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like how wow has holy, shadow, fire, frost,
does swtor have something unique that parallels that?
I got to thinking about it because it does seem a little limited? Lightsabers - light-blasters.. ? force spells.. explosives idk
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if you had bothered to actually look, you would see that there are specialisation trees for each class.
I would also find that specialization trees are related but seperate from anything like magic schools.
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too bad star wars doesnt have mages then huh
I don't get why you think a starwars game would have medieval type magic.
Their magic is the force, which doesn't include fireballs, and shadow pits etc.
exactly
so does swtor have anything like magic schools?
like different classes can share similiar schools.. like a force school where armor increases your force attack pwr, or your explosive attk pwr etc.
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similiarly resistance against school a, b, c etc.
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i think what they are trying to tell you is go read the official forums for that information.
lol great.
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I don't know about explicit, named "schools", but there are certainly different types of damage that will be reflected in item stats. In addition to the different specializations for each class.
Explosive is probably one. "Force Damage", maybe. I don't have any screenshots of gear on hand, but if you search I bet you can find something from demos at game expos and whatnot.
They havn't released the skill trees yet, but I would guess, there would be things like force healing, jumping, lightning, defense, push, choking, etc.
Look up things about the force from other games and movies and you might get a better idea.
Force powers do seem a little limited compared to do anything of fantasy magic though.
had to take my discussion to the official forum seems the question hits a funny bone
btw love the variety | balance dilemma.. kinda like chaos verses order.. you can have too much of either thats damn sure!
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First were talking types, i can think of a few off the top of my head.
Disclaimer: this is speculation and not based on facts of the game.
Control type:
Force push, Force stun/paralyze, Force fear,
Attack type:
Force lighting, Force drain, Saber throw
Support type:
Force heal, force shield, force speed
Thoes are a few examples of each type. As for resistance I would go with the following:
Resistance to mind altering force powers. These include any that cause fear, stun, mez or anything that otherwise takes the player out of the game.
Resistance to Light side powers like force push and things of that nature
Resistance to dark side powers like force lighting and force drain
Then you have your examples of things that will help you
Will: adds to your force power
Persuade: adds to your abliity to get others to do what you want. This is probably also linked to things like force fear and other control type abilities
As for magic schools themselves? The only things i can think of are control, light sided, dark sided and support.
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Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Yeah. Since SW TOR is set an even longer time ago in a galaxy far far away, even medieval magic is considered new fangled futuristic technology to these guys.
"Earth, Air, Water, Fire? All powerful Deities?" "Pssshaw boy! In my day we just had midichlorians, and we were damn glad to have em."
- Darth Curmudgeon -
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
Are there gonna by any grey jedi?
As in the middle of the alignment? sure can. You can be anywhere from a goodie goodie to completely dark sided jedi. Theres a quote, i'll find it in a second.
( You can play as a Neutral character such as a Grey Jedi, Confirmed - Bioware/Holonet)
Quote can be found here: http://www.swtor.com/community/showthread.php?t=188836
Just search grey jedi and it should come up.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Grey Jedi. For those who only have time to be a Jedi one month out of the year? Or for those who like open relationships so they can still see other alignments on the side? Seems a bit of a silly idea, at least for someone playing a fully leveled Jedi character.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
It's more so about making choices baesd on the circumstance, At one point you may save a person because it's the right thing to do. Then other times you may kill the bad guy because it's for the greater good. One would considered a light sided action the other a dark.
You never go to one extreme or the other. You dabble in a bit of both.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
That is not exactly true. They have already stated that you can go completely dark side (with skin aging effects) or completely light side as well as trying to find a balance. That is the whole of idea of giving you choices during your missions.
Meh. To me the Jedi and the Sith are deifned by ideals they live by. Honestly it sounds to me like they are allowing people to never fully commit to the basic ideals that make someone a Jedi or a Sith, so to me those people are just normal guys with lightsabers and force powers.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
I believe they are making it so some classes are more prone to being light/dark/grey then others. For example, the sith warrior mission DE talked about where you have a choice that seems like it would give you light side points, but sure enough it gave you double dark side points in the end. As they said, being a light side Sith isn't going to be easy, and I feel like being more of a dark side / grey jedi will likely be tougher than going full light side.
And on top of that being grey in anything other than a Smuggler / Bounty hunter I find as probably being tough to accomplish. They said you will have certain abilities available whether you go dark side, light side or if you are grey. I think no matter which way you decide to go it will be a challenge and you'll have to make some tough choices.
Nothing like Hogwarts in the Harry Potter series, but both jedi and sith have their starter planets. The Sith have a temple and I'm sure jedi will have something equivelent to that. Your jedi will start off with a training sword and soon after get his lightsaber.
Currently Playing: World of Warcraft
Yes you can go full light or full dark. My statement was refering to just the grey jedi.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Force Powers are not just used for saber wielding.
Force pull, push, leap, speed, lightning, heal, + many more.
Crowd control, single target dmg, multi-target dmg/aoe, etc.,...
Not only this, but SWTOR is giving people a much broader spectrum of choice within the very missions. Let's face it, how many other games out there let you make any decisions about a mission other than "Accept" or "Decline"? BioWare is actually giving you a slider for how you want your character to turn out within it's very missions with the variety of choices. I see that as a very good thing.
Also, is every Jedi the epitome of good? Do they always follow the rules? Plain and simple, the answer is no. So why would you build a game that only allowed you to have 100% Light side Jedi's? The same goes for the Sith. This game is giving you the choice of how to play your character based on how you feel it should be. Talk about taking the rails of the game folks. This idea really excites me to be honest and I am truly hoping they pull it off right.
"If half of what you tell me is a lie, how can I believe any of it?"
/ Ewok shaman pwns noobs with firebolt