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Combat is NOT next generation

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  • Blaze007Blaze007 Member Posts: 188

    Originally posted by OkhamsRazor

    Yeah its not generation but who needs next gen when it works and is fun :) .Nuff said

    But it is no fun at all, that is the problem. Nuff said.

  • tachgbtachgb Member UncommonPosts: 791

    The problem is that RIFT isn't your kind of game, its hardly a design flaw. Some people prefer the combat system seen hundreds of times over the past 8+ years, some prefer the combat system as seen in DCUO and Vindictus, it's why they're seperate games to cater to different audiences of players.

  • XerithXerith Member Posts: 970

    Originally posted by Vallador

    Originally posted by OkhamsRazor

    Yeah its not generation but who needs next gen when it works and is fun :) .Nuff said

    But it is no fun at all, that is the problem. Nuff said.

    Thats your opinion, I myself find the combat extremely fun. No its not next gen, but I do feel it has a certain pace to it that does feel different from other games. 

  • QazzQazz Member Posts: 577

    Originally posted by Xerith

    Originally posted by Vallador


    Originally posted by OkhamsRazor

    Yeah its not generation but who needs next gen when it works and is fun :) .Nuff said

    But it is no fun at all, that is the problem. Nuff said.

    Thats your opinion, I myself find the combat extremely fun. No its not next gen, but I do feel it has a certain pace to it that does feel different from other games. 

    Please explain this difference because it's almost exactly like most other mmo's I've played.

  • KyleranKyleran Member LegendaryPosts: 44,060

    Originally posted by NightAngell

    Originally posted by Aguitha

    Is Next Gen = Combo mashing then i guess AOC is next gen.  For me having to press 4 key to use an ability instead of one is just a time sink.  As far as Vindictus goes, holding the mouse button and moving the mouse around to slash stuff aint next gen either it just hard on the wrist after a few minutes.

    Well i can't say much better for this game. Having been in all 4 betas and now this it's clear to see that this is as button mashing as you can get. Having spent 30 odd points at level 27 and all those skills you really end up pressing 3-4 buttons constantly,most other skills are just rehash of the same thing.

    I don't even like AOC but it's combat system is better than rifts all day long.

     

    Rift = button mashing to the extreme and 60% of all the skills are dps rehashes  other skills in other souls.

    One might wonder if you dislike the combat model why did you participate in 4 betas?

    It's true though, Rift is not trying to be next generation other than hoping to succeed in creating a game that appeals to players who like the games that have gone before them.

    For those hoping for something different, this is not going to be what you are seeking.

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  • sfallmannsfallmann Member Posts: 95

    I can see people playing it.  I can't see it getting a huge playerbase although, it may be as successful as LOTRO.

    Rifts is polished, has a twist to customizing your characters abilities, and has invasions which give another gameplay option.

    I thought it was a pretty good system.  However, I heard that when the game goes live you'll have to wait to get the souls.  I think that's a bad idea.  I can understand why it would be done and why some people think it may be a good idea, but in the end it's a problem.  You have to wait until you get all the souls to spec your character they way you want to.  Good idea, problematic implementation.  Say what you will, but I bet this will become a problem (if you indeed have to wait until high levels to finish getting all of your souls) just like the original class system was for EQII.

     

    I don't think it stands out on any level.  The graphics are good, but so what?  It's no better or worse than a lot of other games.

    Combat.  Like most MMOs these days.  A little slow in my opinion. Not bad, but unexceptional.

    InvasionsRifts - bleh.  Not impressed. I was looking forward to this feature and was underwhelmed.  Seriously underwhelmed.

    PvP - not interested in PvP in a two-faction PvE centric game.

    Speaking of two factions - two starter areas is the biggest problem this game has.  Who's going to want to play through the same two areas (for 20+) levels many times over.  Unless you have people playing alts, you have no one playing with new players as they trickle in months after release.  Big problem.  Two starter areas wouldn't be that big of a problem (say for levels 1- 5), but you are on a linear path for quite a while.

     

    So there's nothing about RIFTS that is exceptional or noteworthy.  Yes - it will hook some people, probably even a good amount to be considered a success, but after the initial rush many will stop playing or go back to their previous game.

    And it's not "next gen".  It doesn't advance the genre in any way.  It's a solid game with polish.  That's it.

  • Blaze007Blaze007 Member Posts: 188

    Originally posted by tachgb

    The problem is that RIFT isn't your kind of game, its hardly a design flaw. Some people prefer the combat system seen hundreds of times over the past 8+ years, some prefer the combat system as seen in DCUO and Vindictus, it's why they're seperate games to cater to different audiences of players.

    I am not a fan of action-mmo, and I actually like, let say LOTRO's button smashing system, and this is why I actually never paid to much attention to complains about how boring the combat in Rift is which I red BEFORE I had a chance to play the game myself.

    In Lotro skills interact with each other, every skill has its own cooldown you have to take into consideration, different power requirement, some are usable only after certain in-combat events for few short seconds and you must decide which one you use. This all makes the combat somehow dynamic. At least I have to pay attention to what I push in what order. In Rift I created melee class and I ended pushing 1-3 buttons to trigger the highest dps skills over and over again.

  • crescens87crescens87 Member UncommonPosts: 34

    Lets just face it people, all games steal mechanics and systems from other games and combine them to make a "new" product. it is the nature of the beast.

    If you absolutely dislike the standard action bar skill based combat that started long ago, then simply do not play the game. As far as the word Next Gen, all that means is new game.  Think of it like generations of people.

    The reason i see people liking Rift is not the fact that it has anything revolutionary at all but rather it has a new old feel. The graphics of the game are good if you have a computer to play them at higher settings, as for the combat and class system it is a refeshing take on an old system. It is by no means completely new but it is new enough.

    Rift will appeal to those who love the standard MMO of years past that want a new experiance( i.e new zones, dungeons, raids. graphics etc). Rift to me is an old school mmo today.

  • DeathTouchDeathTouch Member UncommonPosts: 508

    Originally posted by Vallador

    Originally posted by tachgb

    The problem is that RIFT isn't your kind of game, its hardly a design flaw. Some people prefer the combat system seen hundreds of times over the past 8+ years, some prefer the combat system as seen in DCUO and Vindictus, it's why they're seperate games to cater to different audiences of players.

    I am not a fan of action-mmo, and I actually like, let say LOTRO's button smashing system, and this is why I actually never paid to much attention to complains about how boring the combat in Rift is which I red BEFORE I had a chance to play the game myself.

    In Lotro skills interact with each other, every skill has its own cooldown you have to take into consideration, different power requirement, some are usable only after certain in-combat events for few short seconds and you must decide which one you use. This all makes the combat somehow dynamic. At least I have to pay attention to what I push in what order. In Rift I created melee class and I ended pushing 1-3 buttons to trigger the highest dps skills over and over again.

    And if you screw up that rotation you get to start all over. Rune-keepers are very good example of that. though i did enjoy the warden's gambit system, reminded me of sabin's blitzs in the american FF3. but dont screw up on that either or you just might find yourself dead.

  • DeathTouchDeathTouch Member UncommonPosts: 508

    Originally posted by sfallmann

    I can see people playing it.  I can't see it getting a huge playerbase although, it may be as successful as LOTRO.

    Rifts is polished, has a twist to customizing your characters abilities, and has invasions which give another gameplay option.

    I thought it was a pretty good system.  However, I heard that when the game goes live you'll have to wait to get the souls.  I think that's a bad idea.  I can understand why it would be done and why some people think it may be a good idea, but in the end it's a problem.  You have to wait until you get all the souls to spec your character they way you want to.  Good idea, problematic implementation.  Say what you will, but I bet this will become a problem (if you indeed have to wait until high levels to finish getting all of your souls) just like the original class system was for EQII.

     

    I don't think it stands out on any level.  The graphics are good, but so what?  It's no better or worse than a lot of other games.

    Combat.  Like most MMOs these days.  A little slow in my opinion. Not bad, but unexceptional.

    InvasionsRifts - bleh.  Not impressed. I was looking forward to this feature and was underwhelmed.  Seriously underwhelmed.

    PvP - not interested in PvP in a two-faction PvE centric game.

    Speaking of two factions - two starter areas is the biggest problem this game has.  Who's going to want to play through the same two areas (for 20+) levels many times over.  Unless you have people playing alts, you have no one playing with new players as they trickle in months after release.  Big problem.  Two starter areas wouldn't be that big of a problem (say for levels 1- 5), but you are on a linear path for quite a while.

     

    So there's nothing about RIFTS that is exceptional or noteworthy.  Yes - it will hook some people, probably even a good amount to be considered a success, but after the initial rush many will stop playing or go back to their previous game.

    And it's not "next gen".  It doesn't advance the genre in any way.  It's a solid game with polish.  That's it.

    The idea behind the soul system is you never have to redo the starter zones. you get souls, swap out the souls you want. i believe you can have up to 4 builds on 1 character. it would be stupid to create alts for a class you can do on your main.

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by Vallador


    Originally posted by tachgb

    The problem is that RIFT isn't your kind of game, its hardly a design flaw. Some people prefer the combat system seen hundreds of times over the past 8+ years, some prefer the combat system as seen in DCUO and Vindictus, it's why they're seperate games to cater to different audiences of players.

    I am not a fan of action-mmo, and I actually like, let say LOTRO's button smashing system, and this is why I actually never paid to much attention to complains about how boring the combat in Rift is which I red BEFORE I had a chance to play the game myself.

    In Lotro skills interact with each other, every skill has its own cooldown you have to take into consideration, different power requirement, some are usable only after certain in-combat events for few short seconds and you must decide which one you use. This all makes the combat somehow dynamic. At least I have to pay attention to what I push in what order. In Rift I created melee class and I ended pushing 1-3 buttons to trigger the highest dps skills over and over again.

     

    Uh oh someone hasn't played rift passed level 10 aye? All callings that have melée souls have reactionary skills. I have a couple strikes that activate after I evade, when I crit, if they evade, when they get to a certain percentage of health and so on. You should really play the game passed the starting area if your going to blast something.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • gothagotha Member UncommonPosts: 1,074

    Originally posted by elocke

    Originally posted by Torgrim


    Originally posted by Pocahinha

    What is next generation combat?

     

    AOC combo crappy combat? nop

     

     

    Atleast Funcom tried to break the boring mold and actual tried to do something alittle different.

    Look how well that worked out for them. /sarcasm

    Kept me subscribed to the game,  same with DCUO combat.

  • cheyanecheyane Member LegendaryPosts: 9,404

    I liked the combat in Age of Conan but I left because the population dropped. So that is the reason for the skepticism on Age of Conan its combat did not alleviate it from mediocrity nor apparently from losing players.

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  • OzivoisOzivois Member UncommonPosts: 598

    I always liked the idea that your decisons (feats, spells, abilities) that you make regarding your class were permanent and made you a unique person at endgame.  With the roles and soul trees players are more interchangeable, and therefore, not so special.  This is great for casual gamers but not sure how good this will boil out to be as time goes by.  Sometimes its the variety of different gameplay available only to different rolled characters that keeps players around by "forcing" them to roll and play alts after they level up their main.  By limiting the alts to only 4 unique choices the game is limiting the replayability of the game.  I would imagine that this means that lower levels' areas will become a wasteland sooner than other MMO's because after a while all of the regular subs will have already progressed their fighter/priest/mage/rogue past the lower levels.

     

    So basically what I am saying is that the game is not going to be so friendly for new players coming in after the first nine months.

  • DeathTouchDeathTouch Member UncommonPosts: 508

    Originally posted by Ozivois

    I always liked the idea that your decisons (feats, spells, abilities) that you make regarding your class were permanent and made you a unique person at endgame.  With the roles and soul trees players are more interchangeable, and therefore, not so special.  This is great for casual gamers but not sure how good this will boil out to be as time goes by.  Sometimes its the variety of different gameplay available only to different rolled characters that keeps players around by "forcing" them to roll and play alts after they level up their main.  By limiting the alts to only 4 unique choices the game is limiting the replayability of the game.  I would imagine that this means that lower levels' areas will become a wasteland sooner than other MMO's because after a while all of the regular subs will have already progressed their fighter/priest/mage/rogue past the lower levels.

     

    So basically what I am saying is that the game is not going to be so friendly for new players coming in after the first nine months.

    it's been said b4, the rifts are dynamic, they scale to the amount of players in that area. shouldnt effect players at all. What should be done though is a mentorship option like EQ2 has, they can downgrade themselves to play with friends that are just starting. i think CoX has something of the same thing, but brings a person up to the level being played with. something like that would help keep the early stuff going or let friends be with friends.

  • wilson1225wilson1225 Member Posts: 48

    Originally posted by Rhoklaw

    Rift combat isn't any more boring than WoW or WAR combat. Besides, where was it stated that the combat animations in Rift were next gen?

     

    Except this is 2011.  WoW is ancient now by MMO standards, WAR tried to follow years later with the same old combat (which was especially stale after DDO and AoC's combat) and flopped.

  • EmhsterEmhster Member UncommonPosts: 913

    Originally posted by wilson1225

    Originally posted by Rhoklaw

    Rift combat isn't any more boring than WoW or WAR combat. Besides, where was it stated that the combat animations in Rift were next gen?

     

    Except this is 2011.  WoW is ancient now by MMO standards, WAR tried to follow years later with the same old combat (which was especially stale after DDO and AoC's combat) and flopped.

    Except I wouldn't blame WAR's demise on the 'stale' combat system.

  • SovrathSovrath Member LegendaryPosts: 32,939

    Originally posted by wilson1225

    Originally posted by Rhoklaw

    Rift combat isn't any more boring than WoW or WAR combat. Besides, where was it stated that the combat animations in Rift were next gen?

     

    Except this is 2011.  WoW is ancient now by MMO standards, WAR tried to follow years later with the same old combat (which was especially stale after DDO and AoC's combat) and flopped.

    Then what is it that you are looking for? By your logic all previous combat incarnations have already been done are are therefore antiquated.

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  • monothmonoth Member Posts: 551

    Originally posted by cheyane

    I liked the combat in Age of Conan but I left because the population dropped. So that is the reason for the skepticism on Age of Conan its combat did not alleviate it from mediocrity nor apparently from losing players.

     AOC's biggest issue was the mass amount of bugs it had in it and it's linear game play.... Rift doesn't seem to have many bugs but it's game play so far has been very linear.

     

    IMO, Rift will end up being a below average MMO when it comes to subscribers... If they would of released Rift 4-5 years ago it would be epic, but to much of it makes you feel like "Been there Done That"....    The Rift system feels very gimmicky and adds nothing to the game IMO.  Having to read slabs of text doesn't really immerse you into the Lore either...   When I level up and the words flash across the screen it makes me feel like I'm playing an arcade game like Street Fighter....

  • SovrathSovrath Member LegendaryPosts: 32,939

    Originally posted by monoth

    Originally posted by cheyane

    I liked the combat in Age of Conan but I left because the population dropped. So that is the reason for the skepticism on Age of Conan its combat did not alleviate it from mediocrity nor apparently from losing players.

     AOC's biggest issue was the mass amount of bugs it had in it and it's linear game play.... Rift doesn't seem to have many bugs but it's game play so far has been very linear.

     

    IMO, Rift will end up being a below average MMO when it comes to subscribers... If they would of released Rift 4-5 years ago it would be epic, but to much of it makes you feel like "Been there Done That"....    The Rift system feels very gimmicky and adds nothing to the game IMO.  Having to read slabs of text doesn't really immerse you into the Lore either...   When I level up and the words flash across the screen it makes me feel like I'm playing an arcade game....

    I would say that you are probably going to be proven wrong. Reason being is that you are applying the idea that people are looking for "new and exciting" when in reality they are looking for the "appearance" of new and exciting.

    Look at any movie or bit of pop/rock music that is being released today. There is NOTHING new about this stuff. Nothing.

    Except for newer graphics in the case of movies. Music? Forget it. Rythmically and harmonically it's so same old same old that there's stuff from the 50's that shares the same harmonic progression with what is being released today. Yet turn on the radio or go to the movies and what you see is the same stuff being repackaged in a different way.

    It's all about packaging. Now, I'm not saying this is going to be a 12 million sub game. But I don't see it being below average for subscribers provided you remove wow from the equation.

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  • DeathTouchDeathTouch Member UncommonPosts: 508

    Originally posted by monoth

    Originally posted by cheyane

    I liked the combat in Age of Conan but I left because the population dropped. So that is the reason for the skepticism on Age of Conan its combat did not alleviate it from mediocrity nor apparently from losing players.

     AOC's biggest issue was the mass amount of bugs it had in it and it's linear game play.... Rift doesn't seem to have many bugs but it's game play so far has been very linear.

     

    IMO, Rift will end up being a below average MMO when it comes to subscribers... If they would of released Rift 4-5 years ago it would be epic, but to much of it makes you feel like "Been there Done That"....    The Rift system feels very gimmicky and adds nothing to the game IMO.  Having to read slabs of text doesn't really immerse you into the Lore either...   When I level up and the words flash across the screen it makes me feel like I'm playing an arcade game like Street Fighter....

    well, as i read the forums here regularly, there was a forum post yesterday about beta 5 and how there were a shit ton of beta testers let on and Trion having to add a ton of servers to accommodate them all. what i haven't found was posts today about how bad they hated it. so IMO it seems there are people here to complain for the sake of complaining, not really having any idea of the state of the game, then there are those that are in the beta right now enjoying themselves immensely. so, with those indications, i'm willing to bet it will have a stellar start, until SW:TOR and GW2 come out. being that GW2 will be some time, not really gunna compete to much.

  • AthcearAthcear Member Posts: 420

    If it ain't broke, don't fix it.  I'm not feeling a great sense of new and wonder from Rift so far, but it is damn smooth.  It's like the classier brand of scotch.  I've been drinking scotch of various qualities for a long time, and I will continue to do so.  And I appreciate a really smooth scotch.  Don't change scotch, but do it well.

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  • Cody1174Cody1174 Member Posts: 271

    No one said it was and Trion never claimed it would me.  FAIL

  • lathaanlathaan Member UncommonPosts: 476

    many great posts here. what many people see wrong here imo, is that the 'masses' are looking for something overall new! the 'masses' of players cant even handle something slightly new! they want an actualized, shiney, polished version of the same old story, with some good ideas thrown in.

    it will take years till most of the players will even be able to handle the "omg this cleric can tank, this mage can heal, ..." system. beta prooved that.

     

    Rift delivers. my estimation is that it will 'beat' SWTOR by far in numbers for example.

  • sultharsulthar Member Posts: 298

    Originally posted by King_Kumquat

    Originally posted by xTwiSteDx

    So 12 million people are tired of this combat you say? 

    Enough of the King's lesser-citizens have parked on the railroad crossing enough time to the point we now have to post signs that read "DO NOT PARK ON THE RAILROAD CROSSING".

    Following the masses is a poor choice in life. For a mob is the only true monster that exists in our world. All sorts of eyes and arms and mouths, plenty of teeth, but one mind amongst them.

    If there is 100 persons jumping off the bridge will you follow them ?? NO CUZ THERE WILL NEVER BE 100 PERSONS JUMPING OFF THE BRIDGE AT SAME TIME TO FOLLOW.

     Hehe, ive seen this type of arguments so many times, but it prooves nothing, if you like what 12 millions other player like doesnt make you bad or bad at life. If you have a Ipod wich is owned my waytoomanypeople does it makes you bad also ? Sometimes choosing the popular answer is the good answer.  

    Leave your sophist arguments elsewhere.

     

     

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