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Space Content: We'd love to do "free fly" if the community supports it...

fcweddfcwedd Member UncommonPosts: 196

At this point we broke into a Q&A. I’ve gone ahead and broken down some of the highlights below:


  • At launch space combat will be singleplayer only. They are looking to expand the feature further post-launch, and they are very open as to where it goes from here based on player feedback after the game goes live.  They’d love to do “free fly” stuff, multiplayer, etc, but again, this all depends on feedback.

 


 


Interesting.

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Comments

  • CeridithCeridith Member UncommonPosts: 2,980

    Not to be a buzz kill, but whenever an MMO developer says "we'd love to add...", it usually means "don't hold your breath".

  • fcweddfcwedd Member UncommonPosts: 196

    Originally posted by Ceridith

    Not to be a buzz kill, but whenever an MMO developer says "we'd love to add...", it usually means "don't hold your breath".

     I'm not. Especially considering the fact that there is a 5,000 post count on how much half the community hates the current form of Space Combat.

  • waynejr2waynejr2 Member EpicPosts: 7,771

    Originally posted by fcwedd

    Originally posted by Ceridith

    Not to be a buzz kill, but whenever an MMO developer says "we'd love to add...", it usually means "don't hold your breath".

     I'm not. Especially considering the fact that there is a 5,000 post count on how much half the community hates the current form of Space Combat.

     That forum doesn't matter right now as they said after launch.  The small number of forum dwellers are extremely vocal and dramatic about they gripes.  Like children whose parents never said no.

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  • ariestearieste Member UncommonPosts: 3,309

    This company consciously decided that having single-player-only combat in an MMO was a good direction to go in.  

    (Space Combat in SWTOR Is single-player only).

     

    The above is not a judgment or a condemnation.  It's a statement of fact.  Make your own opinions based on that.

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  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

    Originally posted by fcwedd

    Originally posted by Ceridith

    Not to be a buzz kill, but whenever an MMO developer says "we'd love to add...", it usually means "don't hold your breath".

     I'm not. Especially considering the fact that there is a 5,000 post count on how much half the community hates the current form of Space Combat.

    the forums reprsent about 10% of the games actual population in every MMO.  5000 posts is not a good gauge. The games gotta go live and thats the only real test.

     

    Space combat is stupid, people arent buying star wars to do space combat. If space combat is added it better be added 2 years down the road like wow with flying mounts. it is pure novelty.

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  • Germaximus_SGermaximus_S Member UncommonPosts: 1,061

    The number of people playing beta compared to the number of people playing release will probably be a pretty huge difference. More opinions may matter but as usual no forum will ever have a real good balance of people that love the game and people that dont. Forums tend to be visited more often by people that are having issues or just dislike everything and want to tell them that, less visited by people that truly enjoy the game.

    I wouldnt mind an open world flying thing whatever in swtor but i really dont care and i love "tunnel" space fighter games. Its not the main part of the game so asking for it to be open world seems kind of silly to me. I guess thats cool tho, people apparently want a flight sim, driving sim, and rpg all in one, thats ok i cant blame them, but this just isnt that game.

    I havent had the chance to test it myself tho, im just sayin.

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  • onehunerdperonehunerdper Member Posts: 837

    Originally posted by DeserttFoxx

    Originally posted by fcwedd


    Originally posted by Ceridith

    Not to be a buzz kill, but whenever an MMO developer says "we'd love to add...", it usually means "don't hold your breath".

     I'm not. Especially considering the fact that there is a 5,000 post count on how much half the community hates the current form of Space Combat.

    the forums reprsent about 10% of the games actual population in every MMO.  5000 posts is not a good gauge. The games gotta go live and thats the only real test.

     

    Space combat is stupid, people arent buying star wars to do space combat. If space combat is added it better be added 2 years down the road like wow with flying mounts. it is pure novelty.

    Hmm, I wouldn't be so bold as to say no one would want multiplayer space combat or pvp for that matter in a star wars MMO.  The last three movies have spawned a lot of people who love the concept of Star Wars space combat.  I loved the major battle at the beginning of SW 3, it was amazing.  I don't know how much I would care for space combat, but there are people out there that would like to see it.

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  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by arieste

    This company consciously decided that having single-player-only combat ingame at launch as a minigame was better than having no space combat whatsoever.

    Fixed it for you. And true.

     

    SWTOR has more ingame regarding space (minigame, player ships) than SWG did at launch. Let's see if SWTOR can equal or surpass the space content department of SWG with its 1st expansion as well.

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  • JakdstripperJakdstripper Member RarePosts: 2,410

    ok people lets just cut right down to the chace.

     

    BioWare PLEASE partner up with CCP and let us play SWTOR/EvE all in one big huge universe.

     

    we will love you forever.

  • ariestearieste Member UncommonPosts: 3,309

    Originally posted by Jakdstripper

    ok people lets just cut right down to the chace.

     

    BioWare PLEASE partner up with CCP and let us play SWTOR/EvE all in one big huge universe.

     

    we will love you forever.

    I wouldn't say EVE's model is the best fit for Star Wars, but if you mean just having CCP develop SW space part, it would be totally awesome.

     

    I hate to bring up STO since it was a totally awful failure of a game, but the way that space and ground interacted in that game was actually very "Star warsy", you would have a large space battle, then board a ship or land on the planet and continue a mission, then once you were done on a planet, you may get chased through space again, etc.   It was pretty seamless.  Just add to that some goods transport / smuggling mechanics and you're good.

     

    But yeah, anyhow, none of that is happening.

     

    As far as people saying "space combat is stupid, no one buys star wars for space combat"... well, that's one opinion.  Personally, when i think of "wars in space", i don't think of killing rats with a knife, even if they are womprats and the knife is glowing.  Luke, Han, Chewie, Anakin, Lando are all pilots and many of their greatest feats are accomplished from their cockpits.  

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  • ntstlkrntstlkr Member Posts: 65

    Originally posted by DeserttFoxx

    Originally posted by fcwedd

    Originally posted by Ceridith

    Not to be a buzz kill, but whenever an MMO developer says "we'd love to add...", it usually means "don't hold your breath".

     I'm not. Especially considering the fact that there is a 5,000 post count on how much half the community hates the current form of Space Combat.

    the forums reprsent about 10% of the games actual population in every MMO.  5000 posts is not a good gauge. The games gotta go live and thats the only real test.

     

    Space combat is stupid, people arent buying star wars to do space combat. If space combat is added it better be added 2 years down the road like wow with flying mounts. it is pure novelty.

     I was just wondering how do you extrapolate 5000 anywhere into "half the community".....

    Sure there's going to be disappointed. There's also folks (myself included) who aren't.

    I suppose SWG should never have lasted a week out of release since it didn't have space combat at launch, but it continues to survive somehow (actually I know how...I still have a station account current even if I haven't logged in years literally ).

    For all that I was proud of making my Freelance and Alliance Ace by the end it was just another grind. Sure, taking on the Corvette was pretty awesome but for all that it was alot of grind. And exploring? It was still a box. With tumbling rocks. And mobs that spawned. But a box.

    Meh, I'll be happy with what they start with. If they add to it in the future it's gravy. If not then it's no sweat off my backside.  

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  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by arieste

    I hate to bring up STO since it was a totally awful failure of a game, but the way that space and ground interacted in that game was actually very "Star warsy", you would have a large space battle, then board a ship or land on the planet and continue a mission, then once you were done on a planet, you may get chased through space again, etc.   It was pretty seamless.  Just add to that some goods transport / smuggling mechanics and you're good.

     

    Yeah, but they paid for dividing their resources by both parts of STO not be the best it could have been, with many people finding the landbased part too tedious and lame.

     

    I think that the success of KOTOR is enough proof that there are enough fans who don't need an indepth space based combat part to enjoy their Star Wars game. Luckily enough all the reports indicate that the PvE part is far more as immersive and enjoyable as KOTOR and other BW games and closer to the depth of questing in those games than to the age old 'kill ten rats' as seen in most classic MMO's.

     


    Originally posted by ntstlkr

    I suppose SWG should never have lasted a week out of release since it didn't have space combat at launch, but it continues to survive somehow (actually I know how...I still have a station account current even if I haven't logged in years literally ).

    For all that I was proud of making my Freelance and Alliance Ace by the end it was just another grind. Sure, taking on the Corvette was pretty awesome but for all that it was alot of grind. And exploring? It was still a box. With tumbling rocks. And mobs that spawned. But a box.

    Meh, I'll be happy with what they start with. If they add to it in the future it's gravy. If not then it's no sweat off my backside.  

    I have no idea how grindy SWG space combat was, but from fan posts it seems that there were enough people who really enjoyed it. However, it's also something that was only added like a year after launch, at launch SWG had none of that.

    So I don't think that the space combat minigame is the end stage for space combat, just as the situation at SWG's launch wasn't the endstage for space combat. But we'll see how things develop.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • ariestearieste Member UncommonPosts: 3,309

    Originally posted by MMO.Maverick 

    I think that the success of KOTOR is enough proof that there are enough fans who don't need an indepth space based combat part to enjoy their Star Wars game. Luckily enough all the reports indicate that the PvE part is far more as immersive and enjoyable as KOTOR and other BW games and closer to the depth of questing in those games than to the age old 'kill ten rats' as seen in most classic MMO's.

    I haven't a single doubt that SWTOR will be just as good of a single-player RPG as KOTOR.  This alone will make me buy it and play it on launch.

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  • DistopiaDistopia Member EpicPosts: 21,183

    To be honest I'd prefer they beef up other areas of the game post launch. Deeper crafting, deeper housing and more PVP features etc.. These areas could add a lot more to longevity than a few multi-player space missions. If they work on space in any order it should fall to the back of the line. That's my two cents anyway.

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  • artemisentr4artemisentr4 Member UncommonPosts: 1,431

    Originally posted by arieste

    Originally posted by Jakdstripper

    ok people lets just cut right down to the chace.

     

    BioWare PLEASE partner up with CCP and let us play SWTOR/EvE all in one big huge universe.

     

    we will love you forever.

    I wouldn't say EVE's model is the best fit for Star Wars, but if you mean just having CCP develop SW space part, it would be totally awesome.

     

    I hate to bring up STO since it was a totally awful failure of a game, but the way that space and ground interacted in that game was actually very "Star warsy", you would have a large space battle, then board a ship or land on the planet and continue a mission, then once you were done on a planet, you may get chased through space again, etc.   It was pretty seamless.  Just add to that some goods transport / smuggling mechanics and you're good.

     

    But yeah, anyhow, none of that is happening.

     

    As far as people saying "space combat is stupid, no one buys star wars for space combat"... well, that's one opinion.  Personally, when i think of "wars in space", i don't think of killing rats with a knife, even if they are womprats and the knife is glowing.  Luke, Han, Chewie, Anakin, Lando are all pilots and many of their greatest feats are accomplished from their cockpits.  

     It depends on what you base this on. If it is from the books, I wouldn't know. I have not read any, so you could be correct in this. But if you base it on the movies, as this game seems to be. Then every accomplishment was done on rails. Going from point A to point B. Leaving a planet or heading to a planet. Chasing or being chased in an asteroid feild. Attacking the death star, twice. Or trying to shoot down enemy fighters.

     

    All of what was in the movies was based on action. Not much down time of just watching a ship fly for hours on the screen. If a ship is flying, then you would mainly see what is going on inside the ship with dialogue. Now this is just movies, not real life. But we are talking about a game, not real life.

     

    So action packed rail shooter as a mini-game is fine for now. A year from now, if they want to move the game to a more free flight space game based on what ever story they come up with, great. Add in some PvP space combat along with smuggling runs and control areas for guilds, even better. Just because this is a mini-game now, doesn't mean it can't get better.

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  • RequiamerRequiamer Member Posts: 2,034

    I don't buy the sentance "the feature will be added later" anymore, we have heard it countless time and it never was filfull.

    Also if you look at the way the game is designed, and what kind of design such a completed feature need it would be obvious for you that kind of thing must be designed at the start of the game, it cannot be an add on. Being able to travel freely in space would mean they pretty much have to redesign their planatery landing system, and maybe not make entire planets as they did, but rather put huge maps in a lot more planets for exemple. Being able to land in only 10/20 planets in an entire galaxie don't make sense at all. So i'm very pessimist about this. The game is just not designed for that and it is a shame, they could at least kept a door open.

  • stayontargetstayontarget Member RarePosts: 6,519

    "it all depens on feedback"

    Now who in there right mind is going to say no.  Hell why even ask  Just do it.

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  • GetalifeGetalife Member CommonPosts: 786

    Originally posted by Jakdstripper

    ok people lets just cut right down to the chace.

     

    BioWare PLEASE partner up with CCP and let us play SWTOR/EvE all in one big huge universe.

     

    we will love you forever.

    No thank you. I want a freelancer kind of combat not a clicker in space. Combat in Eve is a snorefest.

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Requiamer

    I don't buy the sentance "the feature will be added later" anymore, we have heard it countless time and it never was filfull.

    Also if you look at the way the game is designed, and what kind of design such a completed feature need it would be obvious for you that kind of thing must be designed at the start of the game, it cannot be an add on. Being able to travel freely in space would mean they pretty much have to redesign their planatery landing system, and maybe not make entire planets as they did, but rather put huge maps in a lot more planets for exemple. Being able to land in only 10/20 planets in an entire galaxie don't make sense at all. So i'm very pessimist about this. The game is just not designed for that and it is a shame, they could at least kept a door open.

    If memory serves this is the type of thing the Hero engine is built for. Besides JTL was an "add-on" and proved to be quite popular among the community, some might say it was the one positive addition post launch for SWG.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by stayontarget

    "it all depens on feedback"

    Now who in there right mind is going to say no.  Hell why even ask  Just do it.

    *raises hand* check my post 3 above yours. :)

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by Getalife

    Originally posted by Jakdstripper

    ok people lets just cut right down to the chace.

     

    BioWare PLEASE partner up with CCP and let us play SWTOR/EvE all in one big huge universe.

     

    we will love you forever.

    No thank you. I want a freelancer kind of combat not a clicker in space. Combat in Eve is a snorefest.

    sounds like you've never played Eve.... not sure where you got 'clicker in space' from.. not Eve certainly..image

     

    as for freelancer..  meh.. JTLS was far superior.. image

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Originally posted by Malickie

    Originally posted by Requiamer

    I don't buy the sentance "the feature will be added later" anymore, we have heard it countless time and it never was filfull.

    Also if you look at the way the game is designed, and what kind of design such a completed feature need it would be obvious for you that kind of thing must be designed at the start of the game, it cannot be an add on. Being able to travel freely in space would mean they pretty much have to redesign their planatery landing system, and maybe not make entire planets as they did, but rather put huge maps in a lot more planets for exemple. Being able to land in only 10/20 planets in an entire galaxie don't make sense at all. So i'm very pessimist about this. The game is just not designed for that and it is a shame, they could at least kept a door open.

    If memory serves this is the type of thing the Hero engine is built for. Besides JTL was an "add-on" and proved to be quite popular among the community, some might say it was the one positive addition post launch for SWG.

    Yup. Hero Engine allows for fast development/deployment of new content is one of the features marketed for the engine. Besides space can easily be added as a number of different zones and how you connect it all up can't be much of a problem. I wouldn't be so quick to say that landing on planets in your spaceship other than a cut-scene would be in though...

  • GetalifeGetalife Member CommonPosts: 786

    Originally posted by Phry

    Originally posted by Getalife


    Originally posted by Jakdstripper

    ok people lets just cut right down to the chace.

     

    BioWare PLEASE partner up with CCP and let us play SWTOR/EvE all in one big huge universe.

     

    we will love you forever.

    No thank you. I want a freelancer kind of combat not a clicker in space. Combat in Eve is a snorefest.

    sounds like you've never played Eve.... not sure where you got 'clicker in space' from.. not Eve certainly..image

     

    as for freelancer..  meh.. JTLS was far superior.. image

    Ehh? i played EVE for good 2 years and yes its a clicker in space. By giving example of freelancer i made it quite clear what kind of ship controls and combat i am talking about.

  • QuadnadsQuadnads Member Posts: 29

     I was just wondering how do you extrapolate 5000 anywhere into "half the community".....

    Sure there's going to be disappointed. There's also folks (myself included) who aren't.

    I suppose SWG should never have lasted a week out of release since it didn't have space combat at launch, but it continues to survive somehow 

    SWG launched ten years ago, people were just so overjoyed to have a simulation of an average farmers life on tatooine (which it did brilliantly!) they wouldn't dare ask for more. Expectations and capabilities are so far in advance of that now that it's a fair request of one of the best game developers in the world to do better. They probably won't I know but they won't even try if the majority opinion on forums is that a francise chiefly set in space with afterthought, rollercoaster-based space combat makes the community deleriously happy. 

  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by MumboJumbo

    Originally posted by Malickie


    Originally posted by Requiamer

    I don't buy the sentance "the feature will be added later" anymore, we have heard it countless time and it never was filfull.

    Also if you look at the way the game is designed, and what kind of design such a completed feature need it would be obvious for you that kind of thing must be designed at the start of the game, it cannot be an add on. Being able to travel freely in space would mean they pretty much have to redesign their planatery landing system, and maybe not make entire planets as they did, but rather put huge maps in a lot more planets for exemple. Being able to land in only 10/20 planets in an entire galaxie don't make sense at all. So i'm very pessimist about this. The game is just not designed for that and it is a shame, they could at least kept a door open.

    If memory serves this is the type of thing the Hero engine is built for. Besides JTL was an "add-on" and proved to be quite popular among the community, some might say it was the one positive addition post launch for SWG.

    Yup. Hero Engine allows for fast development/deployment of new content is one of the features marketed for the engine. Besides space can easily be added as a number of different zones and how you connect it all up can't be much of a problem. I wouldn't be so quick to say that landing on planets in your spaceship other than a cut-scene would be in though...

    landing on planets isnt really an issue - getting landing permission and choosing a starport to land can be handled by orbiting stations - JTLS did this pretty well, unless your going to have combat etc.. in atmospheric conditions - which is impractical... like to see it but.. not necessary.. JTLS was extremely popular with SWG players though.. for a great many it was even the best reason to play it - not to mention the crafting that came with it - everything was player created so before you could have that nice new ship and those fancy lasers.. you had to have someone build them for you image

    making the space segment more than a browser based minigame would be a huge improvement for SW:TOR.. the railshooter is one of the games biggest negatives.. fixing it could only improve things.

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