I like what they are doing for 10mans, others can join and get prizes, but your group gets main loot. Most games just have instances or open world any can get loot systems. In Future MMO's I would like to see all three implemented in the game.
The problem with Rift and with a lot of other new MMOs is that the beginning 1-15 is well done and entertaining, and the endgame looks like it will be well done and entertaining, but the middle game is very boring and can kill an otherwise decent game.
Originally posted by JeroKane Originally posted by Pocahinha Rift » the only mmorpg that is actually ready for release in the last decade.
Yup. Sad but true. + another one
I don´t know if it is in the last decade. Now in DAoC the Dragons (and Realm Abilities) were patched in later. In LotRo Helegrod was patched in later.
Face it: Your favourite MMO was not finished at release. Maybe it is time to rethink the genre. Next comes Vanguard 2 finished, then DAoC 2 finished, then EVE 2 finished. Why not? I am still not sure if I should preorder it as an old fart, but I like the direction.
Raids...fail that's not end game content that's just another hamster wheel. You can call pvp and pve territory control, player run castles end game content but not raids.
I'm with ya bud. I really hope raiding isn't the only inteded end game content, especially as the only avenue for end game progression.
Rift is PvE-centered. raiding is pve-endgame. Always has been, always will be.
So? Just because the game is PvE centered does not mean it should not have PvP endgame. From the FAQ:
Will there be Player vs. Player combat in RIFT?
RIFT will definitely offer many forms and fashions of Player vs. Player (PvP) combat. More details will be released about our PvP systems and servers in the near future.
Okay...so what's the problem with endgame raiding again?
Nothing but there should be PvP endgame as well because it is clearly advertised as having many forms of PvP.
End game PvE Raids draw more people and thus makes more money. Their initial release of the game has to be profitable to attract more investors. I think they've got that part of it nailed.
They did roll back the PvP changes to Wardstones on the PvP servers, so it's possible they'll program a different sort of end game experience for people who are into PvP. I could even see this being possible on both PvP and PvE servers with new zones for Faction territory control. They have the basics down with the Wardstones being the equivalent to territory control on PvP servers. If they added some keeps for sieges I think they could do it without having to spend an arm and a leg. The experience would depend heavily on server populations though. Would be neat if they had zones that were cross server, and you fought people from other servers...kind of like fighting people from other planes of existence for the land and resources.
You are absolutely wrong. Raiding is niche content. Every developer admits that less than 20% of their player base ever participates in it. Most gamers don't want to have anything to do with raiding. They play till they are forced to raid, then re-roll or move on to another game.
Innovation seems to be a hot topic here on these forums so let me make a list...
1.Intstant Join Raid and Group option for Zone Events
2. Dynamic Roaming mob invasions
3. AOE looting
4. Dynamic Raid Dungeons that alter the landscape
5. Open World PvP Raid Content
6. Zone Wide PvPvE ( Ancient Wardstones)
7. Rifts
8. Contested PvP Zones with Control points that triggers Open World Raid Bosses
9. 4 callings, 9 souls, 4 templates for each character to customize
10. Server Architecture to allow 450+ players Fighting hundreds of mobs in one area of a zone
As far as i know theres not another MMORPG out that offers any of this, you may like to say it's all been done before but thats just not the case. And to think that Rift is still in beta i would say they have put every other MMORPG including WoW to shame...
Call it what you want but this company Trion has put more on the plate pre release then any other MMORPG in history.
Please tell me one company that has done it better pre-release...
If i was to invest my time and money into any MMORPG development company in the last 13 years it would be Trion... Number 10 on my list is a really big deal and i feel gets over looked alot, not one single MMOrpg that i have played in 13 years can accomplish Truely Massive server wide game play.
You have a point here, however we still have to see if the game is actually fun and the promised features work as intented. Rift is not a revolution but slow evolution. From I have heard it already gets top marks for polish.
Rift » the only mmorpg that is actually ready for release in the last decade.
Sadly I agree even if I would say for the last 5 years. GW was ready (yeah, it is more a CORPG). LOTRO was pretty ready as well even if it lacked a lot of content, it had all the basics working fine.
But I think the game still need an expansion to truly shine. They are getting feedback now that the quests aren't that good and they did surprisingly listen to other stuff the community told them so my guess is that they will make try to improve the questing when they release new content.
Rift is a pretty good game but I think it could get a lot better still, all the basics are there and working now, it is of course the most important right now but it will be interesting to see where the game is in 3 years.
A very good entry. Guess the first patches will say a lot about the future of the game for sure.
Watching a GM skip mechanics was incredibly fuuuuuu...
They, uh, couldn't spare 9-19 other guys to help out and actually do the content?
Plus, you wouldn't catch me raiding with that guy, backpedaling, clicking... lol.
- - -
Seriously, they could have actually shown raiding and not a gm one shotting crap.
LOL I love people like this!
They are not going to give away any of the mechanics for the stuff that would be stupid even showing a small clip of 10-20 people doing each could give stuff away.
Watching a GM skip mechanics was incredibly fuuuuuu...
They, uh, couldn't spare 9-19 other guys to help out and actually do the content?
Plus, you wouldn't catch me raiding with that guy, backpedaling, clicking... lol.
- - -
Seriously, they could have actually shown raiding and not a gm one shotting crap.
LOL I love people like this!
They are not going to give away any of the mechanics for the stuff that would be stupid even showing a small clip of 10-20 people doing each could give stuff away.
I NEED MOARRRRR NOW!!!! GIMIMIE GIMMIE!
All that video shows is nothing. If you want to show raiding, show raiding. Don't show a guy able to ignore all mechanics immune to all damage.
If you don't want to show a raid doing content, don't show anything.
Love you too.
Spec'ing properly is a gateway drug. 12 Million People have been meter spammed in heroics.
Watching a GM skip mechanics was incredibly fuuuuuu...
They, uh, couldn't spare 9-19 other guys to help out and actually do the content?
Plus, you wouldn't catch me raiding with that guy, backpedaling, clicking... lol.
- - -
Seriously, they could have actually shown raiding and not a gm one shotting crap.
LOL I love people like this!
They are not going to give away any of the mechanics for the stuff that would be stupid even showing a small clip of 10-20 people doing each could give stuff away.
I NEED MOARRRRR NOW!!!! GIMIMIE GIMMIE!
All that video shows is nothing. If you want to show raiding, show raiding. Don't show a guy able to ignore all mechanics immune to all damage.
If you don't want to show a raid doing content, don't show anything.
Love you too.
It showed the raids, showed how they were setup, mentioned how many there would be, explained how loot would work and they did it all without giving away anything unnecessary ........so not sure what you are on, but I don't want any.
Innovation seems to be a hot topic here on these forums so let me make a list...
1.Intstant Join Raid and Group option for Zone Events
What? So you get grouped when doing zone event? How is this significant or even worth mentioning? And with LFG tool missing, if I am not mistaken.
2. Dynamic Roaming mob invasions
Among other games AO did it
3. AOE looting
Disliking the feature and it is far from significant. Takes some RP from RPG
4. Dynamic Raid Dungeons that alter the landscape
Tell more. How is dungeon dynamic? Hopefuly not as dynamic as LOL rifts are
5. Open World PvP Raid Content
The stones? THe only change I think is significant and good
6. Zone Wide PvPvE ( Ancient Wardstones)
Aion, War?
7. Rifts
Minor change that is more of a cosmetical. Instead of entering the dungeon dungeon practically enters you. I don't see what all the fuss is about
8. Contested PvP Zones with Control points that triggers Open World Raid Bosses
9. 4 callings, 9 souls, 4 templates for each character to customize
To much that is never used. Only cosmetical as was already established. The animations look, feel and play the same and differ little even in effects. It's there just so you can write it here and they can write it on the box. Try to play for example AoC with 3 specialisatioins. You can't put everything on keyboard even.
10. Server Architecture to allow 450+ players Fighting hundreds of mobs in one area of a zone
I want to see that on full server
As far as i know theres not another MMORPG out that offers any of this, you may like to say it's all been done before but thats just not the case. And to think that Rift is still in beta i would say they have put every other MMORPG including WoW to shame...
Call it what you want but this company Trion has put more on the plate pre release then any other MMORPG in history.
Please tell me one company that has done it better pre-release...
If i was to invest my time and money into any MMORPG development company in the last 13 years it would be Trion... Number 10 on my list is a really big deal and i feel gets over looked alot, not one single MMOrpg that i have played in 13 years can accomplish Truely Massive server wide game play.
These are all small changes. Bringing nothing new. It is as innovative as LOTRO is. That is a fact. It might be a nice game but it is full of refurbished content.
For example, AoC brings a totally new way of combat, voice over quests, siege mechanics, dot based heal mechanics, superior graphics and sound, animations within quests, pve raid crafting (hmm actually not sure if this has been done before) , no auto attack and 2 most unique classes in MMO's till today.. And I would still say it is far from enough to be satisfied.
Much of what it showed, we knew. We knew rifting would be 10 man content and instanced raids would be 20 man. I wanted to see a raid in action.
Imagine a fight from a game you know.. How sad of an imitation would it be if they just showed the devs ignoring the mechanics. How hard do those mobs hit? Are they a threat to anything? Is it an aoe fest or are there reasons to take care with what you're fighting.
They could have skipped about from raid to raid so as not to reveal too much of a fight while still showing us how much mechanics actually mean.
Spec'ing properly is a gateway drug. 12 Million People have been meter spammed in heroics.
Innovation seems to be a hot topic here on these forums so let me make a list...
1.Intstant Join Raid and Group option for Zone Events
What? So you get grouped when doing zone event? How is this significant or even worth mentioning? And with LFG tool missing, if I am not mistaken.
2. Dynamic Roaming mob invasions
Among other games AO did it
3. AOE looting
Disliking the feature and it is far from significant. Takes some RP from RPG
4. Dynamic Raid Dungeons that alter the landscape
Tell more. How is dungeon dynamic? Hopefuly not as dynamic as LOL rifts are
5. Open World PvP Raid Content
The stones? THe only change I think is significant and good
6. Zone Wide PvPvE ( Ancient Wardstones)
Aion, War?
7. Rifts
Minor change that is more of a cosmetical. Instead of entering the dungeon dungeon practically enters you. I don't see what all the fuss is about
8. Contested PvP Zones with Control points that triggers Open World Raid Bosses
9. 4 callings, 9 souls, 4 templates for each character to customize
To much that is never used. Only cosmetical as was already established. The animations look, feel and play the same and differ little even in effects. It's there just so you can write it here and they can write it on the box. Try to play for example AoC with 3 specialisatioins. You can't put everything on keyboard even.
10. Server Architecture to allow 450+ players Fighting hundreds of mobs in one area of a zone
I want to see that on full server
As far as i know theres not another MMORPG out that offers any of this, you may like to say it's all been done before but thats just not the case. And to think that Rift is still in beta i would say they have put every other MMORPG including WoW to shame...
Call it what you want but this company Trion has put more on the plate pre release then any other MMORPG in history.
Please tell me one company that has done it better pre-release...
If i was to invest my time and money into any MMORPG development company in the last 13 years it would be Trion... Number 10 on my list is a really big deal and i feel gets over looked alot, not one single MMOrpg that i have played in 13 years can accomplish Truely Massive server wide game play.
These are all small changes. Bringing nothing new. It is as innovative as LOTRO is. That is a fact. It might be a nice game but it is full of refurbished content.
For example, AoC brings a totally new way of combat, voice over quests, siege mechanics, dot based heal mechanics, superior graphics and sound, animations within quests, pve raid crafting (hmm actually not sure if this has been done before) , no auto attack and 2 most unique classes in MMO's till today.. And I would still say it is far from enough to be satisfied.
Your responses mean nothing because 1. it is obvious you are not interested in the game, and 2. you cannot mention one game that does everything Rift is doing. No one ever ever ever said Rift is doing a lot of things other games have never done.
The refurbished comment made me LOL. Yes yes lets take all the crappy failure ideas from past MMOs and put them in ours so we can be a failed game like AoC.
They are smart. They know what the masses like and want. They are delivering a polished product with more jam packed into it than most games that have attempted a big release in recent years.
Much of what it showed, we knew. We knew rifting would be 10 man content and instanced raids would be 20 man. I wanted to see a raid in action.
Imagine a fight from a game you know.. How sad of an imitation would it be if they just showed the devs ignoring the mechanics. How hard do those mobs hit? Are they a threat to anything? Is it an aoe fest or are there reasons to take care with what you're fighting.
They could have skipped about from raid to raid so as not to reveal too much of a fight while still showing us how much mechanics actually mean.
Why would I watch a boss fight to a game that has not been released? I mean any game for that matter. I would not want it to be spoiled in any way what so ever.
I want to see, learn, and do it all for myself not have someone spoon feed me like I am a baby.
As someone that has thoroughly criticized Rift throughout, I can say that looked pretty cool.
I hope they deliver. Seems like this could be a good themepark after all. If only I weren't hitting midterms next week I might consider giving it another shot.
Innovation seems to be a hot topic here on these forums so let me make a list...
1.Intstant Join Raid and Group option for Zone Events
What? So you get grouped when doing zone event? How is this significant or even worth mentioning? And with LFG tool missing, if I am not mistaken.
2. Dynamic Roaming mob invasions
Among other games AO did it
3. AOE looting
Disliking the feature and it is far from significant. Takes some RP from RPG
4. Dynamic Raid Dungeons that alter the landscape
Tell more. How is dungeon dynamic? Hopefuly not as dynamic as LOL rifts are
5. Open World PvP Raid Content
The stones? THe only change I think is significant and good
6. Zone Wide PvPvE ( Ancient Wardstones)
Aion, War?
7. Rifts
Minor change that is more of a cosmetical. Instead of entering the dungeon dungeon practically enters you. I don't see what all the fuss is about
8. Contested PvP Zones with Control points that triggers Open World Raid Bosses
9. 4 callings, 9 souls, 4 templates for each character to customize
To much that is never used. Only cosmetical as was already established. The animations look, feel and play the same and differ little even in effects. It's there just so you can write it here and they can write it on the box. Try to play for example AoC with 3 specialisatioins. You can't put everything on keyboard even.
10. Server Architecture to allow 450+ players Fighting hundreds of mobs in one area of a zone
I want to see that on full server
As far as i know theres not another MMORPG out that offers any of this, you may like to say it's all been done before but thats just not the case. And to think that Rift is still in beta i would say they have put every other MMORPG including WoW to shame...
Call it what you want but this company Trion has put more on the plate pre release then any other MMORPG in history.
Please tell me one company that has done it better pre-release...
If i was to invest my time and money into any MMORPG development company in the last 13 years it would be Trion... Number 10 on my list is a really big deal and i feel gets over looked alot, not one single MMOrpg that i have played in 13 years can accomplish Truely Massive server wide game play.
These are all small changes. Bringing nothing new. It is as innovative as LOTRO is. That is a fact. It might be a nice game but it is full of refurbished content.
For example, AoC brings a totally new way of combat, voice over quests, siege mechanics, dot based heal mechanics, superior graphics and sound, animations within quests, pve raid crafting (hmm actually not sure if this has been done before) , no auto attack and 2 most unique classes in MMO's till today.. And I would still say it is far from enough to be satisfied.
I love how people try to pass off an opinion as fact. All of this is your opinion nothing more. I am going to play rift because I find it fun. I played AoC for a while because I found it fun. I played Asherons call because it was fun.
However in my OPINION nothing since the early days have been truly innovateive and that includes AoC. Touting AoC's combat as something new is a joke. Again this is just my opinion. It can not be fact because its my opinion. I will not, unlike you try to pass it off as fact when its only an opinion.
Innovation seems to be a hot topic here on these forums so let me make a list...
1.Intstant Join Raid and Group option for Zone Events
What? So you get grouped when doing zone event? How is this significant or even worth mentioning? And with LFG tool missing, if I am not mistaken.
2. Dynamic Roaming mob invasions
Among other games AO did it
3. AOE looting
Disliking the feature and it is far from significant. Takes some RP from RPG
4. Dynamic Raid Dungeons that alter the landscape
Tell more. How is dungeon dynamic? Hopefuly not as dynamic as LOL rifts are
5. Open World PvP Raid Content
The stones? THe only change I think is significant and good
6. Zone Wide PvPvE ( Ancient Wardstones)
Aion, War?
7. Rifts
Minor change that is more of a cosmetical. Instead of entering the dungeon dungeon practically enters you. I don't see what all the fuss is about
8. Contested PvP Zones with Control points that triggers Open World Raid Bosses
9. 4 callings, 9 souls, 4 templates for each character to customize
To much that is never used. Only cosmetical as was already established. The animations look, feel and play the same and differ little even in effects. It's there just so you can write it here and they can write it on the box. Try to play for example AoC with 3 specialisatioins. You can't put everything on keyboard even.
10. Server Architecture to allow 450+ players Fighting hundreds of mobs in one area of a zone
I want to see that on full server
As far as i know theres not another MMORPG out that offers any of this, you may like to say it's all been done before but thats just not the case. And to think that Rift is still in beta i would say they have put every other MMORPG including WoW to shame...
Call it what you want but this company Trion has put more on the plate pre release then any other MMORPG in history.
Please tell me one company that has done it better pre-release...
If i was to invest my time and money into any MMORPG development company in the last 13 years it would be Trion... Number 10 on my list is a really big deal and i feel gets over looked alot, not one single MMOrpg that i have played in 13 years can accomplish Truely Massive server wide game play.
These are all small changes. Bringing nothing new. It is as innovative as LOTRO is. That is a fact. It might be a nice game but it is full of refurbished content.
For example, AoC brings a totally new way of combat (We've had Hack n Slash for a long time, casters work same as WoW), voice over quests (EQ2), siege mechanics (DAOC), dot based heal mechanics (EQ1 Druid?), superior graphics and sound (Not a feature), animations within quests (Wat? Cutscenes? FFXI), pve raid crafting (hmm actually not sure if this has been done before) (In nearly every MMO before it, it has) , no auto attack (Once again, Hack n Slash) and 2 most unique classes in MMO's till today.. And I would still say it is far from enough to be satisfied.
I love how you put down Rift for making "small changes", when the "features" you list as innovative from AoC are copied directly from other games as well. We can play this game all day, fact is Rift is a game that I, and many others, enjoy. You may not. Thats fine. AoC is still going, but I wouldn't suggest holding your breath for something "innovative" that you're going to love, because I have a feeling theres a reason you are on the forums and not playing a game atm.
But i wana pay for something that is promise and deliver. My money, my call...
Btw have u play VG when it launch? just asking
Whats up with people comparing games with cars.Dont get it.
well, since he may not understand from a gaming pov, so ive to link it to a real life thing
And you dont get his point.
You prefer an old fresh painted car that just works?Or a newly released ferrari that is a lot more fun to drive,but needs some time to get to maximum performance?
If I'm buying it now, it better work NOW. If it's ready in 6 months, that's when I'm paying. There's only one place where you pay in advance, but I get banned if I say where probably.
everywhere else you pay when you receive.
So youre saying that you are dumping your old car for the same car just painted different? I couldn't live with that. Would have a lot more fun with a ferrari,even if it wasnt perfect.
This analogy doesn't work here. Rift isn't just WoW with a new paint job. It has similar ideas and mechanics. Those who say it's EXACTLY the same, only played to level 10, at max. Maybe level 12 or 13. I'm level 37 right now (on Seastone), and I can tell you that the feel of the game changes. It still has similar mechanics, but they're modified enough to a point that it still feels fresh.
Rift isnt a car either,so stop comparing games to cars in the first place.
And yes endgame in rift is exactly the same as wow's.With the difference of open world raiding rifts.If you cant see that you are a pure fanboy.
Just downloaded the beta and yeah, so far this game's pretty much a WoW clone with some features from WAR, doesn't change the fact the games is very polished wiith a lot of content and doesn't stop it from being pretty enjoyable for what it is. Thought it does quite a few things better than WoW. I like the character customization which allow much more freedom to customize my character than in WoW. Tthe PvP maps and game mode are much more fun and even thought the fact that I'm an e-sport gamer, I like the lack of Arenas(seriously Arenas have ruined WoW's balance, not to mention they're fucking horribly boring anyway). The Rifts event are fun to do and scale very well with the number of players, thought I hope that Trion will develope it further into something like GW2's dynamic events.
I'm taking a few months break from EVE and will be getting this game. This game is pretty good for people who enjoy WoW-style gameplay but can't stand the graphic, the way the game is being handled and the fact that WoW has been turned into a Communist state by Big Brother Blizzard.
This game is pretty good for people who enjoy WoW-style gameplay but can't stand the graphic, the way the game is being handled and the fact that WoW has been turned into a Communist state by Big Brother Blizzard.
well said. blizzard has lost their way in my eyes.
rift gets better and better as you level up imo. i got to 42 tonight on the beta, and I can't wait for the head start...i leveled my beta char to almost max level and don't mind starting over...that should say something about how much I am enjoying this game.
So far as I can tell when you look past the complaints you and break it down all the devs seemed like they wanted to say is "We do have end game already in place." If you look at it like that love it or hate it they are already learning from the mistakes others (including WoW at a point in time) made. Call it what you like hate it even it is nice to know somebody atleast had a plan for their release. Let us hope other devs learn from this and follow suit.
One thing I don't like about the open world raid rifts is how it might get abused. A guild could make a 10 man group then have 20 extra guys standing around to quickly take down mobs. They could take turns farming rifts very quickly unless they scale for everyone in the area.
I suppose how much that would happen would depend on how nice the drops are in the raid rifts.
Comments
I like what they are doing for 10mans, others can join and get prizes, but your group gets main loot. Most games just have instances or open world any can get loot systems. In Future MMO's I would like to see all three implemented in the game.
The problem with Rift and with a lot of other new MMOs is that the beginning 1-15 is well done and entertaining, and the endgame looks like it will be well done and entertaining, but the middle game is very boring and can kill an otherwise decent game.
-I want a Platformer MMO
+ another one
I don´t know if it is in the last decade. Now in DAoC the Dragons (and Realm Abilities) were patched in later. In LotRo Helegrod was patched in later.
Face it: Your favourite MMO was not finished at release. Maybe it is time to rethink the genre. Next comes Vanguard 2 finished, then DAoC 2 finished, then EVE 2 finished. Why not?
I am still not sure if I should preorder it as an old fart, but I like the direction.
I'm with ya bud. I really hope raiding isn't the only inteded end game content, especially as the only avenue for end game progression.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
You are absolutely wrong. Raiding is niche content. Every developer admits that less than 20% of their player base ever participates in it. Most gamers don't want to have anything to do with raiding. They play till they are forced to raid, then re-roll or move on to another game.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Watching a GM skip mechanics was incredibly fuuuuuu...
They, uh, couldn't spare 9-19 other guys to help out and actually do the content?
Plus, you wouldn't catch me raiding with that guy, backpedaling, clicking... lol.
- - -
Seriously, they could have actually shown raiding and not a gm one shotting crap.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
You have a point here, however we still have to see if the game is actually fun and the promised features work as intented. Rift is not a revolution but slow evolution. From I have heard it already gets top marks for polish.
A very good entry. Guess the first patches will say a lot about the future of the game for sure.
LOL I love people like this!
They are not going to give away any of the mechanics for the stuff that would be stupid even showing a small clip of 10-20 people doing each could give stuff away.
I NEED MOARRRRR NOW!!!! GIMIMIE GIMMIE!
All that video shows is nothing. If you want to show raiding, show raiding. Don't show a guy able to ignore all mechanics immune to all damage.
If you don't want to show a raid doing content, don't show anything.
Love you too.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
It showed the raids, showed how they were setup, mentioned how many there would be, explained how loot would work and they did it all without giving away anything unnecessary ........so not sure what you are on, but I don't want any.
These are all small changes. Bringing nothing new. It is as innovative as LOTRO is. That is a fact. It might be a nice game but it is full of refurbished content.
For example, AoC brings a totally new way of combat, voice over quests, siege mechanics, dot based heal mechanics, superior graphics and sound, animations within quests, pve raid crafting (hmm actually not sure if this has been done before) , no auto attack and 2 most unique classes in MMO's till today.. And I would still say it is far from enough to be satisfied.
You can drop the hostility. I'm not on anything.
Much of what it showed, we knew. We knew rifting would be 10 man content and instanced raids would be 20 man. I wanted to see a raid in action.
Imagine a fight from a game you know.. How sad of an imitation would it be if they just showed the devs ignoring the mechanics. How hard do those mobs hit? Are they a threat to anything? Is it an aoe fest or are there reasons to take care with what you're fighting.
They could have skipped about from raid to raid so as not to reveal too much of a fight while still showing us how much mechanics actually mean.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Your responses mean nothing because 1. it is obvious you are not interested in the game, and 2. you cannot mention one game that does everything Rift is doing. No one ever ever ever said Rift is doing a lot of things other games have never done.
The refurbished comment made me LOL. Yes yes lets take all the crappy failure ideas from past MMOs and put them in ours so we can be a failed game like AoC.
They are smart. They know what the masses like and want. They are delivering a polished product with more jam packed into it than most games that have attempted a big release in recent years.
Why would I watch a boss fight to a game that has not been released? I mean any game for that matter. I would not want it to be spoiled in any way what so ever.
I want to see, learn, and do it all for myself not have someone spoon feed me like I am a baby.
As someone that has thoroughly criticized Rift throughout, I can say that looked pretty cool.
I hope they deliver. Seems like this could be a good themepark after all. If only I weren't hitting midterms next week I might consider giving it another shot.
I love how people try to pass off an opinion as fact. All of this is your opinion nothing more. I am going to play rift because I find it fun. I played AoC for a while because I found it fun. I played Asherons call because it was fun.
However in my OPINION nothing since the early days have been truly innovateive and that includes AoC. Touting AoC's combat as something new is a joke. Again this is just my opinion. It can not be fact because its my opinion. I will not, unlike you try to pass it off as fact when its only an opinion.
I love how you put down Rift for making "small changes", when the "features" you list as innovative from AoC are copied directly from other games as well. We can play this game all day, fact is Rift is a game that I, and many others, enjoy. You may not. Thats fine. AoC is still going, but I wouldn't suggest holding your breath for something "innovative" that you're going to love, because I have a feeling theres a reason you are on the forums and not playing a game atm.
Rift isnt a car either,so stop comparing games to cars in the first place.
And yes endgame in rift is exactly the same as wow's.With the difference of open world raiding rifts.If you cant see that you are a pure fanboy.
Just downloaded the beta and yeah, so far this game's pretty much a WoW clone with some features from WAR, doesn't change the fact the games is very polished wiith a lot of content and doesn't stop it from being pretty enjoyable for what it is. Thought it does quite a few things better than WoW. I like the character customization which allow much more freedom to customize my character than in WoW. Tthe PvP maps and game mode are much more fun and even thought the fact that I'm an e-sport gamer, I like the lack of Arenas(seriously Arenas have ruined WoW's balance, not to mention they're fucking horribly boring anyway). The Rifts event are fun to do and scale very well with the number of players, thought I hope that Trion will develope it further into something like GW2's dynamic events.
I'm taking a few months break from EVE and will be getting this game. This game is pretty good for people who enjoy WoW-style gameplay but can't stand the graphic, the way the game is being handled and the fact that WoW has been turned into a Communist state by Big Brother Blizzard.
Very nice! Many thanks for that. It does look like a lot of fun.
well said. blizzard has lost their way in my eyes.
rift gets better and better as you level up imo. i got to 42 tonight on the beta, and I can't wait for the head start...i leveled my beta char to almost max level and don't mind starting over...that should say something about how much I am enjoying this game.
So far as I can tell when you look past the complaints you and break it down all the devs seemed like they wanted to say is "We do have end game already in place." If you look at it like that love it or hate it they are already learning from the mistakes others (including WoW at a point in time) made. Call it what you like hate it even it is nice to know somebody atleast had a plan for their release. Let us hope other devs learn from this and follow suit.
GIFSoup
One thing I don't like about the open world raid rifts is how it might get abused. A guild could make a 10 man group then have 20 extra guys standing around to quickly take down mobs. They could take turns farming rifts very quickly unless they scale for everyone in the area.
I suppose how much that would happen would depend on how nice the drops are in the raid rifts.