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Guild Wars 2 Mounts :(

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Comments

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    For those who are talking about 'there's teleport you don't need mounts', do you really think you're going to be able to teleport in The Mists, a pvp zone? They haven't said one way or another, but a zone that's Open PVP would lose a lot of its merit if people could just teleport away from battle. I think it's very likely that teleports will be either heavily restricted or done away with completely within The Mists. Mounts may end up a way to travel about, and with any luck, an additional means of combat as well (mount combat? Yessir!)

     

    There is also the possibility of combat mounts. What is mounts were temporary, store-bought items; like a mammoth of a kind, that can be used to ram into one of those dragons, and disappears after? Less about movement, more about temporary use.

     

    There are a lot of options for mounts. I don't particularly care one way or another, since the teleport system can get us around and even if it's restricted in PvP, I don't PvP. But I don't begrudge others who want mounts and I'm sort of baffled about why people are shouting against additional features.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • Endo13Endo13 Member Posts: 187

    Good gosh, people are still going on about this?

    Guild Wars 2 won't have mounts because the game is designed to exclude them. Just as Guild Wars was. If you had ever played Guild Wars enough to understand the game, you would know that putting mounts in GW2 is as pointless as putting spaceships in the game.

    If you want mounts, you're going to have to look elsewhere.

    Give it a rest already.

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    Originally posted by Endo13

    Good gosh, people are still going on about this?

    Guild Wars 2 won't have mounts because the game is designed to exclude them. Just as Guild Wars was. If you had ever played Guild Wars enough to understand the game, you would know that putting mounts in GW2 is as pointless as putting spaceships in the game.

    If you want mounts, you're going to have to look elsewhere.

    Give it a rest already.

    You are mistaken. If you actually played Guild Wars enough, you'd remember there were mounts. The giant sand worms in Elona, the Nightfall Expansion. In fact, whole mini games involve them, one of which is necessary to get armor for your Heroes.

    Secondly, no where have they said the game was designed to exlude them. It says only that they are not in the game at launch. The only thing pointless was your post. Sorry.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • Drekker17Drekker17 Member Posts: 296

    I just want mounts because they look cool, I couldn't care less if they got me somewhere faster. That being said, I wouldn't be surprised if they made it a cash shop thing later.

    "Great minds talk about ideas, average minds talk about events, and small minds talk about people." - Eleanor Roosevelt
    "Americans used to roar like lions for liberty; now we bleat like sheep for security." -Norman Vincent Peale

  • ihatepugsihatepugs Member Posts: 61

    The Junundu was more of a disguise than a mount.  You essentially became the wurm when you went into it.  Let's continue this pointless thread.   

    Addressing adding mounts for the sake of PvP.  Just as it would be annoying to see someone port away during PvP, would you like someone to hop on a magically appearing mount in PvP and run off?  Such a chase would just add another way of distinguishing the haves from the have nots.  

    I'm not really against adding mounts.  I just don't see that arguing against teleporting in PvP would be any different from arguing for mounts in PvP.  

    I would like to know if there are ways to speed up travel in underwater areas.  Unless they're having teleport points underwater, I think it'd be interesting to find more ways of making underwater travel more efficient.  Maybe there's some underwater dodge mechanic.  Maybe you can grab onto a shark or a hyena to travel faster.  

  • PolantarisPolantaris Member Posts: 54

    Originally posted by gaeanprayer

    For those who are talking about 'there's teleport you don't need mounts', do you really think you're going to be able to teleport in The Mists, a pvp zone? They haven't said one way or another, but a zone that's Open PVP would lose a lot of its merit if people could just teleport away from battle. I think it's very likely that teleports will be either heavily restricted or done away with completely within The Mists. Mounts may end up a way to travel about, and with any luck, an additional means of combat as well (mount combat? Yessir!)

     

    There is also the possibility of combat mounts. What is mounts were temporary, store-bought items; like a mammoth of a kind, that can be used to ram into one of those dragons, and disappears after? Less about movement, more about temporary use.

     

    There are a lot of options for mounts. I don't particularly care one way or another, since the teleport system can get us around and even if it's restricted in PvP, I don't PvP. But I don't begrudge others who want mounts and I'm sort of baffled about why people are shouting against additional features.

    It's very very very very easy for them to implement a "Cannot warp while in battle" system, so your argument is completely flawed in the first paragraph.  Plenty of games do it for other reasons, there's no reason they can't implement an identical system for warping.  If they REALLY wanted to stop people from avoiding all PVP battles (What's the point in being in a PVP area at all then?  Iunno, regardless...), they could easily implement a system where if an enemy player is X distance from you/targetting you, then you can't warp.  There's plenty of ways they can work around the problem of warping out of PVP areas to avoid PVP battles.

    Combat mounts would be an interesting system, and I wouldn't be surprised if we saw them in an expansion, however they would probably be very limited in use, much like the later additions for vehicles or whatever those were in Guild Wars 1 that often replaced your skillbar.  Chances are they would be in Missions (Do those still exist?  I haven't been keeping a watch on everything about GW2) only with limited sections in which you can use them, and possibly in a few instances, but nothing really after that.  I doubt they would make it a part of every part of the game.

    Honestly, mounts would just become an annoying pristege thing much like in WoW.  I've heard from friends that WoW guilds will Kick you because you don't have X mount, or because you DO have X mount.  It's a huge issue, in my opinion.  "Hey, everything about you I like...EXCEPT FOR THAT MOUNT! *Kick*"  Why add sometyhing stupid and unnecessary to create another thing players will be stupid about?  They work around the entire deal with the Running system and Teleporting system that mounts aren't needed.

    ---
    This is but a brief parting.

  • NaturTalentNaturTalent Member Posts: 29

    Mounts are fun and all and often a cool custimization option but to be honest, they wont be missed by me. Would be fun though, to have some form of siege tanks etc in WvW pvp? 

    My son. The day you were born the very staff of Blizzard whispered the name, profit.

  • NadiaNadia Member UncommonPosts: 11,798

    Id rather see no mounts

    -- but if ANET decides to add mounts after launch, it woudnt bother me

  • someforumguysomeforumguy Member RarePosts: 4,088

    Originally posted by Alot

    Originally posted by mmogawd

    There is perfectly good reason to have mounts in this game... People want them. 

    There is a perfectly good reason not to have mounts in this game... People don't want them.

    That logic fails lol. You would end up with nothing in a game, because there is always someone who doesnt want a certain feature in a game :)

  • someforumguysomeforumguy Member RarePosts: 4,088

    Originally posted by mafia514

    Please dont bash on me i love Guild Wars but:

    I ve heard that there wont be mounts on the game i wanted to say that they took all the time to make such a great game and in the end there wont be Mounts/Flying Mounts i know guild wars dont have mount but a fast teleport system but hey if u take the time to create a game like guild wars 2 at least put some mount (for these who loves to collect mounts).

    Well, you show yourself why mounts wouldnt have a high priority to be in the game at launch. And possibly they will never be added.

    On the other hand, the miniature pets are not needed for anything either, and its already known (HoM) that we will get them. So maybe if enough ppl ask for mounts, they will be added later on too. Difference however is that mounts are a lot more work then other items that are not needed, i.e.  social clothes, minipets (minipets are just miniversions of the mobs that are already in the game, so no new animation required). Mounts would require new player animation and entirely new creatures (mounts) of course. Thats a lot of work just for what would be a vanity item in this game.

  • sanskritsanskrit Member UncommonPosts: 95

    Originally posted by alias333

    n o need mounts,they allways fucks the game up.

     

    +1 to arenanet that they hvae not included any type of mount or pets in GW2.

    tell me at least 1 game where pets or mounts are helpfull.

    not hello kity and such games, normal ones like l2 ,wow,aion and so on.

     Half the classes are pet classes so far, engineer, ranger, necro, and for this reason likely won't play GW2, as they are obviously going for a kiddy mass Walmart market as opposed to the original game. Ritualist was such a cool concept... now we have... engineers... (VOMIT).

    Pet classes suck. Why can't they ever make a game without putting in pet classes for the gimps? Pet classes and pet mechanics cause more pvp balance issues than any other aspect of these games, yet they never learn.

    Mounts suck too. idiots line up, "I want mounts mounts!" and only the most abject morons aren't bored of getting on and off them after a day or two, but too late, once they are in, they're in for good, and you have to have them to travel efficiently and it's "click mount button...wait for animation...click dismount button... wait for animation" because the mouth-breather crowd clamored for mounts.

    Come to think of it, besides Eve, is there an MMO game for smart people out there? One that wasn't specifically designed for the short bus crowd? GW 1 came close, can tell by the trailers that GW2 most def is not it, they are going for WoW killer and that means built for retards from the get-go. Keep feeding your illusions though, guys, wait and see if I'm wrong.

  • Dream_ChaserDream_Chaser Member Posts: 1,043


    Originally posted by sanskrit
     
    [...] they are obviously going for a kiddy mass Walmart market [...] now we have... engineers... (VOMIT).
    It's ironic that you'd say that Guild Wars 2 is targeted at a 'kiddy audience' as you're coming off as sounding very young to me yourself. Aside from using 'vomit' as a one word sentence encapsulated within a parenthesis, you're failing to realise why things like the Engineer you revile are needed. And that's because you're either young yourself, or you're refusing to grow up.
     
    If you were well read in regards to the fantasy genre then you'd be more than well aware that a number of well known fantasy authors, authors who have won awards for their works, are very fond of including forms of strange, fantastical technology. Then you have the genre of science-fantasy, which Guild Wars 2 is evolving into, which you'd recognise if you were familiar with fantasy genres.

    Doctor Who and a number of well loved works of fiction exist within the world of science-fantasy. Guild Wars 2 is on the brink between the genre of standard fantasy and science-fantasy, this gives it a lot of depth. Which is certainly better than your average, modern "I'm keeping Lord of the Rings real with my cussing and the bling, yo!" RPG. (I'm looking at you, Dragon Age.) That sort of thing reminds me of the sort of paperback one might pick up at an airport newsagent.

    That they're working technology into their world and thus evolving their world, reinventing Tyria and redefining what it can be shows that their world is maturing. You'd probably prefer that the people of Tyria live in mud huts forevermore, never evolving, never changing, never adapting, and just living a stagnant, pointless, decadent life where one day is exactly the same as the next, has been for generations, and will be for generations.

    Does that sound like a particularly fleshed out world for you? It works for cartoons and family-oriented fantasy films, but when you're creating a world that players are spending a great deal of time in, you need to show that that world is moving onward, evolving, becoming different, and making advancements. If we removed all the elements you didn't like, such as the Engineer, then Guild Wars 2 would be exactly the same as Guild Wars 1. Then what's the point of playing it?

    Those who fetishise pure fantasy to an incredibly dangerous degree don't seem to realise this. That things like this need to happen to show change within the world. If the world remains the same forevermore then it feels fake and ultimately pointless. It's sort of like Minecraft. You can spend years in Minecraft, but nothing is ultimately ever going to change, there's no point to it, there are no goals.

    In a pure fantasy setting, you can only defeat so many dragons. You can only have your male power fantasies about saving so many helpless maidens. But then you have to grow up and realise just how incredibly shallow that is, and how incredibly shallow RPGs which are targeted at younger audiences ultimately are. (I'm looking at you again, Dragon Age.)
    ArenaNet has made the point that they want a living world. They express this with personal storylines, dynamic events, and areas in the world where you can effect permanent change. It's not going to be this constant pure fantasy dreamstate where nothing ever changes. Essentially: Tyria is all grown up now, and you need to grow up along with it. There's no point in living in the past.
     


    Originally posted by sanskrit
     
    Pet classes suck. Why can't they ever make a game without putting in pet classes for the gimps? Pet classes and pet mechanics cause more pvp balance issues than any other aspect of these games, yet they never learn.
    You know what a gimp is, right? >_>

    Ahem. Anyway, pet classes have their place and they can be properly balanced. Often though it's more that I hear complaints from people who're terrible at PvP because they don't know how to handle targeting multiple opponents.

    This has been a big thing over on the Champions Online's forums. It starts off with someone complaining about pet classes, and they're whittled down over time, and eventually their argument is reduced to how bad they are at targeting. There's nothing wrong with a pet class, and having pets of various sorts can introduce interesting new tactics to the field which can liven things up.

    Again though, you seem to be a fan of stagnation: You want everything to just be a DPS class in it for the 'lulz'. There's Counterstrike for that. In a game like this you expect pet classes as par the course, and you can either learn to target better so that you can up your game to take on these pet classes, or... you can just complain about it on forums. It's an RPG and pet classes have been around for a long time in RPGs.
    I'm kind of fond of them, and not fond of the dumbing down that you'd want to see happen. This isn't a console game. It's not Gears of bloody War.
     


    Originally posted by sanskrit
     
    Come to think of it, besides Eve, is there an MMO game for smart people out there?
    Smart? What... smart like Derek Smart? >_>

    And Eve is just a glorified spreadsheet. It's something for people who have no imagination or creative vision whatsoever. Romantically bankrupt people need only apply, then. I can see where some of your issues with the fantastic come from, now.

    And all this sounds a lot like Derek Smart, too, if I'm going to be honest.
     
    Me, personally? I don't want to be equated to 'im.


    Originally posted by sanskrit
     
    [...] they are going for WoW killer and that means built for retards from the get-go.
    Yes, because using a word that's meant to refer to people with actual mental illnesses who deserve human dignity is definitely going to show how grown up you are! Good grief. I'm very glad that you won't be playing GW2. Bye now!
  • MetentsoMetentso Member UncommonPosts: 1,437

    I prefer 100 times mounts to teleports.

  • BlahTeebBlahTeeb Member UncommonPosts: 624

    Originally posted by sanskrit

    Come to think of it, besides Eve, is there an MMO game for smart people out there? One that wasn't specifically designed for the short bus crowd? GW 1 came close, can tell by the trailers that GW2 most def is not it, they are going for WoW killer and that means built for retards from the get-go. Keep feeding your illusions though, guys, wait and see if I'm wrong.

    Woot, I used to try and be cool and insult people by claiming they were retards. Then I entered middle school...

     

    I know you don't care what I have to say, and I'm writing this for the small chance that you might read it. I hope you are younger than a teen, seeing as you still use such insults. Insults in which we all have seen and heard before. Everyone has seen an incident where someone calls another person a retard, and yet a few "cool" kids still come along using as if it wasn't done before.

     

    Anyways, was just letting you know, plenty of other kiddos calls other people retards. It's much better to be on this side of the line, trust me. Eventually, you'll get here and realise how low it was to call someone a retard.

     

    As for GW2 being for kiddos... we haven't seen much of structured pvp yet. That's where the "real" players play. No PvE in any mmo game so far has been hardcore or skillfull. A few are grindy and waste time, but no PvE has ever challenged like a real PvP match. If the structured pvp turn out to be very bland and boring, than we can assume GW2 is REALLY for kiddos. If it turns out similar to skill level that GW1 brought with $100,000 monthly tournaments, than we can assume the game caters to both types of players. :)

  • claytosclaytos Member Posts: 177

    In GW2 you will be rewarded for exploring. so instead of teleporting yourself, you can walk across an unexplored area .  You can gain traits, achievements, Titles and rewards by exploring. 

  • AlotAlot Member Posts: 1,948

    Originally posted by Dream_Chaser

     




    Originally posted by sanskrit

     

    [...] they are obviously going for a kiddy mass Walmart market [...] now we have... engineers... (VOMIT).





    It's ironic that you'd say that Guild Wars 2 is targeted at a 'kiddy audience' as you're coming off as sounding very young to me yourself. Aside from using 'vomit' as a one word sentence encapsulated within a parenthesis, you're failing to realise why things like the Engineer you revile are needed. And that's because you're either young yourself, or you're refusing to grow up.

     

    If you were well read in regards to the fantasy genre then you'd be more than well aware that a number of well known fantasy authors, authors who have won awards for their works, are very fond of including forms of strange, fantastical technology. Then you have the genre of science-fantasy, which Guild Wars 2 is evolving into, which you'd recognise if you were familiar with fantasy genres.

     

    Doctor Who and a number of well loved works of fiction exist within the world of science-fantasy. Guild Wars 2 is on the brink between the genre of standard fantasy and science-fantasy, this gives it a lot of depth. Which is certainly better than your average, modern "I'm keeping Lord of the Rings real with my cussing and the bling, yo!" RPG. (I'm looking at you, Dragon Age.) That sort of thing reminds me of the sort of paperback one might pick up at an airport newsagent.

    That they're working technology into their world and thus evolving their world, reinventing Tyria and redefining what it can be shows that their world is maturing. You'd probably prefer that the people of Tyria live in mud huts forevermore, never evolving, never changing, never adapting, and just living a stagnant, pointless, decadent life where one day is exactly the same as the next, has been for generations, and will be for generations.

    Does that sound like a particularly fleshed out world for you? It works for cartoons and family-oriented fantasy films, but when you're creating a world that players are spending a great deal of time in, you need to show that that world is moving onward, evolving, becoming different, and making advancements. If we removed all the elements you didn't like, such as the Engineer, then Guild Wars 2 would be exactly the same as Guild Wars 1. Then what's the point of playing it?

    Those who fetishise pure fantasy to an incredibly dangerous degree don't seem to realise this. That things like this need to happen to show change within the world. If the world remains the same forevermore then it feels fake and ultimately pointless. It's sort of like Minecraft. You can spend years in Minecraft, but nothing is ultimately ever going to change, there's no point to it, there are no goals.

    In a pure fantasy setting, you can only defeat so many dragons. You can only have your male power fantasies about saving so many helpless maidens. But then you have to grow up and realise just how incredibly shallow that is, and how incredibly shallow RPGs which are targeted at younger audiences ultimately are. (I'm looking at you again, Dragon Age.)

    ArenaNet has made the point that they want a living world. They express this with personal storylines, dynamic events, and areas in the world where you can effect permanent change. It's not going to be this constant pure fantasy dreamstate where nothing ever changes. Essentially: Tyria is all grown up now, and you need to grow up along with it. There's no point in living in the past.

     




    Originally posted by sanskrit

     

    Pet classes suck. Why can't they ever make a game without putting in pet classes for the gimps? Pet classes and pet mechanics cause more pvp balance issues than any other aspect of these games, yet they never learn.





    You know what a gimp is, right? >_>

     

    Ahem. Anyway, pet classes have their place and they can be properly balanced. Often though it's more that I hear complaints from people who're terrible at PvP because they don't know how to handle targeting multiple opponents.

    This has been a big thing over on the Champions Online's forums. It starts off with someone complaining about pet classes, and they're whittled down over time, and eventually their argument is reduced to how bad they are at targeting. There's nothing wrong with a pet class, and having pets of various sorts can introduce interesting new tactics to the field which can liven things up.

    Again though, you seem to be a fan of stagnation: You want everything to just be a DPS class in it for the 'lulz'. There's Counterstrike for that. In a game like this you expect pet classes as par the course, and you can either learn to target better so that you can up your game to take on these pet classes, or... you can just complain about it on forums. It's an RPG and pet classes have been around for a long time in RPGs.

    I'm kind of fond of them, and not fond of the dumbing down that you'd want to see happen. This isn't a console game. It's not Gears of bloody War.

     




    Originally posted by sanskrit

     

    Come to think of it, besides Eve, is there an MMO game for smart people out there?





    Smart? What... smart like Derek Smart? >_>

     

    And Eve is just a glorified spreadsheet. It's something for people who have no imagination or creative vision whatsoever. Romantically bankrupt people need only apply, then. I can see where some of your issues with the fantastic come from, now.

    And all this sounds a lot like Derek Smart, too, if I'm going to be honest.

     

    Me, personally? I don't want to be equated to 'im.




    Originally posted by sanskrit

     

    [...] they are going for WoW killer and that means built for retards from the get-go.





    Yes, because using a word that's meant to refer to people with actual mental illnesses who deserve human dignity is definitely going to show how grown up you are! Good grief. I'm very glad that you won't be playing GW2. Bye now!

     

    Alot hails your post.

  • sanskritsanskrit Member UncommonPosts: 95

    Gotta love fanbois, even when not insulted directly, they take anything said about a game personally and come swarming obligingly out of the hive to defend "their precious."

    However, I will agree that the proof of the pudding in GW2 will be the pvp. We have been told point blank that the number of skills is being reduced greatly. This is a bad omen, as build crafting and coming up with novel uses for unplayed skills and builds to push the meta was THE singular charm of GW pvp. It certainly wasn't autotargeting or the very limited map options compared to other games.

    Originally posted by BlahTeeb

    Originally posted by sanskrit

    Come to think of it, besides Eve, is there an MMO game for smart people out there? One that wasn't specifically designed for the short bus crowd? GW 1 came close, can tell by the trailers that GW2 most def is not it, they are going for WoW killer and that means built for retards from the get-go. Keep feeding your illusions though, guys, wait and see if I'm wrong.

    Woot, I used to try and be cool...

  • sanskritsanskrit Member UncommonPosts: 95

    Wow, verbose much o fanboi king of the straw man and ad hominem? I'm 47 btw, have been reading fantasy and scifi for 35 of those years, just reread the New Sun tetrad for the third time. Unfortunately, we have yet to have MMOs with anything approaching good scifi or fantasy underpinnings, and have contented ourselves with the stale superficial gloss served up to us. The backstory behind GW was no exception, and was neither particularly creative nor compelling. Real middle age history would make better fodder than what we have been served in fantasy MMO land so far, and I have no doubt that the "lore" of GW2 will be similarly unimpressive. Dr. Who was grossly overrated btw. OK with that out of the way

    You can contort lore in a game however you want to come up with a rationale for a particular addition,  but claiming engineers are somehow a necessary class in GW2, or that blending in scifi or tech elements is sccomplished by adding a bomb throwing class (which will be a fireball throwing wall of force class reskinned) is ridiculous. The ritualist, though, was something relatively new and interesting in these games and comported well with existing lore as opposed to trying to half-ass in new lore facets which is why the (VOMIT) shorthand.

    Yes, the term "gimp" as in "poor player" has been around in MMO land at least since AO and Shadowbane, where I learned the humorous jab for the first time. I also know what a "mob" is in Websters versus what a "mob" is in MMOs. Your point was?

    It's a simple FACT of MMOs, and always has been, that pet classes cause all kinds of balance issues, let alone increased lag and latency issues in mass and even small scale pvp.  Keep on believing that ire about pet classes is about not being able to target multiple targets and lack of skill ROFL. You flat ass made that up actually and I'm calling you on it. There's a reason that there are very limited minion raising options in GW guild halls, and a reason lots of competitive pvp players left the game outright when IWAY cheese was allowed to continue as long as it was.

    Rest of your reply is just fanboi butthurt, and note that I never personally insulted any poster or started up the ad hominem choochoo, you did that kid.

    Originally posted by Dream_Chaser

     

     




    Originally posted by sanskrit

     

    [...] they are obviously going for a kiddy mass Walmart market [...] now we have... engineers... (VOMIT).





    It's ironic that you'd say that Guild Wars 2 is targeted at a 'kiddy audience' as you're coming off as sounding very young to me yourself. Aside from using 'vomit' as a one word sentence encapsulated within a parenthesis, you're failing to realise why things like the Engineer you revile are needed. And that's because you're either young yourself, or you're refusing to grow up.

     

    If you were well read in regards to the fantasy genre then you'd be more than well aware that a number of well known fantasy authors, authors who have won awards for their works, are very fond of including forms of strange, fantastical technology. Then you have the genre of science-fantasy, which Guild Wars 2 is evolving into, which you'd recognise if you were familiar with fantasy genres.

     

    Doctor Who and a number of well loved works of fiction exist within the world of science-fantasy. Guild Wars 2 is on the brink between the genre of standard fantasy and science-fantasy, this gives it a lot of depth. Which is certainly better than your average, modern "I'm keeping Lord of the Rings real with my cussing and the bling, yo!" RPG. (I'm looking at you, Dragon Age.) That sort of thing reminds me of the sort of paperback one might pick up at an airport newsagent.

    That they're working technology into their world and thus evolving their world, reinventing Tyria and redefining what it can be shows that their world is maturing. You'd probably prefer that the people of Tyria live in mud huts forevermore, never evolving, never changing, never adapting, and just living a stagnant, pointless, decadent life where one day is exactly the same as the next, has been for generations, and will be for generations.

    Does that sound like a particularly fleshed out world for you? It works for cartoons and family-oriented fantasy films, but when you're creating a world that players are spending a great deal of time in, you need to show that that world is moving onward, evolving, becoming different, and making advancements. If we removed all the elements you didn't like, such as the Engineer, then Guild Wars 2 would be exactly the same as Guild Wars 1. Then what's the point of playing it?

    Those who fetishise pure fantasy to an incredibly dangerous degree don't seem to realise this. That things like this need to happen to show change within the world. If the world remains the same forevermore then it feels fake and ultimately pointless. It's sort of like Minecraft. You can spend years in Minecraft, but nothing is ultimately ever going to change, there's no point to it, there are no goals.

    In a pure fantasy setting, you can only defeat so many dragons. You can only have your male power fantasies about saving so many helpless maidens. But then you have to grow up and realise just how incredibly shallow that is, and how incredibly shallow RPGs which are targeted at younger audiences ultimately are. (I'm looking at you again, Dragon Age.)

    ArenaNet has made the point that they want a living world. They express this with personal storylines, dynamic events, and areas in the world where you can effect permanent change. It's not going to be this constant pure fantasy dreamstate where nothing ever changes. Essentially: Tyria is all grown up now, and you need to grow up along with it. There's no point in living in the past.

     


     




    Originally posted by sanskrit

     

    Pet classes suck. Why can't they ever make a game without putting in pet classes for the gimps? Pet classes and pet mechanics cause more pvp balance issues than any other aspect of these games, yet they never learn.





    You know what a gimp is, right? >_>

     

    Ahem. Anyway, pet classes have their place and they can be properly balanced. Often though it's more that I hear complaints from people who're terrible at PvP because they don't know how to handle targeting multiple opponents.

    This has been a big thing over on the Champions Online's forums. It starts off with someone complaining about pet classes, and they're whittled down over time, and eventually their argument is reduced to how bad they are at targeting. There's nothing wrong with a pet class, and having pets of various sorts can introduce interesting new tactics to the field which can liven things up.

    Again though, you seem to be a fan of stagnation: You want everything to just be a DPS class in it for the 'lulz'. There's Counterstrike for that. In a game like this you expect pet classes as par the course, and you can either learn to target better so that you can up your game to take on these pet classes, or... you can just complain about it on forums. It's an RPG and pet classes have been around for a long time in RPGs.

    I'm kind of fond of them, and not fond of the dumbing down that you'd want to see happen. This isn't a console game. It's not Gears of bloody War.

     


     




    Originally posted by sanskrit

     

    Come to think of it, besides Eve, is there an MMO game for smart people out there?





    Smart? What... smart like Derek Smart? >_>

     

    And Eve is just a glorified spreadsheet. It's something for people who have no imagination or creative vision whatsoever. Romantically bankrupt people need only apply, then. I can see where some of your issues with the fantastic come from, now.

    And all this sounds a lot like Derek Smart, too, if I'm going to be honest.

     

    Me, personally? I don't want to be equated to 'im.




     




    Originally posted by sanskrit

     

    [...] they are going for WoW killer and that means built for retards from the get-go.





    Yes, because using a word that's meant to refer to people with actual mental illnesses who deserve human dignity is definitely going to show how grown up you are! Good grief. I'm very glad that you won't be playing GW2. Bye now!

     

  • BlahTeebBlahTeeb Member UncommonPosts: 624

    Mounts would be a plus. It isn't something I need for GW2, but it is something I could praise if they ever implemented it.

     

    However, in just about any other MMO, I pretty much only used mounts for travel and for looking neat. Travel is solved, and looking neat on a horse is not a needed mechanic.

  • Dream_ChaserDream_Chaser Member Posts: 1,043

    I'm-a just paste what I said in the other thread in here.

    This is a touch acidic, but I was dealing with yet another Hardcore Lite WoW fan. Dealing with those grates on my nerves after a while. I have toned it down a bit, though, to be better suitd to here, and it should read a little better, too since without some edits this wouldn't make sense without the context.

    Anyway, mounts? Bad idea. I've mentioned these problems in this thread before, to which there are no counters, but here they are again.

    - The Misanthropy of MMORPG Mounts -

    Mount progression: So no-lifers can spend over a hundred hours a week grinding so that they can feel good about some sort of pseudo in-game classism to make up for being on such a low rung of the ladder in reality? No thanks.

    Also, you know how people complained about the turret appearing out of thin air? Well, mounts are a lot bigger than a turret, and they'd simply have to disappear when you're not using them. You can't have mounts stay with the player all the time because that would not only impact upon the framerates of lower end computer users (and this game is being designed to be playable for them) but in dynamic events and such they'd just provide visual chaff and get in the way.

    Stable them? To what end? You might as well be using teleport if you're going to have to run back to a stable to get your mount anyway, that reduces the mount to a vanity thing. Again, then it becomes something that exists purely so that the no-lifers can feel good about themselves, it's going to be amazingly detrimental to everyone else. So you can't have them remain with the player, stabling them would be pointless, so what then? Have them disappear? Right, that's going to work well.

    Yes. That's exactly what we want in Guild Wars 2. "Look, I can pull a massive mount/car out of my arse. Yes, I was storing it in my butt. Where else would I have been keeping it all this time?" Yeah, that's giong to work. Oh, have the mount run off or the car drive away by itself? Right, it's just going to run/drive past another player in the world then and then disappear. It's going to disappear next to someone no matter what you do. That's the nature of an MMORPG at play.

    And those problems are just the tip of the iceberg! Yes, let's kill Guild Wars 2's approach by designing later areas of the game for mount users. See, the problem with mounts and those that suggest them is that they don't realise that a mount would take an area just under a minute to cross, because it's been designed for people moving on foot. So! What then? You either have mounts that move at what appears to be lightspeed (yeah, that's immersive, as then we'd be wondering why NPCs don't just use light-speed mounts too), or you make the areas bigger to accommodate mounts.

    But what about those who don't want to grind for mounts? What about those who don't care for vanity nonsense and don't want a mount? They're screwed just so some no-lifer can have a vanity object. Yeah, that seems like it's goiong to be beneficial to the vast majority of players. Except, no, sorry, it's not. And there's absolutely nothing that can be said to counter any of these points because I've argued the toss over this in this thread before and no counters have ever been presented that weren't easily knocked aside by logic. (And this post covers them all.)

    Because if there were counters to these problems then we would've seen a mount-using MMORPG include those solutions already. But every single mount-using MMORPG has the problems I've described above, either some or all of them. Many have every problem mentioned above. Is that really conducive to an enjoyable game for the majority of players? I don't think so. It's just something to satisfy an annoyingly vocal minority, whilst breaking the game for everyone else.

    The only mounted system that should exist in a game like Guild Wars 2 is dynamic events which utilise either racing (as a minigame) or mounted combat. You go and get your mount, you engage in combat/race solely within that area, then you return thhem when you're done. This means that those mounts don't impact on other areas of the game that they shouldn't, and it means that it's fine to stable them when you're done because you won't be able to take them with you anwyay, now will you? This is really the only system for mounts that could possibly work.

  • xTalenTxTalenT Member Posts: 29

    If you really want a mount you should really just play WoW. Which is a great game, but is also costly for what you get. Guild Wars 2 has teleporting so mounts would be a waste of time to focus on when there are other things that need to be perfected.

    image

  • ElikalElikal Member UncommonPosts: 7,912

    Yeah I too think it kinda sucks. :(

    Teleporting is a bit unorganic, while I feel mouts add way more to immersion and realism.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • skeaserskeaser Member RarePosts: 4,208

    Originally posted by xTalenT

    If you really want a mount you should really just play WoW. Which is a great game, but is also costly for what you get. Guild Wars 2 has teleporting so mounts would be a waste of time to focus on when there are other things that need to be perfected.

    So what if it's a waste of time? A large part of the potential player base wants them.

    Sig so that badges don't eat my posts.


  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Dream_Chaser

    I'm-a just paste what I said in the other thread in here.

    This is a touch acidic, but I was dealing with yet another Hardcore Lite WoW fan. Dealing with those grates on my nerves after a while. I have toned it down a bit, though, to be better suitd to here, and it should read a little better, too since without some edits this wouldn't make sense without the context.

    Anyway, mounts? Bad idea. I've mentioned these problems in this thread before, to which there are no counters, but here they are again.

    - The Misanthropy of MMORPG Mounts -

    Mount progression: So no-lifers can spend over a hundred hours a week grinding so that they can feel good about some sort of pseudo in-game classism to make up for being on such a low rung of the ladder in reality? No thanks.

    Also, you know how people complained about the turret appearing out of thin air? Well, mounts are a lot bigger than a turret, and they'd simply have to disappear when you're not using them. You can't have mounts stay with the player all the time because that would not only impact upon the framerates of lower end computer users (and this game is being designed to be playable for them) but in dynamic events and such they'd just provide visual chaff and get in the way.

    Stable them? To what end? You might as well be using teleport if you're going to have to run back to a stable to get your mount anyway, that reduces the mount to a vanity thing. Again, then it becomes something that exists purely so that the no-lifers can feel good about themselves, it's going to be amazingly detrimental to everyone else. So you can't have them remain with the player, stabling them would be pointless, so what then? Have them disappear? Right, that's going to work well.

    Yes. That's exactly what we want in Guild Wars 2. "Look, I can pull a massive mount/car out of my arse. Yes, I was storing it in my butt. Where else would I have been keeping it all this time?" Yeah, that's giong to work. Oh, have the mount run off or the car drive away by itself? Right, it's just going to run/drive past another player in the world then and then disappear. It's going to disappear next to someone no matter what you do. That's the nature of an MMORPG at play.

    And those problems are just the tip of the iceberg! Yes, let's kill Guild Wars 2's approach by designing later areas of the game for mount users. See, the problem with mounts and those that suggest them is that they don't realise that a mount would take an area just under a minute to cross, because it's been designed for people moving on foot. So! What then? You either have mounts that move at what appears to be lightspeed (yeah, that's immersive, as then we'd be wondering why NPCs don't just use light-speed mounts too), or you make the areas bigger to accommodate mounts.

    But what about those who don't want to grind for mounts? What about those who don't care for vanity nonsense and don't want a mount? They're screwed just so some no-lifer can have a vanity object. Yeah, that seems like it's goiong to be beneficial to the vast majority of players. Except, no, sorry, it's not. And there's absolutely nothing that can be said to counter any of these points because I've argued the toss over this in this thread before and no counters have ever been presented that weren't easily knocked aside by logic. (And this post covers them all.)

    Because if there were counters to these problems then we would've seen a mount-using MMORPG include those solutions already. But every single mount-using MMORPG has the problems I've described above, either some or all of them. Many have every problem mentioned above. Is that really conducive to an enjoyable game for the majority of players? I don't think so. It's just something to satisfy an annoyingly vocal minority, whilst breaking the game for everyone else.

    The only mounted system that should exist in a game like Guild Wars 2 is dynamic events which utilise either racing (as a minigame) or mounted combat. You go and get your mount, you engage in combat/race solely within that area, then you return thhem when you're done. This means that those mounts don't impact on other areas of the game that they shouldn't, and it means that it's fine to stable them when you're done because you won't be able to take them with you anwyay, now will you? This is really the only system for mounts that could possibly work.

    Why do you get no reply? It has nothing to do with what you're thinking. Your reply is every differing opinion in this thread, your no-lifers philosophy is nothing more than your opinion of mounts, and the people you see with them. Your detrimental to gameplay idea is only coming from your own perspective, your immersion is ruined by them, guess what? My immersion is ruined by insta tele-porting all over the place; once I have waypoints where I want to be, it's as detrimental to the game world as checkers are to the strategy in chess for some.

    What's the difference between "pulling a mount out of your butt" and vanishing into thin air only to be where ever else you want to be? What about players who prefer a coherent game world? Surely they're not just some "annoying vocal minority". Belittling your opposing opinion doesn't automatically categorize yours as the majority one.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • IronfungusIronfungus Member Posts: 519

    Norn have no need of mounts. We are norn.

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