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Back in Mortal Online again - My really great experience in words!

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Comments

  • RohnRohn Member UncommonPosts: 3,730

    I like the story.

    This is one of the reasons I prefer these types of games - Mortal Online and other FFA sandbox-style games - is that even the more mundane day to day activities can give a player a good charge of excitement.  Got to love a more "virtual world".

    Hell hath no fury like an MMORPG player scorned.

  • ToferioToferio Member UncommonPosts: 1,411

    Originally posted by Rohn

    I like the story.

    This is one of the reasons I prefer these types of games - Mortal Online and other FFA sandbox-style games - is that even the more mundane day to day activities can give a player a good charge of excitement.  Got to love a more "virtual world".

    I believe it is down to the player and not the game how mundane activities are. You can go out and chop trees over and over in MO, or find some entertaiment by engaging in battles. Same goes for any themepark. You can just blindly do daily quests over and over, or you can release your fantasy, hijack a ship of opposite faction and have fun defending it vs invaders.

    it aint the game which limits the player, but only his own fantasy. That, and lack of content in a degree ofcourse. But my point is that even a themepark can be a good entertaiment as long it got content and player got fantasy.

  • deathshrouddeathshroud Member Posts: 1,366

    Originally posted by Toferio

    Originally posted by Rohn

    I like the story.

    This is one of the reasons I prefer these types of games - Mortal Online and other FFA sandbox-style games - is that even the more mundane day to day activities can give a player a good charge of excitement.  Got to love a more "virtual world".

    I believe it is down to the player and not the game how mundane activities are. You can go out and chop trees over and over in MO, or find some entertaiment by engaging in battles. Same goes for any themepark. You can just blindly do daily quests over and over, or you can release your fantasy, hijack a ship of opposite faction and have fun defending it vs invaders.

    it aint the game which limits the player, but only his own fantasy. That, and lack of content in a degree ofcourse. But my point is that even a themepark can be a good entertaiment as long it got content and player got fantasy.

     i sort of disagree, i mean sure you can chop trees in a themepark mmo but there is never the slightest bit of chance that something might happen besides you chopping a tree. in mo you could for example get harrased by thieves and end up engaging them or talking with them or runnig from them, meet some pks and end up fighting them or running from them. theres almost always danger in MO its alot more emersive than the majority of themepark mmos. The only good thing about those is you never infringe on another palyers game time because they can do exactly what they want without confrontation but imo thats actually a bad thing. 

    there are 2 types of mmo, imitators and innovaters.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,723

    Originally posted by deathshroud

     i sort of disagree, i mean sure you can chop trees in a themepark mmo but there is never the slightest bit of chance that something might happen besides you chopping a tree. in mo you could for example get harrased by thieves and end up engaging them or talking with them or runnig from them, meet some pks and end up fighting them or running from them. theres almost always danger in MO its alot more emersive than the majority of themepark mmos. The only good thing about those is you never infringe on another palyers game time because they can do exactly what they want without confrontation but imo thats actually a bad thing. 

    That has zero to do with a themepark...

     

    FFA PvP doesn't make a game a sandbox and the lack of it doesn't make a game a themepark....

     

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by Toferio

    Originally posted by Rohn

    I like the story.

    This is one of the reasons I prefer these types of games - Mortal Online and other FFA sandbox-style games - is that even the more mundane day to day activities can give a player a good charge of excitement.  Got to love a more "virtual world".

    I believe it is down to the player and not the game how mundane activities are. You can go out and chop trees over and over in MO, or find some entertaiment by engaging in battles. Same goes for any themepark. You can just blindly do daily quests over and over, or you can release your fantasy, hijack a ship of opposite faction and have fun defending it vs invaders.

    it aint the game which limits the player, but only his own fantasy. That, and lack of content in a degree ofcourse. But my point is that even a themepark can be a good entertaiment as long it got content and player got fantasy.

    I'm sure themeparks can be good entertainment (They're popular for a reason), but I think rohns talking about a specific excitement one gets when playing a game that is truly unpredictable.  Sandbox games like MO are guaranteed to be unpredictable because so much of the gameplay is formed by players (the armor you're wearing, the route you take, your behavior while traveling there, everything).    It takes a FFA game (in terms of exploration, pvp, etc) to allow the players that kind of power over another player's gameplay, so FFA (loosely, 'sandbox') games are much, much more able to provide that excitement...

     

    another cool side effect is that every item you have has a story attached to it.  It's not "this sword was created out of nowhere when I killed a goblin", that sword was once a tree that was cut down by a player, and a rock that was mined, smelted (many times over) into metal, formed into a sword, and sold to you.  And like deathshroud said, simple tasks like whacking a tree or a rock are unpredictable and risky... you always got to play the "do I run back to town now to drop my half-full inventory, or do I stay for just a few more and risk losing even more" game.   I know it's not exactly a best seller, but I've always loved that about sandbox games.

  • NoobgrenNoobgren Member Posts: 102

    Originally posted by funkmastaD

    I'm sure themeparks can be good entertainment (They're popular for a reason), but I think rohns talking about a specific excitement one gets when playing a game that is truly unpredictable.  Sandbox games like MO are guaranteed to be unpredictable because so much of the gameplay is formed by players (the armor you're wearing, the route you take, your behavior while traveling there, everything).    It takes a FFA game (in terms of exploration, pvp, etc) to allow the players that kind of power over another player's gameplay, so FFA (loosely, 'sandbox') games are much, much more able to provide that excitement...

     

    another cool side effect is that every item you have has a story attached to it.  It's not "this sword was created out of nowhere when I killed a goblin", that sword was once a tree that was cut down by a player, and a rock that was mined, smelted (many times over) into metal, formed into a sword, and sold to you.  And like deathshroud said, simple tasks like whacking a tree or a rock are unpredictable and risky... you always got to play the "do I run back to town now to drop my half-full inventory, or do I stay for just a few more and risk losing even more" game.   I know it's not exactly a best seller, but I've always loved that about sandbox games.

     True. What I love most about MO is the feeling of danger and uncertainty, the knowledge that you're actually risking something when venturing out into the world. Local banking, no fast travel and spread-out resources (some books, materials, mobs etc can only be found in certain areas) makes for even more of this special feeling and makes transporting goods an adventure in itself - even if it's just you carrying some wood or meat back to town, or your whole guild moving a huge sum of gold from one town to another.

    You have to plan, be strategic and careful, but also willing to take chances. You never know when, where or how you might get attacked, robbed or murdered.

    No other MMO, not even other FFA games like DFO (which has global banking and fast travel) provides a similar experience.

  • wmada2kwmada2k Member UncommonPosts: 193

    That is true! Thats the key for me as well!

    Hopefully I get some hours played this weekend! Weii! Was long time since last now =(

  • cirsyndiccirsyndic Member UncommonPosts: 261

    Do you find it as amusing as SV developer staff joining private UO server and advertising their game? Or Challe posting here from time to time when he's not busy restarting server when certain keeps get sieged? :)))))

  • HerculesSASHerculesSAS Member Posts: 1,272

    Originally posted by cirsyndic

    Do you find it as amusing as SV developer staff joining private UO server and advertising their game? Or Challe posting here from time to time when he's not busy restarting server when certain keeps get sieged? :)))))

    Where did they say they are joining a UO server? I know IPY is coming back, so it will be interesting to say the least.

  • DLangleyDLangley Member Posts: 1,407

    Please do not necro post in old threads. Locked.

This discussion has been closed.