The one thing about Rift dual wield that made me go 'ewwwww' is that if you hold an axe or sword in the off-hand, the toon holds it backwards or upside down.
When you fight, it looks strange because it swings the wrong way someone would be holding such a weapon in actual use. Imagine holding a axe by the handle, but the head of the axe is facing behind you, so you'd have to swing it UPWARDS.
Only when holding two daggers does it look somewhat natural. But axes are flat out like a left handed guy trying to hold a corkscrew in his right hand trying to open a wine bottle.
I am not loving Rift, however, I am determined to at least give it a shot. I will level to cap and pvp. Probably as a rang/mm/sab or /rang/riftb/sab :O As someone else said, I aswell started to get more and more of a EQ(2) vibe the longer I played (I got to 18)
I'll probably play all the beta's just to see how far I go, but I don't suspect I'll be buying. There's good stuff there but nothing I'd leave LotRO for.
Same
Although I do suspect I'll pick it up sometime down the road when I need a break from Rings again. Which I always do from time to time.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
The one thing about Rift dual wield that made me go 'ewwwww' is that if you hold an axe or sword in the off-hand, the toon holds it backwards or upside down.
When you fight, it looks strange because it swings the wrong way someone would be holding such a weapon in actual use. Imagine holding a axe by the handle, but the head of the axe is facing behind you, so you'd have to swing it UPWARDS.
Only when holding two daggers does it look somewhat natural. But axes are flat out like a left handed guy trying to hold a corkscrew in his right hand trying to open a wine bottle.
That's a visual bug and you're supposed to report that.
You want to try a Bard if you are lookin for something fun to play on the defiant side.
Bard is a soul off the Rogue class. You paly as you may expect..Using music to do damage to opponents.
The Bard is a raid healer, buffer and debuffer and a source of decent dps. The down side of a bard is they wear leather, not too bad, and that some of the best songs need you to stand still...
Overall, Bard has been my favorite so far, he had a rift and assassin souls as well to provide more durability and give some point blank melee offense. The class I am most likely to play when Rift releases is the bard.
I must say that I have enjoyed this game very much so far. I will give any game that has nature classes a good go before I say no. I have been enjoying the Druid very much indeed, though I would love it more if they had a polymorph skill.
I have tried different classes and races and found them all to be interesting, the Eth are my fave. The Cloromancer class is great fun; I only wish I could blend it with the Druid. In fact if we could alternate classes that much instead of just one branch the replayability and variety would be enormous.
As to the crafting system I find it great that the resouces are so easy to get. After crafting in some games where you could never find your needs because 30 other people are waiting at the node for the very same thing. Yes you know who you are : /
Trying to collect the shards to obtain rare goods is a bit of a task though. They aren't the most common of drops from rifts. I do love the collections. I have enjoyed trying to complete them all though some parts are very rare. I take pleasure in swapping and giving unwanted items to others and I hope that this will carry in throughout the game.
I do agree that the rifts could be more random. I never got to see an air rift until I was well through the game and then there is only one. It seems that they have limited the variety to area only. I am sure they will look into this later on. As we are only in beta I am sure they are just testing to be sure they work.
I will be playing this game for a long while I suspect; at least until Guld Wars 2 arrives.
I rarely post in these forums, and when I do, it is usually when a statement such as this catches my eye....particularly when taken with the rest of the poster's comments.
Everyone is welcome to their opinion, but statements like this really make we wonder how the poster would score other mmo's...given that his main complaint is Rift = nothing new. If it does what they ALL do...but is very polished and suffers from very liitle bugs.....why only 4?
I would have to assume there are NO mmo's scoring 5 or higher!?
Aion and AoC are fail games and everybody knows that. Lotro is a very good game but some people don't like the character models and there is no real PvP.
And a year from now Rift will be less successful than either. Aion and AoC are better games in almost every aspect. Graphics, combat, theme, animations, PvP, content, customization etc. They are all significantly better in those two games. AoCs storylines and quests are ridiculously better, its not even close. Feel free to do a point by point comparison, you'll get absolutely shredded apart and you know it.
The only thing Rift does better is its class system (and the UI), and in all honesty AoC classes are far more original and diverse. So it really only holds that advantage over Aion. The "dynamic" rift system is just a stagnant PQ system. Play the game a little longer and you'll realize how absolutely lame it is.
Nobody interested in PvP should be playing Rift. It has lame ass scenario combat, pointless world PvP, and a mediocre combat system. There are a dozen games that are better PvP games than Rift, and most of them have better PvE as well.
One of the saddest things about the MMO industry is how people don't go back and revisit older games that have had some polish & content applied. Many of them are significantly better than the new games being released in almost every aspect. If either AoC or Vanguard was "released" tomorrow, people would be absolutely blown away.
Originally posted by popinjay The one thing about Rift dual wield that made me go 'ewwwww' is that if you hold an axe or sword in the off-hand, the toon holds it backwards or upside down.
When you fight, it looks strange because it swings the wrong way someone would be holding such a weapon in actual use. Imagine holding a axe by the handle, but the head of the axe is facing behind you, so you'd have to swing it UPWARDS.
Only when holding two daggers does it look somewhat natural. But axes are flat out like a left handed guy trying to hold a corkscrew in his right hand trying to open a wine bottle.
That's a visual bug and you're supposed to report that.
You're misunderstanding.
That's not a bug.
It's how the weapon is held during dual wield. My dwarf would hold it this way (although this is a FF pic):
See how the sword is held backwards in this illustration?
With this character it doesn't look so bad. In Rift, when you hold an axe or a sword the same way, it looks weird. So when the toon was swinging his left hand, the axehead was at the bottom, swinging upwards. The main hand held the main weapon upright.
This was how my Rogue Dwarf held it and I'm sure it's only the Rogue classes who suffer that funny look. The warrior's dual wield is held properly so that means it's not a bug, it's a style.
The one thing about Rift dual wield that made me go 'ewwwww' is that if you hold an axe or sword in the off-hand, the toon holds it backwards or upside down.
When you fight, it looks strange because it swings the wrong way someone would be holding such a weapon in actual use. Imagine holding a axe by the handle, but the head of the axe is facing behind you, so you'd have to swing it UPWARDS.
Only when holding two daggers does it look somewhat natural. But axes are flat out like a left handed guy trying to hold a corkscrew in his right hand trying to open a wine bottle.
That's a visual bug and you're supposed to report that.
You're misunderstanding.
That's not a bug.
It's how the weapon is held during dual wield. My dwarf would hold it this way (although this is a FF pic):
See how the sword is held backwards in this illustration?
With this character it doesn't look so bad. In Rift, when you hold an axe or a sword the same way, it looks weird. So when the toon was swinging his left hand, the axehead was at the bottom, swinging upwards. The main hand held the main weapon upright.
This was how my Rogue Dwarf held it and I'm sure it's only the Rogue classes who suffer that funny look. The warrior's dual wield is held properly so that means it's not a bug, it's a style.
Mmm. I never made a rogue. So don't take it personally if I say I'll probably have to try this out for myself.
If it's like you say I'll definitely be sending a "I didn't like" feedback about it.
I was thinking of trying another class for this next beta anyway.
Mmm. I never made a rogue. So don't take it personally if I say I'll probably have to try this out for myself.
Why would I take this personal? I didn't make Rift or work on it. I'm not a fanboi of the game (although I have preordered). It's just another game I'll play, lol.
You're supposed to check/try it out for yourself and don't need permission. Why would you just take random internet guy's word and say "bleh, I hear the axe is backwards... no sale".
Frankly, it would be dumb for anyone to do that in any game, but you see so many doing that all the time on these boards, so good on ya.
Mmm. I never made a rogue. So don't take it personally if I say I'll probably have to try this out for myself.
Why would I take this personal? I didn't make Rift or work on it. I'm not a fanboi of the game (although I have preordered). It's just another game I'll play, lol.
You're supposed to check/try it out for yourself and don't need permission. Why would you just take random internet guy's word and say "bleh, I hear the axe is backwards... no sale".
Frankly, it would be dumb for anyone to do that in any game, but you see so many doing that all the time on these boards, so good on ya.
You just answered your own question... tons of whining everywhere on the forums. If you say anything opposing to them these people all take it personal. Over on the rift forums there's a whiner saying how the Sab's damage is OP so oh no the entire rift game must suck then and Trion HAS to fix the Sab damage RIGHT NOW. Or oh noes there's no guilds in rift I couldn't find the guild vendor the game is going to fail!
After not liking RIFT initially as a Guardian, today I tried Defiant and went with a more basic class, i.e. Warrior.
Between starting a simple class and choosing a different side made a big difference for me.
I hated the Graveyard starting area for Guardian, but love the starting area for Defiant.
At least for now, I feel that RIFT is a step forward for MMOs in a minor way...let me explain.
Basically, you take EQ, EQ2, WAR and especiially WoW, but remove all the cartoony graphics of WoW as well as the cutesy tootsy crap in WoW, then remove the grind of EQ and EQ2, and add WAR graphics that have been upgraded to 2011 levels.
Thus, you will find much of what is already out there, but avoiding the errors of WAR, and removing the grind of EQ and the baby looking stuff in WoW, and with better animations and combat than all of the above.
In a nutshell, if you want to play an more upgraded version of a combo of the above games and a more adult and seriious version of WoW then you will like RIFT.
I no longer think RIFT is boring now that I have a side/race/class/starting area I enjoy, so hopefully I will eventually find out what RIFT has that the others dont have.
One thing I would like is a RIFT novel, as I am an avid reader and game novels help me retain interest in a game.
Great that you stuck with it and tried different things. You eventually found something which worked, and, even if you hadn't, at least you gave it a good try rather than immediately give up and say the game is crap.
Regarding the game novel, if you can afford it and want to buy the game, the collectors edition includes a 128-page Hardcover Comic which sets out the story of Rift. This is obviously only available in the retail box version, however.
combat animation, this is what make or kills the game for me, so whats your take in this area bros?
in wow, as a dual wield war, i see the most fluid motion in a melee class, the way the ,y war block the way it execute skills
pls advise
Personally, I find the combat action in Rift very fluid and pleasing. Actually, the animations in general are fluid, which is something I really need in a game. Lotro, for example, puts me off with the slightly wooden-looking and feeling characters.
Comments
The one thing about Rift dual wield that made me go 'ewwwww' is that if you hold an axe or sword in the off-hand, the toon holds it backwards or upside down.
When you fight, it looks strange because it swings the wrong way someone would be holding such a weapon in actual use. Imagine holding a axe by the handle, but the head of the axe is facing behind you, so you'd have to swing it UPWARDS.
Only when holding two daggers does it look somewhat natural. But axes are flat out like a left handed guy trying to hold a corkscrew in his right hand trying to open a wine bottle.
"TO MICHAEL!"
Same
Although I do suspect I'll pick it up sometime down the road when I need a break from Rings again. Which I always do from time to time.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
That's a visual bug and you're supposed to report that.
You want to try a Bard if you are lookin for something fun to play on the defiant side.
Bard is a soul off the Rogue class. You paly as you may expect..Using music to do damage to opponents.
The Bard is a raid healer, buffer and debuffer and a source of decent dps. The down side of a bard is they wear leather, not too bad, and that some of the best songs need you to stand still...
Overall, Bard has been my favorite so far, he had a rift and assassin souls as well to provide more durability and give some point blank melee offense. The class I am most likely to play when Rift releases is the bard.
I must say that I have enjoyed this game very much so far. I will give any game that has nature classes a good go before I say no. I have been enjoying the Druid very much indeed, though I would love it more if they had a polymorph skill.
I have tried different classes and races and found them all to be interesting, the Eth are my fave. The Cloromancer class is great fun; I only wish I could blend it with the Druid. In fact if we could alternate classes that much instead of just one branch the replayability and variety would be enormous.
As to the crafting system I find it great that the resouces are so easy to get. After crafting in some games where you could never find your needs because 30 other people are waiting at the node for the very same thing. Yes you know who you are : /
Trying to collect the shards to obtain rare goods is a bit of a task though. They aren't the most common of drops from rifts. I do love the collections. I have enjoyed trying to complete them all though some parts are very rare. I take pleasure in swapping and giving unwanted items to others and I hope that this will carry in throughout the game.
I do agree that the rifts could be more random. I never got to see an air rift until I was well through the game and then there is only one. It seems that they have limited the variety to area only. I am sure they will look into this later on. As we are only in beta I am sure they are just testing to be sure they work.
I will be playing this game for a long while I suspect; at least until Guld Wars 2 arrives.
Hmmmm, someone giving it a 4/10?!
I rarely post in these forums, and when I do, it is usually when a statement such as this catches my eye....particularly when taken with the rest of the poster's comments.
Everyone is welcome to their opinion, but statements like this really make we wonder how the poster would score other mmo's...given that his main complaint is Rift = nothing new. If it does what they ALL do...but is very polished and suffers from very liitle bugs.....why only 4?
I would have to assume there are NO mmo's scoring 5 or higher!?
And a year from now Rift will be less successful than either. Aion and AoC are better games in almost every aspect. Graphics, combat, theme, animations, PvP, content, customization etc. They are all significantly better in those two games. AoCs storylines and quests are ridiculously better, its not even close. Feel free to do a point by point comparison, you'll get absolutely shredded apart and you know it.
The only thing Rift does better is its class system (and the UI), and in all honesty AoC classes are far more original and diverse. So it really only holds that advantage over Aion. The "dynamic" rift system is just a stagnant PQ system. Play the game a little longer and you'll realize how absolutely lame it is.
Nobody interested in PvP should be playing Rift. It has lame ass scenario combat, pointless world PvP, and a mediocre combat system. There are a dozen games that are better PvP games than Rift, and most of them have better PvE as well.
One of the saddest things about the MMO industry is how people don't go back and revisit older games that have had some polish & content applied. Many of them are significantly better than the new games being released in almost every aspect. If either AoC or Vanguard was "released" tomorrow, people would be absolutely blown away.
That's not a bug.
It's how the weapon is held during dual wield. My dwarf would hold it this way (although this is a FF pic):
See how the sword is held backwards in this illustration?
With this character it doesn't look so bad. In Rift, when you hold an axe or a sword the same way, it looks weird. So when the toon was swinging his left hand, the axehead was at the bottom, swinging upwards. The main hand held the main weapon upright.
This was how my Rogue Dwarf held it and I'm sure it's only the Rogue classes who suffer that funny look. The warrior's dual wield is held properly so that means it's not a bug, it's a style.
"TO MICHAEL!"
Mmm. I never made a rogue. So don't take it personally if I say I'll probably have to try this out for myself.
If it's like you say I'll definitely be sending a "I didn't like" feedback about it.
I was thinking of trying another class for this next beta anyway.
Why would I take this personal? I didn't make Rift or work on it. I'm not a fanboi of the game (although I have preordered). It's just another game I'll play, lol.
You're supposed to check/try it out for yourself and don't need permission. Why would you just take random internet guy's word and say "bleh, I hear the axe is backwards... no sale".
Frankly, it would be dumb for anyone to do that in any game, but you see so many doing that all the time on these boards, so good on ya.
"TO MICHAEL!"
You just answered your own question... tons of whining everywhere on the forums. If you say anything opposing to them these people all take it personal. Over on the rift forums there's a whiner saying how the Sab's damage is OP so oh no the entire rift game must suck then and Trion HAS to fix the Sab damage RIGHT NOW. Or oh noes there's no guilds in rift I couldn't find the guild vendor the game is going to fail!
Great that you stuck with it and tried different things. You eventually found something which worked, and, even if you hadn't, at least you gave it a good try rather than immediately give up and say the game is crap.
Regarding the game novel, if you can afford it and want to buy the game, the collectors edition includes a 128-page Hardcover Comic which sets out the story of Rift. This is obviously only available in the retail box version, however.
Personally, I find the combat action in Rift very fluid and pleasing. Actually, the animations in general are fluid, which is something I really need in a game. Lotro, for example, puts me off with the slightly wooden-looking and feeling characters.
(Sis, btw, not bro).