It's probably because this 'measurement' count both factions, which can be very unbalanced from a server to another.
Most people check both factions when they measure a population. There are medium servers that are ghost towns on both sides for sure. Medium is really small, from what people have tested it could be as low as 300 players and certainly isn't higher than 500 for the low end.
aye,there was a post on rift forum where the guy even used 2 seperate accounts to calculate just a bit above 300 while been logged to same shard on both factions and the server load was medium.
There as been alot of talk lately about RIFT population sever instabilites. Some server are said to be crowded - but now more and more posts are coming out that alot of servers are emptying really fast.
Trion has now found a reason to start closing topics that point out that some servers are totally empty- even during peak hours.
Its actually very easy to check how many ppl are online on each server when they become so totally empty. The /who is limited to 28 lines. Over the past 3-4 days.. my server has NEVER had 28 characters at lvl 50 for each class in game. I did a total headcount on the server last monday 19:30-20:00 (server time) on guardian site and we had 359 ppl online. Thats in TOTAL.
The solution that Trion is finding atm is to hide these facts. Close posts about it and try instead to show images with server full msg - that happened during an awfull World event - where the solution from TRION was to limit the number of players online to few hundreds to prevent server collapse.
Here is an example of a post that is on General chat that has been closed.
If you are that dejected on the subject, bye bye. I'm sure at some point in the fairly near future Trion will merge servers that need merging. Personally, I'm in a fairly large guild and there are quite a lot of players all over the place on Harrow. I haven't seen any issue.
There as been alot of talk lately about RIFT population sever instabilites. Some server are said to be crowded - but now more and more posts are coming out that alot of servers are emptying really fast.
Trion has now found a reason to start closing topics that point out that some servers are totally empty- even during peak hours.
Its actually very easy to check how many ppl are online on each server when they become so totally empty. The /who is limited to 28 lines. Over the past 3-4 days.. my server has NEVER had 28 characters at lvl 50 for each class in game. I did a total headcount on the server last monday 19:30-20:00 (server time) on guardian site and we had 359 ppl online. Thats in TOTAL.
The solution that Trion is finding atm is to hide these facts. Close posts about it and try instead to show images with server full msg - that happened during an awfull World event - where the solution from TRION was to limit the number of players online to few hundreds to prevent server collapse.
Here is an example of a post that is on General chat that has been closed.
If you are that dejected on the subject, bye bye. I'm sure at some point in the fairly near future Trion will merge servers that need merging. Personally, I'm in a fairly large guild and there are quite a lot of players all over the place on Harrow. I haven't seen any issue.
It appears that he is not the only one. You seem to be in the minority on this subject. If every one effected by this took your advice and left then where would that leave you and your situation then?
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Surely 300 and above is enough for whatever it is you want to achieve. Most of these will be 50s by now. Ppl will cry about anything. For some reason, if the server isnt crashing under the load its afflicting ppl's fun in a negative way. If you see ppl while moving around the world, that should be enough really. If you cant get into groups, join a guild.
Look basically stop worrying. Is your amount of fun influensed by the amount of players you know are online at any given time even tho 90% of these will never show on your screen or interact with you in any way during your session (and as long as its 300 or more as by your prime time example)? Then you have a problem.
Surely 300 and above is enough for whatever it is you want to achieve. Most of these will be 50s by now. Ppl will cry about anything. For some reason, if the server isnt crashing under the load its afflicting ppl's fun in a negative way. If you see ppl while moving around the world, that should be enough really. If you cant get into groups, join a guild.
Look basically stop worrying. Is your amount of fun influensed by the amount of players you know are online at any given time even tho 90% of these will never show on your screen or interact with you in any way during your session (and as long as its 300 or more as by your prime time example)? Then you have a problem.
That is not what I would call a healthy game and definitely not what Tiron had in mind.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
While my most recently created L50 is on a nice high pop shard, my original char (stalled at L45) is stuck on what is usually a 'medium' pop shard.
Before I cancelled my subscription, I had done several sets of queries using the in-game /who tool and found similar results to what is being reported here. At a population indicated as 'medium' I found there were approx 350 players online, including players from both factions. I also checked a server that was showing 'low' population at the time, and found less than 200 players online.
A few days ago, I found a link to the server status site http://www.riftstatus.net/ which indicates breakpoints at 200, 400, 600, and 800 players for low, medium, high, and full population. This seems to coincide pretty closely with my own observations, though I do not know where the site owner got his figures.
This is especially disappointing having participated in the beta and remembering Trion stating that each server could hold around 1,500 players at that time. That was of course before the stability problems associated with last months 'event', where I and several guildmates noticed that it certainly seemed like the definition of 'full' for our server (the point at which a login queue started) had been lowered--we suspected the caps had been adjusted due to the stability problems associated with the event testing.
The truth is, at high-full pop levels, getting groups going is not a problem and there seems to be plenty of folks running around at least the high level zones that the world doesn't feel 'dead'. At medium-low pop levels however, you might as well be playing a single player game.
While my most recently created L50 is on a nice high pop shard, my original char (stalled at L45) is stuck on what is usually a 'medium' pop shard.
Before I cancelled my subscription, I had done several sets of queries using the in-game /who tool and found similar results to what is being reported here. At a population indicated as 'medium' I found there were approx 350 players online, including players from both factions. I also checked a server that was showing 'low' population at the time, and found less than 200 players online.
A few days ago, I found a link to the server status site http://www.riftstatus.net/ which indicates breakpoints at 200, 400, 600, and 800 players for low, medium, high, and full population. This seems to coincide pretty closely with my own observations, though I do not know where the site owner got his figures.
This is especially disappointing having participated in the beta and remembering Trion stating that each server could hold around 1,500 players at that time. That was of course before the stability problems associated with last months 'event', where I and several guildmates noticed that it certainly seemed like the definition of 'full' for our server (the point at which a login queue started) had been lowered--we suspected the caps had been adjusted due to the stability problems associated with the event testing.
His figures are incorrect. I'm guessing he was just making assumptions about the figures.
Other people who made queries via the ingame tool came with figures for full population of 2000 people online.
The way how medium has a wide range, it seems that medium ranges starting from 250-350 and probably transitioning to high at 1000-1500 (that last one is a pure guess).
Originally posted by stayontarget
That is not what I would call a healthy game and definitely not what Tiron had in mind.
From earlier statements, Trion would be happy with a few hundred K subs, anything more was bonus. As for server health, personally I think anything north of 700 is good to go, with above 1000 being great as server population.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
It appears that he is not the only one. You seem to be in the minority on this subject. If every one effected by this took your advice and left then where would that leave you and your situation then?
Minority based on what? Posts in here? Those who like the game are probably... playing... instead of listing to the same [baseless] rants over and over...
Originally posted by Emhster Originally posted by stayontarget
It appears that he is not the only one. You seem to be in the minority on this subject. If every one effected by this took your advice and left then where would that leave you and your situation then?
Minority based on what? Posts in here? Those who like the game are probably... playing... instead of listing to the same [baseless] rants over and over...
If they were playing there wouldn't be so many servers that don't reach high even during prime time. This really isn't an issue you want to ignore, a dead server drives away the fan base, even the players that really like the game won't stand by on a dead server and they might not feel like re-rolling on a better one. I'm not sure it is a crisis yet but if the population drops off much more they probably should merge a few servers.
It appears that he is not the only one. You seem to be in the minority on this subject. If every one effected by this took your advice and left then where would that leave you and your situation then?
Minority based on what? Posts in here? Those who like the game are probably... playing... instead of listing to the same [baseless] rants over and over...
Not based on who is posting here but the low pop count on the servers. Why are you raging bro? People are reporting that the population on the servers are low and that is effecting the players and the game.
If you feel the the topic is unwarranted then by all means post something that supports your claim.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
At 18.00 GMT+1 sunday, servers at medium (none at low and few on high), still had 30 min PvP mass fight during invasion in shimmersand and i deffinetly dont feel i'm playing at dead server. Too soon for doomsaying.
Rift is probably the most beautiful contentless game I've ever played. At first it felt robust but after blazing through content in 2 weeks at a the same pace as I play lotro, Rift simply leveled to fast and had nothing to offer players at the endgame. THe PVP was a joke and class balance was destroyed.
It is not suprising the game is at this point now where players are clamering for a merge or transfer option.
I honestly dont think you hit end game at all. I am not saying this is the greatest game ever, but your crazy if you think there is no endgame. 90% of this game is endgame, the leveling content is whats lacking, there is absolutely no shortage on endgame content whats so ever, the shortage is on the leveling side. There are not very many options of places to go while leveling you have so few zones your choices are extremely limited. As far as pvp goes who cares, Trion stated from the beginning that this is NOT a pvp game and PvP was an after thought. They designed this game as a pve centric game. It really does tickle me to death to listen to people bitch about the pvp when they are to fkin lazy to read. You can go back to press releases during the beta phases and read several times over they stated this is a pve game with some pvp in it, so complaing about pvp in a game that isnt about pvp is well stupid.
Anyone that says they are a casual gamer but leveled to max in 2 weeks or less are not casual gamers. I am into my second month playing and have only just hit 50 maybe a week ago. I am a casual gamer, I dont come home from work ingore my family and go straight to my comp. The leveling speed is fine it actually level per level takes twice as long to level a toon in this game as does say WoW or AoC or even EQ2. The problem is on the players side, they play too much and think they are still casual but if you grind out 50 levels in less than 2 weeks you are not even close to casual. I will say tho that there is a lack of content during that level grind so i dont blame you for rushing thru it to get to endgame where all the content is.
Iirc TRION added a lot of extra servers at release, to lower the waiting queue (can't and won't blame them for that - I even praise them for the extra servers), just like Aion did at release. But then the next problem pops up: when half your playerbase can hit the maximum level in 2 weeks without too much playing / grinding, you need to have a good 'end-game' to keep those maxed out players entertained. But from reports on this site, all I hear is that ppl are bored becasue you only have a few daily quests and instances to run and they refer to it as "I did not leave WoW for the same thing over again".
Personally, I think new MMORPG developers should think about what they're offering their players. Why make a 'copy' of an already super successful game and hope enough players hop and 25% of those will stay on your game instead of return to the 'original'. Ppl thought that RIFT would be a real 'next gen' MMORPG, but only see that some mechanics are 'refreshing' (not even 'next gen'), and the 'end game' when you hit maximum level is the same sh!t each day over and over again.
Just when will developers see that their players are not looking to do the same repeatative daily quests and instances over and over again, waiting for a new expansion, after which they hit the new cap in a week and are on the saim repeatative dailies & instances again. As much as I dislike WoW, I can't disagree with those saying that they didn't leave WoW to find the same mechanics at maximum level again, but only with a newer shine...
Developers should have to really add the 'next gen' to their games instead of only advertising of their game to be 'next gen'. They could hold on of the daily & instance mechanics, but also have to add something new and refreshing, which is new each time you do it. There I found the sieges in Lineage II very 'next gen'. Though the castles & fortresses are on fixed locations, each siege is different from the last one. Same thing with Aion to gain control over the fortresses (PvPVe) in the Abyss (never got past 25 in AIon, but I know how the game mechanics work in the Abbyss).
This is what I call next gen - a developer that puts real new aspects to the set standard of WoW (Aion) or leaves that standard completely and keeps the development of their game that's as old as WoW in it's original form (Lineage II).
For this reason, I think TERA might be more of a success then most ppl might realize. TERA will give the standard 'end game', but enhance it with new aspects by adding player controlled cities.
...just my 2 cents...
Agree, gave my char for that reason, and as i saw your comment in your profile and the pictures of l2 i just miss it allready... but my char is left from C5 ( 78 adventurer/ 67 SH ) and no equipment so i cant catch up
I lol on ppl who call Rift contentless game and use Tera in same sentence as example of game with content . GL guys :P
And yes, i had guildies who too quited Rift becouse of 'lack' content - they barely did all 5 mans, killed exactly 0 bosses in Raid instances and did few warfronts with pvp rank 1. For ppl like this there will never be enough content in mmos.
I lol on ppl who call Rift contentless game and use Tera in same sentence as example of game with content . GL guys :P
But the thing is BHS admitted that they released the game early and it was clearly not their intent. Tiron on the other hand launched feature complete.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
I lol on ppl who call Rift contentless game and use Tera in same sentence as example of game with content . GL guys :P
But the thing is BHS admitted that they released the game early and it was clearly not their intent. Tiron on the other hand launched feature complete.
Thats plus point for Trion and minus for BHS in my book, i had enough bullshit like this with Aion. Trion added after 1 month more content than NCSoft managed in 1 year . Rift is far from my perfect game, but calling it contentless is simply ridiculous.
About Tera - combat system is not content, political system is not content either - atleast not for ovewrhelming majority who will be nothing more than pawns in elite guilds game. Releasing unfinished game is bad no matter how you look at it.
I lol on ppl who call Rift contentless game and use Tera in same sentence as example of game with content . GL guys :P
But the thing is BHS admitted that they released the game early and it was clearly not their intent. Tiron on the other hand launched feature complete.
Thats plus point for Trion and minus for BHS in my book, i had enough bullshit like this with Aion. Trion added after 1 month more content than NCSoft managed in 1 year . Rift is far from my perfect game, but calling it contentless is simply ridiculous.
About Tera - combat system is not content, political system is not content either - atleast not for owerhelming majority who will be nothing more than pawns in elite guilds game. Releasing unfinished game is bad no matter how you look at it.
Question: have you played tera? can you play tera right now in the west?
NO you can't
So your argument is pointless until it launches in the west. Which EnMass has stated that it will have full content when it is released in the west.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Thats plus point for Trion and minus for BHS in my book, i had enough bullshit like this with Aion. Trion added after 1 month more content than NCSoft managed in 1 year . Rift is far from my perfect game, but calling it contentless is simply ridiculous.
About Tera - combat system is not content, political system is not content either - atleast not for ovewrhelming majority who will be nothing more than pawns in elite guilds game. Releasing unfinished game is bad no matter how you look at it.
Agreed, those things are mechanics, not content.
Rift did the same thing as LOTRO and released in good shape with little content, it is better than releasing in bad shape.
I don't think it can go up against GW2 and TOR because both Bioware and ANET seems to be going for both good release and large content, they have slightly better budgets.
Rift seems like the new LOTRO to me, popular enough and will have it's faithful group of players but nowhere near Wow. But that is fine enough.
Rift is probably the most beautiful contentless game I've ever played. At first it felt robust but after blazing through content in 2 weeks at a the same pace as I play lotro, Rift simply leveled to fast and had nothing to offer players at the endgame. THe PVP was a joke and class balance was destroyed.
It is not suprising the game is at this point now where players are clamering for a merge or transfer option.
I honestly dont think you hit end game at all. I am not saying this is the greatest game ever, but your crazy if you think there is no endgame. 90% of this game is endgame, the leveling content is whats lacking, there is absolutely no shortage on endgame content whats so ever, the shortage is on the leveling side. There are not very many options of places to go while leveling you have so few zones your choices are extremely limited. As far as pvp goes who cares, Trion stated from the beginning that this is NOT a pvp game and PvP was an after thought. They designed this game as a pve centric game. It really does tickle me to death to listen to people bitch about the pvp when they are to fkin lazy to read. You can go back to press releases during the beta phases and read several times over they stated this is a pve game with some pvp in it, so complaing about pvp in a game that isnt about pvp is well stupid.
Anyone that says they are a casual gamer but leveled to max in 2 weeks or less are not casual gamers. I am into my second month playing and have only just hit 50 maybe a week ago. I am a casual gamer, I dont come home from work ingore my family and go straight to my comp. The leveling speed is fine it actually level per level takes twice as long to level a toon in this game as does say WoW or AoC or even EQ2. The problem is on the players side, they play too much and think they are still casual but if you grind out 50 levels in less than 2 weeks you are not even close to casual. I will say tho that there is a lack of content during that level grind so i dont blame you for rushing thru it to get to endgame where all the content is.
List the end game content that is not a gear grind. To put into perspective, it took me 1.5 years to reach lvl 50 when LotrO was released. LotrO has adjusted the leveling curve to be not as brutal but it still scales better then Rift.
Age of Conan took mme 30 days to reach 80, and Everquest 2 , been playing since extended started, and I'm only level 37.
I'm glad you love the game, but ignoring or pretending there's something called content at end game that doesn't have to do with a grind for gear, is a far cry from actual content. I can rep and gear grind in LotrO, and LOtRO is was more enjoyable to play visually , and community wise
That is my opinion
There is no need to be offensive or name call me "lazy to read" after you spent a semester @ school reading all of your course content, do you really wwant to read in a video game ?
To start you original post said nothing about gear grind, so adding that into the mix I will ask you the same thing. List me all the endgame content in other games that doesn't result in better gear. But as rift goes there is plenty, there are daily runs to acquire plaques that can be used for a variety of things gear or crafting recipies, you can build factions for better mounts and or crafting recepies, gather souls for raid rifts, guild quests for guild xp, you can run expert instances or regular lvl 50 instances usually for gear but also where you go for crafting recepies, you can also lose yourself hunting artifacts for hours that eventually land you tokens used to purchase all sorts of different types of items. There are more raid zones and events available at endgame in rift after 2 months than the majority of todays MMO's that have been around for years, there are also constant ongoing zone events that land you the planartite and sourcestones used to purchase gear, crafting recepies and mounts as well as other odds and ends used to improve your characters. Sure there is alot of content that leans towards the acquireing of gear but what game doesnt have endgame content based on winning better gear? Again its not the game that is at fault its the players that fail to look for other ends to play the game once max level is achieved. The options are there but if you choose not to take them and focus only on gear then that is all you will see. Most people play these games to improve their characters in one way or another alot like the gear grind many like crafting others like to build factions to acquire nifty new mounts or rare fun items or pets and still others like to raid for the sake of raiding with friends. If you dont like any of these things then I would say MMO's are not your cup of tea since all MMO's work with this same formula.
Comments
aye,there was a post on rift forum where the guy even used 2 seperate accounts to calculate just a bit above 300 while been logged to same shard on both factions and the server load was medium.
they have confirmed mergers will happen but no date given.
Chins
If you are that dejected on the subject, bye bye. I'm sure at some point in the fairly near future Trion will merge servers that need merging. Personally, I'm in a fairly large guild and there are quite a lot of players all over the place on Harrow. I haven't seen any issue.
It appears that he is not the only one. You seem to be in the minority on this subject. If every one effected by this took your advice and left then where would that leave you and your situation then?
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Surely 300 and above is enough for whatever it is you want to achieve. Most of these will be 50s by now. Ppl will cry about anything. For some reason, if the server isnt crashing under the load its afflicting ppl's fun in a negative way. If you see ppl while moving around the world, that should be enough really. If you cant get into groups, join a guild.
Look basically stop worrying. Is your amount of fun influensed by the amount of players you know are online at any given time even tho 90% of these will never show on your screen or interact with you in any way during your session (and as long as its 300 or more as by your prime time example)? Then you have a problem.
That is not what I would call a healthy game and definitely not what Tiron had in mind.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Depends on the server community I guess, if its all just casual randoms then ye server might be dead =P
While my most recently created L50 is on a nice high pop shard, my original char (stalled at L45) is stuck on what is usually a 'medium' pop shard.
Before I cancelled my subscription, I had done several sets of queries using the in-game /who tool and found similar results to what is being reported here. At a population indicated as 'medium' I found there were approx 350 players online, including players from both factions. I also checked a server that was showing 'low' population at the time, and found less than 200 players online.
A few days ago, I found a link to the server status site http://www.riftstatus.net/ which indicates breakpoints at 200, 400, 600, and 800 players for low, medium, high, and full population. This seems to coincide pretty closely with my own observations, though I do not know where the site owner got his figures.
This is especially disappointing having participated in the beta and remembering Trion stating that each server could hold around 1,500 players at that time. That was of course before the stability problems associated with last months 'event', where I and several guildmates noticed that it certainly seemed like the definition of 'full' for our server (the point at which a login queue started) had been lowered--we suspected the caps had been adjusted due to the stability problems associated with the event testing.
The truth is, at high-full pop levels, getting groups going is not a problem and there seems to be plenty of folks running around at least the high level zones that the world doesn't feel 'dead'. At medium-low pop levels however, you might as well be playing a single player game.
His figures are incorrect. I'm guessing he was just making assumptions about the figures.
Other people who made queries via the ingame tool came with figures for full population of 2000 people online.
The way how medium has a wide range, it seems that medium ranges starting from 250-350 and probably transitioning to high at 1000-1500 (that last one is a pure guess).
From earlier statements, Trion would be happy with a few hundred K subs, anything more was bonus. As for server health, personally I think anything north of 700 is good to go, with above 1000 being great as server population.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Minority based on what? Posts in here? Those who like the game are probably... playing... instead of listing to the same [baseless] rants over and over...
If they were playing there wouldn't be so many servers that don't reach high even during prime time. This really isn't an issue you want to ignore, a dead server drives away the fan base, even the players that really like the game won't stand by on a dead server and they might not feel like re-rolling on a better one. I'm not sure it is a crisis yet but if the population drops off much more they probably should merge a few servers.
Not based on who is posting here but the low pop count on the servers. Why are you raging bro? People are reporting that the population on the servers are low and that is effecting the players and the game.
If you feel the the topic is unwarranted then by all means post something that supports your claim.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
At 18.00 GMT+1 sunday, servers at medium (none at low and few on high), still had 30 min PvP mass fight during invasion in shimmersand and i deffinetly dont feel i'm playing at dead server. Too soon for doomsaying.
And calling them ghosttowns is simply ridiculous.
I honestly dont think you hit end game at all. I am not saying this is the greatest game ever, but your crazy if you think there is no endgame. 90% of this game is endgame, the leveling content is whats lacking, there is absolutely no shortage on endgame content whats so ever, the shortage is on the leveling side. There are not very many options of places to go while leveling you have so few zones your choices are extremely limited. As far as pvp goes who cares, Trion stated from the beginning that this is NOT a pvp game and PvP was an after thought. They designed this game as a pve centric game. It really does tickle me to death to listen to people bitch about the pvp when they are to fkin lazy to read. You can go back to press releases during the beta phases and read several times over they stated this is a pve game with some pvp in it, so complaing about pvp in a game that isnt about pvp is well stupid.
Anyone that says they are a casual gamer but leveled to max in 2 weeks or less are not casual gamers. I am into my second month playing and have only just hit 50 maybe a week ago. I am a casual gamer, I dont come home from work ingore my family and go straight to my comp. The leveling speed is fine it actually level per level takes twice as long to level a toon in this game as does say WoW or AoC or even EQ2. The problem is on the players side, they play too much and think they are still casual but if you grind out 50 levels in less than 2 weeks you are not even close to casual. I will say tho that there is a lack of content during that level grind so i dont blame you for rushing thru it to get to endgame where all the content is.
Agree, gave my char for that reason, and as i saw your comment in your profile and the pictures of l2 i just miss it allready... but my char is left from C5 ( 78 adventurer/ 67 SH ) and no equipment so i cant catch up
I lol on ppl who call Rift contentless game and use Tera in same sentence as example of game with content . GL guys :P
And yes, i had guildies who too quited Rift becouse of 'lack' content - they barely did all 5 mans, killed exactly 0 bosses in Raid instances and did few warfronts with pvp rank 1. For ppl like this there will never be enough content in mmos.
But the thing is BHS admitted that they released the game early and it was clearly not their intent. Tiron on the other hand launched feature complete.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Thats plus point for Trion and minus for BHS in my book, i had enough bullshit like this with Aion. Trion added after 1 month more content than NCSoft managed in 1 year . Rift is far from my perfect game, but calling it contentless is simply ridiculous.
About Tera - combat system is not content, political system is not content either - atleast not for ovewrhelming majority who will be nothing more than pawns in elite guilds game. Releasing unfinished game is bad no matter how you look at it.
Question: have you played tera? can you play tera right now in the west?
NO you can't
So your argument is pointless until it launches in the west. Which EnMass has stated that it will have full content when it is released in the west.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Agreed, those things are mechanics, not content.
Rift did the same thing as LOTRO and released in good shape with little content, it is better than releasing in bad shape.
I don't think it can go up against GW2 and TOR because both Bioware and ANET seems to be going for both good release and large content, they have slightly better budgets.
Rift seems like the new LOTRO to me, popular enough and will have it's faithful group of players but nowhere near Wow. But that is fine enough.
I am not sure about TERA, havn't tried it yet.
They have been closing critical posts on the official forums for a long time now. I quit as soon as I found that out.
To start you original post said nothing about gear grind, so adding that into the mix I will ask you the same thing. List me all the endgame content in other games that doesn't result in better gear. But as rift goes there is plenty, there are daily runs to acquire plaques that can be used for a variety of things gear or crafting recipies, you can build factions for better mounts and or crafting recepies, gather souls for raid rifts, guild quests for guild xp, you can run expert instances or regular lvl 50 instances usually for gear but also where you go for crafting recepies, you can also lose yourself hunting artifacts for hours that eventually land you tokens used to purchase all sorts of different types of items. There are more raid zones and events available at endgame in rift after 2 months than the majority of todays MMO's that have been around for years, there are also constant ongoing zone events that land you the planartite and sourcestones used to purchase gear, crafting recepies and mounts as well as other odds and ends used to improve your characters. Sure there is alot of content that leans towards the acquireing of gear but what game doesnt have endgame content based on winning better gear? Again its not the game that is at fault its the players that fail to look for other ends to play the game once max level is achieved. The options are there but if you choose not to take them and focus only on gear then that is all you will see. Most people play these games to improve their characters in one way or another alot like the gear grind many like crafting others like to build factions to acquire nifty new mounts or rare fun items or pets and still others like to raid for the sake of raiding with friends. If you dont like any of these things then I would say MMO's are not your cup of tea since all MMO's work with this same formula.