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OMG population increased grind recuded by 50% WTF i love you AV

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  • xBludxxBludx Member Posts: 376

    Originally posted by Onigod

    even av said it darkfall is NOT for casual players

    True

  • HotjazzHotjazz Member UncommonPosts: 742

    Originally posted by Onigod

    even av said it darkfall is NOT for casual players

    You better show me that quote or  it is rubbish.

    http://www.nickyee.com/daedalus/gateway_demographics.html

    -The average age of MMORPG players is around 26

    -50% of MMORPG players work full-time

    -36% are married and 22% have children.

     

    Why a gaming company would turn away such a huge group of players in beyond my comprehension. Normal players can`t play the huge amount of time needed to compete in this game. The full-loot pvp crowd is small, but AV demolish us with the grind this game have. This game is 95% basement dwellers with no job or life in general. The few normal player macro and afk swim to be able to participate in the best pvp in mmos we have. This is not how it is suppose to be.

     

    My alliance got a lot of new player, and it hurts to see how hard they struggle. The problem is they leave the game faster than blood from a throat slit open. And all I hear from vets are "I`ve worked hard for my levels and I suck in pvp. Low level players are the only thing I can kill"....fuck off.

     

    We need normal player in this game if we want to keep it.

  • Sid_ViciousSid_Vicious Member RarePosts: 2,177

    Originally posted by Hotjazz

    Originally posted by Onigod

    even av said it darkfall is NOT for casual players

    You better show me that quote or  it is rubbish.

    http://www.nickyee.com/daedalus/gateway_demographics.html

    -The average age of MMORPG players is around 26

    -50% of MMORPG players work full-time

    -36% are married and 22% have children.

     

    Why a gaming company would turn away such a huge group of players in beyond my comprehension. Normal players can`t play the huge amount of time needed to compete in this game. The full-loot pvp crowd is small, but AV demolish us with the grind this game have. This game is 95% basement dwellers with no job or life in general. The few normal player macro and afk swim to be able to participate in the best pvp in mmos we have. This is not how it is suppose to be.

     

    My alliance got a lot of new player, and it hurts to see how hard they struggle. The problem is they leave the game faster than blood from a throat slit open. And all I hear from vets are "I`ve worked hard for my levels and I suck in pvp. Low level players are the only thing I can kill"....fuck off.

     

    We need normal player in this game if we want to keep it.

     

    Stats are even higher for DFO players it seems like.

    - Average age of DFO player is 27 I think?

    - In the 2 years of playing I have only come across 4 people under 18 as far as I know.

    - I think that everyone that I have played with has a full-time job.

    - It seems like around 50-75% are married and around 25% have children.

    - Average hours per week per player is probably around 20-30.

    - 95%+ of the clans do not have more than 10 people online more than 6 hours a day. The most active that I have seen is probably around 4 members each day on for that long.

     

    Of course I would not count macroing or AFK swimming as time spent playing the game.

     

    95% of DFO is no-life basement dwellers? WTF are you talking about? We are playing the same Darkfall, right? Who is your character and on what server? How did you have the time for so many PVE kills?

     

    To be top dog in other FFA PVP games not only should you play the beta to learn the exploits but you should also play the OP class/race and grind to the end game as fast as you can right when it comes out. Most of the time along the way you will find out how your race/class is gimped from a new patch or something and when that happens you need to level an alt or reroll your character. Because of this I have grind in other FFA PVP games much more than I ever have or will in DFO. I have never macroed nor have I grind on mobs and have had a great PVP kill/death ratio since I started playing . .. in fact I can log onto an alt account and get some kills on a toon who is a total noob since I know where to look and how to survive.

     

    Ever try FFA PVP in a themepark game? Grind is tons worse than Darkfall because of the amount of times that you have to go through the same content/quests on alts when your favorite class is nerfed if you want to remain top dog. In Darkfall you go through the grind once and it is done. I haven't ever been forced to grind in Darkfall. Even my friends who have macroed since the beginning die as often as I do (which is rare . .. even for my GF who doesn't like PVP) and when EU macroers transferred to the NA server I was able to take down more than half I came across it seemed like and I didn't even have witchesbrew yet (didnt grind at all but I did have more HP than most though since that was my primary focus). Its about time to stop complaining about the grind, you think? The biggest struggle for new players is learning the controls and figuring out how to bind everything without making their response time really slow imo and having no grind actually makes that problem much worse because they wouldn't know where or how to begin.

    NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA

  • harmonicaharmonica Member Posts: 339

    Originally posted by Ringsid

    The game isnt for everybody. Life might be hard on Darkfall but if you are the kind of person dream of the old school FFA full loot pvp MMO Like Asheron's Call 1 or UO then here is your home awaiting.

     

     I know UO, sir, and this.. is not UO.

    UO had no crazy grind, it had a skill cap, and recall/gating. It had shit to do.

    UO was a good game. Darkfall has cool aspects, but it's not complete. There's not enough to do and everyone is a "wolf" in that game. UO was fun because it mixed "wolves" and "sheep." That's how it has to be.

  • Ralphie2449Ralphie2449 Member UncommonPosts: 577

    Originally posted by Onigod

    even av said it darkfall is NOT for casual players

    Sorry but i refuse to call this game a hardcore game either

    A stupid person game yes, but not a hardcore one...

    Seriously i start to get annoying by kids brains who think hardcore is spended a lot of time grinding.

    Lineage 2 is an epic grind but it isnt as crappy as darkfall and tries to camouflage that and making the expirience easier isntead of boring crap grind that ALSO requires your attention for aiming... Not to talk about how bad graphics feel(but graphics dont amtter a lot if there is good gameplay, but there isnt anything like that in df, just some ppl pretending to be hardcore)

     

    edit:Well i could be wrong if the definition of hardcore is brainless person who plays games a lot

    But i refuse to call that since a real gamer wouldnt be that stupid

     

    This game is simply imho terrible(and no i havent been pked or ganked and came here to whine)

  • GreymoorGreymoor Member UncommonPosts: 802

    Originally posted by Wolfy2449

    Originally posted by Onigod

    even av said it darkfall is NOT for casual players

    Sorry but i refuse to call this game a hardcore game either

    A stupid person game yes, but not a hardcore one...

    Seriously i start to get annoying by kids brains who think hardcore is spended a lot of time grinding.

    Lineage 2 is an epic grind but it isnt as crappy as darkfall and tries to camouflage that and making the expirience easier isntead of boring crap grind that ALSO requires your attention for aiming... Not to talk about how bad graphics feel(but graphics dont amtter a lot if there is good gameplay, but there isnt anything like that in df, just some ppl pretending to be hardcore)

     

    edit:Well i could be wrong if the definition of hardcore is brainless person who plays games a lot

    But i refuse to call that since a real gamer wouldnt be that stupid

     

    This game is simply imho terrible(and no i havent been pked or ganked and came here to whine)

    The game is sometimes referred to as hardcore because you lose everything when you die, that in itself is TOO hardcore for a lot of MMO players. If you think the game is still a grind now you probably won't be able to handel WoW's 1-80 'grind', if you don't want to aim then you shouldn't play DF.

    DF isn't for everyone, based on the fact you don't want character progression or AIMING, it isn't for you. There's nothing wrong with that but it doesn't mean the game is terrible.

    P.s. For graphics, I'm just looking forward to the new character models and animations coming in.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    Originally posted by Greymoor

    Originally posted by Wolfy2449


    Originally posted by Onigod

    even av said it darkfall is NOT for casual players

    Sorry but i refuse to call this game a hardcore game either

    A stupid person game yes, but not a hardcore one...

    Seriously i start to get annoying by kids brains who think hardcore is spended a lot of time grinding.

    Lineage 2 is an epic grind but it isnt as crappy as darkfall and tries to camouflage that and making the expirience easier isntead of boring crap grind that ALSO requires your attention for aiming... Not to talk about how bad graphics feel(but graphics dont amtter a lot if there is good gameplay, but there isnt anything like that in df, just some ppl pretending to be hardcore)

     

    edit:Well i could be wrong if the definition of hardcore is brainless person who plays games a lot

    But i refuse to call that since a real gamer wouldnt be that stupid

     

    This game is simply imho terrible(and no i havent been pked or ganked and came here to whine)

    The game is sometimes referred to as hardcore because you lose everything when you die, that in itself is TOO hardcore for a lot of MMO players. If you think the game is still a grind now you probably won't be able to handel WoW's 1-80 'grind', if you don't want to aim then you shouldn't play DF.

    DF isn't for everyone, based on the fact you don't want character progression or AIMING, it isn't for you. There's nothing wrong with that but it doesn't mean the game is terrible.

    P.s. For graphics, I'm just looking forward to the new character models and animations coming in.

    Attention is prerequisite for being smart, something that requires your attention can't being refered to as stupid like the poster you quoted claims but if something requires your attentionthen it will always refer to the active and smart parts of the brain.

    Whereas people with attention - deficit - disorder symptomps are called in everyday life language use, idiots or retards and aiming is for the smart people ;)

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  • ItinerantItinerant Member UncommonPosts: 89

    Originally posted by Thillian

    Originally posted by scythe99

    I tried darkfall and honestly I found the game boring, casting a spell was annoying as hell always have to switch weapons around, not to mention other issues I had.

     It's not an issue, or a thing to annoy you. It's a design, and pretty rational. When you want to attack with a sword you have to wield it, then if you want to shoot a bow, you have to equip it. Pretty logical and very common in games actually. The way you do it, and how fast - also represents part of your player skill.

     HAHA

    Do you even play the game?

    "The way you do it" = scripts.

    Scripts = no competition vs those who do not use scripts (which happens to be new players before they realize they either, get onboard with many scripts made to perfect actions, accept they will be beaten in most encounters, or quit).

  • MurdusMurdus Member UncommonPosts: 698

    Originally posted by xBludx

    Originally posted by KaiJai

    This leads to older players "farming" newer players for weapons, armors, mounts, gold, spell reagents, and crafting materials simply because it's the fastest way to get them.

    I've had a lot of fun with DF and this talk about grind reduction has me thinking about coming back.

    But this farming of new players does indeed suck. In my case, I was in a dungeon with a friend of mine when we got farmed by a solo player. My friend and I had played for about 5-6 months each, neither of us macroing or afk swimming. We got farmed by this dude in about 10 seconds. It was discouraging. It's not that I minded losing whatever I had on me. It was just the total demoralizing affect. Six months of play and skilling = zero v this other player.

    Now, you could say that my friend and I suck at pvp and you may be right, but it's no fun to be farmed after investing that much time in the game. It makes you feel like a pinata with a target on your back for whoever is in a hurry to take your stuff. There is no way to improve in that type of fight.

    EDIT: I have had fun in this game and I have had small-scale pvp. When I lose the fight and the gear (most of the time), I am still alright with it, especially if it was a good fight and I had a chance. When I lose those, I can think about mistakes I made and what I should have done to learn from it, or whatever I need to improve.

    It isn't fun to die to you. If that were me I probably would have hunted that player down, stalked him, wait for the right time, and kill the poop out of him with my friend.

    Since you were so immediately discouraged you lost out on that opportunity. Cheer up friend!

  • EvasiaEvasia Member Posts: 2,827

    Originally posted by FreedomBlade

    What the developers of Darkfall do not get is that skill levels have far too much of an effect. It is not that skill increase needs to be upped but the impact that skills actually have that needs to be reduced.

    What AV have done is create another level based games when they aimed at having no levels. The skill level is practically the same as character levels in EQ clones.

    Perhaps if you were more skilled in the sword skill you would have a few more moves that you could unlock but you should not be doing significantly more damage.

    AV messed up so much with the impact that skills have in game and too it away from actual player skill. Such a crying shame. But all these new patches that have come out since release are too late - the system is broken.

    Darkfall should slowly be left to die and they need to make Darkfall 2 and take out the massive impact that skills have.

    I agree for most part here its 100% lvl game and not skill game untill all have max skills then its who have best skills in the game.

    But still no excuse not to play it Darkfall is one of few games that offers a varity of gameplay styles in a beatifull world that if you love FFA PVP FULL LOOT you should be playing still plenty of fun in this game, so no excuse or reason not to play it.

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • EvasiaEvasia Member Posts: 2,827

    Originally posted by xBludx

    Originally posted by Onigod



    even av said it darkfall is NOT for casual players

    True

    But these same devs are now slowly make Darkfall more comfortable for casual players:(

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • IzureIzure Member Posts: 518

    Originally posted by xpiher

    Originally posted by Blindchance

    Grind reduction ? Sweat, but I doubt it was enough and it won't fix the balance issues either.

    Population increase ? Heh, few hour sourge of players online because of the patch. Even if pop would increase, it won't replace the lacking game content and awful game design decissions which were the main reason justbehind the grind why people DON'T play DF on the first place.

    No sorry mate, AV goes nowhere with their constant communications issues ( "Overall Skill gain rate has been increased significantly" - WTF is that ? "Overall double/triple/quadraple skill gain increase" that's the way it should be described ), speed of adding meaningful content or what it takes to expand the player base. I looking forward to their next "expansion", but I rather spend my money on a good FPS, RTS or RPG title then pay AV a sub monthly. The game just lacks the fun factor as their designers understanding of it.

    AV specifically said they would not tell you every little detail of a patch because they want the community to figure it out. Thats a good thing. Whats sucks is the community if lazy and doesn't test anything.

     Lol xpiher, why do you defend a game that you are so bad at still :).

     

    No but seriously folks, a polished turd is still a turd.

    Atm the game state is this atm, the 500-600 active pvpers, 250-300 of them formed a giant zerg, to "bring back life to the game", so every seige is a 5 fps slideshow, and this is with only like 200 people, hell its a slideshow even with 60ish people for most people, and at 100 people, slide show for everyone.

     

    This game performance wise has DECREASED, and it has gotten worse with every patch, because basically of bad coding.

    Small scale pvp is still fun, but its hardly common. But every seige is pretty much ruined. And sea towers go off at retarded times or theres a 50 man force.

    I got tired of the smaller stuff though,

    Load lag, you can spot someone coming from a mile away, without even seeing them, I call it radar, and you can spot 1 person load lag really easy.

     

    Server lag, evert couple of minutes the server takes a crap on itself and freezes up, PERFECT THING TO HAVE IN A FULL LOOT PVP BASED GAME WITH FPS COMBAT.

    Diversity, well to be honest there is none, you can roll heavy or be a mage, heavy is when you master gs, archer, couple of utility spells. Mage is a lot harder, you have 6 schools to master and then you have the heavy stuff to master as well.

    Any new player will still see the grind as retarded, Why? because its not fun at all. Which is why the population still sucks to this day, everytime they do a "small patch" people come back for a month or two tops, then you see the ghost towns again, which atm still is 70% of the holdings, because the zergs like to make capitals.

     

    I have a Awesome character, and might come back to this game IF it has population, but because of the MANY MANY Flaws of this game, I doubt we will see this anytime soon, every expansion has been a let down for 90% of the community, the people who are still playing didnt come back cause of this so called Expansions(bigger patches), but they never left from launch.

    I like the meditation skills and stuff they are adding, it is much needed, but they need to make MORE OF IT, they need better performance or take out the 1000 player battles ads, because atm, 100 man battle exist at 5% fps for 95% of the population.

    I'm sure I will resub after the next so called expansion, after I read the notes and I like what I see. Only reason I even liked this game for a while was because I could grind my ass off to keep up with the UNDER the world Exploiter macro'ers because I am on probation, and was waiting for college to start up again. To do anything especially without holdings takes 1 hour of travel time, and then 90% of the time you wont find SHIT to do still because you raided a empty city. So after that long giant grind you find Nobody to kill in a pvp game. This is why the population has been bad for over a year almost.

    If this expansion is the Flusher and will give us something better, then sure Some people might come back, but then its the lack of advertisement, and guess what with 2 low population servers the game doesnt change one bit, every game gets stale after awhile, thats why most mmos that cost money upgrade/update/fix the game fairly fast, at least 2-3 times a year.

  • RingsideRingside Member UncommonPosts: 249

    The population is fine! i get a lot of pvp where i am living some part of the world are less populated if you want to have more active pvp move to somewhere else

  • BlackWatchBlackWatch Member UncommonPosts: 972

    I wanted to check this game out, so made an account, downloaded the game... and then ran around for 30-40 minutes and didnt see a single person.  I think I managed to find 3-4 mobs to kill. 

    Um.... zzz.

    I've played sandbox games before.  I wasn't expecting 10 NPC's around me with some type of 'glow' about them, telling me they had quests., BUT I wasn't expecting the world to appear 'dead'.

    I honestly thought I would log in and be dead within a few seconds.  I was completely prepared for that cold reality.  But... nothing. 

     

    Not sure what to make of that, really.  Nobody?  To not run into at least 1 other player in over half an hour just seemed... I dunno, just didn't leave me with a good impression. 

    image

  • BlindchanceBlindchance Member UncommonPosts: 1,112

    Originally posted by Evasia

    Originally posted by xBludx


    Originally posted by Onigod



    even av said it darkfall is NOT for casual players

    True

    But these same devs are now slowly make Darkfall more comfortable for casual players:(

    And you are...sad about it ?

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    Originally posted by BlackWatch

    I wanted to check this game out, so made an account, downloaded the game... and then ran around for 30-40 minutes and didnt see a single person.  I think I managed to find 3-4 mobs to kill. 

    Um.... zzz.

    I've played sandbox games before.  I wasn't expecting 10 NPC's around me with some type of 'glow' about them, telling me they had quests., BUT I wasn't expecting the world to appear 'dead'.

    I honestly thought I would log in and be dead within a few seconds.  I was completely prepared for that cold reality.  But... nothing. 

     

    Not sure what to make of that, really.  Nobody?  To not run into at least 1 other player in over half an hour just seemed... I dunno, just didn't leave me with a good impression. 

    There are 18 different starting cities and locations and like 42 NPC cities to hang out just for people NOT being clanned whats the minority because clanned players tend to live out in one of the 96 player holdings (also cities and hamlets). Just saying.  

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  • ArckenArcken Member Posts: 2,431

    I dont see how AV has missed the memo here, the problems that Darkfall has today we called out before it even released.

    1. FFA PVP attracts a certain type of player that most people dont want to deal with, of course its got a bad community.

    2. After hacking and slashing all kinds of promised features shortly before release, we figured out that they just dont have the manpower to deliver on promises, whether its multiple pushed back release dates, patches or expansions. Players don't like being toyed with.

    3. PvP was inherently meaningless, as a previous poster said, its all just a repetitous cycle.

    4. Its such a niche game that theres no population, again, we called this years ago. "Hardcore" just seems to be code for "I   like to gank people that can't fight back." And other than the few people at the top of the pile, who enjoys that?

    5. Of course everyone is going to run the exact same template. "Classless" in this contex means everyones the same class. We've seen this problem in countless games where theres the "uber" build that everyone uses.

    6. Hacking, cheating, bloodwalls etc. Again, in a competitive enviroment people will do the most underhanded things to get ahead. I shudder to think of how many people at the top of the foodchain earned their position by cheating.

    7. And finally, and probably the most detrimental for Darkfall was the fact it came out of the gate looking terrible. Features cut, hype overblown, these days thats the equivalent to instadeath.

     

    Again, to reiterate, these were all problems that were brought up years ago, for DF to not have prepared for any of these eventualities blows my mind to this day. Its another victim of "great potential, bad execution."

  • Sid_ViciousSid_Vicious Member RarePosts: 2,177

    Originally posted by Arcken

    I dont see how AV has missed the memo here, the problems that Darkfall has today we called out before it even released.

    1. FFA PVP attracts a certain type of player that most people dont want to deal with, of course its got a bad community.

    2. After hacking and slashing all kinds of promised features shortly before release, we figured out that they just dont have the manpower to deliver on promises, whether its multiple pushed back release dates, patches or expansions. Players don't like being toyed with.

    3. PvP was inherently meaningless, as a previous poster said, its all just a repetitous cycle.

    4. Its such a niche game that theres no population, again, we called this years ago. "Hardcore" just seems to be code for "I   like to gank people that can't fight back." And other than the few people at the top of the pile, who enjoys that?

    5. Of course everyone is going to run the exact same template. "Classless" in this contex means everyones the same class. We've seen this problem in countless games where theres the "uber" build that everyone uses.

    6. Hacking, cheating, bloodwalls etc. Again, in a competitive enviroment people will do the most underhanded things to get ahead. I shudder to think of how many people at the top of the foodchain earned their position by cheating.

    7. And finally, and probably the most detrimental for Darkfall was the fact it came out of the gate looking terrible. Features cut, hype overblown, these days thats the equivalent to instadeath.

     

    Again, to reiterate, these were all problems that were brought up years ago, for DF to not have prepared for any of these eventualities blows my mind to this day. Its another victim of "great potential, bad execution."

    1. In Darkfall you can feel more like a real hero by saving real people from harm instead of in other games where you are a hero by saving some NPC by accomplishing the same quest as everyone else.

    2. Having high expectations from an Indi-company has so much fail that I do not even know where to begin . ...

    3. Darkfall's PVP is meaningless? LOL no. NO. Absolutely not. No other MMORPG conjures the emotions within the players like Darkfall can. You have an emotional response when you lose or win in this game that does not exist in other games. You sir do not understand risk vs reward. All other MMORPGs have more meaningless PVP besides just a couple others that have slow-paced combat in comparison. Ask any Darkfall player how pissed off he gets from losing or how good it feels to win. Feeling = meaning imo (most games give you a safe and false impression of winning all the time).

    4. People said that it did not exist. People said that it would not last more than a few months. People said that it would not last more than a year. People said that it would not last more than 2 years. See a pattern?

    5. Try having total freedom someday. Its nice not dying because of the gimped class you chose. You die in this game because of a stupid mistake you made, not from some decision you made when you rolled your character like in most games. This is not rock, paper, scissors gameplay and much faster-paced and funner in some ways not being stuck to any role and playing how you want whenever you want.

    6. Hacks and exploits have not ruined my gameplay in this game like they have in other FFA PVP games. They are pretty much non-existant here and broken shit is fixed pretty fast since PVP is the main focus when you compare it to FFA PVP servers for themepark games (play both, then complain . .. you obviously don't have FFA PVP experience?)

    7. gameplay > graphics imo and most gamers . ... maybe you'll agree in a few more years when you are sick and tired of the same ol crap in every MMORPG.

     

    : )

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  • ArckenArcken Member Posts: 2,431

    Originally posted by Sid_Vicious

    Originally posted by Arcken

    I dont see how AV has missed the memo here, the problems that Darkfall has today we called out before it even released.

    1. FFA PVP attracts a certain type of player that most people dont want to deal with, of course its got a bad community.

    2. After hacking and slashing all kinds of promised features shortly before release, we figured out that they just dont have the manpower to deliver on promises, whether its multiple pushed back release dates, patches or expansions. Players don't like being toyed with.

    3. PvP was inherently meaningless, as a previous poster said, its all just a repetitous cycle.

    4. Its such a niche game that theres no population, again, we called this years ago. "Hardcore" just seems to be code for "I   like to gank people that can't fight back." And other than the few people at the top of the pile, who enjoys that?

    5. Of course everyone is going to run the exact same template. "Classless" in this contex means everyones the same class. We've seen this problem in countless games where theres the "uber" build that everyone uses.

    6. Hacking, cheating, bloodwalls etc. Again, in a competitive enviroment people will do the most underhanded things to get ahead. I shudder to think of how many people at the top of the foodchain earned their position by cheating.

    7. And finally, and probably the most detrimental for Darkfall was the fact it came out of the gate looking terrible. Features cut, hype overblown, these days thats the equivalent to instadeath.

     

    Again, to reiterate, these were all problems that were brought up years ago, for DF to not have prepared for any of these eventualities blows my mind to this day. Its another victim of "great potential, bad execution."

    1. In Darkfall you can feel more like a real hero by saving real people from harm instead of in other games where you are a hero by saving some NPC by accomplishing the same quest as everyone else.

    2. Having high expectations from an Indi-company has so much fail that I do not even know where to begin . ...

    3. Darkfall's PVP is meaningless? LOL no. NO. Absolutely not. No other MMORPG conjures the emotions within the players like Darkfall can. You have an emotional response when you lose or win in this game that does not exist in other games. You sir do not understand risk vs reward. All other MMORPGs have more meaningless PVP besides just a couple others that have slow-paced combat in comparison. Ask any Darkfall player how pissed off he gets from losing or how good it feels to win. Feeling = meaning imo (most games give you a safe and false impression of winning all the time).

    4. People said that it did not exist. People said that it would not last more than a few months. People said that it would not last more than a year. People said that it would not last more than 2 years. See a pattern?

    5. Try having total freedom someday. Its nice not dying because of the gimped class you chose. You die in this game because of a stupid mistake you made, not from some decision you made when you rolled your character like in most games. This is not rock, paper, scissors gameplay and much faster-paced and funner in some ways not being stuck to any role and playing how you want whenever you want.

    6. Hacks and exploits have not ruined my gameplay in this game like they have in other FFA PVP games. They are pretty much non-existant here and broken shit is fixed pretty fast since PVP is the main focus when you compare it to FFA PVP servers for themepark games (play both, them complain . .. you obviously don't have FFA PVP experience?)

    7. gameplay > graphics imo and most gamers . ... maybe you'll agree in a few more years when you are sick and tired of the same ol crap in every MMORPG.

     

    : )

     1. You arent a hero in DF, you are a cold blooded killer.

    2. There were no expectations that AV didnt set themselves.

    3. The pvp is indeed meaningless, its an unending cycle.

    4. Your response doesnt make any sense to me.

    5. Youre "total" freedom is one of 3 things. "Pvp, Crafting, or grinding mobs." Theres more freedom to be found SOE's Free Realms, and its designed with younger players in mind.

    6. They may have cleaned up the hacking, but not before it took its toll on the player base.

    7. Its not just about the graphics, its how the company looked overall when they presented their product as well.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    Originally posted by Arcken

    Originally posted by Sid_Vicious


    Originally posted by Arcken

    I dont see how AV has missed the memo here, the problems that Darkfall has today we called out before it even released.

    1. FFA PVP attracts a certain type of player that most people dont want to deal with, of course its got a bad community.

    2. After hacking and slashing all kinds of promised features shortly before release, we figured out that they just dont have the manpower to deliver on promises, whether its multiple pushed back release dates, patches or expansions. Players don't like being toyed with.

    3. PvP was inherently meaningless, as a previous poster said, its all just a repetitous cycle.

    4. Its such a niche game that theres no population, again, we called this years ago. "Hardcore" just seems to be code for "I   like to gank people that can't fight back." And other than the few people at the top of the pile, who enjoys that?

    5. Of course everyone is going to run the exact same template. "Classless" in this contex means everyones the same class. We've seen this problem in countless games where theres the "uber" build that everyone uses.

    6. Hacking, cheating, bloodwalls etc. Again, in a competitive enviroment people will do the most underhanded things to get ahead. I shudder to think of how many people at the top of the foodchain earned their position by cheating.

    7. And finally, and probably the most detrimental for Darkfall was the fact it came out of the gate looking terrible. Features cut, hype overblown, these days thats the equivalent to instadeath.

     

    Again, to reiterate, these were all problems that were brought up years ago, for DF to not have prepared for any of these eventualities blows my mind to this day. Its another victim of "great potential, bad execution."

    1. In Darkfall you can feel more like a real hero by saving real people from harm instead of in other games where you are a hero by saving some NPC by accomplishing the same quest as everyone else.

    2. Having high expectations from an Indi-company has so much fail that I do not even know where to begin . ...

    3. Darkfall's PVP is meaningless? LOL no. NO. Absolutely not. No other MMORPG conjures the emotions within the players like Darkfall can. You have an emotional response when you lose or win in this game that does not exist in other games. You sir do not understand risk vs reward. All other MMORPGs have more meaningless PVP besides just a couple others that have slow-paced combat in comparison. Ask any Darkfall player how pissed off he gets from losing or how good it feels to win. Feeling = meaning imo (most games give you a safe and false impression of winning all the time).

    4. People said that it did not exist. People said that it would not last more than a few months. People said that it would not last more than a year. People said that it would not last more than 2 years. See a pattern?

    5. Try having total freedom someday. Its nice not dying because of the gimped class you chose. You die in this game because of a stupid mistake you made, not from some decision you made when you rolled your character like in most games. This is not rock, paper, scissors gameplay and much faster-paced and funner in some ways not being stuck to any role and playing how you want whenever you want.

    6. Hacks and exploits have not ruined my gameplay in this game like they have in other FFA PVP games. They are pretty much non-existant here and broken shit is fixed pretty fast since PVP is the main focus when you compare it to FFA PVP servers for themepark games (play both, them complain . .. you obviously don't have FFA PVP experience?)

    7. gameplay > graphics imo and most gamers . ... maybe you'll agree in a few more years when you are sick and tired of the same ol crap in every MMORPG.

     

    : )

     1. You arent a hero in DF, you are a cold blooded killer.

    2. There were no expectations that AV didnt set themselves.

    3. The pvp is indeed meaningless, its an unending cycle.

    4. Your response doesnt make any sense to me.

    5. Youre "total" freedom is one of 3 things. "Pvp, Crafting, or grinding mobs." Theres more freedom to be found SOE's Free Realms, and its designed with younger players in mind.

    6. They may have cleaned up the hacking, but not before it took its toll on the player base.

    7. Its not just about the graphics, its how the company looked overall when they presented their product as well.

    I think Sid has taken your points apart already. Just one general remark from me, get over the fact that Aventurine released a good product what also  targeted playerbase enjoy. Your mind is still somehow stuck in the same pre launch loop years ago..

    FFA PvP is indeed targeted playerbase, your resentments towards these group of players disqualify you from expresing any non-biased verdict about the gameplay and game these group prefer.

    In these context of course you fail to see a "meaning" like vice versa we fail to see a meaning if artificial conditions have been meet and some NPC tells you in a bubble "well done. You did well mighty hero" and pets your head.  Just a question here, do you respond with "thank you, Non Player Character,  it was great fun to accomplish tasks knowing it doesn't involve any enemies with human inteligence and rolling around in a safe bubble (knowing i wont loose anything on me) what  gives me the right superior feeling in any of my instances i happen to enter"

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  • ArckenArcken Member Posts: 2,431

    All these years Darth, your game isnt nearly as successful as you yourself cant admit outloud that youd like it to be, and yet you still defend the failure. Carry on soldier!

  • EthianEthian Member Posts: 1,216

    Originally posted by Hotjazz

    Originally posted by SEANMCAD

     I dont know if its the largest downfall I still say its the community itself that has been a downfall and AV's assumption that people will play a game in the spirit it was designed for.

    Having said that, if it was my game I would not allow pvp at all execpt between clans and clans could not exist unless you had 10 players. I would give people the option to join an 'outlaw' alliance allowing them to pvp anyone but it would not be race specific and a fairly high commitment.

     

    The focus of the game should be more warfare and in all fairness I think many from the community feel the same way, but the loudest QQers of the community typically just want a 1 vs 1 gank fest

     I have played for two years and I still don`t know what the spirit of Darkfall is.

     

    It is not a PVP mmo, that`s for sure. There is so little pvp in Darkfall I have several times considered to re-activate my WOW account to get some action. The playes that chose Darkfall for the pvp part quit before their char is 5% pvp viable due to the huge level grind. And all the fun end game in Darkfall is out of reach for most of the players. There is simply not enough players in this game to have any fun and it has been like this since the server split. What kind of develpers makes a full-loot pvp mmo and make the level grind so huge that normal people can play it?

     

    The UI in another chapter. The UI in Darkfall is so bad you can`t play the game without a 3.party program. It has been like this for fucking two years and they haven`t fixed it yet. If you would like to play Darkfall buy a G15 keyboard, a mouse with 14 buttons and download AutoHK or autoit. You need these to handle the worst UI you have ever seen.

     

    The alignment is the worst ever. You can kill anyone anywhere without a penalty. If you chose to craft in your capitol, they can kill you and take you stuff. If a bad player want to get back his good alignment, he just kill his alt char a few times and he is free to kill you again. As a new player there is a 10 times higher chance you will be killed by a same race char than any of you enemies. If you chose to join a clan it is even worse to be in a startertown.

     

    Combine a huge level of griefing and a huge level grind, and you get new players unable to defend themselves. There you got the sucess of Darkfall. The moment any decent pvp mmo arrive Darkfall is dead and buried. It doesnt matter if it lack full-loot as Darkfall lack players and pvp.

     

    Ohh and Darkfall pvp is 99.9999% 1 vs 1, so start macroing

     Im a fan of DFO but unfortionately most of this is true. At times I wonder why I'm paying AV a monthly fee when they cant even fix the exploits.  I've always thought DFO has a ton of potential but all it will take at this point is the release of a good ffa pvp mmo to take most of DFOs population.

     

    AV is known for going about things very slowly and not giving the playerbase enough communication (meaningless blogs anyone? lol) Unless they do something anf fast, DFO will never become the MMO it should have been.

    "I play Tera for the gameplay"

  • EthianEthian Member Posts: 1,216

    Originally posted by xpiher

    Originally posted by SEANMCAD

    Originally posted by ironhelix

    I have followed Darkfall for a long time. I truly believe it's biggest downfall is the utter lack of meaning in it's PvP. The only reason to PvP is for it's own sake, so it ends up being like Modern Warfare on an absolutely gigantic map. No one really cares about losing their gear. No one really cares about the holdings since they don't really do anything anyway. No, the real problem is that I can just murder someone any time I feel like it, and there is no consequence for it. This in turn makes it meaningless. The game doesn't penalize me, the victim doesn't care because he has a bank full of 100 copies of the shit I just took from him, and likewise no one else gives a shit either. It just doesn't matter, and so it becomes boring. You can't even be a low-down, evil, murdering bastard, because no one really gives a fuck. It's no fun, because it's utterly impossible to even ruin anyone's day.

     I dont know if its the largest downfall I still say its the community itself that has been a downfall and AV's assumption that people will play a game in the spirit it was designed for.

    Having said that, if it was my game I would not allow pvp at all execpt between clans and clans could not exist unless you had 10 players. I would give people the option to join an 'outlaw' alliance allowing them to pvp anyone but it would not be race specific and a fairly high commitment.

     

    The focus of the game should be more warfare and in all fairness I think many from the community feel the same way, but the loudest QQers of the community typically just want a 1 vs 1 gank fest

     

    I'm glad its not your game. 

    THe biggest failining of DFO is the fact that scarcity does not exist. AV is making scarcity exist with the next expac.

    @Hotjazz. The cost is perfect, the mechanics for protecting those weapons aren't. I don't want losing a ship to be like losing gear.  I also disagree with you on the "fluff" complaint. More people who have quit the game have quit because of the lack of things to do outside PvP than have quit for any other reason. DFO needs more fluff. DFO also doesn't need artifical PvP hot spots, it just needs scarcity so you have to farm or kill farmers to keep your bank up. I would also say that "waiting around 10hrs doing nothing" is because you clan SUCKs and doesn't like doing anything other than "simi fair' fights. If your clan realyl wanted to have fun then you guys would go raid LoD, DHW, or some of the other harder clans. But they don't want to get zerged so they sit around all day into something artifical pops up. 

     This

     

    DFO needs more content!! I've been saying it since I started 14ish months ago and it still holds true. Other then hunting mobs, randomily running around the world looking for trouble, or gathering resources there really isnt much to do currently. 

    Take a look at EvE to get an idea of what a sandbox should offer. A player in EvE can never pve or pvp and still have a blast...In DFO your forced to do just abouth everything to complete whether you like it or not.  I had wanted to go full melee/support on my dwarf but it took me months to find out I had no choice but to grind up magic to compete with other players. Everyone in DFO has high magic and uses the OP hybrid build so your forced to do the same.

    From my experience DFO really doesnt have alot of options for players. Your destined to grind your skills / farm gold for meditation so you can do it all over again...you could of course go afk swimming against a wall or setup elabrate macros to level your skills if your the lazy/exploiting type.

    Now that I'm writing this post DFO itself it really kinda sad isnt it? lol The fact that people will play a game so broken is abit funny, simply because there really isnt anything else to play atm. The game is riddled with exploits still not fixed (afk swimming/macroing/allignment/player lag to name afew). I'll be canceling my subscription tonight and finding a new sandbox thats worth the time investment and monthy subscription. EvE comes to mind :-D

    Good luck out there mates! I'll resub sometime in the future to see what AV has accomplished.

     

    EDIT: Tried EvE to find out its more of a grind then DFO lol. Not to mention to HUGE learning curve of which I have no interest in this point of my life. Me thinks its time to pack it in and wait until a unique MMO worth my $$ is released. 

    "I play Tera for the gameplay"

  • Sid_ViciousSid_Vicious Member RarePosts: 2,177

    Originally posted by Ethian I had wanted to go full melee/support on my dwarf but it took me months to find out I had no choice but to grind up magic to compete with other players. Everyone in DFO has high magic and uses the OP hybrid build so your forced to do the same.

    This has got to be the worst thing about this game right now. Always a new flavor of the month to grind for it seems like and every half year or so things are thrown off balance. You dont have to use magic right now if you make up for it in gear but this is just so that you can win against someone in robes so winning isnt going to give you enough to want to risk it so pretty much no reward for the little guys or anyone who wants to block magic. Its about time for another magic nerf or some more love for melee/archery (hopefully the latter as bandaid patches/nerfs are probably not good in the long run). They should have to take risks too. If they had to gear as well it would be a hell of a lot more fair. Hopefully those new robes coming out are expensive!

     

    Anyways, good luck to you.

     

    You are right though in that nothing is better out there or coming out anytime soon so you will probably be back lol

     

    I totally disagree on the content part as I never seem to have enough time to experience what is already there. Theres enough content to keep someone busy for a year or more easily and that is saying more than most games.

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  • EthianEthian Member Posts: 1,216

    Originally posted by Sid_Vicious

    Originally posted by Ethian I had wanted to go full melee/support on my dwarf but it took me months to find out I had no choice but to grind up magic to compete with other players. Everyone in DFO has high magic and uses the OP hybrid build so your forced to do the same.

    This has got to be the worst thing about this game right now. Always a new flavor of the month to grind for it seems like and every half year or so things are thrown off balance. You dont have to use magic right now if you make up for it in gear but this is just so that you can win against someone in robes so winning isnt going to give you enough to want to risk it so pretty much no reward for the little guys or anyone who wants to block magic. Its about time for another magic nerf or some more love for melee/archery (hopefully the latter as bandaid patches/nerfs are probably not good in the long run). They should have to take risks too. If they had to gear as well it would be a hell of a lot more fair. Hopefully those new robes coming out are expensive!

     

    Anyways, good luck to you.

     

    You are right though in that nothing is better out there or coming out anytime soon so you will probably be back lol

     

    I totally disagree on the content part as I never seem to have enough time to experience what is already there. Theres enough content to keep someone busy for a year or more easily and that is saying more than most games.

     Agree with you mostly but as far as content goes you cant deny that Agon has very little to do...lol If you do think theres plenty of content perhaps you should take a step back and look over the game again. Everything you do in Agon other then killing mobs, gathering, or pvping is an adventure you had to make up yourself with very little rewards simply because AV doesn't give us content to work with. Sure you can go looking for chaos chests (drop very very little), hitting villages (broke with shitty rewards), or explore the map. When it comes down to it, there really is very little reward for doing anything in Agon other then grinding mobs, macroing, or gathering so you wtfpawn near end-game.

     

    BTW I've discovered there is no end-game in DFO. The end-game is the point at which everyone quits because theres nothing to do other then raid player cities. I can understand that people really enjoy the game (im one of these guys) but the truth is most of us only play it because theres nothing out similar to DFO to compete with it. The fact is DFO is pretty damn shallow and after 2 years?? AV has given very little to work with. Hopefully the Q2 xpansion fixes this but from what I've seen the xpack isnt adding much as far as content goes unfortionately.

    "I play Tera for the gameplay"

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