I would only like to add in this thread that Rift's only strength isn't in the Rifts/Invasions/Footholds.
They are the backdrop for bigger things. You don't have to, nor are you expected to attack that content constantly. Honestly it's so frequent, it's impossible. BUT as you quest and do other things...you'll see an invasion come and take out your area. You'll see footholds and Rifts appear by you, while you're questing. The point is the world is constantly changing around you. Whether you choose to be apart of it or not is up to you. There are plenty of things to do in Rift.
When I was level 43 I had 3 zones to go to Moonshade Highlands, Droughtlands, Iron Pine Peak and Two Dungeons I could run Runic Decent and Lantern Hook. I also had three warfronts to do. Also the quest start to scatter. Are some of the quests still grouped up? Absolutely, but it's completely wrong to assume that you'll go from one area of a zone to another without any divergence. There are many forked paths on this supposed train and PLENTY of unique quests.
Two examples: Stolen Kidney quest and looking for two buried relics quest.
Rift has a lot to offer, but for the ADD crowd it might not be enough in your face about it.
Trion, instead of laying everything out on the table, has left it to the players like myself whom discover crazy cool things in the game to tell others about it. They're very smart.
Well said!! This game has alot more to offer than a race to the "End Game"..
But sadly no those elemental rifts are no where near the rifts of RIFT .
You are right. The rifts in Rifts, in addition to be a boring grind without any challenge, are also a constant nuisance. At least those in WoW were only a short duration event.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
Hmm, seems to me a matter of taste, players who like Rift like its rifts, people who like WoW liked the rift-type events that happened in there. Tastes differ.
But anyway:
Originally posted by Amana
Just a warning to not let this thread turn into another Rift vs. WoW thread r it will be locked as such. Please use the stickied discussion thread if you feel compelled to write game comparison posts.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
The problem with Rifts already appear, and were predicted by us players who weren't blinded by the shiny newness of this game. Let me quote a player from another forum:
"Seeing a lot of Rifts being untouched in my current area (Scarwood) and mobs constantly attack Perspice and I am the only one there. I was afraid that would happen."
People who level slower, and new people, are starting to be annoyed and stopped in their progression by rifts and invasions. This will only get worse when more people pass the low levels (or quit).
I don't say it's an unsolvable problem, but right now, the balance between rifts and area populations doesn't seem to be well tuned and is more of a nuisance than a fun digression.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
The problem with Rifts already appear, and were predicted by us players who weren't blinded by the shiny newness of this game. Let me quote a player from another forum:
"Seeing a lot of Rifts being untouched in my current area (Scarwood) and mobs constantly attack Perspice and I am the only one there. I was afraid that would happen."
People who level slower, and new people, are starting to be annoyed and stopped in their progression by rifts and invasions. This will only get worse when more people pass the low levels (or quit).
I don't say it's an unsolvable problem, but right now, the balance between rifts and area populations doesn't seem to be well tuned and is more of a nuisance than a fun digression.
To be honest this is bit of a jinxed, rifts used to be quite annoying and they could take over quest hubs which were really hard to take back - nowadays you can clear them solo unless it's a zone event, if you don't like zone events and you like mindless grinding it's probably not a game for you, probably trying Aion instead would be good idea :P
There is a certain way how the rifts and invasions behave once you learn that you can stay away from them very easily if you want to concentrate on leveling even if there is an event going on, though these events give great xp and rewards so why not participate?
Zone events are not happening if there is not many players occupying a zone, when I leveled up the zones I went through had no events for example.
To be honest this is bit of a jinxed, rifts used to be quite annoying and they could take over quest hubs which were really hard to take back - nowadays you can clear them solo unless it's a zone event, if you don't like zone events and you like mindless grinding it's probably not a game for you, probably trying Aion instead would be good idea :P
Rifts are just another type of grinding. Fun at first, boring at last. And unlike quests, they don't even tell a story. And I thank you for your suggestion, but there are way better games than Aion (and Rift) out there, so I'm gonna pass.
There is a certain way how the rifts and invasions behave once you learn that you can stay away from them very easily if you want to concentrate on leveling even if there is an event going on, though these events give great xp and rewards so why not participate?
You can't avoid rifts when they just destroyed your quest hub and you are the only one nearby. You can beat them either if you are alone and of the same level, if it's a harder rift. That's the problem the person in my previous post, among other, encountered, and that I among many others predicted.
Zone events are not happening if there is not many players occupying a zone, when I leveled up the zones I went through had no events for example.
That's where you are wrong. They still happen, and can completely ruin the experience of a few players for a quite long amount of time. The tuning is still not perfect at all.
Rifts and invasion need a lot of tuning now the "big launch rush" has passed. They become more of a nuisance and less fun for the players who happen to level slower.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
To be honest this is bit of a jinxed, rifts used to be quite annoying and they could take over quest hubs which were really hard to take back - nowadays you can clear them solo unless it's a zone event, if you don't like zone events and you like mindless grinding it's probably not a game for you, probably trying Aion instead would be good idea :P
Rifts are just another type of grinding. Fun at first, boring at last. And unlike quests, they don't even tell a story. And I thank you for your suggestion, but there are way better games than Aion (and Rift) out there, so I'm gonna pass.
There is a certain way how the rifts and invasions behave once you learn that you can stay away from them very easily if you want to concentrate on leveling even if there is an event going on, though these events give great xp and rewards so why not participate?
You can't avoid rifts when they just destroyed your quest hub and you are the only one nearby. You can beat them either if you are alone and of the same level, if it's a harder rift. That's the problem the person in my previous post, among other, encountered, and that I among many others predicted.
Zone events are not happening if there is not many players occupying a zone, when I leveled up the zones I went through had no events for example.
That's where you are wrong. They still happen, and can completely ruin the experience of a few players for a quite long amount of time. The tuning is still not perfect at all.
Rifts and invasion need a lot of tuning now the "big launch rush" has passed. They become more of a nuisance and less fun for the players who happen to level slower.
I have to agree. I am in Stonefield and at one of the first questhubs. The zone is heavily populated but at the higher levels of the zone span (high 20s and I am 19). My quest hub is constantly overrun and I have logged on several nights in a row with all quest givers killed. I ama HUGE fan of Rift but the tuning needs to be fixed where the invasions go after the targets associated witht that level of questhub.
Yeah that zone is little annoying with constant invasions if you read the storyline it make sense but probably need to modify the trigger a little bit.
The first quest hub in stonefield (level 19+) is almost abandoned, because 1) the quests are very easy to finish and 2) if you did the storyline for all the other hubs, you will most likely be in your early 20's.
When I first got to Stonefield, I just jumped into the very first rift as soon as I got to the zone, and I was glad I did, cause I got an epic companion pet, "the harbringer of Regulos". Rift was gone, did the quests at the hub, and moved on to the next, and next and so on. Got level 26 without even trying by the time I got to the main quest hub of the zone, and hadn't even realized I was the proper level for the next instance.
The game has many things to keep you occupied, and the public quest system is probably something that WoW will attempt to copy, since it does seem to be catching on. However, we will most likely see an altered version of it.
To be honest this is bit of a jinxed, rifts used to be quite annoying and they could take over quest hubs which were really hard to take back - nowadays you can clear them solo unless it's a zone event, if you don't like zone events and you like mindless grinding it's probably not a game for you, probably trying Aion instead would be good idea :P
Rifts are just another type of grinding. Fun at first, boring at last. And unlike quests, they don't even tell a story. And I thank you for your suggestion, but there are way better games than Aion (and Rift) out there, so I'm gonna pass.
There is a certain way how the rifts and invasions behave once you learn that you can stay away from them very easily if you want to concentrate on leveling even if there is an event going on, though these events give great xp and rewards so why not participate?
You can't avoid rifts when they just destroyed your quest hub and you are the only one nearby. You can beat them either if you are alone and of the same level, if it's a harder rift. That's the problem the person in my previous post, among other, encountered, and that I among many others predicted.
Zone events are not happening if there is not many players occupying a zone, when I leveled up the zones I went through had no events for example.
That's where you are wrong. They still happen, and can completely ruin the experience of a few players for a quite long amount of time. The tuning is still not perfect at all.
Rifts and invasion need a lot of tuning now the "big launch rush" has passed. They become more of a nuisance and less fun for the players who happen to level slower.
I've had that same concern for a time, too, after reading how they were incorporating the rifts and, more so, the invasions. I've played other games where similar things were done and it almost always resulted in things being out of balance, making it very difficult for players to do what they needed to.
It happened in a NwN PW I used to play on that had dynamically spawned content. It happened in WoW for a time prior to Lich King's launch where people would be turned into ghouls and had to deal with it 'tilt hey got killed, etc. etc.
People have said "Nope. They scale dynamically so that can't happen", but yet again, I'm seeing more and more examples of people who are playing the game saying that it is.
I have no problem with rifts spawning in different areas because they are pretty much "static" and will stay in one spot 'til they disappear, are destroyed, etc. The invasions, though, is what I thought "ohhh.... eww" when I read about them, figuring the exact scenario that's playing out for people could potentially play out.
Now, people will say "it scales based on the number of people in the area." But what if other people in the area aren't actively fighting the invasion back? What if it's scaled up based on, say, 20 people in the immediate area, but only 3 or 4 are actually there fighting it? That's the problem. The system accounts for something that isn't guaranteed to happen... which is player participation.
That's especially so these days when people are mostly only concerned with their own progress and don't really want to be bothered to go out of their way to deal with something that isn't directly affecting them.
If it remains the problem that people are describing, Trion will have to really make some changes to how they're managed, or they'll be turning people off to one of the main bullet points that drives the game.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Comments
Well said!! This game has alot more to offer than a race to the "End Game"..
Only Rugby releases the stress of Life.
You are right. The rifts in Rifts, in addition to be a boring grind without any challenge, are also a constant nuisance. At least those in WoW were only a short duration event.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
Hmm, seems to me a matter of taste, players who like Rift like its rifts, people who like WoW liked the rift-type events that happened in there. Tastes differ.
But anyway:
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
The problem with Rifts already appear, and were predicted by us players who weren't blinded by the shiny newness of this game. Let me quote a player from another forum:
"Seeing a lot of Rifts being untouched in my current area (Scarwood) and mobs constantly attack Perspice and I am the only one there. I was afraid that would happen."
People who level slower, and new people, are starting to be annoyed and stopped in their progression by rifts and invasions. This will only get worse when more people pass the low levels (or quit).
I don't say it's an unsolvable problem, but right now, the balance between rifts and area populations doesn't seem to be well tuned and is more of a nuisance than a fun digression.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
To be honest this is bit of a jinxed, rifts used to be quite annoying and they could take over quest hubs which were really hard to take back - nowadays you can clear them solo unless it's a zone event, if you don't like zone events and you like mindless grinding it's probably not a game for you, probably trying Aion instead would be good idea :P
There is a certain way how the rifts and invasions behave once you learn that you can stay away from them very easily if you want to concentrate on leveling even if there is an event going on, though these events give great xp and rewards so why not participate?
Zone events are not happening if there is not many players occupying a zone, when I leveled up the zones I went through had no events for example.
Rifts and invasion need a lot of tuning now the "big launch rush" has passed. They become more of a nuisance and less fun for the players who happen to level slower.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
Yeah that zone is little annoying with constant invasions if you read the storyline it make sense but probably need to modify the trigger a little bit.
The first quest hub in stonefield (level 19+) is almost abandoned, because 1) the quests are very easy to finish and 2) if you did the storyline for all the other hubs, you will most likely be in your early 20's.
When I first got to Stonefield, I just jumped into the very first rift as soon as I got to the zone, and I was glad I did, cause I got an epic companion pet, "the harbringer of Regulos". Rift was gone, did the quests at the hub, and moved on to the next, and next and so on. Got level 26 without even trying by the time I got to the main quest hub of the zone, and hadn't even realized I was the proper level for the next instance.
The game has many things to keep you occupied, and the public quest system is probably something that WoW will attempt to copy, since it does seem to be catching on. However, we will most likely see an altered version of it.
I've had that same concern for a time, too, after reading how they were incorporating the rifts and, more so, the invasions. I've played other games where similar things were done and it almost always resulted in things being out of balance, making it very difficult for players to do what they needed to.
It happened in a NwN PW I used to play on that had dynamically spawned content. It happened in WoW for a time prior to Lich King's launch where people would be turned into ghouls and had to deal with it 'tilt hey got killed, etc. etc.
People have said "Nope. They scale dynamically so that can't happen", but yet again, I'm seeing more and more examples of people who are playing the game saying that it is.
I have no problem with rifts spawning in different areas because they are pretty much "static" and will stay in one spot 'til they disappear, are destroyed, etc. The invasions, though, is what I thought "ohhh.... eww" when I read about them, figuring the exact scenario that's playing out for people could potentially play out.
Now, people will say "it scales based on the number of people in the area." But what if other people in the area aren't actively fighting the invasion back? What if it's scaled up based on, say, 20 people in the immediate area, but only 3 or 4 are actually there fighting it? That's the problem. The system accounts for something that isn't guaranteed to happen... which is player participation.
That's especially so these days when people are mostly only concerned with their own progress and don't really want to be bothered to go out of their way to deal with something that isn't directly affecting them.
If it remains the problem that people are describing, Trion will have to really make some changes to how they're managed, or they'll be turning people off to one of the main bullet points that drives the game.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops