I always invert my camera for controllers, and the option is there to invert camera.  When I play on M&K I have to change it back.   Invert for controllers, not inverted for M&K..  kinda strange I know, but thats how I roll.



  • UnSubUnSub Member Posts: 252

    Having generally opposing mission objectives for both heroes and villains in the same area, so that one side can block another side's PvE progress if they have the numbers. This is going be a key complaint at launch due to the number of players crashing the intro areas.

  • grayknyghtgrayknyght Member UncommonPosts: 25

    Originally posted by JinDeo

    -SoE

    Got to agree on that as a con. I won't touch an SoE game after what they did to SWG and Vanguard. 

    That said, building a game to be console friendly is fine, as long as you aren't removing the flexibility of the PC. 

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Originally posted by UnSub

    Having generally opposing mission objectives for both heroes and villains in the same area, so that one side can block another side's PvE progress if they have the numbers. This is going be a key complaint at launch due to the number of players crashing the intro areas.

     

    The only time this will ever truly be a problem is on the PvP server.  On the PvE server (and on the PvP server, though it rarely happens this way)  even with conflicting objectives, you both get credit.

     

    For example,  at the science police HQ,  you have to protect the paramedics,  villains have to kill them.  Once you are in the area to protect them it will spawn 2 demons,  you kill those demons and you get credit,  even if, while attacking those demons, a villain swoops in and kills the paramedic.

     

    Kind of strange I know,  but its a really good way that prevents what you were talking about, and also prevents kill stealing from members of your own faction.  As long as you put in some nominal effort or are just in the same area, you can still get credit for someone elses kill.  It really depends on the objective.



  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Originally posted by grayknyght

    Originally posted by JinDeo

    -SoE

    Got to agree on that as a con. I won't touch an SoE game after what they did to SWG and Vanguard. 

    That said, building a game to be console friendly is fine, as long as you aren't removing the flexibility of the PC. 

    What did they do to vanguard?  SOE actually fixed vanguard.  Sigil developed it and launched it in that horrid condition.  Its playable now, thanks to SOE.

     

    SWG was their fault though.



  • GhostcamelGhostcamel Member Posts: 18

    Originally posted by maskedweasel

    Originally posted by UnSub

    Having generally opposing mission objectives for both heroes and villains in the same area, so that one side can block another side's PvE progress if they have the numbers. This is going be a key complaint at launch due to the number of players crashing the intro areas.

     

    The only time this will ever truly be a problem is on the PvP server.  On the PvE server (and on the PvP server, though it rarely happens this way)  even with conflicting objectives, you both get credit.

     

    For example,  at the science police HQ,  you have to protect the paramedics,  villains have to kill them.  Once you are in the area to protect them it will spawn 2 demons,  you kill those demons and you get credit,  even if, while attacking those demons, a villain swoops in and kills the paramedic.

     

    Kind of strange I know,  but its a really good way that prevents what you were talking about, and also prevents kill stealing from members of your own faction.  As long as you put in some nominal effort or are just in the same area, you can still get credit for someone elses kill.  It really depends on the objective.

    I didnt know that. I had some issues guarding fallen Green Lanterns on the PvE server. Another player would keep killing my protect assignment. Im almost sure the Yellow Lantern adds stopped spawning when the GL died though.  

    I started killing his protect assignments, it went back and forth till we decided to leave each other alone. 

     

    Thats one of the reasons ill be on the PvP server.

  • comerbcomerb Member UncommonPosts: 944

    Originally posted by markt50

    Ok, trying to be constructive here.



    if you're one of those people who will actually play a MMO on a pc using a joypad then ignore this (Although for the life of me I just cannot understand why anyone would want to do this).



    Not to nitpick, but it should be pretty obvious.  Controllers are more fun and natural to use and a PC is capable of pushing a much higher detail of graphic than a console.  it's the best of both worlds.

     

    This game is hands down, w/out a doubt, best experienced on a high end PC w/ a Xbox360 controller.  It's not even worth arguing otherwise.  Champions Online is the same way.

  • markt50markt50 Member Posts: 132

    Originally posted by comerb

    Not to nitpick, but it should be pretty obvious.  Controllers are more fun and natural to use and a PC is capable of pushing a much higher detail of graphic than a console.  it's the best of both worlds.

     

    This game is hands down, w/out a doubt, best experienced on a high end PC w/ a Xbox360 controller.  It's not even worth arguing otherwise.  Champions Online is the same way.

    Each to their own guess, I personally find Mouse+Keyboard to be far better for most games over a pad. Having said that, even when I played the ps3 version with a pad it was fine, other than the clunky chat interface it worked very well with a pad, I just won't use one when, for me at least, I have the mouse and keyboard sat there.

    I should also point out that despite my sounding very negative about the game, I've actually changed my mind at the last minute and just purchased the PC version, the main reason being that you can get the PC version from Direct2drive in the UK with 20% off if you use the code 'batman', so I got it for the lovely low price of £23.96 and at that price point I'm prepared to give the game a shot and even if SOE do nothing to fix the issues I have with the game, well at least it is something to tide me over till Rift gets released :) and I'm hoping even SOE won't mange to screw the game up within the next 3 months (I give it 6  hehe)

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