While this game does have FFA its not your typical game. Everything is player crafted its so easy to replace anything you loose. Even if you loose resources chances are they wont be able to carry them all off. You carrying is limited and weight food water all play a role.
Once they get all the features in this game will attract lots of players. As you can see from previous post once players get in and see what a real sandbox is like they love it or they hate it. But if your looking for a game with lots of freedom this game is for you. If you like the themepark type game this wont be for you. But one thing for sure is playing it solo will be a great challenge. It's not going to be impossible but its going to be a nice challenge.
A good tribe is your best bet.
When looking for a tribe make sure you research them for what type of playstyle you like. Tribes are based on good evil and neutral. Good and evil tribes can not even trade with each other and trade will be a good part of this game along with crafting and resources.
I would say the closest game to this would be wurm online. Possibly mine craft is also a close fit.
It's just a different type of game.
All i can say is im enjoying it.
played M59,UO,lineage,EQ,Daoc,Entropia,SWG,Horizons,Lineage2.EQ2,Vangaurd,Irth online, DarkFall,Star Trek and many others that did not make the cut or i just plain forgetting about.
Griefing will be so far down it isnt funny. No one reads the faq's or fourms on the game we just read he said she siad on non official fourms.
Look Evil can attack any one. Good can atack evil same for nuetral. Nuetral can do both evil and good.
What people don't read cause they rather asume than read the faq's is when you kill someone you can get penalized.
Ig good kills another good player he gets penalized cause hes not supose to kill good. Nuetral take a hit when killing good. No one can come on tribal land and kill you unless your evil evil don''t get protection. Your tribe can run in and kill them. If you get to much negative faction as a good or nuetral you become evil and are booted from tribe system done cause of faction change.
There are system put in to balance and minimize griefing. Stop flaming up fourms about this griefing.
sometimes it feels like wow was the apocalypse of the MMO and we're just starting to rebuild. I mean who in their right mind thinks that being killed in the woods is griefing.
Griefing you MMO nub is when someone repeatedly inhibits your ability to play a game for elongated periods of time. So If i were to find your nub ass in the wild, and then kill you and hunt you down for 2-3 hours over and over and over again, while fun cause you're clearly a twat who knows nothing, would constitute griefing.
Now if im in the woods and I just kill you and take your stuff, well... that''s the game. Happened to me today, did I care. No not really, I've got more of the same stuff in my basket by my tent. In other words, big whoop.
So nub, learn what griefing is before you go making nubish assumptions on FFA pvp games, and do some more research before you make a further dildo out of yourself.
sometimes it feels like wow was the apocalypse of the MMO and we're just starting to rebuild. I mean who in their right mind thinks that being killed in the woods is griefing.
Griefing you MMO nub is when someone repeatedly inhibits your ability to play a game for elongated periods of time. So If i were to find your nub ass in the wild, and then kill you and hunt you down for 2-3 hours over and over and over again, while fun cause you're clearly a twat who knows nothing, would constitute griefing.
Now if im in the woods and I just kill you and take your stuff, well... that''s the game. Happened to me today, did I care. No not really, I've got more of the same stuff in my basket by my tent. In other words, big whoop.
So nub, learn what griefing is before you go making nubish assumptions on FFA pvp games, and do some more research before you make a further dildo out of yourself.
K thanks, bye.
FFA pvp doesn't really put me off, it's more the fact that people like you are attracted to FFA pvp games.
sometimes it feels like wow was the apocalypse of the MMO and we're just starting to rebuild. I mean who in their right mind thinks that being killed in the woods is griefing.
Griefing you MMO nub is when someone repeatedly inhibits your ability to play a game for elongated periods of time. So If i were to find your nub ass in the wild, and then kill you and hunt you down for 2-3 hours over and over and over again, while fun cause you're clearly a twat who knows nothing, would constitute griefing.
Now if im in the woods and I just kill you and take your stuff, well... that''s the game. Happened to me today, did I care. No not really, I've got more of the same stuff in my basket by my tent. In other words, big whoop.
So nub, learn what griefing is before you go making nubish assumptions on FFA pvp games, and do some more research before you make a further dildo out of yourself.
K thanks, bye.
FFA pvp doesn't really put me off, it's more the fact that people like you are attracted to FFA pvp games.
Ok look, its an element of the game, thats it really. You learn to protect your own, build a community with your neighbors, and work together to protect whats yours. Thats what it does in Xsyon. Had a lil nobody walk in who proceeded to kill my friend seconds after i left him becuase my friends 'armor looked cool'. So I did what anyone would do, I called the cops on his ass. For the next hour or so the local military tribe tracked him down and finally killed him, taking back everything he took and then some. Sure I could have just build my buddy some new tools and armor and said whatevah, but its the principle of the community that counts. The protector tribes need to earn the trust of thier neighbors and earn the right to call themselves the protector of the smaller tribes around them. And the smaller tribes need to see they can call on thier protectors and get results. Its all part of the game.
Dont just say all PvP is bad just because its FFA PvP, its part of the world and it's dangers everyone has to deal with. I know if some evil shows up around our lil spot, we all know about it soon enough. We watch and keep ourselves safe, call on each other to defend if need be and maybe call on help from the local militia if its something we can't handle on our own. All this makes the game more believable and more enjoyable. I dont PvP by choice, but if my home and my friends are threatened I will jump to defend them.
On the other hand, I'm a nuetral trader by RP choice, so I will just as soon trade goods to the local good tribe as I will replacement weapons and armor to the evil who got 'caught'. If the price is right, its all business to me in the end. Keep your friends close and your enemies closer, oh yeah, and get payed in advance on custom jobs cause even the good guys aren't always good!
The great part of Xsyon is it makes all this 'community' easily achieved. Its all over the place in this game. Sure there are people there that want to go about griefing and PKin, but there are just as many if not more who fight against that and want to make the world safe for everyone else. Its not like FFA PvP in DF where pretty much everyone just wants to fight everyone else and thats it.
Oh and yeah SaintBob has some good tutorial vids, I also like these two that showed up very recently - well odne with better settings on the graphics.
Currently the only way to play Xsyon is by preordering it (which includes two free months after launch).
As for those scared by ffa PvP, I can understand this concept might seem unsettling if you're not used to it. However, a sandbox needs to be free of restraints on player freedom - the ability to attack other players is a part of that freedom, as is the ability to fight back, organize manhunts, uphold your own laws, and punish murderers. Losing stuff also means that the economy works better, since a peaceful world of safe crafting and building not only is boring as hell, it's also a world of endless supply.
The problem with recent ffa PvP games like Darkfall and Mortal Online is that those games do not offer anything to do except PvP; they're not really sandboxes, meaning that ffa PvP leads to very violent and hostile worlds where anyone not PvPing 24/7 is doing it wrong.
Xsyon on the other hand will be launching with several real sandbox systems, and even more in the pipeline. The combat is still pretty dull and undeveloped, meaning that it hardly will be the game's central feature; "hardcore PvPers" (that infamous carebear nightmare) will probably prefer to play games like DF or MO because those games focus 100% on combat.
Currently the only way to play Xsyon is by preordering it (which includes two free months after launch).
As for those scared by ffa PvP, I can understand this concept might seem unsettling if you're not used to it. However, a sandbox needs to be free of restraints on player freedom - the ability to attack other players is a part of that freedom, as is the ability to fight back, organize manhunts, uphold your own laws, and punish murderers. Losing stuff also means that the economy works better, since a peaceful world of safe crafting and building not only is boring as hell, it's also a world of endless supply.
The problem with recent ffa PvP games like Darkfall and Mortal Online is that those games do not offer anything to do except PvP; they're not really sandboxes, meaning that ffa PvP leads to very violent and hostile worlds where anyone not PvPing 24/7 is doing it wrong.
Xsyon on the other hand will be launching with several real sandbox systems, and even more in the pipeline. The combat is still pretty dull and undeveloped, meaning that it hardly will be the game's central feature; "hardcore PvPers" (that infamous carebear nightmare) will probably prefer to play games like DF or MO because those games focus 100% on combat.
This is exactly right - plus:
I have run into many many people. . and groups of people and never been attacked. People are generally too busy and do not want to risk losing the resources they have. There are many tribes around with the purpose of being peaceful and working with the other tribes to keep regions safe etc.
I have only played a PK once and that was during the Meridan beta. It was hard. If you went near town people would form a mob and come after you. Xsyon will be the same. . it almost makes me want to play one. Also Player Killers will likey chose to have an "evil" tribe so that they can kill people all they want even on that persons tribal land. In this case you can mob up and attack them even on their own tribal land if it works how I understand it to be at launch. Usually PKs have little risk. They get to chose the timing of their attacks and can attack people who are much less prepared and able to defend themselves. I just don't see it being quite that way in Xsyon. It hasn't been a problem for me yet anyway. . but I am one person. . . . who has spent waaaay too much time playing.. . like I am going to now at 5:00 AM on a Sunday morning.
In discussions about MO's failure as a sandbox, people usually agree that a major problem with that game is the fact that it's full of "wolves", but lacks "sheep". Being a murderer is easy, rewarding and fun. Being a crafter or trader (or anti-PK for that matter) is slow and dull, and only serves to supply the constant PvP.
Of course, this means that the game is full of random PKing, both since it's so easy and since there's nothing else to do. Fun for those enjoying constant PvP, but hardly a winning recipe for a sandbox game. Wolves preying upon wolves is not the way to go for a working virtual world worth living in.
In Xsyon, I believe the opposite scenario will emerge: lots and lots fun stuff to do besides fighting, and much to lose by becoming a murderer, means that fewer people will chose the PK path. Of course some still will, and they'll probably have to be pretty organized to have any success, but that's just fine since a sandbox game needs conflict and violence. It's just important that PvP isn't the sole purpose of the game.
In discussions about MO's failure as a sandbox, people usually agree that a major problem with that game is the fact that it's full of "wolves", but lacks "sheep". Being a murderer is easy, rewarding and fun. Being a crafter or trader (or anti-PK for that matter) is slow and dull, and only serves to supply the constant PvP.
Of course, this means that the game is full of random PKing, both since it's so easy and since there's nothing else to do. Fun for those enjoying constant PvP, but hardly a winning recipe for a sandbox game. Wolves preying upon wolves is not the way to go for a working virtual world worth living in.
In Xsyon, I believe the opposite scenario will emerge: lots and lots fun stuff to do besides fighting, and much to lose by becoming a murderer, means that fewer people will chose the PK path. Of course some still will, and they'll probably have to be pretty organized to have any success, but that's just fine since a sandbox game needs conflict and violence. It's just important that PvP isn't the sole purpose of the game.
There isn't much to lose... at all lol. Some people will focus on pvp just like in MO and will turn Zsyon the same wayMO was turne dinto. Nothing gonna change that
I'll imagine this... From day 1, everyone builds up thier tribes. They work so hard to build a wall up, roads, holes. Day 90 is the day open pvp day. Everything falls apart due to griefing on pvp, griefing on building over yours, destroying tribes. All the hardwork from Day 1 is waste of time due to griefing, Aholes. Also Graphic isnt that good... I have seen youtube someone fighting a coyote... this guy sure look like a pro boxer with stick figure. SO FUNNY! This isnt my type of game. It will turn out to be Griefing game of the year when pvp starts.
Hello Just look at those vids and then decide if you like or not
I've been playing this game for the last week. Its been a breath of fresh air. That being said, if you are looking for a replacement for MO or Darkfall, this isnt the game for you. The combat is pretty awful tbh.
But I didnt buy this game for pvp. I bought this game as an online Minecraft simulator, and thats pretty much what you are getting at launch. I'll likely play this for the 2 free months, see where it goes, and then put it aside for a while.
There isn't much to lose... at all lol. Some people will focus on pvp just like in MO and will turn Zsyon the same wayMO was turne dinto. Nothing gonna change that
As I've understood it, "evil" tribes (PKs) in Xsyon will be free game for good tribes - meaning they're risking everything they own and have built by going the murderer route. In MO on the other hand, a murderer has access to everyting except blue (i.e. lawful) towns, which is a meaningless consequence since there are plenty of red (i.e. lawless) towns. All structures can be destroyed, regardless of whether the owner is a PK or not.
But more importantly, Xsyon has tons of sandbox features, while MO has almost none. In MO, killing people is the most effective way of accomploshing anything, whilein Xsyon PKing will not be the only viable playstyle. I guess PKs will either be homeless lone wolves, killing random people for their stuff but not risking settling anywhere since any work put into buildings etc will easily be lost - or organized murderer-tribes with the manpower and resources to guard their territory.
Both these playstyles will be more difficult than being a peaceful gatherer/builder/crafter = less people will PK than in MO.
There isn't much to lose... at all lol. Some people will focus on pvp just like in MO and will turn Zsyon the same wayMO was turne dinto. Nothing gonna change that
As I've understood it, "evil" tribes (PKs) in Xsyon will be free game for good tribes - meaning they're risking everything they own and have built by going the murderer route. In MO on the other hand, a murderer has access to everyting except blue (i.e. lawful) towns, which is a meaningless consequence since there are plenty of red (i.e. lawless) towns. All structures can be destroyed, regardless of whether the owner is a PK or not.
But more importantly, Xsyon has tons of sandbox features, while MO has almost none. In MO, killing people is the most effective way of accomploshing anything, whilein Xsyon PKing will not be the only viable playstyle. I guess PKs will either be homeless lone wolves, killing random people for their stuff but not risking settling anywhere since any work put into buildings etc will easily be lost - or organized murderer-tribes with the manpower and resources to guard their territory.
Both these playstyles will be more difficult than being a peaceful gatherer/builder/crafter = less people will PK than in MO.
I sure hope you are right. That would make me want to play in an evil tribe. If it is a gankfest where PK clans get organized raid unprepared non combat guilds and then log out . .no thanks. I love when people complain about "safe zones". . We came to your camp totally prepared with our entire tribe online and ready to fight and you ran to a safezone carebear! That kind of comment makes me laugh.
If killing people means that people can come to your camp and get vengeance anytime then that is fits what I am looking for. There is too little consequence for PKs in a typical game. Yet they seem to cry constantly about the few features in the game that balance it out for non combat players.
Don't know yet if I would go as far as the OP just yet. There are many features to be added yet and the game needs to mature a bit before this type of statement. I'm enjoying it so far, and the statement may turn out to be true, but not yet.
Xsyon was one of the games i kept my eyes on since 2009, but since the development was somehow under the shadow, i kinda left the progression
and went to follow on Earthrise Instead, with the major abysmall release of Earthrise, i was glad i didn't pull the trigger to spend 50 bucks on that game
Earthrise, just like Xsyon, have a great on paper concept, everything was so perfect in the promised feature, but look at what happen to Earthrise now
i hope Xsyon wont be like Earthrise, i am tired of all the recent release, i do not expect a total smooth release for a game, i just hope that the game is playable and fun during release, which is something that ER does not offer
but i sometimes trust the community, 90% of you say the game is awesome, so i will be looking over the saintbob video on youtube, and hopefully it will satisfy me and make me buy the game
Comments
EDIT: This thread, for some reason, was starting to lead to some flaming. I'm all about being civilized.
While this game does have FFA its not your typical game. Everything is player crafted its so easy to replace anything you loose. Even if you loose resources chances are they wont be able to carry them all off. You carrying is limited and weight food water all play a role.
Once they get all the features in this game will attract lots of players. As you can see from previous post once players get in and see what a real sandbox is like they love it or they hate it. But if your looking for a game with lots of freedom this game is for you. If you like the themepark type game this wont be for you. But one thing for sure is playing it solo will be a great challenge. It's not going to be impossible but its going to be a nice challenge.
A good tribe is your best bet.
When looking for a tribe make sure you research them for what type of playstyle you like. Tribes are based on good evil and neutral. Good and evil tribes can not even trade with each other and trade will be a good part of this game along with crafting and resources.
I would say the closest game to this would be wurm online. Possibly mine craft is also a close fit.
It's just a different type of game.
All i can say is im enjoying it.
played M59,UO,lineage,EQ,Daoc,Entropia,SWG,Horizons,Lineage2.EQ2,Vangaurd,Irth online, DarkFall,Star Trek
and many others that did not make the cut or i just plain forgetting about.
Griefing will be so far down it isnt funny. No one reads the faq's or fourms on the game we just read he said she siad on non official fourms.
Look Evil can attack any one. Good can atack evil same for nuetral. Nuetral can do both evil and good.
What people don't read cause they rather asume than read the faq's is when you kill someone you can get penalized.
Ig good kills another good player he gets penalized cause hes not supose to kill good. Nuetral take a hit when killing good. No one can come on tribal land and kill you unless your evil evil don''t get protection. Your tribe can run in and kill them. If you get to much negative faction as a good or nuetral you become evil and are booted from tribe system done cause of faction change.
There are system put in to balance and minimize griefing. Stop flaming up fourms about this griefing.
sometimes it feels like wow was the apocalypse of the MMO and we're just starting to rebuild. I mean who in their right mind thinks that being killed in the woods is griefing.
Griefing you MMO nub is when someone repeatedly inhibits your ability to play a game for elongated periods of time. So If i were to find your nub ass in the wild, and then kill you and hunt you down for 2-3 hours over and over and over again, while fun cause you're clearly a twat who knows nothing, would constitute griefing.
Now if im in the woods and I just kill you and take your stuff, well... that''s the game. Happened to me today, did I care. No not really, I've got more of the same stuff in my basket by my tent. In other words, big whoop.
So nub, learn what griefing is before you go making nubish assumptions on FFA pvp games, and do some more research before you make a further dildo out of yourself.
K thanks, bye.
EDIT: This thread is being edited to keep flaming down.
FFA pvp doesn't really put me off, it's more the fact that people like you are attracted to FFA pvp games.
Id have to agree with JJ.
Beinglazy I know, but rather than wade through crap can someone who plays this game post a link to a decent vid?
I'm curious and would like to see something representative, not some dated beta footage.
Aryas
Playing: Ableton Live 8
~ ragequitcancelsubdeletegamesmashcomputerkillself ~
Check here for really recent videos of most of the systems
http://www.youtube.com/user/Saintbob001
Looks like fun. Also looks like it needs more work. I'll put it on my list and check back in a few months how it's doing.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
How can I beta test this game? Any trial or buddy keys?
Ok look, its an element of the game, thats it really. You learn to protect your own, build a community with your neighbors, and work together to protect whats yours. Thats what it does in Xsyon. Had a lil nobody walk in who proceeded to kill my friend seconds after i left him becuase my friends 'armor looked cool'. So I did what anyone would do, I called the cops on his ass. For the next hour or so the local military tribe tracked him down and finally killed him, taking back everything he took and then some. Sure I could have just build my buddy some new tools and armor and said whatevah, but its the principle of the community that counts. The protector tribes need to earn the trust of thier neighbors and earn the right to call themselves the protector of the smaller tribes around them. And the smaller tribes need to see they can call on thier protectors and get results. Its all part of the game.
Dont just say all PvP is bad just because its FFA PvP, its part of the world and it's dangers everyone has to deal with. I know if some evil shows up around our lil spot, we all know about it soon enough. We watch and keep ourselves safe, call on each other to defend if need be and maybe call on help from the local militia if its something we can't handle on our own. All this makes the game more believable and more enjoyable. I dont PvP by choice, but if my home and my friends are threatened I will jump to defend them.
On the other hand, I'm a nuetral trader by RP choice, so I will just as soon trade goods to the local good tribe as I will replacement weapons and armor to the evil who got 'caught'. If the price is right, its all business to me in the end. Keep your friends close and your enemies closer, oh yeah, and get payed in advance on custom jobs cause even the good guys aren't always good!
The great part of Xsyon is it makes all this 'community' easily achieved. Its all over the place in this game. Sure there are people there that want to go about griefing and PKin, but there are just as many if not more who fight against that and want to make the world safe for everyone else. Its not like FFA PvP in DF where pretty much everyone just wants to fight everyone else and thats it.
Oh and yeah SaintBob has some good tutorial vids, I also like these two that showed up very recently - well odne with better settings on the graphics.
http://www.youtube.com/watch?v=ZeWBOo_9CL0
http://www.youtube.com/watch?v=tKagYhrQJbE
And if those aren't enough to make you play, here...
http://www.youtube.com/watch?v=2d6aR7okNW4&feature=related
http://www.youtube.com/watch?v=c8rO4h_mAdc&NR=1
Thanks mate.
Aryas
Playing: Ableton Live 8
~ ragequitcancelsubdeletegamesmashcomputerkillself ~
Currently the only way to play Xsyon is by preordering it (which includes two free months after launch).
As for those scared by ffa PvP, I can understand this concept might seem unsettling if you're not used to it. However, a sandbox needs to be free of restraints on player freedom - the ability to attack other players is a part of that freedom, as is the ability to fight back, organize manhunts, uphold your own laws, and punish murderers. Losing stuff also means that the economy works better, since a peaceful world of safe crafting and building not only is boring as hell, it's also a world of endless supply.
The problem with recent ffa PvP games like Darkfall and Mortal Online is that those games do not offer anything to do except PvP; they're not really sandboxes, meaning that ffa PvP leads to very violent and hostile worlds where anyone not PvPing 24/7 is doing it wrong.
Xsyon on the other hand will be launching with several real sandbox systems, and even more in the pipeline. The combat is still pretty dull and undeveloped, meaning that it hardly will be the game's central feature; "hardcore PvPers" (that infamous carebear nightmare) will probably prefer to play games like DF or MO because those games focus 100% on combat.
This is exactly right - plus:
I have run into many many people. . and groups of people and never been attacked. People are generally too busy and do not want to risk losing the resources they have. There are many tribes around with the purpose of being peaceful and working with the other tribes to keep regions safe etc.
I have only played a PK once and that was during the Meridan beta. It was hard. If you went near town people would form a mob and come after you. Xsyon will be the same. . it almost makes me want to play one. Also Player Killers will likey chose to have an "evil" tribe so that they can kill people all they want even on that persons tribal land. In this case you can mob up and attack them even on their own tribal land if it works how I understand it to be at launch. Usually PKs have little risk. They get to chose the timing of their attacks and can attack people who are much less prepared and able to defend themselves. I just don't see it being quite that way in Xsyon. It hasn't been a problem for me yet anyway. . but I am one person. . . . who has spent waaaay too much time playing.. . like I am going to now at 5:00 AM on a Sunday morning.
Wa min God! Se æx on min heafod is!
In discussions about MO's failure as a sandbox, people usually agree that a major problem with that game is the fact that it's full of "wolves", but lacks "sheep". Being a murderer is easy, rewarding and fun. Being a crafter or trader (or anti-PK for that matter) is slow and dull, and only serves to supply the constant PvP.
Of course, this means that the game is full of random PKing, both since it's so easy and since there's nothing else to do. Fun for those enjoying constant PvP, but hardly a winning recipe for a sandbox game. Wolves preying upon wolves is not the way to go for a working virtual world worth living in.
In Xsyon, I believe the opposite scenario will emerge: lots and lots fun stuff to do besides fighting, and much to lose by becoming a murderer, means that fewer people will chose the PK path. Of course some still will, and they'll probably have to be pretty organized to have any success, but that's just fine since a sandbox game needs conflict and violence. It's just important that PvP isn't the sole purpose of the game.
There isn't much to lose... at all lol. Some people will focus on pvp just like in MO and will turn Zsyon the same wayMO was turne dinto. Nothing gonna change that
Hello Just look at those vids and then decide if you like or not
http://www.youtube.com/watch?v=ZeWBOo_9CL0
http://www.youtube.com/watch?v=tKagYhrQJbE
Also seasons change so Enjoy ...
i just couldn't stop laughing....sandbox huh???
indeed...ROFLOL
piece of crap
http://www.youtube.com/watch?v=4gIS0Rutwnc&feature=related
I've been playing this game for the last week. Its been a breath of fresh air. That being said, if you are looking for a replacement for MO or Darkfall, this isnt the game for you. The combat is pretty awful tbh.
But I didnt buy this game for pvp. I bought this game as an online Minecraft simulator, and thats pretty much what you are getting at launch. I'll likely play this for the 2 free months, see where it goes, and then put it aside for a while.
Video posted 05 April 2010. clap clap you're so wise lmao!!
You even have not tried this game.
As I've understood it, "evil" tribes (PKs) in Xsyon will be free game for good tribes - meaning they're risking everything they own and have built by going the murderer route. In MO on the other hand, a murderer has access to everyting except blue (i.e. lawful) towns, which is a meaningless consequence since there are plenty of red (i.e. lawless) towns. All structures can be destroyed, regardless of whether the owner is a PK or not.
But more importantly, Xsyon has tons of sandbox features, while MO has almost none. In MO, killing people is the most effective way of accomploshing anything, whilein Xsyon PKing will not be the only viable playstyle. I guess PKs will either be homeless lone wolves, killing random people for their stuff but not risking settling anywhere since any work put into buildings etc will easily be lost - or organized murderer-tribes with the manpower and resources to guard their territory.
Both these playstyles will be more difficult than being a peaceful gatherer/builder/crafter = less people will PK than in MO.
I sure hope you are right. That would make me want to play in an evil tribe. If it is a gankfest where PK clans get organized raid unprepared non combat guilds and then log out . .no thanks. I love when people complain about "safe zones". . We came to your camp totally prepared with our entire tribe online and ready to fight and you ran to a safezone carebear! That kind of comment makes me laugh.
If killing people means that people can come to your camp and get vengeance anytime then that is fits what I am looking for. There is too little consequence for PKs in a typical game. Yet they seem to cry constantly about the few features in the game that balance it out for non combat players.
(I am not just referring to Iksis)
/rant off
Wa min God! Se æx on min heafod is!
Don't know yet if I would go as far as the OP just yet. There are many features to be added yet and the game needs to mature a bit before this type of statement. I'm enjoying it so far, and the statement may turn out to be true, but not yet.
I self identify as a monkey.
Xsyon was one of the games i kept my eyes on since 2009, but since the development was somehow under the shadow, i kinda left the progression
and went to follow on Earthrise Instead, with the major abysmall release of Earthrise, i was glad i didn't pull the trigger to spend 50 bucks on that game
Earthrise, just like Xsyon, have a great on paper concept, everything was so perfect in the promised feature, but look at what happen to Earthrise now
i hope Xsyon wont be like Earthrise, i am tired of all the recent release, i do not expect a total smooth release for a game, i just hope that the game is playable and fun during release, which is something that ER does not offer
but i sometimes trust the community, 90% of you say the game is awesome, so i will be looking over the saintbob video on youtube, and hopefully it will satisfy me and make me buy the game
So What Now?