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B/c right now anyone can be a PK, so it's not like you have to chose to be pk or not pk, b/c you can just gank people every 10 minutes or so with no repercussion. I mean it sort of takes immersion out when everyone is ganking each other, there's no real criminals b/c everyone can be one with little penalty. Not that i'm a carebare, but i'm just saying.
Also why can people kill eachother on Exodus island? It isn't realistic why would Continoma allow new clones to butcher each other wouldn't they have guards there to prevent that from happening?
Comments
I think the systems fine.
This game encourrages PvP alot more than other games like MO or DF because you don't loose as much when you die as long as you have insurance or low lvl armor. As a result you can expect to die alot more and kill alot more.
After watching the intro trailer, for some reason I don't expect much in the way of changes that will let me avoid pvp more often.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
Encourages PvP by making it less meaningfull....not a very bright concept is it now?
I'm just saying if everyone is a crim it totally takes the fun and adventure of being a crim or anti-crim.
It's not really pk'ing
if they wait out the 10 min timer.
That allows you to kill someone that is being an asshole once in a while.
Who is going to kill someone, wait 10 min and kill someone else? boring
The mechanic works decently.
oh, and I heard you can fight back
-Doxshund
in Ultima Online , only way to get back to "blue" status a PKer had abstain from killing for a while. Red players (PKs) couldn't enter towns with guards or they would be cut down (auto death). I had to be online with my toon for around 12 hours to from red to blue.
Its still plenty meaningfull, its just that in this game if you die you won't have to spend an hour getting gear again. PvP is still very vital to control territory and to protect all the mats you gather.
I love this kind of topics they start playing a pk game and come to forums whine about it hahaha.
Play pve if you cant take it:)
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
In Earthrise there's no so called safe-zones. No police-men attacking you but in the few towns themselves aswell, so you can place a T2-char in close proximity to the starter-area, log in, gank a few or some dozen n00bs and log off.
Additionally you can totally circumvent any drawbacks (not being able to enter towns for example) by simply logging in one of your other four alts to support your PK-character.
Earthrise is far away from having any consequences for your behaviour and this is simply just the wrong approach.
Look at EvE to see how it's done better and then remove alts to have it perfectly fine.
I mean my main concern isn't even newb ganking. Just the unrealistic-ness of it. Wouldn't there be roaming police or some type of law and order? People aren't just aloud to run around shooting eachother in the streets. How it is now it's like if I walked down the street and gunned down a dozen people and the government/ police or whatever just said "ok just don't do that again." I understand it's PA world but it's still rather silly.
No item loss means less demand which in turn means less effective player economy and that means less meaningfull crafting.
Also at this time territory control and mines are not even ingame....
Not item Loss & Not really that expensive insurance mean less of a loss to the player that means he risks little in PvP. Low risk in PvP makes for boring PvP cause people don't really mind that much wether they lose or not so they don't always strive to be better.
Where you see the glass half full... i see it half empty.