You see plenty of 'other genre mechanics'. Choices (RPG) for one, CTF (FPS), team-based area control (similar to the BF series) etc.
If 'killing' is what makes this genre boring then outside of sports/abstract (e.g dance central?) games, what do you play?
FPS, RTS, RPG, Action, simulation etc all resolve around kiliing/destroying something most of the time.
I think the main difference is that in contrast to singleplayer or even multiplayer games, most MMO gamers have played any MMO for thousands of hours, where a singleplayer or multiplayer game is often played for far less time.
I guess that if you had to play those games for thousands of hours too, people'd start to show the same signs of aversion and burnout, because that's what it often is, an MMO burnout or fatigue towards certain MMO gameplay features because of an excessive amount of time having played them.
Besides that, added to this you have the problem that while MMO's can never equal their contemporary singleplayer games in certain gameplay aspects (story complexity/immersion a la LA Noire, Mass Effect, Heavy Rain etc, combat mechanics and environment usage a la Deus Ex or HL2), MMO's also fail to make optimal use of the things they can be strong in, like creating a virtual world feeling or building upon a community a la Second Life for example.
The actual mechanic of your typical MMO game is pretty basic really. I can't really fault the devs as a complex gameplay is not feasible due to the number of players involved compared to a singleplayer game.
What keeps people playing are the other people one plays with. I regularly meet with my 'wow friends' every 2-3 months even though half of us don't play WoW anymore. People want to socialize and having a common interest and knowing that for sure is a very good first introduction to someone you never met.
Gdemami - Informing people about your thoughts and impressions is not a review, it's a blog.
Why is it so hard for MMOs to evolve? With every new MMO I feel like I'm playing the same game I was playing a decade ago (DAoC).
They seem to all be based on one thing:
Kill things to progress your character.
I've had to of killed a trillion mobs by now.
MMOs really need to be reinvented... maybe with puzzles, more environmental interaction, other genre gameplay mechanics.
I'm about to give up on the genre, it's pretty much gone nowhere since it's inception. Even DAoC, one of the earliest MMOs is better than some of the new stuff coming out.
I guess my main point is:
I'm tired of beating things over the head for points and loot, for the love of god think of some new gameplay developers.
Why not just say, I don't want to play an MMORPG anymore, I want to play something else.
The MMORPG is fine, doens't need to be "renivented".
But you're welcome to invent something else.
Would you ask for a First Person Shooter, that didn't involve violence?
I want a new FPS. One that doesn't involve shooting. The FPS genre needs to be reinvented, maybe with puzzles instead of shooting.
Gee, it's not really an FPS anymore is it?
Yes, because everyone knows that innovation is all around bad right? Yeah, evolution is bad.
Your FPS analogy is plain simple. Just imagine if FPS games never evolved past quake, that's pretty much how it is with MMOs.
I'm in no way saying take out staples of MMOs, I'm saying ADD on top of them more interesting gameplay.
What's better? An fps with just guns and plain frag fests, no environmental interactivity, no utility gear... or one with these things?
I doubt we will see innovation since there are apparently so many mindless drones satisfied with pressing 1 millions of times in monsters faces until they fall over.
Yes, because everyone knows that innovation is all around bad right? Yeah, evolution is bad.
Your FPS analogy is plain simple. Just imagine if FPS games never evolved past quake, that's pretty much how it is with MMOs.
I'm in no way saying take out staples of MMOs, I'm saying ADD on top of them more interesting gameplay.
What's better? An fps with just guns and plain frag fests, no environmental interactivity, no utility gear... or one with these things?
I doubt we will see innovation since there are apparently so many mindless drones satisfied with pressing 1 millions of times in monsters faces until they fall over.
If the comparison you are going to draw is 'so many mindless drones satisfied with pressing 1 millions of times in monsters faces until they fall over.' then FPS hasn't evolved either.
Last I checked 'press left mouse button to shoot gun' hasn't changed from Wolf3D/Doom days.
Destructable environments, dynamic events, phasing are all evolution in this genre so it has evolved since the UO days.
Gdemami - Informing people about your thoughts and impressions is not a review, it's a blog.
Yes, because everyone knows that innovation is all around bad right? Yeah, evolution is bad.
Your FPS analogy is plain simple. Just imagine if FPS games never evolved past quake, that's pretty much how it is with MMOs.
I'm in no way saying take out staples of MMOs, I'm saying ADD on top of them more interesting gameplay.
What's better? An fps with just guns and plain frag fests, no environmental interactivity, no utility gear... or one with these things?
I doubt we will see innovation since there are apparently so many mindless drones satisfied with pressing 1 millions of times in monsters faces until they fall over.
If the comparison you are going to draw is 'so many mindless drones satisfied with pressing 1 millions of times in monsters faces until they fall over.' then FPS hasn't evolved either.
Last I checked 'press left mouse button to shoot gun' hasn't changed from Wolf3D/Doom days.
Destructable environments, dynamic events, phasing are all evolution in this genre so it has evolved since the UO days.
There's no MMO besides wurm that has destructable environments and that game is lacking in pretty much every other area. Dynamic events ddon't change mechanics. It's still "oh look monsters popped out of thin air, let's club em!"
You are also confused of what evolving means. Of coarse in an FPS the game isn't going to get rid of pressing the mouse to shoot because that is a STAPLE of the genre, but they have added many new things that creates NEW gameplay with utilities and such.
Of coarse I don't want MMOs to completely get rid of monster killing, I would simply like some new gameplay thrown in.
I am pretty tired of the genre, yes. I am tired of playing the same game I played 10 years ago and all the games that just emulate it to make a quick buck. I am tired of indy companies releasing games with decent ideas but vastly underfunded, so their games are severely unfinished and filled with bugs....but we should totally play them because they have potential.....No thanks. Don't get me wrong, there are wonderful games out there, I've just "been there, done that" and I need something new.
I find myself having much more fun playing FPS and single player games lately.
You are also confused of what evolving means. Of coarse in an FPS the game isn't going to get rid of pressing the mouse to shoot because that is a STAPLE of the genre, but they have added many new things that creates NEW gameplay with utilities and such.
Of coarse I don't want MMOs to completely get rid of monster killing, I would simply like some new gameplay thrown in.
I fail to see how much more the FPS genre has evolved and innovated compared with the MMO genre.
When I compare playing CoD games years back and MW2, I can't recall that huge revolutionary gap of difference in gameplay between MW2 and the gameplay I experienced in a CoD game of 8 years back.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Well Guild Wars 2 and the Torchlight MMO will be my last hope for the pc platform for mmos. I am really hoping Undead Labs and other developers can bring mmos to life on the console.
Yes, because everyone knows that innovation is all around bad right? Yeah, evolution is bad.
Your FPS analogy is plain simple. Just imagine if FPS games never evolved past quake, that's pretty much how it is with MMOs.
I'm in no way saying take out staples of MMOs, I'm saying ADD on top of them more interesting gameplay.
What's better? An fps with just guns and plain frag fests, no environmental interactivity, no utility gear... or one with these things?
I doubt we will see innovation since there are apparently so many mindless drones satisfied with pressing 1 millions of times in monsters faces until they fall over.
If the comparison you are going to draw is 'so many mindless drones satisfied with pressing 1 millions of times in monsters faces until they fall over.' then FPS hasn't evolved either.
Last I checked 'press left mouse button to shoot gun' hasn't changed from Wolf3D/Doom days.
Destructable environments, dynamic events, phasing are all evolution in this genre so it has evolved since the UO days.
There's no MMO besides wurm that has destructable environments and that game is lacking in pretty much every other area. Dynamic events ddon't change mechanics. It's still "oh look monsters popped out of thin air, let's club em!"
You are also confused of what evolving means. Of coarse in an FPS the game isn't going to get rid of pressing the mouse to shoot because that is a STAPLE of the genre, but they have added many new things that creates NEW gameplay with utilities and such.
Of coarse I don't want MMOs to completely get rid of monster killing, I would simply like some new gameplay thrown in.
If the complaint is that the genre should be some other gameplay than 'press button to kill/destroy' then pick up Need for Speed: World. Or other non-combat MMOs.
Most RPGs I'd say is basically down to 'press button to kill' though, even good ones like The Witcher1/2, Deus Ex, Fallout etc.
Single player RPGs tend to either be loot-whoring (Diablo) or story driven (Planescape). MMO RPGs tend to be about playing something with your friends with loot-whoring.
I see even more evolution coming through various hybrids where the story takes the front seat (SWTOR) or it merges other gameplays like Planetside (mmo+fps). The execution of Planetside was god-awful but it was something new in this genre.
Gdemami - Informing people about your thoughts and impressions is not a review, it's a blog.
Games I really enjoyed and spent a bunch of time in: Heretic II, Half-Life, original Unreal, original Neverwinter Nights, Quake 1, Quake 2, Dungeon Siege 1, Dungeon Siege 2, TES Morrowind, TES Oblivion.
Of these all were a fresh new world with a sense of adventure. All (except TES) played coop so friends and I could LAN party.
From these I jumped into WoW during Vanilla. I really loved it... was in a great guild. BC was fun but got stale after a while due to dreadfully slow leveling, crappy pugs, and insane amounts of grinding for faction rep and heroics. Lich King was pretty (great level design and art) but felt very stale quickly. CATA broke it for me. The game and community just isn't the same anymore.
In the middle of WoW I played Guild Wars which sort of reminds me of the old RPG adventures.
Looking for amusement I've played a bunch of free to play games. Of these, ROM was by far the best but after around level 20 things started leveling so slowly it wasn't worth the time. Others were mostly boring and I seldom got a character much past level 10. Same old stuff over and over and over and over. Ugh.
Fun in MMORPGs? For me the highlight of my entire experience is running Scarlet Monestary.
Does that mean I'm burnt on the genre? Maybe so. When someone releases a game that recreates the environment that used to exist in WoW or rivals the old coop-RPGs then I'll go back to playing regularly.
Until then I'll just keep trying to create it myself.
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.
You see, I could never be exhausted or tired of the MMO genre. You are talking about a variety and almost limitless genre. There are many sorts of MMO's and some ideas that have never been thought of, the ideas are a never-ending road. On the graphic side of things, we are only seeing the start of it.
So no, I am not tired of MMO's and until they become repetitive ill keep playing.
I am tired of everything that has come after 2007. But there are still great older games like EVE online, Vanguard, Anarchy online and guildwars.
Ther ehas been nothing that has been eve good after 2007 but I still have hope for GW2....if it is as shallow as all the new games then I dont think I will care about the genre anymore going foward and just stick to the old games until they are dead and gon then leave the genre all together.
Playing: PO, EVE Waiting for: WoD Favourite MMOs: VG, EVE, FE and DDO Any person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.
My problem is that I want to make *my* world, not play in someone else's world ... but I lack the blind confidence to believe I could actually make it happen even if someone handed me $100 million to make it.
Why is it so hard for MMOs to evolve? With every new MMO I feel like I'm playing the same game I was playing a decade ago (DAoC).
They seem to all be based on one thing:
Kill things to progress your character.
I've had to of killed a trillion mobs by now.
MMOs really need to be reinvented... maybe with puzzles, more environmental interaction, other genre gameplay mechanics.
I'm about to give up on the genre, it's pretty much gone nowhere since it's inception. Even DAoC, one of the earliest MMOs is better than some of the new stuff coming out.
I guess my main point is:
I'm tired of beating things over the head for points and loot, for the love of god think of some new gameplay developers.
Why not just say, I don't want to play an MMORPG anymore, I want to play something else.
The MMORPG is fine, doens't need to be "renivented".
But you're welcome to invent something else.
Would you ask for a First Person Shooter, that didn't involve violence?
I want a new FPS. One that doesn't involve shooting. The FPS genre needs to be reinvented, maybe with puzzles instead of shooting.
Why is it so hard for MMOs to evolve? With every new MMO I feel like I'm playing the same game I was playing a decade ago (DAoC).
They seem to all be based on one thing:
Kill things to progress your character.
I've had to of killed a trillion mobs by now.
MMOs really need to be reinvented... maybe with puzzles, more environmental interaction, other genre gameplay mechanics.
I'm about to give up on the genre, it's pretty much gone nowhere since it's inception. Even DAoC, one of the earliest MMOs is better than some of the new stuff coming out.
I guess my main point is:
I'm tired of beating things over the head for points and loot, for the love of god think of some new gameplay developers.
Why not just say, I don't want to play an MMORPG anymore, I want to play something else.
The MMORPG is fine, doens't need to be "renivented".
But you're welcome to invent something else.
Would you ask for a First Person Shooter, that didn't involve violence?
I want a new FPS. One that doesn't involve shooting. The FPS genre needs to be reinvented, maybe with puzzles instead of shooting.
Gee, it's not really an FPS anymore is it?
You mean like Portal and Portal 2?
Actually Portal and Portal 2 are more like FP Puzzle games rather than shooters.
Why is it so hard for MMOs to evolve? With every new MMO I feel like I'm playing the same game I was playing a decade ago (DAoC).
They seem to all be based on one thing:
Kill things to progress your character.
I've had to of killed a trillion mobs by now.
MMOs really need to be reinvented... maybe with puzzles, more environmental interaction, other genre gameplay mechanics.
I'm about to give up on the genre, it's pretty much gone nowhere since it's inception. Even DAoC, one of the earliest MMOs is better than some of the new stuff coming out.
I guess my main point is:
I'm tired of beating things over the head for points and loot, for the love of god think of some new gameplay developers.
Why not just say, I don't want to play an MMORPG anymore, I want to play something else.
The MMORPG is fine, doens't need to be "renivented".
But you're welcome to invent something else.
Would you ask for a First Person Shooter, that didn't involve violence?
I want a new FPS. One that doesn't involve shooting. The FPS genre needs to be reinvented, maybe with puzzles instead of shooting.
Gee, it's not really an FPS anymore is it?
You mean like Portal and Portal 2?
Actually Portal and Portal 2 are more like FP Puzzle games rather than shooters.
You still "Shoot" the portals out of a "Portal Gun"
Why is it so hard for MMOs to evolve? With every new MMO I feel like I'm playing the same game I was playing a decade ago (DAoC).
They seem to all be based on one thing:
Kill things to progress your character.
I've had to of killed a trillion mobs by now.
MMOs really need to be reinvented... maybe with puzzles, more environmental interaction, other genre gameplay mechanics.
I'm about to give up on the genre, it's pretty much gone nowhere since it's inception. Even DAoC, one of the earliest MMOs is better than some of the new stuff coming out.
I guess my main point is:
I'm tired of beating things over the head for points and loot, for the love of god think of some new gameplay developers.
Why not just say, I don't want to play an MMORPG anymore, I want to play something else.
The MMORPG is fine, doens't need to be "renivented".
But you're welcome to invent something else.
Would you ask for a First Person Shooter, that didn't involve violence?
I want a new FPS. One that doesn't involve shooting. The FPS genre needs to be reinvented, maybe with puzzles instead of shooting.
Gee, it's not really an FPS anymore is it?
You mean like Portal and Portal 2?
Actually Portal and Portal 2 are more like FP Puzzle games rather than shooters.
You still "Shoot" the portals out of a "Portal Gun"
FPS refers to combat with a gun, the combat is nonexistent in Portal.
Why is it so hard for MMOs to evolve? With every new MMO I feel like I'm playing the same game I was playing a decade ago (DAoC).
They seem to all be based on one thing:
Kill things to progress your character.
I've had to of killed a trillion mobs by now.
MMOs really need to be reinvented... maybe with puzzles, more environmental interaction, other genre gameplay mechanics.
I'm about to give up on the genre, it's pretty much gone nowhere since it's inception. Even DAoC, one of the earliest MMOs is better than some of the new stuff coming out.
I guess my main point is:
I'm tired of beating things over the head for points and loot, for the love of god think of some new gameplay developers.
Why not just say, I don't want to play an MMORPG anymore, I want to play something else.
The MMORPG is fine, doens't need to be "renivented".
But you're welcome to invent something else.
Would you ask for a First Person Shooter, that didn't involve violence?
I want a new FPS. One that doesn't involve shooting. The FPS genre needs to be reinvented, maybe with puzzles instead of shooting.
Gee, it's not really an FPS anymore is it?
You mean like Portal and Portal 2?
Actually Portal and Portal 2 are more like FP Puzzle games rather than shooters.
You still "Shoot" the portals out of a "Portal Gun"
FPS refers to combat with a gun, the combat is nonexistent in Portal.
First Person? Check. Shooting something? Check.
Its not called a First Person Gun Combat Simulator.
Why is it so hard for MMOs to evolve? With every new MMO I feel like I'm playing the same game I was playing a decade ago (DAoC).
They seem to all be based on one thing:
Kill things to progress your character.
I've had to of killed a trillion mobs by now.
MMOs really need to be reinvented... maybe with puzzles, more environmental interaction, other genre gameplay mechanics.
I'm about to give up on the genre, it's pretty much gone nowhere since it's inception. Even DAoC, one of the earliest MMOs is better than some of the new stuff coming out.
I guess my main point is:
I'm tired of beating things over the head for points and loot, for the love of god think of some new gameplay developers.
Why not just say, I don't want to play an MMORPG anymore, I want to play something else.
The MMORPG is fine, doens't need to be "renivented".
But you're welcome to invent something else.
Would you ask for a First Person Shooter, that didn't involve violence?
I want a new FPS. One that doesn't involve shooting. The FPS genre needs to be reinvented, maybe with puzzles instead of shooting.
Gee, it's not really an FPS anymore is it?
You mean like Portal and Portal 2?
Actually Portal and Portal 2 are more like FP Puzzle games rather than shooters.
You still "Shoot" the portals out of a "Portal Gun"
FPS refers to combat with a gun, the combat is nonexistent in Portal.
First Person? Check. Shooting something? Check.
Its not called a First Person Gun Combat Simulator.
You have first person perspective in thief and you shoot a bow, yet it's not a FPS.
I'm still playing stuff from 2002, Final Fantasy XI for instance, because new games are not interesting or have any real purpose to be there. I tried other games, tried starting over - but in the end it was all just the same-old-same-old-same-old. I don't really care much for grinding out equipment, unless it's a Monster Hunter game. In Monster Hunter, grinding out equipment is a thrill because the fights are interesting and always new - not to mention sporting the armor is a clear form of bragging rights as what you just killed is pretty much right on display as your new weapon or chest piece.
Many games just don't get it, just try to be another option on the same bland menu without really making any effort to break out of the mold or go into any bold directions. Multimillion-dollar game projects didn't fail because they did the formula wrong, no.. they fail because they try to be like everyone else. In the end, why play another game that is just an expensive copy of something that is already better? Like trying to pick from two soda brands, but the newer one is more expensive but doesn't taste as good as the older one.
What's "New" thee days, are just a bunch of a pretty, but poor examples of games. I dislike the MMO genre a great deal, and wish for more games like Monster Hunter in the US on major consoles and PC with regular updates. But sadly I'll never get that wish granted.
PS: Portal & Portal 2 is an FPS Puzzler; First Person Shooter Puzzle. As you are shotting a gun, from a first person view, to solve puzzles.
And besides, why can't a game be an MMORPG because there isn't any combat? Thats a friggen joke and is part of the reason this debate comes up. Some people want to play a game that isn't just grinding mobs all day. Go figure!
Should we strip ATITD of its mmorpg title because it isn't combat heavy? Here is how they describe their game:
"A Tale in the Desert is a Massive Multiplayer Online Roleplaying Game (MMO) set in ancient Egypt. The game focuses on crafting and trading, mixed with strong social challenges."
Why does combat even have to be a part of an MMORPG? Where is that rule written? To be an MMORPG a game has to be massively multiplayer and roleplaying. One could argue that every game with any kind of character building or narrative is roleplaying because you are playing the role of that character, so all they have to do is fill the massively multiplayer requirement.
What about people who LARP? Are they not roleplaying because they aren't killing mobs? Go to a rennaissance festival, isn't that "massively multiplayer" in a way?
Why is it so hard for MMOs to evolve? With every new MMO I feel like I'm playing the same game I was playing a decade ago (DAoC).
They seem to all be based on one thing:
Kill things to progress your character.
I've had to of killed a trillion mobs by now.
MMOs really need to be reinvented... maybe with puzzles, more environmental interaction, other genre gameplay mechanics.
I'm about to give up on the genre, it's pretty much gone nowhere since it's inception. Even DAoC, one of the earliest MMOs is better than some of the new stuff coming out.
I guess my main point is:
I'm tired of beating things over the head for points and loot, for the love of god think of some new gameplay developers.
Why not just say, I don't want to play an MMORPG anymore, I want to play something else.
The MMORPG is fine, doens't need to be "renivented".
But you're welcome to invent something else.
Would you ask for a First Person Shooter, that didn't involve violence?
I want a new FPS. One that doesn't involve shooting. The FPS genre needs to be reinvented, maybe with puzzles instead of shooting.
Gee, it's not really an FPS anymore is it?
You mean like Portal and Portal 2?
Actually Portal and Portal 2 are more like FP Puzzle games rather than shooters.
You still "Shoot" the portals out of a "Portal Gun"
FPS refers to combat with a gun, the combat is nonexistent in Portal.
First Person? Check. Shooting something? Check.
Its not called a First Person Gun Combat Simulator.
You have first person perspective in thief and you shoot a bow, yet it's not a FPS.
You shoot a bow in Thief if you are bad at the game ;-)
Comments
The actual mechanic of your typical MMO game is pretty basic really. I can't really fault the devs as a complex gameplay is not feasible due to the number of players involved compared to a singleplayer game.
What keeps people playing are the other people one plays with. I regularly meet with my 'wow friends' every 2-3 months even though half of us don't play WoW anymore. People want to socialize and having a common interest and knowing that for sure is a very good first introduction to someone you never met.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
That. Too many MMOs are just do this, then that, then that, then that, and repeat till max level then do raids or do instance pvp for Gear.
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
Yes, because everyone knows that innovation is all around bad right? Yeah, evolution is bad.
Your FPS analogy is plain simple. Just imagine if FPS games never evolved past quake, that's pretty much how it is with MMOs.
I'm in no way saying take out staples of MMOs, I'm saying ADD on top of them more interesting gameplay.
What's better? An fps with just guns and plain frag fests, no environmental interactivity, no utility gear... or one with these things?
I doubt we will see innovation since there are apparently so many mindless drones satisfied with pressing 1 millions of times in monsters faces until they fall over.
If the comparison you are going to draw is 'so many mindless drones satisfied with pressing 1 millions of times in monsters faces until they fall over.' then FPS hasn't evolved either.
Last I checked 'press left mouse button to shoot gun' hasn't changed from Wolf3D/Doom days.
Destructable environments, dynamic events, phasing are all evolution in this genre so it has evolved since the UO days.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
Yes I'm tired of mmos that's why I am playing The Witcher 2!
There's no MMO besides wurm that has destructable environments and that game is lacking in pretty much every other area. Dynamic events ddon't change mechanics. It's still "oh look monsters popped out of thin air, let's club em!"
You are also confused of what evolving means. Of coarse in an FPS the game isn't going to get rid of pressing the mouse to shoot because that is a STAPLE of the genre, but they have added many new things that creates NEW gameplay with utilities and such.
Of coarse I don't want MMOs to completely get rid of monster killing, I would simply like some new gameplay thrown in.
I am pretty tired of the genre, yes. I am tired of playing the same game I played 10 years ago and all the games that just emulate it to make a quick buck. I am tired of indy companies releasing games with decent ideas but vastly underfunded, so their games are severely unfinished and filled with bugs....but we should totally play them because they have potential.....No thanks. Don't get me wrong, there are wonderful games out there, I've just "been there, done that" and I need something new.
I find myself having much more fun playing FPS and single player games lately.
I fail to see how much more the FPS genre has evolved and innovated compared with the MMO genre.
When I compare playing CoD games years back and MW2, I can't recall that huge revolutionary gap of difference in gameplay between MW2 and the gameplay I experienced in a CoD game of 8 years back.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Well Guild Wars 2 and the Torchlight MMO will be my last hope for the pc platform for mmos. I am really hoping Undead Labs and other developers can bring mmos to life on the console.
If the complaint is that the genre should be some other gameplay than 'press button to kill/destroy' then pick up Need for Speed: World. Or other non-combat MMOs.
Most RPGs I'd say is basically down to 'press button to kill' though, even good ones like The Witcher1/2, Deus Ex, Fallout etc.
Single player RPGs tend to either be loot-whoring (Diablo) or story driven (Planescape). MMO RPGs tend to be about playing something with your friends with loot-whoring.
I see even more evolution coming through various hybrids where the story takes the front seat (SWTOR) or it merges other gameplays like Planetside (mmo+fps). The execution of Planetside was god-awful but it was something new in this genre.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
Games I really enjoyed and spent a bunch of time in: Heretic II, Half-Life, original Unreal, original Neverwinter Nights, Quake 1, Quake 2, Dungeon Siege 1, Dungeon Siege 2, TES Morrowind, TES Oblivion.
Of these all were a fresh new world with a sense of adventure. All (except TES) played coop so friends and I could LAN party.
From these I jumped into WoW during Vanilla. I really loved it... was in a great guild. BC was fun but got stale after a while due to dreadfully slow leveling, crappy pugs, and insane amounts of grinding for faction rep and heroics. Lich King was pretty (great level design and art) but felt very stale quickly. CATA broke it for me. The game and community just isn't the same anymore.
In the middle of WoW I played Guild Wars which sort of reminds me of the old RPG adventures.
Looking for amusement I've played a bunch of free to play games. Of these, ROM was by far the best but after around level 20 things started leveling so slowly it wasn't worth the time. Others were mostly boring and I seldom got a character much past level 10. Same old stuff over and over and over and over. Ugh.
Fun in MMORPGs? For me the highlight of my entire experience is running Scarlet Monestary.
Does that mean I'm burnt on the genre? Maybe so. When someone releases a game that recreates the environment that used to exist in WoW or rivals the old coop-RPGs then I'll go back to playing regularly.
Until then I'll just keep trying to create it myself.
You see, I could never be exhausted or tired of the MMO genre. You are talking about a variety and almost limitless genre. There are many sorts of MMO's and some ideas that have never been thought of, the ideas are a never-ending road. On the graphic side of things, we are only seeing the start of it.
So no, I am not tired of MMO's and until they become repetitive ill keep playing.
I am tired of everything that has come after 2007. But there are still great older games like EVE online, Vanguard, Anarchy online and guildwars.
Ther ehas been nothing that has been eve good after 2007 but I still have hope for GW2....if it is as shallow as all the new games then I dont think I will care about the genre anymore going foward and just stick to the old games until they are dead and gon then leave the genre all together.
Playing: PO, EVE
Waiting for: WoD
Favourite MMOs: VG, EVE, FE and DDO
Any person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.
My problem is that I want to make *my* world, not play in someone else's world ... but I lack the blind confidence to believe I could actually make it happen even if someone handed me $100 million to make it.
You mean like Portal and Portal 2?
Actually Portal and Portal 2 are more like FP Puzzle games rather than shooters.
You still "Shoot" the portals out of a "Portal Gun"
FPS refers to combat with a gun, the combat is nonexistent in Portal.
First Person? Check. Shooting something? Check.
Its not called a First Person Gun Combat Simulator.
FPS refers to First Person Shooter. Yes, most of them are combat related, but that doesn't mean Portal isn't an FPS.
First Person view, Shooting portals instead of bullets.
don't get mad, mmmbro...
This is not a troll, flame, or anything else worth banning me over. It is simply my pure opinion, and I have a right to share it.
You have first person perspective in thief and you shoot a bow, yet it's not a FPS.
I'm still playing stuff from 2002, Final Fantasy XI for instance, because new games are not interesting or have any real purpose to be there. I tried other games, tried starting over - but in the end it was all just the same-old-same-old-same-old. I don't really care much for grinding out equipment, unless it's a Monster Hunter game. In Monster Hunter, grinding out equipment is a thrill because the fights are interesting and always new - not to mention sporting the armor is a clear form of bragging rights as what you just killed is pretty much right on display as your new weapon or chest piece.
Many games just don't get it, just try to be another option on the same bland menu without really making any effort to break out of the mold or go into any bold directions. Multimillion-dollar game projects didn't fail because they did the formula wrong, no.. they fail because they try to be like everyone else. In the end, why play another game that is just an expensive copy of something that is already better? Like trying to pick from two soda brands, but the newer one is more expensive but doesn't taste as good as the older one.
What's "New" thee days, are just a bunch of a pretty, but poor examples of games. I dislike the MMO genre a great deal, and wish for more games like Monster Hunter in the US on major consoles and PC with regular updates. But sadly I'll never get that wish granted.
PS: Portal & Portal 2 is an FPS Puzzler; First Person Shooter Puzzle. As you are shotting a gun, from a first person view, to solve puzzles.
And besides, why can't a game be an MMORPG because there isn't any combat? Thats a friggen joke and is part of the reason this debate comes up. Some people want to play a game that isn't just grinding mobs all day. Go figure!
Should we strip ATITD of its mmorpg title because it isn't combat heavy? Here is how they describe their game:
"A Tale in the Desert is a Massive Multiplayer Online Roleplaying Game (MMO) set in ancient Egypt. The game focuses on crafting and trading, mixed with strong social challenges."
Why does combat even have to be a part of an MMORPG? Where is that rule written? To be an MMORPG a game has to be massively multiplayer and roleplaying. One could argue that every game with any kind of character building or narrative is roleplaying because you are playing the role of that character, so all they have to do is fill the massively multiplayer requirement.
What about people who LARP? Are they not roleplaying because they aren't killing mobs? Go to a rennaissance festival, isn't that "massively multiplayer" in a way?
BUT WHERE IS THE MOB KILLING!?
This
You shoot a bow in Thief if you are bad at the game ;-)