You are seriously asking in the wrong place. This forum is full of nothing but haters and people who aren't even playing the game. Want a quick summary from someone who is? It fixed some glaring issues, performance has increased a bit more, naturally the game still needs some work but it is definitely a step in the right direction.
You are seriously asking in the wrong place. This forum is full of nothing but haters and people who aren't even playing the game. Want a quick summary from someone who is? It fixed some glaring issues, performance has increased a bit more, naturally the game still needs some work but it is definitely a step in the right direction.
You are seriously asking in the wrong place. This forum is full of nothing but haters and people who aren't even playing the game. Want a quick summary from someone who is? It fixed some glaring issues, performance has increased a bit more, naturally the game still needs some work but it is definitely a step in the right direction.
Not really suprised you don't see the point. Your fanboism blinds you too much.
You said "fixed some glaring issues".
Desynch persists, Serious Lag remains, Instant Logoff Tactics still viable. As stated in the official forums by people who are playing the game.
Which of the glaring issues was fixed? oh you must be talking about /unstuck. Huge progress.
Lol the hate on this board is truly amazing. Did i even say they fixed everything? I said they fixed some glaring issues, but the game naturally still needs work. Why are you claiming im a fanboy? lol. Why don't you read the patch notes, and tell me where it says ''desync completely fixed' and 'lag completely gone'. Or does your ignorance blind you too much?
== Servers ==
* Fixed multiple issues (10) that can potentially be the cause for a player not to see interactive and spawned objects when changing zones (aka. desync).
* Fixed multiple issues (18) that can potentially crash zones and servers.
* Greatly improved the reliability and the speed of reconnection of server after restart. Reconnecting server now do not overload peers when starting.
* Added multiple additional diagnostic logging and profiling telemetry to servers to facilitate performance, lag, and crash investigation.
* Improved the performance of executing gameplay scripts on the server-side, and optimized many effects. Greatly reduced effect-related server lag and lag spikes.
* Fixed small potential server memory leak.
* Greatly improved NPC and monster gameplay effects evaluation on the server.
* Enhanced GM toolkit with additional information and action capabilities.
* It is no longer possible to create character with duplicate name by varying the avatar name case.
== General ==
* Change the default logging options to log less information and to re-use last log file instead of creating a new one for each gameplay session. Now playing Earthrise should not eat HDD space so fast. In the future the logging level may be reduced even further.
* User pass is no longer saved in windows registry as pure string without asking the user.
* Removed forgotten debugging "/trace" command, it was working improperly and was displaying data which was incorrect and confusing. We will be adding soon a proper network lag and bandwidth display and indicator to the Earthrise client.
* Optimized logging and fixed issues that were logging with high frequency.
== Crafting ==
* Fixed an exploit where unsuccessful crafting would return to the user more items that he invested in the process.
* Re-balanced the crafting system prices - Changes in formulas for calculation "Craft point" reward for Manufacture, Disassemble, Engineering processes.
* Fixed an issue with the crafting dialog where some icons were getting unlocked when they shouldn't be.
* Fixed missing icons in the Crafting dialog information box when Engineering process is selected.
* Added a progress bar to the crafting process and a crafting summary display.
* Automatically try to return unused crafting items to the worktable so they are available for the next crafting request.
* Closing Crafting dialog while processing no longer causes problems.
* Disassembling two or more items at once now no longer reports successful outcome as failed.
* Added more detailed information about the crafting process result.
* Fixed client crash when recycling parts that contain "Derived ACh" resource.
* Crafting points reward increased with higher tier items. Crafting Points reward for crafting final items and modules are doubled.
== UI ==
* Top and bottom bars of the login and choose avatar scenes are now resized correctly.
* Teleport connections on the world map are displayed and organized in a more useful way.
* Usernames are properly trimmed of spaces when logging in.
* Items in bank now properly show item quality on their icon.
* Tooltips now are properly refreshed and display correct statistics when item durability is lowered.
* Deleting an email with attached items or credits now require confirmation from the player.
* Effects of Blueprints are now properly shown in item information tooltips for armors and weapons.
* Ctrl + mouse click on item in the player inventory sends items to Send Mail dialog and Vendor dialog, when selling items.
* Added missing icons for quest tokens.
* Updated descriptions on quest tokens.
* Fixed wrong description of resurrect PvP Invulnerability.
* Fixed number of typos.
== Combat ==
* Fixed some abilities that were displaying neutral targeting reticle and were damaging allies without using forced attack.
== Gameplay ==
* When quitting world/game is initiated the player should wait for 30 seconds.
* Unstuck command now has 30 seconds wait time before executing, to prevent players that exploit it to escape from combat. Any player action, such as moving or changing mode will cancel the unstuck request.
== PvP ==
* Killing criminals and player killers will not affect avatar affiliation any more.
* Killing criminals will no longer award criminal karma.
* Fixed an issue when Criminal and Player Killer conditions were not removed even after the player Karma drops to 0.
* Fixed targeting to display proper targeting reticles and not require force attack on Player Killers.
* Fixed an issue that caused PvP Invulnerability buff not to disappear after leaving Demilitarized zones.
* Fixed an issue that caused PvP Invulnerability and Pacified buff to be multiplied and not removed or added at proper zones and after resurrection or login.
* PvP Invulnerability on resurrect now drops when player switches to battle mode. Avatars are now forced to exploration mode on resurrect.
* PvP Invulnerability buff applied after resurrection has duration reduced to 2 minutes.
* Fixed an issue that didn't apply Pacified buff and allowed avatars to enter battle mode in demilitarized zones.
== Economy ==
* Increasing vendor buy prices with 20% for parts
* Increasing vendor buy prices with 30% for resources and trash
* Increasing vendor buy prices with 40% for final items
== Quests ==
* Fixed quest exploit that allowed breaking quest logic by editing local files. Now the server doesn't trust the client for quest progression and tasks.
== Items ==
* Decreased hit points on Power Armor based items.
* The armor statistic is increased by 5%.
* Protection armor at low tiers has better statistics.
* Increased threshold statistic and its cap on all items that have it.
* Free training gear given by NPCs has 15% lower statistics.
== Creatures ==
* Slower and melee creatures will award less loot and battle points.
* Faster and ranged creatures will award more loot and battle points than before.
== Assets ==
* Fixed some textures that were not loading.
== Emotes ==
* Other players see the emote notification messages in the chat additionally to seeing the emote.
== Visual effects ==
* Optimized environment particles.
* Improved particles for combat abilities.
== Known Issues ==
* Verify Integrity functionality will report er_log_congig.lua file as corrupted, and it is not.
* PvP Invulnerability is not removed when you resurrect, additional one is added. This issue will be fixed soon in the next server hotfix.
Well the patch did what it said on the tin, the game runs smooth for me with no lag as of yet. Haven't had any desync issues since the patch either, I feel sorry for those that have bought the game and are getting lag issues. I guess if you want to help you might try and work it out with MHS and help improve the game for others.
As for the fanbois accusations, no one is pretending ER is something it isn't. The game has a long way to go and that's a fact anyone who tried it out before launch or read these forums would have known before purchase. Things are improving and MHS does seem to give a s***, everyone has been given an extra month sub for free so let's take a chill pill. The free sub will hopefuly take us into vehichles and siege warfare.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
You are seriously asking in the wrong place. This forum is full of nothing but haters and people who aren't even playing the game. Want a quick summary from someone who is? It fixed some glaring issues, performance has increased a bit more, naturally the game still needs some work but it is definitely a step in the right direction.
By the way, this guy ^^ is well known as Kole on old ER forums ( just some inside info any of you might be interested in)
Comments
You are seriously asking in the wrong place. This forum is full of nothing but haters and people who aren't even playing the game. Want a quick summary from someone who is? It fixed some glaring issues, performance has increased a bit more, naturally the game still needs some work but it is definitely a step in the right direction.
I want to know as well. DId the patch help much and if it did what did it help.
How about ER forums?
http://forum.play-earthrise.com/index.php?/topic/1249-thank-you-mhs/page__view__findpost__p__17538
http://forum.play-earthrise.com/index.php?/topic/1270-petition-fix-the-lag-issue/
Or are those full of haters too?
I don't see the point you're trying to make... But thanks for trying.
Not really suprised you don't see the point. Your fanboism blinds you too much.
You said "fixed some glaring issues".
Desynch persists, Serious Lag remains, Instant Logoff Tactics still viable. As stated in the official forums by people who are playing the game.
Which of the glaring issues was fixed? oh you must be talking about /unstuck. Huge progress.
So still a laggy mess?
Lol the hate on this board is truly amazing. Did i even say they fixed everything? I said they fixed some glaring issues, but the game naturally still needs work. Why are you claiming im a fanboy? lol. Why don't you read the patch notes, and tell me where it says ''desync completely fixed' and 'lag completely gone'. Or does your ignorance blind you too much?
== Servers ==
* Fixed multiple issues (10) that can potentially be the cause for a player not to see interactive and spawned objects when changing zones (aka. desync).
* Fixed multiple issues (18) that can potentially crash zones and servers.
* Greatly improved the reliability and the speed of reconnection of server after restart. Reconnecting server now do not overload peers when starting.
* Added multiple additional diagnostic logging and profiling telemetry to servers to facilitate performance, lag, and crash investigation.
* Improved the performance of executing gameplay scripts on the server-side, and optimized many effects. Greatly reduced effect-related server lag and lag spikes.
* Fixed small potential server memory leak.
* Greatly improved NPC and monster gameplay effects evaluation on the server.
* Enhanced GM toolkit with additional information and action capabilities.
* It is no longer possible to create character with duplicate name by varying the avatar name case.
== General ==
* Change the default logging options to log less information and to re-use last log file instead of creating a new one for each gameplay session. Now playing Earthrise should not eat HDD space so fast. In the future the logging level may be reduced even further.
* User pass is no longer saved in windows registry as pure string without asking the user.
* Removed forgotten debugging "/trace" command, it was working improperly and was displaying data which was incorrect and confusing. We will be adding soon a proper network lag and bandwidth display and indicator to the Earthrise client.
* Optimized logging and fixed issues that were logging with high frequency.
== Crafting ==
* Fixed an exploit where unsuccessful crafting would return to the user more items that he invested in the process.
* Re-balanced the crafting system prices - Changes in formulas for calculation "Craft point" reward for Manufacture, Disassemble, Engineering processes.
* Fixed an issue with the crafting dialog where some icons were getting unlocked when they shouldn't be.
* Fixed missing icons in the Crafting dialog information box when Engineering process is selected.
* Added a progress bar to the crafting process and a crafting summary display.
* Automatically try to return unused crafting items to the worktable so they are available for the next crafting request.
* Closing Crafting dialog while processing no longer causes problems.
* Disassembling two or more items at once now no longer reports successful outcome as failed.
* Added more detailed information about the crafting process result.
* Fixed client crash when recycling parts that contain "Derived ACh" resource.
* Crafting points reward increased with higher tier items. Crafting Points reward for crafting final items and modules are doubled.
== UI ==
* Top and bottom bars of the login and choose avatar scenes are now resized correctly.
* Teleport connections on the world map are displayed and organized in a more useful way.
* Usernames are properly trimmed of spaces when logging in.
* Items in bank now properly show item quality on their icon.
* Tooltips now are properly refreshed and display correct statistics when item durability is lowered.
* Deleting an email with attached items or credits now require confirmation from the player.
* Effects of Blueprints are now properly shown in item information tooltips for armors and weapons.
* Ctrl + mouse click on item in the player inventory sends items to Send Mail dialog and Vendor dialog, when selling items.
* Added missing icons for quest tokens.
* Updated descriptions on quest tokens.
* Fixed wrong description of resurrect PvP Invulnerability.
* Fixed number of typos.
== Combat ==
* Fixed some abilities that were displaying neutral targeting reticle and were damaging allies without using forced attack.
== Gameplay ==
* When quitting world/game is initiated the player should wait for 30 seconds.
* Unstuck command now has 30 seconds wait time before executing, to prevent players that exploit it to escape from combat. Any player action, such as moving or changing mode will cancel the unstuck request.
== PvP ==
* Killing criminals and player killers will not affect avatar affiliation any more.
* Killing criminals will no longer award criminal karma.
* Fixed an issue when Criminal and Player Killer conditions were not removed even after the player Karma drops to 0.
* Fixed targeting to display proper targeting reticles and not require force attack on Player Killers.
* Fixed an issue that caused PvP Invulnerability buff not to disappear after leaving Demilitarized zones.
* Fixed an issue that caused PvP Invulnerability and Pacified buff to be multiplied and not removed or added at proper zones and after resurrection or login.
* PvP Invulnerability on resurrect now drops when player switches to battle mode. Avatars are now forced to exploration mode on resurrect.
* PvP Invulnerability buff applied after resurrection has duration reduced to 2 minutes.
* Fixed an issue that didn't apply Pacified buff and allowed avatars to enter battle mode in demilitarized zones.
== Economy ==
* Increasing vendor buy prices with 20% for parts
* Increasing vendor buy prices with 30% for resources and trash
* Increasing vendor buy prices with 40% for final items
== Quests ==
* Fixed quest exploit that allowed breaking quest logic by editing local files. Now the server doesn't trust the client for quest progression and tasks.
== Items ==
* Decreased hit points on Power Armor based items.
* The armor statistic is increased by 5%.
* Protection armor at low tiers has better statistics.
* Increased threshold statistic and its cap on all items that have it.
* Free training gear given by NPCs has 15% lower statistics.
== Creatures ==
* Slower and melee creatures will award less loot and battle points.
* Faster and ranged creatures will award more loot and battle points than before.
== Assets ==
* Fixed some textures that were not loading.
== Emotes ==
* Other players see the emote notification messages in the chat additionally to seeing the emote.
== Visual effects ==
* Optimized environment particles.
* Improved particles for combat abilities.
== Known Issues ==
* Verify Integrity functionality will report er_log_congig.lua file as corrupted, and it is not.
* PvP Invulnerability is not removed when you resurrect, additional one is added. This issue will be fixed soon in the next server hotfix.
Looking good, but I'm still going to wait a little bit longer before taking the plunge into this game. Hopefully they will have a trial soon.
Well the patch did what it said on the tin, the game runs smooth for me with no lag as of yet. Haven't had any desync issues since the patch either, I feel sorry for those that have bought the game and are getting lag issues. I guess if you want to help you might try and work it out with MHS and help improve the game for others.
As for the fanbois accusations, no one is pretending ER is something it isn't. The game has a long way to go and that's a fact anyone who tried it out before launch or read these forums would have known before purchase. Things are improving and MHS does seem to give a s***, everyone has been given an extra month sub for free so let's take a chill pill. The free sub will hopefuly take us into vehichles and siege warfare.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
Was in game yesterday. Still runs like crap.
Really sad if you are actually playing this game and think its good in any way tbh. Such a joke I payed for this rubbish.
Just logged in after patch too, its still crap. Performance issues should've been looked at before they went live.
By the way, this guy ^^ is well known as Kole on old ER forums ( just some inside info any of you might be interested in)