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The sixth Council of Stellar Management has officially been 'sworn in' to represent the wishes of the player base in EVE Online. To start its tenure, the current CSM has penned a letter outlining what it believes is an effective communication strategy.
What the CSM can do is demonstrate to CCP that we are a valuable interlocutor with useful ideas; that listening to the CSM (and through the CSM, to you), is good for the game and good for business.
We intend to highlight certain issues of interest to the playerbase and campaign for their adoption. Because CSM6 is united as a body, rather than a cacophony of individuals, we have the capability to bring our narrative to the forefront in the media, on the forums, and within the game.
Already, change has been implemented in the CSM: we are all together in a Skype channel 24/7, which has allowed a rapid consensus around certain shared truths to be formed. That might sound trivial, but regular real-time communication outside the context of formal meetings and forum posts allows us to understand one another more effectively and become better advocates.
Read more here.
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dear csm: please tell ccp to make game fun. thank you.
Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.
I really liked Eve but it was too much like a second job. If they could add some things in the game for those times when I only had 30 minutes to play it would be great. I just got tired fo loggin in everyday to change skills, log in every day for PI and then log in, fly to mission hub, do mission, fly back to corp space or stuff like that. I like that it is complicated but wish there was a casual side to it as well.
trading can be as casual as you want it to be... and can have an extremely high return. You just need to have the initial capital investment to make it work
eve is fun if u dont live in crappy 0.0 space
The last I remember of the CSM was a woman (that most members hated) getting kicked from the council and game itself for a somewhat contrived breach of NDA accusation. She had an alright butt in the election video promo. *shrugs*
Just too many stories of the CSM over the years for me too take them with anything other than a grain of salt. A really big grain of salt.
Eve was a favored game but the community is a bit too edgey for fun and there was the whole problem of high, low, and null sec where so much if the community never left secure systems and breaking into the lower sec areas to certian NPC faction nations without joinng the right alliance was not a realistic goal. Really null sec was "too stable" and needed sonmthing to keep breaking those power blocks up regularly so ordinary joe could have a chance to play too...
Maybe I'd play again one day. But I really wish another Dev team would look at their game model and do a sci fi sandbox game better...
Please start a new server.
amazing number of posts from people who don't actually seem to know what Eve is... but given the games steep learning curve.. i suppose thats only to be expected.. I would imagine most if not all of them probably tried the game and werent able to overcome the initial 'speed bump' where players are actually required to use their brains.. now i know why games like WoW etc have such simple tutorials that lead players by the hand.... and why so many other games seem to be following their example.. its not because they want to.. its more than likely because they have to
Anyone else extremely impressed by the bit about time dilation?
That doesn't just sound like just extremely good game developers but also extremely good game programmers.
Seems that while the rest of the industry is trying to get 100v100 battles lag-free CCP's busy getting 1000v1000 battles lag-free.
We are the bunny.
Resistance is futile.
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true enough.. Eve online is the only game i've come across that handles PVP well, but then.. i don't consider any game to have meaningful PVP anyway, unless it can handle at least 200 people in an individual fight... Eve is the only game i know where the any encounter can escalate from a minor encounter of a few dozen ships, to hundreds and then even thousands as reinforcements/allies are called in... while mostly this only really happens in 0.0 space.. you can see the beginnings of it in faction warfare..
hehe, QFT!
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Yes ofcourse, people who dont like the game cannot use their brains.
Eve is a boring gankfest with a terrible point and click movement UI and even more horrible PvE.
The PvP is one sided and is almost always dominated by the one with most number of ships and expensive capital ships. Almost never can you have a fair fight in this game.
If anything I would say this game is a war simulation and not a PvP game.
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LOL
1000v1000? Yeah more likely 1900v100. You will never have an even fight in Eve.
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1900v100 then. I've yet to see another game able to put as many players together in a single battle as EvE has.
Whether these battles are fair or not is besides the point. From both a technical and developers standpoint it's impressive that they're able to build the software to support that many players and the game system to bring that many players together again and again.
If you want fair then there's plenty of other games offering that. EvE isn't trying to be fair. They openly admit to having a harsh and dark universe. Some players don't want fair, they want a harsher and darker world.
We are the bunny.
Resistance is futile.
''/\/\'''''/\/\''''''/\/\
( o.o) ( o.o) ( o.o)
(")("),,(")("),(")(")
Not that hard to run the battles when the graphical demands of the battle are very low. It is just a matter of streamlining the calculations of hits or misses.
I honestly never understood why some people found Eve's supposed learning curve to be steep. It's not that hard. Really. There are a lot of details but the game isn't that complex from a player's point of view. It's internally consistent and makes actual sense when scaling. Maybe I am strange in that WoW caused me trouble by changing up useful attributes and affects by tier but I picked up Eve easily.... The community does a great job of supporting new players with everything from video tutorials to cheat sheets.
I came to a point where I thought people whining that Eve was difficult were just too lazy to look up information.
LOL indeed, League of Legends is there for you if you are so concerned about equal numbers pvp.
"Come and have a look at what you could have won."
Hm yeah, it always bugged me that a boxing match is 1v1 or a soccer match is 11v11. It would be much more fun if it was 5v1 and 3v11. NOT
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a fair fight... i think you need to understand that PVP isnt about 1 on 1.. and Eve is not about individual players.. look at history. the most successful battles are often those where the enemy was outmanouevered in some way.. giving one side a tactical advantage, be it using terrain or some other factor.. Eve is no different.. and yes.that means that Eve can be a War simulation.. because it can scale up from small scale conflicts to incredibly large ones.. if that isnt the very essence of what PVP is.. then i have to wonder what you really consider PVP to be... because if you mean something like WoW's battlegrounds etc.. i'll probably have to laugh... a lot..
PvP = Player vc Player. Nowhere in there does it suggest that it has to be an uneven fight to be PvP.
And history? Man, this is a game, get over yourself.
More fitting would be to compare PvP to other sports like UFC or soccer. These gank/grief type PvP is a sub-genre of PvP and a very small one might I add as there are lots and lots of more people engaging in fair PvP than gank type PvP.
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75% of Eve's PvP is people attacking miners, camping gates, hitting almost defenseless targets....while that is what the game is about it is nothing to really be impressed by either. Truely epic "wars" are few and far between. Far far between.
Oh the irony...
Wait, open world conflict games are meant to mirror closed arena sports now? Nice comparison you have drawn there. NOT.
"Come and have a look at what you could have won."
While war is never "balanced" there is risk. Eve has very little risk. That is what is unimpressive for all the talk. Yeah you blew up defenseless missioners, miners, cargo carriers...yeah....nothing to blow a horn about or talk about how great the PvP experience is either. Giant battles that change the face of the map of Eve are rare. Usually happen because of a social breakdown in a group not a PvP battle.
What irony? Is it more fitting to compare one game to a RL war than to compare it to ANOTHER GAME??
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The only thing I would add is that while you can not call 911 in the old west if you kept ganking ranchers people would come find you and kill you. Not blow up your ship and you go back to your clone tank...you would be dead with no replay. As I said...no risk....so unimpressive that most of the PvP is riskless combat.