Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Do you think if Devs actually read these forums we would of had the best MMORPG by now?

13

Comments

  • APRIMEAPRIME Member UncommonPosts: 76

    Originally posted by bezado

    Originally posted by Drachasor


    Originally posted by bezado


    Originally posted by Drachasor

    Blizzard has also said many, many times that they do not bow to the community.  They examine things on their own merit regarding what needs to be done with the game.  Just because they pay attention to feedback, problems, and concerns doesn't mean they think even 10% of the ideas on the forum are any good.

    Also, I'd wager that statement is heavily influenced by the marketing department.

    Yeah sure you would say that. Just like what people say about SOE when they hate them, they will speculate and say all sorts things, nothing different here about that last comment you made. It's not hard to believe that they read forums and look for ideas and what people are saying about their product, just so they can gather information to better the game for the customers. Why is this hard to believe for some?

    Oh, I don't doubt that they get the occasional idea on the forums.  I still say that well over 90% of the ideas on forums (perhaps more like 95-99%) ARE no good.  I expect they get far more ideas from the designers themselves and ideas that they do get from the forums would often have to be greatly changed to work.

    It IS a fact that Blizzard has said many times they don't simply do what the forums say.  Do you deny that?

    Okay, would you agree that you could get ideas from criticism by reading other posts by gamers of another game in development? For instance, a new game coming out soon, people use criticism to say what they think of it, dislikes likes etc. You could as a game developer get as much info from that as good ideas occasionally on forums, because those are real measures of a games potential to the future of those gamers. And I did in my thread title had posted that and highlighted it Criticism mainly. People over looked this in this thread, not all what they get off forums is ideas, the other part is criticism and taking from that of other games in development and making them get new ideas of what could be done better differently. So in short, forums offer the best criticism of upcoming games in development that can give the best ideas and measure of where people stand. If people can't agree on this then they need to really think it through or at least post why they think not.

    1 -  Your premise is that forums offer the "best" criticism of upcoming games.  By best I assume you mean accurate?

     

    2 - When it's all said and done, criticism is a form of feedback, yes?

     

    3 - Currently, this poll has about 70% or more saying "No". 

     

    4 - This is forum feedback on mmorpg.com.  Must be pretty accurate, yes? 

     

    5 - If you say no, how can you be certain that forums (and mmorpg.com in particular) offer the best criticism of upcoming games?  Or even what makes them good? 70% isn't a little margin.

     

    6 - I like pie.

  • ComnitusComnitus Member Posts: 2,462

    Just going by the title of this thread, no. What I see on these forums are a bunch of great ideas - when they stand alone. However, I've yet to see anyone lay out an MMO that would:

    1) Be popular. Look, if you're going to say something is the "best" MMORPG, it will be judged by its numbers whether you think that's right or not. Terms like "quality" or "depth" are ambiguous and subjective, so while they very may well apply to a smaller, niche game, they won't be the only criterion when determining the "best" MMO.

    2) Combine multiple good ideas fluently and efficiently, avoiding problems and effectively compromising to create the best solution. This is obviously the hardest part, because while saying "I'd love great PvP AND PvE in my MMO!" is easy, thinking of ways to make that happen is not. Furthermore, almost every idea put forth by developers - armchair and professional alike - will be met with criticism (hopefully constructive) and disputed. There is rarely, if ever, any recognizable consensus, unless the idea is some kind of fix that the game would desperately need - and that only applies after the game has launched, not beforehand.

    3) Be (relatively) unique. For an MMO to be the "best", it would have to borrow as little as possible from its competitors; otherwise, it'll be drowned in the ever-popular (but often quite misguided) "clone" slurs.

    I see factors 1 and 2 preventing the "best" MMO from being created, moreso than 3, because there are plenty of creative and unique ideas floating around here.

    image

  • TheCrow2kTheCrow2k Member Posts: 953

    lol no, if anything we would see devs propucing horrible mishmashed patchworks of MMO's that no one wants to play as a result of trying to incorporate too many different elements to satisfy the too many different opinions and ideas people have for what they want in an MMO.

  • ErstokErstok Member Posts: 523

    Most you will get is indie people. Major corporate developers are far to busy to browse forums all day.

    image
    When did you start playing "old school" MMO's. World Of Warcraft?

  • EliandalEliandal Member Posts: 796

    Originally posted by bezado

    Interesting so far the no responses are mainly due to people thinking there are no good ideas here. Very interesting responses so far.

    Please keep in mind guys this is for in development games, the comments ideas criticism I am talking about are those directed towards games in development here, maybe I should edit my post to say that lol. There is plenty good ideas and what not from people on here of in development games.

     

      I voted no, but not because I think there are no good ideas here.  There may be MANY good ideas here, but there's no way you could possibly incorporate them all into one game, and have it appeal to a broad enough base to make publishing possible

  • YaosYaos Member UncommonPosts: 153

    If you think MMOs are bad now, if developers did what the fans want we would have the worst game ever created on any system and everybody would be banned from playing it.

  • aleosaleos Member UncommonPosts: 1,943

    money.

  • KenFisherKenFisher Member UncommonPosts: 5,035

    Voted yes.

     

    I think devs need to pay more attention to constructive criticism and many would produce better games if they did so.

     

    Even a perfectly executed flawed plan is still flawed.


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • KwanseiKwansei Member UncommonPosts: 334

    Skewed sampling.

  • PainlezzPainlezz Member UncommonPosts: 646

    Ever seen Bruce Almighty?

     

    Answer to your question is no.  And it's the same reason people who believe in God/Jesus get ignored.  People don't know what they really want/need.  Majority of game developers aren't trying to make a crapy game.  Most of them ENJOY playing games and want to make something good.  Problem is, they don't know what is good any more than we do.

    Look at Minecraft!  Who would have expected that crap to explode like it did?  Or Angry Birds!

    There have a been a good number of enjoyable MMO's released in the past 10-15 years.  Many of us have wasted way too many hours/years of our lives playing them!  More will come... 

  • AdamantineAdamantine Member RarePosts: 5,094

    They already made the perfect MMO. It was called Vanguard. Yeah not completely perfect, but it was close enough.

    Sadly that company (Sigil - R.I.P.) had great designers, but not so good programmers (buggy, bad performance) and dont get me started on the businessmen... if they had any of them in the first place, anyway.

  • tholsthols Member Posts: 14

    Originally posted by Erstok

    Most you will get is indie people. Major corporate developers are far to busy to browse forums all day.

     

    Actually I would tend to think it's the reverse.  The big companies like Blizzard and EA can afford to pay an army of people to watch the forums if they so choose...the indies do not have resources for this and are probably more focused on actual development.

    I do think however that the small shops probably incorporate forum feedback into their designs more quickly and more directly because they don't have such a large bureaucracy to work through to get anything accomplished.

  • someforumguysomeforumguy Member RarePosts: 4,088

    So what ideas should they pick? 10 Different ppl here give 10 different ideas or variations on the same thing. Or does the OP want the devs to read his ideas and implement them? That would make the best MMO for him, but others might want to play something different.

    I dont understand why ppl still think there could be a MMO that everyone would think is the best (havent even started asking about what the OP means with best).

  • ThorqemadaThorqemada Member UncommonPosts: 1,282


    Originally posted by gobla


    Originally posted by Disdena


    Originally posted by Drachasor

    I believe that players, generally speaking, have very little idea about good game design.  They know what they like and are good at noticing problems in a game, but are generally horrible at recommending GOOD solutions to those problems.  Certainly this forum has a lot of creative ideas on it, but that doesn't mean those ideas would actually work out well in a game (and certainly even if you magically knew which ideas were good, some good ideas are incompatible with other good ideas and this isn't always readily apparent).

    First reply, nail on the head, thread over. I'm not even going to read the rest of it.

    It isn't even just about the ideas.
    Even if players knew a lot about game design they still wouldn't know anything about budgetting.
    That full sandbox MMO with 3-faction RvR, a deep crafting system, fully customisable housing, skill-based progression system, player-run economy etc. May cost MUCH more then it will ever realistically earn back. So unless you know a designer who thinks it's a good idea to spend 150 million on something that will earn him back 50 million there's still a huge problem even if the actual idea is good.

    I disagree, ancient games out of the DOS era have superior gameplay mechanics compared to todays games which had to fit into 640 kb of RAM (KILOBYTE!) or 2 MB (Megabyte!) and offered living breathing worlds (i.e. Ultima VII).
    There were really deep business, world, life simulators in the DOS era which shows that the game mechanics (the algorythms) be NOT the problem.

    Problem is that Developers care first case for the Graphics and invest huge amounts of money into it and the engine.
    Them beeing most times hardcore Raiders and PvPers, also loving FPS games it seems they never get the idea that there is a huge crowd of people that do NOT fit into THEIR style of gameplay (SWG was destroyed for example by part of the developers who obviously hated the original gameplay).
    Minecraft is such a success for a reason!
    But if you dont develop your mmo from the beginning with more than pvp and raid in mind and leave crafting, exploring, socializing, business/economy out etc. out your get into such troubles like AoC has with its supermodernhyperduperservertechnology and a database that can not handle any kind of bankstorage-expansion, lol!

    Nope, the impossibility lies in the head of the developers and since there has been no real attempt to make a world simulation mmorpg again since SWG went down and WoW arrised there be no players who know better what mmos can offer and the market dried out leaving the players with games that offer sandbox elements combined with fps gaming or ffa pvp driving any players interestend in non pvp activities right of the servers the moment they arrive and find themself unable to do what they like.

    But as long developers really believe they can have the success WoW had and name 300k players a failure there will never be a good mmo again!

    Since 2007 the engines be good enough to have graphically beautyfull worlds, make UO/Daoc/EvE/Vangaurd/Ryzom/SWG mechanics reborn with a decent engine and it will be profitable. Do NOT make a game that favours the asshats like MO or Darkfall, that will fail.
    But with all the facebook games and the AAA mmos arriving and a saturated mmo market the window of oportunity may have already closed for a long time to come.

    AA shows some interesting gameplay buuuuuuut...showing nice vids and real player behavior be by far different things.

    "Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"

    MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
    Johnny Cash - The Man Comes Around: https://www.youtube.com/watch?v=Y0x2iwK0BKM

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by Axehilt

    If they read, and listened, they'd produce the most tragically hardcore (and therefore ghost-town-ish) MMORPG ever constructed.
    It'd be a lot like Vanguard actually.  A few great ideas, lost amid many very bad ones.

     

    just curious but what were the bad in vanguard?

    Philosophy of MMO Game Design

  • rounnerrounner Member UncommonPosts: 725

    Originally posted by MMOExposed

    Originally posted by Axehilt

    If they read, and listened, they'd produce the most tragically hardcore (and therefore ghost-town-ish) MMORPG ever constructed.

    It'd be a lot like Vanguard actually.  A few great ideas, lost amid many very bad ones.

     

    just curious but what were the bad in vanguard?

    Dont try to heavily modify an engine like UE unless you have a strong dev team might have been sage words I guess. Did you know harvesting trees killed speed tree performance. Also they had to redo the player models to significantly reduce overhead in making new gear (eg having different shaped heads meant they needed to make more helmet meshes etc). The issue of player models and gear design is something all games need to tackle so their choices come across as really amateurish. There was an island that was at the intersection of 4 'chunks' so caused problems when moving between them. They ended up getting rid of the island, so poor decision and waste of dev time there. Introduction of noob island may have been good for getting a low pop together but they should have thought of that before wasting all of that dev time on the numerous starter areas, some of which were really good. I could try to remember more but Im not out to bash the game, I really liked it. I just think Brad was a clueless salesman.

  • GdemamiGdemami Member EpicPosts: 12,342

    Forum feedback is like having national elections without people voting. There are some ideas but you do not know how they are supported by your player base.


    Forum feedback is pretty much worthless imo unless you just want an 'opinion' or 'inspiration' but nothing that should steer your development, ever...

  • Swollen_BeefSwollen_Beef Member UncommonPosts: 190

    Originally posted by Blutmaul

     


     

    .

    But as long developers really believe they can have the success WoW had and name 300k players a failure there will never be a good mmo again!

     

    But when you demand 50 million dollar budgets, 300,000 is always going to be a failure. 

    Not every game has to be designed with the latest unreal 8000 engine, or the Crytek engine. But developers have put graphics ahead of everything else. 

    give somone $10,000 and tell them to build the best PC they can, and most of the parts would be the most expensive listed. And if there is money left over, they will waste it on parts that wont even be used ($300 TV tuner, $250 Killer NIC, excessive and overcomplicated water cooling, etc). Give that same person $3000 and tell them build the best PC they can, and there will be a lot more scrutiny over each part. Do i go with that $600 Gigabyte board, or go with a $100 mobo that lacks a few bells and whistles, but does the same thing allowing me to save $500 to use on something else. I promise you that $3000 PC will perform just as well under normal scenarios as the $10,000 PC would. (Yes benchmarks etc)

    Its not their money. Its the investor's. if they fail they lose their job, but by that time they have squandered so much of the money, losing that job sometimes results in a net profit.

    Probably why these indie/small dev games are so successful. its their money, so they spend a bit more time and effort to make sure what they put out is quality

    Do i need to remind us of Mythic's "beach party"

  • lowendahllowendahl Member Posts: 102

    Originally posted by Drachasor

    It IS a fact that Blizzard has said many times they don't simply do what the forums say.  Do you deny that?

     

    Perhaps that's true... But the real question is: "Did Blizzard do what the forums said about Everquest, UO and the like?"

     

    Many companies spend good money to learn what customers and potential customers think of their products and those of their competitors. To ignore the potential treasure trove of info that forums such as this is would be folly and incompetence of the highest order. Obviously once cannot simply take the posts here and make an mmo from the info, but there is much to be learnt about what works, what doesn't, what could be better and so on. And yes there are even ideas posted here that could improve many games. Many ideas are bad. Atrocious even... Eyestabbingly bad, yes... But mmo designers who don't pay attention to forums such as these are frankly incompetent at their work.

     

    But more than mmo forums they also need to look at mmos' nearest relatives; the pnp version of our hobby. Tabletop rpgs and boardgames and the several decades worth of experience there is a much better source of information than these forums where game design is concerned.

  • jdnewelljdnewell Member UncommonPosts: 2,237

    I voted NO.

    Everyones "idea" or "opinion" of what would make an MMO great are subjective. What would make the best MMO ever for you probably would not for me.

    And in the case of these particular forums a Hell NO. Over the years these forums have gotten so toxic and full of hate that I doubt any devs even bother to read em.

  • Spiritof55Spiritof55 Member Posts: 405

    You have my vote for one of the best post titles ever.

  • MyrdynnMyrdynn Member RarePosts: 2,483

    I voted no, cause my perfect game is

    The gear of Asheron's Call

    The play style of Conan

    The open class system of Horizons (Istaria)

    A Hybrid crafting system of Horizons/Vanguard

    The post cap character advancement of EQ (AA's)

    The world building of Archeage or Horizons

    The PVP of Daoc

    Spell Research and Ingredients of Asheron's Call

    The Races of EQ2 (just something with alot of different races/starter areas

    It goes on and on, I just hope Archeage gets close on most

    What I am tired of more then anything is GEAR GRINDING.  Killing the same boss over and over, and the only game progression is better gear.  Allow us to improve our characters in many different ways, Gear being one of them

  • reb007reb007 Member UncommonPosts: 613

    Originally posted by bezado

    Originally posted by thols

     






    Originally posted by gigat; I

    don't think developers would use the comments and suggestions of general users on a public forum as a foundation for development. It just doesn't work that way.

     

    It's not that the ideas are bad, or not worthy of implementation. It's about
    Systems Analysis.






     snip

     

     after seeing these responses the people here have little faith and trust in their own ideas

    Why do you keep saying the ideas on this forum are bad? I've seen many people with extremely good ideas that should absolutely be implemented.

     

    It doesn't matter if it's the best idea ever. If implementing the idea into the current system is not cost effective, then the idea will be disregarded. Not because it's a bad idea, but because it's not cost effective. Pure and simple.

     

    There's A LOT of work that goes into designing a system. It's not simple. Like thois pointed out with his article.. Blizzard, the current king of MMOs, has a very elaborate process for receiving feedback from the community. They don't read an idea on the forums and say "Yea, why don't we do it that way?" They likely use data mining, or similar methods, before the ideas are even considered for implementation.

     

    Yes, it's entirely possible for any developer to consider the ideas that the community gives them, and I'm sure many of those ideas which impact smaller systems and require less resources are implemented frequently. However, if the idea requires a major overhall to the entire system (for example, redesigning the engine to support multiple CPUs, or recreating every texture in the game), ideas like that will be disregarded, especially with smaller studios.

     

    If the amount of work needed for a specific change is going to cost more than the game currently makes, then the idea will be disregarded. If the idea is cost effective and guaranteed to increase profit, then there's a good chance the idea will be implemented.

     

     

    It's all about money, not bias toward good or bad ideas.

  • Drekker17Drekker17 Member Posts: 296

    Yes, but only if they listened to the ideas I think are good :)

    "Great minds talk about ideas, average minds talk about events, and small minds talk about people." - Eleanor Roosevelt
    "Americans used to roar like lions for liberty; now we bleat like sheep for security." -Norman Vincent Peale

  • RequiamerRequiamer Member Posts: 2,034

    If they have no idea what they are doing, then yes they should definitly listen to players image

Sign In or Register to comment.