If you haven't played it I urge you to do so. I did and did not end up liking it but many people find genuine enjoyment in this game. Be sure to play ALOT in the trial since at least for me the game left a sour taste in my mouth after playing many hours in the Betas. If you only play a limited minutes you will probably end up getting it and maybe regreting it later..
Here's why I enjoy Rift and why you might want to try it out.
1. Nothing to lose and everything to gain because it's free and you might fall in love with it.
2. A lot of content right out of the gate. More than most mmo's released.
3. Easy learning curve because it does borrow heavily from other mmo's (UI, combat mechanics).
4. Versatility. Mage class has a healer. Cleric class has dps and tank trees. Warrior class has elemental dps and ranged dps options. Rogue class has bard, tanking, dps, and ranged dps.
5. The rifts can get boring, but they vary as you get into Exerpt Rifts and Raid Rifts.
6. EXPERT DUNGEONS - this is why I stay. They are very well designed. The last boss mechanics for the respective T2 encounters ARE a lot of fun. Very few bosses are tank and spank.
7. From what i've seen so far, the dev team is creative and intelligent. They way they respond to problems and take blame when things don't go correctly. The first world event was lackluster.... the admitted it was and vowed to make it better.
8. New content practically every month.
9. Artifacts. I know some people who are addicted to finding artifacts.
A lot more to list... but in all honesty... try it out, nothing to lose but time. If you hate it, then you don't have to ever wonder if Rift was the next mmo love. If you love it, then good for you.... welcome aboard.
Skills are interesting and creative. (With a hint of familiarity.)
Rifts are creative.
It's easy to level in.
Combat, while not amazingly entertaining is "good enough."
The population seems reasonable, at least on the higher count servers.
Cons:
While the character models LOOK nice, the animations are pretty rough.
The engine is pretty bad. With minimal eyecandy comes a HUGE performance cost. (Think EQ2 engine levels of fail.)
Questing - You've did it all before, no really, all quests from Rift would fit just fine into WoW-clone #25098's world.
The "lore" or storyline is comprised entirely of mindless, retarded drivel. It's as if an aspiring twelve year old wrote it.
The world is fairly small, and feels lifeless overall.
No actual cities or what not.
The NPCS are all just poorly scripted props. I've saw Chinese gold farmer bots with more "life" to them.
The Rifts, while creative, are more annoying than anything after a dozen or so.
In my opinion, on a FFXIV to 10 scale.
FFXIV: 0÷9000
Warhammer: 2
AoC: 3
EQ2: 5
WoW (Release): 9
Rift: 4
Really now? Your scoring is so off. WoW release was HORRIBLE. Constant disconects.. server crashes, bugs..... End game content first 3 months was Upper BlackRock Spire.
Rift came out with 9 dungeons, with expert versions that have two to three additional bosses for the lvl 50+ versions. It also has 3 Raid Dungeons (GSB, the World Event Dungeon, and the new one that's in another dimension).
Also, PvP didn't come to WoW until 6 months after release. I think you're looking at WoW 6 years after the fact, not at release. By any objective measure, Rift had the smoothest launch with the most content compared to any other mmo. I admit, it's a lot of copy and paste, but it has its great spots too.
I attempted the trial. I didnt really care about the graphics like some gamers did, however I felt the class system was kind of a retarded. Similiar to World of Warcraft esque based systems, you have a core class. As you level you *gasp* have three trees to put your points into. Blah, very much blah. It made you unsure if a peticular path is any good, and honestly it felt really weak. the veterans constantly complain that there truely is maybe 8 good classes, and the rest is just bull shit filler. Worth a FREE trial, but thats it. Go play WoW, its a lot more polished and its class system works a hell of a lot better. Same gameplay that Rift will offer.
Skills are interesting and creative. (With a hint of familiarity.)
Rifts are creative.
It's easy to level in.
Combat, while not amazingly entertaining is "good enough."
The population seems reasonable, at least on the higher count servers.
Cons:
While the character models LOOK nice, the animations are pretty rough.
The engine is pretty bad. With minimal eyecandy comes a HUGE performance cost. (Think EQ2 engine levels of fail.)
Questing - You've did it all before, no really, all quests from Rift would fit just fine into WoW-clone #25098's world.
The "lore" or storyline is comprised entirely of mindless, retarded drivel. It's as if an aspiring twelve year old wrote it.
The world is fairly small, and feels lifeless overall.
No actual cities or what not.
The NPCS are all just poorly scripted props. I've saw Chinese gold farmer bots with more "life" to them.
The Rifts, while creative, are more annoying than anything after a dozen or so.
In my opinion, on a FFXIV to 10 scale.
FFXIV: 0÷9000
Warhammer: 2
AoC: 3
EQ2: 5
WoW (Release): 9
Rift: 4
Really now? Your scoring is so off. WoW release was HORRIBLE. Constant disconects.. server crashes, bugs..... End game content first 3 months was Upper BlackRock Spire.
Rift came out with 9 dungeons, with expert versions that have two to three additional bosses for the lvl 50+ versions. It also has 3 Raid Dungeons (GSB, the World Event Dungeon, and the new one that's in another dimension).
Also, PvP didn't come to WoW until 6 months after release. I think you're looking at WoW 6 years after the fact, not at release. By any objective measure, Rift had the smoothest launch with the most content compared to any other mmo. I admit, it's a lot of copy and paste, but it has its great spots too.
You can always tell when someone didnt actually play the game at launch. Launch was not terrible for WoW - atleast not that bad. DAoC and EQ had more lag and disconnects, and AO had a terrible launch as well. Blizzard had a fairly working product. Stop hating and making up info. November 23, 2004 was a good day for Warcraft fans. The person who you quoted probably didnt appreciate how main stream it got later on, thus the launch comment. Rift is a marketed copy, however its not, in my humble opinion, not worth the time.
Note, I specifically said "release" as in "Release era" or "Vanilla content."
Not "Launch."
Yes, I remember how the launch went (and continued for several months after that) due to the massive overpopulation, and them being cheap on servers/infrastructure in general.
Early-release era world-PVP was far better than battlegrounds (let alone arena crap), which was in the game at launch.
Note, I specifically said "release" as in "Release era" or "Vanilla content."
Not "Launch."
Yes, I remember how the launch went (and continued for several months after that) due to the massive overpopulation, and them being cheap on servers/infrastructure in general.
Early-release era world-PVP was far better than battlegrounds (let alone arena crap), which was in the game at launch.
To be fair the technology today is far better to handle some of the issues WoW faced upon launch.
Old School AV was awesome.
To the OP It's free to try the game out. If even to satisfy your curiousity, it's worth it. The only thing that it will cost is your time.
Skills are interesting and creative. (With a hint of familiarity.)
Rifts are creative.
It's easy to level in.
Combat, while not amazingly entertaining is "good enough."
The population seems reasonable, at least on the higher count servers.
Cons:
While the character models LOOK nice, the animations are pretty rough.
The engine is pretty bad. With minimal eyecandy comes a HUGE performance cost. (Think EQ2 engine levels of fail.)
Questing - You've did it all before, no really, all quests from Rift would fit just fine into WoW-clone #25098's world.
The "lore" or storyline is comprised entirely of mindless, retarded drivel. It's as if an aspiring twelve year old wrote it.
The world is fairly small, and feels lifeless overall.
No actual cities or what not.
The NPCS are all just poorly scripted props. I've saw Chinese gold farmer bots with more "life" to them.
The Rifts, while creative, are more annoying than anything after a dozen or so.
In my opinion, on a FFXIV to 10 scale.
FFXIV: 0÷9000
Warhammer: 2
AoC: 3
EQ2: 5
WoW (Release): 9
Rift: 4
The game runs perfect. in everyway. Smoothest game ive seen at launch.. ever really. it looks like a game and has the content of a game thats already been out in a year imo. Try it for yourself
The free trial is definitly worth a look, four diffrent arch types, each with 8 diffrent classes in them, and you get to mix and match 3 within the first 5 or 6 levels making for some interesting setups that still work. The graphics are good, prolly great if you wanna bother running it off of the low graphics setting but I dont really see any reason to. They have dipped into the dynamic event system that Guild Wars 2 first showed the world and because of this it keeps the game playing interesting, especially when the rifts dont get closed, because they dont go away, they just send deathsquads through to take over areas and if your trying to quest or just travel you always have to be on the look out for these groups that more often then not cannot be solo'd. This is just a few things I've encountered while doing the free trial for 2 days now, definitly seems worth atleast stepping into for a fresh change for a bit.
This is by far a troll post. The game runs perfect. the animations ect. are smooth and perfect. Atleast on my computer. my computer isn't even that great. He must still be rocking an old school HP with Windows XP and 512mb Ram or something.
Anyways. This game is not a WoW clone like Trollers try to say it is. Sure, there are "battlegrounds" and instanced raids. That does not make it a clone. It has so much more than WoW has by far.
I say try it for yourself and don't listen to troll post
Skeeter probably is trolling but RIFT is a WoW clone (and not because WoW 'pioneered toe genre', but because WoW is copied because WoW i successful). There's a thread though, as we're often reminded, for comparing this game to WoW/War/AoC/Any other.
You're lying to yourself, and anyone interested in the game, if your list of similarities stops at 2.
All I can say OP, is that you can expect the same grind @ cap, the same empty quests and the thing that people have adamantly denied til recently: The same community. As they say about guns ("Guns don't kill people, people kill people") is also true for communties: Wow's Community isn't terrible, people are terrible. Blizzard, RIFT, and every other companiy I've encountered is just as interested in your $15 as they are in that of the trolls' gankers' and griefers'.
Here's the most terrific thing about having "mean spirited" players..The nice guys b**** and moan about the mean people. The mean people stay quiet to themself as long as they can take your life, take your kill, or take your loot and then /dance with you before leaving.
Spec'ing properly is a gateway drug. 12 Million People have been meter spammed in heroics.
This is by far a troll post. The game runs perfect. the animations ect. are smooth and perfect. Atleast on my computer. my computer isn't even that great. He must still be rocking an old school HP with Windows XP and 512mb Ram or something.
Anyways. This game is not a WoW clone like Trollers try to say it is. Sure, there are "battlegrounds" and instanced raids. That does not make it a clone. It has so much more than WoW has by far.
I say try it for yourself and don't listen to troll post
Skeeter probably is trolling but RIFT is a WoW clone (and not because WoW 'pioneered toe genre', but because WoW is copied because WoW i successful). There's a thread though, as we're often reminded, for comparing this game to WoW/War/AoC/Any other.
You're lying to yourself, and anyone interested in the game, if your list of similarities stops at 2.
All I can say OP, is that you can expect the same grind @ cap, the same empty quests and the thing that people have adamantly denied til recently: The same community. As they say about guns ("Guns don't kill people, people kill people") is also true for communties: Wow's Community isn't terrible, people are terrible. Blizzard, RIFT, and every other companiy I've encountered is just as interested in your $15 as they are in that of the trolls' gankers' and griefers'.
Here's the most terrific thing about having "mean spirited" players..The nice guys b**** and moan about the mean people. The mean people stay quiet to themself as long as they can take your life, take your kill, or take your loot and then /dance with you before leaving.
Honestly. There can be a game to come out and do everything completly different. Even user interface. Probably wont happen though, not anytime soon. Some of those things just work to well. and is everything a "WoW" Clone? No. WoW diden't create everything. WoW stole many ideas just as well. But to get right down to it. The similarites really do stop very quick.
It does not look the same.
Charecters do not look the same
Armor doesn't look the same
Soul system/ Wow talent tree not the same
Rift brings World involvment. WoW does not have any purpose for being outside a city sitting in Que for something instanced.
Oh, and atleast the server i am on, ive noticed the people do not act anything like they do in WoW. people are actually nice in Rift and show respect to one another. Maybe Rift attracted a more mature addience. Somthing WoW once again does not have
I could keep going but i think some people might be getting the point.
This is by far a troll post. The game runs perfect. the animations ect. are smooth and perfect. Atleast on my computer. my computer isn't even that great. He must still be rocking an old school HP with Windows XP and 512mb Ram or something.
Anyways. This game is not a WoW clone like Trollers try to say it is. Sure, there are "battlegrounds" and instanced raids. That does not make it a clone. It has so much more than WoW has by far.
I say try it for yourself and don't listen to troll post
Skeeter probably is trolling but RIFT is a WoW clone (and not because WoW 'pioneered toe genre', but because WoW is copied because WoW i successful). There's a thread though, as we're often reminded, for comparing this game to WoW/War/AoC/Any other.
You're lying to yourself, and anyone interested in the game, if your list of similarities stops at 2.
All I can say OP, is that you can expect the same grind @ cap, the same empty quests and the thing that people have adamantly denied til recently: The same community. As they say about guns ("Guns don't kill people, people kill people") is also true for communties: Wow's Community isn't terrible, people are terrible. Blizzard, RIFT, and every other companiy I've encountered is just as interested in your $15 as they are in that of the trolls' gankers' and griefers'.
Here's the most terrific thing about having "mean spirited" players..The nice guys b**** and moan about the mean people. The mean people stay quiet to themself as long as they can take your life, take your kill, or take your loot and then /dance with you before leaving.
Honestly. There can be a game to come out and do everything completly different. Even user interface. Probably wont happen though, not anytime soon. Some of those things just work to well. and is everything a "WoW" Clone? No. WoW diden't create everything. WoW stole many ideas just as well. But to get right down to it. The similarites really do stop very quick.
It does not look the same.
Charecters do not look the same
Armor doesn't look the same
Soul system/ Wow talent tree not the same
Rift brings World involvment. WoW does not have any purpose for being outside a city sitting in Que for something instanced.
Oh, and atleast the server i am on, ive noticed the people do not act anything like they do in WoW. people are actually nice in Rift and show respect to one another. Maybe Rift attracted a more mature addience. Somthing WoW once again does not have
I could keep going but i think some people might be getting the point.
Okay, while I'll stand by rift you gotta also admit, dungeon finder is similar to wows to almost a point, interface is almost exactly the same as wows default, you can have the bottom 12 buttons, side bars, and top bar. Combat is fairly similar. But even with all of that I still cannot say it is a wow clone. The communities, no matter how bad people say they are, I have NEVER encountered trolling on my server (except open beta near the end, and pre release) after that, all of the trolls left. There was absolutely nobody trolling 50 chat, the entire day I was on yesterday, since I just started up again yesterday. I walked around the world quite a bit, and didn't see one person trolling any chat for any zone. People weren't ever dicks in the expert dungeons I did, we wiped about 8 times on one of the bosses, and nobody complained, we just discussed how we were going to go about continuing it. I even rerolled on a full server, to experience the other sides content, since I got to 50 with guardian, and wanted to see how defiants were. Expecially rogues. Even on a full server, with a lot of people at the 1-10 section, no trolls in chat. Just honest questions. I didn't have anyone stealing my kills, joined plenty of open rift groups, nobody was being rude or immature. So I cannot see how anyone can say that we are denying our community is better, it definately is. When the second you log into wow and see trade chat it's 50 people linking something and adding anal to it.
Very good point about the community. I have not seen vulgar or elitist attitudes in chat channels. I also tanked AP+ and we wiped on the first boss 8 times. No one complained.
The biggest difference between the dungeon finder and wow's instance finder is that Rift is for only your server. WoW is cross server.
People's reputations matter. People know each other's names. If you're a bad player, you're usually blacklisted.
I also think that the versatility of the classes diminish the elitism. Ther is no "one" right spec. You have 5 options at any time, you can mix and match depending on the encounter. You can even have your tank dps, and one of your dps tank in the middle of the instance. Wow gives you two options. Rift gives you 5. There are also more versatility choices per class. Your mage can main heal, your cleric can tank, your rogue can be support as a bard or can tank.
Overall, the community in Rift is far better than WoW and I played wow for 4 years. To be honest, WoW had a great community in Vanilla as well. I think paid named changes, server transfers, faction changes made it easier to be anyonymous and an A$$hat.
Until Rift becomes that, I'll be here. Maybe being on a pve server also has soemthing to do with it. In WoW I was on pvp server and there was a lot of griefing.
Until Rift becomes that, I'll be here. Maybe being on a pve server also has soemthing to do with it. In WoW I was on pvp server and there was a lot of griefing.
My 50 is on a pvp server, and I litterally only got ganked maybe 2 times leveling up. Not because of server population being low, my server used to be high and full in the first month, now it's high at night. There was even this one time when I was walking around and I saw a defiant, ready to get away from him just in case I walked to the side, and saw a guardian sitting next to him, they were litterally sitting down having a chat on the side of a cliff.
Honestly. There can be a game to come out and do everything completly different. Even user interface.--
Yes, you're right, a game could revolutionize everything in every way and maybe be a success but that's a freakishly large gamble. Such a game would be more expensive to make than a game like RIFT because you'd be in new territory with new mechanics to make work together. A recent example that probably set the genre back a bit was FFXIV. I mean, they made ridiculous decisions but it will be seen as "The mmo players do not want change."
No Auction House.. Really? No central location for player transactions? This was deemed as a good idea?
Quasi-cap on exp'ing.. Really? A lot of hardcore gamers want exp'ing to take longer but they don't want to see barrier just all-but stopping them from exp'ing, they just want to see a more immersive leveling experience that doesn't give huge exp rewards from kills and quests. The casuals, investing 2-10 hours a week want to hit cap at some point so they also don't want a soft-cap for when they do immerse for several hours. Maybe the car's broke down or a blizzard has them snowed in?
--Probably wont happen though, not anytime soon. Some of those things just work to well. and is everything a "WoW" Clone? No. WoW diden't create everything. WoW stole many ideas just as well. But to get right down to it. The similarites really do stop very quick.
It does not look the same.
Here's a point that most RIFT fans and haters disagree on. Fans call haters trolls because they login and they see Warcraft. I honestly can't imagine, seriously, how you can login to RIFT and not see Warcraft. To me it's no different than flying a plane over the alps or the Sahara, the hud is the same. I told myself at first that it just looks the same but the more I saw of various mechanics and npc interaction, the more I couldn't deny it.
Charecters do not look the same
Agreed. Characters look better.
Armor doesn't look the same
Also agreed. The funny thing is one of my praise points for RIFT was that some of the lowbie armor looked so fantastic. There were two lowbie shields I especially liked. One looked like a face/skull embossed in stone. The other was a wooden shield with a red war-eagle painted on it.
This is difficult to describe, both of these shields looked like crap, because they were lowbie greens and blues, but you could tell teh art team put effort into them. It'd be like Nub (that's what they call him) on American Chopper trying to make a bike look like shit. It would, because he's good at his job, but you'd be able to do effort went into the task.
But, I see a lot of complains that a lot of gear designs are constantly recycled. While I enjoyed good looking armor, I see a lot of people complaining that their gear shares the signs of past 'crap' gear they've had.
Soul system/ Wow talent tree not the same
Soul system is imo a hybrid of WoW's (before Cata, ugh) and FFXI's. I liked it overall. The root talents, or whatever they call them are interesting. It's a way to pick up key talents just for the investment. The ability to combine with any souls of the calling? Kinda neat (that's where it resembles FFXI).
Rift brings World involvment. WoW does not have any purpose for being outside a city sitting in Que for something instanced.
Not talking about empty servers, since that's a dead horse, but these forums are talking about empty zones and fighting invasions on your own. WoW has PVP reasons to be outside the city, just noone partakes in them so they quit doing them. In both games, the reward is perhaps just not enough. A raid-rift or whatever you call it isn't so different from a world boss, also a concept tried and in the end, not appreciated.
Oh, and atleast the server i am on, ive noticed the people do not act anything like they do in WoW. people are actually nice in Rift and show respect to one another. Maybe Rift attracted a more mature addience. Somthing WoW once again does not have
You know what? i never really experienced a terrible community in Warcraft either, I was popular on my server and popular on the forums. I rarely had terrible pugs. I did encounter ninjas, gankers, and griefers and just never let it bother me.
But the bandwagon thing to say is that WoW has a terrible community so everyone (me included) says it.
Spec'ing properly is a gateway drug. 12 Million People have been meter spammed in heroics.
But the bandwagon thing to say is that WoW has a terrible community so everyone (me included) says it.
It isn't a bandwagon thing to say wow has a terrible community. EVERY server I played, EVERY single one of them has had a terrible community. I have played quite a few. Kiljaeden for starters, any time we pugged on that server, the second something didn't go their way, they instantly leave. Or sit there and don't do anything. We wanted to take out a boss in a dungeon once, and the healer didn't go with us just sat there because he didn't feel it was necessary. Blackrock, same exact situation. Even look at their forums, BLACKROCK IS FULL GTFO, on every post. Both servers there also had a terrible chat at all hours of every day. It is the source of every troll in trade chat on every server I have been on. Silvermoon, a medium pop pve server at the time, the entire time I played there I was constantly having to watch trade chat go and go about how awesome it was to link legendary weapons from pre bc, and how awesome it was to add anal to everything. Frostwolf had the same exact issue with the trade chat. Keep in mind, I have had my main on all of these servers. Darrowmere was where I started, and may have the least amount of trolling, but it still happened in trade chat whenever the kids got off of school. So maybe it is the bandwagon thing to say wow has a terrible community, from people who don't play it, and people who are like me and have only been on servers like that. And I'll admit, maybe you were on one of the few wow servers that doesn't have a community like that, but when I've been on over 7 servers, with my top level character at the time, and it's always like that, then it must be somewhat true.
The only time I saw a relatively stable community begin to form was in the early days - only on new servers amongst the top players, because they were forced to raid together, group together constantly, BG together against the same people on the other side doing the same.
(Horde vs. Alliance for competition of a first full MC clear, or BWL or what have you.)
Comments
If you haven't played it I urge you to do so. I did and did not end up liking it but many people find genuine enjoyment in this game. Be sure to play ALOT in the trial since at least for me the game left a sour taste in my mouth after playing many hours in the Betas. If you only play a limited minutes you will probably end up getting it and maybe regreting it later..
Here's why I enjoy Rift and why you might want to try it out.
1. Nothing to lose and everything to gain because it's free and you might fall in love with it.
2. A lot of content right out of the gate. More than most mmo's released.
3. Easy learning curve because it does borrow heavily from other mmo's (UI, combat mechanics).
4. Versatility. Mage class has a healer. Cleric class has dps and tank trees. Warrior class has elemental dps and ranged dps options. Rogue class has bard, tanking, dps, and ranged dps.
5. The rifts can get boring, but they vary as you get into Exerpt Rifts and Raid Rifts.
6. EXPERT DUNGEONS - this is why I stay. They are very well designed. The last boss mechanics for the respective T2 encounters ARE a lot of fun. Very few bosses are tank and spank.
7. From what i've seen so far, the dev team is creative and intelligent. They way they respond to problems and take blame when things don't go correctly. The first world event was lackluster.... the admitted it was and vowed to make it better.
8. New content practically every month.
9. Artifacts. I know some people who are addicted to finding artifacts.
A lot more to list... but in all honesty... try it out, nothing to lose but time. If you hate it, then you don't have to ever wonder if Rift was the next mmo love. If you love it, then good for you.... welcome aboard.
Really now? Your scoring is so off. WoW release was HORRIBLE. Constant disconects.. server crashes, bugs..... End game content first 3 months was Upper BlackRock Spire.
Rift came out with 9 dungeons, with expert versions that have two to three additional bosses for the lvl 50+ versions. It also has 3 Raid Dungeons (GSB, the World Event Dungeon, and the new one that's in another dimension).
Also, PvP didn't come to WoW until 6 months after release. I think you're looking at WoW 6 years after the fact, not at release. By any objective measure, Rift had the smoothest launch with the most content compared to any other mmo. I admit, it's a lot of copy and paste, but it has its great spots too.
I attempted the trial. I didnt really care about the graphics like some gamers did, however I felt the class system was kind of a retarded. Similiar to World of Warcraft esque based systems, you have a core class. As you level you *gasp* have three trees to put your points into. Blah, very much blah. It made you unsure if a peticular path is any good, and honestly it felt really weak. the veterans constantly complain that there truely is maybe 8 good classes, and the rest is just bull shit filler. Worth a FREE trial, but thats it. Go play WoW, its a lot more polished and its class system works a hell of a lot better. Same gameplay that Rift will offer.
You can always tell when someone didnt actually play the game at launch. Launch was not terrible for WoW - atleast not that bad. DAoC and EQ had more lag and disconnects, and AO had a terrible launch as well. Blizzard had a fairly working product. Stop hating and making up info. November 23, 2004 was a good day for Warcraft fans. The person who you quoted probably didnt appreciate how main stream it got later on, thus the launch comment. Rift is a marketed copy, however its not, in my humble opinion, not worth the time.
Note, I specifically said "release" as in "Release era" or "Vanilla content."
Not "Launch."
Yes, I remember how the launch went (and continued for several months after that) due to the massive overpopulation, and them being cheap on servers/infrastructure in general.
Early-release era world-PVP was far better than battlegrounds (let alone arena crap), which was in the game at launch.
To be fair the technology today is far better to handle some of the issues WoW faced upon launch.
Old School AV was awesome.
To the OP It's free to try the game out. If even to satisfy your curiousity, it's worth it. The only thing that it will cost is your time.
The game runs perfect. in everyway. Smoothest game ive seen at launch.. ever really. it looks like a game and has the content of a game thats already been out in a year imo. Try it for yourself
The free trial is definitly worth a look, four diffrent arch types, each with 8 diffrent classes in them, and you get to mix and match 3 within the first 5 or 6 levels making for some interesting setups that still work. The graphics are good, prolly great if you wanna bother running it off of the low graphics setting but I dont really see any reason to. They have dipped into the dynamic event system that Guild Wars 2 first showed the world and because of this it keeps the game playing interesting, especially when the rifts dont get closed, because they dont go away, they just send deathsquads through to take over areas and if your trying to quest or just travel you always have to be on the look out for these groups that more often then not cannot be solo'd. This is just a few things I've encountered while doing the free trial for 2 days now, definitly seems worth atleast stepping into for a fresh change for a bit.
Mess with the best, Die like the rest
Skeeter probably is trolling but RIFT is a WoW clone (and not because WoW 'pioneered toe genre', but because WoW is copied because WoW i successful). There's a thread though, as we're often reminded, for comparing this game to WoW/War/AoC/Any other.
You're lying to yourself, and anyone interested in the game, if your list of similarities stops at 2.
All I can say OP, is that you can expect the same grind @ cap, the same empty quests and the thing that people have adamantly denied til recently: The same community. As they say about guns ("Guns don't kill people, people kill people") is also true for communties: Wow's Community isn't terrible, people are terrible. Blizzard, RIFT, and every other companiy I've encountered is just as interested in your $15 as they are in that of the trolls' gankers' and griefers'.
Here's the most terrific thing about having "mean spirited" players..The nice guys b**** and moan about the mean people. The mean people stay quiet to themself as long as they can take your life, take your kill, or take your loot and then /dance with you before leaving.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Honestly. There can be a game to come out and do everything completly different. Even user interface. Probably wont happen though, not anytime soon. Some of those things just work to well. and is everything a "WoW" Clone? No. WoW diden't create everything. WoW stole many ideas just as well. But to get right down to it. The similarites really do stop very quick.
It does not look the same.
Charecters do not look the same
Armor doesn't look the same
Soul system/ Wow talent tree not the same
Rift brings World involvment. WoW does not have any purpose for being outside a city sitting in Que for something instanced.
Oh, and atleast the server i am on, ive noticed the people do not act anything like they do in WoW. people are actually nice in Rift and show respect to one another. Maybe Rift attracted a more mature addience. Somthing WoW once again does not have
I could keep going but i think some people might be getting the point.
Okay, while I'll stand by rift you gotta also admit, dungeon finder is similar to wows to almost a point, interface is almost exactly the same as wows default, you can have the bottom 12 buttons, side bars, and top bar. Combat is fairly similar. But even with all of that I still cannot say it is a wow clone. The communities, no matter how bad people say they are, I have NEVER encountered trolling on my server (except open beta near the end, and pre release) after that, all of the trolls left. There was absolutely nobody trolling 50 chat, the entire day I was on yesterday, since I just started up again yesterday. I walked around the world quite a bit, and didn't see one person trolling any chat for any zone. People weren't ever dicks in the expert dungeons I did, we wiped about 8 times on one of the bosses, and nobody complained, we just discussed how we were going to go about continuing it. I even rerolled on a full server, to experience the other sides content, since I got to 50 with guardian, and wanted to see how defiants were. Expecially rogues. Even on a full server, with a lot of people at the 1-10 section, no trolls in chat. Just honest questions. I didn't have anyone stealing my kills, joined plenty of open rift groups, nobody was being rude or immature. So I cannot see how anyone can say that we are denying our community is better, it definately is. When the second you log into wow and see trade chat it's 50 people linking something and adding anal to it.
Very good point about the community. I have not seen vulgar or elitist attitudes in chat channels. I also tanked AP+ and we wiped on the first boss 8 times. No one complained.
The biggest difference between the dungeon finder and wow's instance finder is that Rift is for only your server. WoW is cross server.
People's reputations matter. People know each other's names. If you're a bad player, you're usually blacklisted.
I also think that the versatility of the classes diminish the elitism. Ther is no "one" right spec. You have 5 options at any time, you can mix and match depending on the encounter. You can even have your tank dps, and one of your dps tank in the middle of the instance. Wow gives you two options. Rift gives you 5. There are also more versatility choices per class. Your mage can main heal, your cleric can tank, your rogue can be support as a bard or can tank.
Overall, the community in Rift is far better than WoW and I played wow for 4 years. To be honest, WoW had a great community in Vanilla as well. I think paid named changes, server transfers, faction changes made it easier to be anyonymous and an A$$hat.
Until Rift becomes that, I'll be here. Maybe being on a pve server also has soemthing to do with it. In WoW I was on pvp server and there was a lot of griefing.
My 50 is on a pvp server, and I litterally only got ganked maybe 2 times leveling up. Not because of server population being low, my server used to be high and full in the first month, now it's high at night. There was even this one time when I was walking around and I saw a defiant, ready to get away from him just in case I walked to the side, and saw a guardian sitting next to him, they were litterally sitting down having a chat on the side of a cliff.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
It isn't a bandwagon thing to say wow has a terrible community. EVERY server I played, EVERY single one of them has had a terrible community. I have played quite a few. Kiljaeden for starters, any time we pugged on that server, the second something didn't go their way, they instantly leave. Or sit there and don't do anything. We wanted to take out a boss in a dungeon once, and the healer didn't go with us just sat there because he didn't feel it was necessary. Blackrock, same exact situation. Even look at their forums, BLACKROCK IS FULL GTFO, on every post. Both servers there also had a terrible chat at all hours of every day. It is the source of every troll in trade chat on every server I have been on. Silvermoon, a medium pop pve server at the time, the entire time I played there I was constantly having to watch trade chat go and go about how awesome it was to link legendary weapons from pre bc, and how awesome it was to add anal to everything. Frostwolf had the same exact issue with the trade chat. Keep in mind, I have had my main on all of these servers. Darrowmere was where I started, and may have the least amount of trolling, but it still happened in trade chat whenever the kids got off of school. So maybe it is the bandwagon thing to say wow has a terrible community, from people who don't play it, and people who are like me and have only been on servers like that. And I'll admit, maybe you were on one of the few wow servers that doesn't have a community like that, but when I've been on over 7 servers, with my top level character at the time, and it's always like that, then it must be somewhat true.
The only time I saw a relatively stable community begin to form was in the early days - only on new servers amongst the top players, because they were forced to raid together, group together constantly, BG together against the same people on the other side doing the same.
(Horde vs. Alliance for competition of a first full MC clear, or BWL or what have you.)