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Now that Rift is a (moderate) success....does that mean...

RedencionRedencion Member Posts: 41

..we will see Rifts and invasions in WoW?

 

{mod edit}

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Comments

  • sloebersloeber Member UncommonPosts: 504

    SOON, soon :p

  • waveslayerwaveslayer Member UncommonPosts: 610

    how did you determine that Rift was "moderate success"?

     

    I do not expect to see rifts and/or invasions in WoW anytime soon, allthough some sort of public quest might show up since its seen as a positive now in more then one game.

    Godz of War I call Thee

  • ZolgarZolgar Member Posts: 533

    Rifts were already in WoW during the pre-Cataclysm events. Remember everyone going around trying to get the 'Tripping the Rifts' achievement? You had close one of each element to get it.

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  • Theshadow04Theshadow04 Member Posts: 11

    Wow had "Rifts" years ago and even 3 months before the latest expansion with achievements included:

    http://www.wowwiki.com/Tripping_the_Rifts

    They were not a success.

    I hope they don't return.

    What I would like to see is a return of the 4 world dragons that spawned in different places in Azeroth. The places are still in tact so my guess is these world dragons will return before the final big boss Dragon fight.

    I think that will be the maximum they'll do.

  • drake_hounddrake_hound Member Posts: 773

    Untill subscribers are known so april-june , it still too soon too say , remember its just the first month .

    People are only playing the first free month , till 3 months are over you can really predict if people will stay or not .

     

    Yes it launch is very smooth , one of the best launches in a long time , but in the end its the paying subscribers that counts for a MMO .

    Aside from box sales . But my predictions are they will maintain a steady 300k-500k subscribers .

    Tons of overburn , that won´t be returning to wow  too much fantasy burnout .

  • drake_hounddrake_hound Member Posts: 773

    Originally posted by Zolgar

    Rifts were already in WoW during the pre-Cataclysm events. Remember everyone going around trying to get the 'Tripping the Rifts' achievement? You had close one of each element to get it.

    And another prediction of mine coming true , already said long time ago , people will say this .

    But sadly no those elemental rifts are no where near the rifts of RIFT .

    Those elemental rift stolen from RIFT beta and the harrison jones VO cinematic story line stolen from SWTOR .

    Blizzard just steals idea and implement them quickly , but they aren´t the same kind of RIFTs from RIFT .

    Steals ideas from other MMO , but can´t exactly implement them correctly .

     

    Example those elemental rifts in the pre cata event were just kill x number of elementals , no invasions no big boss who kills people and make them cry , nope just get a achievement  for killing 4 of those . the impact were so minor it didn´t affect questing at all , or asked for needed cooperations .

     

    Harrison jones VO was done much beter , still linear no choices or options like SWTOR VO story .

    So after 1 play trough its always the same , while adding choice like  let certain side kick go to hell , would have made replay beter .

     

    See the difference of stealing and implementing a idea , and knowing the original .

  • ZolgarZolgar Member Posts: 533

    Originally posted by drake_hound

    Originally posted by Zolgar

    Rifts were already in WoW during the pre-Cataclysm events. Remember everyone going around trying to get the 'Tripping the Rifts' achievement? You had close one of each element to get it.

    And another prediction of mine coming true , already said long time ago , people will say this .

    But sadly no those elemental rifts are no where near the rifts of RIFT .

    Those elemental rift stolen from RIFT beta and the harrison jones VO cinematic story line stolen from SWTOR .

    Blizzard just steals idea and implement them quickly , but they aren´t the same kind of RIFTs from RIFT .

    Steals ideas from other MMO , but can´t exactly implement them correctly .

     

    Example those elemental rifts in the pre cata event were just kill x number of elementals , no invasions no big boss who kills people and make them cry , nope just get a achievement  for killing 4 of those . the impact were so minor it didn´t affect questing at all , or asked for needed cooperations .

     

    Harrison jones VO was done much beter , still linear no choices or options like SWTOR VO story .

    So after 1 play trough its always the same , while adding choice like  let certain side kick go to hell , would have made replay beter .

     

    See the difference of stealing and implementing a idea , and knowing the original .

    I don't think that's neccesarily fair, considering almost the entire history of making products (no matter what it is, from vaccumes to video games), is filled with people taking ideas from previously made/other current products made by others, and improving on them. Just like Rift getting it's ideas from previous MMO's, and those MMO's from previous ones, etc ,etc.

     

    A generic, very basic timeline could be shown as, Meridian59>EQ>WoW>Rift

     

    IF I could make tinier branches there would be games like WAR, DAoC, EQ2, GW, etc. And then there's sandbox games like UO, DF, EVE, that would probably have their own tree altogether.

     

    Given you are correct, the Rifts Blizzard did were no where near the magnitude of rifts from Rift. But for all we know, Blizzard could have just been testing the player base to see how they responded to those kind of events.

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  • RedencionRedencion Member Posts: 41

    I think i should have developed the Op a bit more

     

    Im not trying to claim that Rift will be a success of WoW proportions in the future.

     

    what I mean is that Rift has just launched and right now its showing quite decent numbers. number crunching aside (no official words for that) I guess we all can agree in a range of 500k (lower bound) - 1m (upper bound) of players. Plenty of those coming from WoW.

     

    Blizzard can deduce that there is at least a genuine playerbase interest in some of the things that Rift features, namely the rifts, which are dynamic events in stages, which if left unchecked evolve into fully fledged invasions that may affect quests hubs and trigger zone-wide events.

     

     

    Given blizzard's track record of plaguiarizing, will they do as usual and import a cloned feature like that to WoW? 

  • YamotaYamota Member UncommonPosts: 6,593

    MMORPGs are not success based on box sales, just look at AoC and WAR. Rather it is the sustained number of subs which says if an MMORPG is a success because it shows directly if the game is worth a subscription fee or not.

    For example, I would say DCU is a failure as its subsrcriber numbers have dropped like a rock, just a couple of months after release. Time will tell if Rift will follow the same suite or be a success.

    Anything less than 50% subscriber retention, is a failure in my book.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    I think it's safe to say that if a MMO feature appears to be successful - as for example the dynamic content of Rift and GW2 could turn out to be - that Blizzard will consider means of implementing sortlike ideas.

    However, one feature can be copied easier than another feature.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • ZolgarZolgar Member Posts: 533

    Originally posted by Redencion

    Given blizzard's track record of plaguiarizing, will they do as usual and import a cloned feature like that to WoW? 

    It's not plagiarizing by any sense of the word. It's simply implementing an idea that people seem to like.

     

    If people like these "Public quests", then I don't see why Blizzard wouldn't implement them, but I doubt they will be in the form of "rifts".

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  • YamotaYamota Member UncommonPosts: 6,593

    From what I heard the Rifts are not all that fun. They are at the beginning when you do them, but as you redo them over and over it gets tiresome as they are basically the same thing:

    Rift spawns, mob spawns, players kill the mobs, rift despawns.

    And regardless of if players kill the mobs or not the Rifts always despawn because they are on a timer.

    So I can see how people will get bored of this pretty quickly as it is nothing more than glorified mob spawns.

    But again, this is what I heard from other players. I personally in Beta never saw a Rift that did not despawn but I havent also never heard from a player that actually experienced Rifts getting a foothold and become a permanent invasion, until fought back. They always seem to despawn.

  • ZolgarZolgar Member Posts: 533

    Originally posted by Yamota

    From what I heard the Rifts are not all that fun. They are at the beginning when you do them, but as you redo them over and over it gets tiresome as they are basically the same thing:

    Rift spawns, mob spawns, players kill the mobs, rift despawns.

    And regardless of if players kill the mobs or not they always despawn because they are on a timer.

    So I can see how people will get bored of this pretty quickly as it is nothing more than glorified mob spawns.

    Exactly. If Blizzard was going to do some sort of dynamic event, I'm betting it'd be a lot more well done and eventful than chasing Rifts as they randomly pop up.

     

    I'm not a WoW fan boy by any stretch of the meaning, but I do know BLizzard can make a quality product, plain and simple. And I'm sure they are looking at Rift very closely to see how people are responding to these public quests.

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  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Redencion

    Originally posted by Yamota

    From what I heard the Rifts are not all that fun. They are at the beginning when you do them, but as you redo them over and over it gets tiresome as they are basically the same thing:

    Rift spawns, mob spawns, players kill the mobs, rift despawns.

    And regardless of if players kill the mobs or not they always despawn because they are on a timer.

    So I can see how people will get bored of this pretty quickly as it is nothing more than glorified mob spawns.

    thats far from what rifts really are. I'll leave up to you to research on what you pretend to talk about, so you can do educated posts in the future

    Again, this is from what I heard or experienced myself. If you have a vid or something about Rifts actually getting a permantent foothold then please let me know.

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Zolgar

    Originally posted by Yamota

    From what I heard the Rifts are not all that fun. They are at the beginning when you do them, but as you redo them over and over it gets tiresome as they are basically the same thing:

    Rift spawns, mob spawns, players kill the mobs, rift despawns.

    And regardless of if players kill the mobs or not they always despawn because they are on a timer.

    So I can see how people will get bored of this pretty quickly as it is nothing more than glorified mob spawns.

    Exactly. If Blizzard was going to do some sort of dynamic event, I'm betting it'd be a lot more well done and eventful than chasing Rifts as they randomly pop up.

     

    I'm not a WoW fan boy by any stretch of the meaning, but I do know BLizzard can make a quality product, plain and simple. And I'm sure they are looking at Rift very closely to see how people are responding to these public quests.

    Yep, I dont like WoW either but Blizzard are not simple copy cats. They take existing concepts and features and improve on them, not just copy them, and that is more or less what innovation means.

    So if Blizzards copies these dynamic events, for sure they will improve upon them. People seem to forget that Blizzard has made other high quality games beside WoW, so there is alot of talent there.

  • drake_hounddrake_hound Member Posts: 773

    Originally posted by Zolgar

    Originally posted by Redencion



    Given blizzard's track record of plaguiarizing, will they do as usual and import a cloned feature like that to WoW? 

    It's not plagiarizing by any sense of the word. It's simply implementing an idea that people seem to like.

     

    If people like these "Public quests", then I don't see why Blizzard wouldn't implement them, but I doubt they will be in the form of "rifts".

    The problem is not that people don´t like quest , the problem is currently QUEST TRAIN WRECK ...

    In Rift there is something else to divert you , in WoW there isn´t anything else then a quest train wreck .

    The wreck I am meaning , there is no escape from it , you either love it or hate it , there is no middle ground .

     

    The worst part is the rehersal of the most hated ingredient reputation grind , shoved down people throat .

    You cannot copy anything anymore current lead designer made up there mind , and the road back is not coming at all

    Introducing this expansion new dungeons , new raids , has already been done for 3 expansions , its nothing new to wow.

    3 times is still the golden number , fool me once fool me twice but not thrice damned .

     

    Whats preventing people from waiting till next expansion , go back pick it up and follow again the circus train .

    quit and wait another expansion , but for most mature people the train has come to a end .

    There is a saying with NEW people playing a MMO is that after a while you simply cannot play catch up .

    So why should they bother to play catch up with people already established in a MMO after 5 years .

    It´s a self defeating purpose . WoW will continue on and on , but sadly the polish is a bit gone .

    Its up to the new guard or screaming fans to start really working in there favorite game , instead of working on the forums bloq or twitters .

    Sorry the lead has been passed on , vets are out  wish those WoW players the best of luck .

  • ZolgarZolgar Member Posts: 533

    Originally posted by drake_hound

    Originally posted by Zolgar


    Originally posted by Redencion



    Given blizzard's track record of plaguiarizing, will they do as usual and import a cloned feature like that to WoW? 

    It's not plagiarizing by any sense of the word. It's simply implementing an idea that people seem to like.

     

    If people like these "Public quests", then I don't see why Blizzard wouldn't implement them, but I doubt they will be in the form of "rifts".

    The problem is not that people don´t like quest , the problem is currently QUEST TRAIN WRECK ...

    In Rift there is something else to divert you , in WoW there isn´t anything else then a quest train wreck .

    The wreck I am meaning , there is no escape from it , you either love it or hate it , there is no middle ground .

     

    The worst part is the rehersal of the most hated ingredient reputation grind , shoved down people throat .

    You cannot copy anything anymore current lead designer made up there mind , and the road back is not coming at all

    Introducing this expansion new dungeons , new raids , has already been done for 3 expansions , its nothing new to wow.

    3 times is still the golden number , fool me once fool me twice but not thrice damned .

     

    Whats preventing people from waiting till next expansion , go back pick it up and follow again the circus train .

    quit and wait another expansion , but for most mature people the train has come to a end .

    There is a saying with NEW people playing a MMO is that after a while you simply cannot play catch up .

    So why should they bother to play catch up with people already established in a MMO after 5 years .

    It´s a self defeating purpose . WoW will continue on and on , but sadly the polish is a bit gone .

    Its up to the new guard or screaming fans to start really working in there favorite game , instead of working on the forums bloq or twitters .

    Sorry the lead has been passed on , vets are out  wish those WoW players the best of luck .

    I'm having a hard time making out some of this but I'll do my best.

     

    Rift has rifts to divert you(which can only be entertaining for so long, I mean, running from one rift to the other, kill mobs, kill boss, next), yes. But it's questing is twice as linear as WoW's is, because there aren't as many zones for each level bracket. And while WoW's questing is quite linear itself, there are always other things to do (Dungeons, PvP, gathering, crafting, etc. Though those things are in Rift as well).

     

    You say WoW has been doing the same thing with end game each expansion, and you are correct. But what is Rift doing any differently with their end game? They have Rifts, which are glorified public quests in the end, and that's it. The game does look brilliant on higher end machines, but I personally think it's going to take more than shinies and random pop up public quests to make it a MASSIVE success.

     

    Anyways, we're really getting off topic here. Do I think Blizzard will copy the Rift idea? Not entirely. I think that if they feel the idea of dynamic events is a good one, they will implement it, and vastly improve upon it as well.

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  • XasapisXasapis Member RarePosts: 6,337

    Regarding the UI functionality, they've been carbon copying the UI making community for years now. And I mean exact copies.

     

    As far as general copying of other game features, it's been a hit and miss. The achievement system for example is actually worse than the one found in WAR. It might have been because they merged what are actual achievements with mini games (like catch the fish or kiss the critters etc.). Perhaps it's just me but I see achievements as a list of accomplishments in the game and not an extra reason to grind stuff besides dailies and dungeon runs.

  • Theshadow04Theshadow04 Member Posts: 11

    @ drakehound.

    http://www.wowwiki.com/Tripping_the_Rifts

     

    Even the video is included and about a hundred Rifts occuring on that prelaunch period in Nov.

    I get it: when Blizzard does it in one form it doesn't count, when the copycat does it, it counts as original.

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by Zolgar

    ...

    I'm having a hard time making out some of this but I'll do my best.

     

    Rift has rifts to divert you, yes. But it's questing is twice as linear as WoW's is, because there aren't as many zones for each level bracket. And while WoW's questing is quite linear itself, there are always other things to do (Dungeons, PvP, gathering, crafting, etc).

     

    You say WoW has been doing the same thing with end game each expansion, and you are correct. But what is Rift doing any differently with their end game? They have Rifts, which are glorified public quests in the end.

    WoW with its cataclysm content is the undisputed king of linear one way forced quest gameplay or you can't see the zone proper. Rift does not have these issues, you can do other stuff than questing in any zone and still have full access to it and its quests.

     

    WoW is a great game if you love running instanced dungeons and don't mind doing it with total strangers. It is also a great game if you like scripted raid encounters. That's it though. World PvP is dead, the actual zones are baren while people clog the main cities.

     

    But we're geting side tracked here. The thing is, it's too early to call Rift even a moderate success. There is always a possibility that they will follow the path of WAR. Unlikely in my opinion, but it can happen and so I would advice caution to both those praising the game but also to those condemning it.

  • drake_hounddrake_hound Member Posts: 773

    Originally posted by Theshadow04

    @ drakehound.

    http://www.wowwiki.com/Tripping_the_Rifts

     

    Even the video is included and about a hundred Rifts occuring on that prelaunch period in Nov.

    I get it: when Blizzard does it in one form it doesn't count, when the copycat does it, it counts as original.

    I already told you where it came from , you want me to seriously read your post .

    even during that event , rift was in closed beta and alpha .

    You can check the date , and yes I did play that event , but how long was rift in development ?

    They were first called plains of telera or something like that , before changing to rift of telera .. befor settling for RIFT not rifts .

     

    People are seriously so defensive when you know I am right , WOW stole RIFTS from RIFT .

    WoW copied the VO die cinematic scenes from SWTOR (Game in development for 4 years)

    You seriously think a game is developed based on one small event of blizzard ?

  • Theshadow04Theshadow04 Member Posts: 11

    Originally posted by Xasapis

    Originally posted by Zolgar

    ...

    I'm having a hard time making out some of this but I'll do my best.

     

    Rift has rifts to divert you, yes. But it's questing is twice as linear as WoW's is, because there aren't as many zones for each level bracket. And while WoW's questing is quite linear itself, there are always other things to do (Dungeons, PvP, gathering, crafting, etc).

     

    You say WoW has been doing the same thing with end game each expansion, and you are correct. But what is Rift doing any differently with their end game? They have Rifts, which are glorified public quests in the end.

    WoW is a great game if you love running instanced dungeons and don't mind doing it with total strangers. It is also a great game if you like scripted raid encounters. That's it though. World PvP is dead, the actual zones are baren while people clog the main cities.

     

    But we're geting side tracked here. The thing is, it's too early to call Rift even a moderate success. There is always a possibility that they will follow the path of WAR. Unlikely in my opinion, but it can happen and so I would advice caution to both those praising the game but also to those condemning it.

    What ? No arenas? BG's and rated BG's in WOW anymore?

    Wow that must be something new. I must have been playing the wrong game then since I play Tol Barad's daily pvp quests every evening in that realm based PvP zone. Oh right, yes Tol Barad and such is not real world PvP, because it is made by Blizzard.

     

     

  • Theshadow04Theshadow04 Member Posts: 11

    Originally posted by drake_hound

    Originally posted by Theshadow04

    @ drakehound.

    http://www.wowwiki.com/Tripping_the_Rifts

     

    Even the video is included and about a hundred Rifts occuring on that prelaunch period in Nov.

    I get it: when Blizzard does it in one form it doesn't count, when the copycat does it, it counts as original.

    I already told you where it came from , you want me to seriously read your post .

    even during that event , rift was in closed beta and alpha .

    You can check the date , and yes I did play that event , but how long was rift in development ?

    They were first called plains of telera or something like that , before changing to rift of telera .. befor settling for RIFT not rifts .

     

    People are seriously so defensive when you know I am right , WOW stole RIFTS from RIFT .

    WoW copied the VO die cinematic scenes from SWTOR (Game in development for 4 years)

    You seriously think a game is developed based on one small event of blizzard ?

    Wait ... are you now seriously saying that WOW stole things from games...  that aren't even playable yet ?

    LOL.

  • QazzQazz Member Posts: 577

    Originally posted by Theshadow04

    Originally posted by drake_hound


    Originally posted by Theshadow04

    @ drakehound.

    http://www.wowwiki.com/Tripping_the_Rifts

     

    Even the video is included and about a hundred Rifts occuring on that prelaunch period in Nov.

    I get it: when Blizzard does it in one form it doesn't count, when the copycat does it, it counts as original.

    I already told you where it came from , you want me to seriously read your post .

    even during that event , rift was in closed beta and alpha .

    You can check the date , and yes I did play that event , but how long was rift in development ?

    They were first called plains of telera or something like that , before changing to rift of telera .. befor settling for RIFT not rifts .

     

    People are seriously so defensive when you know I am right , WOW stole RIFTS from RIFT .

    WoW copied the VO die cinematic scenes from SWTOR (Game in development for 4 years)

    You seriously think a game is developed based on one small event of blizzard ?

    Wait ... are you now seriously saying that WOW stole things from games...  that aren't even playable yet ?

    LOL.

    I imagine he understands the game isn't released yet, hence the very reason he included what I highlighted...to avoid comments like you just made. (Or, to put it plainly...developers play betas of other games.)

    Blizzard has been very open about their intention in taking the best out of other games and trying to put them into WoW. I see no reason that couldn't include unreleased games that are in Beta.

    A Blizzard Q & A post recently included a developer comment to a question about adding more dynamic contnt: "We would like to ultimately have the world feel more dynamic and a bit less predictable. We would want for these events to feel epic though and not just annoying. We’re going to test the waters here a little in a future patch and see what feels good."

    This sounds like a direct RIFT reference. (To me, at least).

  • drake_hounddrake_hound Member Posts: 773

    To Zolgar thank you for taking your time to read my post .

    The problem is simple WoW has 3 expansions thus a lot more catching up to do for new players .

    When a veteran player leaves wow , its can´t be replaced easily .

    Example person decide to try WoW trial , the atmosfeer towards stranger isn´t friendly at all , we have all disgrunted players sitting around being bored .

    Are there any level 60 guilds left ?

    Any level 70 only guilds left ?

    Any level 80 guilds left ?

    Are there people willing to help a stranger level up , let alone gear up ?

    Why should a NEW person spent so much money into a game , when other games offer a newer outlook .

    And are able to catch up with the rest ,

     

    So a new customer is buying all those games just as a level race ... without any attachement to the toon .

    Sorry items attachement is stupid while leveling , and since those levels really didn´t bring more power to the toon .

    Or a min max system of attachment like OLD wow talents were during leveling .

    There isn´t much good to look for while leveling , everything is streamlined just to reach MAX level and then raid or pvp .

    No lonely new player will stick around for long once somebody explain them that system .

     

    EDIT this topic is about Rift , one of the succes of RIFT capturing new people , is the sense of exploration with the souls.

    Even burnout fantasy player like me , found something interesting in that , it almost feels like the toon is my own .

    Nothing in WoW while leveling gives that accomplisment anymore .

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