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Rift: Five Things Rift Did Right

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  • june32ndjune32nd Member Posts: 122

    Originally posted by Fadedbomb



    Open Grouping > Star Trek Online did this, and it was terrible, but REQUIRED in Rift to do anything of note worthyness.



    The Ascended Soul System > DAOC did this but in a LESS mobile sense. Not only is this not new, but the way it was designed favors "Flavour of the Month" builds to frequent the game.



    Invasions as Content -> Extremely repetitive content that becomes boring, and dull after a short amount of time. Not exactly something done right here Bill.



    Leveling Through PvP -> Star Trek Online did this too, as did DAOC, and the problem that cropped up in both is friend (or people with multiple accounts) farmed the crap out of their own characters. There are not enough stopgaps in-place currently to balance this feature.



    Mounts at Level One -> Numerous developers have already gone over this, and explained why this is a bad idea. Rift shows the problem quite clear, and that problem is that your mount becomes worthless. If it takes nothing to get the mount worth doing, it's not worth having. Who cares if you get from A to B faster, you did it like everyone else did so you're still essentially walking there. What's the point of even having to get somewhere? What's the point of even having mounts? You're ALL going the same speed, just as if you were walking. Pointless, pointless, pointless, fluff.

     

    I'm sorry Bill, but you've presented nothing that could be considered "Things Rift did right" :(.


     

    your last point, seems a bit of a nit pick. Really? mounts at level one really make u that angry because u didn't have to save up a massive amount of gold or wait a certain amount of levels? LIke are you really going to get upset because of the mounts? that seems like wasted time and energy, plus if mounts at level one are gunna make u that upset, i would suggest you stop playing MMOs all together because there are things like this in everything.. WoW once made players wait till 40, then dropped it to 30 then 20 and lowered the gold. That is something to get pissed about. Ur arguement for what mounts at lvl 1 are bad because everyone is moving at the same speed. the point of a mount is to make it quicker from point a to point b then it would be to run. so yeah everyone is going the same speed but i wouldn't find that game breaking at all

    on topic and a little off:   Warhammer also did everything u said before Star Trek and way before RIFT. I find it funny that some love the RIFTs in RIFT yet most people couldn't stand Public Quests in Warhammer. To me personally RIFT is a WoW game with a warhammer skin. U can level in PvP? warhammer.  also did this. I liked warhammer for what it was worth but As Soon as I logged into one of RIFTs betas, that was the first thing that came to my mind.... plays like WoW, looks like Warhammer. PLayed for a few hours for a few days then uninstalled it. seen it, done it, not paying for it. I play MMOs and I understand that they are all are gunna be pretty similar and i accept that. However, I'm not looking for innovations that will come with time i think everyone is jumping the gun on that. I just can't stand lack of originality despite the IP being original. I just want to have fun and consume my free time, I shouldn't have to feel like i've done it all before, I should do it and feel it's a new adventure...

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  • holifeetholifeet Member Posts: 532

    Originally posted by wildtalent



    Originally posted by holifeet


    Originally posted by blueturtle13



    agreed. I think if you are bored of this type of game (mmo's) then Rift will not convince you but if you still love mmo's then you will probably love Rift for what it is and not what it isnt.


     

    It's not that people are bored of MMOs. I despise Rift but I'm not bored of MMOs. I am thoroughly enjoying EQ revisited at the moment and if SOE were to open a classic SWG server then I would bite their hands off. I enjoyed EQ2 but the population and developer insistence to promote raids and solo activities conspired to zap the point of being there.

     

    What I am bored of is the same old, same old of every MMO out there. Rift does nothing that MMOs in the last 6 or 7 years haven't done, and most of that it simmers down to its lowest common denominator. Rift has shrunk the mechanics of MMOs to their simplest form, to stuff that favours not having to work to get results or achievements. The mounts at level 1 is a perfect example of this. There is no work, especially if, as William Murphy says, you can just send an alt the money needed. As for why you'd need a mount to navigate the alarmingly small world...well I won't go there.

     Ok I feel the need to address this once again.  I say once again because I see this argument made a lot about the world of Rift.  Listen. Look at the world map.  The entirety of the game at the moment takes place on the far east coast of one continent.  There is nearly unlimited room for expansion and I have to assume that this was done on purpse and for that reason.

     

    Why must it always be assumed that people are bored of MMOs because they don't like Rift? It's a cheap throwback to many, many well thought out posts that detail excellent criticism of Rift and the narrow path that MMOs appear to be following.

     

    I for one am seriously looking forward to GW2 now. Maybe it won't be a huge challenge, maybe they will reward players for little effort and maybe it won't be everything I want. One thing it will do, though, is change the formula. ArenaNet are changing the fundamentals of MMOs and making them new again. Something development teams such as Trion were not willing to do. They just trod old ground and it's actually painful to watch journos struggle to come up with what Rift does great. It's like draining the last remnants of water from a tank when you could just walk a mile to get more water. Make some effort and get something new.

     

    We're not bored of MMOs. Stop saying this. We just want originality.


     

    Thank you for dissecting my post so thoroughly and pulling out the one thing it was focusing least on, but I will reply.

     

    What you fail to accomodate for is that the world of Telara is a ravaged one and only small parts of it are even inhabitable currently. I remember the lore of the game because it was one of the things I enjoyed most in the months leading up to release. The lore content on the main site appears to have been altered a bit since prior to release but my understanding was that much of the world had become uninhabitable due to the presence of Regulos; the seas had turned into a raging torrent and the land been torn asunder etc, etc. Look at the world of Telara from the starter zone. It's in the grip of Regulos. He's literally at war with the planet and the people of Telara have managed to hold on to one final bit of their world where they built one great city called Port Scion. Since Port Scion fell, the people moved into the Defiant and Guardian cities.

     

    I'd hope the lore hasn't been changed too much, because it was a rivetting story that I was hearing before release. I suppose lore is second to such a shallow game as Rift, though, so I'm left wondering.

     

    In addition to this the world could be huge, but it wouldn't matter one iota. That is because the players are guided around, from one quest hub to another, like dogs on a leash. The smallest world can become bigger if you are just allowed to explore. The only areas I found that were not in the radius of quest hubs were the slopes of the mountains that marked the zone boundaries, and there was little of interest there bar a few shinys. Everywhere else in the world you are sent to and that makes it confined. The whole world of Telara is a marked route that you are constrained to.

     

    Telara could have been the size of Telon, but with the quest-centric nature of the game it would still seem small.

    All hail the Pixel, for it is glorious Orange!
    .
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    mounts at lvl 1, that doesnt make the traveling more interesting at any lvl.... every game has now mounts at some lvl and most of them just do the same.... take you anywhere...

    i want to see mounted combat, also you can dismount and your mount  follows you instead of dissapearing (unless its unsummoned), i also want to see a mount progression system where you train mount skills (for mounted combat) and be able to lvl the mount to become stronger and at certain lvl it can use armor like a warhorse with actual dmg values and stuff....

    everyone keeps saying from all games  that combat, gameplay, raids, mashing buttons, instanced pvp is all repetitive and boring at stufff, but nobody says it about a dumb mount that doesnt do anything other than travel in every game...  Warmounts for the win





  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by Illyssia

    Originally posted by Xasapis

    Level cap is still 120-150 hours of pure gameplay. When you make comments like level cap in under a week you give the impression that an average joe will level this fast. While the reality is that you'll only manage it if you dedicate 20 hours per day of your life for a week.

    That 120 to 150 hrs is probably an estimate that Trion has made based on Alpha and internal testing. Like just about any other traditional fantasy mmo it is possible to beat this by grinding mobs as a group and questing without that much effort, i.e. could probably hit cap in about 80 hrs.

     

    No, the 120 hours is how much it took me to reach 50 and I had prior knowledge of the game by reaching 42 in beta. Somebody with no prior knowledge will definitely take longer to reach cap.

  • HomituHomitu Member UncommonPosts: 2,030

    Originally posted by Fadedbomb



    Mounts at Level One -> Numerous developers have already gone over this, and explained why this is a bad idea. Rift shows the problem quite clear, and that problem is that your mount becomes worthless. If it takes nothing to get the mount worth doing, it's not worth having. Who cares if you get from A to B faster, you did it like everyone else did so you're still essentially walking there. What's the point of even having to get somewhere? What's the point of even having mounts? You're ALL going the same speed, just as if you were walking. Pointless, pointless, pointless, fluff.

     

    The value of a mount is not derived from how much faster it allows you to move relative to other players.  In fact, in a cooperative setting, it has nothing to do with that at all.  Barring the occasional class specific talent or ability, all players of the same level have always had the same exact movement speed in every MMO ever.  Even in games where you can't get a mount until level 10, 20, 30 or 40, EVERY player gets a mount at those respective levels.  For example, ALL level 1-9 players will be walking at the same speed.  ALL level 10-19 players will get the same 40% movement speed increase.  ALL level 20-29 players get the same 70% movement speed mounts, etc.  In all MMOs that follow that model, all players have the same movement speed relative to each other.

     

    People do care if they get from point A to point B faster.  Not because they did it faster than other players, but rather because it reduces downtime, or because it allows you to explore faster, or gather faster, or quest faster.  Again, not relative to other players, but relative to how fast you would otherwise be able to explore/gather/quest yourself.  

     

    And that's where my personal gripe comes in concerning being able to purchase a mount at level 1.  If you don't have any other experience to compare it to (unless you're comparing your Rift experience to other MMOs), the *increase* in speed provided by a mount doesn't feel like an increase at all.  It becomes the default movement speed.  In a game with Rift's leveling pace, I feel level 20 is a good level to award the first mount.  It doesn't take too long to reach 20.  It doesn't feel like a long gruelling burden to travel the first 2 zones by foot, but it would allow you to appreciate the speed increase granted by your first mount.  I think your first mount has the opportunity to be a rewarding milestone experience, and providing it at level 1 diminishes that.  

     

  • Rampage9799Rampage9799 Member UncommonPosts: 35

    Its impossible to have ANY game that doesnt "grind" at some point or another. There are thousands of quests you can do too all with a different theme but i doubt you read the quests to get the full experience out of them. IMO youl be dissatisfyied with any game since you dont take the time to actually enjoy it.

  • AshrealAshreal Member UncommonPosts: 42

    Rifts/Invasions & public groups

    I actually have found some really good players through public groups, that I now level with and explore.   I've also personally seen how the spawns change according to how quickly the mobs are killed/not killed for each rift encounter.

    If you are on a heavily populated shard then you've probably not seen just how different each invasion can really be depending on how quickly each rift is closed, how many rifts are closed, how many boss mobs/groups are killed in the zone etc.

    Easter Eggs (forgotten but I consider a top draw to this game aka the sixth thing they did right)

    No, not the furry bunny...  Collections, mazes, puzzles this game has some really fun stuff to find.   Trion was doing their research when they made this game and knows about the base player types that can be found playing any game MMO or otherwise.  They finally cater to my exploration penchant.  Putting shinies on high tree limbs, rock colums, vines, plus other goodies in out of the way places.  This is so fun for me, and I love a game that rewards me not only by giving me xp for exploring an out of the way place but by placing rare collectibles and or gear (caches) in those same spots!  Although the bunny maze makes me want to hurt someone!  (j/k)

    Sorry for the long exploration rant, I got my mountaineer title recently!

    Ashreal D'Synn - Shadowlover & Death's handmaiden

  • I am blown away by the insane envy and negativity here towards Rift. It means I have to go back and rethink every game where I actually took notice of criticisms I read.

     

    Rift is very cool and I'm having a ridiculous amount of fun. I agree with the list, except for PvP which I don't do. :) I would replace that with exploration, which I have found to be one of the best sides of the game.

  • DigitalGuiseDigitalGuise Member UncommonPosts: 5

    Originally posted by Strap



    I am blown away by the insane envy and negativity here towards Rift. It means I have to go back and rethink every game where I actually took notice of criticisms I read.

     

    Rift is very cool and I'm having a ridiculous amount of fun. I agree with the list, except for PvP which I don't do. :) I would replace that with exploration, which I have found to be one of the best sides of the game.


    I don't think people envy a game that's been done before. Sure it hasn't been done exactly the same, but every little aspect screams in agony from old age and over use.

  • DigitalGuiseDigitalGuise Member UncommonPosts: 5

    Bah, my comment was eaten alive...Anyways, I don't think people can envy a game that has been done before. Sure the exact game hasn't been done but several aspects of it scream in agony of old age and over use.

  • holifeetholifeet Member Posts: 532

    Originally posted by Rampage9799



    Its impossible to have ANY game that doesnt "grind" at some point or another. There are thousands of quests you can do too all with a different theme but i doubt you read the quests to get the full experience out of them. IMO youl be dissatisfyied with any game since you dont take the time to actually enjoy it.


     

    I started reading the quests in beta, and I really planned to continue to do so until I hit a brick wall. I picked up a quest outside of the Guardian city that was labelled as a story quest. I really hoped that quest would show me something new so I stayed online to complete it. It turned out that it really wasn't any different from the rest of the game's quests.

     

    With Rift I found I could do the following:

    1. Collect all the quests from a hub,

    2. Run to the nearest big white circle on my map,

    3. Kill anything and everything that moves until you get quest drops...pick up items...use objects (you need to do some reading, but never really the lore blurb),

    4. Rinse and repeat until the white circles are no more,

    5. Return to quest hub and hand in quests...take items.

     

    I've often said that grind is a player controlled state, but it's true that a decent game can hide grind. A poor game will make that grind more evident and the above cycle is an example of where a game fails to hide the grind. Okay Rift has the dynamic content that gives you a break but the grind is poorly hidden. If there were even a variety of paths to take then things would be so much better.

     

    I never wanted to hate Rift quite so much, and I do get rather vehement about my dislike for the game, but this genre is being ruined. There is so little imagination in it anymore and when I see a dev team of the potential that Trion had come up with something so shallow it is hard to swallow. I feel a need to say how I feel. Maybe if more people did then a dev team might say 'hey, you know what, we need to make changes'. Far too many fans are happy to accept this same old, same old time after time though.

    All hail the Pixel, for it is glorious Orange!
    .
  • drake_hounddrake_hound Member Posts: 773

    Originally posted by holifeet

    I never wanted to hate Rift quite so much, and I do get rather vehement about my dislike for the game, but this genre is being ruined. There is so little imagination in it anymore and when I see a dev team of the potential that Trion had come up with something so shallow it is hard to swallow. I feel a need to say how I feel. Maybe if more people did then a dev team might say 'hey, you know what, we need to make changes'. Far too many fans are happy to accept this same old, same old time after time though.

    Honestly this is one of the reason , you should think about the genre , honestly people cry about wanting something new.

    But investors are backing down nowadays , so you got a great new developers company making new MMORPG .

    And all people complain about is , why can´t they do something more .

    The problem is obvious , they need MONEY first , REAL MONEY !! , not some people cheering them on , or hating them without any merits .

    The whole issue is that most mmorpg have support in one way or another from there loyal fanbase .

    But the investment needs to be returned in one way or another towards the project or future project .

    If customers find themself just being milked out for cash , expect people sooner or later to cancel .

     

    So its funny how much you moan about the subject , but you found yourself stuck in something else .

    Put your money where your mouth is , is the final saying , or don´t say anything at all , without money developers can´t do anything .

  • ZzadZzad Member UncommonPosts: 1,401

    Originally posted by Mad+Dog

    One thing they did wrong.

     

    TAB 123... For the love of god this is soooooooooooooo old now.

    really?? try to combo your souls dude^^

    I play Necro/Dominator/Chloromancer and i can Dps,Crowd control and heal at the same time....

    and let me tell you...i use LOTS of buttons...not just 1,2,3..... and it is very fun to play.... very challenging

    maybe if you just stick to one role...that is what happens...but RIFT offers a lot more ;)

  • insanexinsanex Member Posts: 145

    There is one thing major similarity to WoW here that I think will continue throughout the life of Rift. That is the balance / nerf patches that are coming to address some of these insanely overpowered soul combos. WoW was the same way at launch (and in beta) and that seems like a glaring issue to me. I just hope they use the opportunity to mold the different callings in such a way as to play on the unique strengths of each one. One thing I really like about DDO is the fact that while many classes are fairly soloable, they kind of built in the need for each class in a group. I like that by-design method of encouraging the diverse needs in a group.

    insanex

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  • SkuldinSkuldin Member Posts: 79

    Rift Did Right: Low lag servers, a smooth launch and leeching ideas from previous titles such as the auction house (which is a lot clunkier than WoW), and bank vaults. The list isn't all inclusive and I'm sure if I sat down I could come up with some other "got right" events but overall the game is stale and I'm level 41 mage, 27 cleric and 24 warrior. I am going to start a blog and was hoping to do so on here, but I hadnt been on MMORPG in a while and saw that my rep fell below the five mark.  I guess I'll be visiting a lot in the coming weeks.

    Ryan aka Skuldin/Von Rictus  

    Thirty years of gaming experience...not sure if I should be proud of that
    www.mmoexaminer.blogspot.com

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  • VazertVazert Member Posts: 60

    I agree  with most of this review. My only signifigant complaint is that end game is a standarad gear grind. That was a breaker for me.

  • jpnolejpnole Member UncommonPosts: 1,698

    Originally posted by yllwfllw

    Originally posted by jpnole





    Leveling Through PvP -> Star Trek Online did this too, as did DAOC, and the problem that cropped up in both is friend (or people with multiple accounts) farmed the crap out of their own characters. There are not enough stopgaps in-place currently to balance this feature.

    Again, STO was a complete fail of a game and AGAIN Rift is the FIRST fantasy themed mmo to offer levelling XP in the battlegrounds/warfronts. It's obvious how weak your arguments are when you have to use STO as your example.

     

    Rift is not the first fantasy themed mmo to offer leveling through pvp.  warhammer, sto, daoc, hell even wow did it before rift.

    No they didn't. We're not talking PVP server XP were talking XP for competeing in PVP battlegrounds on a PVE SERVER. Rift is the first to do this.

  • HoliceHolice Member UncommonPosts: 116

    Originally posted by jpnole

    Originally posted by yllwfllw

    Rift is not the first fantasy themed mmo to offer leveling through pvp.  warhammer, sto, daoc, hell even wow did it before rift.

    No they didn't. We're not talking PVP server XP were talking XP for competeing in PVP battlegrounds on a PVE SERVER. Rift is the first to do this.

    Doesn't wow now give xp in battlegrounds as you level? Thought I had heard that somewhere.

     

    After reading through a vast majority of these posts, the first thing I am glad about is that fadedbomb stopped posting.  There is nothing worse than a commenter who doesn't provide alternatives to make something better, but instead just says its bad.

     

    Open grouping is great. If not, doing massive rift invasions would be a pain in the butt. More importantly, the merge group option is huge, as you can be questing with friends and then join up with other groups to take down a major, and then go back to questing, without trying to figure out who is the party leads/raid leads, and getting invites for your entire group.

    Flavor of the month builds happen in every game with every nerf/buff. Even in strict class games, min/maxers roll new toons if their previous one got beat down too hard, or something else is too powerful. The key attribute to the Ascended system is variety. The ability to mix and match however you see fit, especially if you are doing it for fun and not stat maximizing. Not too mention the terrific idea of allowing a single class like rogue, to have dps, healing and tanking options. This doesn't force anyone to have as specific a class to participate in dungeons. And for me, its been by far the easist game to find healers and tanks for dungeons. Not like the 45min ques currently in wow.

    As others have said, invasions are "additional." Who cares if they get boring, everything gets boring if done too much. In wow, you have only the quest lines. Here you have the quest lines and then a cool break between quest grinding if you so choose. Why on Earth would anyone complain about a game developer giving you MORE options when playing? It makes absolutely no sense to complain about additional content, especially when the game runs as smooth and bug free as it does for a first month.

    Leveling through pvp, again another option. It is not nearly efficient enough to have multiple accounts and just keep killing that person, due to respawn points, and xp made. So its a non issue. Just another bonus to a already diversified game.

    And as far as mounts, and calling it fluff...sure mounts are fluff. But without them it would be boring. If everyone just sprinted everywhere. Why have mounts at all then, just give increased sprint abilities. Mounts are there for flavor and for fun. People enjoy getting new mounts and riding. It again, is another way to mix things up so you feel more diverse and less monotonous. If people are so against fluff, why have diverse armors and weapons? The looks are just fluff, lets just keep the same look the entire game and just improve stats. Boring I would say.

    Overall Rift is one of the best launches I've been in for a while, and lets give it at least 3-4 months before we bring out the torches and pictch forks. Sure its a very similar feeling MMO, but that doesn't remove the fun factor. Imagine if books where like MMO's and once you ready one fantasy novel, you never read another because its too similar. That wouldn't happen so in that case, so I don't know why it happens here.

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  • DaedalEVEDaedalEVE Member Posts: 39

    Originally posted by Fadedbomb







    Mounts at Level One -> Numerous developers have already gone over this, and explained why this is a bad idea. Rift shows the problem quite clear, and that problem is that your mount becomes worthless. If it takes nothing to get the mount worth doing, it's not worth having. Who cares if you get from A to B faster, you did it like everyone else did so you're still essentially walking there. What's the point of even having to get somewhere? What's the point of even having mounts? You're ALL going the same speed, just as if you were walking. Pointless, pointless, pointless, fluff.

     

    I'm sorry Bill, but you've presented nothing that could be considered "Things Rift did right" :(.


     

    Have you even played this? The mounts do let you move aorund faster than people who are walking. Who cares about getting from point A to B faster? *raises hand* ME... I do. So =P

    I also like the soul system thing. The way you can train from multiple tallents. Reminds me of SWG (pre-lightspeed).

  • DeadhandDeadhand Member Posts: 1

    Originally posted by DaedalEVE



    Originally posted by Fadedbomb







    Mounts at Level One -> Numerous developers have already gone over this, and explained why this is a bad idea. Rift shows the problem quite clear, and that problem is that your mount becomes worthless. If it takes nothing to get the mount worth doing, it's not worth having. Who cares if you get from A to B faster, you did it like everyone else did so you're still essentially walking there. What's the point of even having to get somewhere? What's the point of even having mounts? You're ALL going the same speed, just as if you were walking. Pointless, pointless, pointless, fluff.

     

    I'm sorry Bill, but you've presented nothing that could be considered "Things Rift did right" :(.


     

    Have you even played this? The mounts do let you move aorund faster than people who are walking. Who cares about getting from point A to B faster? *raises hand* ME... I do. So =P

    I also like the soul system thing. The way you can train from multiple tallents. Reminds me of SWG (pre-lightspeed).


     

    He's saying that, since it is so easy to gain a mount at such a low level, that everyone is equal, so that if everyone is equal, it doesn't matter if you run at runspeed, or at 60% mounted speed,  because everyone is moving the same speed. This is an incorrect deduction of why we have mounts. I don't have a mount so I can do something faster than someone else. I have a mount so that I can do something faster than I could without it. It doesn't matter that other people have the mount, good for them! They can do stuff faster, too.

    "Long is the way and hard that out of hell leads up to light." Milton - Paradise Lost

  • NarkionOGNarkionOG Member UncommonPosts: 211

    Originally posted by jpnole



    Originally posted by yllwfllw


    Originally posted by jpnole





    Leveling Through PvP -> Star Trek Online did this too, as did DAOC, and the problem that cropped up in both is friend (or people with multiple accounts) farmed the crap out of their own characters. There are not enough stopgaps in-place currently to balance this feature.

    Again, STO was a complete fail of a game and AGAIN Rift is the FIRST fantasy themed mmo to offer levelling XP in the battlegrounds/warfronts. It's obvious how weak your arguments are when you have to use STO as your example.

     

    Rift is not the first fantasy themed mmo to offer leveling through pvp.  warhammer, sto, daoc, hell even wow did it before rift.

    No they didn't. We're not talking PVP server XP were talking XP for competeing in PVP battlegrounds on a PVE SERVER. Rift is the first to do this.


     

    ........core servers, and wow still did it before rift so in anycase your still wrong

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    CurrentlyPlaying:League Of Draaaven.
    "this site needs a graveyard forum for us to mourn."

  • brnmcc01brnmcc01 Member Posts: 30

    Originally posted by yllwfllw

    Originally posted by jpnole

    Originally posted by yllwfllw

    Originally posted by jpnole

    Again, STO was a complete fail of a game and AGAIN Rift is the FIRST fantasy themed mmo to offer levelling XP in the battlegrounds/warfronts. It's obvious how weak your arguments are when you have to use STO as your example.

     

     Calling STO a complete fail of a game is gotta be the understatement of the year.  OMG that thing was a total POS.  (FWIW, I'm a trekkie as well).  Talk about a f*cking garbage game.  /puke

  • nefermornefermor Member Posts: 70

    I play Rift full time, no other game ATM and I dissagree with most of the article.  First its written from a wishfull thinking , short sighted perspective.  Most of what is listed they ether still need to tweak [and they are working on it] or are things that they will come to regret.   This is just IMO as a Rift player.

    1 Open grouping.  This is a very very good thing for the Rift events but still in its  current state is unbalanced and some people get too much reward and some get too little.   You let people go too long with not enough reward for their effort and they soon move on to another game.  Every choice should be all about the game's health in the long run.  On the positive side they are working on tweaking the system for even more positive experences.

     

    2. Ascended soul system.  This is the games most innovative idea and is honestly what makes it the most unique.  Its a great system but its a bit too complex in that there are too many choices , too many repeated options accross souls per class and you can really mess up your character with wrong choices.   You can correct and this is great but currently it requires a lot of experimenting and competitive players who have found great combinations are not sharing a lot of info.  The typical nerf and buff effort is there for already in full swing with patches for varied souls also, unfortunately mostly due to PVP reports and little to do with PVE.

     

    3. The invasions are wonderful and a great evoluton on the public group type thing we saw in WAR.  They a LOT of fun, however currently they override a lot of content when they occur and they occur too often.   Its at the point now where you usually have two planes invading heavy questing hubs and not having an invasion going on is much more rare than having them.   Its getting to be like a broken record and they are beginning to feel less special  because of it.  People are getting good at dodging invasions and just going about their questing business rather than getting involved.

     

    4.  Leveling though PVP.   Most people are just not doing it , even though the rewards system for it heavily borrows from WoW.  This more than anything else smells of part of the game as WoW clone and I wish they would realize that a lot of people left WoW to play a different game not WoW PVP in another skin.   I expect to see those that appriciate this moving on at the end of the 6 month bargain sub deal and jumping into the next new game if not sooner. PvP instances are repetitive and while I appriciate the effort to cater to varied play styles even its most staunch supporters are going to be bored after a while because they didnt actually need to try varied content.

     

    5.  Mounts at lvl 1.   This was just plain stupid sorry.  It was a late decision in beta and only benefited gold farmer/sellers as people who didnt have the gifted mount for the CE or didnt like it [its ugly] found them selves with a reason to have more cash than a newbie could muster to buy a mount at level 6 [ when your out of the tutorial and have access to a mail box].  Also people who didnt have a mount are often left behind during rift events while the mounted open group system members ride off to the next target leaving them behind.

     

    To game developers: you can not believe a lot of things that people ask for in beta.  There is a reason why you are the professional and they are not.  Believing in the original vision and using common sense and seeing the big picture for the health of the game is the best way to go.  People often ask for things more as part of a brag fest than honest  considerations and many of these same people will not be in your game after a few months if they even bother to sub after launch at all.

  • SolestranSolestran Member Posts: 342

    Originally posted by holifeet

    Originally posted by blueturtle13



    agreed. I think if you are bored of this type of game (mmo's) then Rift will not convince you but if you still love mmo's then you will probably love Rift for what it is and not what it isnt.


     

    It's not that people are bored of MMOs. I despise Rift but I'm not bored of MMOs. I am thoroughly enjoying EQ revisited at the moment and if SOE were to open a classic SWG server then I would bite their hands off. I enjoyed EQ2 but the population and developer insistence to promote raids and solo activities conspired to zap the point of being there.

     

    What I am bored of is the same old, same old of every MMO out there. Rift does nothing that MMOs in the last 6 or 7 years haven't done, and most of that it simmers down to its lowest common denominator. Rift has shrunk the mechanics of MMOs to their simplest form, to stuff that favours not having to work to get results or achievements. The mounts at level 1 is a perfect example of this. There is no work, especially if, as William Murphy says, you can just send an alt the money needed. As for why you'd need a mount to navigate the alarmingly small world...well I won't go there.

     

    Why must it always be assumed that people are bored of MMOs because they don't like Rift? It's a cheap throwback to many, many well thought out posts that detail excellent criticism of Rift and the narrow path that MMOs appear to be following.

     

    I for one am seriously looking forward to GW2 now. Maybe it won't be a huge challenge, maybe they will reward players for little effort and maybe it won't be everything I want. One thing it will do, though, is change the formula. ArenaNet are changing the fundamentals of MMOs and making them new again. Something development teams such as Trion were not willing to do. They just trod old ground and it's actually painful to watch journos struggle to come up with what Rift does great. It's like draining the last remnants of water from a tank when you could just walk a mile to get more water. Make some effort and get something new.

     

    We're not bored of MMOs. Stop saying this. We just want originality.

     Are you accusing those of us who play these games for the fun of it as the "lowest common denominator"?  I save my sense of achievement for real life, where it really counts.  If I'm going to work, I better be getting paid for it.  There is absolutely nothing wrong with people wanting to play games for their entertainment value and I resent people like you painting us as the bad guys that are ruining the genre, forcing developers to dumb down your precious real world / work simulators.  I'm glad you enjoy time sinks and artificial mechanisms that force players to slow down to molasses run speeds and progression curves, but I don't and it seems that many, many others do not either and we deserve to have our share of the market for which we pay for with our hard earned money.

     

    To the above poster.  Developers are professional programmers as there are no professionals on taste or who can decide what is fun and what is not since that is an incredibly subjective point of view.  If they want to make money, they have to design these games with their target audience in mind, not their own bloated egos.  If a large segment of their player base complains about certain aspects of their game, they had better listen and make changes or guess what, they lose those precious customer dollars.  This is and always has been primarily a customer service industry and as a result, the customer's opinion is paramount, especially if a significant portion of them are saying the same thing.

     

    When they made changes in beta and the changes that are currently being considered for patch 1.1, they have and are the result of large numbers of people sending in feedback.  Everytime they make changes they point out that it was due to large numbers of empassioned feedback that resulted in them making those changes.  You may not like those changes, but then again, you're not in a position to see how many people they might lose if they ignore those calls for change.  Lots of people complained about a lack of mount in the early game, me being one of them and I was very glad to see mounts at level 1.  Feedback is why they reversed the XP and reward nerfs to rifts and rift events and guess what, more people participate now.  Trion gets it, unlike SOE, they treat their customers with respect and decency and not as adversaries and antagonists.  SOE and Cryptic have learned the hard way that if you don't listen to your customers, they will lash out at you by removing their business.

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