Vanguard & STO (I know, I know, but let be break it down).
Vanguard for setting, persistent world and lore.
STO for customizations, NPC companions, and great episodic content.
The skills would be a bit of a blend of Vanguard and STO's where you have some common skills to all classes and specific to your class and you get to pick which to invest in.
Of course if I could some how through in a territory control system in for end game I'd be in heaven. :-)
I think I really don't know what TWO, but some combination of UO, EQ2, Vanguard, and SWG. But I would also like all those SoE games in that list there, to be handled by a different company rather than SoE. Although the fact that I like so many of their games is interesting, considering how much I sometimes do not like THEM.
CoH for the fun and fast paced action, the idea of there is no right team. The sheer variety of skill sets, and the completely awesome totally customizable base building.
Istaria for the multiclassing, virtually unparallaled crafting, virtually unmatched plot/lair building, fantasy setting, and ability to play as a dragon. + no instances, completely open world.
Together you would have hands down the best housing, completely customizable inside - including what type of room you have, completely customizable outside incuding gazebos, walkways, snowman, trees, workshops, vendors... Also have fun fast combat, with a load of very different styles combined with multiclassing so you can create your absolute perfect character in looks and function.
Man I would seriously love that game.
Venge
Just because you don't like it doesn't mean it is bad.
Hmm... how about Atlantica Online and Blade and Soul?
It's like a turn-based game with awesome graphics and nice combos. By turn-based battle with combos, something like Xenogears which is a turn based game, but you input commands to create combos and different moves.
Played: Runescape, Adventure Quest Currently playing: Aika Global, Atlantica Online Waiting for: Cardmon Hero, Dynasty Warriors Online
Daoc + oldschool SWG + SWTOR story - i do not want less
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
I will agree with Dark Age of Camelot and World of Warcraft. I will also agree with the sentiment that Warhammer Online should have been the one.
Dark Age of Camelot features
3 realms / factions, character class types and races, mid level pvp battlegrounds revolving around Keep taking, endgame open world PvP based on keep taking, faction relic theft, and other objectives, reduced amounts of spammed crowd control, specific pve content unlocked via pvp objectives from battlegrounds and open world (Darkness Falls was just one tiny step with this).
World of Warcraft features
superior character animations / response times for pvp combat, superior user interface, far better crafting system / advancement, a far better pve experience with quest based leveling, 10 and 25 man raid types, dual talent spec system, a single server only queue system for instant entry of dungeon grouping and battleground fighting as time savers.
remove anything having to do with arena fighting, character name change / race change / faction change, or anything to do with multi realm interaction with either pvp or pve (cross server battlegrounds / dungeon running).
make open world pvp the true Endgame content of the game, no matter what it takes, over battlegrounds, in terms of rewards for unlocked dungeons, tradeskill materials, and superior pvp character ability advancement and/or player guild perks.
It's what everyone was thinking when Warhammer Online came out. How it got screwed up so badly, I'd still like to know.
Comments
Anarchy Online
+
EVE
Horizons and Rift
Horizons creativity mixed with the developers of Trion
Horizons crafting system
Rifts soul system mixed with Horizons, where you had to actually level each soul seperately
Horizons community projects and Races, and Classes
Rifts, Rifts, Invasions, Zone Events and Dungeons
Horizons quest system and equipment system (actually would use Asherons Call's gear system)
Lotro for environement, lore, ui, EvE for all other game dynamics.
DDO + Rift
Actually, DDO + DAoC
Planetside + DAOC
Skill and leveling System of Planetside
Planetside Combat and vehicles
Planetside Bases
Planetside 3 Factions
Planetside Open PvP
DAOC Darkness Falls Dungeon
DAOC PVE/Giant Open World Home Continents
DAOC Guild Keep system
DAOC Relic System
DAOC Realm Abilities
DAOC Housing
DAOC Crafting
pre-nge swg + eve
Everquest + Everquest 2
SWG + FFXI
Vanguard & STO (I know, I know, but let be break it down).
Vanguard for setting, persistent world and lore.
STO for customizations, NPC companions, and great episodic content.
The skills would be a bit of a blend of Vanguard and STO's where you have some common skills to all classes and specific to your class and you get to pick which to invest in.
Of course if I could some how through in a territory control system in for end game I'd be in heaven. :-)
EQ2 and UO......or
Vanguard and UO......or
SWG and Vanguard......or
SWG and UO.....or
SWG and EQ2
I think I really don't know what TWO, but some combination of UO, EQ2, Vanguard, and SWG. But I would also like all those SoE games in that list there, to be handled by a different company rather than SoE. Although the fact that I like so many of their games is interesting, considering how much I sometimes do not like THEM.
President of The Marvelously Meowhead Fan Club
I'm going to bend the rules (for the greater good) :
SWG (for the crafting mechanics) and Mount and Blade!
nice I may have to change mine to SWG + Blade n Soul
TBH, I think this is what SOE had in mind when they created NGE but failed miserably. Seriously.
This may come as a suprise to many .
Definetly City of Heroes with EVE .
That would give me one heck of Sandbox MMORPG .
CoH and Istaria.
CoH for the fun and fast paced action, the idea of there is no right team. The sheer variety of skill sets, and the completely awesome totally customizable base building.
Istaria for the multiclassing, virtually unparallaled crafting, virtually unmatched plot/lair building, fantasy setting, and ability to play as a dragon. + no instances, completely open world.
Together you would have hands down the best housing, completely customizable inside - including what type of room you have, completely customizable outside incuding gazebos, walkways, snowman, trees, workshops, vendors... Also have fun fast combat, with a load of very different styles combined with multiclassing so you can create your absolute perfect character in looks and function.
Man I would seriously love that game.
Venge
Morrowind + WoW
EVE and Dust514.
Hmm... how about Atlantica Online and Blade and Soul?
It's like a turn-based game with awesome graphics and nice combos. By turn-based battle with combos, something like Xenogears which is a turn based game, but you input commands to create combos and different moves.
Played: Runescape, Adventure Quest
Currently playing: Aika Global, Atlantica Online
Waiting for: Cardmon Hero, Dynasty Warriors Online
FFXI and EVE?
It could happen.
...I wish.
At the heart of it all, you are a gamer. Love the games. Love each other. Respect the industry. And most of all, stop complaining.
Daoc + oldschool SWG + SWTOR story - i do not want less
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
Johnny Cash - The Man Comes Around: https://www.youtube.com/watch?v=Y0x2iwK0BKM
TOR + TERA
Lightsabers and Free aim in a mmorpg = win
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
DAOC (classes, RvR, three Realms)
+
WoW (smooth gameplay, reactive UI, and dare I say it...graphics)
In other words DAOC 2, what WAR should have been.
CoH + DCUO,
I'd take the character customization and all that jazz, the movement mechanics/combat from CoH...
..and the ......................... from....... dcuo?....................... ...
I will agree with Dark Age of Camelot and World of Warcraft. I will also agree with the sentiment that Warhammer Online should have been the one.
Dark Age of Camelot features
3 realms / factions, character class types and races, mid level pvp battlegrounds revolving around Keep taking, endgame open world PvP based on keep taking, faction relic theft, and other objectives, reduced amounts of spammed crowd control, specific pve content unlocked via pvp objectives from battlegrounds and open world (Darkness Falls was just one tiny step with this).
World of Warcraft features
superior character animations / response times for pvp combat, superior user interface, far better crafting system / advancement, a far better pve experience with quest based leveling, 10 and 25 man raid types, dual talent spec system, a single server only queue system for instant entry of dungeon grouping and battleground fighting as time savers.
remove anything having to do with arena fighting, character name change / race change / faction change, or anything to do with multi realm interaction with either pvp or pve (cross server battlegrounds / dungeon running).
make open world pvp the true Endgame content of the game, no matter what it takes, over battlegrounds, in terms of rewards for unlocked dungeons, tradeskill materials, and superior pvp character ability advancement and/or player guild perks.
It's what everyone was thinking when Warhammer Online came out. How it got screwed up so badly, I'd still like to know.