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If you could combine two mmorpgs what........

David_LopanDavid_Lopan Member UncommonPosts: 813

.......would they be (only two).  Let the creativity spew forth.

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Comments

  • aleosaleos Member UncommonPosts: 1,943

    Anarchy Online

    +

    EVE

  • MyrdynnMyrdynn Member RarePosts: 2,483

    Horizons and Rift

    Horizons creativity mixed with the developers of Trion

    Horizons crafting system

    Rifts soul system mixed with Horizons, where you had to actually level each soul seperately

    Horizons community projects and Races, and Classes

    Rifts, Rifts, Invasions, Zone Events and Dungeons

    Horizons quest system and equipment system (actually would use Asherons Call's gear system)

  • Paradigm68Paradigm68 Member UncommonPosts: 890

    Lotro for environement, lore, ui, EvE for all other game dynamics.

  • David_LopanDavid_Lopan Member UncommonPosts: 813

    DDO + Rift

  • David_LopanDavid_Lopan Member UncommonPosts: 813

    Actually, DDO + DAoC

  • Fief5Fief5 Member Posts: 7

    Planetside + DAOC

     

    Skill and leveling System of Planetside

    Planetside Combat and vehicles

    Planetside Bases

    Planetside 3 Factions

    Planetside Open PvP

    DAOC Darkness Falls Dungeon

    DAOC PVE/Giant Open World Home Continents

    DAOC Guild Keep system

    DAOC Relic System

    DAOC Realm Abilities

    DAOC Housing

    DAOC Crafting

  • Paradigm68Paradigm68 Member UncommonPosts: 890

    pre-nge swg + eve

  • DaftDaft Member UncommonPosts: 172

    Everquest + Everquest 2 :D

  • FoomerangFoomerang Member UncommonPosts: 5,628

    SWG + FFXI

  • LeoghanLeoghan Member Posts: 607

    Vanguard & STO (I know, I know, but let be break it down). 

    Vanguard for setting, persistent world and lore.

    STO for customizations, NPC companions, and great episodic content. 

    The skills would be a bit of a blend of Vanguard and STO's where you have some common skills to all classes and specific to your class and you get to pick which to invest in. 

    Of course if I could some how through in a territory control system in for end game I'd be in heaven. :-)

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    EQ2 and UO......or

    Vanguard and UO......or

    SWG and Vanguard......or

    SWG and UO.....or

    SWG and EQ2

     

     

    I think I really don't know what TWO, but some combination of UO, EQ2, Vanguard, and SWG.  But I would also like all those SoE games in that list there, to be handled by a different company rather than SoE.  Although the fact that I like so many of their games is interesting, considering how much I sometimes do not like THEM.

    President of The Marvelously Meowhead Fan Club

  • Kaisen_DexxKaisen_Dexx Member UncommonPosts: 326

    I'm going to bend the rules (for the greater good) :

    SWG (for the crafting mechanics) and Mount and Blade!

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Kaisen_Dexx
    I'm going to bend the rules (for the greater good) :
    SWG (for the crafting mechanics) and Mount and Blade!

    nice I may have to change mine to SWG + Blade n Soul

  • daeandordaeandor Member UncommonPosts: 2,695

    Originally posted by Kaisen_Dexx

    I'm going to bend the rules (for the greater good) :

    SWG (for the crafting mechanics) and Mount and Blade!

    TBH, I think this is what SOE had in mind when they created NGE but failed miserably.  Seriously.

  • drake_hounddrake_hound Member Posts: 773

    This may come as a suprise to many .

     

    Definetly City of Heroes with EVE .

    That would give me one heck of Sandbox MMORPG .

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601

    CoH and Istaria.

    CoH for the fun and fast paced action, the idea of there is no right team.  The sheer variety of skill sets, and the completely awesome totally customizable base building.

    Istaria for the multiclassing, virtually unparallaled crafting, virtually unmatched plot/lair building, fantasy setting, and ability to play as a dragon.  + no instances, completely open world.

    Together you would have hands down the best housing, completely customizable inside - including what type of room you have, completely customizable outside incuding gazebos, walkways, snowman, trees, workshops, vendors...  Also have fun fast combat, with a load of very different styles combined with multiclassing so you can create your absolute perfect character in looks and function.

    Man I would seriously love that game.

    Venge

    Just because you don't like it doesn't mean it is bad.
  • krackzkrackz Member Posts: 20

    Morrowind + WoW

  • DanyBoy2005DanyBoy2005 Member UncommonPosts: 174

    EVE and Dust514.

  • hardgameshardgames Member Posts: 71

    Hmm... how about Atlantica Online and Blade and Soul?

    It's like a turn-based game with awesome graphics and nice combos. By turn-based battle with combos, something like Xenogears which is a turn based game, but you input commands to create combos and different moves.

    Played: Runescape, Adventure Quest
    Currently playing: Aika Global, Atlantica Online
    Waiting for: Cardmon Hero, Dynasty Warriors Online

  • PostwarPenPostwarPen Member Posts: 13

    FFXI and EVE?

     

    It could happen.

     

    ...I wish.

    At the heart of it all, you are a gamer. Love the games. Love each other. Respect the industry. And most of all, stop complaining.

  • ThorqemadaThorqemada Member UncommonPosts: 1,282

    Daoc + oldschool SWG + SWTOR story - i do not want less ;)

    "Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"

    MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
    Johnny Cash - The Man Comes Around: https://www.youtube.com/watch?v=Y0x2iwK0BKM

  • stayontargetstayontarget Member RarePosts: 6,519

    TOR + TERA

    Lightsabers and Free aim in a mmorpg = win

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • caremuchlesscaremuchless Member Posts: 603

    DAOC  (classes, RvR, three Realms)

    WoW (smooth gameplay, reactive UI, and dare I say it...graphics)

     

    In other words DAOC 2, what WAR should have been.

    image

  • Dynamic1325Dynamic1325 Member UncommonPosts: 70

    CoH + DCUO,

    I'd take the character customization and all that jazz, the movement mechanics/combat from CoH...

    ..and the ......................... from....... dcuo?....................... ...

  • Tedly224Tedly224 Member Posts: 164

    I will agree with Dark Age of Camelot and World of Warcraft. I will also agree with the sentiment that Warhammer Online should have been the one.

     

    Dark Age of Camelot features

    3 realms / factions, character class types and races, mid level pvp battlegrounds revolving around Keep taking, endgame open world PvP based on keep taking, faction relic theft, and other objectives, reduced amounts of spammed crowd control, specific pve content unlocked via pvp objectives from battlegrounds and open world (Darkness Falls was just one tiny step with this).

     

    World of Warcraft features

    superior character animations / response times for pvp combat, superior user interface, far better crafting system / advancement, a far better pve experience with quest based leveling, 10 and 25 man raid types, dual talent spec system, a single server only queue system for instant entry of dungeon grouping and battleground fighting as time savers.

     

    remove anything having to do with arena fighting, character name change / race change / faction change, or anything to do with multi realm interaction with either pvp or pve (cross server battlegrounds / dungeon running).

    make open world pvp the true Endgame content of the game, no matter what it takes, over battlegrounds, in terms of rewards for unlocked dungeons, tradeskill materials, and superior pvp character ability advancement and/or player guild perks.

     

    It's what everyone was thinking when Warhammer Online came out. How it got screwed up so badly, I'd still like to know.

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