It looks like you're new here. If you want to get involved, click one of these buttons!
What's the crafting system like? I heard there's billions of possible combinations of weapons/armor you can make. Is that true? Can you put your own name on your weapons/armor like "Gun of Rambo" or something like that? If you pick up a looted weapon/armor does it tell you who made that weapon/armor? Is there randomness involved in crafting?
Never trust a screenshot or a youtube video without a version stamp!
Comments
I'm curious to how the crafting is too...a very important feature for me
My favorite crafting was SWG. Vanguard is nice too, and EQ2 has a nice system
Check out my nature/animal/relaxing music channel on Youtube!
My game channel on Youtube!
http://www.youtube.com/vendayn
SWG crafting was pretty much the end all be all for hardcore crafters! There are so many things about ER that makes it a perfect home for SWG refugees! Crafting being on the top of the list.
I am really excited for ER's release!
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
Crafting.. Well, you have a slew of finished products recipes, a slew of component part recipes, some 'blueprint' recipes to alter the final product outcome.. a series of 'recycling' efficiency skills (gets more mats per recyle).
An end product might need two levels of components, for instance your gun might take 4 parts to assemble.. but those parts might each take a couple of sub-components which might themselves be made from more components..
You don't need to learn the component recipes to make the product though, so someone can just learn the final assembly and buy all the parts from suppliers... those suppliers can specialize in making those parts and make good money..
Crafting recipes take lots of CP (crafting points) to learn, so if you want to make high end items, best specialize hardcore in one production line.
There's no swg like experimenting (yet?), but you can alter the end product with the use of blueprints added to the final product, for extra dmg or efficiency or range or better protections or whatever.
Although the icons and window might be slightly different, this screenie is still accurate:
http://images.mmorpg.com/images/newsImages/372010/Earthrise Crafting Interface.jpg
On the left are known skills (if you know the recipe and the machine you are on can do it, it'll be lit up) - the list will quickly become pages and pages of stuff as you learn more.
On the right where there's a wall of text you have a section that shows the results of the craft process based on what skill you activated and what's on the table, good to see what materials you'll get from a recycle, or to see what's needed to craft a particular item.
The middle has your inventory and the work table - what's on the work table influences your product, such as you might want to use crappy quality materials to grind crafting, and high quality materials for personal use or market products. Every sub-component and component needs to be balanced, for instance if you have 4 shitty exopadding stuff, a excellent quality upper torso frame, some average quality whatever the other parts were, for your armor, your end product's final quality will drop to average or low.. not so good.
It's pretty addictive and can get complex if your product takes many many sub componants.
Nice post. Thanks for all the info and the screenshot. The picture says a lot.
Achidan
Asylum, CIC
I know the URL is long and crappy... but it is FREE and they offer a really nice site builder for non-computer people. Please take a moment to visit the site...
http://www.wix.com/WATK9931/asylem
Sounds similar to Fallen Earth crafting in some respects. Having to build parts to then assembly into the larger device for instance. One question I have that I have not heard much about is the length of crafting. Is it done real time like in Fallen Earth so building a device will take sometimes hours or even days, or is it simplified like other MMOs and I can magically build a rifle in one minute?
Something that wasn't mentioned is the method for obtaining resources. Right now, you only get resources from looting enemies. You don't really get the resource until you break down whatever junk the enemy dropped. That is pretty much all that enemies drop, in addition to quest items. They plan to add "mines" to extract resources from, but their implementation method is unknown. It could be like WoW or more like UO. I also heard something about a crafting or resource bonus for controlling territory, but territorial warfare is not in the game yet.