I like the "no rules" guilds, especially if you have a strong leader and core group to help put things into perspective and sort out problems between guild members on a case-by-case basis. This allows a more relaxed environment where the only rules are basic human decency. This kind of system rarely works because the typical "no rules" guildmaster is extremely irresponsible. It takes somebody with dedication and a lot of hard work to keep people in line and everybody civil. But, if you can play on people's senses of everyday decency and you have a strong and trusted core group to help back it up, this kind of guild can flourish.
Cracking good read Mr Murphy. Though I will say I feel that all of these guilds aren't the end problem but a symptom of how modern MMOs have regulated guild interaction with a game world to be less and less important. Now days guilds in most games consist of nothing more than a differently colored chat room for you to pool raid buddies out of once or twice a week and to once an awhile spout the word "gratz" in a lukewarm preconditioned way to some guild members trivial acheivement that holds no real importance. Mostly gone are the days when guilds were a group of friends that worked together to better their members as a whole. Gone are the days when such structures had some relevant reason to exist.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
Whether you personally consider it 'twisted' or 'weird' or whatever, that isnt the point. It's sad you judge others who are just enjoying themselves at no cost to others so harshly, but whatever.
If you joined a hard RP guild and found that you didnt like it because of the hard RP then you obviously didnt ask anything at all about them before joining. No one forced you in to it I would imagine.
One of the beauties of this genre is that they can be played a few different ways, and the guild system allows people to create enclosed spaces for that. If you don't like what they do, stay the f**k out of it. Join the kind of guild you like and leave others to play how they want. It's that simple.
A guild isnt 'wrong' or even a bad guild, because they like to RP, or hardcore raid, or goof around in a rules free channel with others of the same mind, like the OP says it is. it obviously works for the people in it, so if thats what someone is looking for why would they 'avoid it'?
I think you are misunderstanding me. I have nothing against well thought out and organized RP, that has no bigger emotions involved. It's core part of the whole genre of course, the name of the genre states it already. The few fairly small RP oriented guilds I've been to were drama fests, cyborzing and/or ego-focused roleplaying. I learned something from them, I'm not intending to joing one again. There weren't any signs of this before I joined the guilds. I have nothing against them doing their egominiac and cyborz RP'ing in their highly private chat channels. The problem was that no-one was really enjoying being in the guild, people were getting kicked depending on the mood of the guild leader, especially the ones who were reasonable, and happened to comment the direction of the guild.
Anything 'hardcore' tends to mean no-one enjoys it that much, it's just person's desire to push things past the limits, beyond their own enjoyment and the enjoyment of others as well.
It really depends on the difficulty of the game I'm playing to determine how regimented a raid style I'm willing to accept.
Like if it takes 3 weeks real life time to gain one time access to a raid zone.. that you have to do over again to repeat the zone, and it takes a concentrated effort of 20+ people to do the raid... I'd be a less forgiving of "noobery" as i call it.
Like going afk for 20 mins without telling anybody or other common courtesy things like that.
Sure if its an easy zone and only takes an hour or two to get access it wouldn't bother me as much.. but if it takes a long time to get to something I'd hope a few people could concentrate at the task at hand. I enjoy a challenge that requires more than just button smashing or zerging.
I do particulary hate the guilds that run as leader takes all or leader decides who gets what because they tend to be unfair from what i've seen.
I also hate guilds where you are required to only be in that one.. it seems a bit too pushy to me. I don't like being in a ton at once.. but being in two maybe 3 isn't a huge deal to me.
been in all of those guilds at one point or another. You left out the "I built this guild for the sole purpose of getting myself and my significant other geared to the max and screw the rest of you" guild tho.
Yeah that type is not uncommon. There are two ways to handle this kind, one is leave whenever you get the feeling that is whats going on, the other is brown nosing and hoping for leftovers. Sometimes it become obvious quickly, sometimes they are close to a real guild but still favors eachother and the brown noses mostly, sometimes these couples are not even aware of what they do, thinking they are fair.
Whenever a couple runs a guild, there is reason to be alert. They do not always have the goal of serving themselves as a conscious decision, but it is only natural to favor your significantly other, and therefore it will happen. I was in a Eq2 launch the top guild for 3 months, .. it fell apart when the members started to realize what was going on.
But I also been with a WoW guild run by a couple, who were aware of this problem, not favoring eachother (very much).
Good job Mr. Murphy, the article is 100% accurate in my 13 yrs of online gaming. To the RP guilds who are hardcore RP, I always LOL when I hear stuff like that. It's just to damn funny.
What this article is really about are guilds that don't suit the writer, not those that everyone should avoid at all.
None of these guild types are 'wrong', they all suit particular people, otherwise they wouldnt even exist.
We all have different needs from the guild we join, and if someone wants a ultra hardcore suck-your-life one, or a no rules just talk crap one, or a hardcore RP one thats always IC, then thats what they want and thats fine. They pay their sub to play the game the way they want with like minded people.
Silly article tbh that tries to impose the authors version of 'normal' on what guilds should or shouldnt be... which is just kind of arrogant. I hate this kind of thinking that tries to look down on other styles of play.
Mostly they don't suit me either. You can join those you like that are included in the list. However to say the article is silly or wrong is to be doing what you complained the author was doing. I think your post was arrogant. Just my opnion.
I join a different guild in every game I play.. Only did the application process once and only because a friend asked me to. He was under the impression that only the "best" (e-sport) guilds have applications.. He hit the drama bug before any of us over a female and the guild and everything that everyone had invested into it was dissolved in a flash..
Instead of looking for a so called "life-long" guild, I just try to find a group of social folks who are actually interested in the game I am playing.. I am not going on a website to "audition" or fill out applications, this is not american idol and if they aleady plan to be "selective" and judge people from the start you could only imagine the way they would attempt to belittle you afterwards should you turn out to be "different".
Guilds that REQUIRE vent fit nice and neatly into that last category. Since when did anything outside of Raids (even most of those have a single instruction set per battle so scripts can be typed to the group before the encounter), require voice? Because some have become lazy and seek to forget the art of typing, does not mean that we all have. And most of the time you are being subjected to really harsh and offensive garbage, or being forced to listen to someones music..
Sadly The “This is Your Life Now” Guild and The All About Raids Guild
too often go hand in hand. I have seen it often, as the raid guild gets better at raiding suddenly they start telling players what build their class needs to be running to continue to be included in raids and then eventually what minimum equipment your class needs to grind to continue to be included in raids. From there they rapidly transition from The All About Raids Guild to The “This is Your Life Now” Guild both of which suck all the fun out of the games and drive people away from the guild, the game and even MMO's entirely.
I've always found finding a guild that fits me to be very hard. The only real guilds I've ever joined was I being invited after spending time in a group with some of the members or leaders out of pure coincidence, chatting a lot and enjoying the game, those were great guilds. But at one point or another you move on from the game so you have to start the search for a new guild or clan all over again.
And I've noticed that it's definitively a lot harder to find the "right clan" than it used to be. Since MMOs nowadays focuses a lot more on random PUGs or guilds for "permanent PUGs", rather than focusing on community aspect, I just can't find the "right guild" anymore. Good ol' guilds where we would just sit down, talk and enjoy the game, do a bit of crafting, help each others and trade, etc. Now it's all about raids, raids, raids, raids, and raids. But I can't blame the guilds for that, guilds have just adapted themselves to current MMO standards and I guess I simply can't follow the same direction as others.
I've always found finding a guild that fits me to be very hard. The only real guilds I've ever joined was I being invited after spending time in a group with some of the members or leaders out of pure coincidence, chatting a lot and enjoying the game, those were great guilds. But at one point or another you move on from the game so you have to start the search for a new guild or clan all over again.
And I've noticed that it's definitively a lot harder to find the "right clan" than it used to be. Since MMOs nowadays focuses a lot more on random PUGs or guilds for "permanent PUGs", rather than focusing on community aspect, I just can't find the "right guild" anymore. Good ol' guilds where we would just sit down, talk and enjoy the game, do a bit of crafting, help each others and trade, etc. Now it's all about raids, raids, raids, raids, and raids. But I can't blame the guilds for that, guilds have just adapted themselves to current MMO standards and I guess I simply can't follow the same direction as others.
You took the words right out of my... um.. brain?
I completely agree with your entire post. The best guilds I've joined in my expansive MMO career have been ones where I get to know the members through grouping with them on a regular basis and eventually get invited to the guild because we are already adventuring together and get along.
I have joined a few "must fill out application, do interview, etc" guilds but they never felt right. There was always something that felt forced, or like I didn't fit in with the 10-20 people already in the guild. I honestly feel that the way guilds are "marketed" these days loses a lot of what guilds were back in the UO/Early EQ days.
Guilds used to be part of the game, now they are just a means to an end (IE: getting better gear).
"There is as yet insufficient data for a meaningful answer."
Sadly The “This is Your Life Now” Guild and The All About Raids Guild
too often go hand in hand. I have seen it often, as the raid guild gets better at raiding suddenly they start telling players what build their class needs to be running to continue to be included in raids and then eventually what minimum equipment your class needs to grind to continue to be included in raids. From there they rapidly transition from The All About Raids Guild to The “This is Your Life Now” Guild both of which suck all the fun out of the games and drive people away from the guild, the game and even MMO's entirely.
I agree the constant drama in those type of guilds is just not needed. I can tolerate some of the heavy RP guilds but I blame alot of the issues in guilds and the community on the addition of the raiding end game and the epeen envy this has caused.
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.
A guild is established for a specific reason, as defined by the guildmasters. The rules are clearly written and the establishment of environment is defined by its members and their attitude.
Many exist throughout games, as needed all one truly needs is to find a compatible guild. Hate one guild, leave and find another.
You have singlehandedly eliminated 90%+ of guilds in these online games. Shall you at least define the kind of guilds which you do like?
Been in just about every guild listed except the heavy rp (just not my thing). I liked the one guild I was in that was the "All about raids" guild. Acies on the WoW realm Sentinels. Good times, was more like being part of a sports team. except this sport made you fat.
I've never known a guild that didn't fit into one of those catagories other than my own with my real friends and family. Problem with a guild like mine is that there aren't enough players to get anything done. I still prefer it over all the other five though, especially the raid guilds and work guilds. It's funny when a guild gets a server first. They are both! And it's not something to brag about.
Another guild type to avoid would be what I call "3 Chiefs looking for indians"
The game is not even lauched but these guys are forming a guild for it and are all over the forums.
Usually a few RL friends ... forming a guild just for this game (usually you can tell by the game specific guild name)
They already have a hierachy and promise positions to the first members... just below them.
This is called founding a guild... not joining a guild. And guilds fail 95 out of a 100.
You're also joining a "clique" you're not a part of... and not just a clique... a clique that reguards you as their peon.
I'd have to disagree on that one. I've seen this happen in several MMOs and such guilds and it's members tends to do very well because it greatly smooths the entrance into the game world. Joining with players from the get-go, had time to discuss and befriend them before the game launched or have played different games with them in the meanwhile, it's a very positive beginning into the game. Also very common from long-time Clans that have existed for several years.
Only knew the 5th kind myself. Was good for hardcore game like EQ1 but hell, u burn out on games too quick with it.
Bein' a family man now with real life responsibilities that provide actual real money that buy real stuff in the real world, i say "fkc it" that good for students only.
The good thing now is that there's a lotta guilds with avg. age 30ish that gather together as everyone's more or less equal minded.
You're a Hardcore Survivor!
You not only survived the zombie apocalypse, but did it with style! Your mastery of zombie knowledge, survival tactics, and weaponry is nearly unmatched. Congratulations, for you are hardcore!
I had some pretty bad experiences with guilds long ago whenever I first started playing MMOs.
The first one was in EQ, and I ended up leaving because some of the officers were kind of jerks.
Later, in UO, I experienced the hardcore RP guild. I bought UO because a friend in high school told me about how awesome the game was. He exaggerated ridiculously, but I still enjoyed the game nonetheless. He was genuinely a nice guy in real life. It turns out he was the leader of a hardcore RP guild.
In game, this guy role-played a total jerk. He actually had somewhat of a reputation with some people on the server for being such a jerk. He was probably the worst combination of player: hardcore, player-killing, power-gaming role-player. He once charged us in-game money for "lessons" where he trained us for PvP and explained "in character" which weapon had the highest DPS. Anyway, we role-played the citizens of Nujel'm, a small city on an island essentially devoid of NPCs. We got to be the NPCs. He required some players to role-play guards. They had to wear uniforms and make patrols, logging in a book everything that happened during each patrol. He had a fit when one of them didn't KOS a snake, which led to the banning of creatures other than horses, dogs, and cats or something like that. We also weren't allowed to have gear that was very good because, hey, we were just citizens. I guess we weren't allowed to actually play the game.
I eventually left the guild because of drama surrounding one of the enemies he'd made and had a lot more fun just playing the game normally. He later told me about a story arc he made up that surrounded his own character. He role-played that his guy got possessed, and so he killed a bunch of people in another guild. He planned for the whole thing to end with everyone in his and several other guilds working together to save him, but if they messed up his character would permanently die and get deleted. He didn't inform the other guilds of his plan. He was just hoping they'd catch on. I think the only thing they'd catch onto is that he was a jerk.
One time he told me that best friends could role-play worst enemies. The only response I could ever think of to that was, "Yeah, if they both knew ahead of time."
"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss
What this article is really about are guilds that don't suit the writer, not those that everyone should avoid at all.
None of these guild types are 'wrong', they all suit particular people, otherwise they wouldnt even exist.
We all have different needs from the guild we join, and if someone wants a ultra hardcore suck-your-life one, or a no rules just talk crap one, or a hardcore RP one thats always IC, then thats what they want and thats fine. They pay their sub to play the game the way they want with like minded people.
Silly article tbh that tries to impose the authors version of 'normal' on what guilds should or shouldnt be... which is just kind of arrogant. I hate this kind of thinking that tries to look down on other styles of play.
Mostly they don't suit me either. You can join those you like that are included in the list. However to say the article is silly or wrong is to be doing what you complained the author was doing. I think your post was arrogant. Just my opnion.
and your welcome to it, but it isnt me trying to dictate what is right or wrong in a guild based purely on my persona lpreference.
You might want to have a think on that.
If you consider someone saying let people have the fun they personally enjoy in the space they have created without judgement or acting superior to them is arrogont, then I can see your never going to understand the point.
Comments
I like the "no rules" guilds, especially if you have a strong leader and core group to help put things into perspective and sort out problems between guild members on a case-by-case basis. This allows a more relaxed environment where the only rules are basic human decency. This kind of system rarely works because the typical "no rules" guildmaster is extremely irresponsible. It takes somebody with dedication and a lot of hard work to keep people in line and everybody civil. But, if you can play on people's senses of everyday decency and you have a strong and trusted core group to help back it up, this kind of guild can flourish.
Cracking good read Mr Murphy. Though I will say I feel that all of these guilds aren't the end problem but a symptom of how modern MMOs have regulated guild interaction with a game world to be less and less important. Now days guilds in most games consist of nothing more than a differently colored chat room for you to pool raid buddies out of once or twice a week and to once an awhile spout the word "gratz" in a lukewarm preconditioned way to some guild members trivial acheivement that holds no real importance. Mostly gone are the days when guilds were a group of friends that worked together to better their members as a whole. Gone are the days when such structures had some relevant reason to exist.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
I think you are misunderstanding me. I have nothing against well thought out and organized RP, that has no bigger emotions involved. It's core part of the whole genre of course, the name of the genre states it already. The few fairly small RP oriented guilds I've been to were drama fests, cyborzing and/or ego-focused roleplaying. I learned something from them, I'm not intending to joing one again. There weren't any signs of this before I joined the guilds. I have nothing against them doing their egominiac and cyborz RP'ing in their highly private chat channels. The problem was that no-one was really enjoying being in the guild, people were getting kicked depending on the mood of the guild leader, especially the ones who were reasonable, and happened to comment the direction of the guild.
Anything 'hardcore' tends to mean no-one enjoys it that much, it's just person's desire to push things past the limits, beyond their own enjoyment and the enjoyment of others as well.
It really depends on the difficulty of the game I'm playing to determine how regimented a raid style I'm willing to accept.
Like if it takes 3 weeks real life time to gain one time access to a raid zone.. that you have to do over again to repeat the zone, and it takes a concentrated effort of 20+ people to do the raid... I'd be a less forgiving of "noobery" as i call it.
Like going afk for 20 mins without telling anybody or other common courtesy things like that.
Sure if its an easy zone and only takes an hour or two to get access it wouldn't bother me as much.. but if it takes a long time to get to something I'd hope a few people could concentrate at the task at hand. I enjoy a challenge that requires more than just button smashing or zerging.
I do particulary hate the guilds that run as leader takes all or leader decides who gets what because they tend to be unfair from what i've seen.
I also hate guilds where you are required to only be in that one.. it seems a bit too pushy to me. I don't like being in a ton at once.. but being in two maybe 3 isn't a huge deal to me.
Yeah that type is not uncommon. There are two ways to handle this kind, one is leave whenever you get the feeling that is whats going on, the other is brown nosing and hoping for leftovers. Sometimes it become obvious quickly, sometimes they are close to a real guild but still favors eachother and the brown noses mostly, sometimes these couples are not even aware of what they do, thinking they are fair.
Whenever a couple runs a guild, there is reason to be alert. They do not always have the goal of serving themselves as a conscious decision, but it is only natural to favor your significantly other, and therefore it will happen. I was in a Eq2 launch the top guild for 3 months, .. it fell apart when the members started to realize what was going on.
But I also been with a WoW guild run by a couple, who were aware of this problem, not favoring eachother (very much).
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
Good job Mr. Murphy, the article is 100% accurate in my 13 yrs of online gaming. To the RP guilds who are hardcore RP, I always LOL when I hear stuff like that. It's just to damn funny.
Mostly they don't suit me either. You can join those you like that are included in the list. However to say the article is silly or wrong is to be doing what you complained the author was doing. I think your post was arrogant. Just my opnion.
Currently bored with MMO's.
I join a different guild in every game I play.. Only did the application process once and only because a friend asked me to. He was under the impression that only the "best" (e-sport) guilds have applications.. He hit the drama bug before any of us over a female and the guild and everything that everyone had invested into it was dissolved in a flash..
Instead of looking for a so called "life-long" guild, I just try to find a group of social folks who are actually interested in the game I am playing.. I am not going on a website to "audition" or fill out applications, this is not american idol and if they aleady plan to be "selective" and judge people from the start you could only imagine the way they would attempt to belittle you afterwards should you turn out to be "different".
Guilds that REQUIRE vent fit nice and neatly into that last category. Since when did anything outside of Raids (even most of those have a single instruction set per battle so scripts can be typed to the group before the encounter), require voice? Because some have become lazy and seek to forget the art of typing, does not mean that we all have. And most of the time you are being subjected to really harsh and offensive garbage, or being forced to listen to someones music..
I would add to that list the Good ol Boys guild. The one where theres about 4-5 founding members who reap 90% of the guild's efforts and rewards.
I'm not a huge fan of points systems or DKP but it is generally more fair than the leader decides who gets what type of system.
Best guilds i've been in is a group that isn't too large that works towards gear / items that people want in a civil way.
Like take turns deciding which raids to do or take turns going after gear for people.
I'd rather feel like I'm helping friends get gear they want than competing for the leader's attention or competing for the most DKP
Sadly The “This is Your Life Now” Guild and The All About Raids Guild
too often go hand in hand. I have seen it often, as the raid guild gets better at raiding suddenly they start telling players what build their class needs to be running to continue to be included in raids and then eventually what minimum equipment your class needs to grind to continue to be included in raids. From there they rapidly transition from The All About Raids Guild to The “This is Your Life Now” Guild both of which suck all the fun out of the games and drive people away from the guild, the game and even MMO's entirely.
I've always found finding a guild that fits me to be very hard. The only real guilds I've ever joined was I being invited after spending time in a group with some of the members or leaders out of pure coincidence, chatting a lot and enjoying the game, those were great guilds. But at one point or another you move on from the game so you have to start the search for a new guild or clan all over again.
And I've noticed that it's definitively a lot harder to find the "right clan" than it used to be. Since MMOs nowadays focuses a lot more on random PUGs or guilds for "permanent PUGs", rather than focusing on community aspect, I just can't find the "right guild" anymore. Good ol' guilds where we would just sit down, talk and enjoy the game, do a bit of crafting, help each others and trade, etc. Now it's all about raids, raids, raids, raids, and raids. But I can't blame the guilds for that, guilds have just adapted themselves to current MMO standards and I guess I simply can't follow the same direction as others.
You took the words right out of my... um.. brain?
I completely agree with your entire post. The best guilds I've joined in my expansive MMO career have been ones where I get to know the members through grouping with them on a regular basis and eventually get invited to the guild because we are already adventuring together and get along.
I have joined a few "must fill out application, do interview, etc" guilds but they never felt right. There was always something that felt forced, or like I didn't fit in with the 10-20 people already in the guild. I honestly feel that the way guilds are "marketed" these days loses a lot of what guilds were back in the UO/Early EQ days.
Guilds used to be part of the game, now they are just a means to an end (IE: getting better gear).
"There is as yet insufficient data for a meaningful answer."
I agree the constant drama in those type of guilds is just not needed. I can tolerate some of the heavy RP guilds but I blame alot of the issues in guilds and the community on the addition of the raiding end game and the epeen envy this has caused.
Or the hardcore kiddy stoner guild.
"Sucking down JD here"...
*later*
"Gotta go, my dad is home"
A guild is established for a specific reason, as defined by the guildmasters. The rules are clearly written and the establishment of environment is defined by its members and their attitude.
Many exist throughout games, as needed all one truly needs is to find a compatible guild. Hate one guild, leave and find another.
You have singlehandedly eliminated 90%+ of guilds in these online games. Shall you at least define the kind of guilds which you do like?
Yup, been there. Nice post.
Talking bout the issues..and keepin it funky.
Been in just about every guild listed except the heavy rp (just not my thing). I liked the one guild I was in that was the "All about raids" guild. Acies on the WoW realm Sentinels. Good times, was more like being part of a sports team. except this sport made you fat.
Zeroth, UO. Oh man, the memories.
The Bobs shall rise again. One Bob to rule them.
TRUST THE COMPUTER! THE COMPUTER IS YOUR FRIEND!
Stay Alert! Trust No One! Keep Your Laser Handy!
Yellow Clearance Black Box Blues!
I've never known a guild that didn't fit into one of those catagories other than my own with my real friends and family. Problem with a guild like mine is that there aren't enough players to get anything done. I still prefer it over all the other five though, especially the raid guilds and work guilds. It's funny when a guild gets a server first. They are both! And it's not something to brag about.
Another guild type to avoid would be what I call "3 Chiefs looking for indians"
The game is not even lauched but these guys are forming a guild for it and are all over the forums.
Usually a few RL friends ... forming a guild just for this game (usually you can tell by the game specific guild name)
They already have a hierachy and promise positions to the first members... just below them.
This is called founding a guild... not joining a guild. And guilds fail 95 out of a 100.
You're also joining a "clique" you're not a part of... and not just a clique... a clique that reguards you as their peon.
I'd have to disagree on that one. I've seen this happen in several MMOs and such guilds and it's members tends to do very well because it greatly smooths the entrance into the game world. Joining with players from the get-go, had time to discuss and befriend them before the game launched or have played different games with them in the meanwhile, it's a very positive beginning into the game. Also very common from long-time Clans that have existed for several years.
I disagree i effing love no rules guilds!!!So epic!! Beyond epic!!!
The chat is simply beautiful. so FABULOUS!!!! I LOVE THEM, THEY ARE EPIC
Only knew the 5th kind myself. Was good for hardcore game like EQ1 but hell, u burn out on games too quick with it.
Bein' a family man now with real life responsibilities that provide actual real money that buy real stuff in the real world, i say "fkc it" that good for students only.
The good thing now is that there's a lotta guilds with avg. age 30ish that gather together as everyone's more or less equal minded.
You're a Hardcore Survivor!
You not only survived the zombie apocalypse, but did it with style! Your mastery of zombie knowledge, survival tactics, and weaponry is nearly unmatched. Congratulations, for you are hardcore!
I had some pretty bad experiences with guilds long ago whenever I first started playing MMOs.
The first one was in EQ, and I ended up leaving because some of the officers were kind of jerks.
Later, in UO, I experienced the hardcore RP guild. I bought UO because a friend in high school told me about how awesome the game was. He exaggerated ridiculously, but I still enjoyed the game nonetheless. He was genuinely a nice guy in real life. It turns out he was the leader of a hardcore RP guild.
In game, this guy role-played a total jerk. He actually had somewhat of a reputation with some people on the server for being such a jerk. He was probably the worst combination of player: hardcore, player-killing, power-gaming role-player. He once charged us in-game money for "lessons" where he trained us for PvP and explained "in character" which weapon had the highest DPS. Anyway, we role-played the citizens of Nujel'm, a small city on an island essentially devoid of NPCs. We got to be the NPCs. He required some players to role-play guards. They had to wear uniforms and make patrols, logging in a book everything that happened during each patrol. He had a fit when one of them didn't KOS a snake, which led to the banning of creatures other than horses, dogs, and cats or something like that. We also weren't allowed to have gear that was very good because, hey, we were just citizens. I guess we weren't allowed to actually play the game.
I eventually left the guild because of drama surrounding one of the enemies he'd made and had a lot more fun just playing the game normally. He later told me about a story arc he made up that surrounded his own character. He role-played that his guy got possessed, and so he killed a bunch of people in another guild. He planned for the whole thing to end with everyone in his and several other guilds working together to save him, but if they messed up his character would permanently die and get deleted. He didn't inform the other guilds of his plan. He was just hoping they'd catch on. I think the only thing they'd catch onto is that he was a jerk.
One time he told me that best friends could role-play worst enemies. The only response I could ever think of to that was, "Yeah, if they both knew ahead of time."
"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss
and your welcome to it, but it isnt me trying to dictate what is right or wrong in a guild based purely on my persona lpreference.
You might want to have a think on that.
If you consider someone saying let people have the fun they personally enjoy in the space they have created without judgement or acting superior to them is arrogont, then I can see your never going to understand the point.