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Will Neverwinter kill DDO?

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  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Unlight

    If they manage to make Armor Class useful (something DDO has failed at to this day), I'm interested.  But if it continues to be based on the fundamentally flawed D&D core rules, I'm not hopeful.  I do prefer Faerun to Eberron though. 

    Now if only someone would make a real leap and give me my damned Planescape-based MMO.  I've been waiting ages for the Lady of Pain's shadow to fall over me...

    Well, as far as I know they will use the 4th edistion rules instead of the 3rd.

    I wouldn't call that good news, since 4th is the worst D&D edition ever, they aimed it for Wow players (really, they did).

    Can't say I remember anything about AC in 4th, I am still trying to wipe the whole edition from my mind.

    Forgotten realms is still the best campaign setting for D&D, Eberron isn't even in second place (Dragonlance have been there since forever). But I don't like that jump in 100 years, they just got the world working really well and then killed it. It is still the best but Dragonlance got a lot closer.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by daelnor

     Yeah, didn't mean to totally bag on DDO. It's a cool game for a box price.  You can play it once in awhile, and not feel like you're wasting money by not logging in frequently, it just wasn't worth $15 a month.

    I log onto DDO once in awhile and play with a friend, about once a month, if that.  I don't mind the item shop in that.  I am not remotely interested in another D&D franchise game after that fashion though. I'd rather someone made another awesome single player like Neverwinter Nights was.  Not very faithful that Cryptic is the right studio for the job either.  The only promising thing I see about it is that Salvatore is involved.

    Yeah, I was outraged that Obsidian got the job for NWN2 and I still have a lot higher opinion about them than Cryptic.

    I will still buy the game as long as it doesn't have monethly fees, I do like the idea of fan created stuff if it is well made so I can put some nice stuff for my buddies. :)

  • LeoghanLeoghan Member Posts: 607

    One of the things about the player generated content in STO that I don't like is the fact that you can only make 5 missions. This won't fly with a Neverwinter game. 

  • daelnordaelnor Member UncommonPosts: 1,556

    I looked over the  4th edition stuff for the group I DM.  They killed table top.  The rule changes look to me like they are trying to make it more accessible to MMO conversion.  I guess that might be a good thing for the video gamer crowd, as the older DnD rule sets translated horribly to MMO's.

    image

  • IrishoakIrishoak Member Posts: 633

    I do not have enough information to speculate at this point.

  • LeoghanLeoghan Member Posts: 607

    Originally posted by daelnor

    I looked over the  4th edition stuff for the group I DM.  They killed table top.  The rule changes look to me like they are trying to make it more accessible to MMO conversion.  I guess that might be a good thing for the video gamer crowd, as the older DnD rule sets translated horribly to MMO's.

    I wonder if they will have a way to building in some "house rules" to the player generated content. 4e bulstered with house rules can be fun. 

  • DredphyreDredphyre Member Posts: 601

    First of all, the best D&D campaign setting is Greyhawk. Let's just get that straight... ;)

    I was actually writing off Cryptic and this NWNO -- this Cryptic's track record is horrible. Let's not forget the best of Cryptic's talent stayed with NCSoft when the latter bought CoX from Cryptic.  That's why the new Cryptic games suck. 

    Having said that, finding out that Salvatore is creating the lore has sparked my interest again. Smart move on Cryptic's part. Perhaps this means the company is learning? If so, I will check out NWNO.

    While much of 4e translates, I'm not sure how an MMO will handle all the pushing/pulling/sliding. While on the tabletop these movement affects can be of tactical signifigance, I'm not sure how they will be useful in a dynamic online setting.

    So will NWNO kill DDO Online? It depends on how NWNO is executed. DDO has one of the most fun combat systems, and one of the most customizable character progressions in MMOs. If the NWNO character creator has the same flexibility as the DDI character creator, then it could be really fun. If NWNO has a fast-paced, tactical combat system like DDO, then it could be fun. If it has open lands to explore, and intricate dungeons full of puzzles...it could be fun.  The only known factor is that the story and writing will be good. That might not be enough.

     

  • LeoghanLeoghan Member Posts: 607

    Originally posted by Dredphyre

    First of all, the best D&D campaign setting is Greyhawk. Let's just get that straight... ;)

    I was actually writing off Cryptic and this NWNO -- this Cryptic's track record is horrible. Let's not forget the best of Cryptic's talent stayed with NCSoft when the latter bought CoX from Cryptic.  That's why the new Cryptic games suck. 

    Having said that, finding out that Salvatore is creating the lore has sparked my interest again. Smart move on Cryptic's part. Perhaps this means the company is learning? If so, I will check out NWNO.

    While much of 4e translates, I'm not sure how an MMO will handle all the pushing/pulling/sliding. While on the tabletop these movement affects can be of tactical signifigance, I'm not sure how they will be useful in a dynamic online setting.

    So will NWNO kill DDO Online? It depends on how NWNO is executed. DDO has one of the most fun combat systems, and one of the most customizable character progressions in MMOs. If the NWNO character creator has the same flexibility as the DDI character creator, then it could be really fun. If NWNO has a fast-paced, tactical combat system like DDO, then it could be fun. If it has open lands to explore, and intricate dungeons full of puzzles...it could be fun.  The only known factor is that the story and writing will be good. That might not be enough.

     

    Given that Salvatore is one of the founders of 38 studios and they are working on an MMO of their own, I doubt he is writing directly for Cryptic. I believe the situation is that his new series of Drizzt books are the foundation for the new setting. That still helps, but it is not the same as having Salvatore write for the game. 

  • daelnordaelnor Member UncommonPosts: 1,556

    Originally posted by Dredphyre

    First of all, the best D&D campaign setting is Greyhawk. Let's just get that straight... ;)

    I was actually writing off Cryptic and this NWNO -- this Cryptic's track record is horrible. Let's not forget the best of Cryptic's talent stayed with NCSoft when the latter bought CoX from Cryptic.  That's why the new Cryptic games suck. 

    Having said that, finding out that Salvatore is creating the lore has sparked my interest again. Smart move on Cryptic's part. Perhaps this means the company is learning? If so, I will check out NWNO.

    While much of 4e translates, I'm not sure how an MMO will handle all the pushing/pulling/sliding. While on the tabletop these movement affects can be of tactical signifigance, I'm not sure how they will be useful in a dynamic online setting.

    So will NWNO kill DDO Online? It depends on how NWNO is executed. DDO has one of the most fun combat systems, and one of the most customizable character progressions in MMOs. If the NWNO character creator has the same flexibility as the DDI character creator, then it could be really fun. If NWNO has a fast-paced, tactical combat system like DDO, then it could be fun. If it has open lands to explore, and intricate dungeons full of puzzles...it could be fun.  The only known factor is that the story and writing will be good. That might not be enough.

     

     for the most part, the movement stuff will probably get tossed...but pushing (knockbacks) pulling (that hand thing scorpion pull that death knights in WoW can do) etc can be put into play, and all the weird spell like abilities that all the classes seem to have in 4e, those will  translate to reactives and what not in an MMO.  Much more fluid translation than older rule sets. It could be good if they don't make it all lame.

    image

  • DredphyreDredphyre Member Posts: 601

    Originally posted by Leoghan

    Originally posted by Dredphyre

    First of all, the best D&D campaign setting is Greyhawk. Let's just get that straight... ;)

    I was actually writing off Cryptic and this NWNO -- this Cryptic's track record is horrible. Let's not forget the best of Cryptic's talent stayed with NCSoft when the latter bought CoX from Cryptic.  That's why the new Cryptic games suck. 

    Having said that, finding out that Salvatore is creating the lore has sparked my interest again. Smart move on Cryptic's part. Perhaps this means the company is learning? If so, I will check out NWNO.

    While much of 4e translates, I'm not sure how an MMO will handle all the pushing/pulling/sliding. While on the tabletop these movement affects can be of tactical signifigance, I'm not sure how they will be useful in a dynamic online setting.

    So will NWNO kill DDO Online? It depends on how NWNO is executed. DDO has one of the most fun combat systems, and one of the most customizable character progressions in MMOs. If the NWNO character creator has the same flexibility as the DDI character creator, then it could be really fun. If NWNO has a fast-paced, tactical combat system like DDO, then it could be fun. If it has open lands to explore, and intricate dungeons full of puzzles...it could be fun.  The only known factor is that the story and writing will be good. That might not be enough.

     

    Given that Salvatore is one of the founders of 38 studios and they are working on an MMO of their own, I doubt he is writing directly for Cryptic. I believe the situation is that his new series of Drizzt books are the foundation for the new setting. That still helps, but it is not the same as having Salvatore write for the game. 

    Ah..thanks for the clarification. 

  • daelnordaelnor Member UncommonPosts: 1,556

    Yeah, Cryptic didn't get Salvatore to write for them, more like WOTC got the idea to have salvatore write a series of books as a prelude to an MMO, then they got Cryptic to make the MMO based off of that setting.  So...WOTC reorganized the whole forgotten realms setting to have Cryptic make an MMO.

    image

  • LeoghanLeoghan Member Posts: 607

    Originally posted by daelnor

    Yeah, Cryptic didn't get Salvatore to write for them, more like WOTC got the idea to have salvatore write a series of books as a prelude to an MMO, then they got Cryptic to make the MMO based off of that setting.  So...WOTC reorganized the whole forgotten realms setting to have Cryptic make an MMO.

    I'm sure Atari had a hand in it too. 

  • carrie01carrie01 Member Posts: 77

    Hello everyone. I have edited the thread's original post because I realize that I spread some misinformation (that Neverwinter would be a traditional MMO and R.A. Salvatore is directly writing the lore). Hopefully, afterbeing edited, these implications will no longer be made. I also provided a link to the interview where I got my information from.

    ---

    As far as my question: Will it kill DDO? I understand that DDO has a lot going for it, such as a fun combat system and hand crafted dungeons designed to utilize your character's skills. After playing DDO for awhile, it does seem to me like many of the people who invest money in the game are D&D fans that are familiar with the rules. I think that the games will compete even though they will likely have drastically different gameplay because it will attract D&D fans. It boils down to which online D&D game is more fun and more entertaining to play with 3-6 people (which is what both will have incommon). However, DDO wil of course always get new players from being f2p but the game relies on long term players for its revenue.

    One thing I am already worried about is that there is going to only be 5 job classes: Fighter, Wizard, Cleric, Ranger, and Rogue. I hope that prestige classes will be available or that they will add bard and other types of mages as the game gets expanded. Otherwise, people may stick to DDO because it has excellent character customization and you can create your own 'prestige' classes (example, some people multiclass with rogue and choose feats to be a "Tempest" Ranger).

    The character created content tools, which seems to be a no-brainer for an oline D&D game, might make or break this game. That part of it has got to be good.

     

    Favorites: Vanguard SOH, Final Fantasy XI, Dungeons and Dragons Online

    Future:
    Final Fantasy XIV 2.0
    EverQuest NEXT
    Wizardry Online
    Vanguard F2P edition (fingers crossed)

    http://vgrpgblog.blogspot.com/

  • PilnkplonkPilnkplonk Member Posts: 1,532

    Originally posted by Aconsar

    Cryptic Studios you say?

     

    I think we have your answer right there.

    That's about right. Imo they've shot their bolt quite a time ago. If they're planning to continue in this business I advise them to disband and then reform under a different name cause I really don't know any mmo developer with worst track record and reputation amongst their potential customer base.

    Their very name is a liability that could cost potential investors huge amounts of money. They could make a god-jesus mega WoW super mmo and it would probably flop because most customers would shrug it off as just another Cryptic crap.

  • LeoghanLeoghan Member Posts: 607

    Originally posted by carrie01

    As far as my question: Will it kill DDO? I understand that DDO has a lot going for it, such as a fun combat system and hand crafted dungeons designed to utilize your character's skills. After playing DDO for awhile, it does seem to me like many of the people who invest money in the game are D&D fans that are familiar with the rules. I think that the games will compete even though they will likely have drastically different gameplay because it will attract D&D fans. It boils down to which online D&D game is more fun and more entertaining to play with 3-6 people (which is what both will have incommon). However, DDO wil of course always get new players from being f2p but the game relies on long term players for its revenue.

    One thing I am already worried about is that there is going to only be 5 job classes: Fighter, Wizard, Cleric, Ranger, and Rogue. I hope that prestige classes will be available or that they will add bard and other types of mages as the game gets expanded. Otherwise, people may stick to DDO because it has excellent character customization and you can create your own 'prestige' classes (example, some people multiclass with rogue and choose feats to be a "Tempest" Ranger).

    The character created content tools, which seems to be a no-brainer for an oline D&D game, might make or break this game. That part of it has got to be good.

     

    Didn't 4e get rid of prestiege classes and bards? There are the Paragon Paths at lvl 30 now which are kind o like prestiege leves, but not really. 4e is actually going to be a big hurdle for any developer to overcome when making a DnD game. 

  • carrie01carrie01 Member Posts: 77

    That is probably the case. I don't know 4e at all since everyone at my college plays using the old rules. I hope the paragon paths are fun... It's too bad about the bard though :( I also think the different prestige classes made D&D interesting and showed how much depth and customization was possible in D&D... Still, I love Forgotten Realms and if the gameplay is fun and I can still customize my character, I will be happy with it.

    Favorites: Vanguard SOH, Final Fantasy XI, Dungeons and Dragons Online

    Future:
    Final Fantasy XIV 2.0
    EverQuest NEXT
    Wizardry Online
    Vanguard F2P edition (fingers crossed)

    http://vgrpgblog.blogspot.com/

  • RobsolfRobsolf Member RarePosts: 4,607

    Nothing Cryptic makes will crush DDO.

    See Champions Online, and Star Trek Online.

  • LeoghanLeoghan Member Posts: 607

    Originally posted by carrie01

    That is probably the case. I don't know 4e at all since everyone at my college plays using the old rules. I hope the paragon paths are fun... It's too bad about the bard though :( I also think the different prestige classes made D&D interesting and showed how much depth and customization was possible in D&D... Still, I love Forgotten Realms and if the gameplay is fun and I can still customize my character, I will be happy with it.

    That's one of the problems with 4e, it is not too old yet. 3 and 3.5 had so much depth built up because of how long they had been running. 4e is still a pup in many ways and so an DnD game based on it is going to suffer for that. But things can always grow. I think one of the invertives on Neverwinter said that the plan to add more classes after launch. The Player handbook has these classes for 4e - Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard.  So even with the five the plan to launch with they are missing Paladin, Warlock and Warlord. 

    Though there are things I'm sure Cryptic will break with 4e on. For instance, everyone agrees the one thing they do well and right is character customization, so I doubt they will limit you to just the 4e races (Dragonborn, Dwarf, Eladrin, Elf, Half-Elf, Halfling, Human, Tiefling). Knowing Cryptic they will probably even allow for a "create your own" sort of thing. 

     

    Edit: I did some digging and Bard is in the Player Handbook 2, along with Avenger, Barbardian, Druid, Invoker, Shaman, Sorcerer, and Warden. So There is plenty of room for class expansion. 

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136

    Originally posted by Robsolf

    Nothing Cryptic makes will crush DDO.

    See Champions Online, and Star Trek Online.

     While neither of those games will or could crush DDO, there is good reason and it has nothing to do with Cryptic. Using two games that share nothing with D&D does not really make a good point.

     

    For me as a fan of D&D neither of those games would fill the D&D void. So I would not leave DDO for them, but if a better game based on D&D came along DDO could very well lose out to that. People tend to claim one game or another will ruin some game without looking at the fact that if the games have nothing in common they might not attract the same crowd.

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by Rokurgepta

    Originally posted by Robsolf

    Nothing Cryptic makes will crush DDO.

    See Champions Online, and Star Trek Online.

     While neither of those games will or could crush DDO, there is good reason and it has nothing to do with Cryptic. Using two games that share nothing with D&D does not really make a good point.

     

    For me as a fan of D&D neither of those games would fill the D&D void. So I would not leave DDO for them, but if a better game based on D&D came along DDO could very well lose out to that. People tend to claim one game or another will ruin some game without looking at the fact that if the games have nothing in common they might not attract the same crowd.

    If you've heard of Star Trek, and you've heard of Champions, the PnP RPG, you know they have nothing to do with each other, either.

    But STO and CO?  They share ALOT in common.  So yes, what I said is a VERY good point.  THE BEST POINT.  Which is, a game is only as good as its development team; no IP can change that.

    It's not a question of, "if a new DnD MMO comes along, will it spell trouble for DDO?"  Sure it could.  But Cryptic is the developer making the new NWN online, and I'm telling you right now, it's going to be horrible.

  • TomWoodrowTomWoodrow Member Posts: 49

    Originally posted by Talonsin

    Lets be honest, with Cryptic developing it you can be sure of a few things...

     

    1. Item mall where performance enhancing items will be sold (phaser lance anyone?)

    2. Races that should be part of the game will cost extra ($3 Klingons anyone?)

    3. Exclusive items will only be exclusive for 30 to 90 days

    4. It will be heavily instanced

    5. There wont be much need to socialize

    6. The game will sell for 90% off the retail price in 3 to 6 months time

    7. It will launch with a lack of content

    8. You will be able to hit max level in 2 weeks of normal playtime

     

    It was already stated that this game was based off the same engine as Cryptics other games.  If you dont like Chapions Online or Star Trek Online, you probably will not like this one.

    same with Turbine games for all 8 points

    join us on seastone (btw no cash shop to run your bank account dry)

    http://forums.riftgame.com/showthread.php?83070-Lotro-Players&s=d555bfc9e2f4d22851c5359cb80e5b27

  • ShmawShmaw Member Posts: 85

    I really did enjoy the original neverwinter nights, but I will not touch this MMO version with a 10 Ft long pole if it's being made by cryptic.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Robsolf

    If you've heard of Star Trek, and you've heard of Champions, the PnP RPG, you know they have nothing to do with each other, either.

    But STO and CO?  They share ALOT in common.  So yes, what I said is a VERY good point.  THE BEST POINT.  Which is, a game is only as good as its development team; no IP can change that.

    It's not a question of, "if a new DnD MMO comes along, will it spell trouble for DDO?"  Sure it could.  But Cryptic is the developer making the new NWN online, and I'm telling you right now, it's going to be horrible.

    Yes, a game is as good as the team making it. And Cryptic have done a lot of junk.

    But let's give them the benefit of a doubt, many companies started out making crappy game but got better later. Blizzards battlechess 2 anyone? (It was even just ported to PC by them, crappy game and not a good job on the porting either).

    Cryptic could actually succed for the first time. If there is a IP that is hard to F¤%& up it is Forgotten realms. And sooner or later should their people actually get better, they should have enough XP to level up by now.

    If they try to sell the game as P2P they will wipe. Total wipe even. But they might actually pull it off as a B2P if they learned their lesson, I at least still have some hope left. :)

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by carrie01

    That is probably the case. I don't know 4e at all since everyone at my college plays using the old rules. I hope the paragon paths are fun... It's too bad about the bard though :( I also think the different prestige classes made D&D interesting and showed how much depth and customization was possible in D&D... Still, I love Forgotten Realms and if the gameplay is fun and I can still customize my character, I will be happy with it.

    Yeah, and there is a good reason for that. 4th ed has been out for years but it was several step backwards. All my buddies play 3rd except one group that play AD&D 2ed.

    Wizards of the coast noticed that a lot of people were playing Wow and decided that they were potential P&P buyers, so they reinvented the game just for them.

    The greatest idea since someone invented "New Coke". ;(

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by Loke666

    Originally posted by Robsolf

    If you've heard of Star Trek, and you've heard of Champions, the PnP RPG, you know they have nothing to do with each other, either.

    But STO and CO?  They share ALOT in common.  So yes, what I said is a VERY good point.  THE BEST POINT.  Which is, a game is only as good as its development team; no IP can change that.

    It's not a question of, "if a new DnD MMO comes along, will it spell trouble for DDO?"  Sure it could.  But Cryptic is the developer making the new NWN online, and I'm telling you right now, it's going to be horrible.

    Yes, a game is as good as the team making it. And Cryptic have done a lot of junk.

    But let's give them the benefit of a doubt, many companies started out making crappy game but got better later. Blizzards battlechess 2 anyone? (It was even just ported to PC by them, crappy game and not a good job on the porting either).

    Cryptic could actually succed for the first time. If there is a IP that is hard to F¤%& up it is Forgotten realms. And sooner or later should their people actually get better, they should have enough XP to level up by now.

    If they try to sell the game as P2P they will wipe. Total wipe even. But they might actually pull it off as a B2P if they learned their lesson, I at least still have some hope left. :)

    I'd like to believe that.  I really would.  I loved NWN, and was disappointed when DDO decided to go with Eberron.  I knew Greyhawk, for whatever reason, wasn't in the cards, but NWN I had true hopes for, because Ebberon just never flew with me now matter how many flying ships it threw at me.

    But I haven't seen anything come from Cryptic that leads me to believe that they've changed their philosophy for designing, creating, and implementing games.  Not a thing.

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