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In preparation for this weekend's PAX East, the Arena.Net and Guild Wars 2 development teams have been providing lots of new information to fans. Today's blog update is written by Andrew McLeod and includes a lot of new information about crafting in Guild Wars 2. McLeod goes into a bit of detail about the eight crafting professions, gathering of resources and the actual process of crafting.
In addition, most crafters can create upgrades for their gear. For instance, a weaponsmith can craft a handle which can be attached to melee weapons to give them a chance to poison enemies.
Characters can be proficient in up to two crafting disciplines at a time. We feel that this allows players to have a good variety in the items that they can craft, but still maintains player interaction and exchange. It also gives a stronger focus on the specifics of what you can craft- especially with the depth and size of each of our crafting professions.
Although a character can only have two disciplines at a time, they can change their crafting disciplines by visiting the master craftsmen NPC that can be found in all major cities. When you change back to a crafting discipline that you’ve previously learned, you regain your skill level and known recipes from that discipline, but the cost of changing disciplines increases with the skill level in that discipline.
Read more here.
Comments
I don't know how crafting works in other MMOs but it seems prettly similar to LOTRO.
Wow this is so innovative!
In Bioware we trust!
Fairly similar in some ways, though I'm glad they separated the gathering as something anybody can do at any time.
I can't even begin to list how many times I cried running past an awesome node on LOTRO because I was the wrong character.
... and another problem I won't have to deal with is the times I WAS on the right character, got in a fight with a monster... and some guy waltzes by and uses the node I was freeing up.
Also, the 'combining up to 4 items to discover a new item' is different. ... and rather than crafting a sword that has powers, you can craft the sword, then craft a hilt with the effect you want. Yay for combining weapons and armor with mods to change what they do. :T
I can't say Anet is this time innovative but I like this system. It works and they made some corrections to the old system like not needing to compete for a node. And they bring back GW 1 salvaging system which is pretty good. And you don't have to worry about trying other disciples without losing your existing points. This is more than enough for me.
Just a thought, if anyone can get a rare node and there is no competition then what makes it rare?
In Bioware we trust!
Compared to the other features of GW2 this feels rather bland and very similar to how it's done it other MMO's (and this is coming from a GW2 fanboi).
Yeah, they can just make them incredibly rare... and make it so one person can't lead another person to the same one.
Since they're phased nodes anyway, you can just have it so each person's nodes exist totally independent from other people's. So it's not 'I got this gold node, now everybody else with me can get it', but 'Only you can see the gold nodes you can mine, so you're not depriving somebody of theirs, but you aren't leading them to theirs either'.
I hope that you will be able to have a house, or a group house where you can build your own crafting stations. This reinforces group synergy.
The screenshot of a room both with and without a particular tanning crafting station leads me to hope that this is so.
I would love to be able to pimp out crafting stations in my home instance.
I doubt it, if you see here http://www.youtube.com/watch?v=kAh1OHBI4uM at 3:00 mark, there are 2 players that pick up the same node so "Hey friend, come pick up this extremely rare node which is at the other corner of the world" could totally be an issue as it is now.
I would assume it's less about rare nodes, and more about rare items that require an absurd number of mats. Think Mechano-hog from WoW.
People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan
I am underwhelmed as well. We already knew about the lack of competition for nodes. The crafting itself doesn't sound exciting and frankly, I am not thrilled about the shot in the dark approach to recipes. Besides, you know all the recipes will be available on some fansite in a week of launch. Just make the recipes drops, don't make me waste resources trying to "discover" if A goes with B goes with C.
... that's two people trying to both revive the same bear pet.
Watch it again. See what they're targetted on. Notice that the bear pops back up when they're done.
Oh yeah, and the guy is saying something about reviving the pet.
One important thing: no gathering professions (go to hell, skinners and herbalists).
Yea. But , thats a shame.
I am not much of a crafter , but i always do gathering in MMOs. Its a very good way to make gold.
And more fun for me as explorer type.
Oh well, not evrything can be perfect i guess
Pretty much as expected tbh. Nothing great, but nothing too shabby.
Unless I'm mistaken there has been no talk of decay or any real sense of an economy in and above that seen in your bog standard themepark affairs. Without as such the need for a massively in depth or 'innovative' crafting system is next to zero.
It's a little bit better than fit for purpose in a game mainly focusing on pve, looting and consensual pvp. I can't see it appealing to dedicated crafters but then, that's not the core aim of the game as far as I can tell.
"Come and have a look at what you could have won."
If two people see the same node... and person A uses it and gets a resource and sees the node disappear...
Person A does not see the node. Person B does.
Same game world, different appearance. That is EXACTLY what phasing is. :P Resource nodes appear to be the only place GW2 actually uses phasing, but it is a GOOD use of it.
My question is... do person A and person B actually have to see the same node? It is perfectly possible that for rarer ones, they will simply make it so everybody only sees their own... which means you can't steal somebody else's node, but you can't guide another person to the same node either.
There is no proof either way that this is the way it works, but it is perfectly possible, and would be one of the simpler ways to create rarity of resources.
Also, if everyone can gather same node then the nodes become static, right? Once it has been gathered, it does not need to respawn (like in LOTRO). Which means the node can be farmed endlessly. Not sure how it would work. And I do not like the idea that every profession can gather resources. Kinda kills the economy in a way. So yeah, being a GW fanboy, I'm not impressed with the whole crafting system. Was expecting something unique from Anet.
If you harvested material from a node, YOU can't use the node anymore until it respawns. But for someone else the node will still have material on it.
Hmm. Since there's no gathering profession, that might mean there's no ability to make nodes appear on your minimap.
Combine that with subtle node appearance, putting them in out of the way places, and personal node spawns (So you're the only person who can mine from the nodes you see), and you could make it hella hard to gather ANYTHING good, so that buying resources from other people becomes almost mandatory as a crafter at higher levels.
Not saying they're going to do it that way, but it's what I personally would do if I wanted to create a stronger economy (At the cost of frustrating crafters who forge their way to the depths of some subterranean cave just to find out that no, there's no uber-rare-unobtanium node there, like your friend found in an out of the way crevice.)
I have always enjoyed crafting as a more casual aside to the rest of the game, so this system sounds fine to me. Especially the bit about being able to choose two, because that means I can craft my own armor and weapons. This system isn't exactly ground-breaking, but I lack the patience necessary for more in-depth crafting systems, so for my purposes this sounds like what I'm looking for. Nothing to write home about, but I'm definitely not complaining either.