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Guild Wars 2: PCGamer Outs the "Guardian" as Fifth Profession

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Comments

  • grimm6thgrimm6th Member Posts: 973

    I want that to be a wallpaper or something (new art is always awesome when it comes from Anet.

    I used to TL;DR, but then I took a bullet point to the footnote.

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by grimm6th

    I want that to be a wallpaper or something (new art is always awesome when it comes from Anet.

    You should ask. The artwork for the healing and death blogpost was turned into a wallpaper because people wanted it to be and asked for it.

    image

  • dinamsdinams Member Posts: 1,362

    Hmm Paladin, by definition is a Holy Warrior, so to be a paladin one must have a strong faith in a deity, IF all the races of tyria had a similar pantheon, that would be acceptable, but no, they dont have... A Norn/Charr/Asura/Sylvari Paladin is silly and rapes the lore entirely...

     

    Guardian fits very well, its a broad definition that is perfect...

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • SkanomoduSkanomodu Member Posts: 26

    Didn't expect them to release the name right now...

    Can't wait till thursday for the videos.  Oh, and Guardian sounds fine.

  • F2PMMOF2PMMO Member UncommonPosts: 122

    So now we've got the first profession that is not merely an update of professions from the original game. I choose to interpret that this means all professions to be released henceforth to be new ones; no mesmer, no assassin. Even better, because I prefer the caster, and I want a brand new one, and the mesmer never had enough distinct features to really interest me, like the necromancer or elementalist.

    I see some argue well based on the lore that the mesmer has a part to play in the story, so most likely he will show up in a future expansion. Fine with me, as long as I get my brand new, unexpected caster from the very beginning. 

    image
  • PilnkplonkPilnkplonk Member Posts: 1,532

    Originally posted by BlahTeeb

    Originally posted by Pilnkplonk

    So it's the "blue mace lady" then...

    Well I'm not really impressed witht the name "Guardian". Seems too.. dunno. "Guardian" - it's missing something archetypal like "paladin" or "knight"

    Imo they chose "guardian" just to try to be different from other mmo classes of that type (a tank that can throw a heal or buff or two). :( Bah. They'll probably call the engineer or even better gadgeteer (you know the guys with tech and gadgets) into something original sounding like "gunner" (ugly and misleading word if I ever heard one) or "tactician" (lol, just lol).

    Oh well, what's in a name? I'd be much more pleased with "paladin" and WoW be damned.

    Actually, paladin would not fit well.

    ArenaNet makes it so the classes are universal and does not seem too restrictive. They simply call a class based on it's core. Not what it does, or what group they are... just something that shows what the core is, uniquely. An elementalst will use elements to attack, defend, and support. A mesmer will use illusions to "mesmerize," be it attack or defend. A guardian should and most likely will use a form of guard to attack defend and support. Most attacks will probably be played off countering.

    What would paladin be though? The problem with paladin is that it's not a core word, paladins are a group. Not only that, but paladins are a holy group. And to be holy, one must have faith. As you may or may not know, faith does not spread across all of Tyria. So a paladin would not fit, simply because the group of paladin doesn't exist in the GW world, and if it does, it would most certainly be within the human society only. The same for the templars. Templars are christian related, and Jesus does not exist in Tyria.

    Calling a class "paladin" or "templar" is similar to calling a ranger "Navajo." Indians mainly consisted of archers and ranged spearmen, but they simply don't exist in Tyria. Like-wise, Paladins and Templars consisted of mainly heavy-armored shield-wielding protectors, but neither group exists in Tyria.

     

    Edit: With the little guardian gameplay we have seen, I would like to point out that when a divine cross is shown, it is disfigured and un-related to the christian cross.

     

    I agree with your "paladin" points definitely..

    That's why I would go for a "knight". Knight is a very evocative term - "a spiritual warrior who is a part of a socially established order". That fits the bill very well I'd say.. Knights always have this "guarding" function - that's why they're here - protectors of social order, their feudal master's interests or those weaker than themselves, whatever. And "knight" is not culturally-specific as a "paladin" would be. Besides the euro knights, you also have meso-american knights (order of jaguar, eagle etc with the aztecs) and the samurai are considered to be "knights" because they fit the definition.

    I just realized what really bothers me with "guardian" - it is a functional descriptive. It doesn't really telly you anything about the class except that it "guards"... But you can have a Ranger, for example, in the functional role of a guardian - "Guardian of the grove" say. Or an elementalist "guardian". Or a Warrior "guardian" - he's could be guarding  his allies from harm now couldn't he? Lol you can have two berks at the keep gate and call them "Guardians" (as Loke mentioned, with the "Monty python and the holy grail" example) Imo "guardian" is bad.. it's almost like naming some class "Healer" if you know what I mean.

  • DiovidiusDiovidius Member UncommonPosts: 1,026

    Originally posted by FTPMMO



    So now we've got the first profession that is not merely an update of professions from the original game. I choose to interpret that this means all professions to be released henceforth to be new ones; no mesmer, no assassin. Even better, because I prefer the caster, and I want a brand new one, and the mesmer never had enough distinct features to really interest me, like the necromancer or elementalist.

    I see some argue well based on the lore that the mesmer has a part to play in the story, so most likely he will show up in a future expansion. Fine with me, as long as I get my brand new, unexpected caster from the very beginning. 


     

    Actually, Anet released a tweet after the Necromancer was released that of the remaining 4 professions at least one would be an old GW1 profession, at least one would be a renamed GW1 profession and at least one would a completely new profession so no, this is not true.

    Further more, Anet stated that the order of profession reveals they originally had (with possibly/probably the returning professions first and the new professions last) was thrown out in favor of releasing a profession when that profession was done.

  • meshi06meshi06 Member Posts: 16

    shame on you all! you should not compare GW2 to any MMO out there right now.... they've already showed us how they are in a category all their own... like Oprah...  now before anyone bashes me about anything im gunna say i do need to tell you i've only played GW1 a lil bit... but anyways about the guardian class... think back to old RPG's... some guardians back then weren't the "tank" class... they helped your main character thru the story... sometimes helping you recover from a near defeat... sometimes healing you or intervening a attack... now i think thats what arena net is goin for... a class that blocks incoming dmg for their group/raid... as far as most of the classes go that they've announced so far not too many of them have the knockdowns/stuns/slows they said they were goin with... maybe this is that class... instead of healing the dmg they are THE class that helps your group avoid it entirely... examples are maybe put a buff on a group member that absorbs an amount of dmg equal to the block amount of their shield/health... if someone pulls aggro they guardian can charge to that person and block the dmg with his/her shield... or push their group member out of the way to take the blow themselves... the blue shield in the picture could go one of two ways or maybe both... first is after a successful block they guardian can use a charge on his/her shield to put an absorb shield on everyone in the group that also heals them... or the light shines so much from their shield that it a) blind the mobs surrounding the group or guardian and makes their attacks miss entirely... or b)monsters are attracted the the light and the guardian is the target of allattacks for x amount of time- block chance ncreased by 100% or something... 

  • F2PMMOF2PMMO Member UncommonPosts: 122

    Originally posted by Diovidius

    Originally posted by FTPMMO



    So now we've got the first profession that is not merely an update of professions from the original game. I choose to interpret that this means all professions to be released henceforth to be new ones; no mesmer, no assassin. Even better, because I prefer the caster, and I want a brand new one, and the mesmer never had enough distinct features to really interest me, like the necromancer or elementalist.

    I see some argue well based on the lore that the mesmer has a part to play in the story, so most likely he will show up in a future expansion. Fine with me, as long as I get my brand new, unexpected caster from the very beginning. 


     

    Actually, Anet released a tweet after the Necromancer was released that of the remaining 4 professions at least one would be an old GW1 profession, at least one would be a renamed GW1 profession and at least one would a completely new profession so no, this is not true.

    Further more, Anet stated that the order of profession reveals they originally had (with possibly/probably the returning professions first and the new professions last) was thrown out in favor of releasing a profession when that profession was done.


     

     I'll beleive you when you present a link to the tweet.  

    The second part of your post I must admit I find difficult to understand, due to its syntax.

    image
  • AlotAlot Member Posts: 1,948

    Originally posted by FTPMMO

    Originally posted by Diovidius


    Originally posted by FTPMMO



    So now we've got the first profession that is not merely an update of professions from the original game. I choose to interpret that this means all professions to be released henceforth to be new ones; no mesmer, no assassin. Even better, because I prefer the caster, and I want a brand new one, and the mesmer never had enough distinct features to really interest me, like the necromancer or elementalist.

    I see some argue well based on the lore that the mesmer has a part to play in the story, so most likely he will show up in a future expansion. Fine with me, as long as I get my brand new, unexpected caster from the very beginning. 


     

    Actually, Anet released a tweet after the Necromancer was released that of the remaining 4 professions at least one would be an old GW1 profession, at least one would be a renamed GW1 profession and at least one would a completely new profession so no, this is not true.

    Further more, Anet stated that the order of profession reveals they originally had (with possibly/probably the returning professions first and the new professions last) was thrown out in favor of releasing a profession when that profession was done.


     

     I'll beleive you when you present a link to the tweet.  

    The second part of your post I must admit I find difficult to understand, due to its syntax.

    I got you a present: http://twitter.com/guildwars2/status/26864709145.

  • DiovidiusDiovidius Member UncommonPosts: 1,026

    Originally posted by FTPMMO



    Originally posted by Diovidius


    Originally posted by FTPMMO



    So now we've got the first profession that is not merely an update of professions from the original game. I choose to interpret that this means all professions to be released henceforth to be new ones; no mesmer, no assassin. Even better, because I prefer the caster, and I want a brand new one, and the mesmer never had enough distinct features to really interest me, like the necromancer or elementalist.

    I see some argue well based on the lore that the mesmer has a part to play in the story, so most likely he will show up in a future expansion. Fine with me, as long as I get my brand new, unexpected caster from the very beginning. 


     

    Actually, Anet released a tweet after the Necromancer was released that of the remaining 4 professions at least one would be an old GW1 profession, at least one would be a renamed GW1 profession and at least one would a completely new profession so no, this is not true.

    Further more, Anet stated that the order of profession reveals they originally had (with possibly/probably the returning professions first and the new professions last) was thrown out in favor of releasing a profession when that profession was done.


     

     I'll beleive you when you present a link to the tweet.  

    The second part of your post I must admit I find difficult to understand, due to its syntax.


     

    I didn't think it was that difficult but alright. Basically what I meant was what Anet stated in the When It's Ready blog. Look at the following quote for example:

    Several months back we took a look at all eight professions and tried to figure out what order they would likely be ready and when to reveal them. Today that order is very different; some professions have moved up in the schedule while others have required more work than we first thought and are not actually ready for us to talk about.

  • VowOfSilenceVowOfSilence Member UncommonPosts: 565

    Nobody mentioned Paragons yet?

    I think this class will essentially be a paragon mixed with ritualist/dervish weapon spells.

    Hype train -> Reality

  • PigozzPigozz Member UncommonPosts: 886

    I like the name tbh.. Anet seem to be choosing simple names

    Warrior

    Elementalist

    Ranger

    Necromancer

    Guardian

    Mesmer

    ....that leaves Assasin with...ugh...:D..

    I think I actually spent way more time reading and theorycrafting about MMOs than playing them

  • Zeus.CMZeus.CM Member, Newbie CommonPosts: 1,788
  • Zeus.CMZeus.CM Member, Newbie CommonPosts: 1,788

    Originally posted by VowOfSilence

    Nobody mentioned Paragons yet?

    I think this class will essentially be a paragon mixed with ritualist/dervish weapon spells.

    I think Guardian is actually a remake of Paragorn!

    Think about it - Thackery in Gw1 is Paragorn!

  • F2PMMOF2PMMO Member UncommonPosts: 122

    Originally posted by Alot

    Originally posted by FTPMMO

    Originally posted by Diovidius

    Originally posted by FTPMMO



    So now we've got the first profession that is not merely an update of professions from the original game. I choose to interpret that this means all professions to be released henceforth to be new ones; no mesmer, no assassin. Even better, because I prefer the caster, and I want a brand new one, and the mesmer never had enough distinct features to really interest me, like the necromancer or elementalist.

    I see some argue well based on the lore that the mesmer has a part to play in the story, so most likely he will show up in a future expansion. Fine with me, as long as I get my brand new, unexpected caster from the very beginning. 


     

    Actually, Anet released a tweet after the Necromancer was released that of the remaining 4 professions at least one would be an old GW1 profession, at least one would be a renamed GW1 profession and at least one would a completely new profession so no, this is not true.

    Further more, Anet stated that the order of profession reveals they originally had (with possibly/probably the returning professions first and the new professions last) was thrown out in favor of releasing a profession when that profession was done.


     

     I'll beleive you when you present a link to the tweet.  

    The second part of your post I must admit I find difficult to understand, due to its syntax.

    I got you a present: http://twitter.com/guildwars2/status/26864709145.


     

    Thnx. They didn't care to elaborate did they? At least now I have to prepare myself for the possible dissapointment of the emergence of the mesmer on the frontline of the professions. Some parts of GW2 seem so recycled, and the professions are one of those.  

    image
  • YarlyYarly Member Posts: 53

    Not going to play this profession, but still.  FINALLY the drought ends!

    Guild Wars 2!

  • talonsgrasptalonsgrasp Member Posts: 11

    The guardian is a type of warrior henchmen in guild wars 1 that focuses on tactics builds.  I would expect to see this being a tank character that focuses on shield techniques for absorbing damage, while the warrior may be more focused on dealing damage.  If they make its skills unique enough, I'd be willing to try out this new class.

  • CookieTimeCookieTime Member Posts: 353

    Originally posted by thedarkess



    Assassin

    you can call him sin :)


     

    Or..

    Assassin.

    Can't wait to see some offensive skills of the Guardian. They could be quite epic.

    Eat me!

  • eye_meye_m Member UncommonPosts: 3,317

    I am really hoping that there will be a class that suits the Sylvari.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • BlahTeebBlahTeeb Member UncommonPosts: 624

    Originally posted by Pilnkplonk

     

    I agree with your "paladin" points definitely..

    That's why I would go for a "knight". Knight is a very evocative term - "a spiritual warrior who is a part of a socially established order". That fits the bill very well I'd say.. Knights always have this "guarding" function - that's why they're here - protectors of social order, their feudal master's interests or those weaker than themselves, whatever. And "knight" is not culturally-specific as a "paladin" would be. Besides the euro knights, you also have meso-american knights (order of jaguar, eagle etc with the aztecs) and the samurai are considered to be "knights" because they fit the definition.

    I just realized what really bothers me with "guardian" - it is a functional descriptive. It doesn't really telly you anything about the class except that it "guards"... But you can have a Ranger, for example, in the functional role of a guardian - "Guardian of the grove" say. Or an elementalist "guardian". Or a Warrior "guardian" - he's could be guarding  his allies from harm now couldn't he? Lol you can have two berks at the keep gate and call them "Guardians" (as Loke mentioned, with the "Monty python and the holy grail" example) Imo "guardian" is bad.. it's almost like naming some class "Healer" if you know what I mean.


     

    But like paladin, knights are of a REAL group or order. You can something like, a knight is a spiritual warrior whom keeps order... but would you say an indian hunter was a knight? No, infact, outside of europe, knights hardly existed anywhere, unless they travelled there or what not. But eventually, knights will be brought back to their roots in some form of order.

    The problem isn't "guardian," it's "guard" that seems to be bothering you. Had the name been guarder or simply the guard, that would have been different, and would also bother me. But guardian is not a verb, and so it fits well.

    The main mechanic of elementalists is using elements, and so the main mechanic of guardian will be guarding.

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Well here's some speculations:

    1. Guardian will be rubbing shoulders along with the Ele, Necro in being most suitable for players who prefer specing for support. Support involves skill combinations so maybe we'll see  a few examples in the skill vids of bright, blue auras?

    2. Giant ethereal weapons will be the profession's special mechanic.

    3. Is Guardian the final name or to through ppl off the sent hunting the xml files for the new reveal?!!

    4. Will the skill vids demonstrate Norn?

    : D

  • BlahTeebBlahTeeb Member UncommonPosts: 624

    Originally posted by MumboJumbo



    Well here's some speculations:

    1. Guardian will be rubbing shoulders along with the Ele, Necro in being most suitable for players who prefer specing for support. Support involves skill combinations so maybe we'll see  a few examples in the skill vids of bright, blue auras?

    2. Giant ethereal weapons will be the profession's special mechanic.

    3. Is Guardian the final name or to through ppl off the sent hunting the xml files for the new reveal?!!

    4. Will the skill vids demonstrate Norn?

    : D


     

    Actually, Guardians will have to stay at the frontlines. Their skills seems to be foward positioning, as they cast walls that block and deflect. Being behind your allies makes all the blokcing useless.

    And I don't think etheral weapons will be the main mechanic, since elementalists and maybe mesmers can already cast such things.

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