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General: Top Crafting Systems

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Comments

  • jvxmtgjvxmtg Member Posts: 371

    I disagree with the list based on the fact that the usefulness of what was crafted was never mentioned.

     

    Sure the crafting is fun and I made an awsome sword or armor...but without demand, it has no value.

     

    For me, a good crafting system must go hand-in-hand with the in game economy, the article mentioned this, yet never expounded.

     

    But one thing I agree is, EvE has the best gathering, crafting, and economy relationship. Very very solid IMHO.


    Ready for GW2!!!
    image
  • happyfartshappyfarts Member UncommonPosts: 95

    crafting needs some love

  • kinkyJalepenokinkyJalepeno Member UncommonPosts: 1,044

    Originally posted by Arnuphis



    Vanguard would be No.1 if you'd used the Maddycraft add-on ;)


     

    You sir, win this thread !!!

     

    xx

  • SuvrocSuvroc Member Posts: 2,383

    Originally posted by Tukieu13

    4 out of the 7 were SOE titles.


     

     I'm not sure if that is really an accurate statement as Vanguard was really developed by Sigil and PotBS was Flying Labs.

  • donjoedonjoe Member Posts: 27

    Wow, you guys only picked US MMO's... There are a lot of games with very good and complex crafting systems...

  • VernamVernam Member UncommonPosts: 50

    These are really well picked and I agree 100% with SWG getting the top spot!

  • dand3dand3 Member Posts: 241

    Along with several other posters I'd suggest that Horizons/Istaria belongs on the list.  Crafting (and dragons) are probably the main reasons it still has loyal, long-time players.  It takes a complex, sensible system to hold players' interest that long.  And FWIW, I didn't think much of either EQII or VG's crafting systems; they seemed bland.

  • GikkuGikku Member Posts: 208

    The only game on this list that I have played is EQ2 and I haven't played it enough as of yet to say. I have heard some really good things on its crafting but as yet no personal knowledge.

    I can say that most MMO's crafting is pretty much a waste of time. By that I mean it is just a filler and the items are pretty much worthless. I mean crafting in most isn't worth what it cost to advance it and make the items. True some things can be useful but there again you can't sell them for what it cost to make them for the most part. I love crafting and for me it gives a game more meaning. The games I like to play don't all have truely good crafting systems. The one I play now is better than the others I have played but still why does crafting have to be so useless.

    In RL people that make things can make a profit. I mean they make a product that they can sell and at least make some profit. Why does most MMO's think this is not important to a games economy? Same principal even if is just a game.

    Gikku

  • gekkothegreygekkothegrey Member Posts: 236

    For sure agree with swg getting 1, but eq2 should have got number 2.

  • LGlassWalkerLGlassWalker Member UncommonPosts: 11

    Another agreement with SWG being #1. I sorely miss its depth in the MMOs that I moved on too.

  • ozmonoozmono Member UncommonPosts: 1,211

    How A tale in  the desert and wurm don't even get a mention is beyond me.

  • stevengwstevengw Member Posts: 53

    i agree with SWG as number 1.......

    What they had has never been matched!

    What Sony did when they nerfed it will be read about for centuries..(how not to loose 5 million subscribers)

  • JaedorJaedor Member UncommonPosts: 1,173
    Can't believe LOTRO isn't on the list. O.o
  • TaishiFoxTaishiFox Member RarePosts: 999

    I donno how you cold put EQ2 and Vanguard to the lowest end of the scores, they have more interaction than half of those games when it comes to crafting, not even SWG has interaction like they do, hell you could set up a crafting system to do all the hard work for you overnight if you had the right mats, I don't see how that makes crafting any fun in SWG personally.

    imageimage
    image

  • jodyfish5454jodyfish5454 Member UncommonPosts: 2

    Originally posted by Blutmaul



    Regarding to Horizon/Istaria which i left after the first month bcs it was so broken the crafting was the one thing that made it shine.

    But i also remeber to have read that they did a big crafting overhaul months later so i really doubt that the crafting today is the same as it was back at release.

    I'll disagree, having been through the entire game since December, 2003. Granted, the resources for techniques have changed some recently (newest patch), but the process and formulas has remained the same. Go gather raw materials, make processed materials, refine those to final products. Changes that I recall include:


    1. addition of tier 5

    2. dragon lairshaping

    3. dragon claws and tool claws

    4. lairshaping revamp to reduce the numbers of raw resources (the original setup was using up to double what the same sized biped equivalent

    5. addition of tier 6

    6. new cargo disk sets, particularly the Knut, Nielenoss, and dragon faction disks

    7. tier revamp (making an orderly progression of resources across Istaria)

    8. crafter islands (Genevia, Scorpion, Abandoned, Wisp, Fabric, Trandalar)

    Yet, those changes have not affected how crafted items are made. 


     


    C`gan Weyrsinger


    Order Shard


    Istaria

  • TweFojuTweFoju Member UncommonPosts: 1,236

    EvE should be 2nd

    So What Now?

  • honourswordhonoursword Member UncommonPosts: 82

    Originally posted by Urvan

    I donno how you cold put EQ2 and Vanguard to the lowest end of the scores, they have more interaction than half of those games when it comes to crafting, not even SWG has interaction like they do, hell you could set up a crafting system to do all the hard work for you overnight if you had the right mats, I don't see how that makes crafting any fun in SWG personally.


     

    True, but thats only for mass produced items. Most games don't even have that kind of capability let alone the whole varied resources, skill of the crafter, quality of the crafting station type of crafting. I have never played EQ2 or Vanguard so I cannot really comment on theirs but for me personally, crafting in SWG smashes any other MMO's out the water.

  • GozerTCGozerTC Member UncommonPosts: 119

    I agree with SWG and EVE being on this list.   The simple fact that you could set-up factories in game were always cool beans to me.  Since you could start products and LEAVE to do other things.  

    :)

    Current Game: Asssasins Creed 2(PS3, Gamer Tag: Happy_Hubby)
    Current MMO: World of Warcraft and World of Tanks
    Former Subscribed MMO: Star Trek Online, Aion, WoW, Guild Wars, Eve Online, DAoC, City of Heroes, Shattered Galaxy, 10six.
    Tried: Too many to list

  • darker70darker70 Member UncommonPosts: 804

    Originally posted by Buccaneer

    IMO Vanguard needs to be placed near the top of  the list. 

    The majority of crafting systems in MMO's require you to thrown large sums of in game cash and resources to progress.  In VG all that is needed is time.

    The game rewarded you has you progressed with mats, equipment etc through work orders.  You used work orders to progress through the sphere. Work orders provide you will the required mats except for some cheap crafting regents to complete the order. The majority of the time the rewards from the work order will cover your costs and make you a small profit. You only needed to buy mats when you wanted to make a useful product to sell, guild or yourself etc.  It had it's own quests, gear progression factions separate from the adventuring sphere of the game. Work orders can become a bit of a grind after a while, but most crafting systems I've played become a grind after a while.

    This is just the tip of the iceberg regarding VG's crafting system.  The above is often overlooked when comparing it to other crafting systems.

    Nice post i'd forgotten all of the details if this went F2P,i'd be there in a flash as POTBS F2P,seems to be working rather well coupled with the captains club offer.

    p>
  • UhwopUhwop Member UncommonPosts: 1,791

    I'm sorry, but the crafting system in darkfall is exactly like WoW, granted you make pretty much everything in Darkfall.  However, the actual sytem itself is EXACTLY like WoW. 

    Have ingredients in bag, have tool in bag, be at work station, select item to craft, select quantity, hit ok, and wait.  There is absolutely no dif. between the system used in Darkfall and the one in WoW. 

    Was the only reason that Darkfall made the list because almost everything is player made?  If so, how can it be justified as better then Saga of Ryzoms?  SoR at least accounts for the quality of materials used, and when combined with the gathering process you have something with much more depth.

    What about Mortal Online?  Aside from SWG I'm unaware of a crafting system even remotely like it.

    I'm sorry, this was one of those articles that made me feel as if the writter simply threw it together without much thought, or with little knowledge of other games.

  • XanothXanoth Member UncommonPosts: 116

    Originally posted by LGlassWalker



    Another agreement with SWG being #1. I sorely miss its depth in the MMOs that I moved on too.


     

    +1

    Crafting and harvesting depth in SWG (pre NGE) has never been matched in anything else I've played.

    o/
  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by joker1231978

    I agree with #1 being SWG.  Pre-NGE or current state.

     

    The key was the resource system.  Each resource has several stats, and they varied from spawn to spawn.  There was some resources that didn't respawn again for years.  This affected EVERYTHING.  Because of this, you could actually have a server's best crafter in a specific area.  Along with different stats of the resources, you could actually shift specific stats to create unique items based off demand.  Need a longer buff from food?  Put all your experimentation points into duration.  Always fighting enemies with heat-based weapons?  Shift the stats around to give armor extra heat protection.   I've played majority of the games on this list, and none came close to the uniqueness of SWG.

    On a side note, before I stopped playing a couple of years back (played pre-NGE and post), I still had one suit of composite armor that was max stats and sliced (got missed in conversion).  I had so many people try to buy that suit from me that it wasn't even funny.  It was impossible to craft at those stats.  I want to say the base stats was 6400.  I can't remember what the two stats were that varied were off the top of my head.  I loved that armor....

    It must have not been Bind On Pickup armor if you could sell it.   *rolls eyes*

  • KwanseiKwansei Member UncommonPosts: 334

    One really odd crafting and harvesting system I liked was, believe it or not, Free Realms. The crafting consisted  of mini Tetris and Gems like games. I would like to see such a system added on to one of those watch the bars slowly progress systems found in VG ,SWG or EQ2.

  • mindw0rkmindw0rk Member UncommonPosts: 1,356

    Should be:

    1. SWG

    2. EVE

    3. Vanguard

    rest

  • KroganKrogan Member UncommonPosts: 304

    Haven't played all those games but I can't possibly see how any of those have a better crafting system then Wurm Online. Not only does Wurm Online actually let people discover new things by combining different items, the entire world is player built.

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