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Finding endgame content very difficult

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  • ProsonProson Member UncommonPosts: 544

    Originally posted by SanHor

    Where is the endgame content because all I see are repeatable instances to get better equipment. Its cool side content but what do you guys do in Gotham and Metropolis at lvl 30? I'm not into ganking lowbies and occassionaly I'm lucky to end up in a nice PvP duel but besides that I see nothing else. Am I missing something?

     

    You should check out LexCorp Tower, on my server there is normally 10-20 villains and heroes there having duels, its pretty fun. There is also the ring of war event (i know its not that great, but sometimes we have some pretty fun fights with loads of people) They are also adding a new pvp event for Gotham this month and some other content. Coming a catwoman quest where you have to chase her over rooftops on gotham and it ends up in a dungeon, sounts pretty fun. If they keep adding more stuff like that to Gotham and Metro it would be great.

     

    Also you can do feats, there are tons of em and you do actually gain something from doing them.

     

    But yea, overall there is abit of lack in endgame, and its all very easy.

    Currently Playing Path of Exile

  • htiger23htiger23 Member Posts: 113

    I don't think content is difficult, but I see many many people in pick up groups that do.

    My comments aren't meant to show arrogance; I just want to explain that content is difficult until you learn the mechanics of a fight.

    Example 1

    Hive Base Duo: I queued in by myself and entered into an empty mission that had been cleared up to Booster Gold.  Hitting Y showed that there were two people in there that had died 6 and 7 times, respectively.  Not wanting to wait for a teammate, I decided to give Booster a go while solo.  He died on my first attempt.  As long as you utilize your tools (Block, Roll, Barrels, Line of Sight), you'll do fine.

    Example 2

    OMAC Base: I accidentally stepped too far forward on the last boss, and my teammate was stuck outside.  Long story short - I soloed the encounter with no risk of death.  As long as you use line of sight to your advantage, roll when appropriate, and use barrels, you should only have to use one or two Soder Colas.

    Example 3

    Smallville Hard Alert: Doomsday clone thingies constantly pounce at you, doing 400-800 damage when they land.  I don't think I've watched someone other than myself dodge this attack.  Just roll away from it...It takes two seconds, and you save 500ish health.

     

    This isn't like other MMORPGs where you can just auto attack, spam abilities, and slowly move out of the way of the fire on the ground.  This game was created after the collision of an MMO and a third person action game.  The reflex requirements are higher than an MMO, but they aren't as high as an action game. 

     

    Honestly, I feel like the majority of people's problems in this game come from the fact that they do terrible damage.  When I do a duo with another DPS character, I expect them to put out similar numbers as myself.  Seeing them come in at 1/5 or 1/6 of my damage shows me why people struggle with duos.

  • ProsonProson Member UncommonPosts: 544

    ^ This

    Currently Playing Path of Exile

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by htiger23

    Example 3
    Smallville Hard Alert: Doomsday clone thingies constantly pounce at you, doing 400-800 damage when they land.  I don't think I've watched someone other than myself dodge this attack.  Just roll away from it...It takes two seconds, and you save 500ish health.
     


    Just so everyone knows, he's not saying he soloed Smallville.

    That's impossible.

    Even Proson couldn't solo Smallville as good as he is.


    Edit: It can't even be duoed as an Alert. The first two examples were DUOS only as well.

  • havokxmlhavokxml Member Posts: 1

    Originally posted by jpnole

    Well I've talked this game up as much as anyone and I've thoroughly enjoyed my time up to level 30 but something has happened now that I'm at endgame. There is plenty of content to run, but the difficulty is very high. I have a buddy that plays a healer and we did a succesful duo without wiping, but when we tried another it was damn near impossible. None of the level 30 content is soloable. People are always quitting the hard mode alerts and duos out of frustration when you reach the "impossible" stages. I've queued for raids and pvp for hours sometimes without getting in. I don't know. I went ahead and cancelled my recurring sub and will wait for a nerfing. No problem really, there are other good games to play in the very near future. Hope SoE addresses the remaining bugs esspecially that chat. I wanted to punch my lcd a few times it's so frustrating to chat. Most of all, I hope they tone down the difficulty at end game a bit. Overall I still find the game to be innovative and very fun up to max level and still recommend it if you are into the superhero thing. I know I opened myself up for a good flaming on this one but I don't mind. I like being able to speak my mind with you all!

    I understand what you are saying. I went through a similar experience when I first hit 30. That said, I did all 4 duos with a healer (me a controller) today and it was fine.  Kinda easy even.  He was a good player but what seemed to make the biggest difference was strategy.  Little things like making sure to clear rooms before hitting the clicky event starters, etc., knowing how to handle the bosses.  A little experience goes a long way.  Oh, for example, there is a boss where there are a bunch of mummy coffins spawned.  If you can destroy as many as possible before their timers go off, you have a MUCH easier time of it, because they all spawn mummies.  On another, there are a pair of robots that are invulnerable when near each other, but if you keep them apart they are fairly easy to kill.  I had no idea of that, but the guy I was with knew the strategy.  So I guess I'm saying that it will take some time to figure out the tricks for the different scenarios.  Which is part of what keeps it interesting.  Anyway, hopefully when/if you return to the game more people will know this stuff and it will be documented on help sites etc. and maybe it will less frustrating for you.  (oh, and roles are more important at 30. not so much before). 

    As for soloable content, there are lots of solo instance. Exactly at 30 they can be pretty tough it seems.  But a little bit of gear should change that.  It seems the end game isnt really meant for soloing though.

    I hope you have fun whatever you play! 

  • Germaximus_SGermaximus_S Member UncommonPosts: 1,061

    Originally posted by SanHor

    Where is the endgame content because all I see are repeatable instances to get better equipment. Its cool side content but what do you guys do in Gotham and Metropolis at lvl 30? I'm not into ganking lowbies and occassionaly I'm lucky to end up in a nice PvP duel but besides that I see nothing else. Am I missing something?

    That is endgame in every single MMORPG...

    Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
    Join me on Twitch Facebook Twitter 

  • SanHorSanHor Member UncommonPosts: 336

    Originally posted by monstermmo

    Originally posted by SanHor

    Where is the endgame content because all I see are repeatable instances to get better equipment. Its cool side content but what do you guys do in Gotham and Metropolis at lvl 30? I'm not into ganking lowbies and occassionaly I'm lucky to end up in a nice PvP duel but besides that I see nothing else. Am I missing something?

    That is endgame in every single MMORPG...

    I am no Jack Ryder but you are wrong...

  • Joshua69Joshua69 Member UncommonPosts: 953

    End Game content is rather difficult until you get into the flow of what you want to do or focus on....

    -Dailies

    -Faction missions

    -Arena

    -Legends PvP

    -Dungeons / Hard Mode

    -Achivements / feats (which give skill / power points)

    That about sums up end game, and of course ganking lowbies. It's a fair amount to do, the game is newly released and was pushed IMO. Give it a few months and there will be a little more im sure. but we'll see...The Auction House sometime this month will be bigg too

     

  • DeeK3DeeK3 Member Posts: 38

    Originally posted by Joshua69

    End Game content is rather difficult until you get into the flow of what you want to do or focus on....

    -Dailies

    -Faction missions

    -Arena

    -Legends PvP

    -Dungeons / Hard Mode

    -Achivements / feats (which give skill / power points)

    That about sums up end game, and of course ganking lowbies. It's a fair amount to do, the game is newly released and was pushed IMO. Give it a few months and there will be a little more im sure. but we'll see...The Auction House sometime this month will be bigg too

     

    Nope Auction House wont be here til March.

  • jpnolejpnole Member UncommonPosts: 1,698

    Originally posted by monstermmo

    Originally posted by jpnole


    Originally posted by monstermmo

    I have successfully completed every Duo multiple times with 2x dps players.

    It really depends on the players. Ive been in several Duo's where my partner was damn near useless and i was probably useless a couple of the first times i did them.

    I don't get it, it seems that right off the bat the enemy's dps is just insane and my health meter goes down. Are you chugging soder colas? Without a healer I'm done for. Based on my experience I just don't understand it.

    I usually only have to chug soda for boss fights and even then not usually since there are health barrels everywhere.

    With 2x dps you kill stuff fast so shouldnt take too much damage and you regen out of combat.

    This isn't always the case. I've had many times where I've been out of combat while inside the instances and my character wouldn't heal... even if I turned around and went halfway back to the beginning... no regen. Sometimes I could "jumpstart" the healing by activating a power or skill. I think that was bugged too.

  • jpnolejpnole Member UncommonPosts: 1,698

    Originally posted by SanHor

    Where is the endgame content because all I see are repeatable instances to get better equipment. Its cool side content but what do you guys do in Gotham and Metropolis at lvl 30? I'm not into ganking lowbies and occassionaly I'm lucky to end up in a nice PvP duel but besides that I see nothing else. Am I missing something?

    At least you can gank lowbies on the PVP server. Now take what you just said and imagine being on a PVE server!

  • jpnolejpnole Member UncommonPosts: 1,698

    Originally posted by havokxml

    Originally posted by jpnole

    Well I've talked this game up as much as anyone and I've thoroughly enjoyed my time up to level 30 but something has happened now that I'm at endgame. There is plenty of content to run, but the difficulty is very high. I have a buddy that plays a healer and we did a succesful duo without wiping, but when we tried another it was damn near impossible. None of the level 30 content is soloable. People are always quitting the hard mode alerts and duos out of frustration when you reach the "impossible" stages. I've queued for raids and pvp for hours sometimes without getting in. I don't know. I went ahead and cancelled my recurring sub and will wait for a nerfing. No problem really, there are other good games to play in the very near future. Hope SoE addresses the remaining bugs esspecially that chat. I wanted to punch my lcd a few times it's so frustrating to chat. Most of all, I hope they tone down the difficulty at end game a bit. Overall I still find the game to be innovative and very fun up to max level and still recommend it if you are into the superhero thing. I know I opened myself up for a good flaming on this one but I don't mind. I like being able to speak my mind with you all!

    I understand what you are saying. I went through a similar experience when I first hit 30. That said, I did all 4 duos with a healer (me a controller) today and it was fine.  Kinda easy even.  He was a good player but what seemed to make the biggest difference was strategy.  Little things like making sure to clear rooms before hitting the clicky event starters, etc., knowing how to handle the bosses.  A little experience goes a long way.  Oh, for example, there is a boss where there are a bunch of mummy coffins spawned.  If you can destroy as many as possible before their timers go off, you have a MUCH easier time of it, because they all spawn mummies.  On another, there are a pair of robots that are invulnerable when near each other, but if you keep them apart they are fairly easy to kill.  I had no idea of that, but the guy I was with knew the strategy.  So I guess I'm saying that it will take some time to figure out the tricks for the different scenarios.  Which is part of what keeps it interesting.  Anyway, hopefully when/if you return to the game more people will know this stuff and it will be documented on help sites etc. and maybe it will less frustrating for you.  (oh, and roles are more important at 30. not so much before). 

    As for soloable content, there are lots of solo instance. Exactly at 30 they can be pretty tough it seems.  But a little bit of gear should change that.  It seems the end game isnt really meant for soloing though.

    I hope you have fun whatever you play! 

    Havokxml - just noticed you made your first post since joining the site in Feb 2004. Glad my thread brought you out in the open! Gratz!

  • Joshua69Joshua69 Member UncommonPosts: 953

    Nope Auction House wont be here til March.

    LIES!

  • segynsegyn Member Posts: 234

    The end game content is not hard it just takes more strategy than the solo easy mode to 30 You can not just run into a room full of mobs and expect to take hits from all of them and survive. If you melee and don't have much ranged attacks or any to pull smaller groups to you look around there will probably be a healing barrel and run in with that smash it than start the fight while your standing in it. Tips on the 4 duos.

    Gotham University.

    This is the easiest duo in my opinion. 

    The first room There is a ton of zombies they hit minimal and don't take much to kill very easy if you have something with a ranged aoe like rifle or b ow to just sit back and spam clear room easily without taking a hit.

    First boss forget his name. He is mostly a tank and spank boss who can hit Hard if you see him charging a power attack hold shift to start blocking as soon as he starts to lunge or spin towards you roll out of way so you don't take the massive damage. Just continue that strat till he goes down. Kite him if possible.

    2nd boss spawns a bunch of mummy coffins both you and your teamate should try and pick them up and smash them all while you are doing that if he lifts them in the air hold shift till they land they can do a lot of damage if you don't block it. This will happen twice or only once if you dps him down fast enough. The coffins are the only trick in this battle.

    Isis. Pretty simple boss. first she spawns mummy's easiest way for this is both of you to hang a right and run back up to the wall this way all mummy's are in front of you and walking slowly towards you easily all killed before one can even hit you. Same strat for the scabards she summons in between those to just hit her hard roll and block power attacks. her 3rd phase she will cast an aoe dmg dealer power attack stay out of the aoe. She is very simple as long as you remembe to block and roll.

    Was going to write up all 4 but I will have to do the other 3 in the morning as i got to run to work. and out of curiosity OP what is on your loadout you could be missing that one skill that makes it from feeling like impossible to making it easy as pie.

    I'm a gadgets controller and have soloed all the duo's before getting any t1 gear. So if  it feels impossible YOU ARE doing something wrong. Sounds mean but it is true.

  • ZiddZidd Member UncommonPosts: 10

    I'd recommend rolling some new toons -- if you just leveled your way through the game with one toon, you're missing out.  In fact, you might find that you really enjoy the game more in a different role than you first chose.  I chose mental controller for my first role, but once I tried out tank and healer, i found I was just having way more fun as a healer.  I have a sorc healer hero and a nature healer villain along with a bunch of other characters rolling on PVP servers.   I'm not rushing to end-game.  Instead, I have about 10 or so characters all with different power-sets and alignments at various levels.

    The other advantage of doing this is I know the different tactics and special techniques that opponents might use depending on the role they're playing.  I am a much better tactical player now than I was before I played each of the power and weapon sets.

    The only problem with rolling a bunch of toons, is having to play the tutorial dozens of times.  I just wish they'd let you skip it and start out at level 3 or whatever.

  • ElikalElikal Member UncommonPosts: 7,912

    You know, the breaking issue of DCU was clear as the day for me after I got to lv 20. There is this big gap between soloism and group experience.

    The everyday gameplay of DCU is 99% solo. Partially because of the fast levelling, because of the broken UI, and simply because you can. Trying to make normal quests in a group is a hassle you avoid in this game more than in most other MMOs.

    Result: People get to level 30 and never ever learned to cooperate, to deal with their strenths and weaknesses and that of their team mates. Unless you bring in a circle of friends and train with them along the way. I guess those few will deny the endgame and group content is difficult, because they trained with team mates they know. For a random group, most of the more difficult group encounter are very difficult up to unplayable.

    I vividly recall trying this Gorilla-in-a-crashed-spaceship alert. I was a healer, did it with several changing team mates, and it was a DISASTER. I spent many hundred ingame dollars into "repair" for countless deaths and the various teams coming into the zone and quickly leaving again all usually were wiped in a brief time. The reason: those instances are desiged like a console action game: you need to read a strategy guide and exactly stick to it. You have to " jump in the exact right order". There is no variety to beat the bosses in any other way, they have one exact way to beat them. Stray from that path and your are screwd. It's like with boss encounters in many console action games. You must stick of a tight plot, like dancing a choreography; you can't just go in and do your best like you are used from PC MMORPGs. And that is just a way to design combat I find... boring.

     

    Now when a game has one of the worst UIs ever made, making socializing a hassle - and then adding group encounters which needs STRONG coordination between the party members, it sound like a sure way to shoot yourself into the knee.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Elikal

    I vividly recall trying this Gorilla-in-a-crashed-spaceship alert. I was a healer, did it with several changing team mates, and it was a DISASTER.


    I spent many hundred ingame dollars into "repair" for countless deaths and the various teams coming into the zone and quickly leaving again all usually were wiped in a brief time.


    The reason: those instances are desiged like a console action game: you need to read a strategy guide and exactly stick to it. You have to " jump in the exact right order". There is no variety to beat the bosses in any other way, they have one exact way to beat them. Stray from that path and your are screwd. It's like with boss encounters in many console action games. You must stick of a tight plot, like dancing a choreography; you can't just go in and do your best like you are used from PC MMORPGs. And that is just a way to design combat I find... boring.
     


    No, the reason you failed was because the instance was BUGGED early in the first weeks.


    Ultra Humanite would have a bug that stretched the fight out longer than it should. The lava turrets would stick and not be able to be destroyed sometimes. You know, kind of like what happens in any other MMO in the first month in their dungeons?


    People like you who didn't know this thought the fight was normal and just exceedingly hard because you didn't read patch notes and forum threads.

    Need proof? Some guys filmed a great vid of it here.


    Still, any decent player with a decent team should have still gotten it done as this is only a level 13-20 level thing.


    As far as "jump in the exact right order".. lol. What MMO do play where the boss fights aren't already scripted a certain way by and large?

    WoW made a religon out of fighting bosses a certain way, that's where mods like Deadly Boss Mod came from, and why people coming to games like Rift are weeping and crying "how come we can't use mods in this game?"

  • dougmysticeydougmysticey Member Posts: 1,176

    Originally posted by htiger23

    I don't think content is difficult, but I see many many people in pick up groups that do.

    My comments aren't meant to show arrogance; I just want to explain that content is difficult until you learn the mechanics of a fight.

    Example 1

    Hive Base Duo: I queued in by myself and entered into an empty mission that had been cleared up to Booster Gold.  Hitting Y showed that there were two people in there that had died 6 and 7 times, respectively.  Not wanting to wait for a teammate, I decided to give Booster a go while solo.  He died on my first attempt.  As long as you utilize your tools (Block, Roll, Barrels, Line of Sight), you'll do fine.

    Example 2

    OMAC Base: I accidentally stepped too far forward on the last boss, and my teammate was stuck outside.  Long story short - I soloed the encounter with no risk of death.  As long as you use line of sight to your advantage, roll when appropriate, and use barrels, you should only have to use one or two Soder Colas.

    Example 3

    Smallville Hard Alert: Doomsday clone thingies constantly pounce at you, doing 400-800 damage when they land.  I don't think I've watched someone other than myself dodge this attack.  Just roll away from it...It takes two seconds, and you save 500ish health.

     

    This isn't like other MMORPGs where you can just auto attack, spam abilities, and slowly move out of the way of the fire on the ground.  This game was created after the collision of an MMO and a third person action game.  The reflex requirements are higher than an MMO, but they aren't as high as an action game. 

     

    Honestly, I feel like the majority of people's problems in this game come from the fact that they do terrible damage.  When I do a duo with another DPS character, I expect them to put out similar numbers as myself.  Seeing them come in at 1/5 or 1/6 of my damage shows me why people struggle with duos.

     What do you consider good damage for DPS characters for end game? Just curious because my main is DPS. Other players have commented my damage output is high and have asked if all I do is DPS.

    That being said, i have ran into some Duos (OMAC) that are really, really tough. It does not help that sometimes a partner will get beat and will not be able to get back through a gate or something, leaving you alone.

    image

  • ElikalElikal Member UncommonPosts: 7,912

    Originally posted by popinjay

     




    Originally posted by Elikal

    I vividly recall trying this Gorilla-in-a-crashed-spaceship alert. I was a healer, did it with several changing team mates, and it was a DISASTER.



    I spent many hundred ingame dollars into "repair" for countless deaths and the various teams coming into the zone and quickly leaving again all usually were wiped in a brief time.



    The reason: those instances are desiged like a console action game: you need to read a strategy guide and exactly stick to it. You have to " jump in the exact right order". There is no variety to beat the bosses in any other way, they have one exact way to beat them. Stray from that path and your are screwd. It's like with boss encounters in many console action games. You must stick of a tight plot, like dancing a choreography; you can't just go in and do your best like you are used from PC MMORPGs. And that is just a way to design combat I find... boring.

     



    No, the reason you failed was because the instance was BUGGED early in the first weeks.

     



    Ultra Humanite would have a bug that stretched the fight out longer than it should. The lava turrets would stick and not be able to be destroyed sometimes. You know, kind of like what happens in any other MMO in the first month in their dungeons?

     



    People like you who didn't know this thought the fight was normal and just exceedingly hard because you didn't read patch notes and forum threads.

     

     

    Need proof? Some guys filmed a great vid of it here.

     



    Still, any decent player with a decent team should have still gotten it done as this is only a level 13-20 level thing.

     

     



    As far as "jump in the exact right order".. lol. What MMO do play where the boss fights aren't already scripted a certain way by and large?

     

     

     

    WoW made a religon out of fighting bosses a certain way, that's where mods like Deadly Boss Mod came from, and why people coming to games like Rift are weeping and crying "how come we can't use mods in this game?"

    Interesting fact, though I am afraid DCU is likely still bugged a lot in many more areas than this.

    But that aside, it does not change the fact, that boss fights in DCU are extremely choreographed like a console boss fight, and that just isn't a skill many PC gamers have or expect. They will run into the boss guns blazing, and die 1000 times and then ragequit. It is a very strange decision from SOE to make a MMO were boss fights demands so much exactly timed and planned team work, and skill few MMO gamers these days have and skills the rest of the game does not teach AT ALL. So it is still the reason why many will find group combat and boss mobs difficult. That a bug added to it does not change the facts that this is THE big reason for their issues.

    DCU has made many of these "small" mistakes in design. Mistakes which in itself are not so great, but unfortunately they add to a negative synergy which, I expect, will kill the game as certain as Vanguard or Matrix Online. I could elaborate, but people don't listen anyway.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Elikal

    But that aside, it does not change the fact, that boss fights in DCU are extremely choreographed like a console boss fight, and that just isn't a skill many PC gamers have or expect.



    You haven't shown where this isn't in any other game listed in these forums thus far.

    Boss fights for dungeons are almost ALWAYS extremely choreographed. I'm just not sure what type of MMOs you've played with dungeons bosses where the team/specific players didn't have to do X at Y time and such. PC players are extremely used to this, especially if they've played WoW which by all accounts, MOST PC players have according to sales records.


    You've named no games which you DON'T do this, but list this as a minus in DCUO.

    So again, the point you bring up you should be willing to back up. Not listing a level 14 dungeon as proof of excessive choreographng when you havent' even played a level 30 dungeon or raid before quitting.

  • Germaximus_SGermaximus_S Member UncommonPosts: 1,061

    Originally posted by Elikal

    You know, the breaking issue of DCU was clear as the day for me after I got to lv 20. There is this big gap between soloism and group experience.

    The everyday gameplay of DCU is 99% solo. Partially because of the fast levelling, because of the broken UI, and simply because you can. Trying to make normal quests in a group is a hassle you avoid in this game more than in most other MMOs.

    Result: People get to level 30 and never ever learned to cooperate, to deal with their strenths and weaknesses and that of their team mates. Unless you bring in a circle of friends and train with them along the way. I guess those few will deny the endgame and group content is difficult, because they trained with team mates they know. For a random group, most of the more difficult group encounter are very difficult up to unplayable.

    I vividly recall trying this Gorilla-in-a-crashed-spaceship alert. I was a healer, did it with several changing team mates, and it was a DISASTER. I spent many hundred ingame dollars into "repair" for countless deaths and the various teams coming into the zone and quickly leaving again all usually were wiped in a brief time. The reason: those instances are desiged like a console action game: you need to read a strategy guide and exactly stick to it. You have to " jump in the exact right order". There is no variety to beat the bosses in any other way, they have one exact way to beat them. Stray from that path and your are screwd. It's like with boss encounters in many console action games. You must stick of a tight plot, like dancing a choreography; you can't just go in and do your best like you are used from PC MMORPGs. And that is just a way to design combat I find... boring.

     

    Now when a game has one of the worst UIs ever made, making socializing a hassle - and then adding group encounters which needs STRONG coordination between the party members, it sound like a sure way to shoot yourself into the knee.

    Grouping is a different experience but the basics of the gameplay and fight mechanics are the same: dodge and roll. Throw in the switch target and kill mechanic and thats your basic boss fight. Im just putting it in the simplest of terms, i have fun with all the content in this game.

    The above are all things someone should learn while leveling 1-30 because those basics are in everything you do while solo playing.

    Also the way you describe the encounters i cant help but think not only did you really not have any idea what was going on during the Gorilla fight but you didnt even do any of the other content. The game itself is already simple: combat, combat COMBAT! Every boss fight is "beat the crap out of them until they die" with a little flavor.

    Kanhdaq or however you spell it does have a bit more co-ordination required but the way you describe it...

    Its really not that very hard.

    All you have to do to play well at the game is open your eyes and look around. :)

    Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
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  • kiernkiern Member UncommonPosts: 428

    Originally posted by Elikal

    You know, the breaking issue of DCU was clear as the day for me after I got to lv 20. There is this big gap between soloism and group experience.

    The everyday gameplay of DCU is 99% solo. Partially because of the fast levelling, because of the broken UI, and simply because you can. Trying to make normal quests in a group is a hassle you avoid in this game more than in most other MMOs.

    Result: People get to level 30 and never ever learned to cooperate, to deal with their strenths and weaknesses and that of their team mates. Unless you bring in a circle of friends and train with them along the way. I guess those few will deny the endgame and group content is difficult, because they trained with team mates they know. For a random group, most of the more difficult group encounter are very difficult up to unplayable.

    I vividly recall trying this Gorilla-in-a-crashed-spaceship alert. I was a healer, did it with several changing team mates, and it was a DISASTER. I spent many hundred ingame dollars into "repair" for countless deaths and the various teams coming into the zone and quickly leaving again all usually were wiped in a brief time. The reason: those instances are desiged like a console action game: you need to read a strategy guide and exactly stick to it. You have to " jump in the exact right order". There is no variety to beat the bosses in any other way, they have one exact way to beat them. Stray from that path and your are screwd. It's like with boss encounters in many console action games. You must stick of a tight plot, like dancing a choreography; you can't just go in and do your best like you are used from PC MMORPGs. And that is just a way to design combat I find... boring.

     

    Now when a game has one of the worst UIs ever made, making socializing a hassle - and then adding group encounters which needs STRONG coordination between the party members, it sound like a sure way to shoot yourself into the knee.

    You haven't played to 30, so stop acting like you know what it is all about.

    It's true that it's easy to solo to 30 and many people don't learn to play in groups along the way. Who's fault is that? You can do all the alerts many times along the way. to practice. You can even go back and do the normal instances at level 30 which would make it extremely easy for you. Yes, at some point you need to learn how to group with other people if you want to play in groups for end-game stuff.  But that is no different from any other MMORPG. You don't solo to end-game in any MMO and then expect to suddenly do well in groups.

    People that have grouped in other MMORPG's will have no trouble adjusting to group play in DCUO. Despite your insistance that the group content requires choreographed actions by dedicated and trained team mates, that is just pure crap. There is not just one way to do any of the missions. There are often things you have to do, but the objectives are listed on your screen. Other than that, you can do it any way you want, provided you play your role rather than try to solo your way through a group mission. Seriously, it's much easier than high level dungeons and raids in other games. There is always strategy for playing boss MoBs in any MMORPG. It makes me wonder how much content you actually played in those other MMO's. There is nothing different in DCUO, except it tells you on screen most of what you need to know. I have no doubt that individuals have certain strategies they like to use, but those specific strategies are not required.

    I play all the time with pick up groups, and most of the time it works fine, but you will always get people that don't play well in groups. One will hurt the group. Put 4 of them together in one group and it will be a disaster. I have done every mission in the game (other than raids) with pick up groups. It is not nearly as difficult as you keep trying to make out

    The UI is not broken. Chat is messed up, but you can communicate. The biggest problem was that if you enter a mission through the queue setup, it seems to consider you individuals rather than a group, so you can't use group chat to communicate. The work around is to simply use /shout in instances rather than group. Creating a group manually doesn't have that problem.  They are updating the chat soon anyway, so hopefully that will not be an issue in the future.

    And yes, there was a bug with the Ultra-Humanite mission that made it crazy difficult once in a while.  It was like the mission was on crack. I have not seen that problem in a while.

     

     

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