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Rift going rvr! or well possible

SxadanaSxadana Member UncommonPosts: 39

In the latest potcast. The devs have mentioned that they wil concidering rvr to the game if people ask for it. This pretty much started a huge topic about this

Feel free to add your opinion on this! and let your voice be heard

 

http://forums.riftgame.com/showthread.php?75055-quot-we-will-add-RVR-if-the-players-want-it-quot-...-well-let-them-know-here-that-we-want-it

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Comments

  • SovrathSovrath Member LegendaryPosts: 32,955

    I just voted my +1 in the thread on the beta forums. We'll see! image

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  • EquinoxxEquinoxx Member Posts: 17

    Where was this quoted from ? RvR would make this game fantastic

  • SxadanaSxadana Member UncommonPosts: 39

    Its from the latest potcasts discussion. the developers mentioned this

  • WorstluckWorstluck Member Posts: 1,269

    So RvR with two factions like Warhammer Online?  No thanks.

    image

  • RvR...Yes pls! But not like WAR where it was just a gear grind 

  • ZigZagsZigZags Member UncommonPosts: 381

    I thought it already would be RvR. So basically the PvP is ONLY in the warfronts? That sucks BIG time and yes like the previous poster said, 2 team RvR combat like WoW and WAR already have sucks the big one. 3 or more realms please. DAOC got that right the first time. ARE THESE GAME DEVS RETARDED OR WHAT? 

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  • BarryManilowBarryManilow Member UncommonPosts: 701
    What's the point of Realm vs Realm when we already have open-end PvP on PvP servers already? Why can't player driven PvP work instead of some players wanting to be spoon fed PvP by the Devs? I don't understand why some people want thier hands held even in PvP. Open end PvP can be incredibly fun and dynamic. Make friends, form alliances and raid your enemy faction. There you have your RvR action without some silly code telling you exactly how to beat your enemy.

    Some don't want to be pigeon holed into thinking, "eh we have to capture this flag on sunday, and capture this fort on tuesday because we need to keep up on the Ranking Boards." Let the players dictate how we win or lose. Also I find little to no skill involved in mass scaled PvP. It just turns out to be a big mess. I don't mind it on occassion but when PvP is just big mass scale fights all the time like RvR turns out to be, then it gets old real fast.


    Also in order for the Devs do to RvR right, first they have to get permission from Mystic to use that model because it is copyrighted material. Aion came up with a decent concept like this with PvPvE and it sounded good on paper but it turned out to be a huge failure. Also a huge failure in Warhammer. I don't know why some people want to ruin an already polished and great game like Rift with something that only worked in the past with Dark Ages of Camelot. Even still, it was as niche game with people that LOVED RvR to death.

    They also have warfronts that they can grow on if people insist on "battleground" type PvP. But leave RvR out of Rift. Don't try to reinvent the wheel.
  • BarryManilowBarryManilow Member UncommonPosts: 701
    Originally posted by ZigZags

    I thought it already would be RvR. So basically the PvP is ONLY in the warfronts? That sucks BIG time and yes like the previous poster said, 2 team RvR combat like WoW and WAR already have sucks the big one. 3 or more realms please. DAOC got that right the first time. ARE THESE GAME DEVS RETARDED OR WHAT? 

     

    PvP is open-ended on PvP servers. Meaning you can attack or be attacked in almost all zones in the game. On PvE servers, you have to be flagged for PvP in order to PvP with the other faction.

    So I find this talk about wanting RvR in Rift misleading, redunant and dumb.
  • PlasmicredxPlasmicredx Member Posts: 629

    Originally posted by BarryManilow

    What's the point of Realm vs Realm when we already have open-end PvP on PvP servers already? Why can't player driven PvP work instead of some players wanting to be spoon fed PvP by the Devs? I don't understand why some people want thier hands held even in PvP. Open end PvP can be incredibly fun and dynamic. Make friends, form alliances and raid your enemy faction. There you have your RvR action without some silly code telling you exactly how to beat your enemy. Some don't want to be pigeon holed into thinking, "eh we have to capture this flag on sunday, and capture this fort on tuesday because we need to keep up on the Ranking Boards." Let the players dictate how we win or lose. Also I find little to no skill involved in mass scaled PvP. It just turns out to be a big mess. I don't mind it on occassion but when PvP is just big mass scale fights all the time like RvR turns out to be, then it gets old real fast. Also in order for the Devs do to RvR right, first they have to get permission from Mystic to use that model because it is copyrighted material. Aion came up with a decent concept like this with PvPvE and it sounded good on paper but it turned out to be a huge failure. Also a huge failure in Warhammer. I don't know why some people want to ruin an already polished and great game like Rift with something that only worked in the past with Dark Ages of Camelot. Even still, it was as niche game with people that LOVED RvR to death. They also have warfronts that they can grow on if people insist on "battleground" type PvP. But leave RvR out of Rift. Don't try to reinvent the wheel.

    I tried posting some constructive criticism about DAoC and how Rift could improve upon it like WoW did with Wintergrasp, but a dozen DAoC fanboys keep posting flaming hatred towards me. Funny how DAoC supposedly has a good community, but their fanboys are just as illogical as any other.

    And in my case, I am a DAoC fan as well, so you might consider them cannibalistic.

  • SxadanaSxadana Member UncommonPosts: 39

    For me it really doesnt even have to be daoc. I'm sure they could make it simular. but stil unique enough. Then again beeing unique is something hard for rift xD

  • IselinIselin Member LegendaryPosts: 18,719

    Originally posted by Sxadana

    Feel free to add your opinion on this! and let your voice be heard

     

    http://forums.riftgame.com/showthread.php?75055-quot-we-will-add-RVR-if-the-players-want-it-quot-...-well-let-them-know-here-that-we-want-it

     The thread over there is 220+ pages already... I think we're on to something :)

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  • holdenhamletholdenhamlet Member EpicPosts: 3,772

    Any kind of ORVR is better than no ORVR, for the sake of variety if nothing else.

    It's a little late to get this into the game though.  Maybe it would be possible in the first expansion, but I doubt we'd see it for at least 6 months.

  • FibbinFibbin Member Posts: 114

    Don't they already have this with Port Scion ?

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by Sxadana

    In the latest potcast. The devs have mentioned that they wil concidering rvr to the game if people ask for it. This pretty much started a huge topic about this

    Feel free to add your opinion on this! and let your voice be heard

     

    http://forums.riftgame.com/showthread.php?75055-quot-we-will-add-RVR-if-the-players-want-it-quot-...-well-let-them-know-here-that-we-want-it

    RvR is not something you can tack onto a game. RvR is a primary game goal, where the lore and zones reflect the conflict between the different realms. The entire game swirls around the realm conflict. You need 2(3 prefable) fully fleshed out realms that can't interact with one another beyond fighting. You need keeps and persistant conquest in the frontier zones, and some kind of meta goal. You need siege weapons. It can't be instanced.

     

    They're gonna just add all that at a whim?

  • mackdawg19mackdawg19 Member UncommonPosts: 842

    Originally posted by Garvon3

    Originally posted by Sxadana

    In the latest potcast. The devs have mentioned that they wil concidering rvr to the game if people ask for it. This pretty much started a huge topic about this

    Feel free to add your opinion on this! and let your voice be heard

     

    http://forums.riftgame.com/showthread.php?75055-quot-we-will-add-RVR-if-the-players-want-it-quot-...-well-let-them-know-here-that-we-want-it

    RvR is not something you can tack onto a game. RvR is a primary game goal, where the lore and zones reflect the conflict between the different realms. The entire game swirls around the realm conflict. You need 2(3 prefable) fully fleshed out realms that can't interact with one another beyond fighting. You need keeps and persistant conquest in the frontier zones, and some kind of meta goal. You need siege weapons. It can't be instanced.

     

    They're gonna just add all that at a whim?

    I wouldn't say at a whim. There servers and game itself are already setup for this. Honestly, you don't need 3 realms. Two would be just fine as long as you have something to setup alliances with. Remember DaoC, the big thing wasn't the realms, but more so the allainces that made RvR good. It created a better grouping system and allowed small guilds to team up and overtake larger single guilds that zerged. They just need to make sure the RvR has a goal that is worth it. For DaoC it was Darkness Falls, a premier grind instance that was huge and allowed the realm who owned it and it's players beneficial gear and money to be made. I mean, I can't even remember how many jewlery boxes I made for people. I say go for it Trion.

  • SolestranSolestran Member Posts: 342

    I'll take two faction RvR over none at all.  I sure hope they decide to go through with it.

  • Marcus-Marcus- Member UncommonPosts: 1,012

    As someone who has no interest in this game whatsoever....

     

    This could make me give it a second look

  • LeucentLeucent Member Posts: 2,371

    No thanks. 2 faction rvr sucks. Imbalance issues is all you need to know.

  • SwoogieSwoogie Member UncommonPosts: 399

    Originally posted by Leucent

    No thanks. 2 faction rvr sucks. Imbalance issues is all you need to know.

     

    http://www.mmorpg.com/discussion2.cfm/post/4096854/How-to-make-RvRvR-work-in-Rift.html#4096854

    Thats a way around it. 

    image

  • gothagotha Member UncommonPosts: 1,074

    Dual faction RvR is just kind of bleh.  Would be interesting and cheap maybe a third monsterplay faction like Lotro.

  • PilnkplonkPilnkplonk Member Posts: 1,532

    Originally posted by Marcus-

    As someone who has no interest in this game whatsoever....

     

    This could make me give it a second look

    Yeah, lack of RvR or anything resembling any original thought toward PvP made me ignore this title.

    Might give it a second look but.. GW2 is coming soon and till they manage to fix their PvE bias it might be too late.

    And besides, in order to have some kind of RvR in Rift would require some pretty smart designing and maybe even borrowing a thing or two from GW2 which, so far, seems to be quite well thought out in that respect.

    I don't really dig tacked-on solutions. Look what happened to WAR's ORvR... they also thought PvE+scens are going to carry them over. If you're doing such a large game feature you'd better do it right and take it into considereation from day 1 otherwise...

  • LeucentLeucent Member Posts: 2,371

    Originally posted by Swoogie

    Originally posted by Leucent

    No thanks. 2 faction rvr sucks. Imbalance issues is all you need to know.

     

    http://www.mmorpg.com/discussion2.cfm/post/4096854/How-to-make-RvRvR-work-in-Rift.html#4096854

    Thats a way around it. 

     A mob based faction, please. 3 factions with one of them being npcs=fail.  Rift is a pve game, the way too many builds it has will make it a nightmare to balance, and in turn will wreck the game for pve people. Leave it as is, don t try to be a wannabe DAOC.

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by Leucent

    No thanks. 2 faction rvr sucks. Imbalance issues is all you need to know.

    One would think this was obvious, but there are actually people pushing for 2 faction RvR?  It is a simple case of population imbalance...poof - done.

    I mean, what - are they going to implement some form of jury-rigged tenacity and the like?  No thank you.

    RIFT is a scenario themepark.  Two factions.  The storyline is a mega quest to prevent the destruction of Telara.

    Perhaps if this was set way back in time - there were multiple or even open factions and FFA PvP - then some form of RvR might make sense.

    Heck, some of us still want Shadowbane 2.0 or a "fantasy" EVE... but trying to make a game into something that it is not by offering something that people do not want (like offering apple juice to somebody that really wants orange juice, thinking they just want juice)... well, it is a good way to kill a game that otherwise might have worked.

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  • pierthpierth Member UncommonPosts: 1,494

    As I have no interest in PvP in this game, I'm hoping whatever RvR they may add will have no effect whatsoever on PvE. If it becomes like Wintergrasp and whoever controls it gets access to easymode loot it'll certainly another reason to drop this game.

     

    Also, two faction PvP is fine for warfronts but in RvR it just comes down to who has the larger zerg. Pretty lame.

  • ThunderThunder Member UncommonPosts: 15

    If they make RvR atleast half good as it was in DAoC, Rift would be best mmorpg on market. Nobody did it right except of Mythic. Yes, many people (including me) QQed about class imbalances etc, but playing RvR in DAoC were my best times playing computer game ever and I already lost hope that anything will get close to it.

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