So basically what you have to do at the very first is start woodchopping and mine?
Really? That's the only thing a person of an average IQ understands withing the very first minutes of this trial....Hm....Wow a new sandbox game, lety's explore....
Chop! Chop! Chop!
Dig! Dig! Dig!
Oh i see a grinder..let's create something that we don't know what to do with unless we run around for 45 minutes checking all area's NPC which btw all look almost exactly the same.Well i understand why they don't have titles above their head and i totally respect and like that...But don't you think that for this to be realistic your NPC and avatar's looks should be unique in a way? Cause character creation sucked donkey balls. All tribes looked the same in a way.All ugly! Aren't there any nice looking creatures here?
A game should not need any tutoral to play. If anyone feel like need tutoral in MO I think it might be a design problem: it is too hard to dicover, or otherwise it might be because the player has the wrong expectation.
So basically what you have to do at the very first is start woodchopping and mine?
Really? That's the only thing a person of an average IQ understands withing the very first minutes of this trial....Hm....Wow a new sandbox game, lety's explore....
Well, you can collect mushrooms as well.
Originally posted by Ruellis
A game should not need any tutoral to play. If anyone feel like need tutoral in MO I think it might be a design problem: it is too hard to dicover, or otherwise it might be because the player has the wrong expectation.
Im inclined to agree, however I do think that there should be a system in place that introduces player to various mechanics, which he otherwise may not even notice. Not to mention that a MMO is a very complex genre, and is often quite hard to figure out if it does not follow well known WoW pattern.
use that brain instead of looking for that "go to A, interact with B, gather X ammount of C, return to D"........
Ya, you must not have a brain if you actually want to know how to play a game...
Originally posted by funkmastaD
Originally posted by Slapshot1188
Originally posted by funkmastaD
Originally posted by Slapshot1188
It's not "hardcore"...
Yes, yes it is. Just admit that it's too hardcore for your tastes (don't worry, it doesn't make you less of a man)... don't play word games just to redefine hardcore so that it could apply to you
No.. it's not hardcore... at all. A 30 year old character that doesn't know how to sit down.. or jump over a 2 inch rock... that's not hardcore at all. The same guy who has lived in this town all his life has no idea about anything around him or in town. Thats not hardcore either. It's just poor design/implementation. SV has admitted this and are adding a tutorial to the game. Does that make them carebears? No.. it means they realized the current design results in a horrendous new player experience and a pitiful retention rate (while adding NOTHING positive) . If you really care about the game you would encourage them to continue to make the game more beginner friendly in REALISTIC ways.. like being able to run for more than 2 seconds at a time... knowing how to sit down... maybe being able to jump over a pebble. That has nothing to do with hardcore or carebear.. that's just bad game design.
DAWN promises to change this... we will see if they deliver.
uh-huh... quite a few players like the "drop you in the game" approach... like me
Common sense would tell you to skip an available tutorial then.
Apparently stating the truth in my sig is "trolling" Sig typo fixed thanks to an observant stragen001.
I love when people keep saying lets see what they do! Let's wait and see! Oh come on! These people have been full-to-bloody-bursting with empty promises since day 1, how long can you make apologies for them?
As far as I can tell, the only people saying how awesome and imperitive the expansion is in this thread are the same people who constantly voice their hate for the game... most the fans of the game are looking forward to the expansion, but playing the actual game in the meantime.
... looks like you owe the advanced haters here thanks, they're working hard to set up your jabs.
I have yet to see anyone in this thread say anythng in tone or content that was different from the official statements put out by SV. I think the vast majority of DAWN references here are actually talking about it's specific impact on the thread, "No tutorial". That is why I for one am quite looking forward to the DAWN expansion.
But let's stay on target here as we have a few expansion threads. Let's leave this one for discussion of the 14 day trial experience of this new player and his comments about his noob experience.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Could you please tell that to the morone that is rez camping newbs with his arrows?
it's a ffa full loot mmo so yea there are many of those morons.....just stay in ghost form and watch him untill he gets bored and leaves. or just go find a different priest further away or inside a city were there are guards.
That doesn't sound very fun, and most likely not going to help the game retain folks trying the 14 day trial. MO needs a tutorial for new players.
So skills are finally raising a bit and i can distinguish my walking speed of that of a snail dragging an ox. Yes now i have the speed of my one legged grandma eventhough i am 20 years old,Perhaps it's because i am very short.
I have been swinging my sword in the air..has a good feeling to it...OMG a rabbit! Swing 1,2,3 at the 4th swing i killed it...And loot came as "mana" from the sky, how biblical! But i liked it! It felt like fun....OMG weasels! I ve never killed weasels in my entire mmo life!!! Weasels are harder than rabbits cause they are faster and they even bite back....Combat & movement skills starting to raise even more...Strange that i feel going slower at certain areas and faster in others...(nope not the stamina).Does ground playes a role in movement speed?
Well i killed 10 weasels and found another trial player at the same area.Oh btw there was this guy by himself within a tent going around in circles fighting with his fists against his..."personal demos"(no i won't say what you are thinking!). So i asked the other guy as to where can i buy a new axe cause mine got dissapeared while i was digging(propably destroyed by usage but game system DID not tell me that).He said to me to go down by the water. I can see where he told me to go..but since it's far and i am a risky man..i decided to jump off a waterfall cliff and get there faster!
And by miracel i landed in water with 0 fall damage! Yeeeeeh! Ops....how do i swim? I can see my hands moving but i am not going any closer to the water surface....Am i drowning?The minute the game system tell me that i am drowning is a minute too late!
Yes i drowned...that means that all of my rabbit and weasel meat is down there...Well now i have to walk back to a priest.....having the ETHER screen in my face...I'l tell you this: I had lousy drunk nights with lots of weed and i could STILL see clearer than this Ether crap.There was no way i can find that damn priest that way...So i open up character window and press suicide? Huh? How can a spirit commit suicide?Thats a world first :"Spirit came from the dead to commit suicide so he can be alive again". Yep that kind of remarks can give you a tight white little coat and put you right into the cockoo's nest.
So i got in front of the priest and i asked him to make me alive again.Nice of him that he didn't ask for any gold. So i slowly returned to the scene of my death in order to retrieve my stuff....I jumped in..started to dive....and before i even reach my stuff...I insta drowned(as i said : the moment game system warns you about you drowning it's already too late for you to swim up).
So i did the ghost spirit suicide thing and waited for 60 seconds,,,Then the game system told me that i was near a priest...But i wasn't. I Asked from the game system to kill my soul bu suicing again.So there we go..60-50...10 seconds... And system tells me again i am near a priest...NOPE i am still at the same river bank i died! So I logged out...
You jumped into the water with a character that doesn't know how to swim yet? LOL, "risky" is not the word I'd use to describe that action. Yeah, totally shocking that you'd drown. (Pro Tip: It's a skill based game).
There are games with NPCs that'll hold your hand, and tell you what to do, probably allow you to kill 10 dragons at 2nd level as well. Levels are a more standard concept, anyway. Perhaps such a game would be a better fit.
Could you please tell that to the morone that is rez camping newbs with his arrows?
it's a ffa full loot mmo so yea there are many of those morons.....just stay in ghost form and watch him untill he gets bored and leaves. or just go find a different priest further away or inside a city were there are guards.
That doesn't sound very fun, and most likely not going to help the game retain folks trying the 14 day trial. MO needs a tutorial for new players.
MO probably should do a bit better job of greeting new players, though I don't believe it should tell them everything. Of course, few tutorials do. The game does currently have some tutorial NPCs in the game, and the help menus also has a ton of basic information for the new players that actually avail themselves of these systems.
One of the new features coming with the Dawn expansion is an improved tutorial.
Game-play Tutorial System
The new tutorial help system teaches newcomers Mortal Online's basic controls, rules and systems as you play the game. When performing actions for the first time you will now receive notifications which can be expanded into helpful and informative guides. This intuitive system will answer almost all questions a new player might have concerning the fundamentals of playing Mortal Online. The tutorial system is easily disabled for veteran players.
i see you'v really been getting into the MO spirit, good for you!
yes you will die and loose all you stuff MANY TIMES over in this game, but dont worry it's happened to everybody. i spent 3 hours once trying to regain my loot at the bottom of a river and could only manage to keep drowning over and over, until i understood the weight/swimming mechanics. good times......
i still love this game because it's just so much different from anything else.
I just started my trial at MO...and i am suprised that there is not an inch of information the minute you spawn your player in game.Distances are quite long for a new player start running around interacting with the few NPCs...So whats wrong with this picture? Is it me? I mean i didnt expect a full tutorial but nothing at all?
Just to be clear, if you hit the H key in-game, that brings up a number of very informative guides that give you information on how the game works. Fifteen guides to be exact, with info on things like combat, extraction, magic, flagging, etc.
It tells you this when you log on with your character.
So I thought about giving MO a try after Dawn launched. However, I'm somewhat rethinking that now after doing a little more reading up on the official forums. Some skill based games are a little flexible with their point system. Allowing you to dabble in a few things while maxing out at least two skill sets. That doesn't look to be the case in MO. I can't be both a gatherer and crafter. I'd have to make two toons. One to gather ore, and then a second to make swords. If I want to make a combat swordsman that is a 3rd character. I can see not being able to gather all types of resources(wood, ore, plants, butcher) and craft all type of items. However, a miner and sword maker doesnt seem too far out of the mix to be able to do both. What about a ranger that tames animals and makes his own arrows? Guessing that probably isn't possible.
So to that guy saying to just try out stuff and use your brain. Well, telling people to just try stuff would go against this system. I'm normally not one for tutorials. They are normally boring and in most games I can figure out how to walk, run, and attack by myself. However, if what people said are true ( you can't even sit without buying a book to teach you how to sit) well that is just silly and not hardcore. Standard functions....walk, run (albeit slowly at first), jump, sit, rest, sleep, eat...should all be a given without having to train them. Some should get better with use, yes.
I'll probably still at least do the trial after Dawn launches. Perhaps I'll have fun and can manage to cook while still having enough skills to slaugther animals tougher than a pig. Maybe I'll try an archer that can make arrows. I might get disappointed when I run out of skill points, but maybe I'll have fun along the way. My other plan may be to return to Fallen Earth. I'll probably try them both next month when I have a little more free time. At least in FE I could craft, heal, and be an ok crossbow user all at the same time.
So I thought about giving MO a try after Dawn launched. However, I'm somewhat rethinking that now after doing a little more reading up on the official forums. Some skill based games are a little flexible with their point system. Allowing you to dabble in a few things while maxing out at least two skill sets. That doesn't look to be the case in MO. I can't be both a gatherer and crafter. I'd have to make two toons. One to gather ore, and then a second to make swords. If I want to make a combat swordsman that is a 3rd character. I can see not being able to gather all types of resources(wood, ore, plants, butcher) and craft all type of items. However, a miner and sword maker doesnt seem too far out of the mix to be able to do both. What about a ranger that tames animals and makes his own arrows? Guessing that probably isn't possible.
So to that guy saying to just try out stuff and use your brain. Well, telling people to just try stuff would go against this system. I'm normally not one for tutorials. They are normally boring and in most games I can figure out how to walk, run, and attack by myself. However, if what people said are true ( you can't even sit without buying a book to teach you how to sit) well that is just silly and not hardcore. Standard functions....walk, run (albeit slowly at first), jump, sit, rest, sleep, eat...should all be a given without having to train them. Some should get better with use, yes.
I'll probably still at least do the trial after Dawn launches. Perhaps I'll have fun and can manage to cook while still having enough skills to slaugther animals tougher than a pig. Maybe I'll try an archer that can make arrows. I might get disappointed when I run out of skill points, but maybe I'll have fun along the way. My other plan may be to return to Fallen Earth. I'll probably try them both next month when I have a little more free time. At least in FE I could craft, heal, and be an ok crossbow user all at the same time.
FE is in much better shape than MO currently. I appreciate what MO tries to do, but it falls flat on its face. ...Maybe it didn't buy the skillbook for how not to fail.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Comments
UPDATE No 1
So basically what you have to do at the very first is start woodchopping and mine?
Really? That's the only thing a person of an average IQ understands withing the very first minutes of this trial....Hm....Wow a new sandbox game, lety's explore....
Chop! Chop! Chop!
Dig! Dig! Dig!
Oh i see a grinder..let's create something that we don't know what to do with unless we run around for 45 minutes checking all area's NPC which btw all look almost exactly the same.Well i understand why they don't have titles above their head and i totally respect and like that...But don't you think that for this to be realistic your NPC and avatar's looks should be unique in a way? Cause character creation sucked donkey balls. All tribes looked the same in a way.All ugly! Aren't there any nice looking creatures here?
to be continued.....
A game should not need any tutoral to play. If anyone feel like need tutoral in MO I think it might be a design problem: it is too hard to dicover, or otherwise it might be because the player has the wrong expectation.
Well, you can collect mushrooms as well.
Im inclined to agree, however I do think that there should be a system in place that introduces player to various mechanics, which he otherwise may not even notice. Not to mention that a MMO is a very complex genre, and is often quite hard to figure out if it does not follow well known WoW pattern.
Ya, you must not have a brain if you actually want to know how to play a game...
Common sense would tell you to skip an available tutorial then.
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.
I have yet to see anyone in this thread say anythng in tone or content that was different from the official statements put out by SV. I think the vast majority of DAWN references here are actually talking about it's specific impact on the thread, "No tutorial". That is why I for one am quite looking forward to the DAWN expansion.
But let's stay on target here as we have a few expansion threads. Let's leave this one for discussion of the 14 day trial experience of this new player and his comments about his noob experience.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
That doesn't sound very fun, and most likely not going to help the game retain folks trying the 14 day trial. MO needs a tutorial for new players.
UPDATE No 2:
So skills are finally raising a bit and i can distinguish my walking speed of that of a snail dragging an ox. Yes now i have the speed of my one legged grandma eventhough i am 20 years old,Perhaps it's because i am very short.
I have been swinging my sword in the air..has a good feeling to it...OMG a rabbit! Swing 1,2,3 at the 4th swing i killed it...And loot came as "mana" from the sky, how biblical! But i liked it! It felt like fun....OMG weasels! I ve never killed weasels in my entire mmo life!!! Weasels are harder than rabbits cause they are faster and they even bite back....Combat & movement skills starting to raise even more...Strange that i feel going slower at certain areas and faster in others...(nope not the stamina).Does ground playes a role in movement speed?
Well i killed 10 weasels and found another trial player at the same area.Oh btw there was this guy by himself within a tent going around in circles fighting with his fists against his..."personal demos"(no i won't say what you are thinking!). So i asked the other guy as to where can i buy a new axe cause mine got dissapeared while i was digging(propably destroyed by usage but game system DID not tell me that).He said to me to go down by the water. I can see where he told me to go..but since it's far and i am a risky man..i decided to jump off a waterfall cliff and get there faster!
And by miracel i landed in water with 0 fall damage! Yeeeeeh! Ops....how do i swim? I can see my hands moving but i am not going any closer to the water surface....Am i drowning?The minute the game system tell me that i am drowning is a minute too late!
Yes i drowned...that means that all of my rabbit and weasel meat is down there...Well now i have to walk back to a priest.....having the ETHER screen in my face...I'l tell you this: I had lousy drunk nights with lots of weed and i could STILL see clearer than this Ether crap.There was no way i can find that damn priest that way...So i open up character window and press suicide? Huh? How can a spirit commit suicide?Thats a world first :"Spirit came from the dead to commit suicide so he can be alive again". Yep that kind of remarks can give you a tight white little coat and put you right into the cockoo's nest.
So i got in front of the priest and i asked him to make me alive again.Nice of him that he didn't ask for any gold. So i slowly returned to the scene of my death in order to retrieve my stuff....I jumped in..started to dive....and before i even reach my stuff...I insta drowned(as i said : the moment game system warns you about you drowning it's already too late for you to swim up).
So i did the ghost spirit suicide thing and waited for 60 seconds,,,Then the game system told me that i was near a priest...But i wasn't. I Asked from the game system to kill my soul bu suicing again.So there we go..60-50...10 seconds... And system tells me again i am near a priest...NOPE i am still at the same river bank i died! So I logged out...
to be conintued
You jumped into the water with a character that doesn't know how to swim yet? LOL, "risky" is not the word I'd use to describe that action. Yeah, totally shocking that you'd drown. (Pro Tip: It's a skill based game).
There are games with NPCs that'll hold your hand, and tell you what to do, probably allow you to kill 10 dragons at 2nd level as well. Levels are a more standard concept, anyway. Perhaps such a game would be a better fit.
Hell hath no fury like an MMORPG player scorned.
MO probably should do a bit better job of greeting new players, though I don't believe it should tell them everything. Of course, few tutorials do. The game does currently have some tutorial NPCs in the game, and the help menus also has a ton of basic information for the new players that actually avail themselves of these systems.
One of the new features coming with the Dawn expansion is an improved tutorial.
Game-play Tutorial System
The new tutorial help system teaches newcomers Mortal Online's basic controls, rules and systems as you play the game. When performing actions for the first time you will now receive notifications which can be expanded into helpful and informative guides. This intuitive system will answer almost all questions a new player might have concerning the fundamentals of playing Mortal Online. The tutorial system is easily disabled for veteran players.
Hell hath no fury like an MMORPG player scorned.
lol Pupurun.
i see you'v really been getting into the MO spirit, good for you!
yes you will die and loose all you stuff MANY TIMES over in this game, but dont worry it's happened to everybody. i spent 3 hours once trying to regain my loot at the bottom of a river and could only manage to keep drowning over and over, until i understood the weight/swimming mechanics. good times......
i still love this game because it's just so much different from anything else.
Just to be clear, if you hit the H key in-game, that brings up a number of very informative guides that give you information on how the game works. Fifteen guides to be exact, with info on things like combat, extraction, magic, flagging, etc.
It tells you this when you log on with your character.
That's at least an "inch" of information.
Hell hath no fury like an MMORPG player scorned.
i just started also today...i am fron greece...<aelara> ingame name..pm
So I thought about giving MO a try after Dawn launched. However, I'm somewhat rethinking that now after doing a little more reading up on the official forums. Some skill based games are a little flexible with their point system. Allowing you to dabble in a few things while maxing out at least two skill sets. That doesn't look to be the case in MO. I can't be both a gatherer and crafter. I'd have to make two toons. One to gather ore, and then a second to make swords. If I want to make a combat swordsman that is a 3rd character. I can see not being able to gather all types of resources(wood, ore, plants, butcher) and craft all type of items. However, a miner and sword maker doesnt seem too far out of the mix to be able to do both. What about a ranger that tames animals and makes his own arrows? Guessing that probably isn't possible.
So to that guy saying to just try out stuff and use your brain. Well, telling people to just try stuff would go against this system. I'm normally not one for tutorials. They are normally boring and in most games I can figure out how to walk, run, and attack by myself. However, if what people said are true ( you can't even sit without buying a book to teach you how to sit) well that is just silly and not hardcore. Standard functions....walk, run (albeit slowly at first), jump, sit, rest, sleep, eat...should all be a given without having to train them. Some should get better with use, yes.
I'll probably still at least do the trial after Dawn launches. Perhaps I'll have fun and can manage to cook while still having enough skills to slaugther animals tougher than a pig. Maybe I'll try an archer that can make arrows. I might get disappointed when I run out of skill points, but maybe I'll have fun along the way. My other plan may be to return to Fallen Earth. I'll probably try them both next month when I have a little more free time. At least in FE I could craft, heal, and be an ok crossbow user all at the same time.
FE is in much better shape than MO currently. I appreciate what MO tries to do, but it falls flat on its face. ...Maybe it didn't buy the skillbook for how not to fail.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
On the MO forum there are many guides by players ...
http://www.mortalonline.com/forums/player-guides/
I found the not-rage-quitting guide to be most helpful:
http://www.mortalonline.com/forums/50637-beginners-guide-not-rage-quitting-mortal-online.html
"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath
That's the one I read that pretty much said I need three characters in the game. A gatherer, a crafter, and a combatant.